Great exemple MuddyMole ! thank you
Type: Posts; User: fredetmumu; Keyword(s):
Great exemple MuddyMole ! thank you
search for 2.5d on the clickstore
I think your tank displacement system needs to be completely changed
When we pause with the debugger and click on an object it is added to the debugger, but it only chooses one object if there are several that are superimposed, it would be a great function if fusion...
When we pause with the debugger and click on an object it is added to the debugger, but it only chooses one object if there are several that are superimposed, it would be a great...
pause with the debugger and click on a object will add it in the debugger
Thank you volnaiskra!
is it possible please to post a small exemple?
for me, your program behaves normally. you set the volumes when you press N/U but then modify them through channels 31 and 32.
you should check "vertical sync" in runtime option :)
could you post a mfa with just your samples and problems explained?
perhaos if you use the same sample but named with 2 different names
works perfect for me too
it's cool, thanks!
When i made my "worms", i search the same idea, dig in the background is easy but create a new background in the background (around the whole you made) , for exemple to show burned sides, is more...
oh! try to launch with F7.
i don't know why but i can't launch it with F8...
this version is more complete and integrates a crossover system
yes for your project you have to copy and paste the framesystematically and redefine the positions of the decors, enemies, etc... the problem is that if you have to modify the code you will have to...
i think you can use platfom movement object, because it use slopes correction
try this, several method: with chek points, with a line followed by PNJ, with check points automaticaly created on a line.
start of frame: alterable value A of "A"=1
in your condition (D go to A) add :"alterable value A=1"
use arrows left right and up
here is my version if you want
if you want here is the mfa of my first version31558
like that ?
plus exactement tu tu fais "health*1.0/healthmax"
il faut n multiplié une par 1.0 pour que fusion transforme en chiffre a virgule
c4t: it's a shame to have to do this kind of manipulation a little blushing...but if it is the only way...
i'm not interested with patreon, i just want firefly, because i d'ont want to learn unity or unreal, i just want to play with 3d and fusion, for small things, i don't want to make a superb game or...
at its launch firefly cost 80 dollars, it was planned support, updates, a future in short.
Now that firefly is no longer followed, but that it could still interest users like me even in the current...
i just buy P3D 2.1
2 questions please
- Is it possible to use .obj model?
- is it possible tu have more than 32 images for moving sprites (like non moving sprites ) specially for...
oh! thank you Volnaiskra!
DaceC's and fwtep, AGREE with you!!! +1
here it is31399
if ABS(posy "blue"- posy "red") <= "number of pixel detection" THEN PUNCH OK
For my (poor) PC and for android, it's faster to have one big picture with all small backdrop on it than 500 small actives for backdrop
it's very usefull for android for exemple
when i have a lot of actives in a level, and these actives do'nt move (like ladders), i prefere make a big picture whith all the actives a the good place. i made a little mfa to capture all the frame...
how many active "dirt" is there in your level?
i'm sorry i don't understand what you want exactly, you don't exlplain what ennemi should do when character is on the side or behind
et quand le joueur est dessous ou loin sur le coté, le personnage qui rebondit doit faire quoi?
this update is so cool that clickteam could have passed it off as an add-on (2.5++) and personally I could have paid a few euros for these new features. thank you to clickteam for respecting users as...
I dont't ask for images but for animations
YES! but i want to copy / past several animations, from one active to another. when you want to copy 10 animations from one active to another, it will be more easy to copy the 10 animations in one...
desolé j'ai pas trop de temps en ce moment, mais il faut adapter mon premier jet avec une bouche for each, cela dit c'est assez complexe
it is possible to copy paste an animation from one asset to another which is very convenient. unless I am mistaken, it is not possible to select several animations to paste them all into another...
is there somme obstacles ?
try to post a mfa with the base of your program
you need to compare distance of every active "X"
tap "2.5" in clickstore search, it will show you 2.5D solutions
like this ?31207
like this ?
yes it's more easy with "dir + 16" but i wanted ti show him how it works , now he could use this example for everything else
like this for example31206
what do you want exactly to do?
sorry i made a mistake
here is the good version
image manipulator never want to work on my computer, but it's easy to make with screencapture and surface, and it works.
i d'ont know if it' possible with clickteam movement controller but you can do that manually with cos / sin
sorry i don't understand what you want exactly
click is use to grab not to rotate usually
i don't understand what you want to do
i will do that for you this afternoon
Je suis curieux d'en savoir plus sur cette méthode possible grace a la prochaine mise a jour!
il y a la possibilité d'utiliser l'editeur d'evenement globaux mais je ne maitrise pas ce domaine
avoir plusieurs scenes est pratique et simpl, cela dit il faut donc copier le code dans chaque scene et la moindre modification doit donc etre recopiée dans chaque scene, et c'est source d'erreur......
it is because there is 2 loop named "old dots", rename fore exemple the loop after the reboot and it works.
PS: if you don't reboot the frame it's not necessary to reload the arrays
yes there is a bug when you press strat 2 or 3 times, i will correctr it later
here is a solution "s" to save, "z" to restart without restart frame "r" restart frame
ok thank you defisym
I am able to use the object surface (blitt from/to active ans other surface object surface) but I do not succeed in blitter the backdrop in a surface object.
someone could help me and post...
ok thanks, i have optimized a lot and i think it's not possible to do better...
I'm looking for beta tester for my rick dangerous 2 android version.
I need peoples who know this game, to compare with original, no need to talk about anything else (difficulty or graphics...)...
here it is my 2.5d playable démo
can you please test it and tell me how many fps (yellow counter)
yes good luck, i like your little engine, very cool, certainly a good futur game!
"S’il vous plaît ne me dites pas que vous créez des objets par le biais d’événements puis que vous les supprimez du cadre..."
yes, i didn't know it could be a problem,
i have 30...
a cool trick is "select all the instances with a same qualifier" but it only selects the assets present in the scene editor, it would take 2 lines: "select the assets of the same qualifier...
aenever version is better than mine because mine doesn't work if there is more than 2 walls...
i don't know why but i already have probleme comparing 2 generals values, use your 2 counters to compare and it works !31088
hello, does displaying a 4000 x 4000 image fully filled with pixels makes it more time than displaying a 4000 x 4000 image with 80 percent transparents pixels or is it exactly the same machine time?...
ok, but i don't want to resize but to cut in new dimensions, i think when you define new dimensions of an active, it automatically resize it (in the frame editor)
in the frame editor is it possible to define the size of an asset by cutting it instead of stretching it?
je n'y parviens pas avec shift + crop...
et pour modifier la taille de plusieurs images d'une direction svp?
merci beaucoup Yves
is it possible to change hot spot of multiple images in the image editor? when i select several images and click on the new position of the hot spot, fusion change hot spot only for the...
can you post a picture?
it don't work on my computer, can't go after 1rst frame
it' because your platform movement are not all straight then the direction in not exactly right or left or up or down , you must select several direction like in the mfa
it woks now
is it when you duplicate the code in a new frame? or if you delete all the same actifs, fusion delete code corresponding to this actif
it's because the platform bring the character IN the background, then "platfom movement" always do like this, it makes the character going up since it will be outside the background. you must use a...
post your mfa if you want , it will be easier to help you
I think the problèm is With calculating because When i hide graph, it runs about 45, i thought that my proc was more good than that.
Enyone else could try please ?
ah ! ok i will test with integrated grapfic card, thank you!
+ grafic card nvidia geforce gt 610
here is my config, i don't know if thi is the raison that it's very slow on may pc...30931
thank you! anyone else please ??
could you please test this .exe and tell me what is the fps on your computer (the black counter at the top left, WHEN YOU MOVE RIGHT AND LEFT PLEASE
On mine it runs around 35 and I would...
yes i find it well
Il y a un truc bizarre avec les parentheses comme vous pouvez le voir avec ce screenshot, les parenthese ne sont pas placées aux meme endroits dans la boite d'edition de la formules et dans...
this version is a little optimised because one on active 2 was killed just at te creating loop
i don't understand your problem, if you want "active 2" to be destroyed, it works on you mfa...
it should be cool if we can change color of global values and alterables values for actives , for exemple when we click on the title "global value" a panel of colors apprears and we can choose...
it's the same speed on my old computer
it don't semm to be slow on my computer, but it's difficult to know the difference with yours
you should add a count showing the rateframe and then we will be able to compare
The event explorer is great! this is a suggestion I made some time ago and I guess I'm not the only one since Clickteam realized it.
ANOTHER SUGGESTION: would it be possible to add the possibility...
ok thank you peeblo
i don't understand what is the new "load animation" and "preload image", and what it is used for?
someone have a small exemple please?
my method ;)
i try without a loop and if it' strange, i try with a loop then if it's working with a loop it's because fusion need it!
the problem is: if you hurt the box by the top, or the side, when you return in frame 1 and then go back at the same position you will hurt again the box, continually...
there is one solution
is it important if the platfoms and ennemies are not exactly at the same place when you return in frame 1 ?
perhaps you can use FUSION "save frame" and "load frame"?
Nothing appened when a hit the box 6
Thank you Fernando, rebooting my PC solved the problem.
to resolve the problem for android build (.gradle problem) Fernando told me to reboot my PC, rebooting the PC solved this problem too, now it works perfectly.
does android export 293.1 works with 293.10 fusion version?
i just upgrade to 293.10 but i can't export yet on android
version min 10
version target 12
exension : ini and android object
it seems crash with all mfa for me...
hello, i just upgrade in 293.10 but transition in abd out stil d'ont work, somebody could help me please?
yes, i think it's because fusion keep key pressed for the entire frame, use flag like thie :30862
Si tu as besoin autre chose n'hesite pas
ça peut t'aider eventuellement ça:
i'm using 293.1 and i just see that transition in and out doesn't work , preview doesn't works too. is it my fault? perhaps i do something wrong?
dans ton MFA, a la ligne 18, ajoute "+180" a l'angle
ok thanks, but what is the logcat and how to enter in?
the phone where it's doesn't work:
huawei Y6 2019
proc: mkt mt6761
ram 2 go
intern memory 32
when images a more than around 3000x3000 ther are black
in my game,...
on samsung it works :
on huwawei it doesn't work
it's the same .apk
i notices than all the layer is...
dans mon jeu, j'ai une scene de 5000 sur 5000, elle est composée de 6 decors constitués de grosses images disposés a differents endroits. j'ai remarqué que sur certains telephones les grosses images...
sorry for my stupid question but somebody could explain me how to downoad the last beta version please? when i go to "passeport community" there is only 293.1 version in "download" and nothing in...
what is this game please?
i just try space pilot and it seems that when you release keys, rotation stop at the actual angle and not at the next diagonal
Patrice : zero lignes ! ;D
this version is better with 90 degree and 180 degree
like that ?30758
this is the beginning , you must adjust it
you must use a mask of rectangular shape, and not of the shape of the character, the rectangle must be the width of the feet and the height of the character
nice effect !
thank you !
there is no solution exept .ini or other similar system (list, array)
if needed, don't hesitate to ask help again
this version seems working fine
if you have a small exemple...
you started you mfa with windows export and later you choice android export, start a new project and choice android at start, you will see than save and load are not accessible
this option is not compatible with android
like that ?
ah ok, i am curious to see your method ! if you have a mfa it should be cool
i don't undestrand exactly what you want but this one could help you
no problem, don't hesitate to ask for other help
voici un exemple30598
it's possible only with object "surface"
c'est compliqué la pseudo 3d. je reconnais le mfa de Patrice, tu devrais directement lui demander en posant une question sur le forum du "comptoir du clickeur"
defisym, could you post a mfa with thius shader please
you link is broken
just an exemple30502
or exactly the same thing than in fusion : save / load scene position , but for android
Oh yes! very good idea ! thanks!
thanks naitorstudio but it is not exactly my problem.
i have a group named "character death" line 50 to 70
i need to deactivate juste one line, number 60. i deactivate it BUT I WANT to keep it...
I do not know if it is possible in one of the last version but when we deactivate a complete group and then reactivate it (in the editor) it would be very practical if it kept the...
oui c'est ça ma question, cependant les collisions fonctionnent normalement comme une boucle et des que fusion a a détécté une collision il comprend que ce qui suit concerne uniquement les actifs en...
here is the good code (but last one was ok too)
in the code that follows, I absolutely have to use a loop so that fusion does not mix the assets, which is surprising since the first condition is a collision
somebody could explain me...
it is possible to deactivate back button comportement for android, ok, but is it possible to assign an other function to this button ? (back to a scene for example, or reload application)
in my mfa to android destination, I use INI
I enter the name of the destination file at the start of the scene
if I uncheck "write ini file in appdata" and I compile on windows, i can...
here is the formula30401
sorry i can't understand what you want exactly
with this version you can add a lot of pods , and it adjust automatically the rotangl30389
thanks a lot aenever! but it should be natural...
i always have problems with animations...
someone could explain me please why in this mfa, when i change direction to left, animation don't works the first time of the loop and go direct to the last...
it could help you perhaps
try to post your mfa please
sorry but i don't understand your code (you didn't name values)
i think you need colliders
there is several possibility but i need ton know wath effect you want exactly (with a small video, a gif...)
Ah ok, ne pas utiliser les guillemets quand on défini le nom, mais les utiliser dans le code. merci
i don't understand why in this mfa, named node doesn't work...30226
thanks for your help
Sauf erreur de ma part, le decor actif permet de changer d'image en cours d'execution, et son emplacememnt peut etre modifié contrairement au decor normaux qui ont une seule image et son fixe du...
thanks for this exemple using arrays in 3 dimensions
Oui tu as raison Doberman c'est tout a fait ça, j'ai descendu le nombre de couleurs, donc réduits le poids mais ça n'a rien changé, ensuite j'ai coupé les images en 2 et ça a fonctionné, je me...
Je m'exprime en français car assez compliqué en anglais.
dans mon jeu il y a 4 calques
le jeu comporte 3 niveaux (assez grande carte)
le niveau 1 fonctionne sur tout les appareils android
et en incluant la desactivation dans le code du comportement?30172
sorry, it's too difficult to understand what you want, perhaps you could use google translation?
sachant que les comportements sont juste des morceaux de code qui s'ajoutent a la fin du code principal, j'imagine que en mettant tout le comportement dans un groupe d'evenement il est possible de le...
je pense qu'il faut desactiver tous les groupes concernés un par un
it seems working fine on my computer