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    I'd just thought I'd be cheeky and upload a...

    I'd just thought I'd be cheeky and upload a couple of gifs :D One showing how I start off an area and then another gif showing how it ends up:
    ...
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    That example looks amazing, you could easily use...

    That example looks amazing, you could easily use that for backgrounds to SHMUP games, (i.e Radiant Silvergun, R-Type Delta) styled.

    Thanks for the comments :D I just love working on retro looking...
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    Yeah they're Alien Trilogy textures put into P3D....

    Yeah they're Alien Trilogy textures put into P3D. It runs fine at 30fps although that example still would need to be optimised greatly. P3D is fantastic for very simple low-key 3D worlds/landscapes....
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    I'll send you the mfa in a message, sadly I can't...

    I'll send you the mfa in a message, sadly I can't fix it but knowing me it's prolly something I've done/changed by accident. (scrap that, it was) Just a note I do have to limit the game to 30fps with...
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    If you ever need some quick sprites/tiles making...

    If you ever need some quick sprites/tiles making up give us a shout as I don't mind out helping :)

    I do have a question, just wondering if it's possible to make those sprite scenery objects to not...
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    I just thought I'd post something here as I...

    I just thought I'd post something here as I totally forgot all about this until I found a pen drive containing the folder "P3D", then I remembered how bloody awesome the thing was for making those...
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    Alien Splatter Pocket (Android/iOS)

    http://orig08.deviantart.net/2dc4/f/2017/078/1/4/title_by_sinclairstrange-db2wxjy.png

    Well what should of been a joyous occasion has turned sour because Google are a big bunch of d**ks. I finally...
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    Bad/Weird Frame Rate issues?

    Not going to bug box this because I'm not totally sure if it's a bug or not but I'm getting some serious bad frame rate issues when exporting to android. I'm not doing too much in the terms of the...
  9. I really enjoyed the video, has this nice soft...

    I really enjoyed the video, has this nice soft indie/retro vibe which I adore. The whole idea is really unique too, I wish you the best of luck with the project!
  10. It's just a very simple "static" engine, I didn't...

    It's just a very simple "static" engine, I didn't even bother to program in slopes because of time constraints. There are far better engines out there to be honest. And thanks, I do love my 8-bit...
  11. Cancelled Refuge: LD37 submission (Also Greenlight Page)

    http://ludumdare.com/compo/wp-content/uploads/2016/12/titlemain-1-300x61.png

    Play it ere: Cancelled Refuge
    Vote on Greenlit here: Steam Greenlight

    Hey peeps, I thought I'd just write a quick...
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    Well I'll be giving it ago once I get some funds...

    Well I'll be giving it ago once I get some funds under my belt (Christmas is an expensive time of thee year >.<). I look forward to seeing what it can churn out, I've always been a sucker of ol'...
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    You've posted the link to your stats screen so we...

    You've posted the link to your stats screen so we can't actually see the page ;)

    Upvoted anyway.
  14. My game was prolly tweeted by Clickteam because I...

    My game was prolly tweeted by Clickteam because I was rather active with twitter during the clickjam, uploading gifs/screenshots, promoting the game and the IWantToCreate hashtag. :)
  15. Thanks for those kind comments! I sort of worked...

    Thanks for those kind comments! I sort of worked on it a fair bit so that's prolly why I managed to cram as much as I did, although sadly it is missing some stuff due to running out of time. Still...
  16. I downloaded them all today and had a quick blast...

    I downloaded them all today and had a quick blast of them all, really digging these entries, if I have time I'm hoping to type up a mini review for each game (might even do a joke review for my game...
  17. Thanks! Yeah I should post there more but I...

    Thanks! Yeah I should post there more but I usually forget about Tigsource. I see you're using Fusion as well? Jarvis looks incredible, I've got to check out your thread 'ere, looking forward to...
  18. Ourobos Legacy - Metroidvania Game (Post Ludum Dare)

    http://orig10.deviantart.net/e0cd/f/2016/198/7/2/titlemain_by_sinclairstrange-daaegdn.png

    http://orig06.deviantart.net/bb3e/f/2016/198/0/8/tig05_by_sinclairstrange-daaehei.png

    Well considering...
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    It's very amazing little thing, I've been having...

    It's very amazing little thing, I've been having fun stress testing it! It's great for making those old retro "first attempt at 3D" games much like Starfox and Virtual Racing. I would love to make a...
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    Well I had to just buy to congratulate on such an...

    Well I had to just buy to congratulate on such an impressive piece of work! I still finding out things about with this, (although I really shouldn't as I need to finish my work!)

    I find some of...
  21. I went back to this old project before I move...

    I went back to this old project before I move onto new programs and I just have to say, the bug is still common, with this and version 2.5. It's not as simple as "stop character" the keys still...
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    Any way on creating a launcher?

    I was just wondering if there is any way to make a launcher so you can change the runtime/display options. Some people are experiencing black screen issues when DirectX is enabled. So is there a way...
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    Dpad - Analog

    Is there a way to change the direction input from a controller to "dpad" instead of the analog stick. There isn't any button map for the dpad using the joystick control object.

    Also I'm having...
  24. Couple of Questions - (Lost Serial Numbers)-(Steamworks API)

    Hihi,

    So to start off, last month I came to update MMF2 to the 2.5 version but I stupidly misplaced my serial numbers. I've emailed Clickteam, support and some administrators but I've not heard...
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    Doesn't that always happen, with-in 5 minutes of...

    Doesn't that always happen, with-in 5 minutes of posting this I figure out an easy work around!

    Just make a frame, with a sub-app that displays the level and then when out of focus, pause that...
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    Sub-App Not Pausing.

    So I wanted to set up a simple "out of focus" pause feature by using a sub-app, however when doing this the actual game doesn't pause while the sub-app is open. I don't know if it's a known bug or if...
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    I've got a game coming out soon so I'll test...

    I've got a game coming out soon so I'll test again, (yeah I'm using the Flash URL extension.) I've updated to the latest build so that might of been the issue! (I thought I was but it turns out I...
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    I tried using the flash URL but I couldn't get it...

    I tried using the flash URL but I couldn't get it working on the preloader. Apparently there is no input possible on preloaders at the moment.
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    Just wondering?

    Just wondering, in the next update/build for Flash will we be allowed to add in links on pre-loaders. (As for selling flash games, this is vital.)
    If not, when would it be added?
    Thanks :)
  30. Key Press/Movement "locking" when lost focus.

    Having this real big problem with flash. It uses the move to aim and fire and the WASD keys to move.

    Anyway, if I'm firing and I click outside the flash game (losing focus) the character stops....
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    The link's dead on that post you linked too. So...

    The link's dead on that post you linked too. So sadly I can't download the Adv'Mochi Object to try out the methods I saw and the one you posted! >.<. I might ask if it's ok to use the default loader,...
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    Mochimedia pre-loader API?

    I got an offer off FGL asking this:
    "a version with my mochimedia pre-loader API to distribute it there."
    I've searched the forums about this Mochimedia API stuff, (as I know there is some Mochi...
  33. Brilliant! That's good news. =).

    Brilliant! That's good news. =).
  34. Possibility of Links in MMF Pre-loaders?

    I was just wondering, would it be ever possible to add links into pre-loaders at some point? I believe there is no input currently allowed in the pre-loaders that you attach on MMF2 dev.

    For...
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    Another sitelocking problem

    Hi,
    I've managed to get an sponsor for a flash game, (ArmorGames) but sadly site locking will not work when I test it on sites like Newgrounds.

    Let me explain more, just in case. I've searched...
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    Aye, I've got a loading screen pretty much...

    Aye, I've got a loading screen pretty much nailed, was good advice.

    That black screen even occurred when I deployed a file that was just a picture while testing for best resolution sizes. Active...
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    Thanks for the replies, I've done some testing...

    Thanks for the replies, I've done some testing with the restarting crash and it would seem it's only happening in one of my flash games. The error I get is this;
    A first chance exception of type...
  38. Thread: Layer Lag

    by Sinclairian
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    You can actually animate background system boxes...

    You can actually animate background system boxes although it's a bit of a nerf'd way.

    Just make several different background boxes, each having different picture for the different frames. Make a...
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    A handful of questions:

    Sorry if these will seem a bit newbie but I'm just getting to grips with all this XNA stuff. Anyway, 'ere be some questions and problems I've encountered.

    Firstly, when you run it from Visual...
  40. Sticky: Sorry for the double post, but it seems I can't...

    Sorry for the double post, but it seems I can't edit my above post.

    Anyway when opening the sln. file in Visual Studio C# 2010, it displays this error:...
  41. Sticky: Aye, I've done that with a press start screen and...

    Aye, I've done that with a press start screen and it detects what player presses start.
    Only problem I seem to have, is when I open up Visual Studio 10, Express. I can't open the project as it keeps...
  42. Sticky: Ah, aye I think I might have gotten grips with it...

    Ah, aye I think I might have gotten grips with it now =). Thanks for the heads up.

    Only other issue I seem to be having is opening the file in Visual Basic 2010 Express. For some odd reason, it...
  43. Sticky: I thought I should show my head around 'ere...

    I thought I should show my head around 'ere considering I've been using ye products for a while now.
    Anyway, straight to the point, I've just bought the XNA exporter and I'm just a little confused...
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