Well, I'm just getting back to Fusion, but my question is if I purchase the HTML5 module and other modules will these translate into Fusion 3 or will I have to re-purchase all of these modules...
Type: Posts; User: jbrown2177; Keyword(s):
Well, I'm just getting back to Fusion, but my question is if I purchase the HTML5 module and other modules will these translate into Fusion 3 or will I have to re-purchase all of these modules...
Where do I go guys to find my registration code for Flash? I downloaded Flash instead of getting it on disc and I can't locate the reg code. Where do I go to find it?
Hey gang,
It's been a while again, but I'm back with Fusion 2.5. My questions is regarding character jumping. I'm thinking about making a Pitfall/Donkey Kong esque game where the player...
Hey gang,
I've looked to see if I could find some plugins, but basically what I'm trying to do is have trails. So if I fire a weapon I want it to be a trail behind it for a bit, but fade at...
I know this is a newb question, but is it possible to make a game in MMF2 without using flags? I never quite got the hang of them anyways
Hey guys,
I'm sure this has been covered in the dozens of posts, but I haven't been using MMF2 for about a year or longer. I've read that the Platform Movement behavior is not the best. I've used...
Where is the Box2D extension? I've looked in Extension Viewer, maybe I'm looking to hard.
I've rebuilt my Windows Icon cache several times and restarted my PC. My game icon is showing a black box on the desktop. However, when I take my application and place it in the recycle bin I can see...
Hopefully Clickteam can market their product a lot more in the DMV (DC, Maryland, & Virginia) area. This would be a huge opportunity for students and hobbyist alike here in the nations capital.
Thanks, I copied the game so I can study it...probably won't grasp it all tonight, but I'll try and take it in piece by piece.
Would I need to use Patch Maker if I make an MMF2 game that in the future I want to make changes to?
It would have been nice to have a Clickteam staff member at each location barring your guys busy schedules. Maybe next year we can have a staff member to help out?
Hey gang, I was trying to use some of the sound FX from the CD, but they didn't load in the library. I was able to see the games, examples, and artwork, but the CD didn't load the sounds. My question...
OK it works Grim...However, my question is why am I adding 1 to the Spawn Delay?
Where is "If Spawn Delay >? I don't see where I can put that from that condition
Thanks, I'll check it once I get home
Hey, I've searched all around on forums and I haven't found anything close to this. After my player is killed create object is immediately done, I would like to delay this by a few seconds before...
Yeah, I have no idea. I'll just be happy to be there and learn from other Clickteam users. I'm working on a small project myself.
Ok here's what I have. I'm still working on my Aircraft Shooter. So right now I have enemy aircraft that just come down at you using Ball movement like 1943 etc. All they do is come down and shoot in...
I'll be at ClickJam in Baltimore.
I never thought about a qualifier. I'll expiriment with that too. But my method worked too just FYI :)
Yeah, that worked as I searched for all the conditions that spawned objects, I just deactivated those and destroyed current objects on the screen when life was=0 and it worked. Thanks guys.
What I ended up doing is creating a mask over original object and just created 3 variations of red for it and set that as a separate animation. So when character is hit I refer to that animation and...
I will try this, thanks!
Hey gang,
How do I destroy all objects on the screen once all your lives are gone? Right now I'm just using 1 frame and when all your player lives are finish the game continues to re spawn all...
I will be there barring a long term ordeal...(infant and govt work in DC)
Thanks all
Hey gang,
Wanted to know how to change the FX of my character object when they take damage? Currently I have my character taking damage, but it has no visual impact to the player. I just want the...
I'm excited about it. I will try and let my friends know.
I will be there depending on the length of the event. I have an infant and wife works Sundays. So it'll be sticky for me to stay overnight, but I will be there.
Are you coming to the ClickJam in Baltimore? I'd love to meet you. I will try to come, but I don't know where it will be located.
Ahhh thank you very much
Thanks, I will experiment with this tonight. One last thing do I need to make the height of the frame really long? Or will this effect cause it to just look like I'm constantly moving?
Where do I type in "Random"? Do I type that equation in the expression editor?
Sounds good....Another question for the appearance of constant flight once the set of clouds float past the player how do you generate more clouds to continuously have that appearance?
I've searched articles and You Tube videos on how to accomplish making a top down vertical space shooter. I have had no luck in my search. I want to make it look like the aircraft is flying upward at...
Go to your Event Editor view > New Condition > Special > Always
The one DavidN gave is the correct option
7189
This is my updated example to seem more real
Ahh don't worry about it...I tweaked it some more it was just bouncing off the walls to hard made it look like it was colliding, but it works yay!
Hey Marv, can you take a look at my example and see why the ball keeps colliding with the arrow? The ball should come straight back down
But even with that example constrain the off screen indicator to your players X position and theoretically it should work. If not tap one of the veteran leaders :) I tried at least.
I don't know if this will help...once again I'm a rookie
I figured out an off screen indicator very simple even though I made the walls bounce but you'll get the point...now how do I add a file so you can see?
Yup, boy don't I know. I'm a rookie at this no coding or programming background.
One thing that's for sure you'll need to create an active object that stays within the frame that gives the player a sense of where the other object is out of the frame. I guess you can refer that...
I don't think there's going to be an easy way persay, I think you're going to have to do a little math with the X, Y of the active object you wish to track. However, I will let the vets weigh in on...
Good question. I too for future reference would like to know an easy method for this.
Hey gang,
Is there any requirements other than XNA Exporter for development of Windows Phone 7 games? I believe you have to pay the $99 a year, but other than that are there any other...
I second that!
I know this is an old post, but why do I need the counter to be greater than 0?
Do you need a subscription to release on Windows Phone ?
Hey gang,
I've already set most of my shooting engine up. However, I don't know how to set number of enemies within a certain round to continue to spawn. I want the player to have to destroy X...
Yeah, great example still way to advanced for me as a beginner.
Thanks for the info guys.
Umm that's way over my head lol I guess I'll have to get a programmer to do that part for me.
That's exactly the direction I need. I need a lesson on how you did the see saw events :)
Well, I guess I need to put that idea aside. Thanks :)
It will actually be a main component of the game to have this action.
I'm still a newb, is Box2d a part of MMF2?
I'm looking at making a game which uses a platform which can shift it's weight depending on where the character slides. Are there any examples or ways to do this?
Thanks for that advice, yeah I'm new no coding experience at all. Just sort of learning built in movement features first before I move on to something you're speaking about :) Otherwise, I'm going to...
I have MMF2 which can create exe files. Do I need this software?
Man, I finally got around to looking at your example. This is exactly what I'm talking about, but I wouldn't know anything about a flag 0 or 1...that just made my brain hurt looking at the conditions...
Yeah, I guess this will take me a while then ;)
Thanks, I'm at work now, but I'll definitely check it out when I'm home. BTW how would a new person know how to create such actions/events? I knew what I wanted to do, but I just didn't know how.
Because I want the tongue to retract back to normal if the user is not placing any input. Then to extend itself to the touch/action point. I have the idea in my head, but just doing the actions in...
Yeah, I kind of understand, but being new I'd have to see an example or screen shot of what you mean to get it fully.
I'm new to the community and MMF2. My question is about a game concept I have and how to implement the animation or action. What I want to do is have a frog character that can spawn his tongue in...
Since I just purchased MMF2 am I supposed to download that bonus CD content? I'm a newbie need some assistance
Ok I think this answers it. Thanks everyone!
So for the most part I would only be able to get extensions from certain games I load from other people? Or does the community have a website where you can download various extensions to help with...
I'm new & I'm not sure if this is supposed to go in this area. However, I would like to know what are extensions? And what can we do with them? And how do you load or use them? Keep in mind I'm new...
I'm a newbie and all to MMF2 and programming in general, but couldn't this be handled with the animations and controls? Seems like you could animate the sequence for the turret and tank separately? I...