That's weird Firefly usually runs fine. Is there anything running in the background? Hopefully no virus
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That's weird Firefly usually runs fine. Is there anything running in the background? Hopefully no virus
Post your computer specs
They have not added it. I remember yves mentioning that it's totally possible to add but I don't believe they had the time. There are work arounds and extensions that can do this on PC.
garrett_tube I agree with you. When I first experimented with Firefly I thought the objects were going to have the same conditions and actions like regular actives but it does not. So it's actually...
i should have added i only have stand alone. edit: okay found it.
There should be a way for automatic updates or notifications
That's a very good question, seems like something simple but just never took action on it, or perhaps it would break existing games due to old legacy code still in there.
I did have the steam version, but then uninstalled because the steam version would keep opening mfas even I chose the stand alone version. I will try reinstalling.
cannot install! says product not installed, also didnt even ask me for a path this time!
i have 290.3 dev
I like it too! I'm also using it.
I think it's a good thing, I wonder if we can get simple touch features in the frame editor to move around or pinch to zoom in and out would increase productivity.
Yea there are lots of examples but not to this level of caliber. A generic level editor with a good UI would work well, what ever the user does not need they will not need to use. The user obviously...
That is awesome, I honestly believe this is something that should have been standard or at least someone should make something like this and put it on the click store .
Interesting podcasts about fnaf and marketing. Make some more!
Can you please show an example of how you fixed it? It may prove useful to other having a similar issue.
Battle royal or vs mode?
Pretty awesome stuff!
I love the idea of Firefly and ever since mmf 1 I have dream of making something in 3d. But yes I hope it goes to F3 and mobile runtimes.
That's the catch 22 of making your own custom platformer everything must be custom, to include slopes and moving platforms. you can't rely on the built in platform features anymore unless you make...
I would think that porting over to F3 would be more important, no?
wow nice tutorial and very detailed explanation! Please do some more!
I have a large character sprite that is atleast 128 px in ht. I noticed that most fusion made games character sprites are rather tiny and resolution being very low res.
wow this is just awesome, If i were any good with 3d i would buy this in a heart beat. Just to note i was one of the guys who bought jamagic about a million years ago and didn't get far with it...
Wii1mii have you tried just running a game using the add a non-steam game shortcut? It can configure the controls for pretty much anygame. So with that being said, not sure if you need a plugin for...
ohh this looks really good! i like the art style of the game. Though i think the cut scenes need a little more polish like more lighting/shading , and is the video slightly lagging? looks the frame...
how come its greyed out? oh nevermind, it only works with windows?
I should have posted sooner but with 286.5 the editor's syching is not working.
-Event list editor and Event editor: their position is now synchronized. When you switch from one editor to the...
thanks Yves, I always knew that it was never possible to drag an action witho out it overwriting an existing action . I just figured with all the ELE improvements I'm sure this would also speed...
Yves thanks for all your hard work. I have a question. Is it intentional that we cannot drag actions using the event list editor unless it erases the action that is already on the line? thanks.
the event list editor is superior in every other way then the event editor. the reasons for it are already noted by others. Even so, the list editor can use some improvemenrs .
Spriter by brashmonkey is a good tool it does require artwork to be premade already, there are art packs available for it too.
There is also a character animator/ creator on the click store I...
Yes why remove them ability to load scml files.
I agree with everything king_cool said. Not everything needs a fast loop, and on mobile devices if fastloops are used excessively it can slow things down. But in the end its all about how you use...
Not to hijack the thread, but multi touch works for Android but not for windows? Is it a bug?
Awesome work so far, I love the sprite art and the gameplay clips. I would love to learn to make a similar level editor like yours where even the user can edit the levels through such an easy to use...
I know exactly what you are going through, I had tons of issues with multiple instances. However, there are a lot of resources to help you, they have certainly helped me.
Very detailed and...
This is a great plugin, I hope that with the new implementation update and being open source later on, that somebody can make it compatible with iOS and html5. That would be perfect! I have a...
good simple video I agree! hopefully you create guides too.
I don't know of any such tool, however one easy way is two put a semi transparent layer with the ink effect you want, and experiment from there. Maybe shaders can do what you are asking for? BTW good...
Robeez this game looks very nice! it kind of reminds me of streets of rage atmosphere with a little bit of sword play from dungeons and dragons shadows over mystery. Can't wait to see the final...
cannot open this because I cannot get the big box extension. Can you give me a working link? Thanks .
never mind, got it to work easily. I just created another set of events for the touch to give it values. like below.
1) mouse pointer is over button A
+ repeat while left mouse key is pressed
@schrodinger - that is a very good method to use without extensions, which I personally use myself, the only problem I see is if you need more than 4 fire buttons. Not to hijack the thread, I have...
good questions, also how and where to install?
that is actually nice! make some more! whenever you have time that is :)
I agree with Mobichan with the event list editor there is no guessing involved.
thanks agarcia! that was actually a good example using the formula.
this is great cant wait for this to work in Android although it will be a while from now.
Beatiful work with the graphics and the game play looks very nice too. There is a game on the nintendo DS called soul of darkness, its a pretty nice castlevania clone, check it out if you can. keep...
looki is right, the fps has increased! the scrolling issue is still there.
this is very handy! good job Chrille! hope you make more tools for ctf :)
i can confirm what electronik said.
can this work for android? iOS?
Good Job i will downloaded when i get home. Good job both to concept game and Brashmonkey.
that is a good question as I would like to know, the options are few in ctf. Either you create a level editor so that you dont have to use multiple frame over and over again or use just that,...
okay i made an example, a little bit more simplified but still as anyone can see, the gravity is affected when more than 1 instance is in the playfield. i would really appreciate it if someone can...
so its happening right now to me. surely this has to have been reported by now.
I'm creating a platformer with a custom movement engine using fastloops. However i want to make the same movements for the AI just like the player. After searching the forums, it seems...
With qualifiers is better not to use animations for conditions. Rather use values instead.
nice good job on that one.
So there's no limits to amount of codes in behaviours? Is there any problems with using qualifiers with it?
what is the downside of using object behaviors and making them global?
I actually have this same problem. The other option which is what I'm going to use is instead of using qualifiers for animations I would use either a string or counter/ alt value or a combination of...
Same here I have a surface pro 2, it runs everything else perfect except in CTF 2.5 where you can't even use touch features such as hold to right click. :-(
i like the examples especially the one without the extension, its just i don't understand the formula as math is not my favorite subject.
Why don't you use a level editor for this type of thing ?
nice job on the tutorial sparkman
sorry i dont know the answer but i would like to hear from someone about this very topic too.
thats some good stuff sparkman
I'm impressed about the animation editor play preview speed finally being fixed after so long of a time with issues. ofcourse all the other changes are great too!
The effect must be at flip horizontal for this to work?
Yes what is the word on this? No need to be silent on such an issue.
So it won't ever be supported? Why is there such a limitation?
You shouldn't have to use a hack to get this to work...
I can't wait for this one!
Nope. Maybe you should send in a request to add it in CTF 2.5.
What they recommend here is to create your own level editor that way you don't have to copy and paste your code to every single frame you need to.
So qualifiers are not good to work with? Sorry to highjack the thread. I have multiple enemy types with lots of animations, I thought the easiest way to code them was through qualifiers.
That is a good question. Wonder if anyone knows about this too.
That has also been giving me problems. I now use bounce or a custom and it works fine.
I would like to know if this is achievable
1+ the animation preview speed is not accurate! I posted this in the bug tracker BTW. It has never been fixed for years, why is this difficult to do?
1) I support unlimited alterable values and being able to switch them to flag/ boolean just like in c2.
2) getting rid of all animations and start with none. You can add the animations you want to...
I was wondering why I couldn't find it!
i second that request. i would like to have information concerning a future facebook extension.
i have discovered a glitch when taping the screen when it is fading. i made a custom fade that works fine on pc and android. However on android, when i tap the screen multiple times, it freezes for a...
Were you able to figure this out? Seems like it would be a good idea to keep running in background, in case of calls and other alerts.
Are there any features this steam api will have?
disabling avast worked for me! thanks!
this link to the exe in here doent work for me. keep saying fail.
Did you try adding click "OR" double clicking?
This is happening to me for some reason on android exported apk's , not on all objects though.
so its only for developer?
1+ to this! other programs this is easily done, ctf 2.5 should have this option.
theres a chocobreak tutorial that it comes with.
Okay works when i disabled avast and re-installed!
im having this same issue! i have to see if this works.
what movement object are you using for your game?
So it is better using a custom movement rather than physics platformer if you want more precise control and want to know states like jumping, falling landing etc?
Works now and just ordered 2.5!
i am also having trouble with this D:
in what ways will the free html5 export be limited?
we have solved the issue by removing fastloops and there was a bit of overlap collision events that had to be modified. But what then if i need to test out overlaps.
i am also working on this game. the problem is that even with this method all the objects move at the same time with the same moves and stop all together. that's with the random generator working. ...
where is this app? i would like to see that
thats very interesting. do you have an example nivram?
there seems to be an bug when you re-size a frame in the animation editor you can no longer use the onion skinning for that frame. Also is there a way i can set up short-cut to go back and forward a...
any estimates for release? what about android?