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    Sticky: Sorry for double posting, I can't edit my any of...

    Sorry for double posting, I can't edit my any of my posts.

    I recently been having lots of frame editor graphical problems, so can we (if possible) have a new refresh button work in similar way of...
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    Sticky: Layer related bug

    I found this strange layer related bug, it appears to not happen with Direct3D11 (NaitorStudios tested it on the discord server)

    Everything is explained in the mfa:
    30374

    Thanks for all your...
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    Sticky: Physics related bug

    Hello, earlier today I discovered a bug with built in physical platform movement and Physics-Ground object

    Bug:
    When having Physics-Ground objects with (bottom to top or vice versa) selected in...
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    Sticky: Image import window grid view & snap

    I think it would be nice to have grid view and snapping in import image window / editor

    I use important by selection a lot and it can sometimes be really hard to select without grid view and...
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    Sticky: Thanks! :D

    Thanks! :D
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    Sticky: Sorry for the double post forgot to mention that...

    Sorry for the double post forgot to mention that this problem also happens with the frame editor when I have it zoomed to any amount and have it positioned to an area then switch to another frame (...
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    Sticky: UPDATE: Now I know specificity why the problem...

    UPDATE: Now I know specificity why the problem happens, basically closing groups especially when groups are inside another group ( child groups or what ever they called ) it readjusts the scroll bar...
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    Sticky: Event list editor scrolling bug

    This is not specific to this build as it happens in previous builds too anyways the problem is when I do some eventing in the event list editor like opening/ closing grouping, moving event or...
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    Sticky: Yeah this problem was there from a long time and...

    Yeah this problem was there from a long time and if I remember correctly it has been suggested by a lot of people too

    From old posts it appears that it is hard to implement in Fusion but hopefully...
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    Sticky: Amazing work on the update as usual! ...

    Amazing work on the update as usual!

    Suggestion

    Ability to not auto format expressions in expression editor, this can be extremely useful with big expressions that needs line breaks and such to...
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    Sticky: Expression editor preferences messing one thing!

    Hi,

    In expression editor preferences you can changed the color of syntax but it just messing the need to change the that true black font color in some text in the expression editor, as it seems...
  12. Replies
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    Sticky: Object doesn't overlap with another object not scoping correctly

    Hello,

    First of all it appears to be a very old bug so I don't know if it can be fixed

    When testing for an object that doesn't overlap with another object it just doesn't scope correctly with...
  13. I 100000000% agree with this, as it's very hard...

    I 100000000% agree with this, as it's very hard to scope joint objects correctly
  14. Replies
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    Btw if you are using standard mode there is a...

    Btw if you are using standard mode there is a weird sprite cut when an object moves if that what you are talking about
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    Hmmm, I really can't tell if there is no...

    Hmmm, I really can't tell if there is no screenshot preview provided of the problem

    Try to run your game on windowed mode to see if this happens or not
  16. Replies
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    Sticky: Zooming while using path movement editor

    I don't know if this is possible by any means as it's hardcoded in Fusion to set zoom to 100%

    But maybe it can be added? if possible that will be really nice for much feasible path editing :)
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    I know it's not very ideal but I think that is...

    I know it's not very ideal but I think that is only way of solving the problem at the moment is to load images when only needed via a loop and have basic custom animation engine:

    This is a pretty...
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    Sticky: Rotating and scaling in frame editor without affecting the actual sprite

    Hey,

    As the title says that's perfectly it, when I rotate or resize an object in the frame editor it changes the actual sprite which isn't something I like much.

    So it would be nice to have an...
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    Sticky: I can reproduce it, and I'm on the latest...

    I can reproduce it, and I'm on the latest drivers:
    30225
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    No way sadly :( By the way I don't know if...

    No way sadly :(

    By the way I don't know if it's possible but maybe a 3rd party tool can resize and stretch that window.
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    All I want from this window is to be resizable...

    All I want from this window is to be resizable and have a faster, more accurate animation preview and I will be very happy with it
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    Oh the poor guy he will wait there until the end...

    Oh the poor guy he will wait there until the end of time XD
  23. Replies
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    Sticky: Yep I realized that, but forgot to note about it,...

    Yep I realized that, but forgot to note about it, thanks for the mention though so devs can have more info about the problem
  24. Replies
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    Sticky: Collision bug when objects are scaled

    Hi,

    I've been implementing to do light rays, and I discovered this bug:

    When an object is scaled it looks like it completely messes up the collision mask and it will just not work probably at...
  25. Amazing explanation! I would have never explained...

    Amazing explanation! I would have never explained it that way honestly xD ( or even with that clean method )
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    Nice! Glad I helped! :)

    Nice! Glad I helped! :)
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    Um...Like this? 30171

    Um...Like this?
    30171
  28. Replies
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    Sticky: Add backdrop bug!

    Hello,

    I have discovered a weird bug about adding backdrops on standard display mode:

    When you paste an image / add backdrop to a layer it works fine and can add infinite numbers of them but...
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    Hey, I don't 100% understand what you want to...

    Hey,

    I don't 100% understand what you want to do but I think this example might be what you are looking for?
    30169
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    I think I got to do that no matter what, as I...

    I think I got to do that no matter what, as I found other problems with other method :(
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    After I draw somewhat a lot it breaks and starts...

    After I draw somewhat a lot it breaks and starts to do weird stuff, maybe because I add it as a backdrop and backdrops has a limit even on standard display mode?
    But if I didn't do that I wouldn't...
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    Custom paint app erase bug

    Hello,

    I've been making a basic custom painting app that is extension free and designed to work on all runtimes

    The problem I'm having is with erase, it's just very bugged, sometimes it works...
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    Sticky: Animation speed bug!

    Hello,

    Recently I've been making my projects run at the same speed no matter the app's FPS then I stumbled upon a bug with the animation speed
    It looks like the animation speed is related to...
  34. Replies
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    Sticky: Yep would be really useful, would also give me...

    Yep would be really useful, would also give me another reason to buy the add-on in the feature ;)
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    Hey, Do you have an edit box in the frame?...

    Hey,

    Do you have an edit box in the frame? because if I remember correctly TAB key can focus on it
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    The game looks nice! congrats for the release!

    The game looks nice! congrats for the release!
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    It's a complicated thing to explain because of...

    It's a complicated thing to explain because of how big it is, you just need to read articles about it you know try to implement features into Fusion, know how to run external files
    There is really a...
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    Ofc it's possible :)

    Ofc it's possible :)
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    Hello, the closest thing you can get now is by...

    Hello, the closest thing you can get now is by importing images via a loop:

    30147

    Ofc when this feature comes to Fusion it would be a much better alternative
  40. Built-in Extension movements not tied to Movement Timer!

    As the title says that what happens so they are tied to the app's FPS, isn't all built in movements should be tied to the Movement Timer?

    These are the movements I'm talking about ( to avoid any...
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    Sticky: Nice, it appears like the next update would be...

    Nice, it appears like the next update would be huge!
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    Nice, I always found DeltaTime too hard to do,...

    Nice, I always found DeltaTime too hard to do, like you have to make it work with some calculations as some other would just refuse to work with DeltaTime, also making the whole movement run on loops...
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    Sticky: Dragging in the Event-List editor

    Hello,

    In the Event editor you can drag the display by the middle mouse button, but not the Event-List editor which I use all the time

    Would be nice if that was done in the Event -List editor...
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    Sticky: Honestly that would be amazing if you guys...

    Honestly that would be amazing if you guys finished it in Fusion 2.5
    that was unexpected, I never thought any new controller updates might even be considered for Fusion 2.5 XD
  45. Replies
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    Sticky: It's a thing about current Fusion 2.5 runtime,...

    It's a thing about current Fusion 2.5 runtime, Clickteam making a new extension like this is too much effort sadly :(
    They will definitely improve this in Fusion 3 as one of F3 blogs mentioned about...
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    Hey, looks like an amazing game to be honest!...

    Hey,

    looks like an amazing game to be honest!

    just wanted to ask two things:
    1) is the game based of DeltaTime?
    2) any new news about the game :D
  47. Replies
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    Sticky: What are you doing there to have that much :O

    What are you doing there to have that much :O
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    Sticky: Amazing! :D Thanks for all the detection to...

    Amazing! :D

    Thanks for all the detection to the engine over the years :)
  49. Replies
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    Sticky: The pencil tool in the Frame Editor needs fixing

    Hello,

    So The pencil tool in the Frame Editor could be much more useful if it was working correctly

    For example:
    if I Undo / Redo my changes in the Frame editor the object I selected simply...
  50. yeah you can

    yeah you can
  51. Yves from 2 or 3 days ago said in one of his...

    Yves from 2 or 3 days ago said in one of his posts that he still not sure about when it will release
  52. You can create objects from another application,...

    You can create objects from another application, don't know if it is possiblewith create by name at all really
  53. Replies
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    Sticky: Ah, yeah you are correct, sorry didn't focus on...

    Ah, yeah you are correct, sorry didn't focus on that too much and thought it's a bug xD
  54. Replies
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    Sticky: Weird physics problem

    This example shows physics collisions not working correctly at all for some reason

    The physics in general don't work very good after the ( Optimizations in collision detection ) feature in some...
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    Sticky: Have only one instance of Fusion files

    Have only one instance of Fusion files
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    Very nice, miss those kinds of stuff :)

    Very nice, miss those kinds of stuff :)
  57. Replies
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    Sticky: First of all thx for the response! And here is...

    First of all thx for the response!

    And here is a video that describes the problem i'm encountering, only happens on build 293.1 ( I did a clean reinstall and verifed integrity files on Steam but...
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    Sticky: I said tutorial lol, I meant video sorry XD

    I said tutorial lol, I meant video sorry XD
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    Sticky: No, they are my MFA files, happens with every MFA...

    No, they are my MFA files, happens with every MFA too
    I will post a tutorial really soon here that describes the problem...
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    Sticky: Bug with opening MFA without opening it inside Fusion

    As the title says, that's what exactly happens when I run the application inside fusion, hope it gets fixed in the newer update :)

    Note: I only have vanilla Fusion standard (no additional...
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    Use the distance expression to calculate the...

    Use the distance expression to calculate the scale or just do a simple Subtraction between the top frame and the y position of the object to calculate the scale of the object

    Hope this helps :)
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    Sticky: Yeah it would be also amazing if we could...

    Yeah it would be also amazing if we could transition to different frames via there names too
  63. Replies
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    Sticky: Flipping Actives

    In the Active Picture object you can flip the image by scaling it to -1 or 1 ( and also it has actions for flipping )
    But for the Active object it doesn't have a one when for example scaling the X...
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    Sticky: Groups for expression editor

    I think it would be really useful if groups could be implemented in the expression editor
    for example relaying on the groups that could be placed in the event editor and using them as to show these...
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    Sticky: Yep that happens to me too

    Yep that happens to me too
  66. Replies
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    Sticky: Setting Physics collision manually

    When using physics movement, Fusion automatically sets Physics collision points for the objects but the problem it's not always accurate as documented:
    30004
    And even if it was accurate sometimes I...
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    Sticky: Yeah I know that already but thanks for informing...

    Yeah I know that already but thanks for informing me :)

    I just want this to be fixed ( if possible ) because it can be annoying sometimes
  68. Replies
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    Sticky: I don't know why the image I attached before...

    I don't know why the image I attached before doesn't show up anymore but here it is again...
    29980
  69. Replies
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    Sticky: The zoom selector sometimes gets like this: 29979...

    The zoom selector sometimes gets like this: 29979

    This problem has no fix other than resetting the toolbar, but that will reset all the customization I done to it, and the worst part that it...
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    Sticky: There is a bug in the Sub-Application object: ...

    There is a bug in the Sub-Application object:

    Basically when there is a Sub-Application object ( with the " Display as sprite " option ticked on ) and the frame that contains that sub app and the...
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