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    Re: Destroy problem

    Welcome to my world. Prepare for an endless amount of hours to try understand the functions of Spread Values and object selections :)
  2. Re: animating a character that has alpha channels

    Funny part about all this is that Its so very random if it works as intended or if it gets messed up. I did not save my last project as it was not working properly, but now when I try to make a new...
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    Re: Lag from moving background

    Okay.. Hmm.. What is your Display Mode on (Application, Runtime Options) ???
  4. Re: animating a character that has alpha channels

    Im actually experiencing a lot of trouble with Alpha channels right now, and it wouldnt be too long until I asked about it probably. Could be my build is outdated, does 251 have a specific update...
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    Re: Running from Tray

    I found the Window Always On Top option on the Window Control Object :D That just leaves the last part, if its possible to window frame more than one object?
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    Re: Running from Tray

    Ah yea, this would be extremely handy incase my actual idea does not work. Do you think its possible to run this application with more than one Viking? And also, be able to move the viking to always...
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    Re: Running from Tray

    I tested everything, this worked perfectly as I wanted :) Another question. Would it be possible to make active objects around the screen, and still be able to do other stuff? Like on every mouse...
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    Re: Running from Tray

    Awesome :D Thanks :)
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    Re: Running from Tray

    Where can I get this "Key Object" ?
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    Re: Lag from moving background

    Maybe you could try the HWA version, that solved my lag for a long while :)
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    Re: display background from desktop

    Ive been working with Desktop applications a while ago, but I cant quite understand what you are asking. If you dont get the background at all when opening your application, you probably have to...
  12. Re: How do I make objects move with the camera?

    Hello :)

    In the properties of the Score object, there is a "Follow the Frame" box you can uncheck. Make sure the object is placed within the square in the beginning of your frame level, and it...
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    Re: Running from Tray

    Sweet :D Ill take a look into this project tomorrow :) Thanks a lot (:
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    Re: Running from Tray

    Cool :) Can you mention some extensions?
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    Running from Tray

    Is it possible to make an application that runs on the tray (its called tray, right? Those programs in the down right corner) and have events that plays a sample when the user clicks on keyboard...
  16. Re: I can't create any more object after a while...

    I can say now that there are no events that destroys those small poos. Those are probably one of the main reasons for why your game gets overloaded by active objects.
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    Re: Collision Boxes

    I didn't fully get what you wanted, but take a look here:

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=download&Number=5975&filename=Overlapping_feat_ForEach.mfa

    Its built with the...
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    Overlapping With ForEach

    Example for Thread:
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=233437&gonew=1#UNREAD

    Hopefully what you're looking for!
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    Re: Number sequence not recognized

    Those two file names arent related as the one is named Angle0 and the other Angle1... I think. Also, having a "dot" in the filename might mess up a lot, as dots usually ends the filename and then...
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    Re: Strange behavior of Picture Editor

    The error means that the picture is completely empty, and there are not a single pixel of any kind in there.

    I tested it, and here is what you do:

    1) Create a new Explosion Active Object and...
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    Re: No icon made when build

    I recall having trouble with this before, and what I believe helped me was replacing all the nine icons with your own, and not just 1 or 3.. Hopefully, you haven't done this yet, and it could work :)...
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    Re: Fade in and out

    I guess Semi-Transparency does not work when you have an effect on, and this one time I decided to try it out, the event did not work. Got it all solved now tho, thanks a lot :)
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    Fade in and out

    Is it possible to set Active Objects to fade in and out when switching from Invisible to Reappear? I dont want to destroy the object, since they are switching very often, and they are working like...
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    Re: Change Keyboard Shortcuts

    Yea, Alt+click. I found it a week ago in the FAQ part, and it will save me many hours :) Thanks anyway
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    Re: Change Keyboard Shortcuts

    I have another question about keyboard shortcuts actually.. In the graphic editor window that opens when you doubleclick on an active object, is it possible to set a key shortcut for center Hot spot,...
  26. Thread: Memory?

    by FlinkGigitty
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    Re: Memory?

    Aw, okay. Thanks :)
  27. Thread: Memory?

    by FlinkGigitty
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    Memory?

    Ive been wondering on this for a long while. When you click "Run Frame", a little window appears saying how many objects there is, and it says a number + MB. What is this number for? I have always...
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    Re: Weird transparency problem...

    HolyMonkey is right. You should do resizing somewhere else - however, I think resizing it from the Size/Position on the Properties on the object should work :)
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    Re: MESSED UP LAYOUT, HELP.

    This is happening to me almost all the time when I minimize it and open it later. You just have to drag the toolbars around by holding down the mouse button while holding on the top window part of...
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    Re: Change Keyboard Shortcuts

    Wee, thanks :]
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    Change Keyboard Shortcuts

    Is it possible to change the keyboard shortcuts inside MMF? I opened a window where everything was, but I couldnt edit or change anything of it..

    - I would love to make "Bring to Front" a...
  32. Re: Left and right arrow question! Test your might! :)

    Just out of my head, maybe something like this?

    Start of Frame: STOP ANIMATION

    Upon Pressing Right: Force Animation Frame to Image("Active")+1

    Basically, tell the event to go to current...
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    Re: Multitrigger with flags

    Aight, to tell the story about my doors... They are not actually doors, they are blocks from Super Mario (Such as those on 64 that are transparent before you push the red, blue or green button). My...
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    Multitrigger with flags

    Im having some kind of problem with one of my triggers in my game. I have one trigger the player can step on, to make some doors open. If the player steps on the trigger again, the doors closes. The...
  35. Thread: Help plz.

    by FlinkGigitty
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    Re: Help plz.

    Just click on "Slow Download", and wait 30 sec.
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    Re: Window's Edge

    lol, its working :D But someone will have to explain to me sometime why I have to negate this event to make it work. Object is NOT -50 pixels or clower to windows edge ??

    - And ofcourse, thanks a...
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    Re: Window's Edge

    This works, but my problem comes once I want the event to start a little bit before the object enters the frame area, and not on 0. It doesnt make sense tho why its not working :S
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    Re: Window's Edge

    The thing about this event is that its not using this scrolldown menu option with Greater, Lower, Equal... etc., its just a pure command box. I tried using <> signs, but it just resulted in Syntax...
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    Re: Window's Edge

    Okay.. But it still doesn't quite give the result I want. Maybe Im using this event wrong. I have an enemy that spits fire, but I just want him to run the event for this when he is 50 pixels or...
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    Window's Edge

    Hello again, I've decided to continue some on my project, and then I gotta follow up on those questions I had.

    One thing Im really having a hard time on fixing is stuff working in and out of the...
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    Re: Math formula question

    I dont think this is exactly what I ment. What Im looking for is that you check a box X times... Lets say 10. My question then is, what are the chances, in total, of getting a ball out of these 10...
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    Re: Math formula question

    This is what Im looking for :)
    Are you able to explain this in an MMF event using Counter?? I have really no idea how to type in "to the power of" here, as ^ seems to make a synthax error.
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    Re: Math formula question

    Ill have to get some sleep now, but Ill check here first thing when I wake up! Meanwhile, what does ^ mean in math?? Times?
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    Re: Math formula question

    Well I guess theoretical then :P
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    Re: Math formula question

    To make it a little easier, Im gonna show a source from what made me think about this. From a game I sometimes play, World of Warcraft, there is a dude you can kill called Baron Rivendare. Each enemy...
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    Re: Math formula question

    No, RickyRombo's example is not right. Its not guaranteed to give a ball in 100 attempts. Remember, the box is set back again after its checked for a ball. You could take 100000 boxes without getting...
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    Math formula question

    Hello!

    I have a question about how to calculate a % of something, and you people are probably the smartest I know about.

    Im gonna create a luck simulator in MMF, and I wanna know something....
  48. Re: Destroying an object that crashes with the wall

    Im gonna check into it.. Thanks :)
  49. Re: Destroying an object that crashes with the wall

    Will this help destroy the shell when it hits the wall?? My problem is not that the shell arent moving, but the fact that it completely ignores the wall when it hits it.
  50. Re: Destroying an object that crashes with the wall

    The reason Im using a ForEach loop for this event is that it sometimes comes more than just one shell, and I need MMF to keep track of each individually, and not count the events like a bunch to all...
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    Re: FPS question

    Yea, well I guess having to sacrifice a few hours of work is a part of game making. I think Ill upload a new version of my game on GameBuilder and ask how many that lags when they play it. The thing...
  52. Destroying an object that crashes with the wall

    For some reason, one of my events have stopped working. I have a turtle shell that are supposed to be destroyed when it hits a wall, but it just rushes right through. I use the group Obstacles for...
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    Re: FPS question

    I replaced "EnemyCreator is overlapping BigSquare" which is the event that creates an enemy at the EnemyCreator object, with "Enemycreator is -15 pixels distance away from window border" and I can...
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    Re: FPS question

    Well I though since I didnt have an "Always set Huge Box at position..." event, it shouldnt matter that much.. And its also invisible, but I guess that doesnt really matter since its either there or...
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    FPS question

    My application is 800x600. I have a big square object at exactly this size thats invisible and not following the frame, so it will always kinda be there. I use this square as an object to check if...
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    Re: Need Help on Light / Shadow

    Ow, I didnt know :|
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    Re: looking for music

    Maybe someone know a better example, but you could take a look at the various sounds here:

    http://www.flashkit.com/soundfx/Transportation/Aircraft/index.php

    Some of them could maybe work!
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    Re: Need Help on Light / Shadow

    I dont know if its exactly the thing youre looking for, but if you see on the layer properties, its something called RGB Coefficent. Set this to a soft orange color instead of pure white. Maybe it...
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    Re: Math question

    I think Ill just remove this whole thing. Turns out the "fancy" watersplash I made probably decreased the framerate a bit.

    Changing the signs would probably work.. I should have though of that by...
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    Re: Math question

    Ah yea Im getting the picture :D

    But it appears to be a problem when I try to enter the minus before (Alterable Value A).. It then makes a syntax error. Its valid if I remove it. Do I do something...
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    Re: Math question

    Its probably obvious for you guys how to do this, but I have never used Max, Min or Distance in my projects.

    Volume = Max( 0 , Min( 100 , -( Distance -650)/4.5 ) )
    Should this go as an Always...
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    Math question

    I have a waterfall in my game, and I want the waterfall to have the sound higher when you are closer and lower when you go away. Heres the thing.

    The main object that controls the waterfall sound...
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    Re: Question about groups

    Sounds like someone could use the wise knowledge of spread values slash ForEach extension ;)

    If youre able to get the ForEach object into your MMF, try making an "Always - Start ForEach loop for...
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    Re: mouse over events

    There is an event called "Mouse pointer is over an object" or something, use this.

    Mouse Pointer is over Object 1
    - Make Object 1 reappear

    Mouse Pointer is over Object 2
    - Make object 2...
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    Re: Drillable Block

    xD
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    Re: Controller Setup

    I think Ill just stick to the fat Arial font instead.. Its so much easier to read, and then I wont have to worry about anything!
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    Re: Controller Setup

    As long as the size stays about the same, and as long as something is shown, I guess Ill be fine. I might aswell try make an installer and put the font in somehow. Thanks for your help :]
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    Re: Drillable Block

    Well, oDo, it depends a lot on your choise of events. What does they look like?
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    Re: Controller Setup

    Okay... Just of curiousity, what will happen with my application on computers that does not have the font I use?? Will they see a standard font, or will they see nothing?
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    Re: Animation Directions

    Nah, for now - 8 is just enough! :]
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    Re: Animation Directions

    Ow, nevermind, I found it! Its this little bar you can drag bellow the animation-direction box in the edit active object window. I found it in one of Nivrams examples. Thanks, Nivram :)
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    Animation Directions

    A few months ago, I downloaded an example of some sort, and as I can remember, one of the active objects had 32 directions in the animation. How was that possible?? I have been looking everywhere,...
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    Re: Controller Setup

    Is this right?? I need Developer version?
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    Re: Controller Setup

    lol, yea that makes perfects sense! Player 1 it is! :) Thanks :D

    I actually managed to find a way to set the font without events. But will this font be built in to my application?? Im using a...
  75. Re: "Inactive if far from Window" still runs events?

    I have just had this issue myself. This will be a little away from what you actually ask about, but maybe it's helpful anyway!

    First, the basic.. You should use HWA version, and set the Display...
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    Re: Drillable Block

    Yea, lots of ways!

    Depending on how ellegant you want it, you have one very simple way:

    Player drills Block
    - Make Block Invisible
    - Set Alterable Value A to 1500

    Alterable Value A of...
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    Re: Controller Setup

    haha, this must be the first basic thing! Is there any fiting examples about this somewhere??

    Never mind, I think Im able to do most of it alone. But how would an Always event look like if I...
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    Re: Controller Setup

    Yea, that would be great :) But I dont know what object to start with in the first place.. String object or something?
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    Re: Controller Setup

    Ahaaa... Im gonna try that! Thanks :)

    Just one more thing.. Does it exist an object that types a value? Just like a counter.. I want a text to always say which button that is currently the key for...
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    Controller Setup

    This was discussed some time ago, but now that I want it myself, I see that the thread did not fully explain how, or some confusion made the responders respond with wrong details.

    On my game, I...
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    Re: Music Intro

    Will do ^_^
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    Re: Music Intro

    Thanks :D Its these bugs that makes game creation sometimes so great when you get the solution, and sometimes so annoying and frustrating, when its not working. And then again, it makes it all super...
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    Re: Music Intro

    haha, when I made this username, I did not expect to keep on with MMF for so long, and I though I had just this one question about something I dont remember now, so I though "lol whatever" and made...
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    Re: Music Intro

    I got stuff to add the two files together into one, I just though it would be easier to have two separate files. But if such event works, that kinda "removes" certain seconds from a file and loop the...
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    Re: Music Intro

    This method is the one I used, but since I forgotten to ask for suggestions or tips in the end, I can see the confusion. This method does not work because most likely, MMF is not fast enough to...
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    Re: Music Intro

    Heh, maybe I wrote this wrong :P What I meant to say in this thread is that I have an issue. My method is not working.

    -

    I dont know if its possible to make a perfect connection, but when the...
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    Music Intro

    Have anyone ever bothered to make a quick song intro before the real song starts in a level? You hear this very often in Super Mario, and I think I want aswell, if its possible.

    What I want is to...
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    Re: Transitions

    Well, I could just merge the two frames, and keep the black stuff invisible for some time perhaps.. Ill manage something. Thanks a lot for trying :)

    EDIT: Thats what I did! Just replace Display...
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    Re: Transitions

    I found it. Display Mode. You have Standard, and i have Direct3D9. Bah, I think I need the Direct3D9 for my game to run properly :S

    Edit: My game lags if I choose Standard.. Got any other...
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    Re: Transitions

    I have not touched the non HWA since I installed MMF on this computer, so I dont think HWA is the issue. Besides, I have had both your and my project up at a time to compare settings, in the same MMF.
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    Re: Transitions

    Version 2.0 (Build R249) (HWA).

    But most likely, the issue is a small box that you have checked and I have unchecked.. Because your project works for me.
  92. Replies
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    Re: Transitions

    nonono, Im using MMF2.. Open full view of the image, and check upper left corner. And YOUR example works perfectly. Its just if you mix it with mine, something stops.. This is nothing new, everything...
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    Re: Transitions

    I do.. :(
    http://img.xrmb2.net/images/748166.png

    ...

    Why me??
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    Re: Transitions

    Yeay, that should do just perfect! :D I just have some issues adding this into my own project.. I guess I can say that my main issue is that it does not keep the previous frame picture.. It just goes...
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    Re: Transitions

    Ah, crap.. More manually work. I guess I can just make a black box with 10% Opacity and keep on creating for a fade out effect.. But this other transition is harder. I think Ill just forget it....
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    Transitions

    Is it possible to have more control over the transitions in MMF? I have selected the "Fade Out, 2 sec" on some of my frames, but I actually just want this to happen if the player completes the world....
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    Re: Spread Value

    Yea, Ive had that idea that to stop the enemies would be smart. But for now, my enemies would never need it, and just so I dont mess stuff up, Ill keep the flags and start using Alterable values from...
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    Re: Spread Value

    Is it a very good reason why to choose this method over flag toggling?
  99. Replies
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    Re: Spread Value

    But I need an event to make it move each way, such as the flag..? Or an alterable value? Or Direction? Or do you suggest Bouncing Ball movement?
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    Re: Spread Value

    Ill do a test just for the knowledge later. Thanks :)

    Just one more thing..
    If I have an enemy bouncing between two walls by these events:

    Enemy Overlapping Wall
    - Toggle Flag 0

    Flag 0 is...
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    Re: Spread Value

    Wth.. Replacing with ForEach made this work smoothly just like I wanted! I though the events should have (at least in theory) the same result :S

    At least almost.. Bah this is good enough! Thanks...
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    Re: Spread Value

    You think ForEach can solve this?
  103. Replies
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    Re: Spread Value

    Im fine for now I think. But this is all a little confusing. I though

    Always: Start loop "Something", Spread Value A in Object

    On Loop: Something
    + Spread Value A = LoopIndex "Something"
    +...
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    Re: Spread Value

    heh, well thanks for telling! Ill remember it if I need this again sometime :)
  105. Replies
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    Re: Spread Value

    Ehm... Slightly different.

    Object A is overlapping Object B
    - Set Object a to 0.0 Object B
  106. Replies
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    Re: Spread Value

    My MMF did not :S It decided to put all Object A on the same Object B.
  107. Replies
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    Re: Spread Value

    Ah, phew. I found the old example I was looking for! Its fixed :)
  108. Replies
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    Spread Value

    It really annoys me that I have to ask about this, cause Ive had so many lessons and I though I had this by now..

    Say you have two different objects, ObjectA and ObjectB, and 10 of each. You...
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    Re: Event Priority

    I really, really hope I dont need to debug too much. To me, this project is like a big card-house. If I even blow on one of the cards, it will affect a lot of other stuff!
  110. Replies
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    Re: Event Priority

    Thats what I though too.. Its great to get it confirmed!

    I have so god damn many flags, detectors and values so its hard to actually find whats what. But I think I managed to make it work!
    ...
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    Event Priority

    As always, I get 1000 new ideas while making my game. And a few of the new stuff have made my game player react a little weird. My player have about 10 different animations, and all of them have the...
  112. Re: How do you wrap an object around the play area?

    Heh, at my MMF-level, this does not make much sense! However, the result works perfectly! Of course it made a new bug, but thats what updates do. Ill take some time and study what all these new...
  113. Re: Can someone tell me why this aren't working?

    Ah, sweet, the wrapping works! Ill make a proper response in the main thread. Thanks a lot tho! :)
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    Re: Help with Ini++

    Ah, yea.. Finally I can use Compare two general values to something! Ohfw, this is gonna be a huge web of values and events.. *gross* .. Thanks a lot, LB :)

    And thanks a lot, Jax :)

    Very...
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    Re: Help with Ini++

    Yea, thats what I do!

    Yay, its working! :D Thanks a lot :D

    I just have one last question, then I think my knowledge about ini files are optimal. Lets say the player finishes a level, and in the...
  116. Replies
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    Re: Help with Ini++

    Yep, very sure!
    In fact, allow me to prove myself XInsane

    http://img.xrmb2.net/images/101960.png
    (View full image!)
    Edit: Keep in mind that this is the first game I use the ini object. Is...
  117. Replies
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    Re: Help with Ini++

    My ini file is not encrypted! =O

    In other words, I can still double click on my ini file and read the following:
    [Health]
    HP=100
    FP=500
    [Score]
    Coins=40
    [World 1]
    Level 1=10
  118. Replies
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    Re: Line of Sight

    Ah, no I found it. I dont know why I didnt see it earlier.. Thanks :P
  119. Replies
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    Re: Help with Ini++

    Yea, thats sort of what I though. Thanks for the explain tho :) So what way should I use to encrypt my ini file? It looks like clicking the Encryption box and giving it a key is not enough..
  120. Replies
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    Re: Line of Sight

    I got really curious about this.. Where do you get this "Multiply.fx"?
  121. Re: Can someone tell me why this aren't working?

    Ah. Well, great :D Thank you! :)
  122. Replies
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    Re: Help with Ini++

    Heh, well it doesnt matter :p But Im still confused about this encrypting thing. Maybe I have misunderstood what encrypting is? I though it meant making the file unreadable, and undoubleclickable? I...
  123. Replies
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    Re: Help with Ini++

    Well if I got you right, what you are saying is

    1) That its very easy to just move or delete the ini file and mess up the game.

    2) When the game runs, the ini file is not encrypted, and...
  124. Replies
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    Re: Help with Ini++

    While you're here again, can you explain the encryption super quick?? :p

    My aim for my game is students, and their PCs arent allowed to save stuff in the Application Data folder, so Ill have to...
  125. Replies
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    Re: Help with Ini++

    Ok I found my issue. My events saves a new ini file all the time, over the old one. I though it didn't if one already existed.
  126. Replies
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    Re: Help with Ini++

    I think I had this version already.. But even with this, its still not working. But most likely its something wrong in my event. Do you happen to have an example of this somewhere?
  127. Replies
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    Help with Ini++

    Ive done some testing now, and I got some bugs about the saving and loading. In the very beginning of my application, I have made a frame with these events:

    Start of Frame
    - File Object: Create...
  128. Re: How do you wrap an object around the play area?

    Im pretty sure LB's method did not work for me, even tho I bet its a super way of wraping it. Its just that it kinda mess up my other events.. Try yourself, Ive uploaded my file here.. Maybe you know...
  129. Re: How do you wrap an object around the play area?

    Yea, thats what I guessed :]

    Bah, this project was just supposed to be a very small one-day-created game to relax my brain from my main project.. Yet, Ive had thousands of issues and stuff not...
  130. Replies
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    Re: Absolute Position

    Heh, well another guy had this issue earlier today aswell.. Ill try again!

    If your farm is an active object, try uncheck "Follow the Frame". If its a backdrop, create a new layer (behind the...
  131. Replies
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    Re: My game lags!

    Ow, cool! Its working! :D Thanks a lot! :)
  132. Can someone tell me why this aren't working?

    Im trying to make the green gnomes always walk towards the player, but for some reason, their Y movement arent working at all.. Why???
  133. Re: How do you wrap an object around the play area?

    Is Frame object an extension? Cause this is not working for me, when I use the Storyboard Control, which gives exactly the same expression when I choose Frame Width.. But then again, this could be...
  134. Re: How do you wrap an object around the play area?

    Im sorry, what? Mod frame? Are those in the Storyboard Control?
  135. Re: How do you wrap an object around the play area?

    Ah, yea there was the event Ive been looking for so many times :D
    .. But now, it turns out the movement events of the object is messing it all up. Is there any tutorials about doing this without the...
  136. How do you wrap an object around the play area?

    I gave one of my active objects the Bouncing Ball movement in an attempt to make it wrap around the play area.. But it doesn't.. I did a Always, but it doesn't seem to work :S How can you make it do?
  137. Replies
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    Re: My game lags!

    Ill set it to move 5 pixels down, and then 5 pixels up. It wont look that weird. Thanks anyway, always appreciated! :)
  138. Replies
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    Re: My game lags!

    Aaaah, yes thats a clever idea indeed :D
    But sadly, the ForEach object have obviously prevented this, as its just reacting as 1 :(
  139. Replies
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    Re: My game lags!

    You mean repeat?
  140. Replies
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    Re: My game lags!

    Replacing some of the fastloops with ForEach loops seems to work perfectly.. At least on my PC. But just in case, I think Ill stick to both ForEach loops and the create enemy when in frame events I...
  141. Replies
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    Re: Snow Effect Layering

    Ok, try set the X and Y coefficient to 1 and THEN try uncheck "Follow the frame".

    It could also be something that you just make the snow on 0-600 from X, or whatever your event says. When I do...
  142. Replies
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    Re: Snow Effect Layering

    In the Runtime options of the snow, try uncheck "Follow the frame".
  143. Replies
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    Re: My game lags!

    Yea, Im using HWA. Thats what I wrote first time before I edited, that some time long ago I got a perfect solution. But I just remembered that it was HWA. I also remember switching DirectX something,...
  144. Replies
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    Re: My game lags!

    I tried removing all the enemies, and the fps popped up to 50. I have a few solutions, so I think Ill be fine.. I did a really fast test, and replacing all the enemies with small objects that creates...
  145. Replies
    14
    Views
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    Re: My game lags!

    Bah, if my PC cant run it, you will need a PC far over the average :(

    I tried the inactivate if too far away, but that destroyed all.. Or at least removed them somewhere else.

    Its 50 on the...
  146. Replies
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    My game lags!

    Edit: Im remaking this post.

    I had a game working perfectly yesterday. And today, I copied one of my frames, and made it about twice as big (20.000 x 1.500). Suddenly, it started lag, or run a lot...
  147. Replies
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    Re: Using ini from Program Files Folder

    Oooh, for crying out loud... My issue was very simple. Somehow, this ---> ¨ <--- had bugged itself in the end of one of the events when I was setting a new group.. So that the group was Abilities¨...
  148. Replies
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    Re: Using ini from Program Files Folder

    Well, actually I use the ini file as a global alterable value database. I have values in the ini file that will either enable or disable some abilities for the player. If the player saves when he...
  149. Replies
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    Re: Using ini from Program Files Folder

    But should this solve my issue about not being able to write in the ini file from the second frame??

    And what do you mean by save points??
  150. Replies
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    Re: Using ini from Program Files Folder

    I dont seem to be able to write anything on the ini except in the first frame. I have saved a few values in the ini file, such as max hp and stuff, and to ensure that this value is not 0, the ini...
  151. Replies
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    Re: Using ini from Program Files Folder

    Let me check if I got this right..

    Each frame needs an event saying:

    Start of frame: Load ini: AppDataDirectory$( "File" )+"\save.ini"

    ---

    And then I can just set groups and items and...
  152. Replies
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    Re: Using ini from Program Files Folder

    AppDataDirectory$ is the path name I get. Then my guess would be, check if "AppDataDirectory$\save.ini" exists.. But it does not :S

    PS: The ini object wanna know if I want common Application Data...
  153. Replies
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    Re: Using ini from Program Files Folder

    Uhm.. How?? Its kinda File object I need the path for xP
  154. Replies
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    Re: Using ini from Program Files Folder

    Im affraid its not that easy.. The good-looking Extension Developer made an option that automatically saves the ini in the Application Folder of Windows. I dont know the path to enter to get to that....
  155. Replies
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    Re: Using ini from Program Files Folder

    I actually have one last question. I have made a "Loading frame" at the very start of my game, which will check if there are a file called save.ini.. Do you have any clue what to enter as path name?
  156. Replies
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    Re: Using ini from Program Files Folder

    Hahahah, thats so irrelevant! :D

    Yes, this was exactly the information I wanted! I dont even knew about this folder :) Thanks a lot :)
  157. Replies
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    Re: Using ini from Program Files Folder

    Thats what I though.. But sadly, I need to be able to write aswell. While I have the master behind the object here, do you know about somewhere else I can save the ini file, except on the Desktop? A...
  158. Replies
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    Views
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    Using ini from Program Files Folder

    This will hopefully be the ultimate ini issue post of mine. I think I want the ini file, and maybe even the whole game, to be installed into the Program Files folder. I have had some issues about...
  159. Replies
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    1,635

    Re: Opacity/Transparency percent

    I did a test, using pixel visibility from 1-100 in percent. (Maybe its possible to fix transparency in MMF aswell, but Im using another program for my image creations, which goes from 1-100).

    The...
  160. Replies
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    Re: Opacity/Transparency percent

    Yea, Ill try later and post the result :p
  161. Replies
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    Re: Opacity/Transparency percent

    Aaah, I see. Thanks :)

    -

    About the first question, Im not talking about visible or invisible objects, Im talking about graphics such as PNG images that have lower opacity than 100%.. Those...
  162. Replies
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    Opacity/Transparency percent

    I have been wondering a while, how low % of a pixel must be visible for it to count in an overlapping event?


    PS: Is it a reason for why some of the events in the event editor are in red letters?
  163. Replies
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    Re: Mario Plant

    I said in another forum that with a little twist, this would work for other mario movements aswell, such as the Thwomp movement, which is the big rock you can find in the castles. Well, this little...
  164. Replies
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    Re: Object Focus

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=download&Number=5334&filename=UpNdownmovement.mfa Should work as pirhana plant movement. With a twist, it will work as thwomp, bullet bill and...
  165. Replies
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    Re: Mario Plant

    lol.. Does this even work with one?? I just opened it to try solve something myself, and it stopped working.. Whoever finds a solution for this will have credit in my game credits >.<

    -----------...
  166. Replies
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    Re: Object Focus

    Yea, thats a typo. I have the right events in the example in the link I posted.
  167. Replies
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    Re: Object Focus

    Ah, here is the thread I was looking for.
    These event does not work :| I made an example using Pirhhana Plant:
    ...
  168. Replies
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    Mario Plant

    I asked about this earlier too, and back then I got a satisfying answer.. But because of two reasons, I need to find out a proper way to use this technique, and not use 100 frames of animation, like...
  169. Replies
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    Re: Double event

    Do you happen to know if its possible to start another loop inside this loop? I have one kind of box that splatters into pieces when its destroyed, and this splatter effect is another loop.

    Doesnt...
  170. Replies
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    Re: Double event

    Hmm... Yes, this might do just fine! :) Thanks a lot!
  171. Re: How do you make an application run on System Tray?

    Oh, yea! Ssssshhhh!
  172. Re: How do you make an application run on System Tray?

    What?

    No project for transparent background? :(
  173. Replies
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    Re: Double event

    Ok I BADLY need a working event now, that works even if the player overlaps too many.

    I made this file:
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=202287&#Post202287
    ...
  174. Replies
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    Double event

    Upload for thread:
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=202130#Post202130

    Issue: When the player overlaps two or more objects at once, the events will only count...
  175. Re: How do you make an application run on System Tray?

    zomg, hidden project!
    Then I will wait in excitement :)
  176. Replies
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    Re: Too many events?

    Yea I got that confirmed.. And thats great news! (That looks like a cool game btw, Chaos!)

    I also came across this:
    http://www.create-games.com/article.asp?id=1798
    explaining in a very good way...
  177. Replies
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    Re: Too many events?

    I have no such thing as Spreading Values in my application, so maybe thats it. But then again, I have no idea how to use or how it works.. Can one of you give a quick guide?? :]
  178. Replies
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    Too many events?

    Im starting to give up on my project.. New issues pops up all the time, and for no reason.

    I have lots of groups, but the individuals inside this groups does not act the same. For example, so far...
  179. Replies
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    Re: Double event

    I am familiar to the fourth selection on the right click menu, called Negate. The problem is, the object is not destroyed before none of the objects are overlapping anything anymore.

    But the...
  180. Replies
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    Re: Double event

    I also use ForEach loop on the coin boxes already.. And its not really helping :p But I think I have another unprofessional idea. Do you have an easy way to destroying everything thats not...
  181. Replies
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    Re: Cant save with ini object

    This have always been a common issue to me aswell, but I think I managed to fix it in the end. First, I had an object that created a new folder. Of course I dont remember the name, but Im sure...
  182. Re: How do you make an application run on System Tray?

    When you see something new, you get very easy amused, like me :p Both your's and LB's example works just like I wanted! Thanks a lot ! :)

    That other question I had, about half transparency is...
  183. Re: How do you make an application run on System Tray?

    However, changing the background color from nothing (transparent) to black seems to work anyway :D But did you have an answer to the half transparent part??

    And last question about this.. Is it...
  184. Re: How do you make an application run on System Tray?

    By cutting my sentence into half, you dont get the full meaning :P My images are transparent when I save and load them, but in MMF, and with all these border stuff, it turns white. Instead of shaping...
  185. Replies
    7
    Views
    1,006

    Re: Double event

    Do you mean like having two similar events?
  186. Re: How do you make an application run on System Tray?

    You mean on the active object, or somewhere in the application?
    And if you mean in the Active Object, does this then mean that you cant have half-transparent images yet?
  187. Replies
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    Double event

    I have a Mario game, and sometimes Mario jumps into two boxes at once or on two enemies at once. This seems to make some bugs in my game. If Mario jumps on and kills two enemies at once, a random...
  188. Re: How do you make an application run on System Tray?

    Yay, this can be really fun! :D
    But whats that about alpha channels? I noticed that the images I make myself have a white background and turns out to be squared, while an active object gets the...
  189. Re: How do you make an application run on System Tray?

    Wow thats so cool! :D Thanks:)

    Do you happen to know if its possible to make the application without a window frame aswell? Like if I can make a character that does some random stuff while I do my...
  190. How do you make an application run on System Tray?

    I randomly came across this:
    http://www.gamebuilder.info/world/node/1017
    Which is a program to eject the CD rom from the system tray. How do you make such applications?
  191. Replies
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    Re: Move two objects

    Well yea, and I have an idea how it should work. But I think its a little hard to continue from middle. I also have no idea how to complete it.. I was hoping someone had a similar formula I could...
  192. Replies
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    Re: Move two objects

    Yea, you did

    http://mfa.aquadasoft.com/view/1280093209-PushBoxes

    Problem is, Im not able to complete it :|
  193. Replies
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    Views
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    Re: Move two objects

    Do you have any idea how those events would look like? :p
  194. Replies
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    Views
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    Move two objects

    I have a player that can overlap a box, which will set Alterable Value A to a certain value and make it move horizontally. But how can I make the box above follow the box bellow if two are on top of...
  195. Replies
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    Re: Controller setup

    To simplify it even more, I think ControlX is an extension..(?) At least I dont have it.

    Its an extension called Control X here:
    http://www.clickteam.info/extensions/extview.php?id=250
    Even tho...
  196. Replies
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    Views
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    Re: Platform Game: Overlapping the Wall

    Yea, I think I get what you mean. But imo, this should not happen.. I just think I have explained a little bad.. And its a little hard to explain. Ill send a message to David later. Still got some...
  197. Replies
    4
    Views
    1,020

    Re: Platform Game: Overlapping the Wall

    Ehm, when it comes to this "mask" part, I dont really get what you mean.. All I know is that the width is the same on the detector and the player.. And in David's MMF its working, and in...
  198. Replies
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    Re: Best Guide

    I guess you should just find out what kind of game you wanna try to create, then look up on the tutorials about relevant stuff and you will soon enough find out more and more. I get your point of...
  199. Replies
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    Platform Game: Overlapping the Wall

    Since I obviously feel like writing today, Im gonna find out one last thing.. Something that have been bothering me for a very long time.

    In David's tutorial about Fastloop Platform, he uses a box...
  200. Replies
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    Views
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    Re: Best Guide

    Maybe the user manual? :P
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