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    For what exactly? Cause if you're expecting...

    For what exactly?

    Cause if you're expecting your events to be converted into native code, that's not what happens.
    Internally it has a ccn file, which is your events, frames, objects, etc, just...
  2. Two ways of doing it

    Two ways of doing it
  3. Of course it will not be in the same position,...

    Of course it will not be in the same position, you're using Timer in the equation and that isn't stopping.
    It would work better if you were adding to a alt value and using that on the equation.
    But...
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    @prester, that's working as intended. What it...

    @prester, that's working as intended.
    What it actually does is that it draws the same thing but using multiple active objects instead of one Surface object, because Surface isn't compatible with...
  5. By setting display (android tab on app...

    By setting display (android tab on app properties) to Fit inside (black bars), it will keep the aspect ratio it has originally.
    You can change the "black bars" colors by changing border color on...
  6. Because you're completely ignoring the fact that...

    Because you're completely ignoring the fact that it's selecting a specific instance of the object...
    When you click a object it will select that particular instance, and this selection from the...
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    Animations are kind of frame independent, yeah,...

    Animations are kind of frame independent, yeah, it's tied to Movement Timer which is set to 60 by default.
    But the higher the fps, the slower animations bellow speed 18 will be, until it completely...
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    Sticky: It actually happens on light mode as well, but...

    It actually happens on light mode as well, but it's less noticeable.
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    Sticky: Feature suggestion taken from things like...

    Feature suggestion taken from things like Excel/spreadsheets...
    I have this list of values that I want to copy over to alt values

    https://i.imgur.com/PCw8XVl.png

    It is quite a long list, so...
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    Always makes me think of how animations with...

    Always makes me think of how animations with speed bellow 18 will get slower the higher fps is until it completely stops at 1000 fps...
    Probably because of the data type it's using it's losing some...
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    That's really really useful, I was actually...

    That's really really useful, I was actually planning on doing something like this as well.
    What do you use to check for compilation errors and stuff?
  12. I was originally planning for Windows only, but...

    I was originally planning for Windows only, but I'll check if it can be done in html5...
    I have to test if Window Control actions work as I expect in it, if so, I could use part of that for adding...
  13. You actually can have frames with mixed...

    You actually can have frames with mixed resolutions
    And it is possible to have resize the frame during runtime to whatever resolution you like, but it can only be done while in windowed mode or...
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    Binary Data is only included during building,...

    Binary Data is only included during building, meaning it's looking for the original files in the same place it were before, if the files aren't there, it won't work.
    You either move the files to...
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    What delay start? You should edit your samples...

    What delay start?
    You should edit your samples to make sure they don't have silence in the beginning.
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    You also have a limited amount of channels, so if...

    You also have a limited amount of channels, so if you fill those up it will override a random one...
    Also, a lot or places you add a "Only one action when event loops" for no reason...
    And the...
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    Well, you're using the same channel for all...

    Well, you're using the same channel for all samples, meaning when another sample plays it will override the previous one...
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    The OpenGL shaders cannot sample the background...

    The OpenGL shaders cannot sample the background at the moment, meaning it wouldn't work.
    The only possible way of doing this would be applying to an object, then it would distort that object alone,...
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    Isn't this what INI object does on HTML5? Or does...

    Isn't this what INI object does on HTML5? Or does it use something different?
  20. @MistaSub you can just have a Never event that...

    @MistaSub you can just have a Never event that plays all available samples. Forcing them to be included even tho the event will never trigger.
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    Sticky: The website certificate expired again. That's...

    The website certificate expired again. That's probably why CEM is down.
  22. Well, for X and Y shouldn't be too bad, but when...

    Well, for X and Y shouldn't be too bad, but when you add Z, that effectively multiplies X and Y storage and fill it with placeholders
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    @sneg_up I do recommend posting about this on the...

    @sneg_up I do recommend posting about this on the latest beta thread here on the forum so it gets more attention
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    I wanna say since the first build of 2.5 but I'm...

    I wanna say since the first build of 2.5 but I'm not totally sure...
    I mean, it wasn't present in MMF2, and I really can't remember it being a late addition to 2.5 or I would notice...
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    Oh sorry, yeah, that's it, I actually changed the...

    Oh sorry, yeah, that's it, I actually changed the variable name in this alternative version of PMO I'm working on.
    The correct name for normal PMO is "JumpHoldHeight", I'll update the screenshot.
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    I've figured it out these days. I couldn't find...

    I've figured it out these days.
    I couldn't find the original file, not sure if it ever existed, but, since I got the source I was trying to understand how the file structure would be.

    The values...
  27. There's a ton that goes into SMW camera... I...

    There's a ton that goes into SMW camera...
    I have a project of it, but I needs some work on the vertical part before I can put this out there.

    Here's some tips:...
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    Awesome as always! Many fixes and improvements,...

    Awesome as always!
    Many fixes and improvements, nice to see so much stuff on the changelog, shows how much care went into the update.
  29. Well, it would take longer for you to notice...

    Well, it would take longer for you to notice something is wrong and what it could be if you have a high object limit.
    Like you said, things start to break more apparently once it reaches the limit...
  30. I would say that's when you have events creating...

    I would say that's when you have events creating infinite events by accident.
  31. 32700 would be a cool!

    32700 would be a cool!
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    Really interesting feature, might be useful!

    Really interesting feature, might be useful!
  33. I'm not sure why it is something you can change...

    I'm not sure why it is something you can change and defaults to a low value, specially considering there is not cap preventing the events from trying to create new objects, which causes the issues...
  34. I actually tried something like this long time...

    I actually tried something like this long time ago, but the purpose was to recreate Super Mario World overworld map.
    I've tried many intricate ways to make it, none worked well enough, in the end...
  35. Well, from what I know, the only way people...

    Well, from what I know, the only way people avoided being pirated is by only unlocking the full game with in-app purchases...
    There are other ways, like checking online, but seems complicated and it...
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    That's pretty cool!

    That's pretty cool!
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    Then I guess you should stop using Chrome,...

    Then I guess you should stop using Chrome, Discord (or any thing that uses Electron) then...

    https://i.imgur.com/pQoDiAw.png

    Those are "false positives", basically if a antivirus find enough...
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    If you enable Profiling, Debugger will not show....

    If you enable Profiling, Debugger will not show.

    https://i.imgur.com/ZVein8i.png
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    Btw, on the author's Patreon, you can get the mfa...

    Btw, on the author's Patreon, you can get the mfa for it.
  40. Well, I did a quick test and it works fine with...

    Well, I did a quick test and it works fine with Surface, so...
  41. Pretty sure Active Picture object doesn't have a...

    Pretty sure Active Picture object doesn't have a "fine collision" mode...
    Meaning it will just register a collision with its rectangle.
    Surface in other hand, has fine collision.
  42. A INI is just a text file, you can just open on a...

    A INI is just a text file, you can just open on a list and edit yourself...
    Use the find feature to find the group you want to rename, then just replace the line and save to the ini file.
  43. It should appear here: ...

    It should appear here:

    https://i.imgur.com/OtYeqyL.png
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    You can consider the same requirements for...

    You can consider the same requirements for Clickteam Fusion (the software).
    If it can run, the apps will run as well. And it can even run on Windows XP lol
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    Well, it could store a hash of the serial... Then...

    Well, it could store a hash of the serial... Then people wouldn't be able to steal the serial. But Steam version doesn't have a serial, so it would need something else...
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    When it says "key", it means a key from the...

    When it says "key", it means a key from the keyboard, since you're using it on Android, it's using the entire screen as a "key", it's not referencing the object at all.
    I think what you could do is...
  47. It can work on your network if you just use Build...

    It can work on your network if you just use Build & Run
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    You can also stop built-in movements and...

    You can also stop built-in movements and animations by messing with Movement Timer, I have a extension for this if you need, but it will affect all animations, so if you want a animated pause menu,...
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    Well, it's just a really old video, that post was...

    Well, it's just a really old video, that post was from 2016...
  50. Well, as an alternative to disabling "Follow the...

    Well, as an alternative to disabling "Follow the frame", you can set the layer's scrolling coef to 0
    Anyway, I would probably just make a layered shader for parallax...
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    Yeah, I actually suggested to add a "Allow...

    Yeah, I actually suggested to add a "Allow flipping with negative scale" with a description: "By enabling this, fine collision will be disabled, so only use it if you do not need it."
    I guess with...
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    Actually, I think the ValLoche is actually using...

    Actually, I think the ValLoche is actually using a incompatible extension and ignoring the warning... That won't work...
    Joystick Control object is for tweaking the virtual joystick.
    I didn't...
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    The idea above reminds me of TGF having those...

    The idea above reminds me of TGF having those exclusive kinds of frames that would either load a subapp or a animation lol
    So technically it was a thing at some point, but you couldn't have events...
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    Probably to save storage and be easier to change...

    Probably to save storage and be easier to change later on...
    It would be cool if Fusion could smartly detect a flipped sprite and store optimize it just like it does for repeated sprites......
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    Well, Joystick 2 object is a bit more compatible,...

    Well, Joystick 2 object is a bit more compatible, but the best controller extension nowadays is SDL object, and the version that is still updated is Phi's versions (SortaCore github)
    There's just...
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    Sorry, seems like that link needs you to be on...

    Sorry, seems like that link needs you to be on Click Converse discord server, this should link directly to the file on it:...
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    Sorry for finding this late, but yeah, there was...

    Sorry for finding this late, but yeah, there was an issue, Herrios123 have warned me, so I've fixed it by rewriting the whole shader, also optimized it a bit in the process.
    I have no idea why the...
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    @Crian there is already an official flip shader...

    @Crian there is already an official flip shader and it comes with Fusion, it's even ported to Android/iOS/Mac already.
    And I'm not sure what you mean by hotspot jitters... Can you make a gif or...
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    Well, you could use Surface for this, there's...

    Well, you could use Surface for this, there's also the possibility of using a shader, or Active Picture (not that efficient).
    You can also have an object with many blank frames and replace that...
  60. Works fine here, if you're having this issue on...

    Works fine here, if you're having this issue on Steam, try Verify files integrity, if it's standalone, just run the latest update installer again.

    BTW, why are you on 294.1 ?? There's 294.4...
  61. If you have 2.5+ (which seems like you have), you...

    If you have 2.5+ (which seems like you have), you just copy the events and paste (either with Ctrl + V or menu), there's nothing special about it...
  62. Are you using Unpacked EXE?

    Are you using Unpacked EXE?
  63. You've seen to be imported a spritesheet,...

    You've seen to be imported a spritesheet, sequence of images or an image that's bigger than it should.
    You'll need to reset this icon by holding shift + ctrl + clicking the edit button for the icon....
  64. Hmm doesn't crash here, at least not with the...

    Hmm doesn't crash here, at least not with the example above...
  65. Well, I'm not sure, but something changes...

    Well, I'm not sure, but something changes whenever Blend/RGB coef is set... And I might be intentional, maybe @Yves know the reason
  66. Let me explain... The mfa I've shared above only...

    Let me explain...
    The mfa I've shared above only works if the layer RGB coef is set to anything other than 255,255,255 OR if Blend coef is != 0, so it might be related.
  67. It's kind of known, because I know people use...

    It's kind of known, because I know people use this to make holes on a layer with Subtract effect without having to apply something to a layer, which works on HTML5 as well...

    Here's an example:
  68. What you are looking for is P2P, and there isn't...

    What you are looking for is P2P, and there isn't any extension for this on Fusion. Lacewing is a different protocol entirely.
    You need a server, then users should be able to use channels as...
  69. Which outlines?

    Which outlines?
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    @Dergot here are some of my thoughts: 1. You can...

    @Dergot here are some of my thoughts:
    1. You can use Find All to find objects.
    2. Pretty sure it's really easy to make an extension for this... I might add to my wip "Hidden Properties" extension....
  71. Well, recently Linky have discovered that Surface...

    Well, recently Linky have discovered that Surface actually can sample most objects, and seems like Perspective samples the frame without any distortion or stretching, so you can use that as a...
  72. Check if you don't have any .001 files with the...

    Check if you don't have any .001 files with the same name as the mfa, those are backup files, rename to .mfa or just drag and drop that to Fusion toolbar
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    Well, Developer were always about monetization...

    Well, Developer were always about monetization (and advanced system integration)...
    I know there are some ads extensions on Clickstore, but it's likely that those will also require Dev...
  74. Possibly, but it would be far more advanced than...

    Possibly, but it would be far more advanced than just the basic movement, I could make a free simple version tho
  75. Oh, well, that's a pain to make, specially the...

    Oh, well, that's a pain to make, specially the collision.
    But I was considering making something like this for Clickstore...
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    Well, I guess it would be "Pick Objects with...

    Well, I guess it would be "Pick Objects with minimum/maximum value" or "Pick All Objects with minimum/maximum value" if it was for multiple objects, just like you can see on New Objects conditions....
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    @bybyblue pretty sure it's not intended to be...

    @bybyblue pretty sure it's not intended to be used like that...
    Reason being that when you pick the object with the minimum value, it will pick a single object, if there's more than one with the...
  78. Well, with my tool, I just have a single shortcut...

    Well, with my tool, I just have a single shortcut on my taskbar that I click and open Fusion and load an MFW, all in one click. You don't even have to open Steam first.
  79. You'll need to include the visible edges in the...

    You'll need to include the visible edges in the equation
  80. Well, then you can launch Fusion through the MFW...

    Well, then you can launch Fusion through the MFW instead of its shortcut...
    Pretty sure you could make a Fusion shortcut that just opens the MFW automatically
    All you need to do is going to the...
  81. I honestly have no idea what you're talking...

    I honestly have no idea what you're talking about...
    Is it failing to click? Try turning off Fine Collision
  82. That's why Projects exists in Fusion... The MFW...

    That's why Projects exists in Fusion... The MFW files, it saves a file that loads all the currently opened MFAs, then you can just load that every time, should be on your recents list.
  83. Right, you should register your products on...

    Right, you should register your products on Clickteam Passport to get access to the other forums and get more appropriated help.
  84. Well, you could simply create a object with...

    Well, you could simply create a object with bouncing ball movement and set the direction in the same event...
    Which version of Fusion are you using btw? (Free, Standard, Developer)
  85. Replies
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    @SHINBAXTER you haven't really isolated the...

    @SHINBAXTER you haven't really isolated the issue, it carries some unrelated global events, objects and even won't run here because it tries to access files that only exists on your computer...
  86. Well, yeah, then you would have to resize the...

    Well, yeah, then you would have to resize the subapp, probably with Window Control or something, but I think it might be a little more manageable
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    Sticky: CTF Loader is not what you think, it's not a...

    CTF Loader is not what you think, it's not a process related to Clickteam at all, it's a Microsoft process lol
  88. As soon as you resize the game it starts to...

    As soon as you resize the game it starts to screenshot it wrong again...
    Perhaps you should try the other way, pause being the subapp instead (in modal mode if I remember correctly, it will...
  89. Can you share the result to help other users?...

    Can you share the result to help other users?
    Seems like it's a common issue
  90. Replies
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    I would vote for a similar 16:9 resolution, one...

    I would vote for a similar 16:9 resolution, one that it perfectly divisible in a 1080p monitor.
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    Underwater Effect is meant for the background and...

    Underwater Effect is meant for the background and doesn't sample the object, meaning that was never meant to be ported before Fusion receives support for sampling the background in other runtimes, so...
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    Idk if you have 2.5 so I've made an example in...

    Idk if you have 2.5 so I've made an example in MMF2.
    It just randomizes an alt string containing the position (X and Y) then split it in two values to set the actual position.
  93. Replies
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    You can divide the target size by the original...

    You can divide the target size by the original size to get the scale for the size you want, but it's a bit of a pain having to store the original size somewhere for this
    If you run this twice using...
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    Please remember that you can't currently apply...

    Please remember that you can't currently apply shaders to Frame or Layers in Android/iOS (maybe Mac as well?)
    Also, shaders cannot sample the background, so if these shaders are working, they will...
  95. Seems to be centered on 294 beta... Also, you...

    Seems to be centered on 294 beta...
    Also, you have to reorder your events so it centers AFTER adding to the counter.
  96. Replies
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    @DerPeniGot2001 the reason those can't be renamed...

    @DerPeniGot2001 the reason those can't be renamed is because those animations are special.
    All movement related have code inside, so it switches to them when using built-in movements, appearing...
  97. Are you on the ClickConverse discord server? It...

    Are you on the ClickConverse discord server? It would be easier to help you there...
  98. You forgot to blit... And that's not how you use...

    You forgot to blit... And that's not how you use apppath$
    Biggest issue I can see is that by using the window handle, it will still get the parent's window handle, so it looks the same...
    I think...
  99. Memory, sure, performance, it depends on how you...

    Memory, sure, performance, it depends on how you use it, if it's constant, if you're comparing two completely different numbers...
  100. Leave override extension blank, put the path,...

    Leave override extension blank, put the path, file name and extension in the first parameter
  101. Put a surface inside the subapp frame, when...

    Put a surface inside the subapp frame, when pressing the pause button, capture the frame inside the subapp, save that as a temp file and load it back in the main frame, then pause it.
  102. The only way I can see this working, would be if...

    The only way I can see this working, would be if you take the screenshot from within the subapp and pass that to the main frame
  103. If you open the files with ResourcesExtract or...

    If you open the files with ResourcesExtract or Resource Hacker you might be able to extract the original images
  104. You have to resize the subapp to the client...

    You have to resize the subapp to the client window size since it's not a normal object like Active or Backdrop...
    But then you'll have other issue, Surface will get just the corner of the resized...
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    @Volnaiskra pretty sure the Event Explorer issue...

    @Volnaiskra pretty sure the Event Explorer issue is related to how it hides itself once you're not in event editor, which I guess should only really happen if you have it docked with along with other...
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    Not exactly a bug, the editor toolbar has the...

    Not exactly a bug, the editor toolbar has the icons order shifted by 1 icon, I've already reported it and it will be fixed on the next beta.
  107. Replies
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    Can we get a drag and drop shortcut that "Clones"...

    Can we get a drag and drop shortcut that "Clones" an object? (Make a new object, not just an instance)
    It could be holding shift or alt, it not alone, with the usual ctrl that is used to Duplicate.
  108. You can only simulate the built-in joystick input...

    You can only simulate the built-in joystick input with AndroidPlus as far as I know, which is a Dev-only extension...
    You would need a custom movement (made with events) if you can't have that.
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    A WebM object would be awesome, I heard Alonso...

    A WebM object would be awesome, I heard Alonso (the dev of Heart Forth Alicia) has commissioned a WebM extension from Looki, I've told him to release that on Clickstore but he never did...
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    That's just for the icons on Event Editor

    That's just for the icons on Event Editor
  111. Replies
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    The link works fine here, but be aware that this...

    The link works fine here, but be aware that this version has an issue, DX9 gets a bit slower and seems like both have massive slowdowns if you have more than one tileset loaded.
  112. Replies
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    If you load a BMP, it will use a single...

    If you load a BMP, it will use a single transparent color, if it's a PNG (with proper alpha channel) it will have a alpha channel transparency.
    Also, check which kind of alpha channel it's using,...
  113. Well, yeah, I did tried the same before, no dice.

    Well, yeah, I did tried the same before, no dice.
  114. Replies
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    I'm not a huge fan of transitions, mostly because...

    I'm not a huge fan of transitions, mostly because it pauses the entire frame when their happening, would be possible to add a "Freeze the app while happening" toggle?
    Been working with this project...
  115. Yeah, seems like an bug... But why would you...

    Yeah, seems like an bug...
    But why would you want the position of such short sample?
  116. Replies
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    @waw_demmon again, you're using it wrong, this...

    @waw_demmon again, you're using it wrong, this should help you visualize what you're doing:

    31541

    But I see what you were going for, sure it would be useful to have something like this, but for...
  117. Right... 4x5 is a lot, it wouldn't compile on DX9...

    Right... 4x5 is a lot, it wouldn't compile on DX9
    Hence why people often do the greyscale thingy, cause that wouldn't require 2 parameters for each color...
    But you want sections to be...
  118. Actually, you can import as a animation, but that...

    Actually, you can import as a animation, but that would require either numbering the files or making a spritesheet

    Edit: you can use the built-in export as spritesheet to make a image you can...
  119. You actually can, you just need to use something...

    You actually can, you just need to use something like this:
    SamplePosition("sample name without file type")
  120. The reason it uses greyscale is because it's...

    The reason it uses greyscale is because it's treating the RGB values of the sprite as a index for a color. (Probably just red tho, the others are in the same value just so it doesn't look like shades...
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    You're really suggesting quantum physics? lol I...

    You're really suggesting quantum physics? lol
    I mean, I don't think that's even possible in a computer that's not using a quantum CPU.
  122. Which one do you want to try? The one from this...

    Which one do you want to try? The one from this thread? Pls say the filename
  123. With the 294 beta, you should get some ported...

    With the 294 beta, you should get some ported shaders automatically.

    https://community.clickteam.com/threads/107274-Html5-Shader-Demo-Example
  124. There is an extension that adds shaders on HTML5...

    There is an extension that adds shaders on HTML5 tho, recently the dev managed to make it apply to objects, you should take a look.
  125. Ah actually, I think it wouldn't be that simple,...

    Ah actually, I think it wouldn't be that simple, if I remember correctly UWP is based on JavaScript, so it most likely uses WebGL, so it's closer to HTML5 actually.
    So if HTML5 gets shader support,...
  126. HTML5, not at the moment. As for UWP, I doubt it...

    HTML5, not at the moment.
    As for UWP, I doubt it will ever be, the UWP was discontinued by both Microsoft and Clickteam a long time ago...
    The only reason you can still use it is because not enough...
  127. Sure, there are many shaders like this for...

    Sure, there are many shaders like this for Windows, these can be ported to mobile.
  128. Replies
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    @StingRay I'm interested ... Where is it?

    @StingRay I'm interested ... Where is it?
  129. Replies
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    @Darkhog this is already possible for a long...

    @Darkhog this is already possible for a long time...
    You can either do it with atan2() or this:

    https://i.imgur.com/Qdd8rcO.png

    Results are the same, but atan2 has floats, so it might look a...
  130. Replies
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    Views
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    @Peeblo Technically there is now with help of...

    @Peeblo Technically there is now with help of shaders.
  131. Oh yeah, I got Volifiers on Itch.io, but I really...

    Oh yeah, I got Volifiers on Itch.io, but I really would like to see a feature to change the default qualifiers, since having a template mfa isn't always practical
  132. Replies
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    @punchbird yes! A palette shader can work, as...

    @punchbird yes! A palette shader can work, as long it's applied to the object and not the frame/layer/background (since there are not currently implemented)
    But porting will be necessary, I'll be...
  133. Clickteam should have added these instead on 294...

    Clickteam should have added these instead on 294 e.e
  134. Replies
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    Woah, that's pretty awesome! Perhaps Clickteam...

    Woah, that's pretty awesome!
    Perhaps Clickteam could implement this since they are adding shaders to Android, iOS and MacOS

    Btw, glad you're alright and back!
  135. Replies
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    @DaveC there is a Dark (Old) theme that is...

    @DaveC there is a Dark (Old) theme that is slightly less dark, check the available themes on Skin editor.
  136. Replies
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    That was easier than expected :V I actually know...

    That was easier than expected :V
    I actually know this, but I shut off my brain while thinking of the craziest ways of accomplishing the same thing xD
  137. I THINK it might be possible to create a...

    I THINK it might be possible to create a extension for this... I'll add to my list
  138. Replies
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    Just be aware that Internal List object isn't...

    Just be aware that Internal List object isn't compatible with other runtimes...
    I mean, I think I remember you talking about porting to mobile
  139. I think he wants to use the built-in Wrap for...

    I think he wants to use the built-in Wrap for backdrops that can be found on layer properties...
    Fortunately, I know a dirty trick that allows for changing backdrops texture in real time e_e
    I'll...
  140. Replies
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    Well, it's really difficult to tell... Try...

    Well, it's really difficult to tell...
    Try Profiler, see if it tells you anything

    I can be hired for optimization and mobile porting tho hehe, so let me know if you need anything
  141. Steering Behavior would be perfect for this, but...

    Steering Behavior would be perfect for this, but it's quite complicated to set-up on Fusion...
    Btw, this might also be useful: https://impactgamers.net/rr-micro/
  142. Here some other examples... If you want to have...

    Here some other examples...
    If you want to have a precise control of the same, you could try using the Appearing animation, since physics set the shape based on the first sprite it sees (if you...
  143. If you're trying to make the entire collision...

    If you're trying to make the entire collision mask with a single obstacle, that won't work.
    That's not a bug, Physics don't have pixel perfect collision, it uses a polygon-based collision instead,...
  144. Replies
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    That's a URL encoded format, %20 is just a space...

    That's a URL encoded format, %20 is just a space character.
  145. Replies
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    Why so many subapps? You could have the dialog...

    Why so many subapps?
    You could have the dialog in a hidden layer above the pause menu, just use Layer effect to toggle the visibility and activate/deactivate a group of events for it.
  146. Replies
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    I wonder if there's a mathematical way of doing...

    I wonder if there's a mathematical way of doing this to toggle between -1 and 1 X)
  147. Replies
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    Well, it seemed pretty complete from Simon's...

    Well, it seemed pretty complete from Simon's stream, it was said that some features weren't showcased cause they weren't working at the time of stream and video preview recording (Eg. "Is Overlapping...
  148. Replies
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    Views
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    Well, you can bundle two or more integers with...

    Well, you can bundle two or more integers with the same logic as Fusion's RGB

    RED + ( GREEN * 256 ) + ( BLUE * 256 * 256 ) + ( ALPHA * 256 * 256 * 256 )

    But what I'm worried about is the range...
  149. Replies
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    Try Surface, use the Surface > Blit > From >...

    Try Surface, use the Surface > Blit > From > Advanced > Window handle
    Then specify the handle with the expression from it (Surface > Window handles > Frame window)
    You won't need to copy to...
  150. Replies
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    If you have any event to set animation to...

    If you have any event to set animation to Stopped, it might be flipping between stopped and walking animation, making it appear to be stuck on the first frame.
  151. Replies
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    Well, I heard it was in the final steps of...

    Well, I heard it was in the final steps of polishing it...
    There might be other stuff related to other runtimes in the works as well, so that may come either in the first beta or the following ones.
  152. Replies
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    I think it might come this week, at very least a...

    I think it might come this week, at very least a beta
    (Would be safer than going directly to stable because we don't know if the changes will cause problems on people's games)
  153. Window Life object has a couple of conditions for...

    Window Life object has a couple of conditions for this, check what each one does, I'm sure one will suit your needs.
  154. Replies
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    It might have way more features and fixes than...

    It might have way more features and fixes than originally announced, they could have only showed what was working at the time of the video making..
  155. Yes, by using Calculate Text Rect object.

    Yes, by using Calculate Text Rect object.
  156. It's definitely a false positive, antiviruses...

    It's definitely a false positive, antiviruses have changed in the latest years and it's flagging a lot of stuff because Fusion EXEs bundles DLLs (extensions are actually DLL) inside of it and extract...
  157. Replies
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    Well, from what I know, no file from current...

    Well, from what I know, no file from current build can be decompiled and may never will, specially the ones from 2.5+.
    Another thing is that the ones that can be decompiled (old builds), they have...
  158. It's on the app properties, tab called "Events"....

    It's on the app properties, tab called "Events".
    If you don't have it, it may be something from 2.5+ DLC...

    https://i.imgur.com/4VwTHQ4.png
  159. You have to select on your app properties the...

    You have to select on your app properties the Base Frame, it will pick all variables names from there.
    If you don't want to include that frame and use only for picking the data, you can check the...
  160. Well, either that or a shader.

    Well, either that or a shader.
  161. Replies
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    I think this is quite important for the future of...

    I think this is quite important for the future of Android exporter, since it can make all kinds of games unplayable...
    I hope you can find some time and figure this out soon enough, I wish you the...
  162. Replies
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    Chowdren doesn't work in Fusion 2.5 and never...

    Chowdren doesn't work in Fusion 2.5 and never will tho.
    And I one game that I've worked on was tested and seems to fully work on Stream Deck.


    Quite disappointed in knowing this... Thought it...
  163. Gravity isn't the problem, it's just that it...

    Gravity isn't the problem, it's just that it won't be enough to make grip to the ground.
    Basically, when it moves one pixel and it isn't touching any ground, it has to move 1px downwards, check for...
  164. Pretty nice movement you got there! So, for...

    Pretty nice movement you got there!
    So, for slopes you shouldn't only rely on gravity, one thing that people often do is moving the player and colliders 1 or 2 px downwards when not overlapping an...
  165. HTML5 bug: set sample frequency to 0 will not set it to the default frequency

    Hi, I noticed that different from Windows, setting a Sample frequency to 0 will not default to the original sample's frequency like in Windows.
    This probably happens with setting a channel frequency...
  166. Replies
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    I know another dev which was porting a game to...

    I know another dev which was porting a game to Android which also had this problem, but with multiple samples playing at the same time, in this instance it even happened on my Galaxy S21 Ultra......
  167. Replies
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    144,818

    Sticky: Hmm perhaps I'm misremembering, cause I do...

    Hmm perhaps I'm misremembering, cause I do remember seeing folder structure on some mfas before, seems like you can only do it on event editor then.
  168. Replies
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    144,818

    Sticky: @ASD You can already add folders inside folders,...

    @ASD You can already add folders inside folders, just drag them inside.
    But syncing folders could be interesting, although I would prefer it as optional.
  169. Replies
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    That's just math. You can find two examples of...

    That's just math.
    You can find two examples of that here:
    http://www.castles-of-britain.com/mmfexamples-0.htm
  170. Replies
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    In anything other than Standard, Paste into...

    In anything other than Standard, Paste into Background just works as Add Backdrop, there's absolutely no difference.
  171. Put your HUD in another layer, set scrolling coef...

    Put your HUD in another layer, set scrolling coef to 0 so it won't move with scrolling.
    Same can be done with the border that covers part of the level.
  172. It's related to built-in movements, it...

    It's related to built-in movements, it interpolates between both based on the movement speed.
  173. Replies
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    Sticky: Have you enabled the permissions?

    Have you enabled the permissions?
  174. https://discord.gg/R3WuvF3mHr

    https://discord.gg/R3WuvF3mHr
  175. I guess the only possible way would be loading a...

    I guess the only possible way would be loading a page containing the ads on WebView 2 object...
  176. Replies
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    405

    I don't see why it wouldn't work, but here's my...

    I don't see why it wouldn't work, but here's my method...
  177. Replies
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    Views
    144,818

    Sticky: I've made a shader that can be used to remove...

    I've made a shader that can be used to remove antialiasing from strings, it's not perfect by any means but it does help with being unable to completely turn off antialiasing on DX11.
    Tag me on...
  178. Replies
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    1,026

    Double-Precision Calculator can handle bigger...

    Double-Precision Calculator can handle bigger integers in form of string, it works on most runtimes since it is a Clickteam official extension.

    Edit: On extension manager it might not say that...
  179. Replace color is slow and it does replace colors...

    Replace color is slow and it does replace colors from all objects because it alters the textures of it, hence why you can't undo if you turn two colors the same color.
    In modern games this has to be...
  180. Replies
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    254

    Fast loop and For Each loop are different things....

    Fast loop and For Each loop are different things. Both are loops but there's no such thing as 'fastloop for each"...

    The code you made will move only the objects touching the other.
    But if you...
  181. I understand that you were trying to figure out...

    I understand that you were trying to figure out how to do it, but adding speed to make it move with a moving platform is not the way to go.
    Check this video:...
  182. I think it's only a concern for EXE and DLLs...

    I think it's only a concern for EXE and DLLs...
  183. About the list taking the entire screen on...

    About the list taking the entire screen on mobile:

    https://i.imgur.com/Ac4SRrZ.png
  184. Another thing that you can see on the screenshots...

    Another thing that you can see on the screenshots above, is that depending on the system it might be off centered vertically, which seems like a bug...
    Since I've aligned the top of the Combo box to...
  185. Yes, 293.10. It does look better now, sure, but...

    Yes, 293.10.
    It does look better now, sure, but seems like it could use some margin to avoid being too close to the edges and be cropped by the curved corners of some Android versions.
    Another...
  186. Disabling it make text really small (on both...

    Disabling it make text really small (on both emulator and device), and the list might get cropped out by the round corners.


    https://www.youtube.com/watch?v=CX3YBDpMZf0
  187. Replies
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    The built-in joystick is very limited in...

    The built-in joystick is very limited in compatibility.
    I recommend you using either Joystick 2 object or SDL (this is far better tho, but requires you to use Control X object for keyboard input or...
  188. Combo Box looks wrong in some (new) Android versions

    Hi, I noticed that Combo Box might look too small vertically obfuscating the text inside it on some Android versions...
    I think @Fernando should take a look on this since we can't manually set a...
  189. Event 28 and 31 is setting animation to Stopped,...

    Event 28 and 31 is setting animation to Stopped, you forgot to add the condition "Object is standing on ground".
    Nice art style btw, love it :D
  190. Replies
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    Well, if this will be on Steam, you can use...

    Well, if this will be on Steam, you can use SteamWorks to store and load some stuff...
    If you want to host your own server, you could do it with Lacewing Blue.
  191. No, when you play a sample there's an...

    No, when you play a sample there's an uninterruptable checkbox.
  192. Android object can do Toast popups, that's what's...

    Android object can do Toast popups, that's what's available on Android.
  193. It will override a random channel, meaning one of...

    It will override a random channel, meaning one of the samples will be stopped.
    I guess the samples played as "uninterruptable" will be avoided.
  194. Put the hotspot of the gun on the handle, where...

    Put the hotspot of the gun on the handle, where the hand would grip on it, put the action point where the bullet would exit.
    As for the character, the hotspot is not important for this particular...
  195. Replies
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    Well, I did an improved version of this for...

    Well, I did an improved version of this for another user since he was having certain issues and inconsistencies...
    Here it is in case anyone need it:
  196. Replies
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    Views
    144,818

    Sticky: The Issue on Layer's alpha buffer that I...

    The Issue on Layer's alpha buffer that I mentioned above, it seems like it doesn't happen on MMF2, seems like it has come either with F2.5 or one of its updates.
  197. Set position X to X of Action point, Set position...

    Set position X to X of Action point, Set position Y to Y of Action point
  198. Use Unpacked EXE, it will export multiple files...

    Use Unpacked EXE, it will export multiple files instead of one but it will prevent it.
    Just make sure you export it to a dedicated folder and when sending it to someone or somewhere, to include all...
  199. Replies
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    Views
    144,818

    Sticky: Rendering issues with Alpha channel and Layer effects

    Just discovered a few major issues related to rendering.

    When a effect is applied to a layer, RGB values will change.
    On DX9, RGB values gets darker, anything right above the empty background is...
  200. Replies
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    The extension is open source tho, so it would be...

    The extension is open source tho, so it would be nice if the community helped fixing and optimizing it...
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