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  1. The Bee Boss looks great! As do all the update...

    The Bee Boss looks great! As do all the update posts.
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    can no longer run or save application

    * the problem I had is fixed. Stupid error of me. Please delete this post.
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    +1 to 'you can never post too much'. This is...

    +1 to 'you can never post too much'.

    This is my favourite thread to follow. All the progress-gifs you make look great!
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    Thanks for the info. I checked the link to Toon...

    Thanks for the info. I checked the link to Toon Boom and although it looks amazing to work with, it is a bit too pricey for me atm :/
    Keep up the excellent work you do!!
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    Maybe you have answered this before, but what...

    Maybe you have answered this before, but what program do you use to animate?
    I like all the progress posts you make. Spryke keeps getting better and better. Keep it up!
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    It looks great! Those new screens are very nice....

    It looks great! Those new screens are very nice. It looks weird and cute at the same time. Reminds me a bit of Tim Burton.
    I'm looking forward to seeing more
  7. I've seen Datswer so you seem to know your way...

    I've seen Datswer so you seem to know your way around. I'm not sure about what you're asking help with.
    You can store strings in an ini or look into making a text array. You can call for the strings...
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    Great podcasts! Thanks Danny! Maybe I missed...

    Great podcasts! Thanks Danny!

    Maybe I missed them but do they have downloadlinks? Right now I had to go through youtubetomp3 to get them offline.
    Also, and I know it is nitpicking, could you...
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    Hahaa... Looks very good! I didn't expect that...

    Hahaa... Looks very good! I didn't expect that ending :D
  10. Yes I did, but it's a bit counterintiutive when...

    Yes I did, but it's a bit counterintiutive when the food you must collect spawns in a place that kills you.
  11. I played it and it's not a bad game. It wasnt...

    I played it and it's not a bad game.
    It wasnt clear to me that trees are to be avoided because food appears in them too. So when I went for the food I got a game-over.
    Don't let a low...
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    Marv did help you. You move left by for example...

    Marv did help you.
    You move left by for example setting your x position to x-2 and x+2 for moving right.
    What triggers that action is up to you.

    For example:
    -Mouse is over activeA
    -Repeat...
  13. @Sergey: Bubble Blast has been around for at...

    @Sergey: Bubble Blast has been around for at least 5 years.
    This seems like a cute and polished update of that game. I hope the puzzles are different though. I was addicted to that game for half a...
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    Poll: What Xhadoe said +1

    What Xhadoe said +1
  15. That's a very cool effect!! Very nice :D

    That's a very cool effect!! Very nice :D
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    Nice game! Looks really good too, well done. I...

    Nice game! Looks really good too, well done.
    I noticed 2 bugs:
    - when you click on the current theme in the pop up menu, the music stops
    - there is no yes/no option when you exit the game, just...
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    I believe games like Angry Birds change their...

    I believe games like Angry Birds change their graphics in an update, so they wouldn't have all the graphics in the app at once. That's one way to go. Different versions for different seasons.

    You...
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    http://community.clickteam.com/threads/43286-Count...

    http://community.clickteam.com/threads/43286-Counters-Rounding-Down?p=320922&viewfull=1#post320922
  19. Thank you very much Fernando and Perry!! It all...

    Thank you very much Fernando and Perry!! It all works now.
    I've just uploaded my first re-exported apk... yay :)
  20. I was building in API 21. I've now updated my...

    I was building in API 21.
    I've now updated my SDK so I could build the app with API 22.
    I get this error now :


    Buildfile: C:\Users\Mickarrow\AppData\Local\Temp\And8F9E.tmp\build.xml
    ...
  21. I need to update some apps as well, but I can't...

    I need to update some apps as well, but I can't seem to get it to work.

    - I've installed the latest beta from here :...
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    I'd like one for android :) Thanks for...

    I'd like one for android :)

    Thanks for clearing that up guys!!
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    is 'text to speach' supported?

    Hi,

    Regarding android devices, I couldn't find any info on whether or not googles text-to-speach function is supported by Fusion? Or if there's a way to make this work?
    Can this somehow be...
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    Wow, great example!! This takes me back to my...

    Wow, great example!!

    This takes me back to my childhood, I really liked that game.
    This example makes me want to start on that platformer I always wanted to make.. Thanks!
  25. No problem, glad I could help.

    No problem, glad I could help.
  26. (Global Value A / Global Value B)*21) with Global...

    (Global Value A / Global Value B)*21) with Global Value A = 10 and Global Value B = 100
    results in
    (10/100)*21 = 0.1*21 = 2.1

    Edit:: Since you use 10 in stead of 10.0 it will not result in 0.1...
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    Very helpfull and well explained! Good job, great...

    Very helpfull and well explained! Good job, great tut!
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    Really nice to play. Fun concept :) ( I...

    Really nice to play. Fun concept :)

    ( I noticed I could walk on the second spikes in the 3rd screen)
  29. Very nice! Love the animation on the characters!

    Very nice! Love the animation on the characters!
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    Real nice effect!! Thanks for sharing this!

    Real nice effect!! Thanks for sharing this!
  31. Too bad all the advantages of vector graphics are...

    Too bad all the advantages of vector graphics are instantly gone when you have to save it as png. With more being developed for a mobile market, It would be more usefull then ever to have vector...
  32. He's tracing his graphic in Adobe Illustrator =...

    He's tracing his graphic in Adobe Illustrator = smooth lines

    then he moves on to Photoshop
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    o wow, I liked the screenshots very much, but I...

    o wow, I liked the screenshots very much, but I would love to play around with that editor. :D
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    That looks like it's gonna be a very addictive...

    That looks like it's gonna be a very addictive game :)
  35. If you're looking for a very good tutorial about...

    If you're looking for a very good tutorial about it :
    http://steamcommunity.com/sharedfiles/filedetails/?id=257458779&insideModal=1
  36. Glad to see you fixed this. All the best with...

    Glad to see you fixed this. All the best with this release!


    Edit:: Fun game, very challenging. Maybe a tad too much ads. The orientation isn't set to landscape, is this intentional?
  37. Strange, it says it's incompatible with my...

    Strange, it says it's incompatible with my Samsung Tab 3 :/

    (On a side note, I don't quite like the call you make for pestering clickteam about the facebook extension, but maybe that's just me)
  38. It sounds like a job for the List object. Load...

    It sounds like a job for the List object.
    Load your list of sets into the List Object at startup, then when it changes you can simply save the changed list.
  39. Very neat example! Thank you ColdFire!

    Very neat example! Thank you ColdFire!
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    Neat example! Is there a reason why you're using...

    Neat example! Is there a reason why you're using counters? I'd change the counters by values, but maybe I'm missing something here? :)
  41. - Repeat while left mouse key is pressed - Mouse...

    - Repeat while left mouse key is pressed
    - Mouse pointer is over 'Active'
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    +1 for custom qualifiers

    +1 for custom qualifiers
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    Thank you!!

    Thank you!!
  44. - Start of Frame + Add 1 to Global Value 1

    - Start of Frame
    + Add 1 to Global Value 1
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    Same here :/ Freezes when I click PLAY ...

    Same here :/ Freezes when I click PLAY

    Edit:: Using Chrome
  46. Could you maybe post a youtube vid, or better...

    Could you maybe post a youtube vid, or better yet, an example file that illustrates your current different roadblocks. The people on this forum are really helpfull. And finding workarounds for such...
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    I looked at your youtube vid, well, skimmed...

    I looked at your youtube vid, well, skimmed through it cause it's almost 2 hours. I noticed most of it is you drawing with very little actual Fusion-action at the end. You're obviously ambitious and...
  48. I made you a quick example, no extensions needed:...

    I made you a quick example, no extensions needed: 17269
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    It's not INI stuff. You just check the current...

    It's not INI stuff. You just check the current time and make actions accordingly.
    One way of doing it would to have your different characters in different groups, and (de)activate those groups...
  50. Good for you your problem's solved. I took a look...

    Good for you your problem's solved. I took a look at your mfa and didn't spot it, cause the code is a bit clutterde imo. Is there a reason why you cloned all your spikes in stead of using duplicates?...
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    This will get you started : ...

    This will get you started :

    http://www.diybandits.com.au/MMF/tutorials.html
  52. Very fun game!

    Very fun game!
  53. Very nice! Did you do these illustrations?...

    Very nice! Did you do these illustrations? They're really good.
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    Superquick reply from Yves :) - lowering...

    Superquick reply from Yves :) - lowering 1e-010 to 1e-009 works!
    I hope he doesn't mind me quoting him, but his response might be helpfull to other people too:




    It works now. Thank you!...
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    Thanks for looking Danny. I'll bugbox this asap.

    Thanks for looking Danny. I'll bugbox this asap.
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    I think that's a bit harsh Metal_Shadow. Normally...

    I think that's a bit harsh Metal_Shadow. Normally this is quite an active and helpfull forum. I guess summertime might play a part these days. (Or maybe I posted a really really difficult question ...
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    I'm still hoping someone could tell me if this is...

    I'm still hoping someone could tell me if this is a known problem/limitation to Android, or I've just messed up ignorantly again?
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    I don't know how big your scrolling layers will...

    I don't know how big your scrolling layers will be, or how much objects they will contain eventually, but maybe this is an (overly complex) solution. Could you make a set of invisible objects fixed...
  59. your dimensions now are 1366x698. Try making it...

    your dimensions now are 1366x698. Try making it 1024x512.

    You can find the following explanation here: http://stuartspixelgames.com/2014/05/05/how-to-optimize-your-fusion-game/

    "Use images...
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    Scaling of active using floats

    Hi,

    I wanted to make custom counters for an android game I'm working on.
    I have my active set up with 3 Alterable Values, like this:

    *Active
    - maximum value
    - current value
    -...
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    I would drop the name and just use numbers, so...

    I would drop the name and just use numbers, so your INI looks like this:


    myini

    [names]
    0=Justin
    1=Timber
    2=Lake
  62. Replies
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    Something like this? -Start of frame set...

    Something like this?


    -Start of frame
    set current file to "mysave"

    -Start of frame (or whatever)
    start loop "saving" 6 times

    -On loop "saving"
  63. I use "animation has finished " for allmost...

    I use "animation has finished " for allmost every button I make. So far no troubles (knock on wood)
  64. Replies
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    Seeing this makes me wish all the more that...

    Seeing this makes me wish all the more that Fusion3 would support vector based images. Sure you can make your graphics in Illustrator, but most of the big advantages (like scaling, animation,...
  65. Wow, that page has my exact questions in...

    Wow, that page has my exact questions in chronological order, with my favourite answer being "It’s not stupid, just different" :D

    Superthanks for all the info!!
  66. Special Conditions > Group of events >...

    Special Conditions > Group of events > Activate/deactivate group
  67. So it's the nature of floats in all runtimes, I...

    So it's the nature of floats in all runtimes, I get that. But why does it seem to work for all numbers under 8. It's only when it goes above 8, the numbers go funky.
    Or is that just a coincidence?
    ...
  68. Thanks for replying. I do know about these, but...

    Thanks for replying. I do know about these, but I'd rather not start using a workaround mid-project, especially when it worked all along.
    I must've pushed something I shouldn't have :s
  69. What'd I do wrong? Suddenly 8.12 displays as 8.119999999999999

    This is what happened. I was changing the same number on each line on the event list editor like this :

    * id=5
    - set AltValA to 5.12

    * id=6
    - set AltValA to 6.32

    Like this, always a double...
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    That looks beautifull and fun! Any chance it will...

    That looks beautifull and fun! Any chance it will come to android?
  71. Replies
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    Sticky: At first I did what Jeff did and used Dropbox....

    At first I did what Jeff did and used Dropbox. Now I rightclick on my apk and copy them via bluetooth to my device.
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    Thanks for the reply!! Great example file!

    Thanks for the reply!! Great example file!
  73. Replies
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    It works and I don't know why

    Hi,

    I had a problem, solved it, but am now curious as to why it didn't work in the first place.

    This is what happened.
    Line 2 only works when I use 'compare to one of the alterable values...
  74. Thank you for pointing me in the right direction....

    Thank you for pointing me in the right direction. I rarely visit clickstore.
  75. I'm missing quicksafe.mfx :/ it doesn't show...

    I'm missing quicksafe.mfx :/ it doesn't show in the extension manager
  76. Replies
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    Looks amazing, plays great! Congratz, fantastic...

    Looks amazing, plays great! Congratz, fantastic game!
  77. Thanks again for a great tutorial. I saw Five...

    Thanks again for a great tutorial.

    I saw Five Nights at Freddy's is available on google play, does this mean there's a perspective object that's compatible with android? Cause right now, when I...
  78. Thank you for all your tutorials. They're a great...

    Thank you for all your tutorials. They're a great help!!!

    When I saw 'le text' in this video, for an instance I read everything with a french accent :)
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    Thank you!! It was indeed the order of the...

    Thank you!! It was indeed the order of the actions. I totally neglected the event list editor. I'm so happy it works now :)
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    I've found this old tread :...

    I've found this old tread : http://community.clickteam.com/threads/82596-Little-easy-help-about-a-mfa-example


    I downloaded the example from DistantJ, wich uses a flag to counter the need for a...
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    13896 Here you go, this is one way of doing it.

    13896

    Here you go, this is one way of doing it.
  82. Replies
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    I did as you suggested and added an extra line...

    I did as you suggested and added an extra line before line 3:
    * user clicks with left button on 'items'
    - set counter to item spread id 'items'

    Now clicking on the blocks sets the...
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    Even stranger, when I deactive line 5 (= the one...

    Even stranger, when I deactive line 5 (= the one with the fastloop) I get the counter to display the spread value of the item when you click on them.
    The counter stays at zero when line 5 is...
  84. You could save the moment the player leaves the...

    You could save the moment the player leaves the app in an INI, using the Date&Time object, and retrieve the time when you launch the app again. Figure out how much time has past and give cookies...
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    trying to remake an example

    I have found this example file 13889 , but in trying to remake the same in my own game, it didn't work, as you can see in this file 13890

    I've been going back and forth between these two files...
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    Crayzorechos was so kind as to send me a link...

    Crayzorechos was so kind as to send me a link with the extension. It's going straight back on my backups. But seeing as their is a sporadic demand for this exentsion, is there a Clickplace I can...
  87. Replies
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    Strange, just this week I got another request for...

    Strange, just this week I got another request for the FlashFX extension through PM.
    I have to dissapoint you too. I checked my backups but couldn't find it anymore. My guess is I moved the extension...
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    Yep, same thing here. In my game Laser Walls I...

    Yep, same thing here. In my game Laser Walls I used the following workaround.

    Frame 1 : 'start of frame' -> 'set global value Pagenumber' to 1
    Frame 2 : 'start of frame' -> 'set global value...
  89. Thread: Laser Walls

    by mickarrow
    Replies
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    Laser Walls

    After a release for android, I've released a flash version of my game Laser Walls as well (multiple exporters = :) yey!)

    You can play Laser Walls here :...
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    I got the extension to work, but only once for...

    I got the extension to work, but only once for each gameplay.
    I got my ID's from FGL and before the game starts I show an FGLAD. I also tried to show an interlevel ad, but this doesn't seem to work....
  91. Thread: Laser Walls

    by mickarrow
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    Laser Walls

    Description from Google playstore:
    Laser Walls is a fun fastpaced arcade game.
    Bounce the energy ball around and keep it in play, as long as you can, by activating the lasers around the playfield....
  92. Thread: Tiny Poker

    by mickarrow
    Replies
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    I get "We're sorry, the requested URL was not...

    I get "We're sorry, the requested URL was not found on this server."
  93. Thread: Gunzy

    by mickarrow
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    Gunzy just got updated with local and global...

    Gunzy just got updated with local and global highscores!


    12544
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    Alien Balloon Invasion just got updated with...

    Alien Balloon Invasion just got updated with local and global highscores!
  95. I meant from inside Fusion. With Jeff's tutorial...

    I meant from inside Fusion. With Jeff's tutorial I can submit the scores and player names from inside Fusion with Get object and string parser, but how would I go about resetting the database?
  96. I've set up my highscores following Jeff's...

    I've set up my highscores following Jeff's tutorial. Works great!!

    Now if I'd wanted to reset my scoretable, how would I do this?
  97. Replies
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    Nevermind, I found it on an old backup.

    Nevermind, I found it on an old backup.
  98. Replies
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    Need Flashfx to open up my old files

    I hope someone can help me out here.

    I have some old files that use the Flashfx extension, and won't open without it :/
    The links to the extension on this forum are no longer correct.

    If...
  99. Thread: Gunzy

    by mickarrow
    Replies
    1
    Views
    716

    Gunzy

    Gunzy made the transition fom browser game to android!
    Get ready to draw your gun and start shooting!!

    https://play.google.com/store/apps/details?id=com.level81.gunzy
  100. Replies
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    @FVivolo: If I understand correctly: - Android...

    @FVivolo: If I understand correctly:
    - Android handles the display automatically.
    - What google says is a suggestion but not necessary.

    My only concern then is if people with a tablet look for...
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    It's a beautifull game, and really fun to play!! ...

    It's a beautifull game, and really fun to play!! But is there a way to turn of the vibration if you lose?
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    My apk is 1136x720 :/ But still google says:...

    My apk is 1136x720 :/ But still google says:

    Your Production APK needs to meet the following criteria:
    The minimum Android version and target Android version need to support tablets (check...
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    Alien Balloon Invasion

    My first ever android app released, yey! :
    Not the most impressive game I know, but a big step for me personal to finally get something released:
    ...
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    Wolkam, I took a look at your animal sound app....

    Wolkam, I took a look at your animal sound app. It's a neat childrens' app. I saw it is definitely made for tablet.
    I don't have a tablet myself, so can you tell me if it shows up in the results of...
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    I'm not worried. It just stroke me as odd and I...

    I'm not worried. It just stroke me as odd and I wanted to know what you guys think about it.
    I'm trying to get my first (test)game released, so in this learning process I'm bound to come up with...
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    I get the same message from the google store as...

    I get the same message from the google store as Wolkam is getting.
    I read that link FVivolo, and I think I understand most of it ( although it is a lot and english is not my first language :) ) ,...
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    I'm asking because there are a lot of lite versus...

    I'm asking because there are a lot of lite versus normal versions in the app store, where the lite version is supported by ads, and where you have to pay to get an ad-free version.

    I'm just...
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    No internet = playing game with no ads?

    I have a little game ready to be released on google play. Nothing fancy, just something I see as a first test.
    It will be a free game with both admob ads and a chartboost interstitional.
    Now I...
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    Thank you both very much!! :)

    Thank you both very much!! :)
  110. Replies
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    change a single character in a string

    Hello,

    I have a string that looks like this: "cat4hat"

    Val(Mid$(string, 3, 1 ) ) gives me the 4.

    I'd like to change the 4 to a 5, so my updated string would give me "cat5hat".

    I'm...
  111. Sticky: I didn't delete it afaik. And when I press 'Check...

    I didn't delete it afaik. And when I press 'Check for Update' it says my Fusion 2.5 is up-to-date.
  112. Replies
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    I downloaded the example from the archive page...

    I downloaded the example from the archive page macca02 is refering to, but it needs the Get object. That object didn't come with my Fusion install and it's not listed in the Extension Manager. :/
  113. Sticky: When I try to download the 'Android New Dialog...

    When I try to download the 'Android New Dialog Control' the Extension Manager says 'cannot download file'.
    Is it no longer available?
  114. Thank you very much for this usefull widget!! :)...

    Thank you very much for this usefull widget!! :) I've been playing around with it and poking at the behaviour to see how it all works.

    I'd love to see an example of how this could be used with...
  115. I third that!! :) I've been trying to achieve...

    I third that!! :) I've been trying to achieve something similar, so far with various degrees of succes.

    I'm looking forward to learn from that example
  116. Replies
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    Thank you for the reply Francois. Too bad the...

    Thank you for the reply Francois.

    Too bad the trailing is unavoidable. But good to know for once it's not because something I've done wrong :)


    I posted the mmf of the positioning problem in...
  117. Replies
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    On top of the previous problem, I've found a...

    On top of the previous problem, I've found a second one.
    I've got my inventory object moving in and out of screen, but the objects that are present in the inventory do not move at the same speed as...
  118. Replies
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    problem with the inventory object

    Hello

    I'm using the inventory object and I'm trying to change the list position by clicking on an active object.
    I think I got the actions right, but the list won't move.
    It only moves when I...
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    Views
    2,897

    I've made a little example too. It's how I would...

    I've made a little example too. It's how I would do it, not sure if it's the best way, but it does the trick

    http://level81.com/hints.mfa
  120. Replies
    8
    Views
    1,220

    Thank you!! Thank you!! You're a lifesaver! ...

    Thank you!! Thank you!!
    You're a lifesaver! That's exactly what I was looking for!
    Thanks for your effort!
  121. Replies
    8
    Views
    1,220

    I'm slowly getting to the point where I just want...

    I'm slowly getting to the point where I just want to quit MMF2 (wich I thought would never be the case). This screen-issue is jeopardizing a project I'm very eager to work on. If this can't be done...
  122. Replies
    8
    Views
    1,220

    My progress so far : I have managed to get rid...

    My progress so far :

    I have managed to get rid of the jagged edges, but now the screen is displaced at runtime and windowed mode gets stuck at the top the screen, without a window :(
    The full...
  123. Replies
    8
    Views
    1,220

    oops, sorry about that. I've uploaded the mfa...

    oops, sorry about that.
    I've uploaded the mfa with included external file. In case it's still missing I've uploaded the missing image file too.

    Thank you for taking a look at it

    7616


    the...
  124. Replies
    8
    Views
    1,220

    okay, I've changed the setup of the file, and...

    okay, I've changed the setup of the file, and made it in a lower resolution.
    My image is now 1366x768, with the windowed mode at 1280x720.
    The picture looks good in MMF2, but is still jagged in...
  125. Replies
    8
    Views
    1,220

    HD scaled down looks jagged

    Hello,

    I'm trying to make a program in HD resolution that also looks good scaled down, but so far without succes
    I've attached an example that might help to explain what I mean.
    My background is...
  126. Thank you Shawn. I was so caught up with the...

    Thank you Shawn. I was so caught up with the Ultimate Fullscreen object that I forgot about the Window Control object. I got all to work now :) thanks
  127. How to make windowed mode smaller then fullscreen?

    Hi,
    I'm using the Ultimate Fullscreen object, and I'd like to know if it's possible to make the windowed mode smaller in size then when it's fullscreen.
    I'd like to eventually have my program...
  128. Replies
    100
    Views
    6,471

    I'm still working on a game for Android. Testing...

    I'm still working on a game for Android. Testing it on a HTC Desire. Progress has slowed down a bit due to other factors. The few bugs I see are allready posted by other testers.
  129. On Kongregate, just filter out your ads (for...

    On Kongregate, just filter out your ads (for Mochi this is done automaticaly) for the site itself. If anyone gets your game from there, you'll have your ads displayed on their site.

    Using the...
  130. Replies
    156
    Views
    55,085

    Re: [Beta] Flash Fx (Includes SWF zoom)

    Has anyone got this to work alongside the Playtomic extension?

    At first I got a flexconfig error on export. Since FlashFX is the only extension I use that changes this file, I read through this...
  131. Replies
    2
    Views
    726

    Re: domain check for Kongregate

    Thank you very much. That did the trick. I must keep this in mind for future games :)
  132. Replies
    2
    Views
    726

    domain check for Kongregate

    Hey,

    I'm using CPMStar ads in my latest game (thank you Steven) , but I got a question someone on these forums might be able to answer.
    Since Kongregate doesn't allow CPMStar ads, I wanted to...
  133. Replies
    4
    Views
    538

    Re: retrieve players' location

    Thanks for the ideas. A flag screen would do the trick indeed.
  134. Replies
    4
    Views
    538

    retrieve players' location

    A sponsor asked me if I could localize a game in 5 languages ?
    Does anyone know if it's possible to retrieve a players' location?
  135. Replies
    26
    Views
    9,748

    Re: [Beta] Advanced Flash Sound

    That'd be a very nice addition. Thanks for all your work P.
  136. Replies
    26
    Views
    9,748

    Re: [Beta] Advanced Flash Sound

    Can you stream .ogg files with this? I've just tried and the application crashes. I wonder if it's the .ogg file or just me doing something wrong.
  137. Replies
    9
    Views
    1,117

    Re: [Preview Extension] SpaceShip AI

    constant FPS of 59-60 untill it reaches 460 spaceships, then its 58 and slowly dropping.
  138. Replies
    12
    Views
    1,627

    Re: online highscores

    Thank you !! it works
  139. Replies
    12
    Views
    1,627

    Re: online highscores

    I got the highscores to work by doing the following:
    When leaving the score frame
    - set server_online to 0
    - set server_status to "Offline"


    New Problem:

    It works ok when I test it on my...
  140. Replies
    51
    Views
    26,314

    Sticky: Re: Sponsor Preloaders

    Thank you!!!
  141. Replies
    12
    Views
    1,627

    Re: online highscores

    Both restarting the frame and jump to frame has the same effect.
    I've also tried it with jumping to another frame first, and then back again, but with the the same result.
    I'd really like to know...
  142. Replies
    12
    Views
    1,627

    Re: online highscores

    If anyone wants to take a look at what I'm talking about, here's Jeff's tutorial files I've been using : ...
  143. Replies
    25
    Views
    3,397

    Re: [Beta] Custom Preloader with own Ads

    That would be sweet. Will it be able to handle multiple swf's as well? Like an intro, then a sponsors' swf, and then the game.
    If not, oh well, I'd be very happy with one too. Can't wait for a...
  144. Replies
    12
    Views
    1,627

    Re: online highscores

    New problem. I'm using Jeff's examples now, and it works like a charm, but only one time.
    I added another button that once you submit the highscore you restart the current frame.
    Now the first...
  145. Replies
    12
    Views
    1,627

    Re: online highscores

    Thank you! I thought there was a tut about this. I guess I followed the wrong one :/ d'oh
  146. Replies
    12
    Views
    1,627

    Re: online highscores

    Yeah well, the reason I'm trying to get this to work is to be not so depended on Mochi.
  147. Replies
    12
    Views
    1,627

    online highscores

    I was following David Newtons' tutorial on online-highscores, and it went fine right up to the point where he starts to use Moosocket.
    I'm a noob when it comes to PHP, but the tutorial was quite...
  148. Replies
    25
    Views
    3,197

    Re: FGL - Where are the sponsors?

    Is there something you could do about the name? Before I played it, I never heared of this cardgame. Then again, I don't know a lot of card games :) When I read the title the first time, I thought...
  149. Replies
    25
    Views
    3,197

    Re: FGL - Where are the sponsors?

    Maybe it's indeed the summer period that's not so good for uploading a game. I had a few sponsor views, but nothing compared to my previous games I put up there. I'll wait for a few weeks and if...
  150. Replies
    4
    Views
    909

    Re: level design and values

    Thank you. I got it to work.
  151. Replies
    4
    Views
    909

    Re: level design and values

    oO Could you explain that formula a bit more. I have no idea what that means.
  152. Replies
    4
    Views
    909

    level design and values

    I'm still learning something new about mmf every day, so I wondered if anyone could point me in the right direction on how to go about making something like this:

    I got 10 pictures of lightbulbs,...
  153. Replies
    3
    Views
    712

    Re: exactFit in FlashFX = no clicks

    Thank you wesleyd, I got my clicks back :D

    I tested it earlier on a 1 frame game, and it worked. So when I tried it on my multiple frame games, I should have thought of that.
    I'm glad it works...
  154. Replies
    3
    Views
    712

    exactFit in FlashFX = no clicks

    I didn't know how to stretch an swf untill DizzyDoo pointed me in the direction of the FlashFX extension.
    Now I made a Start Of Frame condition with a Set Scale Mode to "exactFit", and it does scale...
  155. Replies
    51
    Views
    26,314

    Sticky: Re: Sponsor Preloaders

    ooh, I've been waiting for something like this :D Go StephenL!

    But why not make it public?
  156. Replies
    34
    Views
    23,717

    Sticky: Re: Sponsor's Preloaders & Splash Screens

    Here you go :) . Let me know when you've got them, then I can take the links down.

    http://www.level81.com/steakface_button.fla
    http://www.level81.com/steakface_preroll.fla
  157. Replies
    34
    Views
    23,717

    Sticky: Re: Sponsor's Preloaders & Splash Screens

    Remaking a (sponsor's) preloader can be very time consuming. And it increases the filesize a lot more then if we could just use the flash files :/ .

    I don't have the time to do this for you, but...
  158. Replies
    22
    Views
    2,717

    Re: Adding action script to games?

    I've noticed what most sponsors require when making a bid on FGL, is the implementation of a highscore API that works with their site. I don't know how different those API's are from eachother, but...
  159. Replies
    11
    Views
    2,548

    Re: How to reduce .swf file size?

    - You can set the amount of colours you work with
    - try to avoid gradients if possible
    - try to avaid soft opacity, it creates extra 'colours'

    I must say I don't follow these rules 'every' time,...
  160. Re: How to have a "Start" button in the preloader?

    That would solve the '3rd party preloaders - issue' wich afaik is not solved yet :( .
  161. Replies
    14
    Views
    2,515

    Re: Transparent sub-app background

    Here's what I'd do - make your circle appear in the main app, and your rectangular sub-app on top of it.
  162. Replies
    37
    Views
    8,728

    Re: [Beta] Flash Vector

    I just downloaded your example file again from the first post, and that image is not the one that I'm seeing in the example mfa :/
    Are you sure you included the correct example?

    Nevertheless,...
  163. Replies
    37
    Views
    8,728

    Re: [Beta] Flash Vector

    Cool, thanks StephenL. I'll try it asap.


    Edit:


    - How do you get "tiger.svg" to show up in the Set X line? It keeps saying it should be a numerical value.
    I also don't get why at the Start...
  164. Replies
    37
    Views
    8,728

    Re: [Beta] Flash Vector

    I'm having trouble understanding this internal-external stuff too.

    In the example of your last upload, it says:
    start of frame -> load external SVG image
    and then you go load it internal.

    So...
  165. Replies
    26
    Views
    6,205

    Re: [Beta] Playtomic

    Little bump to this topic...

    I was looking at your example file. What's the reason you set Global Value B to 1 (under Score)?
  166. Replies
    32
    Views
    3,225

    Re: Prairie Sheriff

    Why not change it to:

    Developers Can See My Game Developers can view my game if they meet all the following criteria:
    •They have at least one approved game(s) of their own
    •They have reached...
  167. Replies
    0
    Views
    598

    mickarrow - Test Reports

    Test Device:

    HTC Desire HD
    Android version 2.2



    I installed the Beta #4, as well as the needed Java jdk.

    Through HTC sync I got a test.apk (of a bouncing active) on my phone, but when I...
  168. Replies
    17
    Views
    2,578

    Re: Link to a sponsor

    Sorry to bump this topic, but is there an ETA for the next update? Or did the pop-up issue got solved in an other way. I try to keep track of the forum, but I might have missed it.
  169. Replies
    18
    Views
    3,255

    Re: Link your MMF flash games here...

    My released games are in my sig. Something like a flash-click-arcade would be great.
  170. Replies
    37
    Views
    8,728

    Re: [Beta] Flash Vector

    That is great news! Thank you :) The demo looks very promising.
    I copied everything into the right folders, but when I try to load the example, it says: cannot load extension FlashVector.mfx
    Could...
  171. Replies
    14
    Views
    2,856

    Re: Creation of Flash Graphics

    That would be great :D
  172. Replies
    14
    Views
    2,856

    Re: Creation of Flash Graphics

    I probably repeat myself, but vectors is a must have imo. Just look at some of the backgrounds in vector made flash games. The same image in a PNG is a major change in filesize.
  173. Re: Can these flash games run on Android phones?

    afaik, if your phone can handle flash, it can handle mmf2 made flash games.
    But most of the time it's not ideal, since those games weren't made to be played on mobile phones.

    I've just played...
  174. Replies
    3
    Views
    969

    Re: Showcase Section ?

    That's a shame, it sounds like a good idea.
  175. Replies
    20
    Views
    3,198

    Re: youyouwin / chinese distribution news

    Wow. That would be great indeed. I can't wait for the next update. Go Clickteam!
  176. Replies
    20
    Views
    3,198

    Re: youyouwin / chinese distribution news

    not to mention the growth in filesize :(
  177. Replies
    23
    Views
    3,239

    Re: submitting a game for a sponsor

    If you're looking for sponsorship, put your game up on flashgamelicense.com

    I would submit the full game, but make sure you sitelock it to flashgamelicense.com for the time being. You could insert...
  178. Replies
    17
    Views
    2,578

    Re: Link to a sponsor

    You got it to work :) That's great news! I can't wait for the next release. A big thank you to both of you.
  179. Replies
    43
    Views
    6,403

    Re: How to link to a sponsor

    I've just tested SoftWarewolf's link on NG.
    Everything gets pop-up-blocked except the 'Real Link'.
    I'm using Firefox 3.6.15

    I understood that that link is the one using FlashHaxx.
    So...
  180. Replies
    43
    Views
    6,403

    Re: How to link to a sponsor

    You can download the .mfa from the previous post. Just right click, save target as mfa.

    A downside to this workaround is that you will need to host 2 files in stead of 1.
  181. Replies
    43
    Views
    6,403

    Re: How to link to a sponsor

    The links seem to broken indeed. Anyone else have these files?

    I really hope this issue can be fixed. I wouldn't like to have to return to using FlashHaxx and miss out on all the other cool...
  182. Replies
    8
    Views
    1,329

    Re: move in front of the same object

    You're a lifesaver JimJam. I can't believe I missed that. Thank you.
  183. Replies
    8
    Views
    1,329

    Re: move in front of the same object

    Followup::

    In your MFA I added a new event that , on click, creates another 3 coloured blocks. I can keep clicking untill I get a couple of hundred of them, and it works. (on a bigger sized...
  184. Replies
    8
    Views
    1,329

    Re: move in front of the same object

    Wow, a fully commented example file, that's more then I could wish for.

    Thank you very much JimJam!



    EDIT::

    I've tried to recreate your example, but with more objects.
  185. Replies
    8
    Views
    1,329

    move in front of the same object

    Hi,

    I have a number of clones of 1 objects on the screen moving around. Now I wanted to create a fake depth of field, by having the object with the higher Y coordinate move in front of another...
  186. Re: Molehill API is released (true 3D for Flash)

    That's really up to Pharanygitis, since he's doing all the work.

    But since you asked, I'll give my two cents. :)

    If you're talking about API objects, the more logical thing to do seems to...
  187. Replies
    4
    Views
    789

    Re: [ASK] Minimizing File Size

    You can make a vector drawing as detailed as you want. It may be more work then painting pixels, but the end result will:
    - be scaleable with little or no loss
    - have smooth curves
    - be much, much...
  188. Replies
    4
    Views
    1,009

    Re: is a uniform flex-config.xml possible?

    Too bad. I found it easy to use.
    Can anyone point me in the direction of a replacement? (without pop-up blocking).
    I'd be more then happy to let go of FlashHaxx, so I wouldn't have to switch...
  189. Replies
    4
    Views
    1,009

    Re: is a uniform flex-config.xml possible?

    I use FlashHaxx to open an url. I read somewhere that the Flash object does this too, but that there was an issue with Firefox's pop-up blocker. I might have missed it but is this still the case?
  190. Replies
    4
    Views
    1,009

    is a uniform flex-config.xml possible?

    All these (beta) flash extensions coming out is really great. But some of them require to overwrite the flex-config file, which will make another extension unusable.
    Since I would rather not have to...
  191. Replies
    166
    Views
    42,243

    Re: [Beta] Box2D Port

    Yes, it's alive! :)
    Even though it's still a work in progress, thank you for putting all this effort into this. It's really appreciated.
  192. Replies
    39
    Views
    6,030

    Re: Box2D portet to Flash!

    Wow! I can't wait for this to be released.
  193. Replies
    22
    Views
    108,823

    Sticky: Re: 3rd party preloaders success!

    Thank you. That worked :) . The size thing is solved now.
    Only now I get blank swf's. It worked partially before, like I mentioned in my previous post, so I must have done something else wrong now.
  194. Replies
    22
    Views
    108,823

    Sticky: Re: 3rd party preloaders success!

    I've been testing this but I can't get it to work. There's 2 things:

    - even though my game.swf and preloader.swf are both 640x480, and the line in the code is also set to 640x480, the swf it...
  195. Replies
    9
    Views
    2,367

    Re: CPMStar and Playtomic API

    It seems I was to eager once again.
    My sponsor was talking about MochiBot, not the regular MochiStats.
    Anyone here that Edif'd MochiBot?
    If not then I hope DizzyDoo's offer still stands :)
    ...
  196. Replies
    9
    Views
    2,367

    Re: CPMStar and Playtomic API

    It's nice to hear people are fiddling with Edif :)
    Looki was so kind to give me the CPMStar object, and my sponsor is okay with using the Mochi Stats in stead of Playtomic.
    DizzyDoo, thanks for...
  197. Replies
    4
    Views
    742

    Re: scrolling leaves objects behind

    Yep, it works now. Thank you all. :)
  198. Replies
    9
    Views
    2,367

    CPMStar and Playtomic API

    Hi all,

    I may have a deal for a game but it requires CPMStar ads and the integration of the Playtomic API to keep track of the performance.

    Now I know there's a CPMStar object floating around...
  199. Replies
    4
    Views
    742

    scrolling leaves objects behind

    Here's what I have set up:

    * Every 02"00
    - create 'enemy' at (20,340)
    * XMouse <= XLeftFrame+20
    - Center Display at X=XLeftFrame+300
    * XMouse >= XLeftFrame-20
    - Center Display...
  200. Replies
    34
    Views
    23,717

    Sticky: Re: Sponsor's Preloaders & Splash Screens

    Great idea Steven!

    Here's one I made for TowerDefenseGames :

    http://www.mediafire.com/?9ocu4c9kgpy4v1p

    I've quickly uploaded it to the first free filehost google showed me, so you might...
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