Search:

Type: Posts; User: Volnaiskra; Keyword(s):

Page 1 of 3 1 2 3

Search: Search took 0.02 seconds.

  1. Replies
    40
    Views
    1,729

    Sticky: I posted a few bugs/requests a couple of weeks...

    I posted a few bugs/requests a couple of weeks ago, but it was during the period that Yves was away and I don't know if they were seen. So I'm reposting here. Thanks.


    ⸺⸺⸺⸺⸺⸺⸺⸺
    bug

    If an...
  2. Replies
    5
    Views
    155

    You should upload an mfa with the problem, then...

    You should upload an mfa with the problem, then we can see what the problem is
  3. Replies
    4
    Views
    169

    Do you use Projects?

    Who here uses projects, by which I mean the .mfw files (that are collections of .mfa files)?

    I've always ignored them as I initially found them confusing and preferred to work with single MFAs...
  4. Replies
    40
    Views
    1,729

    Sticky: small bug: -open an MFA that contains an...

    small bug:

    -open an MFA that contains an object that uses a shader (.fx ) that you don't have
    -hit "ignore" and load the MFA anyway
    -find that object and click on effect>edit in the properties...
  5. Replies
    14
    Views
    337

    In terms of the glitchy qualifier icons, it might...

    In terms of the glitchy qualifier icons, it might be caused by alpha channels. I did a bit of investigating of which image formats work best for the custom qualifiers when I was making my super...
  6. Thanks very much MuddyMole. Just to clarify: the...

    Thanks very much MuddyMole. Just to clarify: the xml terms like "wait time", "goto event" or "talk actor" don't do anything on their own, right? They're just made up terms that I would then have to...
  7. Have you tried all these: ...

    Have you tried all these:

    http://bit.ly/2NUo5ZL




    http://bit.ly/2NXr2Zn
  8. What's the best way to do scripted scenes?

    How do you guys manage scripted scenes in your games? I mean in-game situations where movement is temporarily taken away from the player (or not) while certain events take place on screen (eg. a...
  9. Cool :) Though for anyone reading this, you...

    Cool :) Though for anyone reading this, you should know that Fusion won't let you load images into frames that don't exist. So, if you want to load 6 images into the "stopped" animation of an Active...
  10. Consider loading the new image into a different...

    Consider loading the new image into a different animation of the object, and then "change animation sequence" just for that instance.
  11. Replies
    176
    Views
    14,045

    request: please disable the "import as animation"...

    request: please disable the "import as animation" checkbox when importing an image for a custom qualifier. It gets checked automatically if you recently checked that option elsewhere in the program....
  12. oh, I see! I didn't notice the 252x256. Good...

    oh, I see! I didn't notice the 252x256. Good spot. Glad you got it sorted...
  13. The problem doesn't seem to be your icon, but it...

    The problem doesn't seem to be your icon, but it does seem to be your MFA.

    I built this MFA and the icon worked correctly (but when I tried importing the same icon into your mfa, the resulting...
  14. Hi chrilley. It's not just you. I'm on Windows...

    Hi chrilley. It's not just you. I'm on Windows 10, and the same happens to me with your MFA: medium and higher default to the red Fusion icon.
  15. Replies
    6
    Views
    200

    I don't know much about how to use it, but...

    I don't know much about how to use it, but perhaps the Debug Object by Phi could be of use (http://dark-wire.com/products.php - find it on the left nav). It can save a logfile when an MFA crashes
  16. Replies
    176
    Views
    14,045

    What resolution is your MFA supposed to run at?...

    What resolution is your MFA supposed to run at? If it's not a resolution that your monitor can handle (eg. very small, very big, weird dimensions), then I suppose it might explain why the computer...
  17. Replies
    176
    Views
    14,045

    small bug: 1. add a previously-unused...

    small bug:

    1. add a previously-unused qualifier (ie. not used at all in the MFA until now) to a global object
    2. go to the Event List Editor of a different frame (but which also contains that...
  18. Replies
    20
    Views
    964

    Sticky: Ah, but through the magic of computer games there...

    Ah, but through the magic of computer games there could be!

    I have indeed seen those small-sized groups of giraffes in the wild, in your native land, no less. (I'm married to a Capetonian). :)
  19. Replies
    20
    Views
    964

    Sticky: I guess it's hard to argue with that, but I don't...

    I guess it's hard to argue with that, but I don't like having letters and numbers separated by spaces - it seems less readable to me
  20. Replies
    20
    Views
    964

    Sticky: Could you change the way Fusion clones objects,...

    Could you change the way Fusion clones objects, so that it doesn't insert spaces into existing parts of the name?

    When there is no number present in the original name, then adding a space seems...
  21. Replies
    6
    Views
    288

    I do it the way nivram suggests. Though it's...

    I do it the way nivram suggests. Though it's worth noting that deactivating/activating a big group isn't necessarily enough to comprehensively pause everything. In-built movements (eg. bouncing ball)...
  22. If it's easy to do, it would be nice to have. But...

    If it's easy to do, it would be nice to have. But I wouldn't prioritise it too high. If you don't implement it, consider renaming that item to "alterable string content" to prevent confusion.
  23. Oh, ok. Good to know. Is that a bug or feature?

    Oh, ok. Good to know. Is that a bug or feature?
  24. Find all: alterable value content - what does it do?

    What does this checkbox do?

    http://bit.ly/2L8sqWh


    I thought that if I search "259" then it would find objects which have one of their altVals set to 259, like this one:
    ...
  25. Replies
    10
    Views
    414

    Just so you know, you don't need to go the effort...

    Just so you know, you don't need to go the effort of annotating screenshots. Just go to the Event List Editor (ctrl-L) and screenshot that.
  26. Replies
    10
    Views
    414

    Yes, of course. But the screenshot is of the...

    Yes, of course. But the screenshot is of the Event Editor, where only the conditions are visible, while the actions are replaced by green ticks. Your annotations give only an approximate indication...
  27. Replies
    10
    Views
    414

    It's hard to tell because the Event Editor is...

    It's hard to tell because the Event Editor is hard to read, even though you've annotated the screenshot. Seeing the Event List Editor would make it easier to understand what's going on for someone...
  28. Replies
    2
    Views
    140

    This will do it: http://bit.ly/2L5sndD

    This will do it:

    http://bit.ly/2L5sndD
  29. what's a good way of testing if an object DOESN'T have a particular qualifier?

    What's the best way to locate all objects that don't have a particular qualifier?

    This is an issue I've come up against a number of times. In the specific situation I'm in now, it looks like...
  30. I'm a visual person, so explaining things...

    I'm a visual person, so explaining things visually is easier for me.

    So, we have a bullet, and I'm assuming it has 32 angles set in its movement properties. So, we know the direction it's going...
  31. Replies
    176
    Views
    14,045

    There's an issue that's been around for ages - I...

    There's an issue that's been around for ages - I thought it was fixed at once stage but maybe not - where the available amount of canvas in the Frame Editor greatly varies depending on your current...
  32. Replies
    4
    Views
    971

    The main purpose of the base frame is to let your...

    The main purpose of the base frame is to let your global events know the names of objects' alterable values.

    The global events aren't connected to any particular frame (obviously - that's what...
  33. sorry - double post

    sorry - double post
  34. Hmm, I don't know. It doesn't seem like there's a...

    Hmm, I don't know. It doesn't seem like there's a way to do it with the File Object. There's another object called File-Folder Object, but I couldn't see a way there either. However I did finally...
  35. Replies
    176
    Views
    14,045

    I found an interface bug. When you're in the...

    I found an interface bug.

    When you're in the Global Event Editor, and you return to the Frame Editor or Event List Editor, Fusion doesn't take you to the correct frame if you previously used the...
  36. Try the file object, using AppDataDirectory$(...

    Try the file object, using AppDataDirectory$( "File" )+"\test folder" as the target location
  37. And make sure the enemy is on the same layer as...

    And make sure the enemy is on the same layer as the player
  38. Replies
    176
    Views
    14,045

    oh, damn, this is more serious than I realised,...

    oh, damn, this is more serious than I realised, as it pertains to all sorts of events, not just "send to debugger" actions. For example, when I run this (from my global events...referencing an object...
  39. Replies
    176
    Views
    14,045

    I found a bug (see attachment). A "send to output...

    I found a bug (see attachment). A "send to output window" action that references an object that doesn't exist in the frame is completely ignored. For example, one would expect this action:
    ...
  40. I guess it would be Productiva_09_20_2017, though...

    I guess it would be Productiva_09_20_2017, though I've never submitted a zip with that name. I don't know why Clickteam didn't just replace the old zip with the new zip, instead of leaving both.
  41. Hi, I'm not sure what you mean. Do you mean that...

    Hi, I'm not sure what you mean. Do you mean that the skin somehow changes your comments? I don't think it should. I myself use various different colors for comments, to help prevent myself getting...
  42. Replies
    63
    Views
    3,731

    I love this feature. My frame was littered with...

    I love this feature. My frame was littered with big text objects everywhere until I discovered this, many of them hundreds of pixels wide. I'd always end up selecting them accidentally when I was...
  43. Replies
    63
    Views
    3,731

    Yes, I get you - it's just the way you phrased it...

    Yes, I get you - it's just the way you phrased it suggested you hadn't noticed that condition. I've wanted to be able to do a debug UI that shows groups' statuses for quite a while - it would really...
  44. Replies
    6
    Views
    287

    There's possibly some way. Or you could avoid...

    There's possibly some way. Or you could avoid appdata and just install into c:\frustrate-a-ball or whatever.

    But just use the file object. It's a basic object, made by Clickteam themselves.
  45. I'm using R292.10 as well. My icons only look...

    I'm using R292.10 as well. My icons only look different because I'm using this skin. With the default skin, it'll look like this (but keep in mind that this is only in the expression editor - you'll...
  46. Replies
    6
    Views
    287

    I'm not totally sure, but I think that including...

    I'm not totally sure, but I think that including the files won't pose a problem. But altering the files once they're installed (eg. if you want your EXE to change something in the config.ini and...
  47. Replies
    63
    Views
    3,731

    Any chance you could add a "Window>tile...

    Any chance you could add a "Window>tile vertically" option? It would be a nice convenience for those of us who use the Event List Editor, as 'portrait-style' tiling makes more sense in the ELE...
  48. Looks like you can do it just through the regular...

    Looks like you can do it just through the regular sound object. (Though keep in mind that there'll be other factors to consider, like the volume of the channel the sound is on, and the master...
  49. Replies
    176
    Views
    14,045

    I think I remember this being suggested by...

    I think I remember this being suggested by someone else already, but I don't remember reading a response. Would it be possible to get visible index numbers for the altVals? Now that we can have many...
  50. Replies
    63
    Views
    3,731

    The fact that it already exists in F3 suggests...

    The fact that it already exists in F3 suggests that the Clickteam Devs would likely disagree with you. I agree that it probably shouldn't be a high-priority item for 2.5, but anything that speeds up...
  51. Replies
    17
    Views
    751

    ok, thanks for humouring me and checking that. I...

    ok, thanks for humouring me and checking that. I thought that maybe the problem was that when "on loop" was black instead of green, it ceased working properly. But that doesn't seem to be the...
  52. Replies
    17
    Views
    751

    So it lags when you press control? Well that's as...

    So it lags when you press control? Well that's as expected. But the mystery is why it also lags when it has an "on loop" condition even when you don't call the loop. What happens when you replace...
  53. Replies
    17
    Views
    751

    But why does http://bit.ly/2YpaBvq cause lag but...

    But why does http://bit.ly/2YpaBvq cause lag but "on button press" doesn't?

    I'm thinking that the problem might be with the "on loop LangSwitch", which is not green (but it should be!). I wonder...
  54. Replies
    17
    Views
    751

    I'm confused. Here you say that you think it's an...

    I'm confused. Here you say that you think it's an action that's causing the problem





    But here you seem to suggest that you think it's a condition that causes the problem.
  55. Replies
    17
    Views
    751

    Glad you got it fixed! But I'm now quite curious...

    Glad you got it fixed! But I'm now quite curious about what the issue was. I wonder if it's a problem with Start of Frame, or fastloops, or "OR", or something else :o If I had to guess, I think I'd...
  56. Replies
    17
    Views
    751

    What happens when you split the event in the...

    What happens when you split the event in the video into two events: one event for start of frame, and one for on loop? Do they both still cause lag, or only one of them?


    By the way, why do you...
  57. Replies
    17
    Views
    751

    I think that's exactly what happens. After the...

    I think that's exactly what happens. After the start of frame, the 2nd condition gets ignored.


    If I do this: then hitting the delete button will cause a crash:

    http://bit.ly/2YhSZSh


    But...
  58. Replies
    17
    Views
    751

    sorry..double post.

    sorry..double post.
  59. I've never used the path movement so I don't...

    I've never used the path movement so I don't really know how it works. But rearranging the order of these actions made the animation play correctly for me. Since all 3 of your path movements start...
  60. You can always add additional movement on top of...

    You can always add additional movement on top of whatever the physics engine does. Here's a very quick-and-dirty example where I added some extra Y movement to the ball based on its current scale. It...
  61. I'll also add that colliding against an active...

    I'll also add that colliding against an active doesn't have the problem of non-scoping. If you recreate your first version, but testing against collision with an active rather than with the...
  62. OK, I see what's happening, but I don't...

    OK, I see what's happening, but I don't understand why. When Sprite and I recreated your events, we only tried it with one object, which was misleading. You probably should have uploaded an MFA, and...
  63. "collision between" is a green condition (aka...

    "collision between" is a green condition (aka immediate condition), which means it gets checked before all other events, which means it must be the first condition in its event otherwise it gets...
  64. I know how to rotate something around a point in...

    I know how to rotate something around a point in worldspace. This article explains it fairly well. Though if I remember correctly, the final equation is actually a lot simpler in Fusion than he...
  65. You've added an extra complication in the...

    You've added an extra complication in the bottommost action of that screenshot. When you Double-click it and hit the "edit" button, it should contain just LoopIndex("copy"), like this:
    ...
  66. Simon's advice was spot on, though it involves a...

    Simon's advice was spot on, though it involves a few things that might be hard to get your head around at first. Attached is an MFA that does basically what he suggested.

    The basic idea is to use...
  67. Replies
    25
    Views
    19,973

    Just wanted to pop my head up here and say hi,...

    Just wanted to pop my head up here and say hi, since I was mentioned a couple of times (though I only discovered the thread recently). Very interesting analysis, JimJam, and rather disconcerting,...
  68. Replies
    1
    Views
    140

    If I understand you correctly, you're referring...

    If I understand you correctly, you're referring to the transparency masks that some programs let you add to GIFs or 8-bit pngs to fake an anti-aliasing effect by tinting edge pixels with one color....
  69. Replies
    176
    Views
    14,045

    Glad to hear my report was useful then. The same...

    Glad to hear my report was useful then. The same can probably not be said for the next one.

    In case any doubt remains about how much of a pedant I am, I keep noticing this extra line underneath...
  70. Replies
    176
    Views
    14,045

    I found what I'm assuming is a bug. Fusion allows...

    I found what I'm assuming is a bug. Fusion allows you to add conditions to events that were previously just comments:

    -Select an existing comment
    -Press END once
    -You can now insert a condition...
  71. Replies
    176
    Views
    32,271

    Well, each particle uses the bouncing ball...

    Well, each particle uses the bouncing ball movement, which is faster than manually moving things, and I don't have to worry about coding in events to make speed and 32 directions work. I also try and...
  72. just click this button http://bit.ly/2Yo3sdT

    just click this button

    http://bit.ly/2Yo3sdT
  73. It's set to 120fps because it's originally made...

    It's set to 120fps because it's originally made for Spryke, which runs at 120fps. It will probably behave differently at 60fps (ie. A setting that's fast in 120fps will be twice as slow in 60fps)....
  74. The new version is finally available on the...

    The new version is finally available on the clickstore: https://clickstore.clickteam.com/plugins/tools/volcamera


    elvisish: oh, sorry, I'll take a look at that today.
  75. Replies
    176
    Views
    14,045

    I imagine that referencing named variables might...

    I imagine that referencing named variables might hurt performance a lot. I guess it would be kind of like using strings, which is much slower than values. Plus it would have to search through each...
  76. Replies
    176
    Views
    32,271

    Well, take twirling for example, which is a...

    Well, take twirling for example, which is a movement that kicks in semi-randomly:

    https://media.giphy.com/media/f7TESUaSMGtlBYSRgp/giphy.gif

    When twirling begins for a leaf (if it's marked for...
  77. Replies
    176
    Views
    32,271

    Yes, if you were wondering why Officeworks no...

    Yes, if you were wondering why Officeworks no longer seems to have any erasable pens in stock, now you know why X)
  78. Replies
    176
    Views
    32,271

    I've tightened my focus this year and have...

    I've tightened my focus this year and have focused on consolidating, streamlining and completing the various modules of Spryke's engine. Some of the previously-built parts were made for certain...
  79. Replies
    13
    Views
    636

    I use never occasionally if I'm temporarily...

    I use never occasionally if I'm temporarily turning things off, or if I want to keep some event somewhere for reference but not actually used. The one advantage that I can see of never is that you...
  80. Replies
    13
    Views
    636

    Always is probably the cheapest condition there...

    Always is probably the cheapest condition there is, since it's basically no condition at. There's nothing for Fusion to check so it can move straight onto the actions. But of course if those actions...
  81. Replies
    176
    Views
    14,045

    interestingly, the forEach loop still seems to...

    interestingly, the forEach loop still seems to work correctly
  82. Replies
    176
    Views
    14,045

    I'm not sure if this is known behaviour, but...

    I'm not sure if this is known behaviour, but Fusion lets you drag a group that contains a green event (eg. on each loop) into a child event, even though it probably shouldn't, since it forbids green...
  83. I just did a quick test and the bouncing ball...

    I just did a quick test and the bouncing ball movement definitely seems quicker. About 15% higher framerate with the bouncing ball, in my test. And that's just for moving things constantly in one...
  84. I don't actually know, but I do assume so.

    I don't actually know, but I do assume so.
  85. You don't have to copy/paste them manually from...

    You don't have to copy/paste them manually from one frame to another. You can create objects at runtime from any frame you like, using the left column in the Create Object dialog. However, this only...
  86. MuddyMole: That's good advice in general, and it...

    MuddyMole: That's good advice in general, and it indeed would have prevented my problems, but it's unfortunately not appropriate for what I'm currently doing. You see, I'm controlling lots of little...
  87. Aha - the final part is the key that I was not...

    Aha - the final part is the key that I was not considering. In X = X position - 0.001 I was fixated only on the -0.001 part, expecting that it should be truncated to 0. But as you say, Fusion...
  88. c4t: I think everything gets rounded down,...

    c4t: I think everything gets rounded down, including the 1.9 in your example. If you look carefully you'll notice that the green 1.9 in your example moves twice as slow as the red -1.9, because 1.9...
  89. Can you post an mfa? And what happens when you...

    Can you post an mfa? And what happens when you replicate the actions I screenshotted earlier? Do you not get one active moving and one stationary?
  90. Well you've been super useful. It was you who...

    Well you've been super useful. It was you who pointed us all to the source of the issue, which was Fusion's automatic flooring. Thanks :)
  91. I don't think anyone's expecting it to work like...

    I don't think anyone's expecting it to work like a scientific calculator. Quite the opposite. I think those people who are surprised at this behaviour are surprised simply because it doesn't behave...
  92. From what I can understand of that page they're...

    From what I can understand of that page they're talking about truncating numbers, as int() does. In other words, just chopping off the digits after the decimal so that 1.3 becomes 1 and -1.3 becomes...
  93. Interesting, but fusion turns - 4.5 to - 5, so I...

    Interesting, but fusion turns - 4.5 to - 5, so I guess it uses flooring after all
  94. That's not the issue. The issue is that 0.3 turns...

    That's not the issue. The issue is that 0.3 turns to 0, but -0.3 turns to -1, because Fusion floors numbers instead of truncating them. It's the assymetry between negative and positive numbers that's...
  95. If you need -3.5 to be -3 and 3.5 to be 3 then...

    If you need -3.5 to be -3 and 3.5 to be 3 then use int(). If you want - 3.5 to be -4 and 3.5 to be 4 then use round(). Floor() will give you - 4 and 3, as mentioned above.

    And don't worry about...
  96. I have a subpixel movement in my game too. It...

    I have a subpixel movement in my game too. It also uses fastloops, so is probably similar to what zentaco suggests. And because it uses fastloops it is immune from the -0.3 = - 1 problem, since the...
  97. Firstly, no, it's not logical. This is...

    Firstly, no, it's not logical.

    This is logical: -34.001 = -34.001
    This is logical: -34 = -34
    Neither this -34.001 = -34 nor this -34.001 = -35 is logical. These are approximations, which are...
  98. Well if Fusion floors things automatically, then...

    Well if Fusion floors things automatically, then at least there's a logic to it, and it's not technically a bug. But in that case it seems like a design flaw in my opinion, though maybe there's a...
  99. I think you misunderstood my post. I know what...

    I think you misunderstood my post. I know what subpixel movement is and how to achieve it, but it's irrelevant to the question being asked here, which is about whole pixel movement.

    When Fusion...
  100. set X to X -0.3 moves by -1.0 : bug or feature?

    I just noticed that


    * Always
    Active: Set X position to X( "Active" ) - 0.3

    will move the active 1 pixel each frame, while


    * Always
  101. Replies
    176
    Views
    14,045

    I don't know how I missed it. Sorry about that. ...

    I don't know how I missed it. Sorry about that.

    By the way, is it possible to increase the limit of altVals in the dropdown menus from 13? Finding the right altVal before 2.5+ could get annoying...
  102. Replies
    45
    Views
    3,789

    I bought it for a million reasons, but the 26+...

    I bought it for a million reasons, but the 26+ altVals has to be right up there. If I've counted correctly, one of my objects already has 88! I don't even think I'd be able to do what I'm doing right...
  103. Replies
    176
    Views
    14,045

    Not sure if this is possible, but can you make...

    Not sure if this is possible, but can you make Fusion ignore "send to debugger output window" actions if the debugger is closed so that they don't continue to slow down the runtime?

    Also, is there...
  104. Replies
    176
    Views
    14,045

    Wow, I didn't know about that. Unfortunately it...

    Wow, I didn't know about that. Unfortunately it doesn't work too well with my current monitor setup though, since the windows must remain inside the main Fusion window (unlike the workspace toolbar...
  105. As far as I know, they're all just in the Special...

    As far as I know, they're all just in the Special object, like this. They don't have the exact terms listed (eg. Newline$ is just "New line") but they're there.

    http://bit.ly/30wzIZT
  106. Replies
    45
    Views
    3,789

    Yes you do. Adobe Photoshop is a subscription...

    Yes you do. Adobe Photoshop is a subscription service, which means you can't use it unless you pay every month. The full Adobe Creative Suite costs about the same money each month as Fusion 2.5+...
  107. Replies
    45
    Views
    3,789

    Unlegit and unfair would be if Clickteam had...

    Unlegit and unfair would be if Clickteam had built all of these extra features and fixes back in 2013, then hid them in the code, then charged us extra money to unlock them. That would, arguably, be...
  108. Replies
    6
    Views
    366

    to reset defaults, hold shift-ctrl while opening...

    to reset defaults, hold shift-ctrl while opening Fusion.

    Maybe it's just me, but I would never expect to be able to run two instances of Fusion (or most programs for that matter) and not have...
  109. Replies
    176
    Views
    14,045

    I would LOOOVE to be able to have Frame Editor...

    I would LOOOVE to be able to have Frame Editor and Event List Editor separate. I asked kisguri during the reddit AMA a while back, and I think he said this would be possible in F3. I'd love to see it...
  110. Replies
    4
    Views
    310

    aha. So it's not a corrupted .tbs file as I...

    aha. So it's not a corrupted .tbs file as I thought. It's a bug that is caused by that particular toolbar setting, as you've outlined.

    I've tried what you describe and I can replicate the...
  111. Replies
    176
    Views
    14,045

    Can you think of an example that isn't already...

    Can you think of an example that isn't already doable using the 'fixed = fixed' method I showed above? Off the top of my head, I can't (though I haven't thought very hard about it). I agree it sounds...
  112. Replies
    4
    Views
    310

    It's interesting that you've isolated the problem...

    It's interesting that you've isolated the problem to dragging the Editor Toolbar. I have the same problem, and I know it was caused by a corrupted settings file, and I even suspected that me dragging...
  113. Replies
    176
    Views
    14,045

    It's not a great example. For one thing,...

    It's not a great example. For one thing, collisions are expensive, so you would want to avoid testing for collisions on a larger set of objects before you narrow it down to a smaller subset.

    For...
  114. Replies
    45
    Views
    3,789

    Yeah, it definitely works with fastloops. Fusion...

    Yeah, it definitely works with fastloops. Fusion 2.5+ definitely doesn't subtract any features away from regular Fusion 2.5
  115. Replies
    4
    Views
    280

    [edit].....sorry, double post

    [edit].....sorry, double post
  116. Replies
    4
    Views
    280

    In case you're wondering what the copyright...

    In case you're wondering what the copyright notice is for at all: what you definitely couldn't do is copy a big chunk of the extension and sell it as, say, "Bluenator's isometric grid object 3'. Or...
  117. If you have a ton of objects and your event...

    If you have a ton of objects and your event editor's top row is 5 kilometres long, just use this dropdown item in the Frame Editor (I think it's 2.5+ only):

    http://bit.ly/2LGpGRS
  118. Wow, I just clicked the link and saw what your...

    Wow, I just clicked the link and saw what your app was. It looks very promising! I'm a real junkie for productivity hacks like this, so it's right up my alley!
  119. Sure, pm me a key

    Sure, pm me a key
  120. Progject has 2.5+ (the icon is next to their...

    Progject has 2.5+ (the icon is next to their avatar), so they probably know already that you can use qualifiers in behaviours. The issue is that behaviours, whether with qualifiers or not, have...
  121. Replies
    3
    Views
    175

    Fixed numbers are fixed in the true sense of the...

    Fixed numbers are fixed in the true sense of the word: you can't change them at all. Think of them as read-only ID numbers, like serial numbers on a product. Since counters and strings don't have...
  122. I guess another advantage of behaviours is that...

    I guess another advantage of behaviours is that the code doesn't run if the objects aren't present in the frame, so you don't waste cpu time on it when it's not needed. . So if you keep everything in...
  123. Replies
    4
    Views
    201

    Do you have "compress runtime" checked in the...

    Do you have "compress runtime" checked in the application settings? If so, try unchecking it
  124. I remember having different code spread across...

    I remember having different code spread across different objects, many years ago when I was using Flash. It always ended up as a nightmare keeping track of it all. I think that's why I've never used...
  125. Replies
    176
    Views
    14,045

    Feature request (of the 'not essential but would...

    Feature request (of the 'not essential but would be nice to have') variety:

    Add an open all subgroups option to the context menu when you right-click a group in the event editors. This would open...
  126. I'd love to know that too! X)

    I'd love to know that too! X)
  127. I thought of a way without negated conditions....

    I thought of a way without negated conditions. Make an alterable value called "modifiers" and then, at the beginning of your events do this:

    -always set modifiers to 0
    Repeat while shift pressed:...
  128. I started it but it was taking up too much time...

    I started it but it was taking up too much time so I never finished it
  129. Replies
    176
    Views
    14,045

    I have three monitors, and the debugger...

    I have three monitors, and the debugger positioning and resizing is fine for me
  130. Replies
    206
    Views
    16,801

    Sticky: Almost? I haven't used the old find once since...

    Almost? I haven't used the old find once since March! X)
  131. That's the way I do it. I can't think of another...

    That's the way I do it. I can't think of another way that doesn't use negated repeat while... conditions.

    But make sure to put your repeat while... conditions after the upon pressing......
  132. https://www.sprykegame.com/volblog/whats-the-scoop...

    https://www.sprykegame.com/volblog/whats-the-scoop-on-the-scope-all-about-scoping-in-clickteam-fusion-25

    I wrote this a while ago. It might help.
  133. out of curiosity, what are your eventual plans...

    out of curiosity, what are your eventual plans for this? You seem to be progressing pretty furiously through it, so I imagine your ambitions for it might be quite high. Are you hoping to eventually...
  134. Replies
    16
    Views
    903

    Objects disappearing can also be a sign of RAM...

    Objects disappearing can also be a sign of RAM usage being too high. Run Task Manager (ctrl-shift-esc) and check how much RAM your EXE is using. If it's using more than about 1.4GB then it's possible...
  135. Take a look at the fox in that video. Upon first...

    Take a look at the fox in that video. Upon first impression, the movement looks really fluid and responsive, and very impressive (and very cute and nicely-made graphic style btw). But actually,...
  136. Replies
    20
    Views
    1,253

    I think Fenris is going to need a random number...

    I think Fenris is going to need a random number generator to decide which of the above methods to use X)
  137. Replies
    20
    Views
    1,253

    casleziro your second example (post #4) gave me...

    casleziro your second example (post #4) gave me an idea to do something similar, but using values, so it'd be cheaper. You just create an active object whose purpose is to hold a pool of numbers in...
  138. Replies
    20
    Views
    1,253

    As it happens I was trying to figure out the same...

    As it happens I was trying to figure out the same thing today, so I have a different method I can share. It's not as elegant and easy to tweak as casleziro's method, but it's contained in a single...
  139. Replies
    5
    Views
    361

    Surely you don't need to save to a file every 5...

    Surely you don't need to save to a file every 5 seconds? Wouldn't it be enough to save to RAM every 5 seconds, and then just save what you have in RAM to a file every few minutes and/or when the user...
  140. Replies
    45
    Views
    3,789

    Eh, it's really quite easy when you're a lunatic...

    Eh, it's really quite easy when you're a lunatic ;)

    Thanks for your kind words. Yes, AftPeakTank, I'm talking about Spryke, who feels like my third daughter at this point (and possibly even the...
  141. Replies
    45
    Views
    3,789

    I'm a bit of a junkie when it comes to software...

    I'm a bit of a junkie when it comes to software updates. I'm always excited almost to the point of salivation when I read the changelogs of my favourite programs. It's always a happy time of year...
  142. This is awesome. My preferred way of working in...

    This is awesome. My preferred way of working in Fusion has always been to grab object icons from the event list editor and drag them onto new actions/conditions (or copy/paste duplicates of existing...
  143. Replies
    109
    Views
    9,887

    Thanks for the clarification. If I subscribe...

    Thanks for the clarification.

    If I subscribe to the 292.8 beta on Steam, what will happen when the 292.9 official version eventually hits? Will Steam still autoupdate me to the latest version...
  144. It certainly works great when you run the MFA....

    It certainly works great when you run the MFA. Like magic. I have absolutely no idea what it's doing though since it's uncommented, and I don't have the sort of brain that can make sense of other...
  145. Upload the gif to somewhere like giphy, then get...

    Upload the gif to somewhere like giphy, then get the link (to the actual gif file, not the giphy page with all the extra fluff around it) then put IMG tags around it here

    BTW you should do that...
  146. I've spent a little while playing around with...

    I've spent a little while playing around with your MFA, and I gotta say it's pretty confusing. The only thing I'm certain of is that I'm glad I don't use the inbuilt physics movements myself :o

    I...
  147. Fantastic! It works! Ditto only records generic...

    Fantastic! It works! Ditto only records generic names for the actions and conditions, so the snippets all look the same on the Ditto clipboard, but that doesn't really matter as you can easily rename...
  148. question for the devs: what clipboard format does Fusion use?

    This is a question that I presume only the programmers of Fusion can answer - though of course if anyone else knows, please pipe in.

    What clipboard format does Fusion use when you copy/paste an...
  149. Replies
    150
    Views
    19,667

    Me too. I get exactly the same thing. I think...

    Me too. I get exactly the same thing. I think it's the result of a corrupt settings file. If you reset your settings the problem goes away. Unfortunately, it seems hard to change a lot of settings...
  150. Replies
    109
    Views
    9,887

    forgive me, but what do you mean by "this one"?...

    forgive me, but what do you mean by "this one"? Do you mean 'this current 292.8 build that's on steam now "or do you mean 'this 292.9 build that I just mentioned'?

    I'm really keen for the...
  151. It could take a while. An update to one of my...

    It could take a while. An update to one of my clickstore products has been stuck in the approval queue for 3 or 4 months...
  152. Replies
    150
    Views
    19,667

    Thanks. Just remember to always bend your knees...

    Thanks. Just remember to always bend your knees when picking up the wishlist, so you don't injure your back.
  153. Replies
    150
    Views
    19,667

    Thanks. Sorry I didn't notice this in the 292.8...

    Thanks. Sorry I didn't notice this in the 292.8 changelog.

    By the way, is there any chance we could get the ability to change hotspots dynamically at runtime? I know we can set the hotspot when...
  154. I dunno, I don't think it's a big deal either...

    I dunno, I don't think it's a big deal either way, at least on PC. I've never used a single backdrop in my life, and I've never seen any performance problems due to that. I've hit performance walls...
  155. Replies
    109
    Views
    9,887

    Please don't spread unfounded rumours X) ...

    Please don't spread unfounded rumours X)

    Sorry, I don't have 292.8 installed at the moment.
  156. My hunch (which certainly could be wrong) is that...

    My hunch (which certainly could be wrong) is that both of these things have something to do with your game not running in true fullscreen (you use Ultimate Fullscreen Object IIRC).
  157. Replies
    8
    Views
    521

    I have spent a lot of time trying to figure out...

    I have spent a lot of time trying to figure out the ins and outs of parallax. Like seriously, a lot. I'm talking days or weeks at a time, on and off over the past few years. I still can't get my head...
  158. That contradicts what Danny said:

    That contradicts what Danny said:
  159. Replies
    3
    Views
    242

    this article explains it well (and it has a...

    this article explains it well (and it has a downloadable example at the end): http://www.diybandits.com.au/MMF/article_floatingpointmovement.html
  160. This option typically relates to whether to force...

    This option typically relates to whether to force usage of the dedicated graphics card (in your case the Radeon) or the integrated graphics chip that lives on the CPU. So unless you have a CPU...
  161. Replies
    109
    Views
    9,887

    Another solution (that could perhaps be easier to...

    Another solution (that could perhaps be easier to implement?) would be to enable us to change the font size of the numbers themselves, in the skins' info.ini files.
  162. Replies
    12
    Views
    782

    Wow, I'd better get that steam page up soon! ...

    Wow, I'd better get that steam page up soon!

    VolPROFILER measures how much performance it consumes itself and excludes it from the main results, but it still tells you (in the bottom row) how much...
  163. AftPeakTank's solution seems pretty good to me.

    AftPeakTank's solution seems pretty good to me.
  164. Replies
    12
    Views
    782

    The readme file explains how to use the qualifier...

    The readme file explains how to use the qualifier icons. You do it from the MFA file properties panel.

    You'll be able to set percentage mode as default I'm sure. I can't remember which value to...
  165. Replies
    12
    Views
    782

    My guess is that it's something to do with the...

    My guess is that it's something to do with the frame rate or other system properties settings. These are mine:

    http://bit.ly/2WE2NoD
  166. Replies
    150
    Views
    19,667

    My debugger only shows the first 52 AltVals, even...

    My debugger only shows the first 52 AltVals, even for an object that has many more than 52:

    http://bit.ly/2WxB1VZ
  167. Replies
    12
    Views
    782

    The debugger one also gives different results to...

    The debugger one also gives different results to my event-based one. At least in my case, the debugger version only steps through every 3rd tick of the MFA (clicking it twice makes no visible change...
  168. Replies
    12
    Views
    782

    Cool, thanks :) Both VACCiNE and VACCiNE 2...

    Cool, thanks :)

    Both VACCiNE and VACCiNE 2 have the freeze-frame functionality (as does the latest volCAMERA, which is stuck in its fourth month of approval queue purgatory). The panel in...
  169. Replies
    12
    Views
    782

    I prefer a keyboard method rather than having to...

    I prefer a keyboard method rather than having to click on the debugger, as it's quicker and more precise to use imo. I figured out a way to do it using regular events. You can see (and copy/paste)...
  170. Surprisingly, yes. I had "create at start"...

    Surprisingly, yes. I had "create at start" unticked during the above tests.

    That's a good point that this needn't have any impact on the final EXE as we can delete the object. So I guess there's...
  171. Hmm, this is a bit annoying. The Advanced Comment...

    Hmm, this is a bit annoying. The Advanced Comment Object, which I've come to quite like, comes with a performance cost. Here's a test I did:

    http://bit.ly/2WvF6iz

    (these are the two events that...
  172. Replies
    109
    Views
    9,887

    Yves is right. Look: http://bit.ly/2WkIkjO ...

    Yves is right. Look:

    http://bit.ly/2WkIkjO

    However, you have to first give the alterable values names before the extra menu options appear. Which is how it should be, in my opinion. Otherwise...
  173. Replies
    150
    Views
    19,667

    Little bug: After you've edited an extension to...

    Little bug: After you've edited an extension to give it a custom icon, it will revert to the default whenever you double click the object in the Frame Editor. This behaviour occurs with certain...
  174. Replies
    109
    Views
    9,887

    I think the bug is that it lets you do + Button...

    I think the bug is that it lets you do + Button Button clicked in the first place. Most green conditions are disallowed in child conditions (eg. if you try to add a start of frame, on loop, or upon...
  175. lol. Me and rabbit holes. You don't know the half...

    lol. Me and rabbit holes. You don't know the half of it!
  176. The Advanced Comment object is working great so...

    The Advanced Comment object is working great so far. Though I tell you what, I'm loving using special characters on the group names. My overall structure feels so much more readable now
    ...
  177. hmm, that's a good point. Yes, I did try it a few...

    hmm, that's a good point. Yes, I did try it a few years ago but uninstalled it...I can't remember why. I'm having a look at it again and it certainly seems like the sort of thing I want. Thanks!
  178. ok, cool. And would you say that if something did...

    ok, cool. And would you say that if something did go wrong, am I right to assume it would be unlikely to damage the MFA irreparably? If something goes wrong but I can fix it just by renaming...
  179. Is it ok to use non-standard characters in AltVal names?

    I've recently started using non-standard characters in some alterableValue or flag names. To be clear, I don't mean those symbols which Fusion won't allow (eg. #?!,@ ). I mean more obscure ones that...
  180. Replies
    25
    Views
    2,123

    I guess you could perhaps have two types of them,...

    I guess you could perhaps have two types of them, kind of like there are two types of OR in the conditions.

    Though I'm personally happy with how they work currently in terms of functionality...
  181. Replies
    150
    Views
    19,667

    The exact same thing happened to me once (also...

    The exact same thing happened to me once (also added an empty buffer frame and lost friendly names).

    I agree, the base frame should probably stick, just like "jump to frame" actions stick.
  182. Replies
    7
    Views
    685

    OK, I guess it largely comes down to preferred...

    OK, I guess it largely comes down to preferred work style, rather than straight functionality?

    Interesting that you use global values as an example. I personally hate global values; in my 5000+...
  183. See my answer in the 292.7 thread

    See my answer in the 292.7 thread
  184. Replies
    150
    Views
    19,667

    In the properties of the MFA you can choose a...

    In the properties of the MFA you can choose a "base frame". Choose a frame that has all your objects in it. The global editor will then read friendly names from this frame. If you end up moving the...
  185. Replies
    6
    Views
    393

    I haven't done birds, but I've done little...

    I haven't done birds, but I've done little schools of fish that do a similar thing: hover around a seaweed plant, then all scurry away together when player comes near, then swim over to another...
  186. Replies
    176
    Views
    32,271

    Thanks Graeme2408! OK, I think I'm done with...

    Thanks Graeme2408!


    OK, I think I'm done with these for now. Here's what the final version looks like. Not much different than before, really. Some of the sparkles are less overt, but most of the...
  187. Replies
    7
    Views
    685

    I think I'm failing to understand something. Why...

    I think I'm failing to understand something. Why can't you just use alterable strings in a global active?
  188. is there an expression that counts scoped objects?

    Is there a way to quickly and easily ask Fusion how many objects it has scoped in a given event? Basically, I'd like the counter in the screenshot to say 3 instead of 25. There are 3 actives that are...
  189. On a semi-related note, how much of a priority is...

    On a semi-related note, how much of a priority is true fullscreen dx11? Is it a 'we want it asap' item, or a 'it would be nice to have it by the end of the year' item?
  190. Replies
    206
    Views
    16,801

    Sticky: Thanks Yves. :) _____________________________...

    Thanks Yves. :)

    _____________________________

    I thought I'd share a little trick I discovered today in case it helps anyone: if you click and hold on the scrollbar of the debugger output...
  191. Replies
    109
    Views
    9,887

    I am really, really glad that I read this line...

    I am really, really glad that I read this line back when 292.6 was released, because until then, I never knew that you could drag an object icon onto a condition/action line to make a new...
  192. Replies
    206
    Views
    16,801

    Sticky: ok, thanks. I'll do that edit: sent - I don't...

    ok, thanks. I'll do that

    edit: sent - I don't know if you had time to add me to your contact list, so please let me know if I need to send again
  193. Replies
    206
    Views
    16,801

    Sticky: Sorry, I didn't see that post. Can you please...

    Sorry, I didn't see that post.

    Can you please confirm which version of volcamera you used? version 1.51? It says the version number in the MFA here:

    http://bit.ly/2YLew1p
  194. Replies
    206
    Views
    16,801

    Sticky: Thanks Marv, but I've actually tried that. I...

    Thanks Marv, but I've actually tried that. I re-sent the person the MFA after I did just as you suggested (resetting back to default qualifiers and resaving), and it still didn't work.

    Maybe once...
  195. Replies
    206
    Views
    16,801

    Sticky: Is there a definitive explanation or list...

    Is there a definitive explanation or list somewhere of what type of Fusion 2.5+ MFAs will run on Fusion 2.5?

    I was under the impression that if you didn't use qualifiers in global events and...
  196. Replies
    250
    Views
    38,626

    It seems to be the case here :( I was careful to...

    It seems to be the case here :( I was careful to not use any 2.5+ features in the latest build of volCAMERA, believing that it would run fine on either 2.5 or 2.5+, but at least one person who...
  197. Replies
    176
    Views
    32,271

    Most of the work I've been doing recently has...

    Most of the work I've been doing recently has been under the hood stuff, by which I mean that I've been working hard, but have nothing actually to 'show' for it. I've been improving my internal level...
  198. Replies
    150
    Views
    19,667

    I haven't looked deeply into joystick 2 for a...

    I haven't looked deeply into joystick 2 for a while, so I can't remember for sure how it works, but I did look at it very extensively when I was making VACCiNE. And from what I remember, the right...
  199. Replies
    150
    Views
    19,667

    After deleting global events, there's still a...

    After deleting global events, there's still a delay, but it's much less pronounced. It requires about 15+ create actions before it's noticeable (instead of ~5+), and the delay is maybe 30% the...
  200. Replies
    150
    Views
    19,667

    I've noticed something in one of the last...

    I've noticed something in one of the last versions that I don't think was happening before. When an event has a lot of create actions (say, 6 or more), it starts taking a long time to delete them, or...
Results 1 to 200 of 500
Page 1 of 3 1 2 3