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  1. Replies
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    Re: MMF2 HWA Beta 3

    I just found a bug with the active picture. In d3d mode, once it is horizontally or vertically flipped, it stays stuck that way. I have tested this with both d3d8 and d3d9. Just found another bug......
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    Re: Binary object help

    Thank you.
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    Binary object help

    I am working on a level editor for my game and I have a slight problem with the binary object. Whenever a value in binary gets above 127 or 32767, it is returned as a negative number. (32768 gets...
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    Re: Hex to dec and dec to hex

    Wow, thank you. I didnt know that val could convert hex to dec.
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    Hex to dec and dec to hex

    Quick question, how would I turn a hex string into a dec number?
    ex) FF into 255
    Also, I know that mmf can turn a number into a hex string, but how would I do so without having an "0x" at the...
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    Ray casting help

    I have been trying to make a ray-caster, and I seem to understand the basics. The problem is that I can't seem to get rid of the fish-eye effect. Any advice?
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    Re: mario rpg 2----my current status

    Sorry, but I can't find anything else. I was hoping you could explain it to me :whistle:
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    Re: mario rpg 2----my current status

    Looks like you need help with isometric movement and collision. Click here for a very good example of how to make an isometric platform game. It is a bit hard to understand, but it is the best I...
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    Re: Mode 7 dynamic lighting

    I couldn't think of a better way to do this. For this to work better, the overlay needs alpha channel support, and the mode 7 object needs an import from overlay action.
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    Mode 7 dynamic lighting

    I have modified LazyCoder's light example to do dynamic lighting in mode 7. Press shift to toggle your flashlight and press ctrl to shoot balls of light.
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    Sticky: Re: Features/Updates Wanted in Included Extensions

    Low/Medium priority: Mode 7 object, import from overlay and paste from clipboard. This is useful if you want to make dynamic terrain.
  12. Thread: Magnifier

    by Gabriel
    Replies
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    Magnifier

    I was messing around with the screen capture object and I came up with a quick and dirty way to make a magnifier tool.
  13. Replies
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    Re: Graphical glitch when creating animations

    This might be a bug, but when you paste something from the clipboard, MMF automatically uses black for transparency.
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    Re: A movement engine example I can't find.

    Is this what you are looking for? (not my example, Sylnade's one) Click here
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    [BUG] object does not show during runtime

    I think I have found a hard to re-create bug. Sometimes after editing an active object and then run the frame, the object is not there. To fix it, I save and restart MMF2.
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    Re: a nice rpg movement using height

    I remember seeing this a while ago, so I sort of remade it. It has some bugs, but it shows the basic concept of it.
  17. Thread: possible bug?

    by Gabriel
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    713

    possible bug?

    I was trying to make top-down dominos, when the dominos just stop falling down randomly. I have checked my code and it should work. Is this a bug?
  18. Thread: Stickman Dummy

    by Gabriel
    Replies
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    Re: Stickman Dummy

    After looking at your engine I have made a crude collision detection system. Basically if one of the body's joints toutches a backdrop, it does the same thing as if it hit the floor. The problem is...
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    Re: 360 movement help

    Thanks. This is really helpful.
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    Re: 360 movement help

    I tried your method and it did not work :( If you hold up, right and space, you will see that the square slowly heads towards the top left corner. BTW the same thing happens if you do this with any...
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    360 movement help

    I am trying to make a custom 360 movement engine. If you move foward and back, you seem to stray off to the side. I think it might be a problem with rounding trig functions. Any advice?
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    Re: Spring-Chain II :)

    Wow, this is amazing, I might pay attention in math class now...
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    Re: Widgets

    Try re-installing the extension. Maybe you have an older version.
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    Re: ROM Emulators, Super Eagle filter effect

    Don't all of these image filters use a similiar method? They scale the image X times and look for patterns in the pixel arrangment then blend similiar pixels.
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    Re: Tile-based level editor

    I submitted a new version without the file-folder extension. I put it in the app to delete the temp bitmap.
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    Re: Tile-based level editor

    What else could I have used? I used it to make a single 32*32 bitmap from the larger tileset.
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    Tile-based level editor

    A little something I made in my spare time. It is a level editor that loads a large bitmap made of 32*32 tiles and you can make levels with it. I know that arrays are better for storing data and I...
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    Re: Pixel object bug?

    How does it work then?
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    Pixel object bug?

    Apparently the pixel object only changes pixels at the start of the frame, or when an object scrolls. Also, changed pixels change back when they leave the frame. I would like this because I want to...
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    Re: Active Overlay broken in build 243

    There is a way to get it to work. The method I use is to give it path movement for a few pixels, then it works.
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    Re: Joy stick to mouse bug detected.

    I am sorry that this harms other computers. It works fine on my machine. Maybe it is a a bug in the extensions? Also, when my laptop was running from battery, I experienced the screen bug.
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    [Request] better mode 7 object

    I am aware that the Irrlich object is under developement, but is it possible to make the mode 7 object use direct 3D or open GL? At the moment it runs really slow when I use the voxel engine and use...
  33. Thread: Tetris help

    by Gabriel
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    Re: Tetris help

    I have figured out how to do "landing". My main problem is selecting which objects I want to change. No I need help with clearing rows and rotating and collision detection while rotating.
  34. Thread: Tetris help

    by Gabriel
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    1,686

    Tetris help

    Yet another tetris game. There are some part I need help with, rotating and collision detection. When a piece lands, the whole piece is not destroyed, the part not on anything keeps falling. Any...
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    Re: Joy stick to mouse bug detected.

    I don't really know, I made it using build 243 beta. What OS do you have? I have win xp.
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    Another isometric engine

    Another isometric platform engine. It has some glitches, but it is easier to understand than RedHades' iso engine (no offence). There is only one loop at the beginning to assign each cube X,Y,Z...
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    Re: Advanced isometric engine, demo and tutorial

    Amazing [grin]
  38. Re: An easy way to have 'retro' music in your game

    Yay, finally an example that uses my beeper extension.
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    Joy stick to mouse

    I looked on the web and could not find a good joystick to mouse program, so I made one. It supports left, right, and middle clicking, movement, swapping, and the scroll wheel. Requires z33z's...
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    Re: Has this extension been converted?

    Will it be?
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    File type association

    I am making an SPC player and I want to know how to make it so that when I doubble click on a file with a .spc extension, my app opens and plays that SPC file. I know that YASO can do thing with...
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    Re: Happy Birthday Yves!!!!!!

    Happy B-day Yves
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    Angle of the collision map

    Is there any way to get the angle of the collision map? I am asking this because I am trying to make a 360 breakout engine.
  44. Thread: Desktop toy

    by Gabriel
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    Re: Desktop toy

    Yay, I have fixed it and it will work with any number of balls. There can only be one moving at a time though.
  45. Thread: Desktop toy

    by Gabriel
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    Re: Desktop toy

    I have something that should work, but it doesn't. When the motion is going left, the ball it hits goes right. I have tried, but could not fix it. Please help me.
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    Re: Arrow key gets stuck?

    I have had this problem before, but for some reason is is only when my laptop is running of battery power. Yes I did test other apps ant ther did run fine.
  47. Thread: Desktop toy

    by Gabriel
    Replies
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    1,455

    Desktop toy

    I am trying to recreate the desktop toy where you swing one ball into the others and the one on the end bounces up at the same height. It is hard to describe. I am having some problems though, it...
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    Re: Instant crash problem

    It still crashes on my machine. I did download the update.
  49. Re: How do you import hand drawn objects into MMF2

    I don't really use a scanner, but I would reccommend an HP printer/scanner. I usually take a picture of stuff I want in a game.
  50. Re: How do you import hand drawn objects into MMF2

    If you have a scanner, then you could scan it and svae it as a bitmap and manually erase the paper colors.
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    Re: [Released] Sphax Mmf2params

    Very nice, thanks.
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    Re: EasyScrollbar Beta

    I am using win xp latest update on an AMD turion 1.6ghz dual core.
  53. Replies
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    Re: EasyScrollbar Beta

    There are two bugs I found, one, when I click on disable and ther click on enable, it doesnt get enabled again. Two, when I click on hide, it crashes.
    Silly me, I forgot to download th new version.
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    Re: Vitalize Information?

    When is build 243 going to be released?
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    Re: super mario rpg iso engine

    That link does not work...
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    Re: super mario rpg iso engine

    Thia is the final relese of my iso engine. I t now supports floationg platforms.
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    Re: Randomize option

    I think that you uploaded the wrong file...
  58. Thread: Screen Saver

    by Gabriel
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    Re: Screen Saver

    In mmf2, go to file->build->screensaver
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    Re: Physics Extension, what happened?

    Glad it is not dead.
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    Re: super mario rpg iso engine

    I have tweaked the code and it works better. Less jumpy. BTW i was lazy so I used default 8 way movement, but it works.
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    Re: lottery programme

    There is no such thing as perfectly random. To get a almost perfectly random number, you need a physical object. Like a coin built in the computer or something.
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    Re: super mario rpg iso engine

    What do you mean by that?
  63. Replies
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    super mario rpg iso engine

    After trying many ways to have proper layering, it dawned upon me to use LAYERS. It is a little jumpy, and floationg platforms don't work, but it is a start. Any ideas for fixing it are welcome.
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    Re: Layers? 3D effect?

    Or
    Always -> decreasing Y sort
  65. Replies
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    Re: Isometric Engine

    I did that with my super mario rpg engine, the platforming part was easy to do. The thing I can't get right is layering. I am not using the iso grid 2 extension.
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    Re: Isometric Engine

    very nice. I have been trying to make a super mario rpg iso engine and this is perfect. I have a few questions though. 1) what extensions did you use?
    2) how did you do the layering?
    3) if the...
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    Re: Which resolution do you use in MMF 2 ?

    My new laptop has a 1280 by 800 display which works great.
  68. Replies
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    Re: Which resolution do you use in MMF 2 ?

    My new laptop has a 1280 by 800 display which works great.
  69. Replies
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    detectorless platform engine

    I have made a working detectorless platform engine, and I was wondering how do I implament slopes withot using detectors or an active object for the actual slope?
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    Another worms example

    This is a quick and dirty example of how to do a worms type game WITHOUT the overlay (because collisions with it are hard). Arrow keys are move, Shift is backflip, Ctrl is jump, up/down aim cursor...
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    Re: platform swing effect

    Sorry, I was just trying to see if I could.
  72. Replies
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    platform swing effect

    I am trying to make a platform swing type thing without using the extension an I have run into a problem, the object stays on the platform, but its movement is a bit jerky. Any sugestions of how to...
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    Re: Best way to handle HUGE image swapping?

    Use layers, if character x is chosen, show layer x.
  74. Replies
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    Re: MMF2 Extension Pack 2 (Pre-version)

    Have you seen The Big Box extinsion? It makes my beeper obsolete.
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    Re: New extension: Text to Speech (open source)

    I am having the same problem, it won't show up on the list.
  76. Replies
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    Re: Sphax Messages Box object

    Cool, it is like the popup object by cellosoft, but more customizable.
  77. Thread: ISO dominos

    by Gabriel
    Replies
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    1,570

    Re: ISO dominos

    Any advice on how to get a hidden Active follow the action without path movement for easy scroling.
  78. Thread: ISO dominos

    by Gabriel
    Replies
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    1,570

    ISO dominos

    The Raven offered to make isometric domino falling animations and I gladly accepted. He put in a lot of work to make the animation so everyone give him a hand. I added cannons for fun. The layering...
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    Re: Direction Calculator

    Direction calculator is provided in the extension pack 2 pre release.
  80. Thread: dominos

    by Gabriel
    Replies
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    1,668

    Re: dominos

    Sounds good, 8 directions of falling animations seems fine. Thank you.
  81. Replies
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    Alterable values

    Has anyone noticed that alterable vlues cannot be decimals? I have a simple event,
    Always->add 0.2 to alterabe value A of active.
    Always->set scale of active to alt A of active.
    This does not...
  82. Thread: dominos

    by Gabriel
    Replies
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    1,668

    Re: dominos

    I tried to do isometric, but it was too hard to draw the falling animation.
  83. Thread: dominos

    by Gabriel
    Replies
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    1,668

    dominos

    I have just made a pretty nice domino engine. The physics aren't perfect, but it looks pretty cool. If you are wondering about the screen size, I made it so it fits perfectly on my 1280*800 screen....
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    Re: Status of my physics extension

    About the selling... maybe you could release the edit time verson for free (so people cantry it) and sell the runtime verson if that person wants to use it commercially
  85. Replies
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    Re: Status of my physics extension

    About the selling... maybe you could release the edit time verson for free (so people cantry it) and sell the runtime verson if that person wants to use it commercially
  86. Re: weird error message: An attempt was made....

    Was it just another random crash? In mmf 1.5 I got an error message tahat said "A required resource was" and it crashed.
  87. Replies
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    Re: Hiscore.ini (MMF2)

    I think that the value "score" is a single global value. So all highscore objects would look the same.
  88. Replies
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    Re: Metroid style wall movement

    Any idea how I could do the same without invisible detectors?
  89. Replies
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    Re: Metroid style wall movement

    Rather then change all of the events to make it go faster, I did the lazy thing and upped the fps.
  90. Replies
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    Metroid style wall movement

    After playing metroid for a while, I wanted to see if I could make an object move like the first enemies that you see in metroid. Have fun.
  91. Thread: Rotation bug?

    by Gabriel
    Replies
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    1,549

    Re: Rotation bug?

    There is another rotation bug, I have a green 5*5 active with a balck aarow on it and I have it always rotate by 1 degree at highest quality, why do orange pixles appear?
  92. Replies
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    Scrolling + backdrop bug

    This is a platform game and for a simple death, I have it so that when you leave the frame at the bottom, it restarts the current frame. The bug is that the backdrops dissappear, but you still...
  93. Replies
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    Re: Usage of Clickteam graphics!

    If you are not selling the games, it should be ok. Nintendo has not sued the people who make mario fangames.
  94. Replies
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    Re: Pathfinding object MMF2 (beta)

    There was a random maze generator example on the old extension list.
  95. Replies
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    Re: Pathfinding object MMF2 (beta)

    There was a random maze generator example on the old extension list.
  96. Replies
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    path movement bug

    I was using the tape mouse feature and made a path with a lot of points. When I pressed "try movement", mmf2 crashed. Will this bug be fixed? Is this even a bug or me being stupid.
  97. Replies
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    Re: Preserving frame state

    Use global values.
  98. Replies
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    Re: Counter makes MMF2 crash - build #R241

    I use win 2k and get no crashes.
  99. Replies
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    Re: move safely object help.

    Check the examples folder in the multimedia fusion 2 folder.
  100. Thread: Beeper

    by Gabriel
    Replies
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    1,378

    Re: Beeper

    The sound is different on each computer. It all depends on the sound hardware. This extension was made on my dad's win xp computer. The example was made on my win 2k computer. The keyboard example is...
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    Re: Choppy Active Picture Update issues

    I had a similiar problem with multi angle sprites in mode 7 ex and I fixed it by copying the picture changing events so it did it twice.
  102. Thread: Beeper

    by Gabriel
    Replies
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    1,378

    Beeper

    This is me and my dad's first extension and it is a beeper. Basically you tell it to beep a frequency for a certain duration. It is very easy to use. Sorry about the website, I just made it tonight....
  103. Replies
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    Re: Angle between 2 points (no extensions)

    Advance math is included in the bonus pack 2 prerelease. It can get the angle between two points.
  104. Replies
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    Re: Angle between 2 points (no extensions)

    Advance math is included in the bonus pack 2 prerelease. It can get the angle between two points.
  105. Replies
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    fixed active spritemapping

    Here is the fixed file.
  106. Replies
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    Re: active sprite mapping with mode 7

    It works, but why? Why does 32 not work, but 32.0 work?
  107. Replies
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    Re: active sprite mapping with mode 7

    I figured it out. Instead of dividing by 32, multiply by 0.03125 (1/32). I also figured out how to do multi angle fx.
  108. Replies
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    Re: active sprite mapping with mode 7

    They do work, but they require external picture files. The point of this is to have a less cluttered folder.
  109. Replies
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    active sprite mapping with mode 7

    I am trying to do sprite-mapping with an active object, but mmf can't seem to scale it by a decimal. I set it up so it always sets the scale by the "get map width and height" divided by 32. (the size...
  110. Replies
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    Re: MMF2 Extension Pack 2 (Pre-version)

    When is the date of the main release? And will mode7ex be modified to support actives? (scale != with+height)
  111. Replies
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    Re: MMF2 Extension Pack 2 (Pre-version)

    Then why do my old projects work when run?
  112. Replies
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    Re: MMF2 Extension Pack 2 (Pre-version)

    Something is wrong with mode 7ex. It does not save the images you make in the picture editor. But all of my previous mode 7 projects work when run in MMF2. It also does not load image files at...
  113. Replies
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    Re: MMF2 Extension Pack 2 (Pre-version)

    YAY, MODE7EX!!!
  114. Replies
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    Re: MMF 1.5 Extensions that need making for MMF2?

    The overlay redux can draw lines.
  115. Replies
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    Re: MMF 1.5 Extensions that need making for MMF2?

    The overlay redux can draw lines.
  116. Replies
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    Re: number of overlapping objects

    Thanks, that worked. Now I need to do the same, but only start the loop if two of the actives are overlapping and facing the same direction.
  117. Replies
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    number of overlapping objects

    I am trying to make a sudoku solver and I am stuck because I don't know how to compare the number of objects overlapping another. Eg Number of "active" overlapping "active 2" > 2.
  118. Thread: iso layering

    by Gabriel
    Replies
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    844

    Re: iso layering

    here is the file. I thought that I attached it.
  119. Thread: Fake 3D Road

    by Gabriel
    Replies
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    4,684

    Re: Fake 3D Road

    The mode 7 ex object will be ported soon supposedly.
  120. Thread: iso layering

    by Gabriel
    Replies
    3
    Views
    844

    iso layering

    I am trying to make an isometric 3d platform engine, I got the platform part down, but I need help with the layering part. And don't tell me to use the isometric grid object because it is hard to use...
  121. Thread: mode7ex

    by Gabriel
    Replies
    63
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    6,086

    Re: mode7ex

    I emailed cellosoft and they said that clickteam had the source for all cellosoft extentions. I think that bonus pack 2 will be all of the cellosoft extentions. Including mode 7 ex.
  122. Thread: mode7ex

    by Gabriel
    Replies
    63
    Views
    6,086

    Re: mode7ex

    I emailed cellosoft and they said that clickteam had the source for all cellosoft extentions. I think that bonus pack 2 will be all of the cellosoft extentions. Including mode 7 ex.
  123. Thread: mode7ex

    by Gabriel
    Replies
    63
    Views
    6,086

    Re: mode7ex

    A quick quastion, will the sprite mapping features be changed a bit to support actives? The value returned from the get map with and height was a value in pixles, not scale.
  124. Thread: mode7ex

    by Gabriel
    Replies
    63
    Views
    6,086

    Re: mode7ex

    A quick quastion, will the sprite mapping features be changed a bit to support actives? The value returned from the get map with and height was a value in pixles, not scale.
  125. Replies
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    1,601

    Re: Platform Movement Problem

    Apparently clickteam cannot make a good default platform engine. I would reccommend making your own static movement engine, or wait until the movement sdk comes out and someone makes a better one. Oh...
  126. Replies
    9
    Views
    1,302

    Re: top-down semmi3d engine

    There is? How? Can you submit an example, please?
  127. Replies
    9
    Views
    1,302

    Re: top-down semmi3d engine

    There is? How? Can you submit an example, please?
  128. Replies
    186
    Views
    33,560

    PROBLEM

    Something is wrong, whenever I run one of the example files, I get an error message about edrt.exe. When I go to the events editor, everything is fine, but when I go to the frame editor, MMF2...
  129. Replies
    186
    Views
    33,560

    PROBLEM

    Something is wrong, whenever I run one of the example files, I get an error message about edrt.exe. When I go to the events editor, everything is fine, but when I go to the frame editor, MMF2...
  130. Replies
    9
    Views
    1,302

    top-down semmi3d engine

    Just today in my spare time, I made a top-down 3d platformish engine. Depth is based on how big or small the player is. I also includes layering.
  131. Replies
    9
    Views
    1,302

    top-down semmi3d engine

    Just today in my spare time, I made a top-down 3d platformish engine. Depth is based on how big or small the player is. I also includes layering.
  132. Replies
    7
    Views
    1,150

    Re: Isometric Grid object crashes?

    I have the same problem, and I use Win 2k with a P3 cpu, so it might be a problem with the extention.
  133. Replies
    7
    Views
    1,150

    Re: Isometric Grid object crashes?

    I have the same problem, and I use Win 2k with a P3 cpu, so it might be a problem with the extention.
  134. Replies
    105
    Views
    38,022

    Re: Lua/MMF2 Water Effect

    I think that you need to include the .lua files in the zip file.
  135. Replies
    105
    Views
    38,022

    Re: Lua/MMF2 Water Effect

    I think that you need to include the .lua files in the zip file.
  136. Replies
    13
    Views
    1,901

    Re: grid based platform engine

    I fixed tha problem and added enemy ai.
  137. Replies
    13
    Views
    1,901

    Re: grid based platform engine

    I fixed tha problem and added enemy ai.
  138. Replies
    13
    Views
    1,901

    Re: grid based platform engine

    I fixed the problem and added enemy ai.
  139. Replies
    13
    Views
    1,901

    Re: grid based platform engine

    I fixed the problem and added enemy ai.
  140. Replies
    13
    Views
    1,901

    grid based platform engine

    My first post... I have made a grid based platform engine. Rathen than making the object move per pixel, I made it move by 16 pixles at a time. Because I am lazy, I used timed events. Sorry, forgot...
  141. Replies
    13
    Views
    1,901

    grid based platform engine

    My first post... I have made a grid based platform engine. Rathen than making the object move per pixel, I made it move by 16 pixles at a time. Because I am lazy, I used timed events. Sorry, forgot...
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