I wasn't aware that there is a "DirectX Fullscreen" mode. What's the difference between that and setting a resolution by other means?
Type: Posts; User: raxabit; Keyword(s):
I wasn't aware that there is a "DirectX Fullscreen" mode. What's the difference between that and setting a resolution by other means?
Have you tried messing with The Big Box object? That might move you in the right direction.
Edit: Attached an example.
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Search for Game Controllers within Windows. Look for a result that says set up USB game controllers.
If you see that the controller is still there, you probably didn't remove it correctly. If you...
Which OS are you using? Are your controllers acting as DirectInput devices? When you say it complains about a lack of drivers/devices, where are you getting this information from? Have you tried...
danjo I know what you mean. Issues with the gamepad objects have been discussed extensively!
dustingunn I have attached an example for you. It's based on this awesome example here.
With this...
Bluewing might get you in the right direction, but don't expect an instant miracle. There are a ton of things you'll have to consider as you make progress.
Try collisions and overlaps have to act independently from the group you have them in. So, no collision or overlap with two Group.Bads.
From what I can see in the documentation, it doesn't pathfind on a Z-axis. :o
Have you tried using the String Parser object?
I don't think that information is out there, but there is this: http://tasvideos.org/GameResources/SNES/MegamanX/Data.html Of course, it's for X1-3.
You might have to record some footage and...
I'd suggest making all of your themed frames work on a single frame. Load what you need when you need it. It might not be easy at first, but it's definitely worth it.
Have you tried it with just one object?
Welcome aboard!
Practice, experiment, and use every resource at your disposal.
You'll be cooking things up soon enough!
You really need Fit Inside (black bars). When it's stretched, squares become rectangles.
Movement speed looking faster is an illusion. Moving from point A to point B still takes the same amount...
Ah, I understand now.
Have you tried these settings? This should give you the best fit at any resolution.
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Not sure I follow what's going on here.
Ultimate Fullscreen does a pretty good job at scaling things up without sacrificing image quality and aspect ratio.
Fusion has a "Change Resolution...
DirectInput is extremely outdated. It hasn't seen a major update in almost 20 years.
Part of the issue with it is that there are likely thousands of different devices spanning back to the 90s. In...
It's workable on Xbox One with some serious concessions. Much better to shell out for the porting service.
Look up Windows Desktop Bridge. Microsoft has some documentation on this.
Alternatively, there is this guide: click
It's a little weird that scrolling would do that. What uses memory is the image itself.
Even with bigger images that take up 512x512, scrolling them never impacted frame rate. Try testing things...
What I'm trying to grasp is if you're getting 60 FPS anywhere without the mouse present at all (on XB1). After all, that's what this thread is about.
As for the issue you're having, it sounds...
So, it's fixed?
Anyway, check for an abundance of overlap events. UWP doesn't like those that much.
Dobermann, do you have a bunch of overlap checks that are constantly running? That can bring UWP to its knees.
Also wanted to know if you're getting 60 FPS on the menu without the virtual mouse...
This looks interesting. It's going to be fun messing around with it. :pacman:
See if you have a decimal in your stuff. If not, multiply everything by 1.0. It turns out that you didn't, but adding it in didn't make a difference.
I've been working on a project that does...
I won't be able to check until tomorrow at the earliest, but did you set it up for floating point numbers?
Doesn't Steam have an input wrapper now? DirectInput devices should work on XInput-only games.
Can't confirm this right now, but that would render Joystick2 obsolete as far as Steam releases go.
It's true that it's a disaster if you try bringing analog to the table. If analog controls aren't needed, it's really not that terrible.
Some things have to be left up to the user to change...
I have to disagree a bit with that recommendation, and that's based on what I've seen without using it. Not only is the video a bit misleading on what the XBOX Gamepad and Joystick 2 objects can do,...
Sorry for going dark. It has been a busy week!
This is impressive. It even works if you make different shapes with the red circles. Looks like you figured out quite a bit.
So, what's the issue...
Are you talking about the default eight direction movement?
The first thing I would recommend is checking out this example. It covers the basics of the XBOX Gamepad object.
If you don't want...
I think it is possible, but perhaps difficult. Instead of moving Sonic through everything, I'm going to try moving everything around Sonic. Hopefully there will be results between tonight and...
I suggest checking out the Satellites Example here: http://www.castles-of-britain.com/mmfexamples-s.htm
That at least covers the idea of objects moving around a central point without using an...
It almost looks like you answered your own question.
So, what you'd have to do is constantly set that point to your character. Set initial points for everything and have an offset for when...
How are you full screening your game? Also, is your Steam app ID right?
Edit: Steam has to be running for the Steamworks object to work.
We have AdMob, Iron Source, and Chartboost for iOS and Android. We have FGL for HTML5, UWP, and Flash.
Is something like that possible for Windows? Maybe it's something that can happen down the...
It's because you have Start of Frame: Set Global Value A to 1 on your Intro Level and Melancholy Fight frames. It can and does go back to zero, but it's always set right back to 1.
I can at least confirm that the Xbox gamepad object works in a Windows EXE. Considering that desktop bridge would solve your problems if it works, it's definitely worth testing.
Have you tried doing the desktop bridge thing? This would give you the opportunity to use the key object. It's far more responsive than the default keyboard stuff.
D'oh. I looked at that thread while setting everything else up. It's been one of those days.
Everything works now. Thank you!
Just as the subject says. If I try to open an application with AdMob, I get the "application has stopped" error. Without the presence of AdMob, everything is okay.
I did not have this error with...
The frame rate issue is still there. It does not exceed 55 FPS without moving the virtual mouse once. I also see that WinJS hasn't been updated to 4.4.5.
Mouse movement and click is responsive,...
Sorry for going dark! Been out of town all week.
Fernando, send it on over. I can test today or tomorrow.
Dobermann, if I'm correctly guessing what this test is, you should try this on a...
This problem has been brought up on the Discord, but I'm posting it here for good measure.
In the current UWP version, a virtual mouse must be used once per unsuspended state. Winjs has since been...
If you have Photoshop, you could export your sheets, select the outside of the sprites, select inverse, delete the sprites, and paint bucket the selection. I don't know if solid color sprites are...
Sticking site:community.clickteam.com at the end of a Google search usually helps narrow things down. ;)
Neat example. Very simple and to the point. Also, the look of your game gives me pleasant nostalgic feelings.
I do have a couple of suggestions:
Instead of using the RGB coefficient to make...
Hey, it's good to hear that it made a difference. It's interesting how a few small changes can make things run much better.
I don't dislike PMO, but that's all about personal preference. In...
You can use it for almost anything that involves adding or subtracting a number. ;)
As for PMO, my best guess is that you'd have to multiply the variables by the delta value when you need to, but...
Oh, sorry! ("Delta") is the object that I put the values in. Totally forgot to mention that.
You have to set those as alterable values or global values. Whichever you prefer. What you have to set those values to is outlined in my previous post. If the names are the same, you just copy and...
Delta time is used for frame rate independence. Say for example you're always adding 1 to a counter. At 60 FPS, you're adding that 60 times per second. At 30 FPS, you're adding that 30 times per...
I always aim for 60 FPS, but older devices might not get there. For older devices, having delta time is a huge help. It looks like frame skip, but it's way better than having all of the action slow...
Nice. Thanks for answering!
Are these core runtime optimizations going to be implemented in future 2.5 updates (obviously not DX11 or the nested events), or is 2.5+ going to be the focus? If...
In the case of that of example, the INI files need the same name plus a number (ex: file0.ini, file1.ini, etc.). "inifile" is the name. LoopIndex("iniWipe") is the number. If you're using the...
Tested and working. Just change things to what you want them to be. :pacman:
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https://community.clickteam.com/forums/364-Product-Owner-s-Lounge
I think posting some of your work will increase your chances of people contacting you.
When you run it in the Xbox One dev mode, you have to terminate, hit the double box button, and select "View details". In there, change the UWP from App to Game. This gives you more system resources...
I am also curious about this. Considering that I just bought this back in January and have had a few nasty problems, I'd like to know if this is still being supported.
Love this genre.
1. Have the enemies spawn on a custom timer. Assign patterns and when they fire off to values.
2. Have the frame be the size of the window. Create the illusion of movement by...
Was it ever on the Clickstore? I had to get it directly from the site.
If the extension manager is right, Xbox Connect and Xbox Gamepad should work on the Windows runtime.
It wouldn't be fair to say it's useless. Being able to build for Xbox is pretty major, but even that still needs a bit of work.
Given the trouble you've been having (keyboard stuff immediately...
Would you mind posting what you did to fix it?
Yikes. :(
Have you tried fiddling with the Virtual Mouse settings?
Have you considered using a separate string for each line? It might be a little messy, but it might work for this.
Are you running it from Visual Studio? If so, are you running it Release Mode? It's silly, but it might make a difference.
Never really cared for the default key stuff in Fusion. The Key Object...
Asking again.
Got an MFA?
Castlevania Axe Example from nivram's site. http://castles-of-britain.com/mmfexamples-c.htm
Here is a workaround: "Is channel X paused?" is added to the culprit event.
For whatever reason, UWP doesn't like "Resume all sounds" the first time it runs through the events.
MFA:...
This is a weird one.
The first time you enter the music frame, everything is fine. The second time you enter it, it will play the same file twice, but only one instance can be controlled. Even...
https://media.giphy.com/media/zEU2uwmialC4U/giphy.gif
If running on Windows 10, have you tried game mode? I don't know for certain if it works, but it's worth a shot: https://m.windowscentral.com/how-enable-disable-game-mode-windows-10
On Xbox One,...
So, does 2.5+ have an impact on all runtimes? :o
Fernando
Bumping for interest. This (and other things) are pretty important. :pacman:
This is just a little something I'm dropping for the holidays. It's a single stage demo of the Project Mercury sequel. Final game coming whenever. ;D
...
Junix It's not as complicated as you might think. This is especially true if you start working it in early on.
For example, if you have a bunch of different things that you want to stop when the...
That demo is looking pretty solid so far. ;)
Putting enemies on it sounds neat. Like a slightly more advanced version of the Super Mario Bros. 3 maps.
Regarding turning back, have it check to...
I'd recommend using a method with pathfinding nodes. The examples I cooked up are quick and dirty, but they might nudge you in the right direction. One uses the MoveIt extension. The other uses none....
So, you're having trouble moving on the map? Please upload a sample.
Sorry about the delayed response.
It shouldn't be too hard at all. Have multiple exit points in a stage. When you cross one, have a value that gets carried back to the map. That value should...
Hey,
Added a moveDir value to the active. When the value is 1, it moves clockwise. -1 is reverse. For things that add or subtract 2, the 2 is replaced with (moveDir * 2). Changing direction is set...
Always set an alterable value to the Z axis value. When the value is greater or equal to a number of your choosing, have it fire off the action(s) you want.
Overall, you'll want to cook up some...
Thanks. Much appreciated!
No problem. ;)
Just as a heads up, you might want to give people the option to change that axis mapping if you plan on releasing it. Right stick axes vary from controller to controller.
Hey,
After much thought, my collaborators and I decided that we're going to pursue an Xbox One version of Mobile Astro (free + paid DLC on Steam, free on Google Play). Since we don't have the...
Are you mapping right stick axes?
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What you're probably looking for is delta time. Best to make your own timer to fiddle with this.
Here's an example that should nudge you in the right direction. Good luck!
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As far as I know, there isn't really a catch-all extension for pausing. For the most flexibility, you have to go through and do it all through events. It's not terrible to work in.
Here's an...
Hey there,
So, does the UWP exporter support shaders? Mainly interested in the color replacer shader. Some of my projects make heavy use of it.
If not, is there a practical alternative?
...
Hey, thanks. :)
It was a minor pain to get the ground working in the platforming part, but worth the trouble. It's something that I'd like to improve later on.
https://img.itch.zone/aW1hZ2UvMjkzMzU0LzE0MzA4NTMucG5n/347x500/loRiPW.png https://img.itch.zone/aW1hZ2UvMjkzMzU0LzE0MzA4NTUucG5n/347x500/D3ZdGh.png...
https://media.giphy.com/media/l46C6SVA8EgB84d4k/giphy.gif https://media.giphy.com/media/3oEjHCh4SWnimg8sr6/giphy.gif https://media.giphy.com/media/3o6ZtpVQgr0SN9Hx7O/giphy.gif
After being gone for...
https://www.youtube.com/watch?v=LJIJdCcONdM
Just released this a couple of days ago. It's simple, easy on the eyes, and passes the time. Each game is randomized to keep things varied. Also,...
Oh, awesome! Yeah, I'll PM you one right away. Thanks!
https://www.youtube.com/watch?v=Gjts1xOiwFo
Project Mercury is a neo-retro action platformer that combines the handling of Contra, the progression of Mega Man, the frustration of Ninja Gaiden, and...
Not yet, but I intend to put one together this week. ;)
https://www.youtube.com/watch?v=VLWdenOEFqs
Update (11/1): Mobile Astro now has a Steam Greenlight page: Check it out!
Greetings! Mobile Astro has been available on Google Play since the end of...
This is excellent news. I can't wait! ;D I'll bet MrLambert is also pretty pumped for this.
With Fusion 280.32, the problem shows up in 281.8 of the Android export module. 281.7 and earlier doesn't seem to be a problem.
Good afternoon, everyone.
I just did a fresh install from CD of Fusion (280.32) and the Android exporter, didn't update it. The problem persists on PC, but is seemingly gone in Android...
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Unfortunately, this doesn't make a difference with the simultaneous release issue. :(
This wouldn't surprise me. I tried using earlier versions of the Multiple Touch extension, but...
Hello!
MrLambert, you're not alone on this.
DaveC, I have tried your method, but the problem persists. Frame 1 of the attached MFA demonstrates this. I think this is a problem with the Multiple...