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  1. Thank you.

    Thank you.
  2. Rate of fire inconsistent in 360 shooting

    I followed a tutorial on this site to add 360 shooting to my game. However, moving the crosshair around allows the player to fire faster than they would just aiming at one place. I want the rate of...
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    Well, I guess I'll consider upgrading then.

    Well, I guess I'll consider upgrading then.
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    Screen Scrolling and Mouse

    My display is always centered at my main controllable character. Is it possible for the mouse to stay at the same coordinates in game while the screen scrolls around it?

    Note: I only have the...
  5. This works perfectly! Thank you.

    This works perfectly! Thank you.
  6. File

    Here, use the arrow keys to move and alt+f4 to exit.

    21001
  7. What did you do? I didn't see a solution in the...

    What did you do? I didn't see a solution in the link.
  8. Character bounces while looking at mouse cursor

    I made a custom mouse cursor that is always set at the position of the mouse. My player character is set to always look in the direction of the mouse cursor. When standing still, everything is fine,...
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    Never mind, I figured it out! Thanks for the...

    Never mind, I figured it out! Thanks for the help. :)
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    836

    It is just showing the file folders, how do I get...

    It is just showing the file folders, how do I get the game to run? Sorry for waiting so long, I took a break from the project.
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    Need Help with building application

    I am using the trial version of clickteam fusion 2.5. I want to build my game so that my friends can play it. Is it possible to upload it to google sites? If not, what should I do?
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    Never mind, I figured it out! I the hotspot was...

    Never mind, I figured it out! I the hotspot was way off centered.
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    Please Help: Invisible object frames

    I put an active object into my game and go to edit the default blue diamond. I import my sprite but at the bottom under frames, there is no image only the words: Frame 1. When I click ok, the active...
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