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    Re: Hi and thanks ^_^

    Thanks ^_^

    You'll be able to play them when they're released and as for looking fun, every game I design I always go with the ideal of "what would I have fun playing?" and go from there ;D.

    And...
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    Re: Hi and thanks ^_^

    I am intrigued with this beard theory. It rings so very true it's startling.

    I mean look at Captain Birdseye, his beard is a clear give away of his PhD on how tasty can you make a fish finger...
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    Re: Hi and thanks ^_^

    My sorry excuse for a beard is the sacrifice and cross I bear for having a psychotic work ethic.

    Also remember, it's not about the beard outside. But about the beard inside. And my fascination of...
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    Re: Hi and thanks ^_^

    Thanks Francois, I hope to see you at the next convention. I'm sure there'll be a really big turn out then, as Justin has plans to bring a lot more students along.
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    Re: Hi and thanks ^_^

    Lol I owe you a beer Fano, for getting me the opportunity to present. It was cool to see you and fellow MMF users projects and I'm on the BA remember. But we'll see each other around ^_^.

    But I'm...
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    Re: Hi and thanks ^_^

    Hi Jason, the convention was great and I really enjoyed showing my games off. And infact I didn't realise I was talking to the same Jason Darby that helped me on my first year at Brunel when I was...
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    Re: Hi and thanks ^_^

    Thanks, and indeed MMF is being used as a game design tool and an awesome one at that.

    I've barely been using MMF for a year and a bit and I have to say it's one of the simplest and versatile...
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    Hi and thanks ^_^

    Hi to everyone who made click convention 2011 possible and making it an extremely friendly and fun time.

    This is my first (and hopefully not last) time of using the forums and since going to my...
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