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  1. Perhaps too many objects on the frame at run...

    Perhaps too many objects on the frame at run time. There's a setting in the frame properties, and the default is rather low (I think 1000). I was having odd issues today while making snow fall in...
  2. My Holiday Game; Candy for Santa is updated with...

    My Holiday Game; Candy for Santa is updated with falling snow.

    The volume of snow can be adjusted in the settings window. Click the snow button to see changes from the settings window.

    Thanks...
  3. More Good News! I've added a holiday version to...

    More Good News! I've added a holiday version to my two game collection!

    Candy For Santa was released today on itch.io
    A fast paced holiday game, Candy for Santa is inspired by whack-a-mole. ...
  4. I am happy to announce that the first version of...

    I am happy to announce that the first version of this game is now complete. It has 78 Levels of bouncing fun, a kinder rendition of whack-a-mole where you feed fish to auks but don't feed the other...
  5. This looks beautiful. I'll try it, Thank You!

    This looks beautiful. I'll try it, Thank You!
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    You can copy the whole frame from one application...

    You can copy the whole frame from one application to another. But that won't help if you want to join stuff from two frames into one. You might just have to place everything manually. Sorry, I...
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    I presume they are supposed to be multiples,...

    I presume they are supposed to be multiples, exactly the same?
    Just copy it once; then in the destination, use duplicate to create your multiple instances.

    There are several ways to find...
  8. WIP - Auk Aahwk, a quick clicking skill game

    I'm Happy to announce that I have a first test version of my quick game on itch.io
    It needs some testers, please. It has only 10 levels, and won't take more than 10 minutes to play. I want to know...
  9. I don't now if this was the same problem that's...

    I don't now if this was the same problem that's been reported or I really had an infection. It took 3 attempts and 2 restarts to get a clean scan. Other removals were something like "side-stepper"...
  10. My windows 10 updated last night, then...

    My windows 10 updated last night, then immediately identified a PUP in an exe (my MMF game file) that has been sitting untouched on my computer for a month. It also quarantined an adaware file in my...
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    Fenris, If you don't have it working in a few...

    Fenris,
    If you don't have it working in a few days, and want to do the Frame Views option, let me know and I'll pull my code into an example.
    I won't have time to do that until after I get my own...
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    Google translates this from french as : "Apppath...

    Google translates this from french as : "Apppath $ + "\ gameName.ini" seems to me the best solution because when entering the full path, on another computer this path must exist, it's random.

    I...
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    I'm still learning click fusion, but I offer my...

    I'm still learning click fusion, but I offer my opinion.
    My approach would be to change the frame VIEW rather than change the frame.


    There are several tuts that teach how to scroll and change...
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    ini naming; I have some questions

    I'm getting ready to share a small game with the world on itch.io.
    I will use an ini file for saving music volume settings.

    1) I'm not sure how to address the ini in the MFA as some tutorials use...
  15. Controlling the spin with flags set on the...

    Controlling the spin with flags set on the spinner will keep the movement after the overlapped object is deleted.

    in the above example the first line will become three lines:

    if objects...
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    Volnaiskra - that's brilliant; thank you for...

    Volnaiskra - that's brilliant; thank you for commenting.
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    agreed. I changed the time to 1000 and added some...

    agreed. I changed the time to 1000 and added some movement. It behaves the same as mine; so go with Jeanette's simpler method. :)
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    fixed is an ID set by the system. It's unique to...

    fixed is an ID set by the system. It's unique to each object. I've seen that sometimes people have problems with spread; especially when the number of objects changes during game play.
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    Jeanette beat me. I made an example too....

    Jeanette beat me. I made an example too.
    Jeanette's seems to have only one enemy alive at a time.
    Mine has one per spawner at a time. I use for-each loops to set the correct flags.

    I am...
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    I think you are asking to do subtitle, not...

    I think you are asking to do subtitle, not subtile.

    Have you tried using the string object?

    Watch the tutorial "NPC Dialogue Tutorial" by Zen Taco ==>...
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    I don't understand what our goal is; I wasn't...

    I don't understand what our goal is; I wasn't able to figure it out from your program.
    No one has replied, so I'll offer some advice on fonts.

    I think that you probably need a different font.
    I...
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    Do a google search: "clickteam fusion fastloops...

    Do a google search: "clickteam fusion fastloops by popcorn"
    work through the tutorial: "A Clicker's guide to fastloops"
    Popcorn carefully explains how to make fireworks; and how to change...
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    I haven't been too long on the paid version. I...

    I haven't been too long on the paid version. I Tried the free for more than a year until I outgrew it. I dislike subscription pricing. A major reason I chose Fusion over other engines was that I...
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    Thank you Yves, I chose the timer method. It...

    Thank you Yves,
    I chose the timer method. It works in my example.
    I expect it will also work in my main game.
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    Hi-Score Object name entry backdrop

    Hello,
    I am using the hi-score object on a second frame.
    Some events were interfering with the name input form showing consistently, so I un-checked the ďcheck at startĒ property.
    Now when the...
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    Thank you Janette. So, I can assume that the...

    Thank you Janette.
    So, I can assume that the destroy "Good group" actives will always work immediately; I don't need to verify all destroyed before creating new teams?
    Thank you.
  27. View Post

    Hi, Iím still learning a lot, but I think I have a fix for the averages.

    I didnít use counters, but instead used an active to hold the variables. Iím not sure how much math you can do in a...
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    Help understanding spawns and qualifiers

    Hi,
    Iím having a lot of trouble understanding the inner workings of Fusion. Please help me understand why the disabled code does not work. My project needs several teams of actives. My current...
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