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  1. Replies
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    Ah ok, thanks Yves :)

    Ah ok, thanks Yves :)
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    [BUG] Layer Object + Alpha-blending

    When using the Layer Object to fade out a layer by increasing the alpha-blending coefficient, the fade is not smooth if there are images with semi-transparency in said layer. The fade works as...
  3. Aha! Woke up to a nice surprise this morning,...

    Aha! Woke up to a nice surprise this morning, good times! :D
  4. I've just read through all the features and I...

    I've just read through all the features and I have to admit, I'm thoroughly impressed, will buy tomorrow. Well done Clickteam! :)
  5. I believe CS_SinWave.fx is one of the shaders...

    I believe CS_SinWave.fx is one of the shaders from the Complex Softwares shader V2 pack. You can download it from Phi's site here > https://sites.google.com/site/MMF2Stuff/shaders

    Incidentally,...
  6. Thanks for the replies raxabit and Fernando, when...

    Thanks for the replies raxabit and Fernando, when I have a chance to go back to my xbox project, I'll try retail mode and see if that improves things.
  7. Fernando are the Xbox One speed issues still...

    Fernando are the Xbox One speed issues still being worked on, is there a way to improve it? It's just that I bought this exporter specifically to try and release on Xbox, but sadly I've had to give...
  8. I had the same problem a few days ago, I couldn't...

    I had the same problem a few days ago, I couldn't work out how to get the shader working but another forum member (Julian82) was able to point me in the direction of a very good alternative, check...
  9. Personally I'd use the 'Function Eggtimer' object...

    Personally I'd use the 'Function Eggtimer' object for this kind of thing, or just manually make a value that counts up, but the eggtimer is less hassle imo and you can queue events with ease.
  10. Very interesting, if it's true that we'll be able...

    Very interesting, if it's true that we'll be able to use qualifiers in global events, I'll buy this on day one. I'm wondering what the advantage of dx11 is?
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    Thanks for the replies guys! I think I'll just...

    Thanks for the replies guys! I think I'll just use alterable values to set scale, as this seems to work as expected, cheers! :)
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    Problem with scaling objects.

    Hi everyone, if I set Xscale of object A to 2.1 and then make a condition that "if Xscale of object A = 2.1 then destroy object A, this doesn't seem to work, but I have no idea why, can anyone...
  13. That's brilliant, Julian! I didn't know this...

    That's brilliant, Julian! I didn't know this trick, but it works great! I'm still curious to know how Looki's thing is supposed to work, but this will certainly do if I can't figure out the shader...
  14. Hmm.. I'm not too sure what to do then, I'm sure...

    Hmm.. I'm not too sure what to do then, I'm sure I remember using this effect a few years back, but maybe I'm thinking of something else.. anyway, thanks for the reply butterfingers, if anyone else...
  15. How do you use Looki's Motion Blur shader?

    I'm having trouble trying to figure out how to make Looki's motion blur shader work, I've applied the shader to the whole frame, but changing the shader's parameters just seems to change the...
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    This is wonderful news for me, as I tend to make...

    This is wonderful news for me, as I tend to make pretty large projects, I can't wait to hear more about it, thanks for the news Yves, and merry Christmas to you and all of CT! :)
  17. TexturePacker is fantastic, I use it all the...

    TexturePacker is fantastic, I use it all the time, if you just want a standard sprite sheet (with no sprites flipped/cropped/padded/etc) then just disable the 'pro features'. Fusion can't take...
  18. There's a great guest tutorial on...

    There's a great guest tutorial on AlmightyZentaco's channel that addresses this issue: https://www.youtube.com/watch?v=JD7evbaWKFE
  19. Wow, these are all great examples! After looking...

    Wow, these are all great examples! After looking through all of them I've learnt something new from each one, so seriously thank you all for posting, I can now achieve my goal, you guys are the best!...
  20. Oh, that's very interesting, I didn't know the...

    Oh, that's very interesting, I didn't know the easing object could be used in this way, thanks for this example, I'm unable to check it right now but I'll have a look at it tomorrow, thanks again for...
  21. I'm not sure I understand correctly, as far as I...

    I'm not sure I understand correctly, as far as I know the easing object is just used to move objects smoothly from one place to another, I'm not sure how that would help with the functionality I'm...
  22. How can I make a counter count up/down smoothly relative to the number it must reach?

    Hi everyone! Okay, so the way I use counters is "If ValueX is greater than counter: Add 1 to counter" so it counts up to ValueX nice and smoothly, but lets say you just got a bonus of 50000 added to...
  23. If this isn't a paid request, I doubt that many...

    If this isn't a paid request, I doubt that many people will take you up on it, if not, perhaps your best bet would be to use incompetech.com, they have high quality music of pretty much every genre...
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    I made an example for you dude: 25483

    I made an example for you dude: 25483
  25. Thanks a lot Julian, I'll probably stick with...

    Thanks a lot Julian, I'll probably stick with windowed FS for my current project then as I'm not experiencing any real issues with performance or mircro-stutter atm, cheers man, much appreciated! :)
  26. Is there any reason not to use Window Control 'maximise' instead of 'fullscreen'?

    Hi everyone, I guess the title says it all, but I've been investigating the best way to offer my users the option to change from windowed to full-screen mode in my game, and I was wondering is there...
  27. A problem with "Leaves the play area" and PMO

    Hello everyone, I'm trying to set up some platformer enemies using the PMO, and I've created an event "If "enemy" Leaves the play area on the bottom" then "destroy enemy", so for example, if one of...
  28. Yes, it's no different really, just do "User...

    Yes, it's no different really, just do "User clicks within a zone" and "Global Value A = 0" > Trigger your actions.
  29. The way I'd handle this is just by using a global...

    The way I'd handle this is just by using a global value to "lock" everything else while the dialogue is visible. So, for example you'd have to set up all of your clickable objects with an extra...
  30. Thanks 1Ombra1 that works perfectly, cheers mate...

    Thanks 1Ombra1 that works perfectly, cheers mate :)
  31. How can I calculate X and Y distance seperately?

    Hello everyone! I've been using the ODistance expression to calculate distances between two actives, so for example:

    If ODistance( "Enemy", X( "Hero" ), Y( "Hero" )) is lower than 200, then...
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    Just checked the change log, so many great...

    Just checked the change log, so many great upgrades, thanks Yves!
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    You can use "Compare two general values" to do...

    You can use "Compare two general values" to do this, I think.
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    You could use the Advanced Direction Object to...

    You could use the Advanced Direction Object to measure the distance between your ball and the wall and set it to bounce if it gets to a certain distance. I've never actually tried to do this, but I...
  35. Have a read of this...

    Have a read of this http://www.clickteam.com/creation_materials/tutorials/download/The_Clickers_Guide_To_Fastloops.pdf

    This tutorial was made for MMF2, but as far as I can tell everything still...
  36. A fastloop basically just runs an event (or a...

    A fastloop basically just runs an event (or a number of events) as many times as you specify before anything is drawn on the screen, they're extremely useful for doing all kinds of things, I use...
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    Checking the distance from the player to a zombie...

    Checking the distance from the player to a zombie and getting the zombie to react can be easily achieved using the Advanced Direction Object (check the example files that come with the object for...
  38. You can buy a Diablo style inventory on the...

    You can buy a Diablo style inventory on the clickstore here: http://clickstore.clickteam.com/inventory_quest_inventory_example
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    I would've thought the timer would be the easiest...

    I would've thought the timer would be the easiest way, I'm not sure how you're eventing it, but I put a very simple example together for you, press the return key and you'll change from one screen to...
  40. I believe you'd have to check each font's license...

    I believe you'd have to check each font's license separately, it's far easier to just use Google fonts, there's a massive selection to choose from and they're all free and licensed for commercial...
  41. Hey Dam1an, thanks for the reply. When you say...

    Hey Dam1an, thanks for the reply. When you say lag issues and frame drops, are the problems you're having very noticeable or not too much of a big deal? Is your bigger platformer releasable in this...
  42. Hi, I'm just wondering what the outcome of this...

    Hi, I'm just wondering what the outcome of this was? I'm currently gearing up to buy the exporter in the hope of releasing games on Xbox One, but reading through this thread has left me a little...
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    That's fantastic news, Fernando! I hope to pick...

    That's fantastic news, Fernando! I hope to pick the UWP exporter up very soon!
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    Thanks for the update, Kisguri, it's good to know...

    Thanks for the update, Kisguri, it's good to know you guys are looking into it, it would be great to be able to release games on Xbox One!
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    I'm a little confused, does the UWP exporter...

    I'm a little confused, does the UWP exporter allow us to publish (not just test) on Xbox One or not? Is there anywhere I can view the update history of this exporter so I can find out what's...
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    Personally I probably wouldn't use Fusion to make...

    Personally I probably wouldn't use Fusion to make a VN (unless you want to do some very out-of-box things), putting images and text on the screen is simple enough, but things rapidly get more...
  47. Is the updated 'Inventory Object' available yet?

    Hello people, back in July last year Yves mentioned that the old Inventory Object (created by Francois for MMF2) had been updated by Fernando to work with CF2.5, and at that point it was being...
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    No, it won't be free, but I guess there may be...

    No, it won't be free, but I guess there may be some kind of discount to upgrade if you already own 2.5.
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    Any news yet on future Text Blitter object...

    Any news yet on future Text Blitter object support? (it would be great to know while the exporter is still at a reduced price as I really want to buy it now but the text blitter is very important to...
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    Thanks again Yves, this is very exciting :D

    Thanks again Yves, this is very exciting :D
  51. Replies
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    Thank you Yves, that's a great help :) Edit:...

    Thank you Yves, that's a great help :)

    Edit: Is it likely you will add support for more objects in the future? I really want this but I use the text blitter object a lot and this isn't supported...
  52. Replies
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    I want to buy this, but is there any way we can...

    I want to buy this, but is there any way we can find out exactly what objects & extensions this exporter works with before purchasing it?
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    Ah, that makes perfect sense! Thank you...

    Ah, that makes perfect sense! Thank you schrodinger, at least I know where I was going wrong now, cheers guys, really appreciate all the help! :D
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    Thanks a lot BartekB I appreciate that :), I'll...

    Thanks a lot BartekB I appreciate that :), I'll definitely take a look at your example and see what I can learn from it, but I'm still confused as to why the initial example I posted doesn't work...
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    Need some help with Array/Inventory

    Hi guys, I've been experimenting with an array inventory example created by Cootje, but I'm having an issue which I seriously can't figure out. Basically Cootje's example allows you to click within a...
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    Hi KLiK-iT I think this is what you're after...

    Hi KLiK-iT

    I think this is what you're after https://www.dropbox.com/s/b1h1eg9oci6c559/Counter10sound.mfa?dl=0
  57. Hey MuddyMole, thanks, your explanation makes...

    Hey MuddyMole, thanks, your explanation makes perfect sense, but I still can't seem to implement it, I hate to be a pain but is there any chance someone could maybe upload a quick example mfa for me?...
  58. Hi Volnaiskra, thanks for the suggestion,...

    Hi Volnaiskra, thanks for the suggestion, unfortunately that was the first thing I tried but it didn't seem to work, the 'hole' effect just disappeared completely when I used that event, I'm not...
  59. Thanks guys, yeah I tried the "hole" shader, it's...

    Thanks guys, yeah I tried the "hole" shader, it's part of Looki's shader pack I think, but the problem was I couldn't figure out how to bind the holes position to my mouse pointer, which is what I...
  60. Is there a way to cut a hole in another object?

    Hey guys, I'd like to achieve a similar effect to the 'Subtract' effect often used to create a light source around a character as described in this thread >...
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    Hi Dysnak, If I understand you correctly I think...

    Hi Dysnak, If I understand you correctly I think the way I'd try to get around this would be to move this event= "objectA's spread value = counter value, then use the ease object to move Object A to...
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    As standard practice I probably wouldn't use any...

    As standard practice I probably wouldn't use any of the fonts that come with windows as legal worries aren't something I want, but you can find plenty of nice 'free for commercial use' fonts at sites...
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    Hi DokieMaster, probably the way I'd go about...

    Hi DokieMaster, probably the way I'd go about that would just be to use an art package like paint.net or GIMP, and simply create numbers with the required amount of padding on either side, then...
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    Haha! Thank you Schrodinger, you're a genius!...

    Haha! Thank you Schrodinger, you're a genius! That seems to fix the issue, cheers mate! :D
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    Is this a bug with counters?

    Hi guys, I'm not sure if this is a bug or something I'm doing wrong so I'm posting here before bothering Clickteam with something that's possibly my own fault. OK, so the issue is that I want my...
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    Lakera, I understand if you don't want to post...

    Lakera, I understand if you don't want to post your full project, but can't you create a very small, one frame .mfa for people to look at? It would probably only take you a few minutes to do, if you...
  67. Hi Alexander, I think It's pretty simple to do...

    Hi Alexander, I think It's pretty simple to do what you want. When your projectile collides with the enemy, you can choose "Subtract from Counter", then when the expression editor opens click on...
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    Ah, so not "available" as advertised then... I...

    Ah, so not "available" as advertised then... I guess the people who already have it must be helping test it or something, oh well.. OK, cheers for letting me know.
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    Where can I buy the Mac Exporter?

    Hi, on the Fusion 2.5 product page it shows the Mac export as one of the 'Optional build types available' but I can't find where to buy it? I noticed some other forum members seem to have it in their...
  70. Thank you so much John, that's a massive help,...

    Thank you so much John, that's a massive help, cheers man! :D
  71. Can I change the layer of an object in the Frame Editor?

    Hi, sorry if this seems like a n00bish question, but I'm wondering if it's possible to change the layer an object is on within the frame editor, so for example I have 'Active Object X' on layer 1 but...
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    Oh sorry, my mistake, I'll re-post in the correct...

    Oh sorry, my mistake, I'll re-post in the correct area.
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    How do I resize subapp?

    Hi, I'm having a problem with resizing subapps. Basically I'm making a 1080p game, (I'm using CF2.5 build R285.1 to take advantage of the new "fit inside black bars" option, which works great in...
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    Hey guys sorry for the late reply, I've posted a...

    Hey guys sorry for the late reply, I've posted a bug report, thanks for your help!
  75. Thank you so much chrilley, that's a massive...

    Thank you so much chrilley, that's a massive help, I really appreciate it! :D
  76. Text Blitter Object with "type writer effect"?

    Hi, I'm wondering how to use the text blitter object with the "type writer" letter by letter effect. I've followed the Castles of Britain tutorial on how to do it using two strings "Left$(string$(...
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    Thanks for the reply piscesdreams, but...

    Thanks for the reply piscesdreams, but unfortunately those settings don't seem to work for me at all, without "display as sprite" ticked the subapp simply doesn't appear at all in fullscreen, and...
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    Sorry to post in an old thread but is there any...

    Sorry to post in an old thread but is there any chance of this being fixed at some point? I was intending to use the SubApp object to call my inventory on any given frame, but it only seems to work...
  79. August next year it is then, hopefully I'll see...

    August next year it is then, hopefully I'll see you all in Ely! :D
  80. I agree with you, and I'm happy to wait for...

    I agree with you, and I'm happy to wait for details, I'm still having a great time with 2.5 so there's no rush, I only asked because I'm pretty sure Yves mentioned there would hopefully be some kind...
  81. Oh, I thought Yves said you guys were hoping to...

    Oh, I thought Yves said you guys were hoping to give us more info around fall (which could be any time between now and Christmas I guess?), sorry, not trying to be pushy and annoying, just extremely...
  82. Thanks guys, I appreciate all the input and...

    Thanks guys, I appreciate all the input and @DaveC, yes I think that's the way I'm gonna have to go for now, I'll just use longer pieces of music in ogg format to keep the size down, it's not ideal,...
  83. Thanks a lot for having a look lh37, yeah, I'm...

    Thanks a lot for having a look lh37, yeah, I'm kinda at a loss with it really, I've tried everything I can think of, it just seems it's not possible to get a seamless loop. I mean, I agree with Jeff...
  84. Hi Jeff, thanks for the reply, I've set up a very...

    Hi Jeff, thanks for the reply, I've set up a very simple 8 bars of music in a loop for you to check out, it should loop roughly every 16 seconds or so, this doesn't loop seamlessly on my devices, so...
  85. Music won't loop seamlessly on Android devices?

    Hi, so no matter what I try I cannot seem to get music to loop seamlessly on my android devices. Everything works perfectly when I test run the application on the PC, but when I export an android...
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    Coupon FUSIONFREE10 has expired?

    Hi, sorry if this is in the wrong place, but I need some help, I'm currently using the free version of Fusion 2.5 and on loading it up it shows me a promotion. It says "Buy today and get 10% off...
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