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    Sticky: It would be difficult to do as hotspots are...

    It would be difficult to do as hotspots are properties of images and images can be shared between objects. I'll add that to the wish list anyway.
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    Sticky: AFAIK this issue has been fixed in the build...

    AFAIK this issue has been fixed in the build 292.8:

    "- Debugger: now displays up to 254 alterable variables and strings (254 is a limitation of the current version of the debugger)."
  3. Thank you for the video, this helps a lot, I was...

    Thank you for the video, this helps a lot, I was not doing it the same way as you.
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    Sticky: Are you talking about the crash in the behaviors...

    Are you talking about the crash in the behaviors (and global events) when you import an object and it's still in the import list? If so, yes this will be fixed in the build 292.9.
  5. I'm unable to reproduce this crash. Probably I...

    I'm unable to reproduce this crash. Probably I don't do exactly what you do...
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    Sticky: Open regedit, go to...

    Open regedit, go to HKEY_CURRENT_USER\Software\Clickteam\Fusion Developer 2.5\Debugger and then delete the 'sp' value. This should reset the size of the output window.
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    Bug in build 292, sorry. Will be fixed in the...

    Bug in build 292, sorry. Will be fixed in the build 292.9.
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    Hmm, rename cfex.dll in the Fusion directory. If...

    Hmm, rename cfex.dll in the Fusion directory. If Fusion can't load this file the DLC won't be detected, this way you can test if your MFA is compatible. And then rename it back to cfex.dll.
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    Sticky: Weird... Is the MFA on a normal, local drive?

    Weird... Is the MFA on a normal, local drive?
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    Sticky: Maybe later.

    Maybe later.
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    Sticky: I'm not sure if I understand what you mean. The...

    I'm not sure if I understand what you mean. The popup menus display all the alterable values that are defined in the object, not only the first 26 values.
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    Sticky: Correct, not sure why this condition is not...

    Correct, not sure why this condition is not disabled in this case, maybe a problem with extensions. I'll take a look.
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    Thanks! Yes it looks like a bug.

    Thanks! Yes it looks like a bug.
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    The problem with standard controls like the ones...

    The problem with standard controls like the ones used in the Dialog Box object is that changing the colors is not a simple change. I can't tell you when this could be done.
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    OK, thank you.

    OK, thank you.
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    Sticky: Done in build 292.9.

    Done in build 292.9.
  17. It's just a display formatting issue, the Str$...

    It's just a display formatting issue, the Str$ function displays a limited number of digits. Use the FloatToString$ function to display more digits, for example:

    FloatToString$(1.00000001 *...
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    Could you post a small MFA as example please?

    Could you post a small MFA as example please?
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    No, never, it's a pure Windows software graphic...

    No, never, it's a pure Windows software graphic mode thing, they are not implemented in Windows D3D display modes, nor any other exporter.
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    Sticky: It's already on the list. I think this was never...

    It's already on the list. I think this was never added to avoid confusions between the "Alterable string" of the String object and the "Alterable Strings", I imagine this can be very disturbing for...
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    Sticky: Weird, could you send me your MFA? 292.7 is...

    Weird, could you send me your MFA?

    292.7 is almost identical to 292.6, there is just a fix in the runtime.
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    This is not illogical at all, this is how global...

    This is not illogical at all, this is how global events work in Fusion. The rule is simple: when an object is not in the frame (= is not displayed in the object list of this frame), the global events...
  23. ASAP, hopefully in one of the next 2 updates.

    ASAP, hopefully in one of the next 2 updates.
  24. Here is the DX11 version...

    Here is the DX11 version. Let me know if it's OK.
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    I've added you to my contact list, try to send me...

    I've added you to my contact list, try to send me a PM.
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    We'll take a look. In the meantime it seems that...

    We'll take a look. In the meantime it seems that if you do "Set deceleration to 5" after the "Stop" action, it solves the issue. Not sure if you can use this workaround.
  27. If you send it to me I can convert it probably.

    If you send it to me I can convert it probably.
  28. What's the graphic mode of the application? DX9...

    What's the graphic mode of the application? DX9 or DX11? Something like this had been reported for a DX9 app, but I didn't heard anything else about it after it was converted to DX11.
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    I confirm this is what happens. You should...

    I confirm this is what happens. You should compare xtarget and ytarget with Round(xpos( "camera" )) anf Round(ypos( "camera" ))
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    A video wouldn't be enough, the MFA that launches...

    A video wouldn't be enough, the MFA that launches the other ap is necessary to see what you do exactly, what options are selected, etc. Can you reproduce the problem from a fresh app that just does a...
  31. No suggestion, and not enough time to do more...

    No suggestion, and not enough time to do more research about this problem for the moment, I'm very sorry. Maybe later at the end of next week, not even sure...
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    Hmm, I can't reproduce it with simple apps. Can...

    Hmm, I can't reproduce it with simple apps. Can you show the MFAs?
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    No, unless the parent application is itself...

    No, unless the parent application is itself executed as admin.
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    IIRC this it doesn't trigger in apps that are...

    IIRC this it doesn't trigger in apps that are executed as administrator. Is this the case in your app?
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    Sticky: Ah sorry I didn't see you posted the code. You...

    Ah sorry I didn't see you posted the code.

    You have to move img and imgSampler out of the cbuffer:

    Texture2D<float4> img : register(t1);
    sampler imgSampler : register(s1);

    cbuffer...
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    Sticky: Yes I received the PM and answered. The MFA still...

    Yes I received the PM and answered. The MFA still contains custom qualifiers, not sure why. I was able to reset them on my side without any problem.
  37. Great. For info the update patches now update...

    Great. For info the update patches now update this file.
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    Sticky: Yes it's 1.51. If you want you can send me the...

    Yes it's 1.51. If you want you can send me the version you modified by PM so that I check.
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    Sticky: For Windows EXE, the "Build cache" option works...

    For Windows EXE, the "Build cache" option works if "Optimize image size in RAM" is selected. If this option is not selected, the cache is not used.
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    Sticky: I've answered here:...

    I've answered here: https://community.clickteam.com/threads/98746-RPM-Rage-s-Platform-Movement/page26

    I loaded volCAMERA with the build 291 after resetting the qualifiers, it worked.
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    volCAMERA contains custom qualifiers, you...

    volCAMERA contains custom qualifiers, you probably have edited them and clicked OK. Press Ctrl+Shift when you click the EDIT button in the Qualifiers property, you'll be prompted if you want to reset...
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    Try to rebuild your app with the build 292.8, it...

    Try to rebuild your app with the build 292.8, it fixes a surface crash and it was just released as beta version (test your app before releasing it, just in case... as it's a beta...).
  43. All floating point operations are in double...

    All floating point operations are in double precision in Fusion 2.5.

    The Double Precision Calculator object was made for an old version that was working with simple precision floating point...
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    I was aking you :) Blizna sent me a MFA on his...

    I was aking you :) Blizna sent me a MFA on his side but I couldn't reproduce it on 2 machines.
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    Sticky: Build 292.8 - Beta version

    Hello,

    The build 292.8 is available as beta version in the Product Owners Lounge forum if you use the stand-alone version (not yet on Steam).

    Change log

    This is a beta, make backup copies of...
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    In the build 292.8 you can resize the output...

    In the build 292.8 you can resize the output window.
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    I just see this post, this bug was reported in...

    I just see this post, this bug was reported in another thread, it's fixed in the build 292.8 (you couldn't copy/paste groups in the event list editor).
  48. There is no setting, apps built with the build...

    There is no setting, apps built with the build 292 of Fusion 2.5 contain both 32 and 64-bit code.
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    So you suspect they don't work but you can't give...

    So you suspect they don't work but you can't give an example? We can't fix suspicions. ;) Can't you upload the MFA you took screenshots from and just say what doesn't work?
  50. OK. I'm going to send you a PM with the build...

    OK. I'm going to send you a PM with the build 292.8 of the HTML5 exporter (in theory it's compatible with the build 292.7).
  51. What's the size in bytes and last modification...

    What's the size in bytes and last modification date of compiler.jar in data/runtime/html5? I think this file is not updated by the update patch, so I wonder if you have an old version and we updated...
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    I've answered in the other thread, I can't...

    I've answered in the other thread, I can't reproduce the problem in html5 final project mode...
  53. I can't reproduce this issue on a touchscreen...

    I can't reproduce this issue on a touchscreen (monitor on my desktop), tested with Chrome, Edge, Firefox, Opera.
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    Will be fixed in build 292.8.

    Will be fixed in build 292.8.
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    Sticky: As said above I'm going to try to debug Joystick...

    As said above I'm going to try to debug Joystick 2. If it can't be easily fixed due to design issues or I don't know what else, then yes a new Joystick object will be added to our plans.
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    Could you upload a simple MFA instead of...

    Could you upload a simple MFA instead of screenshots please, that would be easier.
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    Thanks! I'm on it.

    Thanks! I'm on it.
  58. Report here in the meantime please, thanks! (here...

    Report here in the meantime please, thanks! (here or in a specific module forum) (if it's specific to the latest build, report it in its own thread, otherwise open in a separate thread)
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    Sticky: Thank you for your tests! I'll check in depth...

    Thank you for your tests! I'll check in depth either tomorrow or on Friday, I need to release the build 292.8 first. I'll let you know.
  60. View Post

    Bonjour,

    Je n'ai pas ce problème, est-ce que c'est spécifique à un MFA particulier? Si oui, ça serait possible d'en poster une version (la plus simple possible) permettant de reproduire le...
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    Sticky: Thanks! From what I understand in the source...

    Thanks!

    From what I understand in the source code, when it gets the data from the joysticks, it checks if anything changed and if so it says "this is the last active joystick". I suspect that even...
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    Sticky: Do you have an example that shows this problem?

    Do you have an example that shows this problem?
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    Sticky: I'll take a look.

    I'll take a look.
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    Could you send me a MFA please? And what are your...

    Could you send me a MFA please? And what are your machine specs?
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    Sticky: We'll try to release a beta either later today or...

    We'll try to release a beta either later today or tomorrow.
  66. You would still have to manually copy paste the...

    You would still have to manually copy paste the objects if you add new frames after adding the Create action, this will just move the problem to a later date. It should be either entirely manual, or...
  67. This is what I was talking about here: ...

    This is what I was talking about here:



    It's something I thought we could add but I'm not sure anymore if it's a good idea or just a loss of time with little or no interest.



    This is a...
  68. If we do this, the objects would be added to all...

    If we do this, the objects would be added to all the frames you select in that dialog box after you click OK (and their "create on start" option would be automatically unchecked). You would still...
  69. The way it's implemented is that the global...

    The way it's implemented is that the global events (or even frame events) that refer to objects that do not exist in a frame are removed at build time when this frame is built. This allows to reduce...
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    Sticky: I can't reproduce this, but the build 292.8 fixes...

    I can't reproduce this, but the build 292.8 fixes a similar issue when you delete events in an application that contains global events, so maybe this is fixed already. Can you delete the global...
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    Sticky: These effects will be updated by the next update.

    These effects will be updated by the next update.
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    Sticky: Are you looking at the build info in the admin...

    Are you looking at the build info in the admin page of your game on Steam? Apparently they have changed it and it now always displays the full size, I've just checked with Fusion. I could be wrong,...
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    Active Direct Show displays the video in a...

    Active Direct Show displays the video in a sprite, you can display other objects above it (the Direct Show object displays videos in a window).

    Apparently Dark Devotion encoded the WMV file (in...
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    AFAIK, Direct Show with .wmv file, or Active...

    AFAIK, Direct Show with .wmv file, or Active Direct Show with .wmv file (max 720p for Active Direct Show otherwise it can be jerky on slow machines), using codecs that are preinstalled with all...
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    Sticky: My previous answer was wrong. I took a look, the...

    My previous answer was wrong. I took a look, the coordinates are limited to 32767 because they are stored in "short" values in the parameters of the action. Unfortunately this can't be modified in...
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    Sticky: Hello, >> why an account on oracle to get a...

    Hello,

    >> why an account on oracle to get a download

    You do not need an account to download JDK 8, just go to this page, click "Accept license agreement" and then click...
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    Sticky: >> Still several features I would like that are...

    >> Still several features I would like that are just not in there

    Hey guy, the full list of new features was available and very detailed, you can't say new features you were expecting are not in...
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    I don't know at all, it doesn't seem easy to do...

    I don't know at all, it doesn't seem easy to do at first glance, it's not at all how Fusion works. And this would be a possible source of issues if you have different objects with the same name in...
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    Didn't notice this. In what Direct3D mode? Can...

    Didn't notice this. In what Direct3D mode? Can you post a MFA that shows the problem?
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    Sticky: Hmm, I don't know how their update system works,...

    Hmm, I don't know how their update system works, sorry. Maybe they still need to include the differences with the first version...
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    Sticky: If the latest version on Steam was built with 2.5...

    If the latest version on Steam was built with 2.5 and you now upload an update created with 2.5+, then yes it's normal as the format has been modified and lot of things are different between 2.5 and...
  82. What build of Fusion do you use? It seems that...

    What build of Fusion do you use? It seems that you don't use the latest build. (I could be wrong)
  83. View Post

    Bonjour,

    Ca a l'air d'être un bug, mais il y a peut-être une bonne raison, je ne sais pas trop. Apparemment ça vient du fait que l'objet qui est pris en compte dans les expressions (comme celle à...
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    Sticky: Yes. IIRC the 32768 restriction is because the...

    Yes. IIRC the 32768 restriction is because the spin control used by this dialog box didn't support higher values in the past, and the source code probably hasn't been updated to use new functions or...
  85. OK, thanks!

    OK, thanks!
  86. If you can give us instructions to reproduce the...

    If you can give us instructions to reproduce the problems and a simple MFA that would help A LOT.
  87. I just see your post Julian82, the updated...

    I just see your post Julian82, the updated version of Joystick2 shouldn't fix anything in Aggelos as AFAIK it doesn't use "Sync with MMF".
  88. We've fixed a part of those issues (for Dark...

    We've fixed a part of those issues (for Dark Devotion), there was an incompatibility between Steam custom joystick configurations and the "Sync with MMF" option of Joystick 2, as Steam for some...
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    Yes, the object must exist in the frame.

    Yes, the object must exist in the frame.
  90. Oh I see, it's because the CCN file had been...

    Oh I see, it's because the CCN file had been built with 2.5 normal and was not rebuilt after 2.5+ has been installed. There are differences between CCN files generated by 2.5 and 2.5+.
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    >> In regular events you can create or launch an...

    >> In regular events you can create or launch an object from another frame without needing a copy of it to exist on the event frame.

    Nope, wrong. When you add a Create object action for an object...
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    Sticky: Pas possible de le poster ici simplement? C'est...

    Pas possible de le poster ici simplement? C'est un GIF privé?
  93. Hmm, installation issue... Maybe reinstall the...

    Hmm, installation issue... Maybe reinstall the 2.5+ DLC and then reinstall the update patch of the build 292.7?
  94. This is an excellent question... I think it's...

    This is an excellent question...

    I think it's because of an important optimization we've done in the build 292. In the build 292 the key states are refreshed less often. As the "User clicks"...
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    Sticky: In the build 292.8 the divider will remember its...

    In the build 292.8 the divider will remember its last position in each tab after restarting Fusion.
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    Sticky: pl, if you need help you must post the GIF file...

    pl, if you need help you must post the GIF file you can't import, so that we can check what's different in this file the next time we work on the GIF exporter.
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    Sticky: I can reproduce the issue, with both the current...

    I can reproduce the issue, with both the current version of Surface and the previous one. I can't say why this happens until I've more time to take a look, I'm too busy right now. Maybe next week......
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    Sticky: It's in the wish list but I can't say when it...

    It's in the wish list but I can't say when it will be done.
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    OK, please do not forget to send another email to...

    OK, please do not forget to send another email to Jeff to avoid him to spend time on your issue.
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    Can't you use Set Channel Frequency for this?

    Can't you use Set Channel Frequency for this?
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    Can't you use the Play Sample File action instead...

    Can't you use the Play Sample File action instead of an ActiveX control?

    Fusion can't stop the MP3 played by your ActiveX control...
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    Sticky: Probably it was a mistake in an old build (not...

    Probably it was a mistake in an old build (not sure which one) and this condition incorrectly contains a flag that says it's a triggered condition. This condition is not triggered, it's a normal...
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    Not sure if it's the same issue: Fernando says...

    Not sure if it's the same issue: Fernando says that a similar crash may happen in the build 292 when an app comes back from the background and this will be fixed in the build 292.8.
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    Seems to be related to this report...

    Seems to be related to this report. Not sure if Fernando has found the reason yet.
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    Sticky: >> I was under the impression that the object was...

    >> I was under the impression that the object was abandoned

    The Surface source code is public, I guess anyone can submit fixes for it.

    I've fixed the crash, redownload it from the extension...
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    Could you first describe this problem? If it's a...

    Could you first describe this problem? If it's a problem with a specific ActiveX control we won't be able to fix anything.
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    View Post

    PS: j'ai envoyé le lien par PM.
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    Bonjour,

    Oui, il suffit de réinstaller le patch du build 284.10 par-dessus.

    Par contre le lien du patch du build 284.10 n'est plus disponible dans la section Product Owner's Lounge. Je peux le...
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    So if I understand you correctly: "Execute...

    So if I understand you correctly:

    "Execute external program "123.exe""""(wait) The program won't stop!" actually means "when I load an app from an app and choose the function "wait", the main app...
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    1. What program doesn't stop and when? Please be...

    1. What program doesn't stop and when? Please be more precise.

    2. You can't open the global values when ... there are no global values ... (note: this is not new in the build 292). Either define...
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    Sticky: The performance increase with sprite sheets is...

    The performance increase with sprite sheets is due to the fact there are less texture swaps.
  112. Yes, it's done and the DX11 version is...

    Yes, it's done and the DX11 version is automatically installed by the build 292.7 (if the effect is already installed).
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    Sticky: In DirectX11 mode this rule still applies to big...

    In DirectX11 mode this rule still applies to big images (with a dimension greater than 1500 IIRC) and to images of objects that have a shader.

    The other images are arranged into sprite sheets,...
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    There is a paid key conversion service that...

    There is a paid key conversion service that allows you to convert a Steam key to a key for the stand-alone version of Fusion, I suppose you can get a Mac key. You should submit a ticket to...
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    Sticky: 2 is on the todo list. It's not the issue that...

    2 is on the todo list. It's not the issue that will be fixed in 292.8. I tried to fix it in the build 292 but it's not an easy fix, I gave up until I find more time and I know this code a bit better,...
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    I don't know what changes have been made, I just...

    I don't know what changes have been made, I just took the previous version. Now that you confirm the changes are the reason of your problem we'll try to see what could be wrong and we'll fix it in...
  117. I don't see any limit in the source code. Are you...

    I don't see any limit in the source code. Are you sure the crash is in this action?
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    Sticky: OK, I've found when this happens. This happens...

    OK, I've found when this happens. This happens when you have several value comparisons in the same event AND one of the variables is above 26 AND this variable is not defined in the properties of the...
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    Sticky: >> The copy/paste bug being ELE was reported...

    >> The copy/paste bug being ELE was reported numerous times throughout the last few years

    I'm not sure we're talking about the same thing. This case is very specific it's about pasting groups into...
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    Sticky: Attends 5 secondes, je vais faire un essai, juste...

    Attends 5 secondes, je vais faire un essai, juste une idée...
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    Sticky: View Post

    Non je ne pense pas, les deux ne sont pas liés. C'est possible de me faire un MFA réduit et de me l'envoyer?
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    Sticky: Hmm, clearly pasting groups into groups was...

    Hmm, clearly pasting groups into groups was forbidden in the event list editor. This will be allowed in the build 292.8.

    The only reason I see is that it's old code from the time when sub-groups...
  123. Replies
    144
    Views
    8,453

    Sticky: Ah correct, I'll check what happens.

    Ah correct, I'll check what happens.
  124. Replies
    144
    Views
    8,453

    Sticky: Could you send me this MFA with instructions...

    Could you send me this MFA with instructions please?
  125. Replies
    180
    Views
    10,711

    Sticky: Could you send me a simple MFA that shows the...

    Could you send me a simple MFA that shows the issue please?
  126. Replies
    144
    Views
    8,453

    Sticky: I don't see what could cause this, could you send...

    I don't see what could cause this, could you send me your MFA?
  127. Replies
    51
    Views
    3,086

    Sticky: In the error log you posted, "C:\Android\sdk\" is...

    In the error log you posted, "C:\Android\sdk\" is not standard, Android Studio usually installs the SDK to C:\Users\Yourname\AppData\Local\Android\Sdk". Did you set the Android SDK option in the...
  128. Replies
    51
    Views
    3,086

    Sticky: Are the SDK Manager or Android Studio opened when...

    Are the SDK Manager or Android Studio opened when you run the command? If so, close them.
  129. This MFA contains features of the 2.5+ DLC...

    This MFA contains features of the 2.5+ DLC (qualifiers in behaviors), that are not compatible with the normal version of Fusion. I can be opened only with 2.5+ (= 2.5 with the 2.5+ DLC)
  130. Replies
    9
    Views
    326

    I've posted a file for you to try in the other...

    I've posted a file for you to try in the other thread in the Android forum.
  131. Replies
    21
    Views
    668

    Could you install this version of the Multiple...

    Could you install this version of the Multiple Touch Object in Data\Runtime\Android and see if this fixes your issue? (keep a copy of the previous version just in case)

    Also be careful as Steam...
  132. Replies
    9
    Views
    326

    If you own Steam and want the stand-alone...

    If you own Steam and want the stand-alone version, you have to pay for the key conversion service. Submit a ticket to service.clickteam.com.

    I took a look at the other thread, you say that the...
  133. Replies
    180
    Views
    10,711

    Sticky: Should be OK. Please update the object from the...

    Should be OK. Please update the object from the extension manager and let me know.
  134. Replies
    180
    Views
    10,711

    Sticky: Is this really new? Because from what I see, the...

    Is this really new? Because from what I see, the bug is in the Advanced Menu Object and I don't see any change in Fusion that could have caused this. Actually it's caused by 2 bugs. Fortunately I've...
  135. Ah it's because they've been saved with a very...

    Ah it's because they've been saved with a very old beta version of MMF2. This will be fixed in the build 292.8.

    PS: I've removed the links, you can't post those MFAs.
  136. Replies
    9
    Views
    326

    >> In the owners' lounge, there are links to...

    >> In the owners' lounge, there are links to previous versions.

    No, this is only for the stand-alone version of Fusion, not the Steam version. With Steam you can't reinstall a previous version.
    ...
  137. Replies
    144
    Views
    8,453

    Sticky: I guess we had to put a number high enough...

    I guess we had to put a number high enough without having a too huge list (as the global event editor didn't know how many layers frames can contain).
  138. Replies
    144
    Views
    8,453

    Sticky: In the build 292.8 it will take the layers from...

    In the build 292.8 it will take the layers from the base frame.
  139. Replies
    144
    Views
    8,453

    Sticky: 105 layers? :D I doubt there is any "solid...

    105 layers? :D

    I doubt there is any "solid technical reason" to the 50 layer limit in that dialog box. I'll check.
  140. I think something has changed some time ago in...

    I think something has changed some time ago in Xcode and they now store the icon in an asset catalog, probably at some point we recompiled the Mac runtime with a newer version of Xcode and this is...
  141. Replies
    1
    Views
    170

    We tried and it caused more issues, including...

    We tried and it caused more issues, including lower performance, display problems with effects, etc. Maybe later we can add an option. Our priority is to implement DX11 in the frame editor.
  142. Replies
    144
    Views
    8,453

    Sticky: The build 292.7 is now available.

    The build 292.7 is now available.
  143. Replies
    144
    Views
    8,453

    Sticky: Update: the build 292.7 will be uploaded asap,...

    Update: the build 292.7 will be uploaded asap, it's a crash due to the changes that were made for the effects in the build 292.6.
  144. Replies
    2
    Views
    181

    Could you send me your application by PM please?

    Could you send me your application by PM please?
  145. Replies
    103
    Views
    5,698

    No slowdown on my machine, 60 fps in the mosaic...

    No slowdown on my machine, 60 fps in the mosaic...
  146. Replies
    103
    Views
    5,698

    I got your PM :)

    I got your PM :)
  147. Replies
    51
    Views
    16,206

    Coldfire has been sent the changes to do in his...

    Coldfire has been sent the changes to do in his extension, he said he's going to update it (not sure when though).
  148. Replies
    103
    Views
    5,698

    The output window will be resizable in a future...

    The output window will be resizable in a future update, it's planned but not done yet.
  149. Replies
    103
    Views
    5,698

    Could you send me your application?

    Could you send me your application?
  150. Replies
    103
    Views
    5,698

    Hmm, in theory there is no change, unless you use...

    Hmm, in theory there is no change, unless you use the 2.5+ DLC (in this case try unchecking "Optimize Play Sample" in the properties of the application).
  151. Replies
    103
    Views
    5,698

    Ah I see, thanks. Actually I started fixing it, I...

    Ah I see, thanks. Actually I started fixing it, I think what you reported is the result of this partial fix. This first attempt is not correct though, need to find a better solution...
  152. Replies
    103
    Views
    5,698

    Yes, it's a known issue, described in the release...

    Yes, it's a known issue, described in the release notes (maybe I was not clear enough though), you should avoid using the same qualifier in several object types in global events / behaviors until...
  153. Replies
    103
    Views
    5,698

    Maybe deactivate your anti-virus program before...

    Maybe deactivate your anti-virus program before running the patch?
  154. Yes, also Load/Save App or Frame Position,...

    Yes, also Load/Save App or Frame Position, Restart Application, Restart Frame.
  155. You could use the Command Line function, it...

    You could use the Command Line function, it retrieves the full command line that contains the name of the EXE. Test if Find(CommandLine$, "edrt.exe", 0) returns a value lower than 0, if so it's...
  156. Yes, it's correct.

    Yes, it's correct.
  157. Internally, the Jump To Frame, Next Frame,...

    Internally, the Jump To Frame, Next Frame, Previous Frame, End Application actions set a "return code" to the game loop function. This return code is tested only when the entire game loop is...
  158. Replies
    103
    Views
    5,698

    I think it's because there are several versions...

    I think it's because there are several versions of the menus, one for each editor or something like that. PS: there is very little we can do about the toolbar custimization, it's a MS library we use...
  159. Replies
    14
    Views
    1,072

    Err... if the action that activate or deactivate...

    Err... if the action that activate or deactivate the group is before this group, then afaik it's taken into account in the same frame, there is no delay.
  160. Replies
    3
    Views
    351

    If you could make a simple example that shows the...

    If you could make a simple example that shows the problem and post it here or send it to me by pm (If that works), I'll take a look on Wednesday.
  161. Replies
    144
    Views
    8,453

    Sticky: I Can't try it right now but I've used it...

    I Can't try it right now but I've used it recently. It works as I said, it saves an empty frame without objects or events. Originally iirc someone asked us this option fot not including events or...
  162. I tend to agree with Volnaiskra, that would be...

    I tend to agree with Volnaiskra, that would be confusing, better use custom animations.
  163. Replies
    27
    Views
    2,806

    Sticky: Difficult to see what's the problem without...

    Difficult to see what's the problem without seeing the code.
  164. Replies
    144
    Views
    8,453

    Sticky: ? "Don't include at build time" doesn't...

    ?

    "Don't include at build time" doesn't include the frame at build time, it saves a fake frame in the EXE (or APK etc). This is useful for example when you use the OBB extension and want to build...
  165. Replies
    3
    Views
    382

    It's in the wish list for a next update.

    It's in the wish list for a next update.
  166. Are you talking about the Load Application action...

    Are you talking about the Load Application action of the subapp object? Can't check right now, far from the office, I'll check on Wednesday when I'm back.
  167. There was a bug in 290.4 or 3, it was displaying...

    There was a bug in 290.4 or 3, it was displaying Clickteam Fusion Developer 2.5+ instead of Clickteam Fusion 2.5+, it was a simple resource text issue, no worry, sorry for this. It's fixed in the...
  168. Replies
    3
    Views
    439

    Works fine for me but there is another way to...

    Works fine for me but there is another way to install the update. Download it from the community passport or from the Product Owners Lounge, right click on it, select Open with and them choose Fusion...
  169. Replies
    27
    Views
    2,806

    Sticky: I've just updated the top post with a section...

    I've just updated the top post with a section about samplers that you can now define in the XML files (build 292.6+).
  170. Replies
    51
    Views
    3,086

    Sticky: Did you do what is mentioned above?

    Did you do what is mentioned above?
  171. The build 292.6 is available as beta version.

    The build 292.6 is available as beta version.
  172. Replies
    144
    Views
    8,453

    Sticky: Rename was added to the frame context menu in the...

    Rename was added to the frame context menu in the picture editor, yes I forgot to mention it. F2 is already associated with Zoom In apparently in this editor.
  173. Replies
    144
    Views
    8,453

    Sticky: Build 292.7 - Release version

    Hello,

    The build 292.7 is available in the Product Owners Lounge forum if you use the stand-alone version (and on Steam).

    Change log

    In case of problem you can reinstall any other version...
  174. I took a look at the internal changes and it...

    I took a look at the internal changes and it seems someone forgot to update the object in the extension manager, as it apparently has new features to handle the visibility.
  175. I took a quick look and I don't see well what...

    I took a quick look and I don't see well what happens, no time to fix it in the build 292.6. Hopefully the next one if it's not too complicated to fix.
  176. Replies
    103
    Views
    5,698

    Nice... :(

    Nice... :(
  177. If you can't find what happens you can send me...

    If you can't find what happens you can send me your project files if you want (I've added you to my contact list so that you can send me PM but it doesn't work every time).
  178. Seems OK here. Are you sure the CCN files have...

    Seems OK here. Are you sure the CCN files have been rebuilt with the new version ? (check their date)

    I've just noticed one thing, in DirectX 11 mode the fonts you use in external sub-apps must...
  179. Replies
    15
    Views
    713

    Correct, the name is ignored.

    Correct, the name is ignored.
  180. Replies
    103
    Views
    5,698

    Yes, the red bug is a replacement icon that is...

    Yes, the red bug is a replacement icon that is displayed when the object is not in the frame as the program can't find the icon. I've yet to check why the icon is not stored everytime in the object...
  181. Replies
    103
    Views
    5,698

    This sounds a bit complicated to do in the...

    This sounds a bit complicated to do in the current implementation, I'll add this to the wish list.
  182. Replies
    103
    Views
    5,698

    I'm totally unable to reproduce this issue. One...

    I'm totally unable to reproduce this issue. One of the beta testers reported this issue during the beta tests too (also saying it's not new), but I was unable to reproduce it even after hours of...
  183. Replies
    103
    Views
    5,698

    Hmm, this is not mentioned in the change log of...

    Hmm, this is not mentioned in the change log of the build 290. In 289 there is "- Event List editor: Paste randomly not working." but I guess it's a different problem.

    Do you have an example where...
  184. Replies
    5
    Views
    415

    For Each: it's probably the easiest of all those...

    For Each: it's probably the easiest of all those objects to port to Mac, but is there any reason why you don't use the internal For Each loops of 2.5?

    Surface could be complicated to port, as the...
  185. Replies
    27
    Views
    1,044

    This limit can't be changed in 2.5, it's...

    This limit can't be changed in 2.5, it's hardcoded arrays in the object structures, too difficult to change without causing compatiblity issues with existing extensions.
  186. If you put them in the Binary Files in the Data...

    If you put them in the Binary Files in the Data Elements editor, your files will be automatically extracted by the Direct Show object to a temporary file, that will be deleted when the Direct Show...
  187. Replies
    103
    Views
    5,698

    The problem is that extensions don't consist of a...

    The problem is that extensions don't consist of a single file, there is a MFX in the Extensions or Extensions/Unicode (or even Extensions/Hwa) folder, a MFX in Data/Runtime or Data/Runtime/Unicode,...
  188. Replies
    103
    Views
    5,698

    For what reason do you need this option? I'm...

    For what reason do you need this option? I'm afraid we've tons of more urgent things to do...
  189. Il y a un objet Substring Replace dans...

    Il y a un objet Substring Replace dans l'Extension Manager si je ne me trompe pas.

    Si tu ne veux pas utiliser d'extension tu peux utiliser FindString pour obtenir l'index de la sous-chaîne et...
  190. Replies
    27
    Views
    1,044

    It will be a bit better in build 292.6 in the Add...

    It will be a bit better in build 292.6 in the Add / Select Qualifier windows.
  191. Replies
    27
    Views
    1,044

    Thanks, I'll see if we can fix it!

    Thanks, I'll see if we can fix it!
  192. Replies
    2
    Views
    190

    Known issue in the DirectX 9 runtime. Just switch...

    Known issue in the DirectX 9 runtime. Just switch to DirectX 11 mode and make sure the "Premultiplied" option is selected.
  193. Replies
    27
    Views
    1,044

    Volnaiskra could you post a simple MFA with...

    Volnaiskra could you post a simple MFA with qualifiers that don't work with alpha please? I can't seem to be able to reproduce the problem you're talking about. Thanks.
  194. Replies
    27
    Views
    1,044

    Well, maybe instead of saying "most cumbersone",...

    Well, maybe instead of saying "most cumbersone", "WHY on earth", "??????", couldn't you just say "Please could you add a Rename command to the frame context menu? Thanks!" ;)

    We've added so many...
  195. Thread: Beta: Tile Map

    by Yves
    Replies
    361
    Views
    78,483

    Ah sorry I didn't see your answer. I don't get...

    Ah sorry I didn't see your answer.

    I don't get any crash with "bug report 3.mfa" anymore here? I've verified with the version of TileMap posted above.
  196. Replies
    438
    Views
    24,680

    Correct, there is no difference.

    Correct, there is no difference.
  197. Replies
    438
    Views
    24,680

    There is no difference between behaviors and...

    There is no difference between behaviors and frame events. Behavior events are simply pasted at the end of the frame events (after global events) when you run or build the application.

    A couple of...
  198. Replies
    2
    Views
    248

    Not yet. It's planned for some time though, I've...

    Not yet. It's planned for some time though, I've to see with Fernando when we can find a bit of time to update this exporter.
  199. Replies
    103
    Views
    5,698

    View Post

    Ah oui, faudra que je regarde ça.
  200. Replies
    2
    Views
    260

    Things to check: - verify the build API in the...

    Things to check:

    - verify the build API in the Android properties of your application, it should be 26 or above, better use 28.

    - verifiy the pathname of the Android SDK in the preferences of...
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