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  1. Replies
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    Oh no I wasn't aware of this. Bah, I'll head...

    Oh no I wasn't aware of this. Bah, I'll head towards chart boost then. Thanks though!
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    Hate bumping (will only do it once), but I'd like...

    Hate bumping (will only do it once), but I'd like to know about this. Getting a banner was pretty straightforward in the past.
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    Are leadbolt banners history?

    New leadbolt version, different way to get it work. I manage to plaster a screen sized ad over my app, but I want to advertise less aggressively than that. I used to display a simple banner at the...
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    It does. And the ads on my own app also work...

    It does.

    And the ads on my own app also work again when I create a new group of ads on leadbolt and use that ID instead. The problem is solved now, but I can't really pinpoint why my old setting...
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    I have version 4. I'll run a bunch of tests and...

    I have version 4. I'll run a bunch of tests and see if I can condition the problem!
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    Sorry I meant Android. I figured it may be an API...

    Sorry I meant Android. I figured it may be an API related issue. I've tried exporting in API 24 and API 21. Should I go lower?
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    Very stable and solid version, but leadbolt does...

    Very stable and solid version, but leadbolt does not appear to show ads anymore. I don't know whether it's me or this beta version so can any leadbolt user confirm if they have the same?
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    I have the same problem. :) I was wondering if...

    I have the same problem. :) I was wondering if there's some kind of estimated date.
  9. Dang you're right.. I've completely gone off...

    Dang you're right.. I've completely gone off track somewhere in the process and am not making any logical sense. The start and end themselves are the always the shortest path. I don't know why I've...
  10. All nodes are connected to all nodes. You could...

    All nodes are connected to all nodes. You could basically go from the very left node to the far right while ignoring the ones in between.

    This is why I believed it's best to try and make it work...
  11. Calculating the shortest path in RANDOMLY generated maps

    I'm knee deep in a dark ocean of fast loops that make a randomly generated map for an Android game I'm developing. I wouldn't ask of you to spill out how to exactly achieve this, but I would really...
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    Thanks! Yeah the games I made are a bit tricky....

    Thanks! Yeah the games I made are a bit tricky. :) That's why I'm hoping that the Leaderboards will keep it from demotivating people.



    I could try, but I do agree that Sparckman (and Danny) are...
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    I have. With Deadly Dodo...

    I have. With Deadly Dodo, I've had absolutely no problems whatsoever after following the steps in the tutorial. The Leaderboards and Achievements worked pretty much immediately.

    With Dzt! I had...
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    Google Game Service integration?

    With me, it allowed me to login successfully again for another one more time. But I still couldn't do anything with GPG and after the one time, I got the error again.
  15. Replies
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    Yes but that was because my entire project...

    Yes but that was because my entire project somehow became so corrupted that even Google couldn't do anything with it. I think in the end it was something on their side.

    It was a big loss for me...
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    Google Game Service integration?

    Is that the "unknown error" by any chance? Because that happened to me and I could only fix it by deleting my Play Games project in the google dev console, and setting up a new one again.
  17. Replies
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    Facebook Object V3 Question & Answers

    Sorry for the late answer. Yes I am. I think simply using Android share function is actually better anyway for what I want to do (more sharing options).
  18. Replies
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    No, what I wanted was for people to publish...

    No, what I wanted was for people to publish content to their walls like "I just scored 3 points". But unfortunately, Facebook does not allow this:

    You may not: Pre-fill the user message parameter...
  19. Replies
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    Since most of us (including me) want to use this...

    Since most of us (including me) want to use this extension for games, I'm looking for alternatives to share messages on timeline. High scores in my case. I seriously have no idea how to go at it.
    ...
  20. Replies
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    Does this mean the beta testing is currently...

    Does this mean the beta testing is currently happening?

    I kinda hoped it meant it'd be available for everyone to test. :(
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    Timing is great. I just finished up a neat trophy...

    Timing is great. I just finished up a neat trophy system in my Dodo game and connecting them to GGS would truly be the icing on the cake!
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    Does anyone have an idea? Maybe the accelerometer...

    Does anyone have an idea? Maybe the accelerometer is not even what I'm supposed to work with..
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    Accelerometer - making a Sky Map

    Familiar with the app Sky Map? It shows you a map of the stars and planets you're facing towards with your device. You look around with it, and the star map moves with you. It's really neat. A...
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    Just for confirmation in case you appreciate it:...

    Just for confirmation in case you appreciate it: I no longer getting that "unavailable" error when I open a purchase. :)
  25. The loops only go on until Planetstr = 50, so...

    The loops only go on until Planetstr = 50, so only 50 times. After 50, Loop Starcount is no longer triggered. Still could be quite a CPU heavy setup, even if it's for only 50 loops..

    The error...
  26. I noticed that the Exporters are is pretty much a...

    I noticed that the Exporters are is pretty much a tab in the project properties and a few extra objects. I'm fine with it now after months of working with it, but I am familiar with these kinds of...
  27. Loops triggering each other (works on pc, not android)

    I wasn't sure yet if it is. Might as well be a consequence of a hardware related issue with mobile devices (like the calculation might be too heavy or something).

    I report all bugs but just am not...
  28. I managed to sucecsfully worked around this by...

    I managed to sucecsfully worked around this by making some "artificial" loop (event turns on a flag. Other event tests if flag is on, then triggers and turns flag back off).

    It's a bit of an...
  29. Loops triggering each other (works on pc, not android)

    17729

    This is what it does:

    Start of Frame > Start Loop "Starcount" 1 time
    Starcount will calculate what value Starget should be (1,2 or 3 from INI), then directly start loop "Starapply"
    ...
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    This is great news, because I'm pretty sure the...

    This is great news, because I'm pretty sure the only thing that keeps my game from getting a billion downloads is not having achievements.
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    Sticky: Glad I got it to work now, but there's one tip...

    Glad I got it to work now, but there's one tip I'd like to ask for.

    During my testing period, I've removed and added a lot of IAPs. When I do query inventory, my device still collects all the...
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    Google has a function under images that filters...

    Google has a function under images that filters royalty free images. This is how you can do it.

    17695

    The screenshot is in Dutch but just follow the same buttons and you'll see it!
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    Yes, they show up in those test lists and...

    Yes, they show up in those test lists and consuming the purchase also works just fine. :)

    I'm curious to know if those steps I did truly managed to solve it and it wasn't something else I did.
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    Got it to work now. I tested and verified that...

    Got it to work now.

    I tested and verified that the steps I previously described in my post got rid of the "The item you requested is not available for purchase" error, though I still do not...
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    For me it's too soon to draw that conclusion and...

    For me it's too soon to draw that conclusion and I'm experimenting a lot. However, I feel convinced that maybe a part that has now become essential is not covered in the manual.

    Just now, my error...
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    I might have the same problem. InventoryQty(...

    I might have the same problem. InventoryQty( "In-App Android" ) works. I see my item listed .But whenever I want to purchase it, I get the error "The item you requested is not available for...
  37. Replies
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    Hacks usually are done in-game though. There are...

    Hacks usually are done in-game though. There are apps making this available on rooted mobile devices. However, in combination with the trick presented earlier it seems like a good way to also prevent...
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    This is the game I want to protect against...

    This is the game I want to protect against hackers because it's the simplest one to start with: https://play.google.com/store/apps/details?id=com.waterwarp.dzt

    No in-game currency. Just one...
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    Hehe thanks :D But it's not going to cost...

    Hehe thanks :D

    But it's not going to cost anything, not even in-game purchases :) I made it mostly for fun and also because it probably appeals to kids, I don't like the idea of money playing a...
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    Made this really cute game called *Dzt!*

    A while ago I was doodling around and made this random drawing of a girl in a pink dress surrounded by friendly looking critters.

    And I found it so cute! :D I just had to make a game around it you...
  41. Replies
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    Aw man I haven't made that mistake in years, why...

    Aw man I haven't made that mistake in years, why now x)
  42. Replies
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    Wait what? No.. gamer123's suggestion was to make...

    Wait what? No.. gamer123's suggestion was to make the extension as it is now open source for us to work with, which I find a very good idea.

    Because months ago it was said that the trophies and...
  43. I make instrumental music for your games and trailers!

    I saw we have a cool diversity of composers in our community and wanted to add my instrumental style to it! So far I've only made music for films and my own apps, but I'd like to focus more on...
  44. Replies
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    It could still be something to consider, but I...

    It could still be something to consider, but I feel there's not much effort that goes to finding alternatives. Just a "oh you'll have to wait even longer now" from time to time and that seems about...
  45. Replies
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    September is six months after we were told that...

    September is six months after we were told that this much desired extension was about to be released and already had High Scores and Trophies working (what most people want it for). As someone posted...
  46. Replies
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    To be honest I'm growing a bit sceptical after...

    To be honest I'm growing a bit sceptical after all the soon/almost/nearly/shortly updates. I keep anticipating and preparing my projects for something about to happen, but each time it's followed by...
  47. Replies
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    That's ok. I put my project on hold so I could...

    That's ok. I put my project on hold so I could study the mechanics of the extension a bit more and keep track of what people are saying about it.

    I still see a lot of posts by users who seem to...
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    I believe the only success stories were by staff...

    I believe the only success stories were by staff members, but no user has managed to make it work so far. Initially there were issues with Facebook updating regulations against custom login systems....
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    I only need the trophy system. I think that was...

    I only need the trophy system. I think that was finished too.
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    The impatience seems rather reasonable,...

    The impatience seems rather reasonable, especially since it was so heavily implied early April that it'd be only a matter of days. I was probably not the only one who prepared his work in...
  51. When there's a difference between PC and device,...

    When there's a difference between PC and device, I think it's good to report it to bug tracking. I'm kinda curious about this problem. Can you make a new project with only the events involved in this...
  52. Replies
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    [paid request] facebook x android

    I believe that the extension is at the moment generally considered not usable, due to some difficulties keeping up with Facebook and API related updates that require the extension to be...
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    If this problem with the PMO object is true and...

    If this problem with the PMO object is true and it makes THAT much of a difference.. I am certainly going to revise a lot of code and see if I can find a way to not have to use PMO anymore.

    A...
  54. Replies
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    16666 What makes you think I'm not patient? ...

    16666
    What makes you think I'm not patient?

    [add] Oh hey Fernando I overlooked your reply. Good luck with moving. :)
  55. Replies
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    It either doesn't work or it's not used properly....

    It either doesn't work or it's not used properly. So far I've suspected myself to be guilty of the latter (haven't had much success either).

    Is there any regular user who bought this extension who...
  56. Replies
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    Haha I might have to disappoint you. My zombies...

    Haha I might have to disappoint you. My zombies don't actually "walk". That was my first intention though. They kind of roll over the ground, stand on their legs for 1 second and then topple over...
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    Thanks. I just copied the event and made a...

    Thanks. I just copied the event and made a version using multitouch for android, and the original for PC testing (and with the green User Clicks condition). The event I showed already only toggled...
  58. Replies
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    Hmm the number of objects hardly ever exceeds...

    Hmm the number of objects hardly ever exceeds 215. The amount of memory used is a solid 71Mb, but very slowly climbs up without going down (regardless of how many objects there are in the screen)....
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    Does the physics engine have a limit?

    16586

    These are zombies (well they are going to look better of course). They have ragdoll physics and I've managed to have them walk from left to right in a rather silly manner. As time goes by,...
  60. Replies
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    Aw too bad.. I've launched my game then. I hope...

    Aw too bad.. I've launched my game then. I hope I'll soon be able to use this extension for an update then!
  61. Replies
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    Uh.. I believe the man is back in action, so if...

    Uh.. I believe the man is back in action, so if possible, I'd like to be updated on this progress.

    Is it available before the end of the month? Otherwise I'll launch my app now. I've been stalling...
  62. Replies
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    No, I now want to make it simpler by only being...

    No, I now want to make it simpler by only being able to drag the head around. The head will follow the mouse pointer as long as you click on it. The rest of the body then tries to keep up but fails...
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    Making a dragable ragdoll

    Ragdoll physics can be hilarious in a very absurd way. I remeber this really strange Russian flash game called Tetka.

    Now I have this idea in mind to make a really funny game that requires this...
  64. Replies
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    Oh thanks! That clears things up.

    Oh thanks! That clears things up.
  65. Replies
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    I trust it'll be a remarkable extension. It's...

    I trust it'll be a remarkable extension. It's just that I was hoping to get an idea of what timeframe we're talking about. There are a few apps I wanted to launch early April, but I stalled it since...
  66. Replies
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    I was also wondering if there are perhaps any...

    I was also wondering if there are perhaps any setbacks.. I've done the necessary preparations to launch my game with a neat trophy system and am now patiently waiting for this particular extension....
  67. Replies
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    Must say I like this trick, but yeah.. Like...

    Must say I like this trick, but yeah.. Like PMpaobrasil said, it'll put you in a position where you continuously patch to protect against a continuously updating hack. And with an online high-score,...
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    It'll require a lot of performance especially in...

    It'll require a lot of performance especially in action-packed games. Not only that.. I think it'll put you in an constant hack-patch-hack-patch battle with no end. So far, the only real solution...
  69. Replies
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    You weren't kidding.. When I was about to update...

    You weren't kidding.. When I was about to update my game with OpenGL 3.0, the number of compatible devices went from over 7000 to only a little over a 1000. Better not use it until it's somewhat more...
  70. Replies
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    Protecting values against hackers

    One of the extensions I really look forward to the most, is the connection to Google Game Service. I'll definitely use the trophy system. But there's one problem, and in preparation for the extension...
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    I'm also noticing it.. especially in action...

    I'm also noticing it.. especially in action packed games. So far I'm not seeing any downsides!
  72. Replies
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    OpenGL 3.0 on version 284.4

    Noticed that 284.4 has OpenGL 3.0 support. However, it's not yet covered in the help file.

    OpenGL 2.0 was generally not recommended because it'll make apps run slower. What can we expect from 3.0?
  73. Replies
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    I went to the the Clickteam Community in Steam...

    I went to the the Clickteam Community in Steam and found a thread where it says the key is x243TNkwZS1239. It works for me!
  74. Replies
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    Ah alright, my apologies! I overlooked that...

    Ah alright, my apologies! I overlooked that thread.
  75. Replies
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    We used to have access to beta versions in steam...

    We used to have access to beta versions in steam after redeeming a code to join the tester group. The official, stable release has been "expected in just a few days" for weeks now.. Not that that's a...
  76. Replies
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    Hey thanks for the quick reply and update. Great...

    Hey thanks for the quick reply and update. Great work on all those fixes!
  77. Replies
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    Not to get all pushy here, but is it possible to...

    Not to get all pushy here, but is it possible to give us an idea when this build is considered stable (and thus ready for steam), or is it likely that these bugs will stall it for a couple of more...
  78. Replies
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    Thanks very much for the tips DavidN. I'm writing...

    Thanks very much for the tips DavidN. I'm writing out a step-by-step program so I can plan a reasonable learning curve for myself. As you put it: building it up one step at a time. Besides, it also...
  79. Replies
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    Sparckman that green eye creature gave me a...

    Sparckman that green eye creature gave me a serious slap in the face with nostalgia.. wasn't that one from the Klik & Play aliens library?
  80. Replies
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    This is clearly not going anywhere.. I can't even...

    This is clearly not going anywhere.. I can't even manage to have more than one mySQL field filled with a submit button. Here's what I did to try that:



    With GET URL in Fusion I do this:...
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    I kind of don't even know where to even start...

    I kind of don't even know where to even start from here, but I'll give it a shot.
  82. Replies
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    Online registration/login using MySQL

    I am making an online course. Participants need to register with personal details, and an email/password to use as a login to continue their course later on.

    Sparckman's tutorial mySQL data...
  83. Replies
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    It's there now! I also just saw that the Fusion...

    It's there now! I also just saw that the Fusion one includes Developer so that was already fine. HTML5 is now showing up at least.
  84. Replies
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    Just posting to confirm that the Community...

    Just posting to confirm that the Community Passport is now working properly for me (as seen with my badges)!

    [edit] Oh.. in case there is an HTML5 and Developer sub-forum in the product owner's...
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    Google Cloud Messaging for Android

    Since quite recently, this service is available:



    So far, social (let alone multiplayer) apps have been quite a challenge to achieve in Fusion, but social apps are generally much desired. Just...
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    Sending automatic email with strings

    I'm supposed to make an online course with a registration form for two purposes.. Participants can make a username/password with which they can login later to continue their course. The form also...
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    Not one bit, but it seems to be under very active...

    Not one bit, but it seems to be under very active development.

    However, you'll want to read this thread on the Facebook Object that has the same function as is discussed here.
  88. Replies
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    I have developer. I also recently bought the...

    I have developer. I also recently bought the HTML5 exporter, so it must be the community passport issue. First time I notice the missing badges actually.
  89. Replies
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    ... well that was easy. Wow, thanks. This just...

    ... well that was easy. Wow, thanks. This just did exactly what I wanted. I will have to rewrite a bunch of events but it's totally worth it and made very clear because of the log. What a strong...
  90. Replies
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    Upscaling an entire app from 800x480

    I designed my game for the very low-end phones at a resolution of 800x480. This resolution is pretty much outdated now and I never liked how pixely my game looked at bigger devices anyway. I want to...
  91. Replies
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    If you can confirm for me that the messaging...

    If you can confirm for me that the messaging system also works when you're logged in as any Facebook user other than the developer, I'm probably going to make several sounds of joy.
  92. Replies
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    I'm using the 283.5 Steam build. I'll re-install...

    I'm using the 283.5 Steam build. I'll re-install the extension as soon as it is available to me and post an update after my submission is either denied or (hopefully) accepted.

    Thanks for working...
  93. Replies
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    Views
    29,040

    Generating keyhashes is complicated, but...

    Generating keyhashes is complicated, but possible. I managed to do it without getting an error using the Command Prompt.

    Where I gave up, was getting the publish_actions permission from Facebook...
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    Yes, that's how I've worked around it so far. I...

    Yes, that's how I've worked around it so far. I was just wondering if there is a somewhat less awkward solution. :) If there isn't, I'll just continue this way.
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    Radio button: multiple lines?

    To setup a radio button, you create a new option for each seperate line you type in the "texts" property.

    15595

    But what if I want to cut a very long line into two to prevent it from going...
  96. Replies
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    I've received feedback on my review submission,...

    I've received feedback on my review submission, to gain access to the publish_actions permission.



    https://www.youtube.com/watch?v=tGz48L0m5nc This is the video mentioned.

    Seems that rules...
  97. Replies
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    29,040

    Yes, the message my app wants to post is a very...

    Yes, the message my app wants to post is a very basic one (not score or achievements). It works only when I link the extension to the same ID as the one used in the example project, but not the one I...
  98. Replies
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    Alright I tested some more. The goal of the test...

    Alright I tested some more. The goal of the test is to login at start of screen, and upon login successful: post message. Here are the results.


    The example app works, no error, no warnings,...
  99. Replies
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    I believe it doesn't have to be a problem. I...

    I believe it doesn't have to be a problem. I tried to look up the problem and it turns out it only shows up when you login with the facebook profile of the app developer. I tested it by logging in...
  100. Replies
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    Don't mean to bump, but is there a chance this...

    Don't mean to bump, but is there a chance this will be looked at or perhaps given another tutorial with more info?

    So far, I haven't been able to get rid of this warning. But the extension has...
  101. Replies
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    My English is a bit poor so the first thing I...

    My English is a bit poor so the first thing I thought was that it sounds like quite a healthy diet
  102. Replies
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    I'm using it for quite a while now and haven't...

    I'm using it for quite a while now and haven't encountered any java-related problems so far.

    Have you?
  103. Careful not to touch that or you'll-- *DZT!*

    15006
    https://play.google.com/store/apps/details?id=com.waterwarp.dzt

    I made a rather weird but cute game called "Dzt", because you get to touch electrical surfaces and we all know: that goes...
  104. Hm thank you for your explanation. I was hoping...

    Hm thank you for your explanation. I was hoping that it'd be possible that the user's device would be its own server as long as the app is active. All messages coming by are at that moment from users...
  105. Replies
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    In my screenshot it says that the app wants to...

    In my screenshot it says that the app wants to receive info on "friend list, email address, newsfeed, date of birth, place of residence, photos and videos".

    It's strange. I do exactly what's done...
  106. Replies
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    Views
    29,040

    This is also what I'm busy with. When the user...

    This is also what I'm busy with. When the user wants to upload a high score, they get a warning as seen in my attachment. My app is also not eligible for the "app center" on facebook. I'm worried...
  107. Replies
    167
    Views
    29,040

    That would be great. :) Great work on the...

    That would be great. :) Great work on the extension, which is in itself pretty straightforward and user friendly.

    The setup on Facebook is kind of a challenge though: hash keys, permissions that...
  108. Replies
    167
    Views
    29,040

    I did, see the start of the video. Shows that the...

    I did, see the start of the video. Shows that the sale was made.

    [edit]Haha alright never mind, I didn't try the most obvious thing yet.

    I might have quit the page before it has actually...
  109. Replies
    167
    Views
    29,040

    I've made a video...

    I've made a video of what I've done. It's possible you spot something I should or shouldn't have done.

    So I'm trying to get this object in a project that already is for android. It doesn't show...
  110. Replies
    167
    Views
    29,040

    Well it's really awesome that it's finally there...

    Well it's really awesome that it's finally there and I was happy to see it was steam supported, so I immediately purchased.

    But for the life of me I can't see where it ended up. It's not in my...
  111. Replies
    167
    Views
    29,040

    I checked the extension manager to see if it's...

    I checked the extension manager to see if it's there, but it's not in the list or part of the 283.5 update. Did something happen during the testing?
  112. Online messaging app (with or without webhost?)

    I've finished some games now and want to take things to a next level, but after a day of doing research I'm still unsure where to begin.

    I have a game in mind with the following element in it:...
  113. Replies
    5
    Views
    1,955

    Sorry for the late reply. I didn't notice your...

    Sorry for the late reply. I didn't notice your post until now. I got a volunteer to help me.

    What I needed is solved in a completely different way for each app. I needed someone to look at my...
  114. Replies
    167
    Views
    29,040

    This is really great news for me. I have finished...

    This is really great news for me. I have finished some games that rely heavily on competitive gameplay and I've been resisting for weeks to publish it before the Facebook extension is available. I...
  115. Replies
    3
    Views
    1,377

    Hey thanks! :) Many people I know think it's fun,...

    Hey thanks! :) Many people I know think it's fun, but there's always a chance they're biased so it's nice to know if someone here likes it too.

    I'm trying to estimate how much effort it is worth...
  116. Replies
    2
    Views
    1,333

    That was neat :) Well made and nice art. I'll...

    That was neat :) Well made and nice art. I'll give 5 stars.
  117. Replies
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    Views
    1,377

    And here's a trailer I just made! ...

    And here's a trailer I just made!


    https://www.youtube.com/watch?v=OgcAy114nH0

    I hope some of you might want to give it a try and like it.
  118. Replies
    2
    Views
    744

    I looked at your project. I'm not sure which of...

    I looked at your project. I'm not sure which of the two you mean, so here is a solution to both:

    First thing I see is that some values are set to zero in your movement properties. If you want to...
  119. Replies
    3
    Views
    1,377

    Deadly Dodo (is deadly)

    14715

    I recently finished Deadly Dodo. It's about dodos. Deadly ones, and I've seriously had the best time working on this.

    You lead the dodos through their conquest of the entire Andromeda...
  120. Replies
    40
    Views
    23,800

    Sticky: This is really helpful, thanks!

    This is really helpful, thanks!
  121. Replies
    7
    Views
    1,381

    Good lord have I been wasting precious time.. But...

    Good lord have I been wasting precious time.. But sure good to know I'll save myself hundreds of unnecessary clicks in the future from now on.
  122. Great news :) I'm looking forward to the next...

    Great news :) I'm looking forward to the next update for Steam then. I've finished three games so the timing to make the machine-game is quite right.
  123. Thank you for that report. I've been wanting to...

    Thank you for that report. I've been wanting to make a game somewhat similar to The Incredible Machine. The physics are perfect for something like that, but this bug totally takes that away.

    I now...
  124. I noticed this problem a few months ago, but I...

    I noticed this problem a few months ago, but I had it with every physics altering object (fan, threadmill, magnet). They worked, but not when they were created in runtime. I didn't put it in the...
  125. Did you recently happen to install an Adobe...

    Did you recently happen to install an Adobe Acrobat product?

    Because I have struggled with this problem for a very long time until I figured out this unlikely culprit. Would be nice if I can save...
  126. No this is actually the first time the order of...

    No this is actually the first time the order of the conditions' setup turned out to be important, so it's lack of experience that caused things to go wrong. Glad I figured it out now, though.

    If...
  127. So tricky, but I'm sure the solution is a very simple one.

    14364

    There are blocks that can explode. Every other block caught in the explosion also explodes (chain reaction). This goes fast, so for performance, I want to get rid of the "create explosion...
  128. Replies
    5
    Views
    1,955

    Got the help, thanks!

    Got the help, thanks!
  129. In this game you can only go right, not back...

    In this game you can only go right, not back (fortunately for the coding). I think your solution will work best if done this way:

    Since object creation causes lag spikes, I will try to make that...
  130. After some research, I discovered that it is the...

    After some research, I discovered that it is the Android's "garbage collector" that lags the app during the creation of objects. I will try the suggestions that you have posted (and thanks for the...
  131. It's a side scroller where you encounter simple...

    It's a side scroller where you encounter simple structures made out of a few physics blocks (like angry birds). But the nature of such a game, is lengthy levels and variation. And in a level of...
  132. Thanks for the responses. At least it shows that...

    Thanks for the responses. At least it shows that I don't have to dive into really complex (array) solutions. I will definitely try the zone trick.

    The phone constantly lags when there are many...
  133. How to make objects TOTALLY inactive if far from window

    I noticed that my physics objects (just static stuff you can push over) tremendously slow down my Android app, when there are lots of them. Even if "inactive if far from window" is set to yes or...
  134. Replies
    5
    Views
    1,955

    Paid request - Some basic optimization

    I'm making a side scroller with lots of things your weird dodo (my avatar) can destroy or push over. The game is meant for Android phones. The more objects per frame, the slower it gets (regardless...
  135. Thank you :) That makes sense. I wanted to make...

    Thank you :) That makes sense. I wanted to make sure what it was.
  136. Thank you for your quick reply. :) I did...

    Thank you for your quick reply. :)

    I did notice though, that it's always a very specific group of events that goes wild, but it could regardless be any other event as well?

    I think it's not a...
  137. Flickering values indicates that it's triggered?

    14232

    I've been busy improving the performance of my game for quite a while now. A lot of my code is to blame for most of my frame drops.

    During Runtime, I noticed that some specific values and...
  138. Replies
    2
    Views
    756

    The game really relies on a lot of objects to...

    The game really relies on a lot of objects to encounter and play with.. kind of like how the old Mario games could made huge levels with tons of funny creatures with such little capacity.

    It runs...
  139. Replies
    2
    Views
    756

    Many physics objects & performance

    I am making a sidescroller in which the player can only move from left to ride.

    I have noticed a frame runs very slow when there are a lot of objects (static physics) in it, regardless of them...
  140. Replies
    10
    Views
    2,550

    Qualifiers were a charm to work with, but they...

    Qualifiers were a charm to work with, but they did form a huge weight on my game. My guess is that for each of a qualifier's event, it calculates the actions for every single object in the qualifier...
  141. Replies
    10
    Views
    2,550

    I also looked for "black conditions" and finally...

    I also looked for "black conditions" and finally spotted the biggest monster in the code.. For every flower in the game (a lot) the event was actively calculating if the dodo (main character) is...
  142. Replies
    10
    Views
    2,550

    Wow.. I actually got a LOT of improvement thanks...

    Wow.. I actually got a LOT of improvement thanks to your tips. Maybe it'd be an idea to add these to performance guides. This is what I've done:


    Replaced almost every timer with a "when...
  143. Replies
    10
    Views
    2,550

    Thank you. I also wondered about whether more...

    Thank you. I also wondered about whether more conditions means less performance due to many calculations, or more performance thanks to less checks.

    I am going to follow all your tips tomorrow :)...
  144. Replies
    10
    Views
    2,550

    Thank you! I'm glad to receive some suggestions...

    Thank you! I'm glad to receive some suggestions like these.

    I was also surprised that my game actually seemed to get worse once I began to use qualifiers. It seemed to make sense to me that fewer...
  145. Replies
    10
    Views
    2,550

    Can you help me spot the bottleneck?

    I've been studying a lot of code improvement and how to get optimal properties, but after a whole month of actively trying I still haven't found what causes my game to drop so many frames and run so...
  146. Replies
    3
    Views
    865

    Hello and thank you both for your time. My...

    Hello and thank you both for your time. My project is pretty big so if this remains an issue and one that is in the interest of others, I will share a lite version of it.

    I fixed it by giving the...
  147. Replies
    3
    Views
    865

    Fly away from object

    I saw a tutorial about how to make a creature that flies away from an object (let's name it Dodo) as if it's scared. Basically, you do this:

    - Movement is Physics - 8 Directions Movement
    - Always...
  148. Hey Simon, I didn't want to start a whole new...

    Hey Simon, I didn't want to start a whole new thread about this (yet), but is it possible that this maintenance period is also affecting the extension manager? I could download extensions yesterday,...
  149. Replies
    1
    Views
    952

    Hey Marv, I noticed that your soundplayer...

    Hey Marv,

    I noticed that your soundplayer works great, but is not compatible with Android. Is there a simple thing I could tweak to make it compatible or would that require a total change in the...
  150. "Create new objects" doesn't create a physics object?

    I'm trying to make a machine-game, where the user can place springs, fans, treadmills etc on the screen to make objects interact with them. So I need to have a lot of "create new object" events for...
  151. Replies
    0
    Views
    717

    A Sound Player extension for android

    This soundplayer extension was a life saviour when it came out. Sadly, it's not compatible with Android (or iOS) applications. In fact, there is not one sound-based extension available for Android in...
  152. Replies
    1
    Views
    645

    After a bit more research, I think I can conclude...

    After a bit more research, I think I can conclude that this is not possible. Because of the same limitations on Fusion's sound player, someone made a powerful extension that can do pretty much want I...
  153. Replies
    1
    Views
    645

    Assign sounds before they are played

    I made a program that, every time a sound must be played, it goes through a long list of conditions to determine which specific sound it's going to be. Because all of that happens at the moment a...
  154. Sorry, it's ok now. I don't know why that...

    Sorry, it's ok now. I don't know why that happened, but I only had to remove the widget and put it back again and all is now working well.

    Thank you, it's very helpful!
  155. I'm sure there are more people out there with...

    I'm sure there are more people out there with this problem, so I'll post what I did what finally solved it (yay!)

    I discovered in fact two issues:

    1) When an Android app plays no sound for a...
  156. No luck with that either.. It works in runtime,...

    No luck with that either.. It works in runtime, but building to Android converts MIDI to a non-numeric audio format, so MIDI-related events also don't work at all.
  157. I tried your app and tried to do what your...

    I tried your app and tried to do what your intention probably was (the beat from Closer, I recognized the sound of the drums). I heard the same problem I'm having.

    I hope it's not impossible to...
  158. Egh.. Thanks you both. I've worked some hours and...

    Egh.. Thanks you both. I've worked some hours and tried different things (preloading and "play from disk" included), but the problem remains The next sample comes either too soon or too late; only...
  159. I think you are absolutely right. The last...

    I think you are absolutely right.

    The last time I used any Clickteam product was almost 20 years ago with Klik & Play, so it will take a while before I figure out how to properly make sounds load...
  160. Inconsistent timing on smartphone (metronome principle)

    I tried to make something through coding before I moved to Fusion.. A simple program that strings together samples of music to make a bigger whole. Unfortunately, the timing was always slightly off,...
  161. This widget is absolutely great for smartphone...

    This widget is absolutely great for smartphone apps, but I noticed that only the background responds to the drag. The [next] button you placed remains stationary outside the canvas and when I place a...
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