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  1. Replies
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    Re: Object-based MMF Interface

    Which hopefully every extension maker does. :)
  2. Thread: LuaGL Bug Topic

    by zellix
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    Re: LuaGL Bug Topic

    Neat to know you will still be able to use the Lua Tables though. I can see where they would be nice for some commands, but for VBO's and such, the fixed array seems like a no-brainer. Options are...
  3. Thread: LuaGL Bug Topic

    by zellix
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    Re: LuaGL Bug Topic

    Loving it so far! Good to have that functionality working. And I like how the parameters are true to the OpenGL spec, less confusion. And any steps to eliminate Lua tables is great. The fixed array...
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    Re: New static array module

    Excellent news. Definitely looking forward to it :D
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    Re: New static array module

    Any word or progress on the integration of these static arrays for XLuaGL? :)
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    Re: OpenGL collection

    Model loader would be awesome! A question though. With the Texture Bank extension, it is possible to do Mipmapping in it? And is it possible at the moment to do Mipmapping in xLua using the textures...
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    Re: OpenGL collection

    I don't think the preview bug is extension breaking. You should just release the extensions without it, and maybe worry about it later. :D
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    Re: OpenGL collection

    Hmm ya, probably my code is bad, because your's works fine for me. Just seemed odd for it to crash instead of just give me an error. Np on the file. I probably should put it in a thread rather than...
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    Re: OpenGL collection

    Has anyone been able to successfully do Vertex Arrays or Vertex Buffer Objects? I seem to crash when ever I do. Display Lists work fine.
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    Re: Array/Table save and load in LUA

    TYTYTYTYTY :D

    So how exactly do you reference an MMF array? I checked the Documentation and couldn't find it. I saw adding an object via it's Fixed ID, but array's don't have IDs? I am probably...
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    Re: Array/Table save and load in LUA

    Well the existing MMF array saves and loads almost instantly, even at 160mb sizes. It also already has pre-sizing built in. Overall, if Retriever is able to link it in LUA like other MMF objects, it...
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    Re: Array/Table save and load in LUA

    Ya, the size of my array might sound obscene, but I assure you it is for the server-side only, and the client side arrays will not be so massive (atleast if I do it correctly) then again, 160MB these...
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    Array/Table save and load in LUA

    Does anyone know how I would be able to save-to-file a Multi-Dimensional Array in LUA?

    For example a rather large 2048x2048x10 array, all Integers. I "simply" want to be able to be able to save...
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    LUA scripting for Server

    Possible to make a server in LUA? Or possible to implement it? :)
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    Re: OpenGL collection

    Any chance of having a MipMapping filter in the Texture Bank also?
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    Re: OpenGL collection

    Just an empty gray box in the Preview for me.

    http://i49.tinypic.com/2ccmo8h.png
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    Re: OpenGL Base object ( public beta )

    Awesome work so far Min, and speedy too! Looking forward to the future objects. Eventually is XLua gonna not be needed for it at all?
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    Re: LuaGL Release Thread

    Can you specify GLUint and GLint in Lua? Or does it not require specification along with the other variable types such as float and int?
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    Re: LuaGL Release Thread

    Yes! You are awesome. The glu table will help tons.
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    Re: OpenGL - Another beta.

    So for the lighting, I am trying to mimic the sun. But the only two options for lighting I see are the Spot and Point. Is there any plan to put in directional lighting? Or is it already in, I just...
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    Re: [New] OpenGL Beta

    Awesome extension so far! Can definitely see this being extremely helpful in many types of the games.

    I am running into issues with lighting though. Is lighting fully implemented? I looked at the...
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    Color to black but maintaining transparency

    I am using the Alpha Channel Object and Overlay to make generated sprites from multiple objects. I first copy the Overlay into the Alpha Channel Object and that works fine, but when I need to do the...
  23. Thread: .ccn Apppath$

    by zellix
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    Re: .ccn Apppath$

    You can save as a .ccn in MMF2, you just need to goto the project/programs setting tab on the properties box and change the 'Build Type' to 'Internet Application' which will then save it as a .ccn...
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    Re: Byte, Short, Long etc

    Any idea if this is a planned feature for the future? I think it would be a massive plus to the extension. I guess for now I can use the work around using ASCII letters sent, then converting them to...
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    Re: Byte, Short, Long etc

    Not quite what I was looking for, thanks for trying though.
    The Byte, Short, Long stuff can be used in anything, not just Moo, although it really shines in sending/receiving data since it is so...
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    Byte, Short, Long etc

    I tried searching the forums as to make sure it wasn't asked multiple times before and I couldn't find what I was looking for so...

    Is there a way you can specify a value as byte, short, long etc?...
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