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  1. You could try just copying any other Unicode...

    You could try just copying any other Unicode extention and renaming it to speechbubble.mfx
    Won't let you use speechbubble, but you should be able to open the file.
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    I had a look, but I found it tough to Navigate. ...

    I had a look, but I found it tough to Navigate.

    I also kinda broke the layout in order to get some extra stuff in there (you just need to reduce your application frame size by 200 to get it back...
  3. I think you could also do it with the DirectX...

    I think you could also do it with the DirectX object, texture a sphere with it and have the camera in the sphere (basically the same as using the Firefly Skybox, but without buying Firefly)
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    Yeah, the array method would work. Just some...

    Yeah, the array method would work.
    Just some quick questions,
    1) Are you also making a platformer, like is it a direct clone of DK or do you have other functionality?
    2) The AI character, do they...
  5. Sure, doing it at runtime will deffo cause...

    Sure, doing it at runtime will deffo cause problems :)
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    I totally missed this when you uploaded it,...

    I totally missed this when you uploaded it, thanks so much :)
  7. This is entirely possible using the Load Frame...

    This is entirely possible using the Load Frame commands on an active object, or using the Surface extension.
    Either can load in external images from .png files or .jpgs to an active.

    I did...
  8. In London, we drive on the left my man!

    In London, we drive on the left my man!
  9. TFW when someone causes a massive traffic-jam by...

    TFW when someone causes a massive traffic-jam by taking pictures of a corpse on their phone in the middle of the street.

    26069
  10. Warmachine For backdrops you could just have...

    Warmachine

    For backdrops you could just have the backdrop as one big rendered image, and the make your collision mask separate - done with tiles that are then hidden?
  11. I'm kind of being realistic about scope. I'm not...

    I'm kind of being realistic about scope. I'm not trying to recreate a city as complex as the ones in even the original GTA.
    You won't be able to drive cars - they'll just be a hazard.
    Similarly,...
  12. Haha, it's kinda broken at the moment, but if you...

    Haha, it's kinda broken at the moment, but if you press "a" repeatedly really fast you can eventually fight back (end eventually knock them out), but you can't currently be KOed
    And thanks for the...
  13. MeanStreets. Top view dealer/gang sim thing

    26068

    Hello Clickers!

    I've been working on this on and off for a little while. It's the beginnings of a sandbox top view city, in a similar vein to the original GTA, but without polygonal...
  14. Ok, that makes sense, So, you can use the...

    Ok, that makes sense,
    So, you can use the string tokeniser to remove the stop words, not sure the exact method, but it gives you the tools to split up a string, remove words you don't want and...
  15. Gradius Julian82. Ah, that makes total sense....

    Gradius Julian82.

    Ah, that makes total sense. So I *think* you're supposed to apply the MotionBlur Shader to the Frame as an effect, instead of making the frame semitransparent and giving it...
  16. What format are the words you are searching for...

    What format are the words you are searching for in?
    Is it a separate text file? Something the user has typed? Some text stored in the game itself?

    Off the top of my head, the List object has...
  17. Hey SunnyPuppy, welcome to CF2.5! I don't...

    Hey SunnyPuppy, welcome to CF2.5!

    I don't think (although someone will probably correct me), that this is possible using just the 8 directional movement.

    From what you've said above, you want...
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    Marbenx, thanks for that, I was looking at the...

    Marbenx, thanks for that, I was looking at the MFA above and couldn't figure out what was wrong, interesting to know that the rounding works that way. Cheers :)
  19. Looking at the shader, literally all it does is...

    Looking at the shader, literally all it does is make the whole screen image more transparent:

    sampler2D img;
    float coeff;

    float4 ps_main(float2 In : TEXCOORD0) : COLOR0 {
    return...
  20. I took a look at the 3D Mesh object to see if you...

    I took a look at the 3D Mesh object to see if you could use that.
    You're right, it's quite lacking in the camera controls which will make things tricky, I think the best you can do is have...
  21. So, I'm trying to replicate your initial example:...

    So, I'm trying to replicate your initial example:
    26041

    I can run that and get about 5000 actives, all running the loop, and the scoping doesn't seem to break.

    26042

    I've attached the MFA,...
  22. Wouldn't a percentage work very differently from...

    Wouldn't a percentage work very differently from a step size though?

    If it's a percentage, and I specify 4
    if the line length is 100, I'll get a collision check every 4 pixels
    if the line length...
  23. *Bump* New Year, New Stuff. Let me know when...

    *Bump*

    New Year, New Stuff. Let me know when you wanna get cracking (here or DM).
  24. conceptgame Ah sorry dude, I totally missed...

    conceptgame

    Ah sorry dude, I totally missed the reply where you asked for one :/

    There is no deadline as such, the commands that I put in the initial post would come in useful in pretty much...
  25. If you're trying to retrofit slowmo into a really...

    If you're trying to retrofit slowmo into a really big existing project you can try using the TimeX plugin.
    Basically make it pause for 0.0X seconds every X frames.
    It can be a little stuttery, but...
  26. I'm guessing this is dead now?

    I'm guessing this is dead now?
  27. A thanks for trying would have been nice :) ...

    A thanks for trying would have been nice :)

    What is it that you would like the example to do that it doesn't do?
    If you move the mouse out of the game screen in the example, it stays at the last...
  28. Any chance you can point me to the lines you...

    Any chance you can point me to the lines you think are problematic?
    I think you're needing help with something around 43-49, but you don't have any comments in the code, and there's loads going on...
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    Realised the video wasn't linked properly X) ...

    Realised the video wasn't linked properly X)

    https://www.youtube.com/watch?v=Ph4vN0MuX6I&feature=youtu.be
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    Reattaching car example from first post. Thanks...

    Reattaching car example from first post.
    Thanks Marv
    25971
  31. Yeah, it's the Debug window. I've never used...

    Yeah, it's the Debug window.

    I've never used the mouse movement setting before, but I took a look for you. I can't see a way to disable the movement so you can see the mouse again. In fact, even...
  32. Hello. Ok, so I went and checked out Yoshi's...

    Hello.

    Ok, so I went and checked out Yoshi's island. I think you can do something similar without needing animated actives in the backdrop.

    Basically what you do is make all the Crystal parts...
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    Hey dude, If it's any consolation, I've...

    Hey dude,

    If it's any consolation, I've struggled with this for a long time too.

    There are loads of great MMF examples out there for AI, but few of them are the whole scope of a game, and it...
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    Top Down Traffic / GTA 1 Style game

    Hello Clickers.

    GTA1 is one of my all time favourite games and I'd always wondered if it's possible to make a GTA1 style game in Clickteam Fusion. I should clarify of course that my intention is...
  35. schrodinger The method of using a list to have...

    schrodinger

    The method of using a list to have unlimited named vars on an object is genius.
    thanks.
  36. [PAID] Online Scores / MySQL / PHP Database setup.

    Hello.

    Looking for someone with experience of setting up MySQL database and relevant PHP scripts to interact with CF2.5

    I have a relatively specific spec for what is needed, I'm willing to...
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    Sorry to resurrect a semi-dead-thread but.. Hey...

    Sorry to resurrect a semi-dead-thread but..
    Hey Fernando, is there any chance you can re-upload the MFA example? The dropbox link is 404 now.
  38. Sorry, figured out how to change it back. If...

    Sorry, figured out how to change it back.
    If anyone else manages to do this by accident and comes across this thread,
    this video is handy for changing the default language....
  39. HELP! CF2.5 is booting in Japanese (I'm English)

    Help!

    I've been trying to get the Android exporter up and running.

    I changed the file paths in the preferences for my Android SDK and Java JDK.
    Restarted CF2.5

    When I re-opened my project...
  40. Kit Score Online - store asset cannot be opened without Android Exporter?

    Has anyone purchased the Kit Score online high score kit from the store?

    http://clickstore.clickteam.com/kit_score_online_website

    I need some help. The store page doesn't state that the Android...
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    Right, yeah ok I get you... kinda SO you have...

    Right, yeah ok I get you... kinda

    SO you have like a 10x10 grid or something, with 100 Road Tiles total.
    You calculate the paths for all the Dudes.
    (here's the bit where I'm confused)..
    Lets...
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    DUUUUDE. IDK how I missed this, but it's...

    DUUUUDE.

    IDK how I missed this, but it's looking amazing now.

    I'm DEFFO going to check this out :)
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    AlexK TBF, the code is pretty hard to read as...

    AlexK

    TBF, the code is pretty hard to read as screenshots, since you can't hover the mouse and see what those groups are called etc.
    If you just post your MFA I'll take a look and give you a hand...
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    contra Can you expand a bit on your exact use...

    contra

    Can you expand a bit on your exact use for it?
    For example, you want to look into all the Alt values, find a particular value and return it's index.
    I don't know what you're actually...
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    contra Just to clarify, the second example _is_...

    contra
    Just to clarify, the second example _is_ what you want, but you don't want it in it's own fastloop?

    I get what you're trying to achieve, and can see it's use in some more advanced AI stuff...
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    OK, actually I think I misunderstood what you...

    OK, actually I think I misunderstood what you were trying to achieve.

    Anyway, here's a different example that basically finds which AltVal a number is stored in and returns the index of that...
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    contra I'm not entirely sure I understand your...

    contra
    I'm not entirely sure I understand your question, but here's what I think you trying to do, if I'm way off, let me know and we can work on it :)
    24727
  48. Hey dude, yeah that's possible using Surface...

    Hey dude, yeah that's possible using Surface object, or screen cap object.

    Here's a (10 minute) example using the screen cap object and loading the result back into an Active in a different frame....
  49. The Lag in the example (and the player falling)...

    The Lag in the example (and the player falling) is because the game runs the level loading code and the player code from the start of the frame.
    This could be simply fixed by putting the code into 2...
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    You could just have a single collision detector...

    You could just have a single collision detector and position it at each enemy object in turn, inside a foreach loop (that you use for movement, AI etc).
    This would mean you don't need to store,...
  51. Olivier Thats a really nice method for making...

    Olivier

    Thats a really nice method for making a level editor in the frame.
    Might actually give that method a go on the next project.
    That said, with regards to the original topic of this post,...
  52. You're on the right track, TBF detecting...

    You're on the right track, TBF detecting collision between 2 instances of the same object is always tricky.
    If I were you I'd have a second collider object that you use to detect if the object is...
  53. TBF though, the example you've posted here:...

    TBF though, the example you've posted here:
    https://community.clickteam.com/threads/101753-Loading-different-levels-in-1-frame-based-on-global-value-NO-extensions

    Is incredibly simplistic. You're...
  54. Ok, I took a look at your code and I can kinda...

    Ok, I took a look at your code and I can kinda see what's going wrong, but I think you have a couple broader problems that are going to make it pretty tricky to expand your game.

    First, you need...
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    Without seeing what you have so far, it's kind of...

    Without seeing what you have so far, it's kind of hard to help you out.
    You're saying "I tried to use ID values but that doesnt work well in the end." - but this probably the best way to solve the...
  56. fnkycoldmadeanr's solution is the best. Create...

    fnkycoldmadeanr's solution is the best.

    Create 4 players (either in the frame or do 4 CreateObject->Player actions in the same event).

    Then do
    RunEventOnce:...
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    Where is the word? Is it a variable? Or a string?...

    Where is the word? Is it a variable? Or a string? or an object name?
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    DB Fields Split Plus

    Hello.

    I bought the Database tutorial in the store.

    http://clickstore.clickteam.com/davidheaven/db_fields_split

    There is no readme or setup info in the Zip, just an EXE, and MFA and 2...
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    The MFA that Kisguri has linked to in the other...

    The MFA that Kisguri has linked to in the other thread literally uses the window extension to scale the game window, FF Engine and FF camera all to the size of the screen.
    I have a 3000x2000...
  60. On a separate note, another little discovery. I...

    On a separate note, another little discovery.
    I think you need to export animations with a keyframe in EVERY frame.
    I've been struggling to get something to loop properly for the afternoon, and...
  61. You can what, dude? :D

    You can what, dude?
    :D
  62. Thanks for the reply :D Not aiming up and down...

    Thanks for the reply :D

    Not aiming up and down is by choice - I'm going to for a DOOM1/Wolf style game initially, so no vertical aim and no changing floors.. Personally, I don't think theres...
  63. FPS Example, Video, comments and progress.

    Video link to current progress:
    https://www.youtube.com/embed/iDzJiCl7ffY?rel=0

    Ok, so I picked up Firefly yesterday, ran the tutorials, downloaded and checked out the examples.

    Decided the...
  64. To follow this up, it seems that you also can't...

    To follow this up, it seems that you also can't change the animation frames of a Dynamic Mesh within a ForEach loop either.

    Seriously, anyone any idea? I can't see anything in (scarce)...
  65. Loading Materials through a For Each Loop. Help!

    Hello brains.

    OK, so just starting out on Firefly. Done some tutorials. All seems fine and straightforward.
    Tried (Dispite a complete lack of comments in the code or naming of assets) to...
  66. Yeah, it's always hard to mobilise the community...

    Yeah, it's always hard to mobilise the community to pay for features before they exist - especially when they're quite abstract features. For me, the above stuff would have made a lot of the...
  67. Sure, that makes sense. To be clear, I'm aware...

    Sure, that makes sense.

    To be clear, I'm aware that the raycast stuff can already be done by having an object, setting it's angle and scale and so on, but this is a long process in MMF, and I'm...
  68. Thanks Phi. Sure, that's fair. I'd not really...

    Thanks Phi.

    Sure, that's fair. I'd not really considered this to be a piece of contract work for a Freelance coder tbh.
    I'd thought that people here who might be interested would be hobbyists...
  69. [BUMP] Out of interest, are there people out...

    [BUMP]

    Out of interest, are there people out there able to do this and the budget is just too low, or is this somehow impossible?
  70. [PAID] [EXTENSION REQUEST] Collision Extension

    I'm an infrequent poster and long term MMF user and something that's always bugged me is the lack of certain Collision conditions, as well as the lack of any kind of decent raycasting extension (not...
  71. A little update. Read the J3sse post. Realised...

    A little update.

    Read the J3sse post. Realised I was being a n00b.

    Rightclicked, ran the game with the Nvidia GPU, runs at a totally clean 60FPS, even in the middle section - BUT about 30% of...
  72. Hey, interesting post. I'm working on a DOom...

    Hey, interesting post.

    I'm working on a DOom style game in Shrodingers P3D engine.

    I've had huge performance issue with a new laptop, running GTX960m Direct X 12.

    Old (basically identical)...
  73. Thanks for the test people. @shro Ok, some...

    Thanks for the test people.

    @shro

    Ok, some other info for you, helping in your investigation :D

    I've done some further tests on the new/old laptop. It's almost certainly a poly issue and not...
  74. Ok, thats interesting. Thanks for trying it out!...

    Ok, thats interesting. Thanks for trying it out!
    Out of interest, what OS are you on?

    Win7 on an i7, 16GB Ram is a straight 60fps for me.
    Win10 on an i7, 16GB Ram is Around 30fps (it was at 4,...
  75. Hello everyone. So, just had a bit of a...

    Hello everyone.

    So, just had a bit of a surprise, ran the current build on my, not-quite-so-good laptop and had really really bad slowdown (4fps).
    Which is odd, because my main computer just...
  76. Ha, thanks dude, yeah I'm liking the art style,...

    Ha, thanks dude, yeah I'm liking the art style, trying to keep it really simple. I figure it's ok if it's sketchy/hand drawn as long as its consistent.
    still trying to figure a nice way to do the...
  77. **Update!** ...

    **Update!**

    http://www.peanutbutterfingers.co.uk/tobelinked/screens2.png

    Thanks for the nice words everyone, inspired me to continue with it this weekend!
    Today I managed to get in:
    ...
  78. Simplest solution is the best! If that works for...

    Simplest solution is the best! If that works for you then go for it :D
  79. 18804 Here's an example of one way of doing it :D

    18804
    Here's an example of one way of doing it :D
  80. Have a variable called "colliding" If right...

    Have a variable called "colliding"

    If right and overlapping
    And
    Colliding = 0
    Then
    Look Left, set colliding=1

    If left and overlapping
    And
  81. After 5 seconds, when cool down gets reset to 0,...

    After 5 seconds, when cool down gets reset to 0, do you reset Ammo to like, 20 again?

    Just from a tidiness perspective, cool down doesn't need to be a global, and ammo doesn't need to be a...
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    Ok, so I don't have time to actually try this,...

    Ok, so I don't have time to actually try this, but I'm pretty sure this could work.
    This thread...
  83. What is the order of your code? If its like ...

    What is the order of your code?

    If its like

    If overlapping and right - face left

    If overlapping and left - face right

    It'll run both lines and won't face left.
  84. Have you tried using the timeX extension? Think...

    Have you tried using the timeX extension? Think that'll work, even with behaviours.
  85. **UPDATE!** ...

    **UPDATE!**

    http://www.peanutbutterfingers.co.uk/tobelinked/SCREENS.png

    Ok, so I finally got some time tonight to play around with this some more.

    All the artwork is just a placeholder right...
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    Good Point. My Bad :D (I pretty much always...

    Good Point.
    My Bad :D

    (I pretty much always have ADO in my projects, so kinda default to it).
  87. http://youtu.be/Y-qVSJ-gdIQ So, took some...

    http://youtu.be/Y-qVSJ-gdIQ

    So, took some time tonight playing around with the fog code in P3D, altered it so there isn't transparency in the fogging, objects just get darker, and made it so the...
  88. Hey dude, No worries. Decided that 2016 would...

    Hey dude,

    No worries. Decided that 2016 would be my year of helping around here!

    If an animation finishes, CF will generally default back to the Stopped animation (if the animation you changed...
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    Right click the object, choose properties, in the...

    Right click the object, choose properties, in the left-hand sidebar the properties appear, click the tab with the yellow-speech-bubble, click the help button in this tab :D
  90. ah I see. Wait, are you using the RGB...

    ah I see.

    Wait, are you using the RGB Coefficients of the objects to do the lighting?

    That thread we were reading the other day about palette switching has given me an idea about something...
  91. I'm interested as to why you need to create it in...

    I'm interested as to why you need to create it in advance. I only use the Win runtime, so apps might be different.

    If the behaviour you want is this:
    ini exists because there's save data - show...
  92. I'll check with Shrodinger, was thinking I could...

    I'll check with Shrodinger, was thinking I could post it without the P3D engine code.
    You'd have to paste that group of the code back in yourself (I haven't made changes to the engine code).

    I...
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    Here's a quick example of an easy way of doing...

    Here's a quick example of an easy way of doing this.

    18743
  94. Channelling: See attached example. 18740 ...

    Channelling:
    See attached example.
    18740

    Scribble always sets its position to Active and it's AltValA to the AltValA of Active.
    (each one is successfully paired, as in your upload, only I'm now...
  95. Hey dude, in your issue_26.mfa the reason the...

    Hey dude,
    in your issue_26.mfa the reason the green slider is on the wrong object is because you create 4 sliders, but you don't position the green sliders at the blue squares, you just create them...
  96. You can do this without an additional object. ...

    You can do this without an additional object.

    The first time you save data, write a value to the ini like
    exist=1

    In your main menu,
    18738

    If it returns 1, then the file exists.
    If the...
  97. Thanks, I'm going to have sections that aren't...

    Thanks, I'm going to have sections that aren't quite so low-celing as this one, all the art is just placeholder for a minute while I write gameplay code.


    Well, once I've done pathfinding/AI then...
  98. Hmm, probably not something I'd want to do, the...

    Hmm, probably not something I'd want to do, the editor is FAR from being user friendly to anyone, it just works for my needs.

    I'll likely post the mfa for the game when I give up on it, so that...
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    This is brilliant tutorial, but I'm running into...

    This is brilliant tutorial, but I'm running into a problem and I don't know how to rectify.

    If I do the check to see if the server is online, I get the following error message:...
  100. Thanks, it doesn't actually appear on your posts....

    Thanks, it doesn't actually appear on your posts.
    18727
    Is there anywhere with details on just how to use the forums? The edit button on the first post has dissapeared now too ffs.
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    You could of course just have the original...

    You could of course just have the original palette in a separate active object, and use that to revert your palette back again?
    See attached example, it's really rough, but default palette is stored...
  102. Also, if anyone can tell me how I can embed a...

    Also, if anyone can tell me how I can embed a youtube video, that would be lovely.
  103. Doom/Wolfenstein Style Game (made with P3D)

    Hello Clickfaces!

    I've been playing around a little with Shrodinger's absolutely brillo P3D engine (if you haven't checked it out, you totally should).

    18724

    I'm not really trying to make a...
  104. Thing with that example is that it'll only work...

    Thing with that example is that it'll only work with a empty scene - no pathfinding.

    I've found that one of the best ways is to use the pathfinding plugin in conjunction with 360 movement.
    You...
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    I don't know if a mod can lock/close this thread...

    I don't know if a mod can lock/close this thread as I've actually had someone help me out with this.
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    Oh cool, thanks Yves. I was asking about...

    Oh cool, thanks Yves.
    I was asking about sellers so I didn't have to bother you guys and could contact him directly, thanks for your help though much appreciated.
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    Thanks Olivier, I guess I'll just wait :D ...

    Thanks Olivier, I guess I'll just wait :D

    Don't know if you can help me with "Is it possible to contact sellers on the store when there is a problem with their product? I can't find a "contact"...
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    [$30] Scrolling Image Shader.

    Hello.

    So I'm looking for someone to make a shader for me!

    Functionality is quite simple, every update it shifts the pixels of the image either up/down/left/right (or a combination). Pixels...
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    Thanks for the suggestion @Nyc, I Pasted the...

    Thanks for the suggestion @Nyc, I Pasted the get.mfx in Unicode in both extensions and data/runtime folder, still no joy :(

    Is it possible to contact sellers on the store when there is a problem...
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    Unicode Version of Get Object?

    I just bought the Fields Split extension from the CLickstore

    http://clickstore.clickteam.com/tutorials?product_id=255

    This example needs the UniCode version of the Get object Extension.
    I...
  111. Scrolling Shader - has it been done?

    So, from my understanding, there isn't an easy or sensible way to scroll a texture on an active efficiently?

    You can us the x/y coefficients in the layer options, to make paralax type scrolling,...
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    @ziplock True, but if you're using Flags...

    @ziplock

    True, but if you're using Flags within say, an enemy active, that has many instances, then you have to have an equal number of additional "flag objects" for each one, which is hugely...
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    Flag limit / flag values looping

    So, just to point out (although I'm sure its been noticed before).

    I always thought you could have an unlimited number of flags (it's totally possible to type the expression "Flag 120 is on")
    ...
  114. Using/Including External Audio and Data Files

    Hello,

    So, I'm using the XNA exporter to export my game, then opening it in Visual Studio 2010.

    By looking in the folders created on export, I can see that my audio files are not included when...
  115. @KLiK-iT LOL, thanks very much! I can draw...

    @KLiK-iT

    LOL, thanks very much! I can draw better graphics than this, but this was the style I wanted to go with for the game. It's got very simple mechanics and so I wanted to reflect that in the...
  116. View Post

    Merci Beaucoup!
    Quand J'etais petit, je joué BarbarianII sur L'atariST !

    pour la pluspart, je fait les joue plus complex, mais je voudrias faire un chose simple pour mon premier project Flash.
    ...
  117. HACK - Simple sword fightin for 1 or 2 players

    HACK is my first attempt at doing a Flash game through MMF2.

    It's a 1 on 1 sword fighting game for 1 or 2 players that plays a bit like BarbarianII mixed with RockPaperScissors.

    It took me 5...
  118. Replies
    2
    Views
    445

    Help finding free media files

    Hello,

    I know I know search, but seriously I can't find.

    A while ago I found a website that had a bunch of free counter/text objects, but I can't for the file of me find it again, I was...
  119. Francois, Merci beaucoup pour l'information!...

    Francois,

    Merci beaucoup pour l'information!

    I will continue on PC for the time being then, which, based on sales of our previous app is probably the best place for an old school pixel game...
  120. Hey RhysD, Thanks for the suggestions. As I...

    Hey RhysD,

    Thanks for the suggestions.
    As I said in my OP
    So it's already set to never be inactive if too far from window.

    I forgot to mention it in the OP but "Handle BG collisions even...
  121. Just to update, I've tried placing backdrop...

    Just to update, I've tried placing backdrop objects with obstacle-on next to active objects that are pasted into the scene with obstacle-on and only the backdrop objects have functional collision.
    ...
  122. Collision detection of backdrop objects not working outside of original frame.

    Ok, I'll try and explain.

    I have a screen resolution of 480x320, but my frame size is much bigger (1000x1000)

    At the start of the frame I move an active around the frame and paste it into the...
  123. Hello again. I'm wondering if there are any...

    Hello again.

    I'm wondering if there are any half decent pixel artists out there who might be able to help me out? I'm in desperate need of street furnature (benches, ledges, fire hydrants etc)...
  124. @IamJot - Thanks dude, I replied to your PM ...

    @IamJot - Thanks dude, I replied to your PM

    @redSquirrel - Thanks mate, it's getting there slowly!
  125. [in development] OlliOlliOlli - Randomly Generate Skateboarding game.

    Hello.

    Intro

    So I used MMF back when I was a kid, and have been on something like a 15 year break. I recently found out about the iOS exporter and have totally got back into making games with...
  126. Replies
    5
    Views
    1,233

    @JimmyOrpheus, thanks for link, just before you...

    @JimmyOrpheus, thanks for link, just before you uploaded I got into the iOS lounge and got the latest version (didn't realise that update through MMF didn't do the iOS extension too).

    Anyway,...
  127. Replies
    5
    Views
    1,233

    @JimmyOrpheus Thanks man 1) I'm not resizing...

    @JimmyOrpheus

    Thanks man
    1) I'm not resizing the graphics at all. I do understand about the antialiasing that MMF2 adds to resized objects and know that this would affect the colour replacement....
  128. Replies
    5
    Views
    1,233

    Replace colour RGB not working?

    Hello.

    I have a character customisation screen in my game that allows players to customise the colour of their character's outfits.

    This uses the "Replace Colour RGB(X,X,X)" command.

    It...
  129. Replies
    1
    Views
    574

    Ha. Ok, so I connected to a different...

    Ha.

    Ok, so I connected to a different wireless network at a friends house and it all went fine?! Very strange.

    All good. Mods, pls delete thread?
  130. Replies
    1
    Views
    574

    Installing Updates / iOS Exporter

    Hey, I've had MMFD2 for many years but not used it in a long time, just bought the iOS exporter to get back into it.

    I installed on my home desktop no-sweat -MMF, the update and the iOS exporter....
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