Like pixels? How about randomly generated weapons? What about crazy monsters trying to rip you to shreds? Welcome to (The United States of) Nightmerica.
Type: Posts; User: Benicle; Keyword(s):
Like pixels? How about randomly generated weapons? What about crazy monsters trying to rip you to shreds? Welcome to (The United States of) Nightmerica.
Hey Guys! My latest game is out on the App Store today.
Unchain My Heart is a game about making chains of numbers, it’s easy to pick up but hard to put down. It will be out on the App Store...
Could you possibly PM me when you finally find a solution? I'm very interested in this.
I've searched pretty thoroughly in the forum but I can't seem to find a definitive best answer to this. If I "sell" my game through FGL and the sponsors provide me with preloader and intro...
Whatever happened to this? The files no longer exist and I'd quite like this functionality in Flash.
Hey, I've just bought the Flash exporter (long time MMF Dev user with PC and iOS exporters). I was wondering if there is a way / what the best option is for loading say a default settings INI file? I...
Actually, sorted it out. In my events adding to the counter I had Int() surrounding some floating point numbers, by converting this to Round() it solved the problem. I have no idea why, but that...
Andos, no I've got the default settings for a counter object on:
http://i.imgur.com/DfZeI.png http://i.imgur.com/F5gob.png http://i.imgur.com/Jw1Pp.png
This only ever occurs on the device or...
I'm having some strange issues with the counter object on iOS. Whenever the value I'm displaying gets over 1000000 it automatically puts the number into scientific notation on the device. However, on...
Yeah I could really use this being fixed ASAP since it's going to hold up the release of my game at this rate.
I can confirm this, just signing the player into gamecenter on my title screen crashes my app on most devices. Apps built using earlier versions, for iOS5, work fine so old games aren't affected.
Sadly it's been a while since my last update, and there's not even that much to show since we've been doing a lot of bug fixes lately. The game is basically feature complete now, the bosses need some...
Brand new gameplay video, development is going well. FRACTURES music has come on board to provide the soundtrack and sound effect, check out http://fracturesmusic.com.
How's this coming along? I understand you're probably inundated with people wanting to interview you about MANOS but just wondering?
THE ALPHA VERSION IS READY(ish)
You can grab it from this page: http://voltic.site90.com/?page_id=48 which is on our temporary website. Please take care and read the information provided,...
It looks lovely! Hope the story is as well done as the visuals are. In this screenshot: http://a5.sphotos.ak.fbcdn.net/hphotos-ak-ash4/s480x480/387000_395926617122948_395228713_n.jpg there's a...
The performance really depends on the device, I've been very careful with code so far to keep it optimised but obviously every feature you add increases the number of events to evaluate each loop....
Hey guys, just thought I'd share some preliminary screenshots and videos etc of my second iOS release that I'm working on. We're going to be looking for testers (for a pc build) really soon, so I'm...
Is VSYNC checked? Because that will probably force your game to run at 60fps to match the refresh rate of the screen.
Oh wow, thanks for letting me know. Always love it when someone mentions your game, even if he found it a little - uh - perplexing. Haha.
Just so everyone here knows: the game is now free to play...
I've done this before, I found the best way was to simply set a value in an ini file once the purchase was complete then check this value to decide whether to show ads or not. Works just fine and got...
Turns out if I perform a clean and delete the app from my phone before every build the problem is not present. But if I just update the Application.cci file it seems to happen? Guess it's not...
Hey, I've never run into this problem before but I've noticed lately that my app (which relies on flicking motions to move) has a delay before Touch begin/end events are triggered from when I...
Version 1.15 is out!
New in this version:
- Easy mode with mid level checkpoints (no stars to be earned, options screen)
- GameCentre leaderboard...
Hey, I may not have looked hard enough but is there any way to export a screenshot / region of the screen to the user's camera roll?
Thanks Aasland, really appreciate it. I wonder how this will affect sales... Also; what site are you using for that ranking information? Looks way better than what I've been using.
Really? I can't seem to see it anywhere but if that's true that's great news - thanks for letting me know. If you still can, could you post a screenshot so I can keep it as a trophy of sorts? Haha.
Version 1.1 is out, changes:
- (Hopefully) fixed a crash in level 17 on some devices
- Changed the final music track (something had gone wrong with the export)
- Fixed a potential bug where you...
Hey man just letting you know, your itunes link is broken. Has the ... in the middle of it rather than the full address. http://itunes.apple.com/us/app/showgun/id505818261?mt=8 works though. Haven't...
Hey DistantJ / DTownTony, just wondering how you guys performed in your first week? Did you take a long time to take off or was it basically instant for you? I'm unsure what to expect right now since...
Thanks a lot guys, means a lot to me. I've submitted an update to Apple which should fix the crashes everyone's experiencing, so that should be approved soon enough. Once I have more free time...
Thanks for all the kind words and feedback guys. I'm looking into the crashing between frames, I think I know why it happens. There'll be an update soon to fix a few things :).
My first iOS title is out as of today! App store blurb:
"Many years ago, when the world was only young, the mighty dinosaurs rule the Earth. Soaring sauropods, terrifying pterosaurs and tyrannic...
I've tried VSync, not much difference. I don't mind doing the maths with the framerate to keep things at a constant rate etc but I just find it hard to understand why the two files I uploaded run...
I've been having some weird problems with FPS when running on different devices. Previously, using the very first version of the iOS exporter my project ran at 60fps on iPhone 4's, iPod Touch 4th...
I was just wondering if anyone has managed to get GameCentre multiplayer working? I've followed this...
Will we be able to decide at runtime whether to play our own music or have iPod music play? Because that would be amazing.
Out of interest, was this resolved or is there still no way to do this?
Twi said it was going to be a long time didn't he?
Anyways, this coupled with background system boxes that can load external images (for not laggy parallax scrolling) would be amazing for any...
You probably need a shader for this, Aquaria wasn't made in MMF so the author had full access to all sorts of effects (it was coded in C++ with OpenGL/SDL).
Yeah but I mean, I'm using 1400x1050 and the 48x48 icons are displaying just fine. [/quote]
Why limit the program, if we want huge icons we should be able to make them?
I'm on 3840x1200 and I use...
TRUE! However I prefer all the data which isn't supposed to be modified by the user into an .exe file which MMF2 creates to protect them from thieves, If I want them to modify any specific part of...
You could just, err, open the Task Manager and check how much CPU the process is using.
Most MMF2 software runtime games run perfectly in Darwine on my Mac. It basically interprets exe files so you don't "create" a Mac app with it.
The nicest way to present your game to the Mac...
Did you download the correct update for your version of MMF? Standard updates won't work on Developer and vice versa.
Well there's nothing MMF like but Unity is a very VERY good mac game creation application (that exports to windows executables and mac applications).
Pardon? Last I checked my objects could have alpha channels and ink effects...
EDIT: Oh right you're thinking semi-transparency and alpha channels are the same thing... Alpha Channels aren't...
The crash in my Dialogue system example I Pmed you the other day - related to Lua+.
Does it matter?
Probably Dan though.
No it didn't make it into the new version AFAIK.
lol 2 Bigga Gytes eh Francois?
For Dines' & method I've always coded my own pause which is 20 frames or so, because it's silly to type 50 &'s or whatever you use.
You can't look at the debugger when you run a built application, the overhead goes down a lot on a compiled file using the run-time versions of all the extensions etc.
Nope. Build 248 beta 7.
It worried me a bit that it used more than yours.
My edit-time memory usage is 7.3mb and run-time (built) is 1.2mb for an empty 640x480 app.
Yes - most likely.
6mb is hardly anything anyway.
I still have this problem, but I've actually made a proper example of it instead of sending a whole game.
So I'll PM that to you.
This should get the job done.
You could have a variable that represents the target position as an angle, so the top is 90, left is 180, bottom is 270 and right is 0 (or does MMF do something different with angles? I can never...
It's done on default because most app icons have alpha transparency these days :O.
I hope this is a joke...
When you set it from events it should still pick either left or right, I'll make an example.
Nothing interesting here for most people.
Do a select direction event and select both the left and right directions in it, MMF automatically does a random pick then.
EDIT: Ouch Francois wins.
Making menu's? Popup windows?
It's very useful.
A workaround for the menu could be using a global value to tell the main application to hide and show the menu?
Look in the CtrlX-KeyCommands.pdf file, it discusses it.
When I tried file hamster I couldn't get it set up properly to backup on a save, I was probably just being thick though, lol.
It's possible, it just doesn't really make sense to use an interpreted language for that.
The PMO isn't designed to be used as an instance compatible object AFAIK.
Add backdrop actions add the original, un-edited image so AFAIK rotations, scaling, transparency or ink effects don't apply to the backdrop.
Every day once I finish working on a project I make a copy of the entire project folder and name it by date, I also have 3 autobackups on and once a week I mirror all my project files and program...
The extension will work the same no matter what, it has to be code error - and seriously stop pursuing this whole 3D in MMF thing! It's a 2D development environment.
This sounds like it would be a real simplifier in the way we do things, so defiantly room for this feature. As far as the options, I agree with Dines - that would work pretty much perfectly.
Oh whoops I've even used those boxes there loads, but yeah using the sliders feels much smoother and allows for some nice fine adjustment etc.
A sinewave... For a straight line? That kinda defeats the purpose doesn't it?
Two things to do in this post actually, firstly I'd like to thank Clickteam for the huge build 248 update beta. One of my favourite things about Clickteam is that they let us test updates like this....
Yeah, it was by Taco lol.
Yeah but the Xbox doesn't have the same nifty features as the iPhone / iPod Touch. That's why people develop for it - because more people play different games.
It was more the way he acts like he knows everything, anyway I wasn't trying to start a fight or "attack" him intentionally - apologies if it came across wrong.
Did anyone else notice that dragonguy was told that the Overlay can be used for terrain in another thread where he asked and now a day or so later he throws it around like he's an expert on the...
If you open blender it already has a cube ready for you...
Sure I'll just zip all the stuff the game needs up and upload it, the way I'm using the object is kinda a hack-about method so I might be doing something very wrong.
This is something really weird I've noticed - when I test my game at home it runs perfectly fine but on some other computers when I access the Lua+ object it just closes - no error message or...
It's, err, not the same...
I remember clickteam saying that this is pretty hard because of how it's implemented...
You need to learn C++ first really, look up some beginner tutorials on C++. I don't know very much and I don't make extensions either but that's what anyone else will say I'd imagine.
Use the background system box?
Use a sub-app set to modal, it pauses the frame underneath.
I prefer it when I choose if the game is full screen or not, can't go wrong then. There's nothing wrong with low-res games in full screen either, I run at 1920x1200 and full screen on 320x240 games...
This is on the wishlist already I think. The ability to create objects by name would be most awesome, for level editors and the like.
That would be very awesome, just what I was after actually!
Could someone perhaps edit this object/make a new object that provides a way to display the manipulated image without saving to disk?
It's not a good idea to read and write to disk unless you...
Check the play multiple sounds box under the application properties.
Yeah you'll see the gap in the frame editor is the same as the runtime gap. If you just make your frame width a multiple of the backdrop's width and make it the same width as the frame then it'll...
It might be to do with the save backdrop / display as backdrop settings on the lives object?
I would have thought something with C-like syntax that basically just allows us to access all the event functions through script.
(Even though it's implemented horribly) Gamemaker scripting is...
I think this would just be something Clickteam will have to add; and we all know they're very busy.
I've often wanted this though, level editors would have FAR less code involved in the loading...
Those are RTF settings, that you would see opening an RTF in notepad... I don't know why that would show up in the RTF object though...
Get winRAR to extract it.
EDIT: Or 7-Zip / IZArc
We're just testing the title-screen bit right?
149 fps constant on 24" iMac, 2.16GHz, C2D 2.5gb RAM, Nvidia GeForce 7300 GT, Windows XP.
I think we need custom icons for folders too, I have about 20 folders in my project and I have to hover over them all to find one still.
Advanced Direction object has direction between two points doesn't it?
It's probably Josh's own format or something, you should probably ask him too?
to add a quotation mark in the expression editor it's """" I think, it's either three or four of them in a row.
Alternatively you can make a string with the text as " and say string$("text") +...
Sphax is currently working on his Vectorial Line object that will let us use Vector Graphics.
There is an extension for scroll bars already, searching the forums should find it.
mobichan: Those are not MMF variables, those are named Alterable Values he has created in the object.
Have you updated to the latest build? The initial version had some problems with Vista.
I do use Jamie's when it's a simple tokenizing job, most of the stuff I do isn't though.
I would, except the string parser is too useful for me to go without.
You didn't have anything to let MMF know what object to pick...
It ran perfectly for me... Nice game by the way, Metroid style games rule.
There's no limit I've run into...
Yeah back on track, I'll do some mucking around with the frequency actions later I think. I've been meaning to familiarize myself with them anyway, so I might be able to help in tracking this down.
Err, it'd be nice if you could report crashes to us if they occur. I've never heard of any sound related problems in our games... (Though FV is a MMF1.5 game so that could be it)
Most of my...
I'd be pretty sure you can use Apppath$ if you want to create sub-directories.
E.g. Create Folder Apppath$+"my sub folder name"
It might not be possible because of some technical limitation in MMF... On the other had I'm really impressed you used that many groups, I thought I used a lot and I've only got around 200 in my...
I am fairly sure it calculates the value from the string each time, but honestly this kind of thing will almost never impact performance of you game/app.
Yeah but the distance formula tends to muck up instance selection pretty badly, in my experience anyhow.
The only real way would be to loop through every pixel of both objects checking for collisions on both then.
This isn't something implemented, but comparing x and y positions might work?
You'd need to find how many characters until the next linebreak... Don't know how to do that though.
MMF doesn't use opengl so does that really matter?
Nifflas used the directory packer to make the knytt.bin files.
What's the speed like though?
Yeah just check the "Global" checkbox on the array...
Wow that really is annoying I didn't really notice before... Could we get this changed? :P
What I mean is there are the add and paste backdrop action, pasted backdrops are erased when they scroll offscreen, where as added backdrops stay created.
The point I was making was displaying the image from memory, not saving to disk and loading. It'd be much nicer to just get the image from the clipboard and show it rather than have to save it.
You can do Add Backdrop as well as Paste into Backdrop right?
Can't you just change it so that it's set to the direction of the ship and not +16 from it?
How can you display that though? If you know how please, do tell.
The alpha channel object can load from memory, but you have to provide a memory address... Which I don't know, Active Picture should have this functionality really (hint).
You could just run a loop through them too :\. E.g.
Start of Frame
Spread Value 0 in Alt A of Group.1
Start Loop "countobjects"
On loop "countobjects" & Alt Value A...
"Title"+Str$(random(NumberOfTitles)) Will get you the Title names.
( note if there is no title 0 it would be "Title"+Str$(random(NumberOfTitles)+1) )
You have to create a workspace first, otherwise you just get garbage data I think.
Start of Frame:
Create Workspace "Test"
Switch Workspace "Test"
Modify range at 0 with size...
The directshow object can play mp3's, but I'd recommend converting them to ogg files. Smaller and easier to play (using the built in sample functions or Onu).
EDIT: Argh simultaneous posts.
Expression Evaluator Object >_>?
I thought they only counted for one tick? If you try to make more than the object limit in one MMF loop it won't make them.
Just a little request, can we have it so enter is used to confirm zoom, and it isn't applied as you type?
I just lost my recent work because MMF2 crashed as I typed 9 intending to type 2 next.
Paste into backdrop does this, deliberately. Use add backdrop and it will stay there.
http://dylan99379.byethost13.com/displayscores2.php loads for me, but I guess there's a database error, since it says so.
It's a named alterable value.
When using mouse movement left click becomes "Player 1 pressed Fire 1".
And then when you paste it into the background all those changes are lost, ;).
You could use a global value for the save slot... That's what I usually do, well I have to really since I have infinite saves in my current game.
There should really be a big list eh?
That works for all buttons in windows, so that's how I found it :P.
"GET http://dylan99379.byethost13.com/htdocs/displayscores2.PHP?name="+Global String A+"&score="+Str$(value( "Combat Experience"))
Should be right I think.
Tap space when you've clicked it once and it should keep making them.
The windows key too IIRC.
Draw one square of it and animate it, then copy the object a few times?
I agree 100%! I've wanted this for a long time, this and a way to turn off "Resize to fill display" at runtime, since it makes my game go crazy in full screen (lots of dis-proportioned pixels).
Yeah that was the idea... Except it can't be done, at least not in the way we'd hoped :P.
I like the sound of this a lot, I really dislike saving to the disk at runtime except for when saving and loading files in intentional (i.e. load and save systems).
F8 shows and hides the menu, there isn't a menu item or event to toggle this option at runtime (maybe there is a good reason?).
Is there any way to disable / enable it at runtime? Even if it's by a command line switch or somesuch. I want to have a 2x windowed option in my game but this option makes fullscreen have undesirable...
If you do this make sure to uncheck automatic in the sound filters menu (under application properties) so MMF includes all the filters you will need.
The file object can delete files, but you should be careful with things like that... I don't know if Anti-Virus programs would get in a fuss about that (probably not since it's in the exe's...
At a guess, Apppath$+"hero\FILE.PNG" I'll go check now.
EDIT: Yup that should be right.
This would be because when you click a button it gives it focus, then space is the key for pressing buttons, so every time space is pressed Windows tries to press the button.
You may have to use...
Global events get too slow editing for me (in one of my projects it took about 3 seconds to open a group and 1 second to drag actions from one object to another, and I have a good computer) I am...
I just do Open All Groups then Close All Groups to overcome this. I don't know what dictates it but it's annoying.
I can confirm I've had this happen at low values. I agree about enter to confirm too, that would be more user friendly.
I've also noticed that when set to tile it seems to load the image into memory... A lot. My app went from 19mb ram to 56mb when I switched from bg system boxes. Changed back now.
If it's set to be global, then yeah it keeps it. Since I'm using a subapp I think having hundreds of actives that don't move and most aren't rendered it might be alright for me... Not ideal though eh?
I fought a similar battle earlier today, I had to add *1.0 to the end of each term in the expression to get it to operate in floats.
A little checkbox would surely be nice?
I've actually made mine work, but on the downside it requires 1 active object per 504x504 block... I used an array and said to always set alt value A to...
Errr, ok I went back to build 247 and everything... And it still happens, we're supposed to be releasing this game in a couple of weeks from now and the player and various other objects are changing...
I remember xerus (sorry if I spelt your name wrong) posting about his game having sprites switch with others at runtime, well I've been compiling my friends MMF 1.5 game for him for a while now and I...
Not AFAIK, for me anyhow. I'm trying to make a map of frames where each frame is divided into 500x500 blocks which are represented by 12x12 blocks on my map... The Metroid or Castlevania map systems...
I've been trying to do a similar thing... It ain't easy eh?
In the end I just decided on one active per room, but that doesn't give a very clear picture to the player still.
I'm sure there's a...
This would be very useful for me, as would editing object folder images in the event editor. It's slow to hover over a folder to get the title.
That's because of the colour being RGB 0, 0, 0 I think. I change the colour to RGB 1, 1, 1 and it usually works.
To build upon this I'd love to be able to customize object folder icons. Because looking at:
It's kinda hard to tell things apart too...
I've found just saving a png results in a blank image, no matter what.
You need to use a key up event in Control X to counter it... Though surely pressing and releasing left should fix it.
My first choice would have been to use an array. It'd be tricky to get it to record instances wouldn't it?
Direct show can't even play .m4a files that you get off iTunes, even if there is no protection. (I don't think so anyway, as it's not a Microsoft technology)
I'll try to reproduce it in a clean app. Give me a minute.
EDIT: ok here we go, if you download this file, extract it, run it from within mmf, click the button to add an object to the debugger (to...
Just a little note to say that when I add an edit box to the debugger my game crashes and MMF will stop responding, and when I try to save it crashes. Had this happen twice now, in quick succession.
I've always though 20 000 was a perfectly sensible limit and I've never even gotten close to it, let alone over 2000 objects.
You could probably use an array or something to keep track of players...
Wow that's pretty awesome, is simple invert shown there because I didn't see it.
Oh gosh sorry Nifflas, I guess I read too fast. It should definitely be an option though when it's added.
Err it takes ages to load frames into actives though from what I remember. If actives could add sections of themselves as backdrops that would be good.
Though maybe patrick can make a little cut...
It's probably because invert doesn't work in HWA, the only reason you can select it in the events is that that screen hasn't been changed to reflect the frame editor ink effect selection. So you're...
I wouldn't want to have it smooth the image really, all I would like (like Bibin and Nifflas) is making X and Y float values but the image is displayed at a rounded value. Just to simplify custom...
You could even use rotate to do that as well, increase the effect :P.
Zooming and Rotating the screen is something I've wanted for a long time, on a layer specific basis is even better!
We don't want 50 extra actives loaded in memory...
I can't believe I never thought of that... That would definitely speed it up.
If your maps have scrolling you don't have to load it all at once, you can also make a REAL LOADING BAR using thing...
No you need a copy of your engine in every frame still. If you want to make the player move from door to door what I do is something like this:
Have 3 global values in this case I'll call the...
I do it this way too... drnebula's method is interesting though.
You can rename the title using the Window Control Object... Not sure about the menu.
Dividing something by 0 is impossible, that's why it crashes.
I can't get any objects to paste into the background or add a backdrop. Apart from that everything has been great for me though!
EDIT: Referring to active picture and normal actives.
Heh I just tried this out and I too have it drop down to about 260 fps when it's set to exactly 500.
I'm on a Intel C2D 2.16Ghz with XP
This actually seems quite useful! It should have some save/load capacity shouldn't it? Or at least a way to get the data from it to save ourselves.
I'm no extension coder, but this seems like a...
Yeah will all existing extensions work and just run as fast as before?
I'd like for people with less high end computers but still fairly good ones to be able to run my game.
Depends if it supports Java, and if you have a BluRay burner
I really think HWA is more important than V4, though Java is very nice.
Both floating point angles and floating point positions would make it easier, it may not take much to use alterable values but it is 2 more variables to work with per object.
Angles, if they can...
Odd that it ran so slow for you, I did an object test and at 500 it was 25fps on my mac :\
This was through the browser though...