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  1. oh, wow - calling a fastloop from a forEach loop...

    oh, wow - calling a fastloop from a forEach loop and then putting that same forEachloop inside the fastloop? How Escheresque :o I didn't know you could do that. I'll definitely try it.

    EDIT: seems...
  2. Can someone please suggest a good way of creating...

    Can someone please suggest a good way of creating a variable number of objects from within a ForEach loop, without breaking scope?

    So, at the moment, I'm creating a single object from within a...
  3. I don't know for sure, but I'd say you probably...

    I don't know for sure, but I'd say you probably can, using the Surface object. Look especially in the "Blitting" section. I know you can definitely take the visual contents of an Active as an image,...
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    Sticky: Not a big deal, but if it's easy, could we get...

    Not a big deal, but if it's easy, could we get the fields in the Animation Editor's RMB>Zoom to remember their last settings? They always default to 100% and 10 frames, which seems unlikely to be...
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    Sticky: It seems like there's a fix that isn't on the...

    It seems like there's a fix that isn't on the changelog. I reported a while ago that switching bookmarks in the Event List Editor ignores bookmarks on events that are currently selected (which could...
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    Sticky: Hmm. I had the problem on both my MFA and on a...

    Hmm. I had the problem on both my MFA and on a brand new MFA. But re-importing settings from my .tbs file seems to have fixed it. :) Sorry to waste your time.
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    Sticky: An undesirable old behaviour seems to have...

    An undesirable old behaviour seems to have reappeared in 292.25: when switching from Event List Editor to Frame Editor and back again, Fusion no longer correctly remembers your position in the ELE,...
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    Sticky: Great update, as usual. Moving between different...

    Great update, as usual. Moving between different frames and global events is much nicer now since it always remembers the most recently visited frame. And the lined grid makes panning and zooming...
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    Sticky: Will you let us know when the changelog is...

    Will you let us know when the changelog is finalised? thanks
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    Sticky: You could always export your animations in series...

    You could always export your animations in series of PNGs, then use a fastloop to import them into consecutive frames of an Active Object (something like the pic below). The trick is that Fusion...
  11. ok, so I think we were talking about slightly...

    ok, so I think we were talking about slightly different things.

    Currently, if I edit the active itself, then the icon is updated automatically, everywhere (other frames, global events). This...
  12. :cf25+:R292.22 - but I'm pretty sure I was also...

    :cf25+:R292.22 - but I'm pretty sure I was also using this version earlier in March when I made this thread.
  13. Replies
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    Sticky: I've mentioned this before, but now that we have...

    I've mentioned this before, but now that we have 260 named altVals, can you please reduce the number of submenus it takes to contain them? I'm getting into the D's and E's on one of my objects, and...
  14. I'm not having any problems with this now. When I...

    I'm not having any problems with this now. When I update the graphics of an active object, the icon is automatically updated in the global event list editor and the even list editors of other frames....
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    Sticky: edit: nevermind

    edit: nevermind
  16. Replies
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    Sticky: You can always ctrl-dragthem. That's what I do...

    You can always ctrl-dragthem. That's what I do when I don't want to overwrite my clipboard. Works on events, conditions, and actions (not sure if the latter works in the Event Editor - I haven't used...
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    Sticky: I don't fully understand what you mean, but in...

    I don't fully understand what you mean, but in any case I highly recommend you try a clipboard manager like Ditto. It lets you retrieve multiple copied clips. You can add hotkeys to frequently used...
  18. I haven't followed the entire conversation (I...

    I haven't followed the entire conversation (I skimmed it but got lost with the jargon X)). So I might be saying something you already know. If so, forgive me.

    If you rearrange this event:
    ...
  19. Great! I didn't use forEach loops much for my...

    Great! I didn't use forEach loops much for my first few years, but I use them all the time now. They make life a lot easier.
  20. You need to use a forEach loop and not a...

    You need to use a forEach loop and not a fastloop.

    When you do this:

    https://bit.ly/2NSvMhF



    ...Fusion runs 50 loops like this:
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    Sticky: Wow, I didn't realise it's been that long. I get...

    Wow, I didn't realise it's been that long. I get the feeling this is going to be a pretty big update, when it eventually launches. I've seen a lot of bugs reported, and I've seen Yves mention a few...
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    Sticky: 1. create an active 2. add an Animation 12 and...

    1. create an active
    2. add an Animation 12 and an Animation 13
    3. rename Animation 12 to Fred
    4. create a condition Animation Fred is over
    5. Rename the animation Fred to Barney
    6. The condition...
  23. oh, awesome! Do yourself a big favour and get the...

    oh, awesome! Do yourself a big favour and get the BarRaider plugins for the Streamdeck. They're more powerful and dependable than some of the default functions. In particular, get SuperMacro, which...
  24. ok, but if an update comes that changes A/C/E, I...

    ok, but if an update comes that changes A/C/E, I can just remove all references to the extension manually, then update it, and there shouldn't be any problems, right?

    I'm very keen to try this...
  25. Oh, wow! This looks groundbreaking. Do you...

    Oh, wow! This looks groundbreaking.

    Do you think it's safe to use on my main (5 year+) project? I don't mind if there are some bugs that make it not work quite as intended (that's what the...
  26. By the way, I now use Ditto in conjunction with a...

    By the way, I now use Ditto in conjunction with a Stream Deck, which is a (physical) configurable macro button device. It's amazing. I now can insert all sorts of conditions/actions/events/text...
  27. Oh, that's not a real event. That's just a 'fake'...

    Oh, that's not a real event. That's just a 'fake' event that contains all my most-used objects. So I can just paste that fake event whenever, and quickly 'grab' objects from it by dragging them from...
  28. No, I don't think you can modify events. You can...

    No, I don't think you can modify events. You can modify their descriptions though to make them easy to search for within Ditto
  29. When you tell Fusion to move the active in...

    When you tell Fusion to move the active in actions #2 and #3, Fusion has to decide which active you're talking about:

    (a) the actives in condition #2 (mouse pointer is not over active), or
    (b)...
  30. What sort of other issues? (I use qualifiers and...

    What sort of other issues? (I use qualifiers and overlapping extensively, so I'm very interested if there are other issues I should be aware of)
  31. Replies
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    Sticky: Use Ditto...

    Use Ditto. It'll change your life. More information on this thread: https://community.clickteam.com/threads/105966-question-for-the-devs-what-clipboard-format-does-Fusion-use
  32. how can I stop overlap conditions from scoping?

    In the example below, the black, blue and red squares all have the bomb qualifier.

    https://bit.ly/2Na4G5i




    What I want to happen is this:

    -If the yellow rectangle is overlapping a bomb...
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    I would probably do something along these lines:...

    I would probably do something along these lines:

    https://bit.ly/2URAj81
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    I like to play a mental game sometimes where I...

    I like to play a mental game sometimes where I try and predict which will be released first: Half Life 3, Fusion 3, or Spryke. I'm never sure.

    Ooh - glad to hear you took the plunge and got it,...
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    I have some thoughts about fonts: Prioritise...

    I have some thoughts about fonts:

    Prioritise readability over aesthetics. The font in your screenshots looks nice, and aesthetically fits with the ye olde world feel of some of the other elements...
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    You probably know this already, but don't forget...

    You probably know this already, but don't forget that you can load some of your graphics externally at runtime:

    https://bit.ly/30vgxCX

    https://bit.ly/3cQbQ9e

    I've found this to be a great...
  37. You probably want to add only one action when...

    You probably want to add only one action when condition loops to those events. You can see it in the VACCiNE 2 demo in the menu section - look for the "single" demo:

    https://bit.ly/2UbdA6I


    ...
  38. Thanks guys, By the way, I think it would be...

    Thanks guys,

    By the way, I think it would be a good idea for us to gently apply pressure on Clickteam to look into a better native gamepad solution. The current extensions leave a lot to be...
  39. Hi everyone, Sorry about my absence here. I...

    Hi everyone,

    Sorry about my absence here. I made a decision a while ago to drastically cut down how much time I can spend answering questions about VACCiNE, volCAMERA, etc. It's not fair on you...
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    Sticky: You can choose your colors in the preferences...

    You can choose your colors in the preferences (access them from the top menu bar)
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    Sticky: [feature suggestion]: add a "include deactivated...

    [feature suggestion]: add a "include deactivated events" checkbox to the Find All dialog, so that we have the option to not get results from disabled events
  42. Replies
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    Sticky: [Feature suggestion] Currently, the Expression...

    [Feature suggestion]

    Currently, the Expression Editor keeps the most recently used object available, even when searching for something else (see "proto" object below). I don't know if this is a...
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    Sticky: Oh, ok. Though I'm not sure what you mean by "the...

    Oh, ok. Though I'm not sure what you mean by "the last string object in the frame". I can't get it to destroy any string objects at all. Even if there are several different ones, some with multiple...
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    Sticky: bug: string objects can't be destroyed....

    bug: string objects can't be destroyed. 'Destroying' them seems to just make them invisible (you can resurrect them with a "reappear" action). MFA attached.
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    I'm not at the pc now. But go to one of the...

    I'm not at the pc now. But go to one of the panels in application properties and click "edit".

    Also, shameless plug: https://clickstore.clickteam.com/volifiers
  46. how do you disable it? EDIT: nevermind, I found...

    how do you disable it? EDIT: nevermind, I found it in the actions.

    Problem solved. Thanks very much for your help!! :)
  47. I guess that explains the gist of it, which is...

    I guess that explains the gist of it, which is probably enough. Though I'm still in the dark as to why it happens in some situations and not others.

    For example, that link says Why don’t my...
  48. bug: List object and Control X object conflict

    I've been tearing my hair out for a couple of hours over a weird but serious bug in my game where the controls would sometimes completely stop working. I've finally isolated it to a conflict between...
  49. why do some float numbers change - eg. 64.1 becomes 64.09999999999999

    When I enter certain float numbers into the Expression Editor and press enter, Fusion changes them. It's mildly annoying though not really a big deal. I guess I'm just curious why it happens. For...
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    SHINBAXTER: Interesting - I didn't know that!...

    SHINBAXTER: Interesting - I didn't know that! Over the years I've also gravitated away from using green events, so that I can better control when/if they get checked. Though I've never thought to...
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    It's now a feature in the 2.5+ DLC. You can give...

    It's now a feature in the 2.5+ DLC. You can give qualifiers your own names and your own icons
  52. Replies
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    I believe either TrueType or OpenType fonts don't...

    I believe either TrueType or OpenType fonts don't work under DX11. Can't remember which one - I think TrueType.
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    hmmm...This doesn't make sense to me. I wonder if...

    hmmm...This doesn't make sense to me. I wonder if this might be a bug?

    Yves: I tried what Twister said, and indeed, when I do this, the application never ends:

    https://bit.ly/34Kx7im

    But...
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    red = bad. For the most part, that's all you...

    red = bad. For the most part, that's all you really need to remember. If you see a red condition, move it until it's not red anymore. But to go into a little more detail:


    A black condition is a...
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    IMO it's absolutely 100% worth it, if you use...

    IMO it's absolutely 100% worth it, if you use Fusion in any serious or even half-serious way.

    I personally don't use DX11. I tried it when :cf25+: released, found the performance to be patchy,...
  56. Oh, thanks! I'd looked on the welcome-rules page...

    Oh, thanks! I'd looked on the welcome-rules page but didn't notice Simon's post at the bottom. Discord confuses me - so much stuff everywhere and I never know where to look.
  57. Is there any way to get the name of an alterable value?

    Is there any way to get the name of an altVal at runtime? (not the value, not the index, but the actual name that you gave it in the properties window). I'm pretty sure the answer's "no", but figured...
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    Sticky: I just tried this method and it crashes for me. I...

    I just tried this method and it crashes for me. I used the Event List Editor and not the Event Editor. Hovering over the red question mark (in the ELE) didn't crash for me, but when I double-clicked...
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    I don't know if this suggestion has legs, but...

    I don't know if this suggestion has legs, but maybe you could have Fusion automatically apply a mod 32 to how it displays these internal flags, so that there wouldn't be ambiguity about how many of...
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    Oh, I see. I'm glad I asked. Is there a...

    Oh, I see. I'm glad I asked.

    Is there a reason why flags 32 onwards are called "internal flag"? The unique name made me think that they must be a special type of flag that works, albeit...
  61. Replies
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    Sticky: ^ The problem seems to be that when the 5 key is...

    ^ The problem seems to be that when the 5 key is pressed, it forcibly 'unpresses' the Ctrl key, even if ctrl is physically still pressed. Weirdly, this happens with some keys (eg. 1-5, S, and Q but...
  62. Replies
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    Sticky: There seem to be some bugs with the repeat while...

    There seem to be some bugs with the repeat while "key" is pressed condition, at least on my system. The problems affects only some key combinations (eg. ctrl and number keys). MFA attached....
  63. Replies
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    clarification about number of flags

    So how many flags are there? Fusion's dialog says that there are just 32:

    https://bit.ly/39I7yzr

    ...but this is misleading. There are 32 that you can name, but after 32 you can still use them -...
  64. Replies
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    Sticky: fnkycoldmadeanr: got it working. Thanks a lot. ...

    fnkycoldmadeanr: got it working. Thanks a lot.


    Yves: Is there any chance we could have some way to manually limit the number of altVals the debugger shows? I use Alterable Value DB for some...
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    Sticky: I'll have a look at those objects. I now have...

    I'll have a look at those objects.

    I now have a hotkey in my MFA that toggles the debugger on and off. Super convenient. Thanks again!
  66. Replies
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    Sticky: Fantastic. Thanks! btw, how did you know to do...

    Fantastic. Thanks! btw, how did you know to do #32770?

    And would you be able to tell me how I can use the kernel object to forcibly give edrtex.exe focus? (preferably not having to use the...
  67. Replies
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    Sticky: In case it's very easy to implement, could we get...

    In case it's very easy to implement, could we get an action to "close the debugger"?
  68. Thank you for your kind words. I suspect consoles...

    Thank you for your kind words. I suspect consoles may be the safest bet. Of course it's much more complicated to get a game published on console. You have to port it, you have to go through a...
  69. Well, I think it depends more on the type of game...

    Well, I think it depends more on the type of game than whether it's 2D/3D. If it's a match-3 game or a quiz game, it probably doesn't have too much of a chance on Steam. But there have been plenty of...
  70. I don't know why anyone would want to make mobile...

    I don't know why anyone would want to make mobile games, unless they have a particular love for the medium, or they have a good foothold in the market already. I think it's insane enough to be making...
  71. watch this space:...

    watch this space: https://community.clickteam.com/threads/107097-Automatically-insert-objects-into-frames?p=757358&viewfull=1#post757358
  72. There's no bespoke double-jump feature in...

    There's no bespoke double-jump feature in VACCiNE2, so you haven't missed anything. So you'll need to code it in yourself. Using a cooldown mechanic sounds like the right way to go to me.
  73. If you make an amazing game that's terrific fun...

    If you make an amazing game that's terrific fun to play, and you market it effectively, then you'll get probably get good market share, regardless of how it performs on old devices. If you make a...
  74. As Janette says, testing is the best way. It's...

    As Janette says, testing is the best way. It's good to ask questions so you can learn from other people's experience, but at the end of the day, they can only give you their guesses and speculations,...
  75. Unless you feel confident about doing a lot of...

    Unless you feel confident about doing a lot of the heavy lifting yourself to figure out all the 3d stuff, you should probably get either firefly or P3d by lizardking and use that as your base.
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    Here's one problem. http://bit.ly/2PWYhMW ...

    Here's one problem.

    http://bit.ly/2PWYhMW

    The above event says:

    if dragon is in line with any plane
    & if that particular (scoped) plane is not dead
    then go off somewhere else and fire of...
  77. is there any way to refresh thumbnails in global events?

    When you change the graphics inside an active object, its icon doesn't change in the global event list editor, even if you save and restart. This can be confusing if the icon no longer resembles the...
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    We live in dark times when the Fusion guru...

    We live in dark times when the Fusion guru himself needs to ask for help! :O

    Sounds like you've got what you need, but but I thought I'd also mention a program I've been using myself recently...
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    Sticky: CRASH BUG: For some reason, with this very simple...

    CRASH BUG: For some reason, with this very simple combination of events and groups, the MFA crashes (edrtex.exe not responding) unless you delete a certain group, even though that group is inactive,...
  80. Replies
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    Sticky: BUG: There seems to be no way of identifying the...

    BUG: There seems to be no way of identifying the color of a comment font. Let's say you decide that a comment's text color needs to be a bit darker to be easier to read, you can't see what the...
  81. This site may help you decide:...

    This site may help you decide: http://screensiz.es/phone .

    I'm no expert on phones (foldable screens? never heard of such a thing! :o). But my guess is that if you focus on 90% of users without...
  82. Replies
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    Sticky: I'm guessing you wanted to be able to...

    I'm guessing you wanted to be able to Activate/Deactivate a Frame's groups from Global Events? Loops are a good workaround for this, though it would be probably a bit cleaner to be able to do it via...
  83. Flags belong neither to the frame event editor...

    Flags belong neither to the frame event editor nor the global event editor. Instead, they belong to Active Objects. So if you have an Active Object called FredFlintstone with Flag 1 on, that flag...
  84. Replies
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    Currently, once you click out of the intro frame,...

    Currently, once you click out of the intro frame, it just ends. There are a bunch of frames that have "do not include at buildtime" checked. When you check them (or run them individually) then you...
  85. Replies
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    This was recently released, and might be of use:...

    This was recently released, and might be of use: https://clickstore.clickteam.com/simple_tactics EDIT: seems broken at the moment - maybe wait till they update it
  86. Replies
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    The flocking object is great. IIRC SolarB did an...

    The flocking object is great. IIRC SolarB did an extension-less version of it somewhere, which you could potentially modify to include obstacle avoidance (if it doesn't have it already)
  87. Replies
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    Sticky: Not a bad workaround. Though actually the...

    Not a bad workaround.

    Though actually the thing that annoys me the most about selecting qualifiers is that their order is so sensitive. So if you select an object with ABCD and another object...
  88. Replies
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    Sticky: Yes, "contain" would be the clearer word, not...

    Yes, "contain" would be the clearer word, not "have".

    I get your point that this 'feature' lets you choose whether to select with more precision or less. But here's my problem with that: to choose...
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    Sticky: Great on both counts, Yves. I just ran into...

    Great on both counts, Yves.

    I just ran into another thing that seems like a bug to me:

    Object 1 has qualifiers A B C D
    Object 2 has qualifiers A B C D E

    If you you right-click on Object 1...
  90. Replies
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    Sticky: Hmm, weird. I've tried restarting, closing most...

    Hmm, weird. I've tried restarting, closing most running programs, disabling antivirus, and reinstalling Fusion (via "verify integrity of game cache" on Steam). Still, the problem persists.

    I'll...
  91. Replies
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    Sticky: Fusion application crash (edit-time): when...

    Fusion application crash (edit-time): when referencing an 'imported' object twice in Global Events Expression Editor.

    --create a new MFA
    --create an Active in Frame 1
    --go to Global Events...
  92. Replies
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    In terms of zombie/zombie interaction, Maybe a...

    In terms of zombie/zombie interaction, Maybe a bit of randomisation would help prevent zombies being trapped or in perpetual loops (if randomisation would be acceptable for your game type) . For...
  93. Replies
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    Sticky: I think shaders are disabled at certain zoom...

    I think shaders are disabled at certain zoom levels anyway, aren't they?
  94. Replies
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    I've been very concerned with this too,...

    I've been very concerned with this too, especially since overlap checks are so expensive. I've been mindful of performance/efficiency since the beginning, and so far I've been relieved to see that...
  95. Replies
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    I'm in the process of making AI for my game, so...

    I'm in the process of making AI for my game, so I'm also very interested in seeing what suggestions people have. I think environment navigation is just one part of the problem (albeit probably the...
  96. Replies
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    Sticky: What do you mean? Like a shader that you apply to...

    What do you mean? Like a shader that you apply to the entire canvas at edit-time?
  97. Replies
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    Sticky: Is there any chance of the Frame Editor grid...

    Is there any chance of the Frame Editor grid becoming a bit more optimised? It feels like something that takes up more resources than it should: just some monochrome dots, yet they seem to cause more...
  98. I priced these at $0.99, since they're just...

    I priced these at $0.99, since they're just icons. Though as a result I've made an even-more-pitiful-than-usual return on them, considering how much time I pumped into them. Making an icon that looks...
  99. The problem seems to be here, in this portion of...

    The problem seems to be here, in this portion of your your global events:

    http://bit.ly/31KFfhn

    Events #48 and #50 are combining in such a way that you're essentially telling it...
  100. Replies
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    When manually pairing, I like to use "fixed...

    When manually pairing, I like to use "fixed values", as it ends up a bit simpler. Every object already has a unique fixed value, so you're using something that's already there, rather than having to...
  101. Replies
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    Sticky: Sorry, I should have mentioned that this is all...

    Sorry, I should have mentioned that this is all in the Event List Editor. I see now that Bug 1 occurs in both EE and ELE, but Behaviour 2 occurs only in ELE (which I guess confirms that it's a bug...
  102. Replies
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    Sticky: I've finally discovered why bookmarks have often...

    I've finally discovered why bookmarks have often seemed occasionally glitchy to me over the past few years. Until now, I could never put my finger on it. It's the combination of 2 separate bugs (or 1...
  103. Replies
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    Sticky: :cf25+: has definitely decreased my level of...

    :cf25+: has definitely decreased my level of confusion. If only for being able to give custom names and icons to qualifiers, so can know exactly what they are when I look at them without...
  104. Replies
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    Sticky: On a possibly related note to Janette's post...

    On a possibly related note to Janette's post above, I've noticed that the speed of saving/loading a file is very dependent on the other files that are open in Fusion. So if you open Fusion and load a...
  105. Replies
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    Sticky: Great :) By the way, there's another issue...

    Great :)

    By the way, there's another issue that I mentioned a while back, but I'm not sure if anyone saw it. It's an annoying edit-time UI quirk, but one I imagine might be simple to fix. The...
  106. Replies
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    Views
    58,504

    Sticky: Found a quirk - I don't know if it's a bug or a...

    Found a quirk - I don't know if it's a bug or a feature. It seems that at least in some circumstances, qualifers are acted upon later than one would expect.

    In the following example, the 3...
  107. Replies
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    1,954

    C'mon guys, don't argue - it's Christmas X) I...

    C'mon guys, don't argue - it's Christmas X)

    I think it'd be really great to have a repository of these secret undocumented animation features. It's a funny thing, the Clickteam animation system....
  108. Replies
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    Views
    58,504

    Sticky: I couldn't agree more. Over the past 5 years,...

    I couldn't agree more. Over the past 5 years, it's the quality of life updates that have made the biggest difference to me. You, Yves, did a lot of interface fixes in 2015 or 2016 (eg. syncing EE...
  109. Replies
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    Views
    37,473

    Wow, this is so true. It's only a few months...

    Wow, this is so true. It's only a few months after I finished this particle engine, and I've re-read the post below, and I can only barely understand any of it! The human mind is amazing - both in...
  110. Replies
    640
    Views
    58,504

    Sticky: I've often wished for that. I'm so used to being...

    I've often wished for that. I'm so used to being able to edit an alterable value action (eg. From "set to 1", to "set to 0") just by double clicking it, that it feels awkward that you need to do a...
  111. Replies
    640
    Views
    58,504

    Sticky: I used to mainly use the macro keys on my...

    I used to mainly use the macro keys on my Logitech G510s keyboard, and then also on a Ducky Pocket. Though eventually I realised that not being able to see which key did what greatly hampered my...
  112. Replies
    640
    Views
    58,504

    Sticky: I have an ultra-secret build that already has...

    I have an ultra-secret build that already has this feature:

    https://media.giphy.com/media/h6wvnJWeBFX2BJbpj5/giphy.gif

    No, not really X) But I made a macro that lets me do this in one click. I...
  113. Replies
    24
    Views
    1,388

    What happens if you remove the superscript "1"...

    What happens if you remove the superscript "1" from the name, out of interest?
  114. Replies
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    Views
    58,504

    Sticky: Phi is building a function extension that sounds...

    Phi is building a function extension that sounds promising. You can support his Patreon if you're interested.

    https://community.clickteam.com/threads/105679-Fund-Darkwire-Software-development
  115. Replies
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    Views
    58,504

    Sticky: No crash here. 292.14 (Steam) Win 10.0.18363...

    No crash here.

    292.14 (Steam)
    Win 10.0.18363
    Geforce 436.48
    resolution 2560x1440 + 2 side monitors


    Are you able to turn off most of the system tray programs (incl. antivirus) on your work...
  116. The free version of asana has a pretty good...

    The free version of asana has a pretty good feature set, and I think supports up to 5 team members
  117. I don't have much experience with multiple...

    I don't have much experience with multiple programmers, so I don't have any advice for most of your questions. But I have people for a number of other roles (audio, writing,
    Concept art, etc.) and I...
  118. Replies
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    Views
    1,388

    You've probably checked this already, but is this...

    You've probably checked this already, but is this field empty?

    http://bit.ly/2LcCGh1
  119. Never have truer words been spoken. Thanks for...

    Never have truer words been spoken. Thanks for the great tips everyone! Keep them coming!
  120. I think I'll use a system similar to yours, vSv,...

    I think I'll use a system similar to yours, vSv, with internal detectors. Though with a separate object for animation, as that will probably slot in best with my existing systems.

    I think that the...
  121. Fantastic responses. Thanks very much for sharing...

    Fantastic responses. Thanks very much for sharing - I'm learning a lot from reading them.
    vSv: what is the Frame 15 for? Do you first test to see if it overlaps anything at all, and if not, you...
  122. Replies
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    296

    So you have lots of pairs of rectangles and...

    So you have lots of pairs of rectangles and pines, with the rectangles acting as collision boxes for the pines, correct? Or is there just one big white rectangle? I'm not clear on the situation.
    ...
  123. best practices with managing sidescroller enemy movement?

    So far Spryke has only had a few rudimentary enemies. These are either simplistic placeholders with very barebones code behind them, or else they are more complex but each have bespoke spaghetti code...
  124. Replies
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    Views
    58,504

    Sticky: Agreed. Though I can imagine a scenario where you...

    Agreed. Though I can imagine a scenario where you might to use want multiple sounds that have the same filename, as Yves said.

    Have you tried Looki's Sound Player extension? One of its benefits is...
  125. Replies
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    Views
    58,504

    Sticky: You could save all the stuff that comes before...

    You could save all the stuff that comes before the file name as a global string, to make it easier to type.

    For example, you could set a global string called "blabla" to:...
  126. I think you need to manually tell volCAMERA what...

    I think you need to manually tell volCAMERA what dimensions your game is running at (see below)

    What's probably happening is that the camera boundaries are being incorrectly placed. Where they...
  127. Replies
    640
    Views
    58,504

    Sticky: What I mean is that if you have...

    What I mean is that if you have Behaviour>Global>Frame, then the events will run something like this:

    Behaviour green
    Global green
    Frame green
    Behaviour black
    Global black
    Frame black

    On...
  128. Replies
    640
    Views
    58,504

    Sticky: This is very nice to have, though it still...

    This is very nice to have, though it still doesn't address the issue that was brought up recently (and which IIRC was the catalyst for this new change being considered), regarding green events not...
  129. Replies
    211
    Views
    21,247

    Yeah, the switching between editors is the one...

    Yeah, the switching between editors is the one that really gets me sometimes
  130. Replies
    640
    Views
    58,504

    Sticky: And/or this thread:...

    And/or this thread: https://community.clickteam.com/threads/106451-How-to-make-a-sword-attack-affect-only-the-targeted-enemy?p=753191
  131. Replies
    640
    Views
    58,504

    Sticky: I think it was the issue discussed in this...

    I think it was the issue discussed in this thread:

    https://community.clickteam.com/threads/106356-Bug-with-child-events-filtering-object-instance-on-parent
  132. Replies
    211
    Views
    21,247

    request: When you single-click on a...

    request:

    When you single-click on a [previously selected] flag name in the properties window http://bit.ly/2Oz7olf it toggles the checkbox. This makes it very easy to accidentally change the state...
  133. You need to use a qualifier, like this (the green...

    You need to use a qualifier, like this (the green block icon is a custom qualifier that I use, and which I ensure is used by any OName$ objects that I create in the first action):
    ...
  134. He knows you can select it by index, but he's...

    He knows you can select it by index, but he's saying it's a total pain in the butt to have to manually count down the properties window to figure out what the index of any particular altVal actually...
  135. Replies
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    Views
    642

    Probably a dx11 thing. Have you tried in dx9...

    Probably a dx11 thing. Have you tried in dx9 mode? And have you tried a .ttf font? .Otf fonts don't work in dx11 mode unfortunately
  136. Replies
    211
    Views
    21,247

    I think what he means is that if you have an...

    I think what he means is that if you have an Alterable Value A of an object "Fred" that you've renamed Scale5, and an Alterable Value B that you've renamed Scale6, you can currently reference them...
  137. Replies
    211
    Views
    21,247

    Another feature request X) Currently, when...

    Another feature request X)

    Currently, when you open the Expression Editor, the contents are highlighted in blue:

    http://bit.ly/33U0KN3


    Then when you type something in the search box to...
  138. Replies
    211
    Views
    21,247

    dsilvers: dang....that's a much better way to do...

    dsilvers: dang....that's a much better way to do it. Hmm....I'm in a dilemma. I've just about finished my system now. Now I'm not sure if I can be bothered to go back and change everything to the...
  139. If possible, it's definitely best to let users...

    If possible, it's definitely best to let users customise the keys, as different users will have different preferences, so unfortunately you'll probably never find a solution that won't annoy someone...
  140. I got a lot of these types of errors recently...

    I got a lot of these types of errors recently when I wanted to work on my laptop (using all the same files as my desktop, synced with Onedrive, and the same version of Fusion). It got so bad I had to...
  141. Replies
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    Views
    21,247

    Something like what you guys are all suggesting...

    Something like what you guys are all suggesting would be awesome!

    As my project gets more complex and I implement and/or consolidate more of Spryke's functionality, I'm finding myself wading...
  142. Replies
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    Views
    21,247

    Occasional use of flags can make your code a bit...

    Occasional use of flags can make your code a bit more readable. Turn shield on makes more immediate sense than Set shield to 1, and Toggle invincibility is nicer than Set invincibility to...
  143. Replies
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    Views
    21,247

    I would really like this too. Right now you can...

    I would really like this too. Right now you can read a flag as a 0 or 1 in the expression editor, but you can't write to it that way.
  144. Replies
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    Views
    21,247

    It's your birthday? Happy birthday for yesterday!...

    It's your birthday? Happy birthday for yesterday! I say "for yesterday" because hopefully you are too busy drinking Bourgogne with family and friends to be reading the forums on the day of your...
  145. Replies
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    782

    Are you on a laptop? I remember that on my laptop...

    Are you on a laptop? I remember that on my laptop I wasn't able to properly pan either, but had to press the hand icon first, like you said. A similar thing happened in Photoshop.

    I can't remember...
  146. Replies
    7
    Views
    755

    I can probably convert it to a TTF font using a...

    I can probably convert it to a TTF font using a font editing program
  147. Replies
    7
    Views
    755

    Do you need the EB version of Garamond? The...

    Do you need the EB version of Garamond? The regular version of Garamond (which you probably already own - I think it comes with Windows, or perhaps Photoshop) looks very similar and seems to work...
  148. Replies
    7
    Views
    755

    What's the font? Sometimes fonts come with both...

    What's the font? Sometimes fonts come with both .TTF and .OTF versions. If this one has both, try using the other version. OTF fonts are theoretically superior, though I've found in the past that...
  149. I haven't hit 2000 yet, though it's possible I...

    I haven't hit 2000 yet, though it's possible I will once I eventually finish programming my game and start generating lots of different level and world graphics. 5000 sounds pretty safe for my...
  150. Replies
    5
    Views
    802

    Ah, to be young again, when your time is so...

    Ah, to be young again, when your time is so plentiful it's less important than your money. Those were the days.... XD
  151. Replies
    24
    Views
    2,230

    exe works here too. Try to isolate the problem by...

    exe works here too. Try to isolate the problem by continually disabling events and editing application/frame properties until it starts working. It seems likely that the Windows Shape object has...
  152. Replies
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    Views
    21,247

    This is only slightly related to what you're...

    This is only slightly related to what you're asking, but as I recently discovered, the animation info object can tell you just about anything about an animation, including whether or not its...
  153. I remember having the same difficulty when I was...

    I remember having the same difficulty when I was making it. Getting the balance between 'too twitchy' and 'too laggy' was tough. I remember being satisfied with where I got it to, though it certainly...
  154. Oh, I see. Yes, that's probably the way to deal...

    Oh, I see. Yes, that's probably the way to deal with it. Perhaps you can place the cursor in the centre of the screen periodically (eg. Every x seconds, or immediately after the mouse data is read...
  155. Not sure if this helps, but while "compare two...

    Not sure if this helps, but while "compare two general values" doesn't scope anything for subsequent conditions/actions, it does inherit scoping from preceding conditions. What this means is that you...
  156. Thanks :) I'm curious - what was it? Photoshop?...

    Thanks :) I'm curious - what was it? Photoshop? wacom? gaming? (It wasn't my porcupine juggling for beginners tutorial, was it? If so, you should probably ignore it - turns out my methods weren't as...
  157. I just did a quick test, and it looks like events...

    I just did a quick test, and it looks like events are executed in the following order:

    Frame *green* events
    Global *green events
    Frame regular events
    Global regular events

    In other...
  158. If you want one frame to blend into another...

    If you want one frame to blend into another (rather than A fading from 100% to 0% followed by B fading from 0% to 100%), you'll probably need two actives (or two instances of the same active). One...
  159. I haven't looked closely at your MFA, and there...

    I haven't looked closely at your MFA, and there might be various things you can do. But I have one suggestion:

    Your arrays use strings, which are inherently slow. One option would be to somehow...
  160. Replies
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    Views
    990

    What are the resolutions of your 3 PCs?

    What are the resolutions of your 3 PCs?
  161. I made a list of icons that work well in Fusion...

    I made a list of icons that work well in Fusion group names. It took a while to collate them, so I'm sharing it here in case someone finds it useful too.

    http://bit.ly/2Jb4a5M
  162. https://www.sprykegame.com/volblog/whats-the-scoop...

    https://www.sprykegame.com/volblog/whats-the-scoop-on-the-scope-all-about-scoping-in-clickteam-fusion-25

    Scroll down to the bit about using fixed values to match the worms with their pears. I...
  163. ok, cool. Doesn't work so great for me though...

    ok, cool. Doesn't work so great for me though because the font looks too tiny, and some other special characters I'm using don't display properly (eg. certain large <space> characters). Also, it...
  164. How do you mean? (your attachment doesn't work...

    How do you mean? (your attachment doesn't work for me)

    When I set


    [EL_Font]
    name = Segoe

    it doesn't work. When I set:
  165. In this case I think so, since it involves a...

    In this case I think so, since it involves a newly created object. If it was split into parts we'd have to store the object's fixed value, and all subsequent parts would need a condition that...
  166. Oh yeah, I realise now that my suggestion was...

    Oh yeah, I realise now that my suggestion was useless. Sorry about that XD Glad you got it sorted
  167. Actually, while looking through Windings, I...

    Actually, while looking through Windings, I noticed something called Segoe MDL2 Assets. These use something called Private Use Area of Unicode, which lets them display alongside regular characters...
  168. Great idea! I won't be able to use wingdings in...

    Great idea! I won't be able to use wingdings in group names, which is where I find using symbols is the most helpful, but I'm sure I'll get some value out of these elsewhere. Cheers!





    Well,...
  169. Have you tried to find them in the debugger, to...

    Have you tried to find them in the debugger, to work out if they're mispositioned, invisible, etc. or actually non-existent?
  170. Replies
    5
    Views
    366

    Actually, not quite, as I discovered to my own...

    Actually, not quite, as I discovered to my own cost recently. I was getting weird bugs in the easing object if my ini values were absent, while everything worked fine if the ini values were 0.
    ...
  171. To be honest, I don't remember posting this...

    To be honest, I don't remember posting this thread, or even that sound player behaved this way. So all I can tell you is what I just read from my 2016 post (which was basically like reading new...
  172. Replies
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    621

    No, I don't think it changes resolution. It just...

    No, I don't think it changes resolution. It just does borderless windowed mode. If my mfa is a lower resolution to my monitor, I can see the difference. In dx9 with change resolution mode, the screen...
  173. Replies
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    Views
    621

    I'm still waiting for Clickteam to add support...

    I'm still waiting for Clickteam to add support for true fullscreen ("change resolution mode") in DX11. I won't use DX11 without it.
  174. Replies
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    Views
    3,786

    hamstermp I'm very pleased to hear that! I hope...

    hamstermp I'm very pleased to hear that! I hope the rest of your launch goes smoothly!
  175. You know, I actually was wondering at one stage...

    You know, I actually was wondering at one stage whether it was a case of 0 becoming 0.0, but for some reason it didn't occur to me to actually test it, and then the thought passed. Thanks a million,...
  176. That's weird, because this doesn't seem to be the...

    That's weird, because this doesn't seem to be the case with AndyBazooka's example. When I replace "collision" with "overlapping" there, it's still broken
  177. Replies
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    Views
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    Yeah, I just meant that I considered it vital...

    Yeah, I just meant that I considered it vital functionality. So I agree that it should be worked into the existing sound object.
  178. Replies
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    Views
    638

    And what happens if you place that event at the...

    And what happens if you place that event at the very bottom of the events?
  179. Replies
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    Views
    638

    What happens if you add this condition alongside...

    What happens if you add this condition alongside the one I've quoted?

    http://bit.ly/2OyysTo
  180. please help me understand this bizarre bug involving ini++ and easing object

    I've spent half a day hunting a bug. Usually if I'm systematic enough I can isolate the problem and find and understand the culprit (usually PEBKAC, naturally). This time though, I've isolated the...
  181. Replies
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    Views
    3,786

    Speaking of DLLs, I remember that long ago I read...

    Speaking of DLLs, I remember that long ago I read somewhere that it helps with compatibility to include xinput1_3.dll in your game folder, which I've always done ever since. Does that make any...
  182. He already is. To fix it, delete the...

    He already is.




    To fix it, delete the condition in red:

    http://bit.ly/30VkTzW

    For some reason, Fusion doesn't carry over the scope from the first condition (collision between...) to the...
  183. Hmm, I don't think I know it. At any rate, How I...

    Hmm, I don't think I know it. At any rate, How I stopped worrying and learned to love the expression editor is probably the best buck I've spent on the Clickstore. It covers trigonometry as well as...
  184. Replies
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    Views
    21,247

    I've always basically seen the Sound Player...

    I've always basically seen the Sound Player extension as essential, for the same reason. Not being able to reference sounds in expressions makes lots of things more complicated than it otherwise...
  185. Is it sketchy's site (who I think might be the...

    Is it sketchy's site (who I think might be the same person as MuddyMole)? I think that was sketchy.co.nf but that's down at the moment
  186. Replies
    211
    Views
    21,247

    That's odd. I believe 292 is the version that...

    That's odd. I believe 292 is the version that came alongside the 2.5+ DLC upgrade, and build 292 itself (even without the :cf25+: DLC) came with performance improvements. So it's weird that you're...
  187. Replies
    64
    Views
    3,786

    It should be noted that in my previous post, I'm...

    It should be noted that in my previous post, I'm merely speculating that they're going to do X and Y axes and leave it at that. But it certainly comes across that way in the blog post.
  188. Replies
    64
    Views
    3,786

    :O OMG, I don't friggin' believe it. :( It...

    :O OMG, I don't friggin' believe it. :( It sounds like they're straight on the path to making the same mistake they made with the xbox gamepad extension. This really peeves me, actually. Clickteam,...
  189. No problem. It's very quick for me to put...

    No problem. It's very quick for me to put screenshots on the forum. It's literally two keypresses: I've set up ShareX so that with one hotkey, it screengrabs a region, uploads it to imgur, shortens...
  190. Replies
    64
    Views
    3,786

    It's interesting that with so much work going...

    It's interesting that with so much work going into dark devotion from clickteam (this as I understand it is the origin of :cf25+: ) they still ignored the gamepad issue. It's bizarre how this is such...
  191. Replies
    64
    Views
    3,786

    Julian82: So there's no way to 'catch' Steam...

    Julian82: So there's no way to 'catch' Steam gamepad configuration with Joy2? Like, say, tell the game to ignore regular xbox controller input if it detects that "Steam gamepad configuration" is...
  192. No sweat. Ok, just to make sure we're on the same...

    No sweat. Ok, just to make sure we're on the same page here, we first do "load frame" like this:

    http://bit.ly/2ong2tX

    Fusion then pops up a windows file selector box, and we choose our first...
  193. You play the animations just the same way you...

    You play the animations just the same way you play any animation (ie. They play on their own; if you stop them manually you then need to "restore animation frame")

    But unfortunately, you can't...
  194. Replies
    64
    Views
    3,786

    This is all well and good if you want just the...

    This is all well and good if you want just the barest functionality from the gamepad. If you want 8-directional, 360-degree, and/or analog movement (eg. the ability to feather the joystick to walk or...
  195. Replies
    64
    Views
    3,786

    I wonder which will come first - Fusion 3, Half...

    I wonder which will come first - Fusion 3, Half Life 3, or Spryke?
  196. Replies
    64
    Views
    3,786

    Well, you'll probably be waiting a long time...

    Well, you'll probably be waiting a long time then...
  197. Replies
    64
    Views
    3,786

    Despite being a PC-only gamer for the past 3...

    Despite being a PC-only gamer for the past 3 decades, I would never play any game with a keyboard nowadays, except maybe something with a hundred hotkeys like Starcraft 2. It's a dedicated Razer...
  198. Replies
    50
    Views
    8,269

    I love twin stick shooters - it's one of my...

    I love twin stick shooters - it's one of my favourite genres - and this one looks like a really good one. I don't see a multiplier system, which is usually a big part of the fun in the genre, but I...
  199. Aren't the 'movement controller' and the 'f1'...

    Aren't the 'movement controller' and the 'f1' lines in the wrong order? It sets direction to angle, but it only works out "angle" after that.

    I'm not sure how that movement controller thing works,...
  200. Replies
    211
    Views
    21,247

    Yves: perhaps try referencing the object only in...

    Yves: perhaps try referencing the object only in the parent event rather than the child event as I originally suggested
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