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  1. I have no bug with active system box, i use them...

    I have no bug with active system box, i use them everywhere, with scrolling and all, i call the texts in ini files for translations, etc..
    What bugs are you speaking about?

    The most consuming...
  2. I have created an endless runner game for android...

    I have created an endless runner game for android where the play frame size is 130432x704 pixels.
    I use backdrop objects, i had unchecked "handle background collision outside the window" frame...
  3. That's something that we really miss. On Windows...

    That's something that we really miss. On Windows Phone it was working pretty well with XNA exporter. THis alloyed to create a single sprite and customize it with replace color to create different...
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    Sticky: There was a beta version you just replaced the...

    There was a beta version you just replaced the Beta by the release and kept the same number.

    I was in Build 292.10 but it was before the official release, i've update to the official release...
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    Sticky: I've just updated my version from 292.10 beta to...

    I've just updated my version from 292.10 beta to 292.10 release and now it seems that the "OR" doesn"t work anymore. If i put two conditions with an "OR" only one of the two will work. But if i...
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    How can we manually add them to our App Bundle...

    How can we manually add them to our App Bundle then? How other devs do it? I can see games that are compatible with old Android versions to use correct icons on Android 8/9.
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    When will we be able to make proper icons for...

    When will we be able to make proper icons for Android 8/9 ?
  8. I personnaly don't use the object, i've created...

    I personnaly don't use the object, i've created an info box saying that the game use targeting ads and that users can disable the ads. It show two buttons, one to read the full statement (link to a...
  9. I have the same, plus another one that is the...

    I have the same, plus another one that is the most crash reports i get:

    1st in crash report list:
    java.lang.NullPointerException
    emplacement : Extensions.InAppControl.queryPurchases

    Second:...
  10. Ah ok, it's strange that appbrain says to allow...

    Ah ok, it's strange that appbrain says to allow users to install the app on SD card to improve my ranking..
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    Ah yes sorry. You've checked "display status...

    Ah yes sorry.

    You've checked "display status bar" in the Android properties. Unckeck it and it should fix your issue i guess.
  12. Allow to install the app on external storage

    I've looking on appbrain how to improve my app, and i've saw something about "Allow to install the app on external storage."
    I didn't seen any option for that in the app settings, i was wondering...
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    You should share the MFA so we can see the...

    You should share the MFA so we can see the settings of your app.

    Check in the app settings that in "window" tab, the "heading" is unchecked.
  14. Yes i've answered that i don't use the virtual...

    Yes i've answered that i don't use the virtual mouse it's all deactivated on game properties and on frame properties. I've never seen this virtual mouse,even when i've tried to use it.

    I'll try...
  15. View Post

    Ah d'accord en fait je les vois tous mélangésvu que j'ai coché Anglais et Français ! Oui effectivement ce n'est pas terrible du tout...
  16. My menu was the most laggy part of my game, and...

    My menu was the most laggy part of my game, and it is now running at 60FPS on UWP and there is a lot of overlap events.
    I've pushed a new update to setup the frame's properties identical between my...
  17. View Post

    Wait, what ?! Y'a un forum français ? Je me rappel qu'à une époque on avait 2 forums distincts mais maintenant je ne trouve que celui-ci. D'ailleurs j'aimerai bien discuter avec d'autres utilisateurs...
  18. With CF2.5+ i see nothing that ask too much time....

    With CF2.5+ i see nothing that ask too much time. I can run my game on an old Android device with poor hardware with better results!

    I don't know how to use this virtual mouse, i've created my own...
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    Google Play Console prefer that we charge a App...

    Google Play Console prefer that we charge a App Bundle to reduce the weight of our apps. You just upload it as an APK.
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    Sticky: Wooo! Thank you and Fernando, i'll test all that...

    Wooo! Thank you and Fernando, i'll test all that right now!
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    I know, but if a font is not installed for every...

    I know, but if a font is not installed for every user on your PC the exporter will not find it and your android app will not be able to display it.
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    Sticky: I always set minimum as 4.1 and it works on my...

    I always set minimum as 4.1 and it works on my Android 4.4 device, at least with my Runtime fix (i get black screen with beta 292.8 and 292.9)
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    Sticky: Some bugs i've spotted on iOS: - If we cancel...

    Some bugs i've spotted on iOS:

    - If we cancel an in-app purchase the playing samples is stopped. For example in my game i play an ogg file for the music on channel 32, when i do a purchase test,...
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    Sticky: I also have some suggestions to improve the iOS...

    I also have some suggestions to improve the iOS exporter, i'm always doing annoying tasks that could be done automaticaly by CF:

    - i always need to manually edit the build number in Xcode because...
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    It still working for me, my games correctly use...

    It still working for me, my games correctly use the fonts i've packed.
    I've tried to use a new font and it ads it to the app.

    it can be because of your font, i know that if you don't install your...
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    Sticky: I get a black screen with Android 4.4, the bug...

    I get a black screen with Android 4.4, the bug introduced by the beta 292.8 is still there. Fernando sent me a fix about that, now i need to find it again...

    And:

    * AndroidPlus: On Account...
  27. Thank you, followed the thread and that was...

    Thank you, followed the thread and that was exactly what i needed!
  28. Slope detection issue on background objects

    It's seems that there is a problem with the slope on Android (i remember i've got the same type of problem on Windows Phone with XNA exporter).
    The slope that go up (from left to right) is working...
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    For android i've spotted more than this issue,...

    For android i've spotted more than this issue, display issues were fixed by Fernando, but it remains a bug where "In-App Android: Purchased Id:1 was consumed" does nothing since this version. People...
  30. The problem is math, only math. For example i...

    The problem is math, only math. For example i have online scores that is a list of 100 lines. I want to highlight the player score, so i put a blue bar behind his score, i now what position to set...
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    How do you install the last SDK in VS2017? i've...

    How do you install the last SDK in VS2017? i've uninstalled VS 2019 as it's useless and it uninstalled the last win10 SDK...
    I can only find older SDK with the VS2017 installer.
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    Fernando, can you please give a hint or something...

    Fernando, can you please give a hint or something so i can try to solve this issue by myself? It's really strange that the keyboard doesn't respond correctly on a UWP made for a PC.
    My game is laggy...
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    Don't worry, i'm installing VS2019 right now, i'm...

    Don't worry, i'm installing VS2019 right now, i'm hoping that it may boost the performances on Xbox One. (ot not)


    VS2019 doesn't support JSproj files... But at least i do now have the latest...
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    I have the build 1903, i only have one version in...

    I have the build 1903, i only have one version in Target version, and older versions in Min version. I don't remember how to manage thoses versions. I've checked the updates and extensions and...
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    I have nothing above 10.0.17763.0 in VS.

    I have nothing above 10.0.17763.0 in VS.
  36. I come back to this FPS problem, with build 292.8...

    I come back to this FPS problem, with build 292.8 beta:
    - i can reach 60FPS on the main menu of my game with no problem, it's perfect.
    - In game, because of the X scrolling of my game (endless...
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    I'm targetting version 10.0.17763.0 since the...

    I'm targetting version 10.0.17763.0 since the beginning. Never changed anything there.
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    Just tested with a previous version of the...

    Just tested with a previous version of the project that was passing the tests successfully, and it failed with the same problem. I thnik it comes from the new build but i don't know wich one as i've...
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    Yes it what i do, but each time i install a new...

    Yes it what i do, but each time i install a new build i need to redo, and of course i always forget about it.
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    I don't know, i've made the setup of VS some time...

    I don't know, i've made the setup of VS some time ago and don't remember all i've added, but until now, i was able to pass certification tests with success (despite the needs to re-encode the file...
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    Got the same problem, you just need to remove the...

    Got the same problem, you just need to remove the line from the "something"-info.plist file. But you can let it and sumbit your app, just updated my app with it and it passed the certification...
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    Windows App Certification Kit : FAILED

    I'm actually getting FAILED result while running the Windows App Certification Kit every time. I'm using build 292.8 BETA.

    The Validation failed on "app manifest resources test" (or something like...
  43. Sure, here's all i've got in crash, i've made...

    Sure, here's all i've got in crash, i've made print screen:
    27088

    You can send me the new version, i'm going to release another update to fix a bug i've forgot.
  44. I have really good resuslts since the last...

    I have really good resuslts since the last runtime sent by Fernando, i've released my update yesterday, and this is so far the crashes i've got:

    27086

    I need to wait a bit more to see how the...
  45. It will not change the way we control the app...

    It will not change the way we control the app when it goes in the background? In my case i pause the app so the player doesn't lose.
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    The filter in the event editor is still bugged...

    The filter in the event editor is still bugged since fusion 2.5+, it seems that it bugs only when you click the item to filter while groups are closed.

    See pictures, 2 events are showing while...
  47. I've got the warning too, it asks to remove the...

    I've got the warning too, it asks to remove the key and to rebuild it, so we will soon be unable to submit app to App Store Connect without any fix.
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    Game icon format on Android

    I don't find how to make a proper icon for my android apps on my Nokia 3.1, i think it runs a pure Android version without any customization and that's how the icons look like:

    27037

    I've tried...
  49. Sure this was happening on my Nokia 3.1 running...

    Sure this was happening on my Nokia 3.1 running Android 9 with a screen of 1440*720 but my game is running on 960*480 on this device (because my main resolution is 854*480).
    I see that to happen on...
  50. active object text with multi-lines alignment problem on right

    I use the text object with multi-line setting, i center the text up and right and get this weird bug only on wide screen only for the last line.
    I use "fit inside adjust window size" option for my...
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    I've already updated the GPG object yes! (got a...

    I've already updated the GPG object yes! (got a mail about that update, version 1.01J)
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    Ok, i can't wait to start the tests, i would like...

    Ok, i can't wait to start the tests, i would like to fix my game on Google Play and stop complains/uninstalls...
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    Can't find how to get only logcat related to my...

    Can't find how to get only logcat related to my app so here is the whole thing:



    06-04 21:09:01.723 364-433/? I/Vold: [LGE][VOLD][NetlinkHandler.cpp][onEvent()] subsys:cpu, action:0

    ...
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    Also, jsut to let you know that on iOS, the bug...

    Also, jsut to let you know that on iOS, the bug where the reward video is playing without pausing the app is still present.
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    What is a full logcat? I have multiple choices,...

    What is a full logcat? I have multiple choices, verbose, debug, error, etc... Don't know what one you need.

    By the way, using OpenGL ES 1.1 show white screen with some parts visibles. Using OpenGL...
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    I've just tested my APK on my LG D325 running...

    I've just tested my APK on my LG D325 running Android 4.4.2 and i get a black screen. Didn't needed to convert the bundle, the standard APK is creating the bug.
  57. Replies
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    It's the issue i got, blank screen from some...

    It's the issue i got, blank screen from some users since i use this version, I've used the "android bundle" thing and it seems that this was the problem because i released an update with a standard...
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    I've joined the channel, i'm note familiarized...

    I've joined the channel, i'm note familiarized with discord. I've got your message i'm reading it to learn how to improve things better.
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    It doesn't work. It says to verify the case.

    It doesn't work. It says to verify the case.
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    Needs your four digit tag. Like mine.

    Needs your four digit tag. Like mine.
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    Yes i do, Don't really know how to use it but i...

    Yes i do, Don't really know how to use it but i have an account.
    Dobermann#5884
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    I'm trying to publish a APK version instead of...

    I'm trying to publish a APK version instead of bundle, it's the big major change from the previous version, and people complaining about that got the game to work before this version.
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    I see good comments from people running Android...

    I see good comments from people running Android 4.4 so i Don't think it's because of that version of Android. I still get complains from people running android 9 because of the drop of framerate…
    ...
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    So far with this version, usoing the bundle...

    So far with this version, usoing the bundle package for my android game, i got two bad comments saying they can't play the game because they see a white screen since the last update.
  65. https://clickstore.clickteam.com/plugins/extension...

    https://clickstore.clickteam.com/plugins/extensions/google_play_games_objects
  66. View Post

    Il faut mettre à jour l'extension ! Il y a le nouveau fichier dans le click store ;)
  67. I'm trying to replace my old 853*480 resolution...

    I'm trying to replace my old 853*480 resolution by a 854*478 resolution to keep the power of 2 thing. It seems to get better with clickteam and fit Inside and adjust window to use a power of 2 size.
  68. 853*480 for me, it's a 16:9 size. I also use fit...

    853*480 for me, it's a 16:9 size. I also use fit Inside and ajust window so my app is fully responsive on every device and take advantage of the different screen sizes.
    My frame is set to fit a...
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    Thanks, i'll test this to see if it reduce the...

    Thanks, i'll test this to see if it reduce the crashes on my Android app and try this new app bundle Google is Always asking me for.
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    Sticky: Yes change your Java path, you set the wrong...

    Yes change your Java path, you set the wrong folder.
    Android is fine, i have the same, it's what you get When you use Android Studio to manage your SDK.
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    I have a device but the test file isn't available...

    I have a device but the test file isn't available anymore. (I also didn't understand what to exactly test)
  72. Replies
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    The fix will be available soon? (to know if i...

    The fix will be available soon? (to know if i delay my next update or not).
  73. I've tried Something like that, but it's not good...

    I've tried Something like that, but it's not good as the player have to wait for the ad to load and it's too long (if they must wait after each game they will not play anymore). As there is no...
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    26829 Why does the "timer equals" events Don't...

    26829

    Why does the "timer equals" events Don't show in green? They are triggered only once, right? The old "timer equals" of my app are still in green but the new one i add are black.
  75. I've deactivated the adaptive battery option but...

    I've deactivated the adaptive battery option but even on the main menu i have the same FPS problem but it's invisible as it's the menu and there is no scrolling movements.
    It's not only because of...
  76. Yes, each new version of Android is a pain for...

    Yes, each new version of Android is a pain for us… I really Don't like how Google works, as they put more work for the devs instead of making things better.
  77. OK I've set a test, deactivate admob event where...

    OK I've set a test, deactivate admob event where i ask for an ad, and i have no lag issue.
    I Don't use banners, i only use video reward once on the main menu, and interstitial at the end of a game,...
  78. No i Don't have any other Android 9 device but i...

    No i Don't have any other Android 9 device but i get complains about lags from users using an Android 9 device.
    It seems that deactivating internet connection solve the problem, and in the frame the...
  79. Google Play console advertisement: APK not optimized

    I've just published a new update to Google console and got this message:



    How to do what they're asking for?
  80. Even with the option deactvated, i still get...

    Even with the option deactvated, i still get those horrible lags, only on Android 9 (nokia 3.1), the game is smooth on android 5 (Samsung j3).

    The frame rate go to 30FPS every seconde then go up...
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    +1000 it's really annoying! There is also a...

    +1000 it's really annoying!

    There is also a bug with the magnet function (but it's present still the beginning), if you click on an item them move the mose it will move from it's position even if...
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    View Post

    Bon bah j'ai trouvé, c'est la ligne "Alterable Value AA of menu-back = 1" qui fait tout planter, je la supprime et tout marche !
    Peut être un problème de compatibilité avec les nouvelles Altérables...
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    En fait je ne comprend pas ce qui ne va pas avec...

    En fait je ne comprend pas ce qui ne va pas avec cet event, mais si je le désactive le jeu ne plante plus, si je le laisse ça plante. Je pensais que c'était dû aux groupes mais en fait non...

    // *...
  84. Android 9 option "adaptive battery" makes Fusion apps to lag

    Since some times, my game has a lot of lag on my Nokia 3.1 running Andoid 9 where the game was really fast before Android 9 update.
    I've tried to improve my game and to remove most of the objects...
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    I use ID either! I ask the player what email...

    I use ID either! I ask the player what email account he wants to use then use it to create a unique ID for my game. So any player can use the same account on multiple device to sync his data and...
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    I've found the bug that makes my app to crash on...

    I've found the bug that makes my app to crash on android if i check "optimize events", it's because of one event that use a lot of "deactivate group":

    26800

    Even with child events to limit the...
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    You must know that the old method doesn't work on...

    You must know that the old method doesn't work on Android 8, it's Why I'm using the toolbox where it ask for the player what email he wants to use, and i ask for this only the first time the player...
  88. So if i undertsand right this post, people wants...

    So if i undertsand right this post, people wants to make HTML5 games but know Nothing about standard HTLM. As an HTML5 must be uploaded on a FTP and you need a bit of HTML knowledge to make a cool...
  89. View Post

    Compliqué à dire comme ça, quels objets utilises-tu pour les textes ?
  90. Replies
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    I have a bug on iOS with ads on version 292 where...

    I have a bug on iOS with ads on version 292 where i can't close some ads by clicking the cross box, i need to push the home button on come back to the game and the ad will be closed. Really annoying...
  91. We could also add a checkbox to activate or...

    We could also add a checkbox to activate or unactivate the default auto behaviour. I was used ot use the standard animations and it's annoying that the standard auto behaviour is Always active even...
  92. View Post

    Exactly! Our games are différents and has the same problems so, i think the runtime needs some adjustements to avoid those common crashes.
  93. Replies
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    26721 There is no event in the first line, and...

    26721

    There is no event in the first line, and it's child event doesn't contain anything related to the group I've selected. See the problem? It's happening with every objects and it's really...
  94. I didn't knew we should not exceed a certain...

    I didn't knew we should not exceed a certain crash %, I've just found i was a bit over 3% and a red message says it's a bad score… So my game isn't on the top because of that score?
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    I found a bug in 292.5 (haven't updated to 292.6...

    I found a bug in 292.5 (haven't updated to 292.6 yet) where if i click on an object in the event editor to see all the events using this object, the first event line of a group will be displayed even...
  96. Sure, I've a lot of out of memories, but my...

    Sure, I've a lot of out of memories, but my principal crash comes from InApp and SurfaceView :
    26706
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    I've FOUND IT ! Yes ! It was a misconfiguration...

    I've FOUND IT ! Yes ! It was a misconfiguration in game service, my linked app was using the TEST OAuth2 instead of the production one, adding a second linked app with the same settings...
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    I think I've a clue! It seems that my fix works...

    I think I've a clue! It seems that my fix works only on local test, but not for people downloading the game from the store, it may have a probleme where the store version is using the test api and...
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    No, it's Nothing like that. I was able to manage...

    No, it's Nothing like that. I was able to manage to get the achievements not unlocking by removing the second Read All. With out that, achievements were not unlocking on my Nokia 3.1 running Android...
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    I Don't unlock everytime, it's because it doesn't...

    I Don't unlock everytime, it's because it doesn't work that it unlock each time the player come back to the menu. The achievements are working for like 80-90% of my players, but it's stay 10% that...
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    Yes, but as you see in the Screenshot i was...

    Yes, but as you see in the Screenshot i was trying to read each achievement indepently after each unlock, that's the Reason of the bug, it can't handle that too big number of read at once. So now by...
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    Ok, here is the logcat I've got while crashing...

    Ok, here is the logcat I've got while crashing When trying to unlock multiple achievements, the crash happen only because i use the "read id" after every single unlock, i'll replace it by a "read...
  103. Replies
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    I use the log with ui box the first time a player...

    I use the log with ui box the first time a player launch the game or reinstall it, so he can choose the account to use with the game, but once he is logged the game will automatically log with the...
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    This is the last method (i'm pushing those...

    This is the last method (i'm pushing those updates into the beta channel so i'm not ruining my game reputation, and get immediate results), haven't published it yet.

    26698
    Nemeean_lion
    What...
  105. Replies
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    I've already tried to use the simpliest methode...

    I've already tried to use the simpliest methode ever:
    - condition is ok: unlock id
    but it doesn't work for people having the bug I've mentionned in this post.

    So i've made a second method:
    -...
  106. Replies
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    I've connected another Google Play Games account...

    I've connected another Google Play Games account to my game so it will unlock the achievements I've already unlocked on my save file, and it makes the game to crash… Maybe because it must unlock a...
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    I Don't leave the frame until the pop-up vanish,...

    I Don't leave the frame until the pop-up vanish, and When i display the achievements lsit, i can see that the achievement is not unlocked.
  108. Replies
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    So I've made a test on my Nokia 3.1 running...

    So I've made a test on my Nokia 3.1 running Android 9, I've unlocked a new achievement with the version that makes the game to crash on some devices, and i get it to unlock each time i go back to the...
  109. Replies
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    So I've tried to remove my achievements...

    So I've tried to remove my achievements verifications (and I've also removed the "read all" event). And people who get the achievements to unlock everytime now get the app to crash:


    I'll put...
  110. Replies
    103
    Views
    7,298

    And you musn't forget that some extensions are...

    And you musn't forget that some extensions are sold separatly, and it will be illegal to share them for free. If you launch a MFA and Don't have the extensions, Clickteam invite you to download them,...
  111. Replies
    103
    Views
    7,298

    Ah, I've found the problem in my case, the screen...

    Ah, I've found the problem in my case, the screen size was changed from 853 to 843 width and that's what created those lines even with the use of "fit Inside and adjust window", the result is a...
  112. Difference between texts on Android and iOS

    My game is available on iOS and Android, each time i make an update i need to edit texts position and some events because the texts sizes aren't exactly the same between Windows/Android and iOS.
    ...
  113. Replies
    103
    Views
    7,298

    Don't know if it's normal, but the standard...

    Don't know if it's normal, but the standard Editbox object was not working on iOS if i correctly remember, but now it seems to work a bit like the ios editbox but with less settings (for example, the...
  114. Replies
    103
    Views
    7,298

    I think it's not present on the MFA you have,...

    I think it's not present on the MFA you have, it's the way i move the background on the menu but not in the game.
    26682

    The backgrounds are created in the zone it's needed (the counter object is...
  115. Replies
    103
    Views
    7,298

    I've also noticed in that mfa, that the "set...

    I've also noticed in that mfa, that the "set position" of the ios edit box isn't working the same way if the edit box is in the frame at start or outside the frame. (see test 2, positions on windows...
  116. I have Fusion 292 since the beta version, but i...

    I have Fusion 292 since the beta version, but i Don't know if the error were present before this version (i can't remember what version i use with what update as i'm updating my game every Week).
  117. Replies
    103
    Views
    7,298

    Even by removing "disable" at start, it doesn't...

    Even by removing "disable" at start, it doesn't fix my problem.
    It seems that if the ios edit box is outside of the frame and in a hide state at start, then the show action will not work. Even if...
  118. Replies
    53
    Views
    3,299

    I have no problem on my Nokia 3.1 running Android...

    I have no problem on my Nokia 3.1 running Android 9, so i Don't know what's wrong for some players, all my test devices works fine with achievements.
    Do i need to remove the verification and the...
  119. Replies
    103
    Views
    7,298

    I have no problem to use "disable" and keep...

    I have no problem to use "disable" and keep control other the ios editbox, only the hide/show action isn't working.
    In my app, i use the disable function to force to close the keyboard. And then i...
  120. Replies
    103
    Views
    7,298

    I think i have found the problem, if we set...

    I think i have found the problem, if we set "Disable" at start of frame, the ios single line will never respond to nay control anymore.
    Here's a MFA for example of the issue, on Windows you will see...
  121. Replies
    103
    Views
    7,298

    It seems to happen only on my Samsung J3 2016,...

    It seems to happen only on my Samsung J3 2016, i'm using "fit Inside and adjust window", the app is in 853*480 on this device, here is a video of the issue:...
  122. Replies
    53
    Views
    3,299

    How much donwload do you have? I have near...

    How much donwload do you have? I have near 1.000.000 downloads and maybe that's Why i have so much complains.

    The only device where i got the bug was my Nokia 3.1 When i updated it to Android 9....
  123. Replies
    53
    Views
    3,299

    As i previously said, never got the problem on...

    As i previously said, never got the problem on Android version before 8. Seems to happen only on Android 8 and above. The trick Fernando gave to me fixed the bug on my Nokia 3.1, but someone with...
  124. Replies
    5
    Views
    581

    I need to fix that file after every update, can't...

    I need to fix that file after every update, can't you fix it one time for all? You just have to reencode the file and that's it!
  125. Replies
    53
    Views
    3,299

    Unfortunally i continue to receive complain about...

    Unfortunally i continue to receive complain about this bug, it's Killing me, there's nothingi can do more on my hand, i really need your help to calm down this blood gulch asap.
  126. Replies
    103
    Views
    7,298

    As no one answered to my post on build 292.4 i...

    As no one answered to my post on build 292.4 i repost that here. Some fixes are just not working.
  127. No, i haven't tested it, Don't know if it will...

    No, i haven't tested it, Don't know if it will works with Xbox extensions as i'll need to create a Windows EXE from clickteam.
  128. Replies
    60
    Views
    4,068

    The iOS single Line editbox "show" action still...

    The iOS single Line editbox "show" action still do Nothing.

    Found a bug on "active system box" text color. I use "Set Text Color" > "Other" and use this formula: "255 + ( 0 * 256 ) + ( 0 * 65536...
  129. You should also check what's wrong with the...

    You should also check what's wrong with the keyboard on UWP, as a keyboard is a standard on computer, the fact that it doesn't register every hit is a real problem, my UWP version has the worst...
  130. Replies
    60
    Views
    4,068

    Since this update, my app crash if i use...

    Since this update, my app crash if i use "optimize events" on Android only When the game loads my menu frame, i use the ANdroid plus object where i demand to the player to choose its email address to...
  131. Replies
    9
    Views
    615

    No, it's the Application ID they provide you on...

    No, it's the Application ID they provide you on the ADMOB website. Click on your App and Settings, you'll see your App ID.
  132. I'm gettings lots of InApp errors too, like : ...

    I'm gettings lots of InApp errors too, like :



    and



    Seems to be the sames as you mentionned in your first post, a fix should be welcome.
  133. I Don't see any difference in term of Framerate...

    I Don't see any difference in term of Framerate with this version.

    Actually, since I've set the FPS to 60 and improved my events, my game menu that was running at 20-30FPS (because the events were...
  134. Replies
    184
    Views
    24,058

    Sticky: On iOS, uncheck "visible at start" or set an...

    On iOS, uncheck "visible at start" or set an event that hide the iOS single line object at start, then when you'll use "SHOW", it will doesn't work.
  135. Yes i'm OK, this zip will improve the framerate...

    Yes i'm OK, this zip will improve the framerate in what way?
  136. You mean if we want to reach 60FPS in our games...

    You mean if we want to reach 60FPS in our games we need to activate the virtual mouse even if we Don't use it?
  137. Replies
    53
    Views
    3,299

    The achievements are not looping anymore for my...

    The achievements are not looping anymore for my testers, everything unlock fine with the add of "Read all" after each unlock. Thanks for the advice :)
  138. OH my god! The profiler tool is really the best...

    OH my god! The profiler tool is really the best thing ever! I can now check what line to improve, and i see some loops that I've missed while checking myself where to improve my code, this is...
  139. I've tested the 2.5+ out of the box on Android...

    I've tested the 2.5+ out of the box on Android and i can't see any framerate improvement tht I've already done myself by improving my events. I'm a bit disappointed...
  140. Ouai c'est un peu dommage ce manque de...

    Ouai c'est un peu dommage ce manque de communication, au moins expliquer si il faut attendre quelques heures ou si c'est reporté… Je trouve ça dommage d'être bloqué pour une sortie "simultanée" avec...
  141. I've seen the "Optimizations" part on the 2.5+...

    I've seen the "Optimizations" part on the 2.5+ adds page. Does it works with Ios/Android/UWP or only Windows Runtime? I Don't see any precision.
  142. No. Don't say that! Imagine everything was part...

    No. Don't say that! Imagine everything was part of a big April Joke and 2.5+ doesn't exist! ^^
  143. Replies
    53
    Views
    3,299

    It seems to work fine with the add of the "READ...

    It seems to work fine with the add of the "READ ALL" after every unlock! I'll ask some players to test on their end to see if it fix their issue and keep you informed.

    Yes i think the achievement...
  144. Replies
    53
    Views
    3,299

    double post. meh.

    double post. meh.
  145. Replies
    53
    Views
    3,299

    The achievement's function is really different...

    The achievement's function is really different than the iOS version. I Don't understand Why a "read" is necessary there, i'll try to work on that, add a read all after any unlock (sounds really...
  146. It's still not available?

    It's still not available?
  147. Can't wait to test the new runtimes and Tools to...

    Can't wait to test the new runtimes and Tools to improve our games' framerate!! :D
  148. Replies
    53
    Views
    3,299

    I do check if the achievement State is locked (1)...

    I do check if the achievement State is locked (1) or unlocked (0), then i ask for the game to unlock the achievement if the requirements are ok. My verification method is in the Screenshot.
    26450
    ...
  149. Replies
    53
    Views
    3,299

    Well you can see in my Screenshot how i do the...

    Well you can see in my Screenshot how i do the check, and yes it is made only once.
    It is working fine on old version of Android, but i can reproduce the bug on my device running Android 9.
    It...
  150. Replies
    53
    Views
    3,299

    Maybe there is Something to change in GPG to...

    Maybe there is Something to change in GPG to makes it to work fine with all the latest Android versions?
    Actually the achievement pop in the game but are not Registered online so the GPG app Doesn't...
  151. Replies
    184
    Views
    24,058

    Sticky: Thanks. I'm using a workaround where i use its...

    Thanks. I'm using a workaround where i use its position to show/hide the object, but i think that this should be fixed as it's a standard action.
  152. Replies
    184
    Views
    24,058

    Sticky: The "Ios Single Line object" (i Don't know if...

    The "Ios Single Line object" (i Don't know if it's the same for the ios multi line object) action "show" does Nothing since the beginning and was never fixed in any build.
  153. Replies
    184
    Views
    24,058

    Sticky: Here is a MFA simulating my two problems with the...

    Here is a MFA simulating my two problems with the active System box object, pretty explicit:
    26438
  154. Replies
    68
    Views
    24,348

    Yes i checked "disable default back button"

    Yes i checked "disable default back button"
  155. Replies
    184
    Views
    24,058

    Sticky: I have a problem on iOS, my background ingame are...

    I have a problem on iOS, my background ingame are all black (i use active system box for parallax effect).
    On the main menu i can see the background Moving, but if i click on a menu button (i move...
  156. Replies
    68
    Views
    24,348

    Something that should be fixed in admob is the...

    Something that should be fixed in admob is the possibilty to end an ad Simply by pressing the back button.
    I can easely stop any ad with that back button while Professional games block this function.
  157. Replies
    3
    Views
    389

    They're finally doing as Apple, that's a good...

    They're finally doing as Apple, that's a good thing :)

    It's seems that they are speaking only about the Google Console icon, what about the icon we put in our app?
  158. Replies
    184
    Views
    24,058

    Sticky: Just in case you missed my post,...

    Just in case you missed my post, UserGoogleAccount$( "Android object" ) seems to not work.


    T'as pas de problème de résonnance du son si l'action est répété avant la fin de lecture du son? perso...
  159. Be sure to install Java 8 and not a special...

    Be sure to install Java 8 and not a special version that we can found actually on other sources.
    https://www.oracle.com/technetwork/java/javase/downloads/jdk8-downloads-2133151.html

    Android SDK...
  160. Replies
    184
    Views
    24,058

    Sticky: Oups! Wanted to delete this post..

    Oups! Wanted to delete this post..
  161. Replies
    184
    Views
    24,058

    Sticky: What must do "UserGoogleAccount$( "Android...

    What must do "UserGoogleAccount$( "Android object" )" Actually it show Nothing in an edit text. If i correctly remember, this was retrieving the Google User email right?
    But in the bugbox, I've said...
  162. Replies
    184
    Views
    24,058

    Sticky: I think it's because of the new properties of...

    I think it's because of the new properties of ADMOB. I didn't Added the App ID as i didn't knew of that new string.

    EDIT:
    Works fine now :)
  163. Replies
    184
    Views
    24,058

    Sticky: I've found the bug, it's because of the GPG...

    I've found the bug, it's because of the GPG extensions. Thoses extensions are from Clickteam… lol



    Thank you :)


    EDIT:
    My game crash right at start, it seems that one of the used extension...
  164. Replies
    184
    Views
    24,058

    Sticky: Ok with android studio it works for the blank...

    Ok with android studio it works for the blank project and my second one. But for my main project, i still get the same error message about zip file.
    I'm looking if it comes from an extension i use.
  165. Replies
    184
    Views
    24,058

    Sticky: Yes, I've downloaded this command Tools and seen...

    Yes, I've downloaded this command Tools and seen that it's totally useless. By the way SDK manager seems to doesn't work anymore to donwload SDK, I'll go for Android Studio if now it works with...
  166. Replies
    184
    Views
    24,058

    Sticky: I'm using Java 8 64b. I'm using api 26. The...

    I'm using Java 8 64b.
    I'm using api 26.
    The first project configuration is: api 26, min: 4.1, target 8.0
    The scond project is the same.
    The third project, i didn't configured anything so it was...
  167. Replies
    184
    Views
    24,058

    Sticky: I can't build Android APK with b292, i get this...

    I can't build Android APK with b292, i get this error message everytime:
    26422

    Tried another game project and for this one i got an error file:


    Created a new blank project and got this:
  168. Replies
    53
    Views
    3,299

    Here's the files: CF method for GPG achs...

    Here's the files:

    CF method for GPG achs check:
    26418

    Help file misleading:
    26419
  169. Replies
    13
    Views
    1,607

    Actually i'm doing what you told, deactivate...

    Actually i'm doing what you told, deactivate events not used and reactivate them on demand. Didn't knew it would be fast enough to be used in almost everything in my game and it help to save a lot of...
  170. Replies
    53
    Views
    3,299

    As i Don't know what is responsible for this bug...

    As i Don't know what is responsible for this bug i Don't know who to blame. I saw for this player that reinstalling the game unlocked the achievements that were looping, but When he unlocked a new...
  171. Replies
    13
    Views
    1,607

    Ah, lol, i understand now! But how to use that...

    Ah, lol, i understand now!
    But how to use that with plateform movement object? I could use it easely for the enemies movements and other things that i control the X and Y position, but there is some...
  172. Ahhh! I see now! I was searching for this...

    Ahhh! I see now! I was searching for this substract effect! Well from what i know, substract doesn't work on Android. It's Why i use this PNG method.
  173. How does it works? I can't understand how the...

    How does it works? I can't understand how the active object is working to make this effect.
    In my case i use a weird method with a transparent png with the hole made in it.

    Image i use:
    26415
    ...
  174. Replies
    13
    Views
    1,607

    Ok that's what i understand: _DeltaTime is a...

    Ok that's what i understand:

    _DeltaTime is a global value
    _DeltaSpeed is a global value

    So in this calcul, what is ("delta"):
    _DeltaTime to ( ( _DeltaSpeed( "Delta" ) / 1.0 ) / ( FrameRate /...
  175. Replies
    13
    Views
    1,607

    It seems to be Something like the built-in "timer...

    It seems to be Something like the built-in "timer based movement" no?

    I understand the logic behind this delta thing, but i Don't know how to make it to works because "( "Delta" )" is not a valid...
  176. Replies
    13
    Views
    1,607

    I thing i'm understanding your use of that delta...

    I thing i'm understanding your use of that delta thing.

    It's a value you're retrieving dynamicatly to get decent result on poor framerate. By the way, what is "_DeltaSpeed( "Delta" ) " ? If...
  177. Replies
    13
    Views
    1,607

    Thanks for the tips. What is "delta time" ? I...

    Thanks for the tips.

    What is "delta time" ? I know that i can't handle 60FPS on every devices, and running at 50 FPS or event 40FPS seems fine but with the framerate drop it can be difficult (it's...
  178. Replies
    13
    Views
    1,607

    Framerate question for mobile games

    Well, i would liek to know what you aim for in term of framerate for your scrolling mobile games.

    My game was made with the traditionnal 50FPS that was first imposed in MMF, I've tried to move to...
  179. Replies
    53
    Views
    3,299

    I just got the hand on the Google account of one...

    I just got the hand on the Google account of one of my players that has the bug, it's simple, the achievements aren't saved on the profile! It seems that the unlock achievement do the trick only...
  180. Replies
    53
    Views
    3,299

    Google Play Games Achievements bug

    Some of my players are encountering an issue with GPG achievements where the sames achievements unlock everytime When they come back to the game menu (it's where i handle every achievements).

    I've...
  181. YAY! Can't wait for it! I've already optimized my...

    YAY! Can't wait for it! I've already optimized my code to limit the number of events, I've won 5-10FPS on slow devices, so this will help a lot to get as smooth as possible mobile games on all...
  182. Can we expect better performances on...

    Can we expect better performances on Android/iOS/UWP exporters?
  183. I've found someting that seems to fit pretty good...

    I've found someting that seems to fit pretty good all screens I've tested.

    The key is to ignore the 480x320 screen size. This is an old resolution not used that much today, so I've set my app to...
  184. App screen sizes to fit every display formats

    Well, i'm trying to get the best method possible to create a responsive app that will not distort my graphics. The Fit Inside and adjust windows is not good enough as it will distort the app on some...
  185. Replies
    29
    Views
    1,838

    Everything works perfectly as with the original...

    Everything works perfectly as with the original Runtime, i just have the Delete Group that works now.
  186. That's exactly what i was saying in my post,...

    That's exactly what i was saying in my post, there is enough Tools to clarify our code, we can color comments, collapse groups (and color them). Even if i Don't use any color.. lol
  187. Replies
    29
    Views
    1,838

    In case someone needs the fix, here it is: 26351...

    In case someone needs the fix, here it is:
    26351
    Just past it into your "Data/Runtime/Android" folder. (make a backup of your original RuntimeAndroid.zip file first)
  188. Replies
    29
    Views
    1,838

    I use Java build 1.8.0_202-b08 if it can help. ...

    I use Java build 1.8.0_202-b08 if it can help.

    Ok, I've fixed the Runtime myself.
    I've Just unzipped the files of the first Runtime you sent me, unzipped the files of the original runtime, copied...
  189. Replies
    29
    Views
    1,838

    Have you done what i did? Install CF2.5 dev,...

    Have you done what i did? Install CF2.5 dev, update to 291.6 and make your tests?
    I haven't modified anything in CF2.5, so everybody should get this bug with this installation.

    I have also...
  190. Replies
    29
    Views
    1,838

    Same device, without the line "set AES FUSION...

    Same device, without the line "set AES FUSION key" (no crash):
  191. Replies
    29
    Views
    1,838

    And this is the same device, with the last...

    And this is the same device, with the last runtime and AESFusion you sent me:
  192. Replies
    29
    Views
    1,838

    I've tested the last runtime on a LG-D325 running...

    I've tested the last runtime on a LG-D325 running Android 4.4.2:
  193. Replies
    29
    Views
    1,838

    All i did to get the crash is to install fusion,...

    All i did to get the crash is to install fusion, makes the 291.6 update, installed my needed extensions from the manager + the special version on Android+ you sent me (AndroidPlus_setupV21) and...
  194. Replies
    29
    Views
    1,838

    I have formated my PC, reinstalled Clickteam...

    I have formated my PC, reinstalled Clickteam Fusion 2.5 Dev, i have tried every fix in the order you sent them to me and the result was Always a crash, even with your last Runtime.

    I would like to...
  195. Really excited about Fusion 2.5+ release for 31th...

    Really excited about Fusion 2.5+ release for 31th march! But what about the price? Don't want to see it as a surprise, can't you just speak about it now so we know how much we will spend for this...
  196. Replies
    29
    Views
    1,838

    No changes, the app still crash. Its Strange that...

    No changes, the app still crash. Its Strange that i need a new AESFusion package since it's the AndroidRuntime that makes the app to crash with AES.
  197. Replies
    29
    Views
    1,838

    It's a Samsung J3 2016, Quad-core 1.5 GHz and...

    It's a Samsung J3 2016, Quad-core 1.5 GHz and 1.5gb RAM.

    On Android Oreo it doesn't crash but as it can't decrypt AES it's totally useless.
  198. Replies
    29
    Views
    1,838

    Fernando Ok, found the problem, it comes from...

    Fernando

    Ok, found the problem, it comes from AES Fusion. WIth this build, if i use AES FUsion, the app crash on android 5.1. It works on android 8 but can't read any ini data.

    Here's a MFA:...
  199. Replies
    29
    Views
    1,838

    I Don't use Android Studio, so i Don't know how...

    I Don't use Android Studio, so i Don't know how to get a logcat without this tool?
  200. Replies
    29
    Views
    1,838

    What page?

    What page?
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