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  1. Thread: Melee wepons

    by Sp33d
    Replies
    5
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    2,560

    No problem, glad I could help!

    No problem, glad I could help!
  2. Replies
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    1,021

    Yes, I don't believe there is currently an...

    Yes, I don't believe there is currently an extension or method to detect this automatically, after some searching. Your best bet would probably be to ask "are you using a touchscreen?" when you...
  3. Thread: Melee wepons

    by Sp33d
    Replies
    5
    Views
    2,560

    If I understand correctly, then the event I...

    If I understand correctly, then the event I wrote:

    +Upon pressing Enter
    -Change animation sequence to Attacking.

    Should work. If you want it to actually kill things/do damage, though, then...
  4. Thread: "Or" in events

    by Sp33d
    Replies
    5
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    1,032

    If you right click on a trigger, there should be...

    If you right click on a trigger, there should be "OR operator (logical)" and "OR operator (filtered)" on the drop down menu. It will place the operator below the event you're clicking on. Is it...
  5. Thread: Melee wepons

    by Sp33d
    Replies
    5
    Views
    2,560

    Hello, If you are using a character from the...

    Hello,

    If you are using a character from the library, I think the best way to this is to create an invisible object (as a hitbox), and when you attack, it checks if the enemy is in the hitbox (in...
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    Avoid white seam when rotating

    Mmmm.. Sounds odd, I've never experienced this problem. Have you tried changing the rendering mode in the application properties?
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    3,553

    Thanks so much! That works perfectly! Now I can...

    Thanks so much! That works perfectly! Now I can get to creating the levels.

    -Sp33d
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    Anyone? I'm still trying to figure it out. ...

    Anyone? I'm still trying to figure it out. Seems like it would be easy but I have no idea how to do it and endless experimenting hasn't been helpful so far.
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    I have a platformer movement question as well :)....

    I have a platformer movement question as well :). I made my custom movement following this tutorial and it's worked great so far. However, I have no idea how I would make the player fall faster...
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    Know this is a fairly old thread but just wanted...

    Know this is a fairly old thread but just wanted to say that I've been playing this game for about an hour strait now, it's unbelievably fun! I love the damage system and the ship variety. Very...
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    Hi! This is what I did for my game, although...

    Hi!

    This is what I did for my game, although it does use disable/enable events. It's honestly the best way to do things in my limited experience.

    First, create a new Alterable Value for you...
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    Custom Movement Gravity Help

    Hello, I am new to MMF2 and have a question regarding gravity in my custom movement. I used this tutorial to make a simple custom movement for my platform game. I would like the player to fall...
  13. Thread: Air Control

    by Sp33d
    Replies
    7
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    2,813

    Wow, that works perfect! Thank you for all your...

    Wow, that works perfect! Thank you for all your help, Gerald. I cannot thank you enough!
  14. Thread: Air Control

    by Sp33d
    Replies
    7
    Views
    2,813

    I was thinking of it happening all the time, as I...

    I was thinking of it happening all the time, as I am trying to create a game like ghosts n' goblins or certain castlevanias where you have to be very careful of when and where you jump.

    Thanks,...
  15. Thread: Air Control

    by Sp33d
    Replies
    7
    Views
    2,813

    Thanks for the tip, Gerald! Very helpful. Can I...

    Thanks for the tip, Gerald! Very helpful. Can I make it so that the player keeps his momentum if he's moving before he jumps, instead of just stopping dead when you press jump?

    Thanks for the...
  16. Thread: Air Control

    by Sp33d
    Replies
    7
    Views
    2,813

    Air Control

    Hello!

    I am new to MMF2, and have a question about air control with a custom movement. I followed this tutorial to make a custom movement for a platform game, but I would like to make it...
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    Just looked through the code. It's great AI, and...

    Just looked through the code. It's great AI, and could definitely come in handy in my game, but I didn't see anything involving grid movement, which is my real problem here. I will keep that file...
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    Enemy Grid Movement

    Hello!

    I want to make a simple roguelike-style game. I used nivram's grid movement example to make the player movement, and I got a simple enemy AI to chase the player when he gets close to it. ...
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    srry double post. Again, thanks.

    srry double post. Again, thanks.
  20. Replies
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    1,165

    Got it. Thanks for all the help!

    Got it.
    Thanks for all the help!
  21. Replies
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    1,165

    In the screenshot I posted above (mmf123.jpeg)...

    In the screenshot I posted above (mmf123.jpeg) two of events I highlighted was "X repeat while." by X I mean the little cross. Above that, there are two different events that are just "repeat...
  22. Replies
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    Could you be a bit more specific? All there is...

    Could you be a bit more specific? All there is under joystick is "Read joystick state" and "Repeat while joystick is pressed."(as well as all the life and score options) What I mean is how would I...
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    Okay, thanks a lot. One last question though;...

    Okay, thanks a lot. One last question though; how would I make this event? Again, do you need some extension? What I mean is, you can go to 'keyboard -> repeat while being pressed' to do what you...
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    Isn't that different from the 'X while' event? ...

    Isn't that different from the 'X while' event? Here's a screenshot of what I'm talking about...
    8039
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    Quick, noob question

    I'm making custom movement, and I can't find any way to use the 'X repeat while...' event (i.e. "X repeat while mouse key is pressed"). Do you need the Control X extension? Could someone give me a...
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