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  1. EDIT: I found an effects zip file i made a while...

    EDIT: I found an effects zip file i made a while back to help out Darkmanx who was having similar issues. Here's the link if anyone else ends up in the same situation:
    ...
  2. Does anyone know where to find ColorAdjust.fx for download?

    Hi folks, i recently picked up another computer to use for my main projects and just got 2.5 / 2.5 + DLC installed but i can't open my project because i can't find ColorAdjust.fx shader. I've found...
  3. Im not sure how smooth it would look, i would...

    Im not sure how smooth it would look, i would suspect less sinewave and more graph-spikes-lack of better term lol. But you may be able to get away with something like:

    (Compare 2 general values)...
  4. Awesome, thanks!!

    Awesome, thanks!!
  5. Sorry for the bump but i picked this up yesterday...

    Sorry for the bump but i picked this up yesterday :) and was wondering how you go about change the names/icons of qualifiers? I haven't seen anything on it yet.
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    Awesome! Thanks guys! :)

    Awesome! Thanks guys! :)
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    A few questions about DLC-2.5+

    Hi folks, sorry if this has been answered before/elsewhere, but if i've read it right, does the DLC for 2.5+ have the ability to add qualifiers to objects with behaviors? I.E. enemies.group with...
  8. Im not sure if you've tried this or if it would...

    Im not sure if you've tried this or if it would be usable in this style of game, but have you tried doing away with the hitboxes altogether? I would try that, and add a Qualifier to the enemies,...
  9. "Natural" Boomerang Example by Warmachine

    After searching for an example of a more natural feeling boomerang effect , i was able to come up with my own system. Very simple and clean. Hope this helps someone out! This example has the...
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    One thing to try would be to create the stage as...

    One thing to try would be to create the stage as 1 image and import as an active object. Set the collision to the object and make it's hotspot centered. Set an alterable value that goes between 2...
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    An updated Graphic Editor would be really nice,...

    An updated Graphic Editor would be really nice, especially the color wheel mentioned. But, in the end its a game/executable creation software. That needs to be polished first, then anything else...
  12. I definitely think its doable, even with standard...

    I definitely think its doable, even with standard 2.5. Back when i was using it daily and working on my CV3 fangame (REALLY need to get off my ass and finish it!!) i tried this out and for the...
  13. Thanks butterfingers :) i checked the thread that...

    Thanks butterfingers :) i checked the thread that marbenx pointed me to and digitalmind got back at me describing the same thing. I just assumed it would cause some major memory caps when rendering...
  14. Sounds just up my alley lol. Thanks! And good...

    Sounds just up my alley lol. Thanks! And good work with the game again, it looks fantastic!!
  15. digitalmind, this looks great! i am also working...

    digitalmind, this looks great! i am also working on some 3D modeling to use for a project i have had in my head the last 2 years. A few questions if you don't mind :)

    When it comes to your...
  16. Thanks for the replies guys! marbenx - i'll...

    Thanks for the replies guys!
    marbenx - i'll definitely be doing that! Thanks for the info dude.
  17. Making games with pre rendered sprites/backgrounds

    Hi folks, i've got a great original project idea i've had kicking around in my head for the last maybe 2 years. I'm definitely old school when it comes to my games, so i want the traditional side...
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    I was working on a Contra project with one of my...

    I was working on a Contra project with one of my buddies a few years back, i'd hook you up with the file if i could find it lol. Launch works well for your standard single style bullets i.e. machine...
  19. Disable analog joystick with any extension?

    Hi all, after a LOOOOOOOOOOOONG hiatus i've decided to get back into a project i left for dead about 4+ years ago. I want my game to be compatible with PC game controllers but the problem i am...
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    Is the background an active object? If so, on...

    Is the background an active object? If so, on the properties tab make sure that the "Follow the Frame" box isn't ticked.
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    Classicvania style stairs example

    Hey folks, i've decided to scrap my old engine and start up fresh and one of the biggest issues i had was coding stairs. I've got something i think is working perfectly for my needs and thought i'd...
  22. Thanks MuddyMole i'll try that out!

    Thanks MuddyMole i'll try that out!
  23. Solution: Not sure if this is the best or most...

    Solution:

    Not sure if this is the best or most effective way of doing this but i've got it working. In case someone has similar issues, here's how i fixed it - alterable values. I set a value...
  24. Animation transition problems with fighter jet sim

    Hey folks, i've got a bit of an issue i'm having a hard time figuring out. I'm playing around with an airplane game similar to how UN Squadron for the SNES plays, the basic old school side scroller...
  25. Best approach to switching mesh animations w/PMO?

    What would be the best approach to switching between different animations when using the Platform Movement Object? I've tried the way i'm used to doing it, having events triggered by when the player...
  26. Hi Lelygax :) One way you could do it would be...

    Hi Lelygax :) One way you could do it would be to make individual groups for all your games objects; player/enemies etc, then code so that when a certain key/button is pressed it will bring the map...
  27. It's a little jumpy at times when reaching the...

    It's a little jumpy at times when reaching the top of the stairs and going back to the main floor but overall it works pretty well i think, at least for what i need it for lol. Feel free to use if...
  28. Question about stairs on platforms above player

    Hey guys, so i have a stairs system that works pretty well, but it's got a few spots where i'm having issues with jump thru platforms (im using the PMO)

    See the pic below:...
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    Where can i find the TileMapLoader extension? I...

    Where can i find the TileMapLoader extension? I can't open one of the main examples because i dont have it and cant find it anywhere :(

    EDIT: Wow, duh, separate example needed...smh lol
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    Thanks for the input Sumo! I have another...

    Thanks for the input Sumo! I have another question, I'm using the platform movement object to control my player and most likely a few enemies here and there. Do you know of a way i could code with...
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    Another level editor thread lol

    Hey folks, so i watched a tutorial by almightyzentaco on YouTube for making a basic level editor. Got that squared away no problem, and i just figured out how to do the saving/loading at start of...
  32. Also, changing to a 24hr format was super easy,...

    Also, changing to a 24hr format was super easy, all i did was change the behaviors from "Clock = 13" to "Clock = 24" and added the "Toggle Internal Flag 0" like in the previous event. Worked just...
  33. Awesome, thanks again dude!!

    Awesome, thanks again dude!!
  34. Sumo, that's awesome! That's exactly what i need...

    Sumo, that's awesome! That's exactly what i need man, thanks! How would i go about speeding it up even further? I know it's basically set for 1 sec = 1 min, but how would i increase that speed? ...
  35. That's great Volnaiskra, thanks for the example...

    That's great Volnaiskra, thanks for the example :) i was actually just messing with a similar setup. I have a giant clock as an active, with the minute/hour hands separate, and a counter that...
  36. How to make a day/night cycle using a timer

    Hey folks, i'm messing around with something new and wanted to know if this is possible: how could i set a time system (24 hour) and make it work with day/night cycles? I won't be using real time,...
  37. Thanks for the reply Triadian. I was able to get...

    Thanks for the reply Triadian. I was able to get the animations working not long after my post lol, but i'm having problems making them work with multiple animations. I'm working off of the...
  38. Importing animations and using normal maps?

    What is the best method of importing animations into firefly using a mesh made in blender? Also, with textures, is there a way to add normal maps to a mesh?
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    The parallaxer object is perfect for endless...

    The parallaxer object is perfect for endless scrolling and very easy to use
  40. Thanks for the reply's guys! I tried clicking the...

    Thanks for the reply's guys! I tried clicking the "Display on events related to extension objects" and removed all the folders and i got it back lol. I'm not sure if it was a combination of both...
  41. Objects not showing in event editor, but show up in event list editor

    So, i've added a LOT of items to my debug frame, actually, all the player objects, and there's 4 players lol. So needless to say the event editor was getting pretty crowded. So i started organizing...
  42. That's a really good idea dude, I'm at work so I...

    That's a really good idea dude, I'm at work so I won't be able to try this until morning but I'm guessing there's no way to pair up qualifiers on global objects/events?

    ...
  43. Loading multiple frames into 1 frame with code

    Sorry for the confusing title but it's hard to describe the question in a short space lol. I am working on a game with several frames for each stage. I have a debug frame to do all the main code...
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    Thanks for the input guys! yeah i'm in the...

    Thanks for the input guys! yeah i'm in the process of tweaking the camera movement now, i'm using smooth scrolling for this so i should be able to just increase the Y coordinate of the scrolling to...
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    Direction Detection using PMO?

    Does anyone know of a way to track directions? As in 8 directions? I have events for shooting, and things work fine when doing things like "repeat while Up is pressed", but when i add "Up+Right", it...
  46. With that said, could you guys do a side scroll...

    With that said, could you guys do a side scroll platformer example as well?
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    Example file for layers object?

    Does anyone know of any files or tutorials on the layers object? I've literally just started messing with it and i'm attempting to make my game single frame or at least single frames per stage and...
  48. Good stuff! Lol, that's exactly how i'm trying...

    Good stuff! Lol, that's exactly how i'm trying this now. So far, so good. 2 frames from the original file loaded in with no issues :) now i get to learn how to utilize the layers object lol
  49. A thought about how to approach single frame vs multi frame games

    So this is more of a soundboard for an idea i just had (and will be testing once i post lol) with making games single frame, or at least, limited frame vs frame by frame until completion. So, here's...
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    Sorry dude my bad, so, there is an actual mfa...

    Sorry dude my bad, so, there is an actual mfa file? The only file i saw was the actual exe showcasing the game.

    EDIT: and now....i feel like a noob lol. Sorry fellas, didn't see the step by step...
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    I know this has been asked before, but is there...

    I know this has been asked before, but is there any plans on having a stripped down version or maybe a version that wont let you build with for a demo? The Chocobreak demo is great, but before i...
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    Pretty much, you basically just adjust the...

    Pretty much, you basically just adjust the virtual width to whatever you need the actual frame size to be, then just adjust the "size" at the top of the window to the resolution you need. I have a...
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    If you do some digging , i posted an example file...

    If you do some digging , i posted an example file here sometime ago showing how to do just this with the PMO. The way i have found that works the best for me is to make sensors for the walls, and...
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    Necrobump but very necessary lol. I've just...

    Necrobump but very necessary lol. I've just found out that this can all be done just by adjusting the frame size and virtual width in the editor. In my case, i have a 1280x720 intro video and title...
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    Lol no problem, glad you liked it! :)

    Lol no problem, glad you liked it! :)
  56. Replies
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    Here ya go!

    Here ya go!
  57. Replies
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    Diagonal Wall Climb? Any suggestions?

    I've got a very nice wall climb system worked out for a game im working on at the moment. I'm not using the PMO either, i've made a custom system to control everything. The issue i'm having is...
  58. Idle attack and running attack, i'm having some problems lol

    So i'm messing around with a game where i have an idle attack animation and a running attack animation. The problem i'm having is making them work separately. I'm using the PMO for movement. My...
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    I've seen your example Sparckman, very good also!...

    I've seen your example Sparckman, very good also! But i'm looking for something like what's seen in the earlier Castlevania games and so far have achieved it using a counter and camera positions...
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    Thanks for the file dude :) I just had a thought;...

    Thanks for the file dude :) I just had a thought; would i not be able to accomplish the same thing using something like a counter? For instance, say like in the video it only shows the ground level...
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    For an idea of what i'm looking for, check this...

    For an idea of what i'm looking for, check this video:
    https://www.youtube.com/watch?v=hFFKAl2A898
    Watch from 2:09-2:35 for the effect.
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    Thanks for the link but, the download on the page...

    Thanks for the link but, the download on the page won't download?
  63. Replies
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    How to constrain camera scrolling

    I've asked this before but had little luck with it thus far. I need some tips on how to lock camera scrolling to specific zones on a larger sized frame. For example, my stage frame would be 6421 x...
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    The only thing i know that would get you close to...

    The only thing i know that would get you close to this would be adding a counter then setting this event:

    + Always > Set Counter to (Animation/Current Frame/"Player")

    This only gives you the...
  65. Thanks for the tips man, i appreciate it! I'm...

    Thanks for the tips man, i appreciate it! I'm actually getting some ideas playing around with this as well lol. I may just try finding my largest frame, make the "stage frame" that size, then drop...
  66. Basically, it was like the screenshot in my first...

    Basically, it was like the screenshot in my first post, the only difference being that i have separate frames for made for each section of the map.
  67. Thanks for the quick reply Volnaiskra! Wouldn't...

    Thanks for the quick reply Volnaiskra! Wouldn't putting all my stages in 1 frame make it beyond huge? And as for the scrolling, basically i want to be able to have the camera only follow up to a...
  68. Considering multiple stage frames to single frames per stage, how to use a camera?

    Hi folks! After an extremely long break, i'm starting back up my old project and im refining the code to clean things up considerably, but i was also thinking of changing my stage setup. Before, i...
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    Thanks Retrobolt, but, i've already looked in to...

    Thanks Retrobolt, but, i've already looked in to the ultimate fullscreen object and didn't have any luck. Maybe i should look a little deeper into the project file.

    EDIT: Also, looking a little...
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    HD video on 320x240 resolution?

    Hey guys, my game is at 320x240 resolution and i've recently been in to making 3D models, animations etc. Is there a way to resize the games resolution to 1920x1080 from the original 320x240 just...
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    Create reverb in engine?

    Obviously you could just use samples for sections that you want reverb, but i was wondering if there was a way to create reverb within 2.5.. I have a section where my character walks in and out of a...
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    I know this is a MAJOR necrobump lol, but i've...

    I know this is a MAJOR necrobump lol, but i've found another alternative that works as well and is pretty easy to code too.

    Here it is:

    Start of Frame:
    - Play "sample" (whichever name you...
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    @conceptgame First off, thanks for such a...

    @conceptgame

    First off, thanks for such a EXTREMELY helpful extension! I was digging through the older pages and noticed you had mentioned adding a way to select different folder sources. Have...
  74. Edit Layer Effects during runtime...is it possible?

    Hey guys, is there a way to change the parameters of an effect that is on a layer in the Event Editor? I'm thinking of having an attack my character does that makes the background ripple and...
  75. Thanks for the reply dude, but no luck there...

    Thanks for the reply dude, but no luck there either :( I've tried that, big box object and ultimate fullscreen with no luck. I just want to switch the main screen resolution that i have set under...
  76. Is it possible to change the screen resolution in game?

    Hey guys, i'm at a standstill with something. I'm making a custom (or at least attempting) intro to my game that is full 3D, but will be broken up into single images so i can use them in 2.5. Works...
  77. I've also had a problem with this, has there been...

    I've also had a problem with this, has there been any solutions to this yet? :(
  78. Replies
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    Has anyone been able to open the mfa file? I...

    Has anyone been able to open the mfa file? I keep getting the "cannot load OpenGL extension". Im using 2.5. I've also tried the extension manager trick and still no luck. Any ideas how to make...
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    Does your character have a lifebar or lives...

    Does your character have a lifebar or lives counter? If so, you can set an event like this:

    Lifebar >0
    + Milkway is playing (negate this so that it tells the code that it IS playing when you...
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    No problem :) Using general values is definitely...

    No problem :) Using general values is definitely something I need to make sure to remember lol.
  81. Replies
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    Trigger events with string paragraph?

    I have a scene in my game where there is some dialogue going on with a key point in the game and i'd like to trigger an event on the 4th paragraph. The movements are based on alterable values and...
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    Thanks for the rundown dude :) That's kind of...

    Thanks for the rundown dude :) That's kind of what i was afraid of lol. I was just wanting to make sure i wasn't missing something that could be more useful but it sounds like the PMO is still...
  83. Replies
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    PMO vs Physics Built in Platform Movement

    Im sure this has been debated to death, but has anyone had any success switching over from the PMO to the Physics Platform Movement? I'd think it would be an upgrade, albeit a new learning curve to...
  84. Thanks for the tips guys :) These are all things...

    Thanks for the tips guys :) These are all things i've tried already as well im afraid. HGF - what i was referring to with the OGG object should have been the OGG controller that is paired up with...
  85. Problems with Onu and OGG + PMO and others using Windows 8.1 :(

    Im having some verystrange things going on since upgrading my PC. I went from an HP G61 laptop from 2009 to an Acer Aspire from 2015 lol so it's a huge increase in all areas....except for 2.5 im...
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    Thats odd..ill check it out when I get home and...

    Thats odd..ill check it out when I get home and reply back with screenshots :)
  87. Replies
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    You have a few different options. A) using...

    You have a few different options. A) using DirectShow like Nico suggested, but for that to happen you have to convert your file to an AVI (which in my experience its easier to use the AVI object...
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    Lol great minds think alike dude, im working on...

    Lol great minds think alike dude, im working on that right now.
  89. Replies
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    That works, but what doesn't really make it work...

    That works, but what doesn't really make it work at all is that the object is a pendulum and the x and y are at a stand still, but the angle is the only thing effected.
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    Actually, i made one and posted it a couple of...

    Actually, i made one and posted it a couple of weeks ago :)

    http://community.clickteam.com/threads/90652-Horizontal-Moving-Platform-using-Platform-Movement-Object-example

    But i can't figure out...
  91. Replies
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    Check out Chaos Advanced Platformer Tutorial, its...

    Check out Chaos Advanced Platformer Tutorial, its a GREAT starting point for understanding how the PMO (Platform Movement Object) works. The only downside i have found to using it vs using the built...
  92. Replies
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    Are you using a custom made movement...

    Are you using a custom made movement setup/PMO/Built in platform movement? The way i have mine setup (can't pull it up right now, just going from memory) is having a pain group that is deactivated,...
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    Troubles with Pendulum and PMO

    Hey guys, i was able to get a smooth working pendulum setup last night (yay me lol) and now im having problems trying to get the PMO to gel with it. The only way i can make it work, is by assigning...
  94. Thanks for the info piscesdreams! Makes sense,...

    Thanks for the info piscesdreams! Makes sense, ill try it out!
  95. Follow the frame object does not appear as it should when created

    Sorry for the poor title choice lol but I have a hard time explaining what my issue is with just a short subject lol. Basically, I have an invisible object that is triggered to be visible by an event...
  96. Replies
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    Im not sure how much help this will be but, when...

    Im not sure how much help this will be but, when i was using my PS3 controller for my game i had to go to the control panel and find out what buttons went with what numbers. Since the XBOX...
  97. Horizontal Moving Platform using Platform Movement Object example

    Hey guys! This will make my 3rd example file (i know, i ton right? lol). I couldn't find any examples for using a horizontal moving platform with the PMO that didn't require a lot of math,...
  98. Replies
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    Thats cool that you got it working now :) dumb...

    Thats cool that you got it working now :) dumb question, but did you notice this AFTER you upgraded from MMF2 to 2.5 (assuming you did?) The reason i ask is i have a handful of simple moving objects,...
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    Are you wanting the speed to stay the same? If...

    Are you wanting the speed to stay the same? If so just right click the 2nd node and in the speed block type in 1 then click OK. Otherwise you could always make an event or even a behavior that says...
  100. Sorry guys, not trying to bump like crazy but i...

    Sorry guys, not trying to bump like crazy but i figured it out just playing around with some random values in the physics platform movement properties. You can stop the constant shaking by adjusting...
  101. An example file might better explain than i can...

    An example file might better explain than i can lol.

    EDIT: to jump press the "s" key.
  102. Physics Platform movement makes object shake when colliding with platform

    Hey guys! I haven't really gotten much into the physics side of Fusion yet mainly because my game was about 90% complete when i upgraded, so instead of reinventing the wheel i figured i would just...
  103. Making flash speed dictated by alterable values?

    Hey guys, I have a spinning object that gradually gets faster via an alterable value i have set to add "1" every 00:01 secs and it works like a charm, so i assumed the same could work for the flash...
  104. Have to give it s shot i guess lol that would...

    Have to give it s shot i guess lol that would make sense considering every backdrop I ever put in a game always is set at obstacle so the player doesnt go throught it lol :)
  105. Replies
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    While we're semi on the topic of qualifiers how...

    While we're semi on the topic of qualifiers how about making behaviors link up with qualifiers per object? Like have the enemy qualifier, but the enemy object that its paired with be global. That...
  106. Making Jumpthrough platforms using the physics engine?

    Hey guys, i was thinking about trying out changing the game i am working on from using the Platform Movement Object to the built in Physics Platform Movement. Would this be a good idea to switch? ...
  107. Just added another name to the special thanks in...

    Just added another name to the special thanks in my credits lol
  108. DavidN, THANK YOU!!!! That's EXACTLY what i was...

    DavidN, THANK YOU!!!! That's EXACTLY what i was looking for dude! And that code seems so simple....just when i think im learning pretty advanced stuff you guys get simple code to do something that i...
  109. Thanks DavidN and sorry for the brief example...

    Thanks DavidN and sorry for the brief example lol, im at work and cant pull up youtube very well lol. Basically what the enemy does is move around in a snake like motion, away and then towards the...
  110. When you say Re-draw, are you talking about...

    When you say Re-draw, are you talking about creating another of the same object? The reason why i ask is if that's the case you may just be seeing duplicates of the object being created while its...
  111. Creating a snake style movement with the base anchored to an object?

    Hey guys, im having a really hard time trying to figure this one out. As many of you know im making a fan game remake of castlevania 3 and one of the main enemies in the game is the white dragon. ...
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    Cool! I'll check those out :) im sure there are...

    Cool! I'll check those out :) im sure there are ways to improve on what i did there lol, i was just finding what worked for what i was doing and wanted to drop the file for anyone to get a quick...
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    No problem :) good luck!

    No problem :) good luck!
  114. Replies
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    Glad to hear you got it worked out Kentronisk! ...

    Glad to hear you got it worked out Kentronisk! Check this out as well, it's a SUPER simple way to loop a track after the intro without changing the song using Onu:
    ...
  115. Replies
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    The easiest way i've found to do this is to have...

    The easiest way i've found to do this is to have the intro as part of the actual track itself, then check in milliseconds when the intro stops and set an event (i use Onu) that says the track is at...
  116. Thanks UltimateWalrus! I've actually had your...

    Thanks UltimateWalrus! I've actually had your example for a few years lol. I was able to figure it out though last night using the new physics engines. I set the main segment piece of the tail to...
  117. Having some problems recreating a follow the leader type setup for an enemy

    Im trying to recreate the movement seen in castlevania games with the "peeping eye" monster, where they eye rests on a surface, wakes up then flies around with a tail slowly following after that. ...
  118. Replies
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    No problem! Glad you liked it :)

    No problem! Glad you liked it :)
  119. Replies
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    2,371

    Wall Climb Tutorial by Warmachine

    Hey folks! I was recently posting in the main forum looking for tips to make a stable wall climb. The issue i was having was making a player climb from a bottom ceiling to a left or right wall from...
  120. Replies
    11
    Views
    1,909

    Ok folks, i've got an example i'll be posting in...

    Ok folks, i've got an example i'll be posting in the main forum area if anyone wants it :) if you can't dig it up (if you're like me, you'll probably find this months later thru this forum lmao) just...
  121. Replies
    11
    Views
    1,909

    I got it figured out! Or at least im on my way...

    I got it figured out! Or at least im on my way lol. I added another sensor to fill in the gap between the ceiling and right wall sensors. Im going to make sensors for the top left, bottom left and...
  122. Replies
    11
    Views
    1,909

    Like in the picture in the first post, the inner...

    Like in the picture in the first post, the inner walls work just fine. The big square backdrop i have in the center was to show the issue. When you cling to the ceiling at the bottom and go left or...
  123. Replies
    11
    Views
    1,909

    Thanks man, this is what i have on my own so far,...

    Thanks man, this is what i have on my own so far, check it out and it may better explain what it is that's going on lol

    https://www.dropbox.com/s/nzaalvugb8apjsj/Wall%20Climb%20Example.mfa?dl=0
    ...
  124. Replies
    11
    Views
    1,909

    Thanks for the quick reply and example dude! ...

    Thanks for the quick reply and example dude! I'll check it out now :)
  125. Replies
    11
    Views
    1,909

    Unless im misunderstanding how you are...

    Unless im misunderstanding how you are explaining, when i set those events up the player is always moving to the right, then climbs up the wall slowly by itself. Is there any way you could post a...
  126. Replies
    11
    Views
    1,909

    Thanks UltimateWalrus, i'll give it a shot! Yeah...

    Thanks UltimateWalrus, i'll give it a shot! Yeah i try to avoid them as well, but this has been the only way i've been able to figure out how to make it work, at least a little bit lol. Thanks...
  127. Replies
    11
    Views
    1,909

    Issue with making wall climb work

    Hey guys, im having a problem making a wall climb for a specific character i have work right. Right now, if you have say a left and right wall and ceiling it works perfectly. But say you have a...
  128. Replies
    10
    Views
    4,095

    I use a method similar to what K_Tetsu...

    I use a method similar to what K_Tetsu mentioned. This may not be perfect but it works for me :) i made a separate object follow the player, center your frame position so that it follows only the...
  129. Man i really hope so lol. I've got to play the...

    Man i really hope so lol. I've got to play the waiting game, since i maxed out my PM's sent on another site for the next hour lol. Thanks man
  130. Strange bug for windows 8 beta tester - a,s,d,f keys dong work?

    This is strange and i wondered if any of you have had similar issues. I finished the beta for my game and sent it out to some of my tester just a little bit ago. Not even 5 minutes ago i got an...
  131. OK, so....the 10/1 deadline didn't happen lol, i...

    OK, so....the 10/1 deadline didn't happen lol, i had a LOT of things going on, beyond crazy work schedule, a recent death in the family...yeah, crazy times. But i finally got the beta ready to roll!...
  132. Replies
    6
    Views
    2,202

    Thanks for the replies man, makes sense :) Do you...

    Thanks for the replies man, makes sense :) Do you know of a way to set a global event that adds to the global score value every time the "score" value gets added to? If i try using global events to...
  133. Replies
    6
    Views
    2,202

    Hey dude, ive tried that but in doing that it...

    Hey dude, ive tried that but in doing that it resets the score counter back to zero whereas i'd like to if at all possible keep accumulating score as you go on. Is there any way to do that without...
  134. Replies
    6
    Views
    2,202

    Extra lives every 20,000 points

    I've looked all over and can't find a fix for this and it seems like a total noob question but for the life of me i can't figure out how to set my game to where every 20,000 points it gives the...
  135. Replies
    0
    Views
    636

    Demo recording for noobs ha!

    Hey fellas, i was looking through the old threads and found this:
    http://community.clickteam.com/threads/67517-Demo-Recording?highlight=Demo+recording%3F

    You can look to the end of the thread (i...
  136. Replies
    30
    Views
    4,053

    Sorry to necrobump, but i've figured this out for...

    Sorry to necrobump, but i've figured this out for us dumb-dumbs haha. Following what anthonyjk123 said, i made a cloned frame for the test. The problem i was having was that after the recording was...
  137. Im using NTFS on my hdd, no errors. Another thing...

    Im using NTFS on my hdd, no errors. Another thing is that I have no issues with pulling the file from my hdd on the home laptop and zero errors as well.
  138. That's my guess, since i dont back up my file...

    That's my guess, since i dont back up my file directory, just the file. I would assume that's the culprit.
  139. Replies
    2
    Views
    860

    Thanks for the reply :) i've found a way to do...

    Thanks for the reply :) i've found a way to do this pretty easily. I'll post an example later if i get a free minute. Basically i have a clone of the character, have an event that says "every 00'02...
  140. Replies
    2
    Views
    860

    Making cloned objects match animation

    Im working on an onion skin engine and the main hurdle i've come across is making a clone object match the main player objects animation. Is there any way to make this work without matching ALL the...
  141. Yep, exact same build version. 282.3

    Yep, exact same build version. 282.3
  142. Sorry for the confusion lol, this is what i get:...

    Sorry for the confusion lol, this is what i get:

    "Warning!

    One or more events contain references to bad objects. Shortcuts have been created for this or these objects, open the event editor and...
  143. I actually swear by dropbox lol. What would the...

    I actually swear by dropbox lol. What would the difference be between the file being on dropbox or being in an hdd?

    EDIT: I read the OP and didn't realize i hadn't been very specific lol my bad. ...
  144. Using the same MFA file on 2 computers; is it possible?

    I am very fortunate in that there are times at my work that i have hours of free time at times, so the first thing that comes to mind is 2.5 lol. I have a copy of my game backed up on an HDD, so i...
  145. Hey folks! :) it's been a minute since i've...

    Hey folks! :) it's been a minute since i've posted on here, been EXTREMELY busy. Im slating this to be released for beta testing by no later than 10/1 :) While the beta testing is going on, i'll be...
  146. Re: BOSS movement pattern - Help

    Edit, I meant by my last post that I got it figured out but ill check yours out as well dude :)
  147. Thanks sparckman, thats not what was up. It was...

    Thanks sparckman, thats not what was up. It was restarting the frame with what values were there at start of frame. By changing that to jump to frame "frame" it restarts the current frame while...
  148. Lol no problem, glad it could help, thanks for...

    Lol no problem, glad it could help, thanks for the comment and good luck to you too!
  149. Replies
    6
    Views
    1,386

    Ill take a look at it for you later after I get...

    Ill take a look at it for you later after I get off work and see if I can help you out.
  150. Replies
    6
    Views
    1,386

    One thing i use more than anything especially for...

    One thing i use more than anything especially for bosses is "x out of y times at random" under special conditions and deactivating/activation of groups. The random stuff really is great because...
  151. Im afraid you're right happygreenfrog :( but...

    Im afraid you're right happygreenfrog :( but looking at the positive at least i had a fresh backup 3 days ago so not a whole lot was lost. I tried your tips with renaming etc and no luck im afraid...
  152. Scratch that :( I guess I did update it not...

    Scratch that :( I guess I did update it not knowing about it.
  153. Thats a very good point dude! Im up to the most...

    Thats a very good point dude! Im up to the most recent on my home laptop but not my work laptop. Cross your fingers man, I hope this works!!! Ill report back with the findings.
  154. i cant open my file after saving on another laptop

    Im at a loss, a HUGE one!!!! I had a free minute today at work and thought i'd start working on where i finishing up my game. Saved it, like normal with no issues. I go to open it on my home...
  155. Replies
    0
    Views
    482

    Lifebar wont fill on frame restart

    Hey guys, i've hit another speedbump :( i've found a way to have the death and game over work for all 4 of my characters which is great, but the problem im having is that when the death animation is...
  156. Lives won't subtract when frame is restarted

    Hey guys! Here's my issue; i've got a counter that represents the player lives. If i set an event that when the player's HP reaches zero, it activates a death group that has animations, music etc. ...
  157. How to make Onu seek to position across frames?

    Are there any ways to make the Onu object carry over the seek to position events across frames? I recently found out how to make it seek to position perfectly, with no lag of any kind, no sound drop...
  158. Hey folks! It's been a minute since i've been...

    Hey folks! It's been a minute since i've been able to post any new results for you guys, but i do have something now :)


    http://www.youtube.com/watch?v=INmWtj5W220

    I was posting about this...
  159. True, I found that out the hard way lol but I did...

    True, I found that out the hard way lol but I did find a work around that allows this. Once I get it stable enough ill post an example for everyone. Its most likely going to be tomorrow afternoon :)
  160. Use the rope object without using physics platform?

    Is there any way to make the rope object work while using the PMO and not the new built in platform movement physics? I have my entire game coded to use the PMO and i'd love to use the rope but not...
  161. Replies
    14
    Views
    2,626

    I think that using the 3D shader could do this. ...

    I think that using the 3D shader could do this. It just takes a LOT of tinkering to get the idea of how all the parameters work.
  162. Replies
    0
    Views
    709

    Qualifiers and Behaviors

    I know this has been brought up a long time back, but with the newer updates and even 2.5, has there been any ways to use qualifiers and have behaviors in them? I know it's a little redundant, and...
  163. Replies
    58
    Views
    13,095

    Thanks dude! Wait until you hear it when the...

    Thanks dude! Wait until you hear it when the game is done! That recording is at LEAST 3 years old haha, so i've gotten MUCH better and recording music and before the game is released i'll be...
  164. Im not sure if this will work as i can't try it...

    Im not sure if this will work as i can't try it out right now but one thing you could try out is set everything like your backgrounds, backdrops etc as active objects, set them to a specific...
  165. Replies
    6
    Views
    4,461

    That's what i mean, by using the flag shader on...

    That's what i mean, by using the flag shader on an object and not the frame itself you leave the frame open to whatever effect that you want. All you have to do for background is just put the water...
  166. Replies
    6
    Views
    4,461

    That to me looks like the flag shader. I do...

    That to me looks like the flag shader. I do something very similar with a waterfall in my game. You can trigger the effect parameters to be updated/altered as well so its not just a pretty static...
  167. Replies
    58
    Views
    13,095

    Lmao its funny you mention those gun ideas...

    Lmao its funny you mention those gun ideas piscesdreams, it must be the castlevania fans in all of us. We are doing just that! The extra that is a little different is that with the cross/laser...
  168. Thanks dude!!

    Thanks dude!!
  169. Castlevania Chronicles - Dracula's Curse fan game

    Hey guys! It's been a very long time since i've posted anything about progress that i've been making with my game. My game is a fan remake of Castlevania III Dracula's Curse on the nes, but with...
  170. Replies
    0
    Views
    697

    Disable groups within a behavior?

    Is there any way to disable groups in the event editor through an active's behavior groups? I am going through fine tuning my game now before release and with subtle changes it would be easier to...
  171. Replies
    27
    Views
    3,337

    Good method! Globals can be awesome! I was...

    Good method! Globals can be awesome! I was actually going to suggest something similar until i reached your post dude lol. You should be able to setup an event (sorry, im at work or i'd try an...
  172. Replies
    15
    Views
    2,396

    Oh I understand dude lol, I just mean the basis...

    Oh I understand dude lol, I just mean the basis of my learning before I made my custom system was chaos platformer tuts and there was a LOT of always in there lol.
    Thanks for all your input!
  173. Replies
    15
    Views
    2,396

    Thanks snail. Im not REAL big on using always but...

    Thanks snail. Im not REAL big on using always but thats the PMO coming out of me lol. The main function was to set it so that the clickteam movement controller was always set to that particular...
  174. Replies
    15
    Views
    2,396

    Thanks piscesdreams, i found a way to fix it. ...

    Thanks piscesdreams, i found a way to fix it. The succubus has an alterable value HP for her health, in the event editor i have an event set to Always to have her linked to the Clickteam Movement...
  175. Replies
    6
    Views
    994

    Thanks Dave ill try that as well. The more I...

    Thanks Dave ill try that as well. The more I played with it it seems like 2.5 isnt liking the built in movements that were transferred over from mmf2. It freezes now at an enemy that I have assigned...
  176. Replies
    15
    Views
    2,396

    Ok so, I lied lmao. I took the vector movement...

    Ok so, I lied lmao. I took the vector movement out and it worked without any crashing :) thanks for the tip Skyhunter! But in taking it out I loose my enemy movement. Is there any other way to use...
  177. Replies
    15
    Views
    2,396

    No I havent tried that. Its a good possibility...

    No I havent tried that. Its a good possibility that could be to blame, I noticed when I first upgraded that all my path movement objects disappeared at the end of the path, until I right clicked the...
  178. Replies
    15
    Views
    2,396

    Neither do i, thats the problem. I've taken out...

    Neither do i, thats the problem. I've taken out the event to see if it works and it does, but in return i get an enemy with infinite hp lol. Also, i tried completely taking the enemies events out...
  179. Replies
    15
    Views
    2,396

    Also, since this slowdown it uses nearly 100% of...

    Also, since this slowdown it uses nearly 100% of my CPU usage on the task manager, it never did this before.
  180. Replies
    15
    Views
    2,396

    its nothing huge, the enemy is paired under...

    its nothing huge, the enemy is paired under vector movement (she's a succubus so she's a flying enemy). All i do extra is use the Clickteam Movement Controller to give her a more random flying...
  181. Replies
    15
    Views
    2,396

    Yeah, it reacts the same each time, i have an...

    Yeah, it reacts the same each time, i have an enemy that once you kill her, she is supposed to be destroyed. It starts the death animation but then freezes and i get a window saying that Clickteam...
  182. Replies
    15
    Views
    2,396

    Major slowdown leading to crash

    I hate to keep bringing bad news on a great product but my game is crashing at points that dont make much sense. Before I thought it was a sound issue so I singled that out and thats not it. This...
  183. Replies
    6
    Views
    994

    Thanks Dave, gave that a try and had no luck :(...

    Thanks Dave, gave that a try and had no luck :( most of my sounds are set to that already and if not they are time based.
  184. Replies
    6
    Views
    994

    Thanks, ill try dropping them all where they need...

    Thanks, ill try dropping them all where they need to go.
  185. Replies
    6
    Views
    994

    Sounds causing game to crash

    Im having nothing but problems with my game lately :( for some reason certain sounds cause my game to crash. They are wav and ogg files and im using the built in sound, not onu. Does anyone else seem...
  186. Replies
    2
    Views
    886

    Necrobump for sure lol, but i had a similar issue...

    Necrobump for sure lol, but i had a similar issue and this fixed it so hopefully this is helpful to others that may have the same problem. I was able to update the first frame that the changes i...
  187. Possible to save ctf 2.5 to its previous mmf2?

    This is in regards to a previous post i made about a problem that causes my game to crash repeatedly. Is there any way for me to save my previously mmf2 file (that is at 2.5 now) BACK to a MMF2...
  188. Replies
    6
    Views
    958

    Hey guys i found something that makes it crash...

    Hey guys i found something that makes it crash almost every time I do it. One of my characters does a flame attack where a flame is spawned on her left and right and they both use the simple ellipse...
  189. Replies
    6
    Views
    958

    No joke lol thanks man. Im going to mush on and...

    No joke lol thanks man. Im going to mush on and finish it up, back everything up and hopefully theres a fix in the meantime.
  190. Replies
    6
    Views
    958

    Thanks BartekB. I just checked and it says im at...

    Thanks BartekB. I just checked and it says im at the current version. I hope this doesnt break my game man, if so I dont know if ill keep my sanity lol. Im literally a couple of weeks away at the...
  191. Replies
    6
    Views
    958

    Random Crashes....HELP PLEASE!!!

    Hey guys, i've got a big problem. Since i've upgraded to 2.5 i've had several problems with my game crashing at random points. It seems like it always crashes somewhere between 4-8 minutes of...
  192. Replies
    0
    Views
    710

    Permanent onion skin?

    Hey guys, is there a way to set the onion skin that you use in the animation editor to show the transparent next frames at runtime? That is a super cool effect and it would be awesome to use in-game!
  193. 3D Shader...keeping the objects together?

    Hey guys, i know im a little late in the game on using this shader lol, so show mercy haha. I have the 3D Shader doing what i want it do, acting like a faux Mode7 and this is GREAT because i was...
  194. Replies
    7
    Views
    1,204

    This can also be helpful for movements. Say you...

    This can also be helpful for movements. Say you weren't using alterable values, the player dies but you can still move left to right, up-down etc. When using an alterable value you can set it up...
  195. Replies
    1
    Views
    624

    Any ideas?

    Any ideas?
  196. You could also try (i can't confirm, just...

    You could also try (i can't confirm, just throwing ideas out) setting an event like this:

    - ball leaves the play area on the bottom
    + Only one action when event loops

    : Play Sample "Pause"...
  197. Replies
    1
    Views
    624

    Adding color to lens shader?

    Is there any way to add color to an object that uses the lens shader? I have a few flowing stream sprites that look fantastic when using the lens shader, but all of the color is removed. I know...
  198. Replies
    4
    Views
    1,247

    No problem, im glad it helped you out as well!

    No problem, im glad it helped you out as well!
  199. Replies
    4
    Views
    948

    Is the action point set to the bottom of the...

    Is the action point set to the bottom of the object? If not try that and let us know :)
  200. Replies
    4
    Views
    1,247

    Got it working! For anyone else that has the same...

    Got it working! For anyone else that has the same issue I copy and paste the OnuEdit.dll to the windows/system32 folder and the windows folder itself.
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