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  1. Thread: MMF2 HWA Beta 3

    by Raylax
    Replies
    379
    Views
    338,482

    Re: MMF2 HWA Beta 3

    Anyone spotted this bug yet? If you place a Quick Backdrop object, set it as an obstacle, but make it either 1 pixel thick or 1 pixel high, it stops behaving as an obstacle. Doesn't occur with normal...
  2. Replies
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    Re: Slope Detection?

    That's really not an ideal way to do it. I don't want to have to use an active for every different kind of slope, nor have to code the sloping height for each one individually. And uh, if you're just...
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    Re: Slope Detection?

    Um... not really. Sorry ^^;

    But tbh that's probably because it's really late and my brain is too tired to think straight :sleep:

    Could you give an example of this?
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    Re: Converting Values to Strings

    When a string has 'numbers' in it, what you're actually seeing are characters that represent numbers. As far as the computer is concerned, they're just symbols. Which is why you can't perform...
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    Re: Slope Detection?

    Yeah, that's true. I'll probably end up tweaking it so the player moves slower relative to the slope. But once I know the full slope system works :P
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    Re: Converting Values to Strings

    The other way around? Val( <STRING HERE> )

    Obviously it won't work for strings that aren't numerical :D
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    Re: Converting Values to Strings

    Str$( <VALUE HERE> )
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    Slope Detection?

    So, I have a new fastloop platformer engine (I keep dropping the project and restarting, so I figured I'd start afresh rather than trying to figure out again what worked and what didn't), again based...
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    Re: Screen position relative to taskbar position?

    Oh, that's cool. Any idea when that'll be out?
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    Re: Screen position relative to taskbar position?

    I don't know how to use the .Net extension or have much idea of how to code in it, so I'll wait for the extension. For the time being, I'll just add controls for the user to move the window...
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    Re: Listen for keystrokes even when no focus?

    Oh, thanks guys. It works now :D
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    Re: Listen for keystrokes even when no focus?

    Oh, cool :)

    Is it possible with that extension to listen for any key press, rather than specific ones? I don't fancy having to make a 226-condition event to replicate "Presses Any Key" x)
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    Listen for keystrokes even when no focus?

    2 threads in a short space of time, sorry ^^;

    I'm making a kind of pedometer app that tracks the number of keyboard button presses made rather than steps. But, is it possible to get MMF2 to...
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    Re: Screen position relative to taskbar position?

    Oh, cool. Good to hear :)
  15. Replies
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    Re: Pixel Shaders Ideas/Requests - HWA

    Just a quick question - Will it ever be possible (or indeed is it already) to apply an effect to a sort of mask-like object, so instead of the effect morphing a specific object or layer, it would...
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    Screen position relative to taskbar position?

    Would it be possible to either retrieve the Windows taskbar position and size, or get an MMF app to 'snap' to it's edge if the window is positioned overlapping it?

    I ask this because I'm making a...
  17. Thread: News

    by Raylax
    Replies
    80
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    26,045

    Re: News

    Ah, finally. This is brilliant news, well done Clickteam!

    Maybe this'll make your software really popular and get you tons of customers :grin:
    But please don't get as big as Adobe and start...
  18. Thread: MMF2 HWA Beta 3

    by Raylax
    Replies
    379
    Views
    338,482

    Re: MMF2 HWA Beta 3

    Don't know if this has been reported yet, but I think I've found a bug, suspected to be with fastloops.

    In my engine, I have a moving platform running on a fastloop that changes direction when it...
  19. Thread: MMF2 HWA Beta 3

    by Raylax
    Replies
    379
    Views
    338,482

    Re: MMF2 HWA Beta 3

    Oooooh, new HWA beta :D

    I hadn't noticed this.

    <3
  20. Thread: Fast laser fire

    by Raylax
    Replies
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    993

    Re: Fast laser fire

    You could also run a fastloop instead of using Vector Movement, for limitless speed and pixel-precision accuracy:

    Player presses Fire 1
    - Create laser at (0,0) from player
    - Start loop...
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    Re: [ Paid Request ] Image Trimmer

    This extension sounds good (I'm not an extension developer, btw). How about if the output picture(s) could also be saved to a separate directory instead of overwritting the original?
  22. Re: ignoring array index values before the current one

    I don't know much about arrays, but how about adding a counter/variable and changing the code from:

    Right screen edge = Current X of array
    - Add 1 to Y of array

    to:

    Right screen edge =...
  23. Re: Moving Platform doesn't seem to like Player (^-^;)

    The thread is a little misleading now, but I should point out that it is anything that adds to the player's Horiz value, not just moving platforms. The conveyors similarily hurl the player about.
    ...
  24. Re: Moving Platform doesn't seem to like Player (^-^;)

    It depends on what you mean... do you for running? The engine that I used has accelerated running. It doesn't use fastloops, but it still works just fine.[/quote]

    I'm now running an engine...
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    Re: More info on Object Groups?

    These are also known as Qualifiers, they let you have a set of objects in one group, so they can all be coded together rather than separately. So instead of having:

    Bullet collides with Enemy 1
    ...
  26. Re: Moving Platform doesn't seem to like Player (^-^;)

    I have discovered the cause of the problem with the flinging platform - it doesn't appear to be specific to my engine after all. I looked at DavidN's platformer example file provided with the...
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    Re: Curious: Superscript in the Expression Editor

    Maybe an MMF3 thing instead, then :)

    Did you read the edits, btw? None make your point any less valid, I just editted that post a few times with ideas and was aware that they might be missed :P
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    Re: Curious: Superscript in the Expression Editor

    Fair enough. It'd be cool if it was implemented in a future build in some way as a visually simpler way of handling powers.

    Hey, maybe subscripts could be used to control a specific instance of...
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    Curious: Superscript in the Expression Editor

    I just noticed that by pressing Ctrl+Shift+'+' in the expression editor, it goes to Superscript format (oddly enough, there does not appear to be a command for subscript. At least, it's not on the...
  30. Re: Moving Platform doesn't seem to like Player (^-^;)

    Yes, thankyou. There's a few other bugs with the engine, however - infact, the problem isn't strictly because of the moving platform. Anything that adds to Horiz results in the player being hurled. I...
  31. Re: Moving Platform doesn't seem to like Player (^-^;)

    That's for the inbuilt platform movement, I'm using a custom one. That's also not how to do it :D (For reference, if you're using inbuilt platform movement, you're better off with Stop Player)

    But...
  32. Re: Moving Platform doesn't seem to like Player (^-^;)

    OK, thanks guys. I'm considering rebuilding the engine again from the ground up, prioritising moving platforms and such things over slope detection and acceleration/decceleration :)

    I'll put those...
  33. Re: Moving Platform doesn't seem to like Player (^-^;)

    Any ideas? I'm stumped. Again.
  34. Replies
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    Re: MMF2 HWA Beta 2c

    Ah OK, cheers guys :)
  35. Re: Falling through reversed jump-through platform

    File related to this thread: http://theclickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=128383#Post128383

    Didn't mean to do this. I managed to forget somehow that, of course, that file...
  36. Moving Platform doesn't seem to like Player (^-^;)

    Another day, another bug. Sorry~

    Right, so. I put a horizontal moving platform in my engine. It didn't work properly. So I went back to the fastloop tutorial, and copied the code exactly. It still...
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    Re: MMF2 HWA Beta 2c

    I don't know if this has already been mentioned, but I just noticed this bug with the HWA.

    I have an object, with a string displaying 2 of the variables attached to it always floating nearby. The...
  38. Re: Reverse-Gravity Jump-Through Platform Problem

    OH. WOW. I spent all available free time yesterday scrutinizing that code and I never noticed that small mistake once. Thank you kindly, that was doing my head in :D
  39. Re: Reverse-Gravity Jump-Through Platform Problem

    Oh, thanks. I decided to put the thread up on the File Archive yesterday: http://theclickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=128242#Post128242

    :)

    If it's any help, the...
  40. Falling through reversed jump-through platform

    Related to this thread: http://theclickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=128191#Post128191

    Engine based on DavidN's fastloop platformer tutorial. Pressing '1' will flip the...
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    Re: Landing animation

    Go to the Falling animation, and click the Direction Options tab. Click the Loop checkbox. If you only want it to loop some of the frames, change "Back To" accordingly. Hope that helps :)
  42. Reverse-Gravity Jump-Through Platform Problem

    So, I decided to completely rebuild my platforming engine using a fastloop system rather than PMO (which I'm starting to find pretty awkward for some stuff). It's based on the one on DavidN's tute....
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    Re: [idea] Action Queue Object

    Woo, looks like the thread has sparked a bit of discussion. Non-coders to make extensions? Yeah, that would be cool. Maybe someone who can make extensions and understands the SDK could make a tool...
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    Re: All .exe's are Trojan horses?

    Clickteam are taking over your computer

    Nah kidding. It's probably a problem with McAfee. I use them too but don't have any problems. Try reinstalling it?

    EDIT: Oh wait. Atom wasn't the first...
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    [idea] Action Queue Object

    Some time ago, I posted a thread on Tech Support asking how to make a character follow another by copying it's actions after a delay. The thread got a few responses, and a couple of examples, but it...
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    Effects under WINE?

    Post of pure curiosity here :D

    My laptop has both Vista and Ubuntu Linux on it. Ubuntu (Hardy Heron version) has WINE installed, so I can run MMF2 (normal and HWA) perfectly well, but Effects...
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    Sticky: Re: Features/Updates Wanted in Included Extensions

    Here's something that's probably been suggested a dozen times before, but I dunno.

    Animated Backdrop Object. Essentially a backdrop that can handle a single animation. Doesn't show up in the Event...
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    Blend Coefficient?

    Quick question - is the Blend Coefficient on all the effects (including None) just semitransparency? I can't work out what it's actually for other than that, but it seems to make the Semitransparent...
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    Re: Reverse Gravity & Flip Sprites

    You have two options, as MMF2 doesn't have a Flip option for some reason.

    Firstly, you could make flipped animations of each sprite as different animation direction and use those. Alternatively,...
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    Re: Platform Movement

    Are you using the inbuilt Platform Movement (the one on the dropdown list on your player) or the Platform Movement Object?

    If the first, make sure that your backdrops are set to Obstacle in their...
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    Effect to a section of a background?

    I'm currently working on making an airvent thing in my platformer - ie, you jump in it and get pushed upwards by it. I was wondering if it would be possible, instead of making the "air" visible with...
  52. Re: Getting tired or bored of your current project

    I was about to say that your signature perfectly summarised your post. But it appears that you tricked us (o 3o)
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    Re: Having problems with fastloops and arrays

    Make a 2D array that has the same number of rows and columns as the tiles in your maze. In each cell, store a number from 1-10, depending on the tile in the corresponding place in the maze.

    So if...
  54. Thread: Global values

    by Raylax
    Replies
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    1,623

    Re: Global values

    Global Values are unlimited? Wow, I never noticed that. They'll come in handy, then :)
  55. Thread: Drawing Sprites

    by Raylax
    Replies
    6
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    1,183

    Re: Drawing Sprites

    You've already proved your inability to sprite. Please don't ask for payment for something you cannot do very well. I appreciate that you'd like to help, but... this would be best given to someone...
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    Re: Moving platforms with PMO

    Oh, that's perfect. I can't thank you enough :D
  57. Replies
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    Re: Moving platforms with PMO

    Oh wow, this looks like exactly what I've been looking for! Thankyou forever :grin:

    EDIT: May do a little experimenting with it to see if I can stop that "pop on top" thing that happens when...
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    Re: Moving platform problem

    Anyone got an answer to this?
  59. Thread: Arrays

    by Raylax
    Replies
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    1,179

    Re: Arrays

    No need to be rude. 9 threads in one afternoon is way too many. I'd suggest you look around the forum first for answers before making a thread. There are also tutorial resources available here, and...
  60. Thread: Arrays

    by Raylax
    Replies
    6
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    1,179

    Re: Arrays

    Could you please stop making hundreds of threads?

    Anyway, you'll find documentation for arrays in the MMF2 help files. Click "Help" in the Array Object's properties.
  61. Thread: health bar

    by Raylax
    Replies
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    1,098

    Re: health bar

    Make another counter that has the same value as the health one, and set it to Horizontal Bar in it's properties
  62. Replies
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    Re: Moving platform problem

    Yep, makes no difference
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    Re: File asociation TGF2 vs. MMF2

    I had a similar problem not long since. Don't use the Open With.. option on the right-click menu, that does it differently somehow. Right Click, go to Properties, and use the Open With... button...
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    Re: Moving platform problem

    Having the player float a couple of pixels above the platform isn't really fixed. Especially as he's incapable of jumping. But thanks for trying at least :)


    Random said earlier that he'd made...
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    Re: Vertical Moving Platform Problem

    Just making the character follow the platform with offsetting like that doesn't really help, but thanks for the effort.
  66. Replies
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    Vertical Moving Platform Problem

    Related to this post: http://theclickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=124710#Post124710

    Can anyone fix this? Cheers~
  67. Replies
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    Re: Moving platform problem

    Hmm... Mediafire is still playing up then. I'll put it on File Archive
  68. Replies
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    Re: Moving platform problem

    OK, I still can't get it to work. Here's a file with just the vertical platform and a player detector. Can anyone fix this for me? Cheers.

    http://www.mediafire.com/?zghjwwwbfmn
  69. Replies
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    Re: How to work with combo boxes?

    Or compare to the string on the line

    ComboSelect$( "Combo Box" )

    iirc :)
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    Re: What exactly is a project?

    Pretty much, yeah
  71. Re: Playing Non-MIDI music using the std. sound object

    Handy little article, we know where to send this sort of question now. Cheers :grin:
  72. Replies
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    Re: What exactly is a project?

    Lets you open and save multiple MMF2 documents at a time. Try it - open up a few different files and then use Save Project. That'll save them all at once. Close project will close them all at once...
  73. Replies
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    Re: Moving platform problem

    Posted earlier:



    Jumping into it from below when it's moving downwards also screws up your ability to jump (suddenly can only do very short hops), but I think that's probably related to the...
  74. Replies
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    Re: Moving platform problem

    Yeah, already fixed that _LB. Cheers anyway though :D


    Now, does anyone know how to create a vertical moving platform using PMO? Mine doesn't work. Ignore everything in the first post, I've...
  75. Thread: Mp3 support?

    by Raylax
    Replies
    16
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    3,132

    Re: Mp3 support?

    Mind if I answer ;) Audacity. I've been using it for a few years now, it's fantastic. You'll have to download a MP3 library (or plugin or something) separately though - there are instructions on...
  76. Thread: Mp3 support?

    by Raylax
    Replies
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    Re: Mp3 support?

    Definitely. Try the demo if you haven't done so already. The power and capability of it is second only to manual coding :)
  77. Replies
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    Re: Moving platform problem

    I'd like to correct you because you are wrong. "Collides with" is triggered one time once two active objects overlap and won't trigger again until they stop overlapping. It is also called once for...
  78. Thread: Mp3 support?

    by Raylax
    Replies
    16
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    3,132

    Re: Mp3 support?

    Hey Jeff, can you point me in the direction of a free MP3-to-OGG converter? I downloaded a conversion tool the other day, but it's on a 15-day-trail thing.

    :)
  79. Replies
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    Re: Moving platform problem

    Someone may want to correct me if I'm wrong, but "Collides With" checks to see if an object is moving and has a pixel immediately next to another object. It only applies to the inbuilt movements...
  80. Re: Platform Object & Active object platforms...

    What you need to do is create a rectangular 'detector' active that is the same size as your player. Make it always follow the exact co-ordinates of the player, and change the event:

    Start of Frame...
  81. Re: Platform Object & Active object platforms...

    No problem :grin:

    As for the animations, look at the example file supplied with the PMO. (Should be in C:/Program Files/Multimedia Fusion 2/Examples/Platform Movement Object). There's a group of...
  82. Replies
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    Re: Moving platform problem

    Nope, then it point-blank refuses to do anything to the coin at all. Collision testing is for objects moving with one of the inbuilt movement options, no?

    Also, 666 posts? Eep :eek:

    :D
  83. Replies
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    Re: Falling Through Platforms

    Use "Test For Jump Through Platform Overlap" if they're set as Platforms :)

    Using the movement options on the active won't have any effect, they're for the inbuilt movements.
  84. Replies
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    Re: Moving platform problem

    Nope, that doesn't make any difference. Nor does it make a difference whether I check the player against it or the detector. What it needs is a sort of "for each coin destroyed, add 1 to counter,"...
  85. Re: Platform Object & Active object platforms...

    [Platform Movement Object]Test for Obstacle Overlap
    +Player is overlapping Platform
    = [PMO]Selected object overlaps and obstacle

    That should work :)
  86. Replies
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    Moving platform problem

    So, after writing that big article the other day, I figured I'd actually make a full platformer as well.
    So far it's gone well, except for some reason my moving platforms don't work. Even though...
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    Re: Multimedia fusion & Flash?

    Java is about as obsolete as sliced bread. Just because Flash is like a tastier crumpet, the bread isn't going to disappear.

    Oh man, I'm hungry.
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    Re: Clickteam Wild WIdgets Contest WInners

    Congrats Nifflas! And the runners up/honerable mentions too, of course :)
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    Re: Using Unicode in MMF2

    Awesome, that's good news :)
  90. Replies
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    Re: Using Unicode in MMF2

    Ah yeah, I hadn't thought of that x)
  91. Replies
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    Re: Using Unicode in MMF2

    I've read the guide, and I have to say that this is a very nice little workaround :)
    I guess we'll have to wait until MMF3 for the language to carry over other machines though - with this atm you'd...
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    Re: How to Make a Platformer

    Thanks :)

    It might be done like that, I just noticed that those particular detectors did crop up a lot in squish areas. Maybe it's because when you end up stuck between 2 bits of scenery smaller...
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    How to Make a Platformer

    Note: The purpose of this article is not to give step-by-step instructions on how to code every aspect of a platformer – how you do that is up to you. It is, instead, a guide on the techniques and...
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    Re: Scrolling Slowdown

    When you use different layers and have them all scroll with different coefficients - making a 'realistic' distance effect in your layers - the one furthest away scrolls much slower than one closer up
  95. Replies
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    Re: Minimap Object - Public Beta

    I think that's because when it's moving, some of those XPos/100 calculations results in a decimal 'movement' - you can't move something 0.5 of a pixel, it isn't possible. So decimals are rounded down...
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    Re: Scrolling Slowdown

    You mean if you're using parallax scrolling? That happens to me a lot, too... best I can suggest is to use HWA.
  97. Replies
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    Re: MFA file association lost

    Aha, cool, that's sorted it :)


    @_LB: Yes, but the full version of MMF2 Standard was installed first, by about two year's head start. I was just trying out MMF2D to see if I had any need for the...
  98. Replies
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    Re: MFA file association lost

    Yeah, 'bugfix' was the wrong word. Maybe MMF2 could check the registry entry on starting, and if it isn't there (or not associated with anything), re-associate it. But if it's just associated with...
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    Re: Defcon missle system?

    Wouldn't the Bezier Curve extension be able to do what you need easily? :)
  100. Replies
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    MFA file association lost

    I installed the MMF2D demo a few weeks ago, and have since uninstalled it. When it installed, all the file associations changed to open with MMF2D rather than MMF2 Standard (with the darker icon)....
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    Phizix - Loop through bodies?

    Another Phizix question from me... just wait, when Box2D comes out, this board gonna get swamped ;)

    Joking. Anyway.

    How would I go about looping through bodies? It's easy enough with actives,...
  102. Replies
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    Re: OpenGL - Another beta.

    Same thing for me, I think. All the examples work except the GLSL one. I don't get a funky pattern though, just a black window. It probably is my graphics card on this one. Or rather, graphics chip....
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    Re: Fonts are imported in BUILD

    I'd assume that to the font maker, finding out that his font is being freely distributed in a game is quite similar to us indie developers finding our games being flogged on eBay for a fiver.
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    Re: What happened to Moo?

    And there's a special board for OINC right here: http://www.clickteam.com/epicenter/ubbthreads.php?ubb=postlist&Board=80&page=1
    :)
  105. Re: How to create a temporary file at a custom spot?

    I think the temporary file in Word is for back-up purposes - you open the file and it creates the semitransparent temp file which autosaves every so often. If Word closes unexpectedly (ie a crash,...
  106. Replies
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    Re: Rotating objects around a point

    Yeah, that happens a lot to me in MMF2. It seems that moving objects really slowly can leave artifacts behind... weird.

    @Muddymole:Did you forget to upload the file? Your post confused me :blush:...
  107. Replies
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    Re: Rotating objects around a point

    Odd, works fine for me... using build 248 on Vista Ultimate. I'll reupload it. I've altered it just a little since I first downloaded it, but all the core code is still there :)
  108. Replies
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    Re: Rotating objects around a point

    I'll cope with small gaps :)

    Thanks again, it's a great help n_n
  109. Replies
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    Re: Fonts are imported in BUILD

    I've seen a few games use fonts (actual font files, not bitmaps or the like) from within their own folders that don't exist in the default fonts file. It would just be a case of letting the software...
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    Views
    2,569

    Re: Rotating objects around a point

    Thanks guys, that's a big help. And merry christmas to you, too :grin:

    One last quick question. How do I get the angle to set relative to it's starting angle? Rather than now the angle is absolute...
  111. Replies
    14
    Views
    2,569

    Rotating objects around a point

    Related to: http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=121703#Post121703

    Anyone know where I've gone wrong? It rotates around a point properly. The problem is that point...
  112. Replies
    5
    Views
    2,183

    Re: Rotating objects around a point

    Nope, problem not quite solved. Doesn't seem to matter where I tell it to put the relative X and Y co-ordinates (relative from the origin, an object called CentrePoint), it only ever rotates around...
  113. Replies
    5
    Views
    2,183

    Re: Rotating objects around a point

    Oh, thanks :)

    How do you get Inverse Tan in MMF2? I can only find Tan and Arc Tan. Unless Arc Tan is Inverse Tan... ugh, it's been a while since I covered this stuff at college xS

    EDIT: Doesn't...
  114. Replies
    5
    Views
    2,183

    Rotating objects around a point

    Quick question. How can I rotate objects around a fixed point? Just using Set Angle rotates around the hotspot. I'm pretty certain there's a better way to do this other than using a separate Active...
  115. Replies
    19
    Views
    2,362

    Re: "Else if" equivilant?

    Ah, cool. I was a little concerned I was going to code everything and then the whole thing was gonna go "your answer is always 0 because it doesn't really work :D "

    :)
  116. Replies
    19
    Views
    2,362

    Re: "Else if" equivilant?

    Quick unrelated question (I didn't think it was really worth using a new thread for): Does "Compare 2 General Values" work with strings too? It tells me "Valid expression," which seems fine, but I...
  117. Replies
    19
    Views
    2,362

    Re: "Else if" equivilant?

    Same here :grin:

    Also a "make what I'm trying to do work properly" button~
  118. Replies
    19
    Views
    2,362

    Re: "Else if" equivilant?

    Oh, cool. I came up with another method too that I think should work. I'll have an "Always" condition for the generally coded stuff, and then the special coding things below that, overwritting the...
  119. Replies
    19
    Views
    2,362

    "Else if" equivilant?

    For the sake of convenience, I would like to know if there's a way to create the equivilant of an Else If statement in MMF2.

    In my project, I have an alphabetical dropdown list of some 400 items....
  120. Replies
    310
    Views
    289,985

    Sticky: Re: Features/Updates Wanted

    Another suggestion: Make the selection rectangle in the Frame Editor for the combo box only encompass the top bar of it, rather than a load of empty space below it. I know the empty space shows how...
  121. Replies
    1
    Views
    746

    Sub-app extension-loading problem

    I have a strange problem with a subapplication I'm using in a project. The subapp is a built .ccn file in the same directory.

    If I run the main application as normal (EDIT: through MMF2, that is),...
  122. Replies
    4
    Views
    903

    Re: Not handling decimals...

    Thanks guys, that's worked for me (used xyzzy's suggestion) :)
    @droberson: I didn't actually need to display decimals at all (infact, the complete formula is wrapped in a Ceil() ), but without it...
  123. Replies
    4
    Views
    903

    Not handling decimals...

    I have a formula in my application which uses 2 variables, but the result only ever gives me 0 (if the first variable is lower than the second) or 110 (if the variables are identical). The formula is...
  124. Replies
    33
    Views
    8,129

    Re: So is MMF a programming language or not ?

    The only dev softwares I can think of that could be considered closer to real programming actually integrate and require use of (for high-quality products) a script editor, anyway. With MMF2 it's...
  125. Replies
    11
    Views
    1,930

    Re: Get a digit from a counter

    Yep, it can be done via alterables, or any other numerical value. Where the line "Set Alterable Value C to (value( "Counter" )/UnitValue( "Digit" )) mod 10 " is, just change value("Counter") to...
  126. Replies
    3
    Views
    813

    Re: [Example for Raylax]Get Diget

    Thanks, _LB :)
    But, I've already solved this with Nifflas' solution, which I've used in my widget I posted earlier in the Widget forum. Thanks anyway, though :)
  127. Replies
    11
    Views
    1,930

    Re: Get a digit from a counter

    I used it in the widget I posted on the widget forum earlier, check there =P
  128. Replies
    1
    Views
    1,586

    The Digit Widget [WIP] (multi-widget)

    This isn't quite finished yet, there's still the issue of actually attaching the code to the object via a behaivour. For some reason, when I attach it to the Spawner object, it stops working =/
    If...
  129. Replies
    11
    Views
    1,930

    Re: Get a digit from a counter

    Yeah, that's pretty much what I've done, but I set the "10 pow [DIGIT]" bit earlier in an earlier variable :)
  130. Replies
    11
    Views
    1,930

    Re: Get a digit from a counter

    That doesn't sound right to me. You should get a "Please enter a numeric expression" error, which can be solved like this:

    Val(Mid$(Str$( [COUNTER] ), [DIGIT], 1))

    An alternative solution is:
    ...
  131. Replies
    11
    Views
    1,930

    Re: Get a digit from a counter

    That just gives me a "Mixed string and numbers" error. I don't want to retrieve it as a string, I want to use the value to set something else
  132. Replies
    11
    Views
    1,930

    Get a digit from a counter

    I'm trying to work out how to retrieve one specific digit from a counter, and I'm stuck. For eg, if I have the counter reading 6378, how do I just get the 7 with nothing else? My first thought was...
  133. Replies
    4
    Views
    831

    Re: Create objects next to each other loop

    Well, that stops the digit creation bug - it creates the right amount of instances now. Thanks :)
    But they're still not in the right co-ordinates (they're all generated at the X/Y of the dummy...
  134. Replies
    4
    Views
    831

    Create objects next to each other loop

    I'm trying to make a fastloop (or set of fastloops) that takes a single instance of an active, duplicates it a number of times according to an Alt Value on the Active, and position each newly created...
  135. Replies
    3
    Views
    654

    Re: About "Phizix" extension

    Phizix doesn't support HWA, I believe
  136. Replies
    7
    Views
    1,228

    Re: Registry2 Object - Advice

    Heh, thanks :)

    Hmm... doesn't seem to do anything atm. I've asked it to set the DWORD Color to itself +1, but looking at the window borders and Regedit, nothing changes when I run the app ...
  137. Replies
    7
    Views
    1,228

    Re: Registry2 Object - Advice

    So uh... any help?
  138. Replies
    7
    Views
    1,228

    Re: Registry2 Object - Advice

    OK, couple of questions. I've started making it now (everybody duck!), but aren't sure about a couple of technicalities with the events. I don't know if I've set the current key correctly:
    ...
  139. Replies
    7
    Views
    1,228

    Re: Registry2 Object - Advice

    Only if you change the wrong key! [/quote]

    The key I'd be editting is:

    HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Control Panel\Glass...
  140. Replies
    7
    Views
    1,228

    Registry2 Object - Advice

    OK, I need a little advice before I go ahead and try this. I made a thread a while back, asking if anyone knew which registry entry the Vista window border colour was saved in. I've since found that...
  141. Replies
    4
    Views
    1,019

    Java run/compile extension?

    I wasn't sure whether to suggest this here or in Extension Development, since it covers both.
    Would it be possible to make an extension similar to say, .net or Lua, that can run and compile Java...
  142. Replies
    3
    Views
    725

    Re: MMF2 to Dev upgrade?

    Oh, OK. That makes sense. Cheers :)
  143. Replies
    3
    Views
    725

    MMF2 to Dev upgrade?

    Hey. I'm thinking about upgrading from MMF2 to MMF2Dev, because I'm starting to get to the point where the added functionality would be really useful. However, I don't know how much this would cost,...
  144. Replies
    310
    Views
    289,985

    Sticky: Re: Features/Updates Wanted

    I'm on Vista again now, so I can post a few screenshots to show what I meant earlier :)

    A normal window, like in XP, has the border just around the outside edges and the title bar

    Windows Media...
  145. Replies
    310
    Views
    289,985

    Sticky: Re: Features/Updates Wanted

    It'd be cool if there were options to extend the window border across parts of the app in Vista. It's sorta hard to explain... you know how in Windows Explorer and Windows Media Player, the window...
  146. Replies
    9
    Views
    1,143

    Re: Pointless errors closing MMF

    You are saying that he has spent 5 hours making his game without saving it a single time??? :confused:
    [/quote]

    Quoted for truth.

    And yeah, make sure you have the latest updates. And use the...
  147. Replies
    10
    Views
    3,514

    Re: Phizix - "Super Mario Galaxy"-style gravity

    Yeah, I'm currently trying that, and it seems to work :)
    Just gotta ammend the loop to fit multiple boxes xP
  148. Replies
    10
    Views
    3,514

    Re: Phizix - "Super Mario Galaxy"-style gravity

    Ah yeah, so it does. I wonder if I can fix that...
  149. Replies
    10
    Views
    3,514

    Re: Phizix - "Super Mario Galaxy"-style gravity

    Bouncing? How do you mean? I didn't notice any bouncing on my computer
  150. Replies
    10
    Views
    3,514

    Phizix - "Super Mario Galaxy"-style gravity

    I knocked this up because I was bored :grin:
    It's a Phizix example that has a small 'planet' with it's own centre of gravity. The box will always fall towards the planet, much like the gravity...
  151. Replies
    8
    Views
    1,773

    Re: How to Flash an object

    What does that have to do with flashing an object? That'll just make it flicker like crazy
  152. Replies
    14
    Views
    3,016

    Re: Three Balls then explode.

    You'll have to run a fastloop that checks the spaces besides the ball when it stops to see if they're the same colour as the current one. Unfortuantely, I can't offer any help on how the flastloop...
  153. Thread: Phizix question

    by Raylax
    Replies
    14
    Views
    1,641

    Re: Phizix question

    Ah, OK. Yeah, I'll make it as 2 rectangles then. Cheers :)

    EDIT: Out of curiosity, why doesn't it work with concave polygons?
  154. Thread: Phizix question

    by Raylax
    Replies
    14
    Views
    1,641

    Re: Phizix question

    Sorry to keep bumping the same old thread, but whilst my questions are still Phizix-related, I'd prefer to do that than keep creating loads of new ones. If it's more convienient to make a new thread...
  155. Replies
    2
    Views
    848

    Re: "Phizix question" - file

    Oh, yay! It's all fixed now :D

    Thanks! :grin:
  156. Replies
    26
    Views
    14,640

    Re: Discussion: Subapps as Widgets and the Future

    This is what me and Atom had to suggest on the future of widgets in a different thread a while back:
  157. Thread: ezra

    by Raylax
    Replies
    8
    Views
    1,239

    Re: ezra

    Please, upload your image to www.imageshack.us
    I for one am always a little suspicious of RAR/ZIP'd files when they apparently only contain a single picture (thus rendering the RAR file obsolete...
  158. Replies
    2
    Views
    848

    "Phizix question" - file

    Related to post 3 onwards of:
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=116594&#Post116594

    It works fine for a while, but then the planks start to behave oddly on...
  159. Thread: Phizix question

    by Raylax
    Replies
    14
    Views
    1,641

    Re: Phizix question

    Nope, that still doesn't work. One sec, I'll upload the file to the File Archive. I've probably missed something obvious x)

    EDIT: Added file....
  160. Thread: Phizix question

    by Raylax
    Replies
    14
    Views
    1,641

    Re: Phizix question

    Ah, I'll try that. And yeah, I'm pretty certain I attached it correctly. When the fix y events aren't there (ie, it acts as a normal free-falling body), it works fine.
  161. Thread: Phizix question

    by Raylax
    Replies
    14
    Views
    1,641

    Re: Phizix question

    I think I know what you mean... would I change the last event in my previous post to:


    On loop ("FixPlankY")
    +SpreadID("Plank") = LoopIndex("FixPlankY")
    -> Set Alt Value C("Plank") to...
  162. Thread: Phizix question

    by Raylax
    Replies
    14
    Views
    1,641

    Re: Phizix question

    Thanks Werbad, that works :D

    However, I have a related problem (which is why I bumped this old thread). As there are multiple instances of an object to fix on an axis (and various levels will have...
  163. Replies
    2
    Views
    859

    Re: International Keyboard object

    Surely just use "Repeat whilst Shift is Pressed" + "<Key> is pressed" ?
  164. Replies
    1
    Views
    605

    Retrieve window border colour?

    I was wondering if it was possible to retrieve and modify the window border colour used in Windows Vista (Home Basic edition - as the other versions have the transparency thing with window borders...
  165. Replies
    4
    Views
    733

    Re: Phizix Bad Object bug

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=115437&#Post115437

    Uploaded for your viewing... pleasure. Hmm.

    WARNING, MAY TOTALLY CRASH MMF2. You'll have to process kill...
  166. Replies
    1
    Views
    591

    Phizix Bad Object - File

    File for the thread in Tech Support

    Delete any of the actions in line 8 (the last Start Of Frame event in the Phizix Chipmunk Extension > Run Once group), and then attempt to undo the action (with...
  167. Replies
    4
    Views
    733

    Re: Phizix Bad Object bug

    Not sure. I'll try, and if it doesn't happen in a new app, I'll upload the frame of the file it occurs in.

    EDIT: Hmm, doesn't occur in a new file. One sec, uploading the bad object frame to File...
  168. Replies
    2
    Views
    964

    Re: Lives and scores from frame to frame

    Welcome, eric1894 :)

    For the score, you have 2 choices. You can use either a Global Variable, or the Player Score counter. Global Variables are found in the Event Editor under Special (the two...
  169. Replies
    4
    Views
    733

    Phizix Bad Object bug

    Just reporting a Bad Object bug I've encountered with Phizix. After a little testing, I think worked out what causes it, too. If you delete a Create Body action, and then attempt to undo the Create...
  170. Thread: Phizix question

    by Raylax
    Replies
    14
    Views
    1,641

    Phizix question

    How do I get a body to be fixed on one of it's co-ordinates? So, for eg, something can still be knocked to the left and right, but not upwards or downwards (by gravity or another object)? Or both...
  171. Replies
    9
    Views
    1,384

    Re: Chipmunk Phyzix example

    Yep. Just use the normal conditions (as if you weren't using Chipmunk at all) and do the modifications manually in the actions under the Chipmunk extension (Body > Modify > etc).
  172. Replies
    4
    Views
    816

    [idea] Music Object

    So, I had this idea for an extension which could be really cool and useful. I don't have the funds to properly request such an object, nor do I really need it myself, but I think it would be quite...
  173. Replies
    6
    Views
    1,522

    Re: Multipurpose active objects

    Oh, wow. I never thought of doing that in my own projects. This will be really helpful, thanks! :)
  174. Replies
    9
    Views
    1,855

    Re: Mini Article - Using the Mysterious Box Mode

    Ah, fair enough. I'd edit that in but... I can't x)

    And thanks (:
  175. Replies
    9
    Views
    1,855

    Mini Article - Using the Mysterious Box Mode

    Hey guys, my first article. So, I know quite a few people have difficulty figuring out how to use that Box Mode feature for importing animations. The help files don't really offer massive insight on...
  176. Thread: Won't Load

    by Raylax
    Replies
    8
    Views
    1,882

    Re: Won't Load

    I looked in the source code and found this, which is obviously the HTML for your Vitalize app (it doesn't load for me either):


    <div ><div id="323987422246986" align="center" style="width: 100%;...
  177. Thread: I need help!

    by Raylax
    Replies
    5
    Views
    925

    Re: I need help!

    And, for future reference, there's a board here specifically for user of the older Click products:

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=postlist&Board=8&page=1

    :)
  178. Replies
    6
    Views
    1,668

    Re: [Request] Advanced paint object

    Yeah, I have YASO too, on standard MMF2. Anyway, this would be cool if it got made :)
  179. Replies
    7
    Views
    1,339

    Re: Bubbles engine - Memory leak

    I think I know how to fix it now. I was destroying the bubbles created but not the particles themselves. I'm gonna try adding a limited lifetime to the particles next time I'm on my computer (using a...
  180. Replies
    7
    Views
    1,339

    Re: Bubbles engine - Memory leak

    Yeah, I'm making it into a game. But I need to find out why the framerate gets issues. bah.
  181. Replies
    7
    Views
    1,339

    Re: Bubbles engine - Memory leak

    It doesn't work in HWA, if that's what you're using
  182. Replies
    7
    Views
    1,339

    Bubbles engine - Memory leak

    I think I have a memory leak problem with this engine for a game I'm working on. The framerate starts at 50, but then steadily drops to around 23 for no apparent reason (there's not tons of objects...
  183. Replies
    3
    Views
    872

    Re: Phizix - apply force at an angle?

    IT WORKS! :O

    *massive flying e-hug*

    <3
  184. Replies
    15
    Views
    1,669

    Re: Is there a better way?

    The MFA file is the file created when you save your work. If you post that (on the File Archive board), then people can look around your code and work out how to fix your problems. If there's bits of...
  185. Replies
    4
    Views
    798

    Re: Fast Loop Collisions?

    Yeah. And if you're using a spread value loop (which I assume you will be, considering you're using bullets), just don't forget to add the event:

    +Alt Value A("Object")=loopindex("loopname")

    :)
  186. Replies
    4
    Views
    798

    Re: Fast Loop Collisions?

    Surely just:

    On loop("Loopname")
    +Object collides with/Object is overlapping XYZ
    --Actions
  187. Replies
    3
    Views
    872

    Phizix - apply force at an angle?

    I'm working on a little project that I'd like to have at least a beta build available by the end of the week ( :D ) , and need to know if it's possible in Phizix to apply a force at an angle (rather...
  188. Thread: MechaSource

    by Raylax
    Replies
    5
    Views
    3,248

    Re: MechaSource

    This looks pretty awesome :D

    Nice site too... but it does flicker quite a bit. Unless that's just on my computer, there are quite a few processes running atm.
  189. Replies
    10
    Views
    2,734

    Re: Day and night system

    I'll put the link in the first post :)

    Edit: I can't edit it for some reason :( [/quote]

    Because this forum has a weird edit timeout rule. I don't get why we can't edit our own posts after...
  190. Replies
    2
    Views
    1,227

    Re: Particle Spray Bug (?)

    So... any response? Anyone?
  191. Replies
    2
    Views
    1,227

    Re: Particle Spray Bug (?)

    A couple of other things I could use a little help on. It doesn't appear to work at all in HWA. What are the chances of it being made to work under it? It would be really helpful, considering the...
  192. Replies
    21
    Views
    4,547

    Re: "failed to save document"!?!?!?!

    Except it's much more likely to be a bug in his system than a problem with MMF2. Not being able to save generally means the area you're trying to save to is temporarily (or on occasion, permanently)...
  193. Replies
    3
    Views
    901

    Choose Pixel Shader by expression

    I was wondering if there was someway to set a pixel shader by an expression (much like when you use "Set Alterable Value," you can pick one from the list or use the "Use Expression" button to type an...
  194. Replies
    2
    Views
    1,227

    Particle Spray Bug (?)

    I've posted this in Extension Development because I believe it's a bug in the extension itself rather than my usage of it (but hey, who knows... maybe I missed something). A few times I've used...
  195. Replies
    12
    Views
    2,436

    Re: only one action when event loops

    I've always put it at the top, but I don't think it makes a difference. MMF2 still needs to check the conditions to ensure they're still the same, or it'd just end up working like "Only run once"
  196. Re: to flow the letters alphabet whit global value!

    http://www.asciitable.com/
  197. Replies
    4
    Views
    1,336

    Re: Random animation frame, still plays?

    :o It works n_n

    Thanks! I missed the "Start animation" line. That's odd... "Force random frame" and "Restore Frame" together makes the animation not randomise. With Start Animation, it randomises...
  198. Replies
    4
    Views
    1,336

    Re: Random animation frame, still plays?

    Nope, that just seems to completely ignore the random action :(
  199. Replies
    4
    Views
    1,336

    Random animation frame, still plays?

    Ok, so I have a small level built up of blocks - active objects with one simple looping animation (on Stopped, default direction, nothing weird going on). The player can also drop blocks onto the...
  200. Replies
    5
    Views
    1,365

    Re: Bermuda Triangle Tutorial

    You want to save it so it's viewable offline? Go onto the page, then go to File > Save Page As :)

    You'll need to do it for each page. Go to the folder where it's saved, you should be able to use...
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