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  1. Replies
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    Sorry for taking so long to reply. Try...

    Sorry for taking so long to reply.

    Try downloading Build R291.6 and installing it manually, perhaps? (Can be downloaded here: https://community.clickteam.com/threads/84521-Download-links)
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    Have you tried running the updater from within...

    Have you tried running the updater from within the application? (Bar at the top, click 'Help', then 'Check for Update')?
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    Is the folder selected in the update installer...

    Is the folder selected in the update installer the same as the folder that Fusion is installed in on your computer?

    EDIT: Also, it seems that you're a new user here on the forums. Welcome! :)
  4. Alrighty. Cleared up the registry entries in...

    Alrighty. Cleared up the registry entries in HKEY_CURRENT_USER. I assume that clearing that and running CCleaner should be enough to do a fresh install?
  5. trying to move Fusion to a different folder, uninstalled the software improperly

    Hey, so I was trying to uninstall Fusion to move it to a different location on my computer, but the uninstall Fusion executable wasn't working. So, I just dragged the folder to the recycle bin, and...
  6. Good news! Fusion has successfully exported a...

    Good news! Fusion has successfully exported a test application, and it works on my phone perfectly.

    I'll update this thread if I have any further issues. Thanks for your help Fernando!


    EDIT:...
  7. The full installer from passport? Can you...

    The full installer from passport? Can you elaborate on that?
  8. I don't know what to tell you. When I boot up...

    I don't know what to tell you. When I boot up Fusion 2.5, it says that it is Build R291.6. I could try uninstalling and reinstalling it if you'd like.

    And I have no idea why but the SDK manager...
  9. My build version of Fusion is R291.6, which to my...

    My build version of Fusion is R291.6, which to my knowledge is the most recent one.

    I tried to update the Android SDK Tools 25.2.5, but it doesn't seem to want to update to any newer version, so...
  10. Sorry for not getting back for a few days. So...

    Sorry for not getting back for a few days.

    So I tried updating the "Android SDK Tools" and the "Android SDK Platform-tools."
    I also downloaded build tools for API 28, as opposed to 27, and...
  11. Installed everything for the exporter, build still fails.

    Hey all!

    As the title says, I've been having issues. I've installed everything that was linked to on the Clickteam website, made sure that the correct folders were selected, and it still isn't...
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    Your best bet is probably the Technical Support...

    Your best bet is probably the Technical Support on the main Clickteam website. They can probably provide you with a workaround and add the bug to their patch list.
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    You have Global Value A named Keys, right? Both...

    You have Global Value A named Keys, right? Both the "Menu" frame and the "Level slect" frame both use the same Global Value. Is it supposed to be using the same Global Value?
  14. Thanks for the heads up! :)

    Thanks for the heads up! :)
  15. Thanks to everyone that responded to this thread!...

    Thanks to everyone that responded to this thread! It seems like a pretty neat technique.

    I'll read through the PDF file and experiment around with fastloops when I have the time. Again, thanks to...
  16. So how would you program a fastloop?

    So how would you program a fastloop?
  17. Can someone explain what a fastloop actually is?

    I see people all the time talking about a fastloop, but I have no idea what it is or what it accomplishes.


    Could somebody that knows explain it?
  18. Version 1.0 of The Ascending Star is now...

    Version 1.0 of The Ascending Star is now available! https://gamejolt.com/games/theascendingstar/326528


    https://www.youtube.com/watch?v=lfAECbxp_sw&feature=youtu.be
  19. I've decided to just release the game with the...

    I've decided to just release the game with the option "Change Resolution Mode" enabled. If anybody can come up with a solution to the problem, I can always just update the game. Thank you Xhadoe and...
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    I've had this issue with trying to port my games...

    I've had this issue with trying to port my games to Android devices.


    I would recommend using sound channels. It's a pretty easy way to ensure that a sound is always played at the correct...
  21. Is there any way to make the Ultimate Fullscreen...

    Is there any way to make the Ultimate Fullscreen Object give the game anti-aliasing? I'm pretty sure that Clickteam's "Anti-aliasing when resizing" is what's causing the performance issues. (The game...
  22. I noticed when I was experimenting with the...

    I noticed when I was experimenting with the Ultimate Fullscreen Object that it has a copyright attached to it. Can I use this object freely in my game, or is there some sort of license?


    EDIT:...
  23. I don't seem to have any performance issues when...

    I don't seem to have any performance issues when I tick the "Change Resolution Mode" box, which changes the PC's screen resolution to that of the game. I'd rather not do this, but this will work as a...
  24. I'm running it from within Fusion, although I...

    I'm running it from within Fusion, although I still had some issues when I ran it as a built .exe

    I'll try having each object that needs anti-aliasing done individually. I'll let you know when I...
  25. Best way to have the game run in full screen without sacrificing performance?

    Hey all! I'm currently wrapping up production on one of my games, but I've run into an issue.

    The way I currently have the game take up the whole screen is by having it "maximized on boot up",...
  26. If you don't need an action to be repeated, then...

    If you don't need an action to be repeated, then there's no reason to have the Always condition attached to it.

    And for the performance question, it all depends on what you're doing. If you're...
  27. I decided to redesign the protagonist. A WIP...

    I decided to redesign the protagonist. A WIP render can be found here. https://gamejolt.com/games/theascendingstar/326528/devlog/decided-to-redesign-the-main-protagonist-here-s-a-wip-render-da8mxqre...
  28. I'm done adding stuff to the game, it's just...

    I'm done adding stuff to the game, it's just debugging and polishing from this point forward!

    I'll be announcing a release date soon!
  29. The Ascending Star (A Space Shooter)

    Here's some gameplay of my newest game, The Ascending Star. It's not a huge game, but I wanted to work on a small project just for fun after working on "Super Rabbit Reach: A Fluffy Endeavor" for 6...
  30. So, the other shop items are duplicated from the...

    So, the other shop items are duplicated from the first one? Or are they separate entities "cloned" from the first one?
  31. I found a great font that has no strings attached...

    I found a great font that has no strings attached to it [Volter (Goldfish)]. Since most PC's don't have this font, I'll simply make backdrop objects that have the text already typed into it.
    ...
  32. Thank you for sending me the tutorial video, and...

    Thank you for sending me the tutorial video, and for clearing a few things up.


    I suppose my concern would be outside of Clickteam then. My concern is if I can use all of the fonts pre-installed...
  33. Can I safely use all of the text fonts that come with Fusion?

    I know this may sound like an odd question, but in doing some research, it turns out that not all text fonts/typefaces are necessarily safe to use in commercial endeavors without strings attached.
    ...
  34. Replies
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    Hey. The full game's out. Let me know what you...

    Hey. The full game's out.

    Let me know what you all think, but I won't be changing anything in the game. I've been working on this game for over half a year and I'm just ready to move on. All of...
  35. Sticky: Poll: What do you mean? Like, you do the same thing?...

    What do you mean?

    Like, you do the same thing? Or am I missing something?
  36. Wow, this looks fantastic! How long has this...

    Wow, this looks fantastic!

    How long has this been in development?
  37. Sticky: Poll: I've been playing games almost as far back as I...

    I've been playing games almost as far back as I can remember. I loved games, and for a long time, I wanted to make them, but always felt that I would never be capable.

    Then along came Scott...
  38. That's a pretty good idea. It's worth making sure...

    That's a pretty good idea. It's worth making sure you're not pushing things too hard early on, as I made that mistake while developing Super Rabbit Reach: A Fluffy Endeavor. I had to optimize the...
  39. I don't think that a drop to from 200 to 160...

    I don't think that a drop to from 200 to 160 should be a big issue, as most people don't notice framerates much higher than 60.
  40. Awesome, glad I was able to help! :)

    Awesome, glad I was able to help! :)
  41. I'm afraid I don't have enough information to...

    I'm afraid I don't have enough information to help you out. Can you describe it in greater detail?
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    Then if you haven't tried uninstalling and...

    Then if you haven't tried uninstalling and reinstalling Fusion, definitely try that. Also, see if there's any other transitions that work. I've had issues with the fade transition, but the zigzag...
  43. I think you put it in the same folder and use...

    I think you put it in the same folder and use "Play Sample File" instead of "Play Sample"


    I think. I haven't really messed around with it all that much, so I could be wrong.
  44. Sticky: Poll: I tend to try and get a few graphics in there...

    I tend to try and get a few graphics in there first, and then start programming. I'll use a few older assets as placeholders in some cases, but I try to get the final graphics done as quickly as I...
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    Are you logging into Clickteam's Web Shop with...

    Are you logging into Clickteam's Web Shop with the same email address as the one you bought it with?


    I would also recommend searching through your emails to try and find the order confirmation,...
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    I had some issues with Frame transitions not...

    I had some issues with Frame transitions not working correctly in the past, and I found out that it was due to my graphics card.

    Do you have an NVIDIA graphics card or is the CPU processing...
  47. I'm not quite sure why this happens, but if...

    I'm not quite sure why this happens, but if you're using Fusion 2.5 Dev, and have Direct3D enabled, there's an option in the Frame Properties called "Direct3D: Don't erase background", and the...
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    I think there is a way to do it, but I just build...

    I think there is a way to do it, but I just build a new executable that has the content, and update the game's web page with this new executable, replacing the old one.
  49. "The Platform Movement" movement type has some...

    "The Platform Movement" movement type has some pretty janky collision detection, so I set up four different objects, one on the left side of the player, one on the right side, one above, and one...
  50. Yep! There are multiple ways to do it, as...

    Yep!

    There are multiple ways to do it, as Emol99 explained a way to do it using an array, but the way I would do it is have an Ini object check to see if there's any data written in the save...
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    I'm unsure of what the game's final title is...

    I'm unsure of what the game's final title is going to be, so I decided to leave a poll on GameJolt. Here's the link to it.
    ...
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    I reuploaded the trailer, and all segments with...

    I reuploaded the trailer, and all segments with swinging were re-recorded.
    https://www.youtube.com/watch?v=XYDTAn0gGCg
  53. Replies
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    A smooth rotation out of the swing has been fully...

    A smooth rotation out of the swing has been fully implemented.
  54. Replies
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    You're right. And it is something that is...

    You're right.

    And it is something that is being added. I have already experimented with it and have a working version, I just have to implement it into the rest of the game. Thank you so much for...
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    Here's the trailer, along with the release date...

    Here's the trailer, along with the release date for version 1.0.0!


    https://www.youtube.com/watch?v=l_bF-UMmnv0
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    The beta is out, and can be downloaded here:...

    The beta is out, and can be downloaded here: https://gamejolt.com/games/superrabbitreach2/294037
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    The beta will be released tomorrow, and here's a...

    The beta will be released tomorrow, and here's a video showcasing the third area of the game!


    https://www.youtube.com/watch?v=E0pHBmk4UAM
  58. Can you elaborate on what you mean by "you need...

    Can you elaborate on what you mean by "you need to have a separate SDK for the SDK manager"?

    I'm not sure how to have a separate SDK.
  59. So, just when I think it's done having issues, it...

    So, just when I think it's done having issues, it has issues again.

    I'm not entirely sure why. It was working just fine the other day. Here's the error log. What could have changed?

    Buildfile:...
  60. 24378 24379 Here's the Android SDK...

    24378

    24379


    Here's the Android SDK manager. If you need any more information to solve the problem, let me know.


    EDIT: When I switched over to API 17, the file built without any errors....
  61. I'm using version 9.0.1, so I don't believe...

    I'm using version 9.0.1, so I don't believe that's the issue. I updated it just to make sure that wasn't the problem, and it still doesn't work. It gave me a slightly different error message.

    The...
  62. I downloaded the Android tools from another...

    I downloaded the Android tools from another Clickteam forum thread (pretty sure it was yours). I did, however, download Java's Development software straight from their website, so the only thing I...
  63. I'm still having issues, but I feel like we're...

    I'm still having issues, but I feel like we're close to solving the problem. Hopefully, this will be the last time I have to post an error log.

    Buildfile: C:\Users\(my...
  64. I have a new error message, and I'm unsure where...

    I have a new error message, and I'm unsure where to go from here.

    Buildfile: C:\Users\(my username)\AppData\Local\Temp\AndFA17.tmp\build.xml

    -set-mode-check:

    -set-debug-files:

    -check-env:...
  65. Having issues exporting, any ideas (cannot find build.xml)

    So, I've been having some issues with the android exporter, and I've been trying for a while to get it to work, but I've tried basically everything I can think of.

    Here's the error log, with some...
  66. Thanks very much for the answer. I'm thinking...

    Thanks very much for the answer. I'm thinking I'll jump on the sale on Steam, convert it, and just start slowly saving money for the next version of Clickteam, whenever it comes out.
  67. If there's any way that you can find out if...

    If there's any way that you can find out if there's going to be a discount for CTF3 Developer if I were to own CTF2.5 Developer, I'd appreciate it. Otherwise, it may be better just to wait for CTF 3...
  68. Well, that's an option if I can't get an answer...

    Well, that's an option if I can't get an answer to the first question, but I still need an answer to the second question, and that's a question that will probably require an answer from a member of...
  69. I'm planning on upgrading to the developer version, but I have a few questions first.

    Hi! I have a few questions that I want answered before I upgrade to the developer version of Clickteam Fusion 2.5.

    First, I noticed that on Steam, there's a sale for both Clickteam Fusion 2.5 and...
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    Hey SHINBAXTER! Just wanted to let you know that...

    Hey SHINBAXTER! Just wanted to let you know that I made a quick update: I made the vertical ledge grabbing logs wider, so you have more room to work with.
  71. Replies
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    Thanks for the comment SHINBAXTER! For the...

    Thanks for the comment SHINBAXTER!

    For the ledge grabbing: if you went through the ground, I think that might cause some issues.

    I'm not sure why the game lagged a bit on the second boss. It...
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    The Alpha version is available, for anyone that...

    The Alpha version is available, for anyone that wants to try it.

    https://gamejolt.com/games/superrabbitreach2/294037
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    Thanks! Yeah, it was inspired by the good old...

    Thanks!

    Yeah, it was inspired by the good old 16-bit games. :)
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    https://www.youtube.com/watch?v=tbvPLDjBek8&featur...

    https://www.youtube.com/watch?v=tbvPLDjBek8&feature=youtu.be

    Super Rabbit Reach 2 will have time trials!
  75. Replies
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    Thanks! There are 7 layers, but only 4 of them...

    Thanks! There are 7 layers, but only 4 of them are used for parallax scrolling.
  76. Replies
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    Super Rabbit Reach 2

    This is a video of my upcoming game, Super Rabbit Reach 2: A Fluffy Journey! You can try the game out for yourself here: https://gamejolt.com/games/superrabbitreach2/294037

    ...
  77. The Full version of the game is now available! ...

    The Full version of the game is now available!



    https://www.youtube.com/watch?v=e2ySTaKHz1o
  78. Checking the anti-aliasing box can improve...

    Checking the anti-aliasing box can improve performance?

    Huh. I'll have to try it out sometime to see for myself.
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    I think it would be better if the images were the...

    I think it would be better if the images were the same but the placements different. Players start to realize that they're going through the same level with a fresh coat of paint sooner than you...
  80. The Beta's now available!

    The Beta's now available!
  81. Thanks for the feedback happygreenfrog, I'll try...

    Thanks for the feedback happygreenfrog, I'll try to add a bit more variety to the enemies. In the first level of the second area, there is a variation of the enemy that can't move, but instead shoots...
  82. At this point, I don't think that using the ears...

    At this point, I don't think that using the ears to swing across a chasm is going to happen (it'd be really difficult to add that at this point in development), but I'm doing my best to think of...
  83. Area 2 is now available to play!

    Area 2 is now available to play!
  84. A preview of the next update, which will release...

    A preview of the next update, which will release either tomorrow or 2/25/2017!


    https://www.youtube.com/watch?v=Y3ka545jwQk
  85. The title's been changed to Super Rabbit Reach!

    The title's been changed to Super Rabbit Reach!
  86. I figured it out. My PC uses an NVIDIA GPU by...

    I figured it out. My PC uses an NVIDIA GPU by default, but Clickteam games were being run with Integrated Graphics. I corrected the issue (not that it was much of an issue to begin with).
  87. The Alpha version is available! EDIT: The game...

    The Alpha version is available!

    EDIT: The game can now be played in your browser, if you don't feel like downloading it. It lacks transitions and a save feature, but other than that, it's the same...
  88. Sticky: Here's some early footage of my game then! ...

    Here's some early footage of my game then!

    http://gamejolt.com/games/gray-s-journey/230595

    An alpha build is available if you want to try it out!


    ...
  89. The alpha version of Gray's Journey will be...

    The alpha version of Gray's Journey will be available to download tomorrow!

    Today, however, is special to me. Hard to believe it's been a year...


    https://www.youtube.com/watch?v=ioUeMzuhf9g
  90. Oh, yeah. Now I remember Rayman being able to...

    Oh, yeah. Now I remember Rayman being able to reach really far. I forgot about that.

    Your game is on iOS? I'll take a look at it when I have the time. Thanks for your input on the game, by the...
  91. Sticky: Can I submit WIP games?

    Can I submit WIP games?
  92. I actually removed the arms and legs because it...

    I actually removed the arms and legs because it made it easier to animate (I'm very bad with sprites, this is probably the only time I've ever made sprites and thought they looked good). I only...
  93. Thanks! I breathed a sigh of relief when I saw...

    Thanks! I breathed a sigh of relief when I saw your comment aenever. I wasn't sure if people would like it!

    In order to make the ear stretching, I had to throw out all of the pre-built physics...
  94. Super Rabbit Reach (Platformer)

    The concept of this game is simple, it's a platformer where you can use the character's ears to get some extra mobility. See a cliffside you can't get up? Is there a branch? No problem. Reach up and...
  95. I've made the decision to use other transitions,...

    I've made the decision to use other transitions, and my computer is brand new, with some great specs, so I'm just thinking that the engine wasn't designed for this kind of PC.

    I think it'll work...
  96. It's a new computer, I got it about a month ago....

    It's a new computer, I got it about a month ago. It's not too big of a deal, every other transition that I've tried works, so I'll just use the other ones. I have a tendency to overuse fade, so this...
  97. I'm afraid it turned out just to be my PC. Even...

    I'm afraid it turned out just to be my PC. Even with games like FNAF World, the fade transition doesn't work. I'll just use another transition. Thank you to everyone that took a look at this thread...
  98. Transitions are having trouble with Direct3D 9

    Hey, thanks for taking the time to read this. I got a new computer a month ago and one of the first things I did was install Clickteam. I'm now working on a new game, but the transitions are behaving...
  99. I solved the problem, I was trying to have a...

    I solved the problem, I was trying to have a frame in the game that played a video file that was included with the game, a cutscene. I was having trouble with getting Fusion to play the video file,...
  100. Having trouble with importing a video

    I'm having trouble importing a video. I've tried importing it as an avi, and the application keeps crashing, I tried importing it frame by frame, and it kept crashing. How should I go about importing...
  101. I tried moving it to different locations on my...

    I tried moving it to different locations on my computer and restarting it; nothing happened. Is there a specific folder that I should move it to?

    EDIT: The desktop icon only fails to show up in...
  102. I need some help with the desktop icons.

    Hey, I'm making a game in Clickteam Fusion 2.5. Today, I added the Desktop Icons. However, upon building the game to check if it worked, it kind of did. If I move the file to my desktop, the desktop...
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