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  1. Thread: Nightmerica

    by Benicle
    Replies
    6
    Views
    1,388

    Nightmerica

    Like pixels? How about randomly generated weapons? What about crazy monsters trying to rip you to shreds? Welcome to (The United States of) Nightmerica.
    ...
  2. Replies
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    922

    Unchain My Heart

    Hey Guys! My latest game is out on the App Store today.

    Unchain My Heart is a game about making chains of numbers, it’s easy to pick up but hard to put down. It will be out on the App Store...
  3. Could you possibly PM me when you finally find a...

    Could you possibly PM me when you finally find a solution? I'm very interested in this.
  4. Best Method of Handling Sponser Preloader / Animation?

    Hey,

    I've searched pretty thoroughly in the forum but I can't seem to find a definitive best answer to this. If I "sell" my game through FGL and the sponsors provide me with preloader and intro...
  5. Replies
    9
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    3,720

    Whatever happened to this? The files no longer...

    Whatever happened to this? The files no longer exist and I'd quite like this functionality in Flash.
  6. Replies
    1
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    567

    Loading Default INI files

    Hey, I've just bought the Flash exporter (long time MMF Dev user with PC and iOS exporters). I was wondering if there is a way / what the best option is for loading say a default settings INI file? I...
  7. Replies
    3
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    1,003

    Actually, sorted it out. In my events adding to...

    Actually, sorted it out. In my events adding to the counter I had Int() surrounding some floating point numbers, by converting this to Round() it solved the problem. I have no idea why, but that...
  8. Replies
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    1,003

    Andos, no I've got the default settings for a...

    Andos, no I've got the default settings for a counter object on:

    http://i.imgur.com/DfZeI.png http://i.imgur.com/F5gob.png http://i.imgur.com/Jw1Pp.png

    This only ever occurs on the device or...
  9. Replies
    3
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    1,003

    Large number display in Counter Objects?

    I'm having some strange issues with the counter object on iOS. Whenever the value I'm displaying gets over 1000000 it automatically puts the number into scientific notation on the device. However, on...
  10. Replies
    21
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    2,206

    Yeah I could really use this being fixed ASAP...

    Yeah I could really use this being fixed ASAP since it's going to hold up the release of my game at this rate.
  11. Replies
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    2,206

    I can confirm this, just signing the player into...

    I can confirm this, just signing the player into gamecenter on my title screen crashes my app on most devices. Apps built using earlier versions, for iOS5, work fine so old games aren't affected.
  12. Replies
    11
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    3,004

    Sadly it's been a while since my last update, and...

    Sadly it's been a while since my last update, and there's not even that much to show since we've been doing a lot of bug fixes lately. The game is basically feature complete now, the bosses need some...
  13. Replies
    11
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    3,004

    Brand new gameplay video, development is going...

    Brand new gameplay video, development is going well. FRACTURES music has come on board to provide the soundtrack and sound effect, check out http://fracturesmusic.com.
    ...
  14. Replies
    13
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    1,621

    How's this coming along? I understand you're...

    How's this coming along? I understand you're probably inundated with people wanting to interview you about MANOS but just wondering?
  15. Replies
    11
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    3,004

    So, THE ALPHA VERSION IS READY(ish) You can...

    So,

    THE ALPHA VERSION IS READY(ish)

    You can grab it from this page: http://voltic.site90.com/?page_id=48 which is on our temporary website. Please take care and read the information provided,...
  16. Thread: Paradigm Shift

    by Benicle
    Replies
    24
    Views
    3,738

    It looks lovely! Hope the story is as well done...

    It looks lovely! Hope the story is as well done as the visuals are. In this screenshot: http://a5.sphotos.ak.fbcdn.net/hphotos-ak-ash4/s480x480/387000_395926617122948_395228713_n.jpg there's a...
  17. Replies
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    3,004

    The performance really depends on the device,...

    The performance really depends on the device, I've been very careful with code so far to keep it optimised but obviously every feature you add increases the number of events to evaluate each loop....
  18. Replies
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    3,004

    Nightmerica (In Development)

    Hey guys, just thought I'd share some preliminary screenshots and videos etc of my second iOS release that I'm working on. We're going to be looking for testers (for a pc build) really soon, so I'm...
  19. Replies
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    4,391

    Is VSYNC checked? Because that will probably...

    Is VSYNC checked? Because that will probably force your game to run at 60fps to match the refresh rate of the screen.
  20. Thread: RunRunDie!

    by Benicle
    Replies
    25
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    3,835

    Oh wow, thanks for letting me know. Always love...

    Oh wow, thanks for letting me know. Always love it when someone mentions your game, even if he found it a little - uh - perplexing. Haha.

    Just so everyone here knows: the game is now free to play...
  21. Thread: IAP and iAds

    by Benicle
    Replies
    8
    Views
    1,355

    I've done this before, I found the best way was...

    I've done this before, I found the best way was to simply set a value in an ini file once the purchase was complete then check this value to decide whether to show ads or not. Works just fine and got...
  22. Replies
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    595

    Turns out if I perform a clean and delete the app...

    Turns out if I perform a clean and delete the app from my phone before every build the problem is not present. But if I just update the Application.cci file it seems to happen? Guess it's not...
  23. Replies
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    595

    Delay on Touch Detection?

    Hey, I've never run into this problem before but I've noticed lately that my app (which relies on flicking motions to move) has a delay before Touch begin/end events are triggered from when I...
  24. Thread: RunRunDie!

    by Benicle
    Replies
    25
    Views
    3,835

    Version 1.15 is out! ...

    Version 1.15 is out!

    http://i.imgur.com/pTB7i.png

    iTunes

    New in this version:
    - Easy mode with mid level checkpoints (no stars to be earned, options screen)
    - GameCentre leaderboard...
  25. Replies
    4
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    847

    Export to Camera Roll

    Hey, I may not have looked hard enough but is there any way to export a screenshot / region of the screen to the user's camera roll?
  26. Thread: RunRunDie!

    by Benicle
    Replies
    25
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    3,835

    Thanks Aasland, really appreciate it. I wonder...

    Thanks Aasland, really appreciate it. I wonder how this will affect sales... Also; what site are you using for that ranking information? Looks way better than what I've been using.
  27. Thread: RunRunDie!

    by Benicle
    Replies
    25
    Views
    3,835

    Really? I can't seem to see it anywhere but if...

    Really? I can't seem to see it anywhere but if that's true that's great news - thanks for letting me know. If you still can, could you post a screenshot so I can keep it as a trophy of sorts? Haha.
  28. Thread: RunRunDie!

    by Benicle
    Replies
    25
    Views
    3,835

    Version 1.1 is out, changes: - (Hopefully) fixed...

    Version 1.1 is out, changes:
    - (Hopefully) fixed a crash in level 17 on some devices
    - Changed the final music track (something had gone wrong with the export)
    - Fixed a potential bug where you...
  29. Hey man just letting you know, your itunes link...

    Hey man just letting you know, your itunes link is broken. Has the ... in the middle of it rather than the full address. http://itunes.apple.com/us/app/showgun/id505818261?mt=8 works though. Haven't...
  30. Replies
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    2,392

    Hey DistantJ / DTownTony, just wondering how you...

    Hey DistantJ / DTownTony, just wondering how you guys performed in your first week? Did you take a long time to take off or was it basically instant for you? I'm unsure what to expect right now since...
  31. Thread: RunRunDie!

    by Benicle
    Replies
    25
    Views
    3,835

    Thanks a lot guys, means a lot to me. I've...

    Thanks a lot guys, means a lot to me. I've submitted an update to Apple which should fix the crashes everyone's experiencing, so that should be approved soon enough. Once I have more free time...
  32. Thread: RunRunDie!

    by Benicle
    Replies
    25
    Views
    3,835

    Thanks for all the kind words and feedback guys....

    Thanks for all the kind words and feedback guys. I'm looking into the crashing between frames, I think I know why it happens. There'll be an update soon to fix a few things :).
  33. Thread: RunRunDie!

    by Benicle
    Replies
    25
    Views
    3,835

    RunRunDie!

    My first iOS title is out as of today! App store blurb:

    "Many years ago, when the world was only young, the mighty dinosaurs rule the Earth. Soaring sauropods, terrifying pterosaurs and tyrannic...
  34. Replies
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    1,768

    I've tried VSync, not much difference. I don't...

    I've tried VSync, not much difference. I don't mind doing the maths with the framerate to keep things at a constant rate etc but I just find it hard to understand why the two files I uploaded run...
  35. Replies
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    1,768

    Framerate issues

    I've been having some weird problems with FPS when running on different devices. Previously, using the very first version of the iOS exporter my project ran at 60fps on iPhone 4's, iPod Touch 4th...
  36. Replies
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    438

    GameCentre Multiplayer?

    Hey guys,

    I was just wondering if anyone has managed to get GameCentre multiplayer working? I've followed this...
  37. Replies
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    1,098

    Will we be able to decide at runtime whether to...

    Will we be able to decide at runtime whether to play our own music or have iPod music play? Because that would be amazing.
  38. Replies
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    1,098

    Out of interest, was this resolved or is there...

    Out of interest, was this resolved or is there still no way to do this?
  39. Replies
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    3,422

    Re: Animation object request (paid, $400)

    Twi said it was going to be a long time didn't he?

    Anyways, this coupled with background system boxes that can load external images (for not laggy parallax scrolling) would be amazing for any...
  40. Replies
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    Re: How to create circle warp effect in HWA?

    You probably need a shader for this, Aquaria wasn't made in MMF so the author had full access to all sorts of effects (it was coded in C++ with OpenGL/SDL).
  41. Replies
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    2,516

    Re: 64x64 or 128x128 App Icons?

    Yeah but I mean, I'm using 1400x1050 and the 48x48 icons are displaying just fine. [/quote]

    Why limit the program, if we want huge icons we should be able to make them?
    I'm on 3840x1200 and I use...
  42. Replies
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    12,680

    Re: An FPS engine for MMF2

    TRUE! However I prefer all the data which isn't supposed to be modified by the user into an .exe file which MMF2 creates to protect them from thieves, If I want them to modify any specific part of...
  43. Thread: CPU usage

    by Benicle
    Replies
    3
    Views
    1,232

    Re: CPU usage

    You could just, err, open the Task Manager and check how much CPU the process is using.
  44. Thread: Mac vs. PC

    by Benicle
    Replies
    25
    Views
    2,997

    Re: Mac vs. PC

    Most MMF2 software runtime games run perfectly in Darwine on my Mac. It basically interprets exe files so you don't "create" a Mac app with it.

    The nicest way to present your game to the Mac...
  45. Replies
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    686

    Re: Wont let me update :S :@ ????????????

    Did you download the correct update for your version of MMF? Standard updates won't work on Developer and vice versa.
  46. Thread: Mac Version

    by Benicle
    Replies
    25
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    3,543

    Re: Mac Version

    Well there's nothing MMF like but Unity is a very VERY good mac game creation application (that exports to windows executables and mac applications).
  47. Replies
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    Re: MMF2 Build #248 (BETA 8)

    Pardon? Last I checked my objects could have alpha channels and ink effects...

    EDIT: Oh right you're thinking semi-transparency and alpha channels are the same thing... Alpha Channels aren't...
  48. Replies
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    Re: Getting organised

    The crash in my Dialogue system example I Pmed you the other day - related to Lua+.
  49. Replies
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    1,153

    Re: List of functions in the expression editor?

    Does it matter?

    Probably Dan though.
  50. Replies
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    909

    Re: "Morph" in animation editor

    No it didn't make it into the new version AFAIK.
  51. Replies
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    8,840

    Re: Java Runtime Bugs

    lol 2 Bigga Gytes eh Francois?
  52. Replies
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    2,684

    Re: Auto-Typer Device (Old Printing Style)

    For Dines' & method I've always coded my own pause which is 20 frames or so, because it's silly to type 50 &'s or whatever you use.
  53. Replies
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    2,248

    Re: 6 mb MMF2's Debugger

    You can't look at the debugger when you run a built application, the overhead goes down a lot on a compiled file using the run-time versions of all the extensions etc.
  54. Replies
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    Re: 6 mb MMF2's Debugger

    Nope. Build 248 beta 7.

    It worried me a bit that it used more than yours.
  55. Replies
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    2,248

    Re: 6 mb MMF2's Debugger

    My edit-time memory usage is 7.3mb and run-time (built) is 1.2mb for an empty 640x480 app.
  56. Replies
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    Re: 6 mb MMF2's Debugger

    Yes - most likely.

    6mb is hardly anything anyway.
  57. Thread: Lua+ Oddness

    by Benicle
    Replies
    3
    Views
    772

    Re: Lua+ Oddness

    Epic bump.

    I still have this problem, but I've actually made a proper example of it instead of sending a whole game.

    So I'll PM that to you.
  58. Replies
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    Circle Menu for RobertRule

    This should get the job done.
  59. Replies
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    1,652

    Re: Simple (?) title screen effect - help!

    You could have a variable that represents the target position as an angle, so the top is 90, left is 180, bottom is 270 and right is 0 (or does MMF do something different with angles? I can never...
  60. Replies
    5
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    1,526

    Re: Black Hole App Icon

    It's done on default because most app icons have alpha transparency these days :O.
  61. Replies
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    2,446

    Re: Example for Rabagast

    I hope this is a joke...
  62. Replies
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    1,661

    Re: Random direction

    When you set it from events it should still pick either left or right, I'll make an example.

    Here.
  63. Replies
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    Example for Rabagast

    Nothing interesting here for most people.
  64. Replies
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    Re: Random direction

    Do a select direction event and select both the left and right directions in it, MMF automatically does a random pick then.

    EDIT: Ouch Francois wins.
  65. Re: Bug: SubApplication can Hide Menu, but not Sho

    Making menu's? Popup windows?

    It's very useful.

    A workaround for the menu could be using a global value to tell the main application to hide and show the menu?
  66. Replies
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    Re: Sending keys to other application

    Look in the CtrlX-KeyCommands.pdf file, it discusses it.
  67. Replies
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    3,095

    Re: i am in big big troubles:(

    When I tried file hamster I couldn't get it set up properly to backup on a save, I was probably just being thick though, lol.
  68. Thread: mmorpg

    by Benicle
    Replies
    15
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    2,950

    Re: mmorpg

    It's possible, it just doesn't really make sense to use an interpreted language for that.
  69. Replies
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    1,476

    Re: A bug with platform movement object

    The PMO isn't designed to be used as an instance compatible object AFAIK.
  70. Replies
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    517

    Re: Active Picture Ink Effects

    Add backdrop actions add the original, un-edited image so AFAIK rotations, scaling, transparency or ink effects don't apply to the backdrop.
  71. Replies
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    3,095

    Re: i am in big big troubles:(

    Every day once I finish working on a project I make a copy of the entire project folder and name it by date, I also have 3 autobackups on and once a week I mirror all my project files and program...
  72. Thread: 3D Engine?

    by Benicle
    Replies
    159
    Views
    73,828

    Re: 3D Engine?

    The extension will work the same no matter what, it has to be code error - and seriously stop pursuing this whole 3D in MMF thing! It's a 2D development environment.
  73. Replies
    25
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    5,114

    Re: Questions about a new fast loop

    This sounds like it would be a real simplifier in the way we do things, so defiantly room for this feature. As far as the options, I agree with Dines - that would work pretty much perfectly.
  74. Replies
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    605

    Re: Colour Selector [Feature Request]

    Oh whoops I've even used those boxes there loads, but yeah using the sliders feels much smoother and allows for some nice fine adjustment etc.
  75. Re: controlling sinewave movement from event edito

    A sinewave... For a straight line? That kinda defeats the purpose doesn't it?
  76. Replies
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    605

    Colour Selector [Feature Request]

    Two things to do in this post actually, firstly I'd like to thank Clickteam for the huge build 248 update beta. One of my favourite things about Clickteam is that they let us test updates like this....
  77. Replies
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    1,406

    Re: swinging/ grappling

    Yeah, it was by Taco lol.
  78. Thread: iTouch apps

    by Benicle
    Replies
    6
    Views
    1,187

    Re: iTouch apps

    Yeah but the Xbox doesn't have the same nifty features as the iPhone / iPod Touch. That's why people develop for it - because more people play different games.
  79. Replies
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    2,549

    Re: Active Overlay Not Working

    It was more the way he acts like he knows everything, anyway I wasn't trying to start a fight or "attack" him intentionally - apologies if it came across wrong.
  80. Replies
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    2,549

    Re: Active Overlay Not Working

    Did anyone else notice that dragonguy was told that the Overlay can be used for terrain in another thread where he asked and now a day or so later he throws it around like he's an expert on the...
  81. Replies
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    8,649

    Re: Extension Request: Need the .mfa

    If you open blender it already has a cube ready for you...
  82. Thread: Lua+ Oddness

    by Benicle
    Replies
    3
    Views
    772

    Re: Lua+ Oddness

    Sure I'll just zip all the stuff the game needs up and upload it, the way I'm using the object is kinda a hack-about method so I might be doing something very wrong.
  83. Thread: Lua+ Oddness

    by Benicle
    Replies
    3
    Views
    772

    Lua+ Oddness

    This is something really weird I've noticed - when I test my game at home it runs perfectly fine but on some other computers when I access the Lua+ object it just closes - no error message or...
  84. Replies
    21
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    3,861

    Re: ADVANCED MMF USERS ONLY

    It's, err, not the same...
  85. Replies
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    1,174

    Re: [Request] Changing Qualifiers at runtime

    I remember clickteam saying that this is pretty hard because of how it's implemented...
  86. Re: The Extension SDK and Microsoft C++ Express 20

    You need to learn C++ first really, look up some beginner tutorials on C++. I don't know very much and I don't make extensions either but that's what anyone else will say I'd imagine.
  87. Replies
    11
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    1,785

    Re: Backdrops with alpha

    Use the background system box?
  88. Replies
    5
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    1,526

    Re: Pause Screen Menu?

    Use a sub-app set to modal, it pauses the frame underneath.
  89. Thread: Level Editor

    by Benicle
    Replies
    10
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    2,820

    Re: Level Editor

    I prefer it when I choose if the game is full screen or not, can't go wrong then. There's nothing wrong with low-res games in full screen either, I run at 1920x1200 and full screen on 320x240 games...
  90. Replies
    7
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    1,545

    Re: [Request] Create object (Qualifier)

    This is on the wishlist already I think. The ability to create objects by name would be most awesome, for level editors and the like.
  91. Replies
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    1,324

    Re: [Request] Image Manipulator

    That would be very awesome, just what I was after actually!
  92. Replies
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    1,324

    [Request] Image Manipulator

    Could someone perhaps edit this object/make a new object that provides a way to display the manipulated image without saving to disk?

    It's not a good idea to read and write to disk unless you...
  93. Thread: Samples

    by Benicle
    Replies
    12
    Views
    2,475

    Re: Samples

    Check the play multiple sounds box under the application properties.
  94. Re: Backdrop wrap when image size differs from fra

    Yeah you'll see the gap in the frame editor is the same as the runtime gap. If you just make your frame width a multiple of the backdrop's width and make it the same width as the frame then it'll...
  95. Replies
    4
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    1,486

    Re: Lives Object Problem

    It might be to do with the save backdrop / display as backdrop settings on the lives object?
  96. Replies
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    3,267

    Re: MMF and Scripting

    I would have thought something with C-like syntax that basically just allows us to access all the event functions through script.

    (Even though it's implemented horribly) Gamemaker scripting is...
  97. Replies
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    2,342

    Re: Create Object Expression

    I think this would just be something Clickteam will have to add; and we all know they're very busy.

    I've often wanted this though, level editors would have FAR less code involved in the loading...
  98. Re: Rich Text Editing problem - need answering qui

    Those are RTF settings, that you would see opening an RTF in notepad... I don't know why that would show up in the RTF object though...
  99. Replies
    6
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    1,396

    Re: level editor grid

    Get winRAR to extract it.

    EDIT: Or 7-Zip / IZArc
  100. Replies
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    3,208

    Re: Porings Land - Framerate Performance Demo

    We're just testing the title-screen bit right?

    149 fps constant on 24" iMac, 2.16GHz, C2D 2.5gb RAM, Nvidia GeForce 7300 GT, Windows XP.
  101. Replies
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    1,062

    Re: [Request] Icons with names

    I think we need custom icons for folders too, I have about 20 folders in my project and I have to hover over them all to find one still.
  102. Replies
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    4,026

    Re: -1.#IND00

    Advanced Direction object has direction between two points doesn't it?
  103. Replies
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    583

    Re: Question about Bonesaw

    It's probably Josh's own format or something, you should probably ask him too?
  104. Replies
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    934

    Re: Browse window?!?!?

    to add a quotation mark in the expression editor it's """" I think, it's either three or four of them in a row.

    Alternatively you can make a string with the text as " and say string$("text") +...
  105. Replies
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    2,442

    Re: Some Features in MMF that never come.

    Sphax is currently working on his Vectorial Line object that will let us use Vector Graphics.



    There is an extension for scroll bars already, searching the forums should find it.



    We can...
  106. Replies
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    2,006

    Re: What movement type is best for bullets?

    mobichan: Those are not MMF variables, those are named Alterable Values he has created in the object.
  107. Replies
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    891

    Re: Cannot Run Frame

    Have you updated to the latest build? The initial version had some problems with Vista.
  108. Replies
    11
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    1,752

    Re: String Parser Trouble

    I do use Jamie's when it's a simple tokenizing job, most of the stuff I do isn't though.
  109. Replies
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    1,752

    Re: String Parser Trouble

    I would, except the string parser is too useful for me to go without.
  110. Thread: Fading help

    by Benicle
    Replies
    1
    Views
    1,111

    Re: Fading help

    You didn't have anything to let MMF know what object to pick...
  111. Thread: Sources of lag

    by Benicle
    Replies
    2
    Views
    1,057

    Re: Sources of lag

    It ran perfectly for me... Nice game by the way, Metroid style games rule.
  112. Re: Locking up due to samples changing frequency?

    There's no limit I've run into...
  113. Re: Locking up due to samples changing frequency?

    Yeah back on track, I'll do some mucking around with the frequency actions later I think. I've been meaning to familiarize myself with them anyway, so I might be able to help in tracking this down.
  114. Re: Locking up due to samples changing frequency?

    Err, it'd be nice if you could report crashes to us if they occur. I've never heard of any sound related problems in our games... (Though FV is a MMF1.5 game so that could be it)

    Most of my...
  115. Replies
    12
    Views
    1,797

    Re: Creating a folder

    I'd be pretty sure you can use Apppath$ if you want to create sub-directories.

    E.g. Create Folder Apppath$+"my sub folder name"
  116. Replies
    12
    Views
    2,162

    Re: Group number limit?

    It might not be possible because of some technical limitation in MMF... On the other had I'm really impressed you used that many groups, I thought I used a lot and I've only got around 200 in my...
  117. Replies
    4
    Views
    1,135

    Re: Code Optimization

    I am fairly sure it calculates the value from the string each time, but honestly this kind of thing will almost never impact performance of you game/app.
  118. Replies
    31
    Views
    6,139

    Re: Distance between objects

    Yeah but the distance formula tends to muck up instance selection pretty badly, in my experience anyhow.
  119. Replies
    3
    Views
    854

    Re: [IsItPossible?]Get %age of object overlap

    The only real way would be to loop through every pixel of both objects checking for collisions on both then.
  120. Replies
    3
    Views
    854

    Re: [IsItPossible?]Get %age of object overlap

    This isn't something implemented, but comparing x and y positions might work?
  121. Re: Extracting a line from Rich Edit Object or Edi

    You'd need to find how many characters until the next linebreak... Don't know how to do that though.
  122. Replies
    11
    Views
    2,121

    Re: MMF2 through Darwine on OSX

    MMF doesn't use opengl so does that really matter?
  123. Replies
    15
    Views
    2,081

    Re: Distribution File?

    Nifflas used the directory packer to make the knytt.bin files.
  124. Replies
    11
    Views
    2,121

    Re: MMF2 through Darwine on OSX

    What's the speed like though?
  125. Thread: Array Issues!!

    by Benicle
    Replies
    12
    Views
    1,693

    Re: Array Issues!!

    Yeah just check the "Global" checkbox on the array...
  126. Replies
    1
    Views
    564

    Re: [Request] Less Popup Menu clutterings

    Wow that really is annoying I didn't really notice before... Could we get this changed? :P
  127. Replies
    90
    Views
    46,895

    Re: [Proposal] SpriteSheet Extension

    What I mean is there are the add and paste backdrop action, pasted backdrops are erased when they scroll offscreen, where as added backdrops stay created.
  128. Replies
    6
    Views
    1,327

    Re: loading an Image from Clipboard

    The point I was making was displaying the image from memory, not saving to disk and loading. It'd be much nicer to just get the image from the clipboard and show it rather than have to save it.
  129. Replies
    90
    Views
    46,895

    Re: [Proposal] SpriteSheet Extension

    You can do Add Backdrop as well as Paste into Backdrop right?
  130. Replies
    4
    Views
    1,327

    Re: reverse starfield?

    Can't you just change it so that it's set to the direction of the ship and not +16 from it?
  131. Replies
    6
    Views
    1,327

    Re: loading an Image from Clipboard

    How can you display that though? If you know how please, do tell.
  132. Replies
    6
    Views
    1,327

    Re: loading an Image from Clipboard

    The alpha channel object can load from memory, but you have to provide a memory address... Which I don't know, Active Picture should have this functionality really (hint).
  133. Replies
    6
    Views
    1,244

    Re: Number of objects to pick up?

    You could just run a loop through them too :\. E.g.

    Start of Frame
    Spread Value 0 in Alt A of Group.1

    (Count Event)
    Start Loop "countobjects"

    On loop "countobjects" & Alt Value A...
  134. Re: Require help INI object, retrieve Random line

    "Title"+Str$(random(NumberOfTitles)) Will get you the Title names.

    ( note if there is no title 0 it would be "Title"+Str$(random(NumberOfTitles)+1) )
  135. Thread: Binary Array

    by Benicle
    Replies
    9
    Views
    1,823

    Re: Binary Array

    You have to create a workspace first, otherwise you just get garbage data I think.

    Start of Frame:
    Create Workspace "Test"
    Switch Workspace "Test"
    Modify range at 0 with size...
  136. Thread: Mp3 music

    by Benicle
    Replies
    6
    Views
    790

    Re: Mp3 music

    The directshow object can play mp3's, but I'd recommend converting them to ogg files. Smaller and easier to play (using the built in sample functions or Onu).

    EDIT: Argh simultaneous posts.
  137. Replies
    7
    Views
    1,172

    Re: Strings with code.

    Expression Evaluator Object >_>?
  138. Thread: List of bugs

    by Benicle
    Replies
    18
    Views
    1,867

    Re: List of bugs

    I thought they only counted for one tick? If you try to make more than the object limit in one MMF loop it won't make them.
  139. Replies
    2
    Views
    722

    Event Editor Zoom

    Just a little request, can we have it so enter is used to confirm zoom, and it isn't applied as you type?

    I just lost my recent work because MMF2 crashed as I typed 9 intending to type 2 next.
  140. Thread: List of bugs

    by Benicle
    Replies
    18
    Views
    1,867

    Re: List of bugs

    Paste into backdrop does this, deliberately. Use add backdrop and it will stay there.
  141. Replies
    82
    Views
    9,131

    Re: Online Highscores Help

    http://dylan99379.byethost13.com/displayscores2.php loads for me, but I guess there's a database error, since it says so.
  142. Thread: replace color

    by Benicle
    Replies
    7
    Views
    1,706

    Re: replace color

    It's a named alterable value.
  143. Thread: Click bug?

    by Benicle
    Replies
    1
    Views
    776

    Re: Click bug?

    When using mouse movement left click becomes "Player 1 pressed Fire 1".
  144. Replies
    5
    Views
    962

    Re: Help wanted from a real Programmer :)

    And then when you paste it into the background all those changes are lost, ;).
  145. Replies
    1
    Views
    695

    Re: Problem with save files

    You could use a global value for the save slot... That's what I usually do, well I have to really since I have infinite saves in my current game.
  146. Re: [Request] Adding GV and the Add Button disappe

    There should really be a big list eh?

    That works for all buttons in windows, so that's how I found it :P.
  147. Replies
    82
    Views
    9,131

    Re: Online Highscores Help

    "GET http://dylan99379.byethost13.com/htdocs/displayscores2.PHP?name="+Global String A+"&score="+Str$(value( "Combat Experience"))

    Should be right I think.
  148. Re: [Request] Adding GV and the Add Button disappe

    Tap space when you've clicked it once and it should keep making them.
  149. Replies
    5
    Views
    1,317

    Re: Pause Button in Condition

    The windows key too IIRC.
  150. Replies
    1
    Views
    589

    Re: cavestory style frame transition

    Draw one square of it and animate it, then copy the object a few times?
  151. Re: Resize display to fill window size proportinal

    I agree 100%! I've wanted this for a long time, this and a way to turn off "Resize to fill display" at runtime, since it makes my game go crazy in full screen (lots of dis-proportioned pixels).
    ...
  152. Replies
    28
    Views
    4,708

    Re: [Request] MMF internal Virtual drive

    Yeah that was the idea... Except it can't be done, at least not in the way we'd hoped :P.
  153. Replies
    28
    Views
    4,708

    Re: [Request] MMF internal Virtual drive

    I like the sound of this a lot, I really dislike saving to the disk at runtime except for when saving and loading files in intentional (i.e. load and save systems).
  154. Replies
    2
    Views
    1,218

    Re: Resize display to fill window size...

    F8 shows and hides the menu, there isn't a menu item or event to toggle this option at runtime (maybe there is a good reason?).
  155. Replies
    2
    Views
    1,218

    Resize display to fill window size...

    Is there any way to disable / enable it at runtime? Even if it's by a command line switch or somesuch. I want to have a 2x windowed option in my game but this option makes fullscreen have undesirable...
  156. Replies
    6
    Views
    1,242

    Re: can I loads sound effects at runtime

    If you do this make sure to uncheck automatic in the sound filters menu (under application properties) so MMF includes all the filters you will need.
  157. Replies
    18
    Views
    3,123

    Re: In-Game Pause + Menu

    The file object can delete files, but you should be careful with things like that... I don't know if Anti-Virus programs would get in a fuss about that (probably not since it's in the exe's...
  158. Replies
    4
    Views
    1,158

    Re: syntax when loading images from a subfolder

    At a guess, Apppath$+"hero\FILE.PNG" I'll go check now.

    EDIT: Yup that should be right.
  159. Replies
    7
    Views
    1,424

    Re: Annoying sound after button clicked

    This would be because when you click a button it gives it focus, then space is the key for pressing buttons, so every time space is pressed Windows tries to press the button.

    You may have to use...
  160. Replies
    19
    Views
    2,937

    Re: Best way to do engine and levels?

    Global events get too slow editing for me (in one of my projects it took about 3 seconds to open a group and 1 second to drag actions from one object to another, and I have a good computer) I am...
  161. Re: Event Editor Glitch, Subgroups vs close all Gr

    I just do Open All Groups then Close All Groups to overcome this. I don't know what dictates it but it's annoying.
  162. Replies
    4
    Views
    1,036

    Re: MMF crash wile resizing in Event Editor

    I can confirm I've had this happen at low values. I agree about enter to confirm too, that would be more user friendly.
  163. Replies
    17
    Views
    2,998

    Re: Background Images Bugs

    I've also noticed that when set to tile it seems to load the image into memory... A lot. My app went from 19mb ram to 56mb when I switched from bg system boxes. Changed back now.
  164. Replies
    7
    Views
    1,745

    Re: Map Array Object

    If it's set to be global, then yeah it keeps it. Since I'm using a subapp I think having hundreds of actives that don't move and most aren't rendered it might be alright for me... Not ideal though eh?
  165. Re: No correct float calc although multiplied by 1

    I fought a similar battle earlier today, I had to add *1.0 to the end of each term in the expression to get it to operate in floats.

    A little checkbox would surely be nice?
  166. Replies
    7
    Views
    1,745

    Re: Map Array Object

    I've actually made mine work, but on the downside it requires 1 active object per 504x504 block... I used an array and said to always set alt value A to...
  167. Replies
    28
    Views
    6,086

    Re: Sprite Replacing

    Errr, ok I went back to build 247 and everything... And it still happens, we're supposed to be releasing this game in a couple of weeks from now and the player and various other objects are changing...
  168. Replies
    28
    Views
    6,086

    Sprite Replacing

    I remember xerus (sorry if I spelt your name wrong) posting about his game having sprites switch with others at runtime, well I've been compiling my friends MMF 1.5 game for him for a while now and I...
  169. Replies
    7
    Views
    1,745

    Re: Map Array Object

    Not AFAIK, for me anyhow. I'm trying to make a map of frames where each frame is divided into 500x500 blocks which are represented by 12x12 blocks on my map... The Metroid or Castlevania map systems...
  170. Replies
    7
    Views
    1,745

    Re: Map Array Object

    I've been trying to do a similar thing... It ain't easy eh?

    In the end I just decided on one active per room, but that doesn't give a very clear picture to the player still.

    I'm sure there's a...
  171. Replies
    8
    Views
    1,518

    Re: [Request] Custom Qualifier Images

    This would be very useful for me, as would editing object folder images in the event editor. It's slow to hover over a folder to get the title.
  172. Replies
    4
    Views
    940

    Re: Frame size bug (minor)

    That's because of the colour being RGB 0, 0, 0 I think. I change the colour to RGB 1, 1, 1 and it usually works.
  173. Replies
    25
    Views
    4,267

    Re: Objects name in new expression dialogue

    To build upon this I'd love to be able to customize object folder icons. Because looking at:

    http://www.silvernova.co.uk/images/ben/folders.PNG

    It's kinda hard to tell things apart too...
  174. Replies
    3
    Views
    924

    Re: Bug Image manipulator object

    I've found just saving a png results in a blank image, no matter what.
  175. Thread: Control X bug.

    by Benicle
    Replies
    2
    Views
    1,089

    Re: Control X bug.

    You need to use a key up event in Control X to counter it... Though surely pressing and releasing left should fix it.
  176. Thread: AVI's

    by Benicle
    Replies
    7
    Views
    1,351

    Re: AVI's

    My first choice would have been to use an array. It'd be tricky to get it to record instances wouldn't it?
  177. Replies
    16
    Views
    2,855

    Re: Direct Show problems

    Direct show can't even play .m4a files that you get off iTunes, even if there is no protection. (I don't think so anyway, as it's not a Microsoft technology)
  178. Thread: Crash

    by Benicle
    Replies
    2
    Views
    690

    Re: Crash

    I'll try to reproduce it in a clean app. Give me a minute.

    EDIT: ok here we go, if you download this file, extract it, run it from within mmf, click the button to add an object to the debugger (to...
  179. Thread: Crash

    by Benicle
    Replies
    2
    Views
    690

    Crash

    Just a little note to say that when I add an edit box to the debugger my game crashes and MMF will stop responding, and when I try to save it crashes. Had this happen twice now, in quick succession.
  180. Replies
    10
    Views
    1,594

    Re: More than 20 000 objects?

    I've always though 20 000 was a perfectly sensible limit and I've never even gotten close to it, let alone over 2000 objects.

    You could probably use an array or something to keep track of players...
  181. Replies
    116
    Views
    466,320

    Sticky: Re: Pixel Shaders examples

    Wow that's pretty awesome, is simple invert shown there because I didn't see it.
  182. Re: [request] Floating point positions for actives

    Oh gosh sorry Nifflas, I guess I read too fast. It should definitely be an option though when it's added.
  183. Replies
    9
    Views
    1,389

    Re: Speed up looping.

    Err it takes ages to load frames into actives though from what I remember. If actives could add sections of themselves as backdrops that would be good.

    Though maybe patrick can make a little cut...
  184. Replies
    59
    Views
    15,982

    Re: MMF2 HWA Beta 1e

    It's probably because invert doesn't work in HWA, the only reason you can select it in the events is that that screen hasn't been changed to reflect the frame editor ink effect selection. So you're...
  185. Re: [request] Floating point positions for actives

    I wouldn't want to have it smooth the image really, all I would like (like Bibin and Nifflas) is making X and Y float values but the image is displayed at a rounded value. Just to simplify custom...
  186. Replies
    29
    Views
    5,679

    Re: [Request] Layer Zoom

    You could even use rotate to do that as well, increase the effect :P.

    Zooming and Rotating the screen is something I've wanted for a long time, on a layer specific basis is even better!

    Really...
  187. Re: [Request] 26 variables? Re-think this feature?

    We don't want 50 extra actives loaded in memory...
  188. Replies
    9
    Views
    1,389

    Re: Speed up looping.

    I can't believe I never thought of that... That would definitely speed it up.

    If your maps have scrolling you don't have to load it all at once, you can also make a REAL LOADING BAR using thing...
  189. Replies
    5
    Views
    1,046

    Re: noob need help,

    No you need a copy of your engine in every frame still. If you want to make the player move from door to door what I do is something like this:

    Have 3 global values in this case I'll call the...
  190. Replies
    8
    Views
    1,788

    Re: How to wait a certain amount of time?

    I do it this way too... drnebula's method is interesting though.
  191. Replies
    9
    Views
    1,675

    Re: Rename a MENU option

    You can rename the title using the Window Control Object... Not sure about the menu.
  192. Thread: Crasher

    by Benicle
    Replies
    12
    Views
    1,475

    Re: Crasher

    Dividing something by 0 is impossible, that's why it crashes.
  193. Thread: MMF2 HWA Beta

    by Benicle
    Replies
    99
    Views
    43,199

    Re: MMF2 HWA Beta

    I can't get any objects to paste into the background or add a backdrop. Apart from that everything has been great for me though!

    EDIT: Referring to active picture and normal actives.

    EDIT2:...
  194. Replies
    9
    Views
    1,762

    Re: Optimal fps tips ?

    Heh I just tried this out and I too have it drop down to about 260 fps when it's set to exactly 500.

    I'm on a Intel C2D 2.16Ghz with XP
  195. Replies
    9
    Views
    2,053

    Re: [Request] Array of array - possible for $$$

    This actually seems quite useful! It should have some save/load capacity shouldn't it? Or at least a way to get the data from it to save ourselves.

    I'm no extension coder, but this seems like a...
  196. Replies
    19
    Views
    2,507

    Re: Hate to bug about this, but it is urgent.

    Yeah will all existing extensions work and just run as fast as before?

    I'd like for people with less high end computers but still fairly good ones to be able to run my game.
  197. Thread: Mobile Phones

    by Benicle
    Replies
    30
    Views
    3,728

    Re: Mobile Phones

    Depends if it supports Java, and if you have a BluRay burner
  198. Thread: Mobile Phones

    by Benicle
    Replies
    30
    Views
    3,728

    Re: Mobile Phones

    I really think HWA is more important than V4, though Java is very nice.
  199. Replies
    30
    Views
    3,927

    Re: Regarding massively abusive framecounts

    Both floating point angles and floating point positions would make it easier, it may not take much to use alterable values but it is 2 more variables to work with per object.

    Angles, if they can...
  200. Replies
    4
    Views
    568

    Re: Test: Running java runtime apps under mac

    Odd that it ran so slow for you, I did an object test and at 500 it was 25fps on my mac :\

    This was through the browser though...
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