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  1. I sent you the .mfa by PM, thanks!!

    I sent you the .mfa by PM, thanks!!
  2. Uhm, yes, I checked and the notification hadn't...

    Uhm, yes, I checked and the notification hadn't been sent indeed.

    You should have it, now!
  3. Hi! Any news about that..?!?

    Hi!
    Any news about that..?!?
  4. Hi, I added you on testflight as tester for the...

    Hi, I added you on testflight as tester for the build.
    The .MFA is the one I sended you via PM.

    Thank you!!
  5. The app was both: - been run directly from Xcode...

    The app was both:
    - been run directly from Xcode to device
    - been run from Testflight

    In both cases, the counter stays zero instead of displaying the price of my IAP, while it works correctly...
  6. Hello! Still any news about my question?

    Hello!
    Still any news about my question?
  7. Hi!! Are there any news about that matter..?!?

    Hi!!
    Are there any news about that matter..?!?
  8. Still "com.snakesoft.jamesbonk.unlock". Here...

    Still "com.snakesoft.jamesbonk.unlock".

    Here is the .mfa used:
    https://www.dropbox.com/s/4kxcjq0ozg1c8b7/price%20retrieval%20test%20for%20CT%202.zip?dl=0
  9. Transaction ended well, here is the log: ...

    Transaction ended well,
    here is the log:

    *****

    2019-07-29 18:13:44.101905+0200 James_Bonk_stevejobs_11_IAPnew[88723:4931865] [DYMTLInitPlatform] platform initialization successful
    2019-07-29...
  10. That's what appears in the log, thank you: ***...

    That's what appears in the log, thank you:

    ***

    2019-07-29 15:50:26.223940+0200 James_Bonk_stevejobs_11_IAPnew[88068:4902685] [DYMTLInitPlatform] platform initialization successful
    2019-07-29...
  11. It seems to be working now, thank you!! P.s....

    It seems to be working now, thank you!!

    P.s. in the Android properties there is also the option to use OpenGL 3.0.. the aforementioned problem seems to be fixed with both 2.0 and 3.0.
    In your...
  12. Tried to do that, but the results don't differ...

    Tried to do that, but the results don't differ much:
    https://www.dropbox.com/s/kmfafrmks70iqfb/screen%20-%20MMF2.PNG?dl=0


    I think so, the IAP is approved and currently working.


    Everything...
  13. Object border glitch (at runtime on device)

    Hello there,

    I'm dealing with a curious visual glitch on Android runtime.

    Running on MMF, everything is fine:
    https://www.dropbox.com/s/n5yz2ml6lg28rhs/screen%20-%20MMF.png?dl=0

    But, when...
  14. Using: - Clickteam Fusion 2.5 build 292.10 -...

    Using:

    - Clickteam Fusion 2.5 build 292.10
    - XCode 10.2.1
  15. IAP price not retrieved on text object and counters (only on device)

    Hello there,

    my app is supposed to retrieve the price of my IAP and set a counter and a text object with such value... and this works just correctly when I run it by MMF:...
  16. Replies
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    For information of future readers: the compiled...

    For information of future readers:
    the compiled project had (for whatever reason) no iosStore in it.
    The problem was solved by building a new final xcode project.
  17. Replies
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    Hi Fernando, the example file is ready but it...

    Hi Fernando,
    the example file is ready but it seems your profile cannot accept PMs (while others can..?!?)

    27320
  18. Replies
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    I think that would be the best way. Is there...

    I think that would be the best way.
    Is there any way I can send it to you privately?
  19. Replies
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    Clickteam Fusion 2.5 build 292.10 XCode 10.2.1 ...

    Clickteam Fusion 2.5 build 292.10
    XCode 10.2.1

    I'll provide screenshot of the events ASAP, but in the meantime be assured everything worked 100% before updating Xcode and MMF 2.5.
  20. Replies
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    iOS store events not executing in Xcode

    Hello there,
    since updating Xcode to the last version, the events of the iOS store object seems not being performed anymore on the compiled game.

    In fact, the events about my IAP are not working...
  21. You are great!! That finally did it for me!!! ...

    You are great!!
    That finally did it for me!!!

    Thanks!!
  22. Yes, I'm building with api 28. And there were ...

    Yes, I'm building with api 28.

    And there were indeed some privileges problems, due to Windows 7, which I solved changing the SDK folder - as described here:...
  23. Yup, same here!

    Yup, same here!
  24. I tried to use the following fix: But...

    I tried to use the following fix:



    But still, the error log is:



    > Configure project :app
    Exception while marshalling C:\Program Files...
  25. I also cannot build Android applications. ...

    I also cannot build Android applications.

    Please find below the error log:


    > Configure project :app
    Exception while marshalling C:\Program Files...
  26. Replies
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    Sticky: https://www.youtube.com/watch?v=Y28hSD7rM3c

    https://www.youtube.com/watch?v=Y28hSD7rM3c
  27. James Bonk: the videogame that saves the economy (iOS)

    Hello there!
    Introducing: James Bonk - license to bounce

    The game is 100% free for all the fellow Clickteam developers during the current weekend, before the official launch.
    iOS download:...
  28. James Bonk: the videogame that saves the economy (Android)

    Hello there!
    Introducing: James Bonk - license to bounce

    The game is 100% free for all the fellow Clickteam developers during the current weekend, before the official launch.
    Android download:...
  29. It would be easier if there was a grid, but it's...

    It would be easier if there was a grid, but it's all freeform and physics based. XD

    The first solution seems to be working until now, however :pacman:
  30. Basically, the objects should destroy themselves...

    Basically, the objects should destroy themselves when they are in a cluster of like 5 of them colliding together.
    Hope I made it more clear :)
  31. seems to be working pretty fine, thank you!!! :)...

    seems to be working pretty fine, thank you!!! :) :)
  32. Counting how many collisions at the same time (for you coding wizards out there)

    Hello, masters of the event editor.
    This thread is to ask your support: I'd need to count how many objects of the same type are colliding together at the same time (please see linked image)
    ...
  33. Thank you for the answer! So, if I understood...

    Thank you for the answer!

    So, if I understood properly:
    - the level must be wider
    - screen properties: leave window size 1136x640

    Is it correct?

    About iOS options, is display "fit inside...
  34. The alternative would be leaving it as it is....

    The alternative would be leaving it as it is.
    Just don't know how bad/unprofessional it would appear for iPhone X users.
  35. Optimising a single-screen game for iPhone X

    Hello there,
    after a 4-years development cycle, our game is finally ready, and we are pretty happy with the final result :D
    Just one problem: in the meantime, iPhone X happened.

    The game is...
  36. Good point, but it was already the correct build...

    Good point, but it was already the correct build type, thanks.

    Luckily, somehow, the object appeared at the third install..
  37. I have bought iOS Plus object but it does not show up in the extension list

    [EDIT: reinstalling it another time with the installer (third file), it seems to be working now. Issue solved]

    Greetings.

    I have bought the iOS Plus object from the clickstore.
    After the...
  38. Replies
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    Dear sirs, any news about my information request?

    Dear sirs,
    any news about my information request?
  39. Replies
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    how to mute iOS video via events

    Hello.
    I have this level that contains a iOS Video (with controls OFF).
    I have to mute the video with an event, but all the system sounds events (set main volume to 0, pause all sounds, stop any...
  40. Replies
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    Ok, it seems there was an error with packing the...

    Ok, it seems there was an error with packing the video.. funny that it worked anyway on one device..
    Anyway, it seems there is no issue with video, luckily.
  41. Replies
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    So... has Android 4.x support been dropped, or is...

    So... has Android 4.x support been dropped, or is there something wrong going on with Android exporter?
  42. Replies
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    Maybe there have been some changes with last MMF2...

    Maybe there have been some changes with last MMF2 versions, but regretfully, if I compile today the same file on the same device (an Android 4.2.2 Samsung phone), video isn't working anymore.

    This...
  43. Replies
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    thanks man :) I'll try it this evening!

    thanks man :)

    I'll try it this evening!
  44. Replies
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    yep, it's 285.8!! could you please tell me the...

    yep, it's 285.8!!

    could you please tell me the event / setting to disable the video controls, so that I don't need to reinstall an older version of MMF to check the example? :(

    thanks in...
  45. Replies
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    Thank you for your answer. I guess you're...

    Thank you for your answer.

    I guess you're speaking about "Test Video player.mfa", since the other 2 examples are pretty basic and doesn't seem to have that option.

    Unfortunately, such tutorial...
  46. Replies
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    ..it works now! Thank you very much!! A final...

    ..it works now! Thank you very much!!

    A final question: is there any way to make not appear the video controls, shown below?

    20334
  47. Replies
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    Android video not working

    Hello everyone,

    I have checked all the example files available, but I really can't use video in Android :(

    The video just doesn't appear in my application neither in PC runtime nor in the...
  48. Replies
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    I have sent you a link to an example file.

    I have sent you a link to an example file.
  49. Replies
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    That's really unbelieaveble, anyway. Thank you...

    That's really unbelieaveble, anyway.
    Thank you for your answer!!
  50. Replies
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    Smooth resizing colored outlines problem

    When I set "ON" the option "Smooth resizing" in the application properties, the most of the graphics gets a weird colored outline (see the attached image).

    I'm using MMF 2.5, with last available...
  51. Replies
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    Thank you very much, sir 8-)

    Thank you very much, sir 8-)
  52. Replies
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    Disabling Android notification menu

    Hello folks,
    is there any way to disable the Android notification center, that appears when touching the top of the screen while playing? (see attached image)

    Thank you very much for your advice!
  53. Replies
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    (I have MMF 2.0 Build R257.11)

    (I have MMF 2.0 Build R257.11)
  54. Replies
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    Crash with array object

    Hello,
    a question: is Array object supported in MMF 2.0?!?
    My game crashes at start when built on the device, unless I delete the Array object (that is, unfortunately, necessary for my game).
    ...
  55. Thank you very much!!

    Thank you very much!!
  56. Detectiong if running on phone or tablet

    Hello averyone,
    is there any way for my application to detect if it's running on a smartphone ora tablet?
    Thank you very much for your time!
  57. Sticky: Ah ok, perfect ;) Thank you very much!!

    Ah ok, perfect ;)
    Thank you very much!!
  58. Replies
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    ..I need it in order to recording a demo :D :D ...

    ..I need it in order to recording a demo :D :D

    Thank you, you were the only one that cared to give an answer ;)
  59. Replies
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    Does MMF 2.0 not receive support anymore?!?

    Does MMF 2.0 not receive support anymore?!?
  60. Sticky: Thank you very much for your article, very...

    Thank you very much for your article, very informative.
    I have only one doubt:


    Isn't iPhone 5 resolution supposed to be 1136x640?
    Is that a typo or for the "Method 1 - crop" do I have to...
  61. Replies
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    Sorry to insist, but could I have an answer to my...

    Sorry to insist, but could I have an answer to my question above?
    Is it normal that on my MMF2 Developer, under iOS runtime, the demo recording feature is not working?

    Thank you very much for...
  62. Replies
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    Sorry to bring back an old topic but... isn't...

    Sorry to bring back an old topic but...
    isn't the demo recording feature working on iOS?!?
    If I'm working on a iOS game, the event "demo -> play demo file" is just disabled.

    I have MMF2 build...
  63. Replies
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    Hi there, I've encountered a similar bug with...

    Hi there,
    I've encountered a similar bug with the "multiple touch object" with the build n. 253.
    The game works fine if running it from MMF2, but behaves differently after exported to the device....
  64. Replies
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    succeeded, thanks :)

    succeeded, thanks :)
  65. Replies
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    How do I update the iOS exporter? On the website...

    How do I update the iOS exporter? On the website I find anything, and updating from MMF2 just doesn't work (says "unable to retrieve the information about the update") :(
  66. Replies
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    ok, thanks :)

    ok, thanks :)
  67. Replies
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    BUG REPORT: multiple touch object

    This bug report refers to "retrieve data from an object -> multiple touch object -> drag -> get Y delta".
    As you can see from the example file attached, when you run the application from MMF2,...
  68. Thread: Multitouch

    by Snakesoft
    Replies
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    Re: Multitouch

    Some example files would actually be really useful. I haven't figured out as well how to handle multitouch properly.

    I wanted to use it to drag two objects on the same time with two fingers.....
  69. Replies
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    Re: MMF2 totally unstable under Boot Camp

    Thank you for the prompt reactivation!

    After 2 days of further investigations following your advices, I solved the problem in both the computers. It came out that the continuous crashes on only...
  70. Replies
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    Re: MMF2 totally unstable under Boot Camp

    Kindly answer ASAP at least for the second matter, since I need to work on our projects on the weekend, and I'm already late on every schedule because the crash problem.
  71. Replies
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    Re: MMF2 totally unstable under Boot Camp

    Until this problem is not solved I need to keep working on my old laptop, but the iOS exporter intalled says I reached the maximum amount of installations.
  72. Replies
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    MMF2 totally unstable under Boot Camp

    Seems there are huge problems with MMF2 running on a Mac with Windows installed (Boot Camp's dual boot).

    I'm getting crashes for EVERY project running on my macbook with Windows 7 installed (and...
  73. Replies
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    Re: MMF2 Build #249 - beta #7

    This is a known issue that cannot be easily fixed in this version, sorry (that would require changes in the file format). [/quote]
    Do you perhaps know a workaround I can use in the meantime, for...
  74. Replies
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    Re: MMF2 Build #249 - beta #7

    Thank you for the answer.
    Hoping for a quicker correction as possible, there is another trouble with behaviors:

    If I want to make "create object at X,Y position from another", when it switches...
  75. Replies
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    Re: MMF2 Build #249 - beta #7

    Behaviors doesn't also always save properly which gropus of events are opened and which not.
  76. Replies
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    Re: MMF2 Build #249 - beta #7

    I'm working a lot with behaviors, and happens that behavior's event editor doesn't save properly the last position I was on the editor.

    In example:
    - I'm working on a behavior, I'm at line n.300...
  77. Replies
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    Re: New extensions in Java

    Textblitter
    ControlX
    Overlay
    Encryption
    Random object
  78. Replies
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    Re: HWA Final, Time Estimate?

    Expecially since development seems stagnant since January -_____-
  79. Replies
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    Re: BUG: direction Calculator + virtual width

    It constantly occours on my game.. after a while coordinates gets crazy.. but I can't reproduce on the example! :(

    Since I can't post it on a public board, shall I send you the .mfa via email??
  80. Re: Direction Calculator + virtual width: BUG

    Still not working also with the suggested solution.. :(
  81. Replies
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    Re: BUG: direction Calculator + virtual width

    It happens after a while also with this event.. :(
  82. Replies
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    Re: BUG: direction Calculator + virtual width

    Ok, it seems pretty doable.

    Just suggest to add this paragraph in the object's documentation too, since the problem will surely appear to other people too.
  83. Direction Calculator + virtual width: BUG

    Attached here an example of a critical bug of the extension in object, that completely stops working after few time when using MMF2's virtual scoll.

    That's actually stopping the developing of my...
  84. Replies
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    BUG: direction Calculator + virtual width

    Attached please find an example of a serious bug found of the extension.

    It has serious issues with the use of the virtual scrolling in MMF2.

    You can see on the example it starts having some...
  85. Replies
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    Re: Rotation + shooting?!?

    Yup, solved!!!
    Thank you guys!
  86. Replies
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    Rotation + shooting?!?

    That's a weird problem..

    I have an object that rotates with normal "set angle" event.
    How can I make it shoot a bullet (another active object) in the direction this object is rotated in that...
  87. Replies
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    Re: Level dimension limits

    That's perfectly clear. Thank you!!!
  88. Replies
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    Re: Level dimension limits

    The "virtual width" thing seems really what I need for my game.

    Only one question: with that option seems that, for tiling properly, backgrounds have to be exaclty the same large of the window (in...
  89. Replies
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    Level dimension limits

    Today I discovered that my MMF2pro has limits about the dimensions of the level: 32000 pixel for side.

    That's a pretty strong limit for my game: a decent sidescroller shoot'em up needs a pretty...
  90. Replies
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    backdrop object's "integral dimensions"?!?

    What does it do the "integral dimensions" checkbox of the backdrop object?? It's not mentioned in the help nor in the manual.
  91. Replies
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    Re: Storing a counter value on a string

    Great!
    Thank you guys!!
  92. Replies
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    Storing a counter value on a string

    Hope you can help me with that..

    I need to set the value of a string as the value of a counter, but the expression editor doesn't allow me to do that, telling me "please enter an alphanumeric...
  93. Replies
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    Re: MMF2 Build #246 (BETA)

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=56940#Post56940

    Highlighted here a problem with creation of different istances of the same objects on the same time. Hope it...
  94. Replies
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    Contemporary istances bug

    Posting here the results of my investigations about a MMF2 weirdness that drove me crazy for 3 days and that, once discovered the actual matter, had to solve with a workaround.

    The example shows...
  95. Replies
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    Re: suggestion: event editor's bookmars

    Didn't notice splitboxes too! Useful!
    Event editor's bookmars, anyway, would still be a very welcomed facility.
  96. Replies
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    suggestion: event editor's bookmars

    Group of events and comments are essential for organizing the code and orientat yourself through it.

    But, working on games with MANY event lines I felt often the needing for an "event bookmark"...
  97. Replies
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    Re: [Request] FLV (Flash Video) extension

    Thanks!! So, you need to install the whole Flash and not only the activeX, right??
  98. Replies
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    Re: [Request] FLV (Flash Video) extension

    And is there any way to install the activeX with your game's installer, to ensure that everybody can load it??
  99. Replies
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    Re: [Request] FLV (Flash Video) extension

    What if the users' PC doesn't have the activeX we're using??
  100. Replies
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    Re: [Request] FLV (Flash Video) extension

    Would it be possible to install the activeX control via your game's intaller?
  101. Replies
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    Re: MMF2 and "Left Alt" key

    Ah ok thanks.. the Click Wiki wasn't updated.. I'm going to try it right now!! ;)
  102. Replies
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    Re: MMF2 and "Left Alt" key

    Thank you, but it seems that it hasn't been converted in MMF2... :(
  103. Replies
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    MMF2 and "Left Alt" key

    Hello anyone,

    is there ANY way to check the "Left Alt" key pressure in MMF2?

    When I do event editor -> new event -> keyboard -> upon pressing a key, and appears the "please press a key" box, it...
  104. Replies
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    Re: MMF2 Build #244 (BETA #6)

    thats not a bug. [/quote]
    Yeah man, that was surely planned. Brilliant.
  105. Replies
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    Re: MMF2 Build #244 (BETA #6)

    A bug report and a suggestion.

    THE BUG REPORT:

    If in the same line I do (in this order):
    - create an istance of object A
    - set direction to 1
    - create another istance of object A
    - set...
  106. Replies
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    Re: MMF2 Build #244 (BETA #6)

    ANY doubt about that :)
  107. Replies
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    Re: MMF2 Build #244 (BETA #6)

    Uhm, it happens very ofter to me.. shall investigate..
  108. Replies
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    Re: MMF2 Build #244 (BETA #6)

    It's not such a big problem, by the way! ;)

    Could you pls check this too? It's quite annoying indeed:
  109. Replies
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    Re: MMF2 Build #244 (BETA #6)

    Bug report:
    on the behavior event editor of an object, when I try to change its animation sequence, it doesn't report its custom animations.
  110. Replies
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    Re: MMF2 Build #244 (BETA #6)

    lowest priority ever[/quote]
    How much would it takes to implement? 1 minute? 2 minutes??

    CLICKTEAM users are used to find such information in the title of the window, and it's definitely useful...
  111. Replies
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    Re: MMF2 Build #244

    Would be very useful to reintroduce the name of the file you're working on the heading, as it was happening in MMF1 (in only the storyboard editor).
  112. Replies
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    Re: Spring-Chain II :)

    Congratulations, that's really an amazing work!!! O__O
  113. Replies
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    Re: Undo crop in anim editor gives wrong result

    Compliments for the huge update!!

    Hope to see also soon the "mirrorization" of the actives at runtime.. it's quite odd that MMF2 has rotation and not mirrorization.. it would be useful in nearly...
  114. Replies
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    Re: MMF2 Build #243 (Release Candidate)

    It would be great if next build would remember the status (opened-closed) of the sub-groups of events. Every time I open a group of event after loading, I find all the sub-groups opened.. after a...
  115. Replies
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    Re: [Request] Only one MMF2 window opened

    I find it more comfortable too! :)
  116. Replies
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    Re: Can we make adventure games with mmf2?

    I think the "save game" object will save you a lot of work about saving the position.
  117. Replies
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    Re: debugger keybord shortcuts??

    Any news about that?
  118. Replies
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    Re: MMF2 Build #243 (Release Candidate)

    This is what I've discovered so far. That in certain situations (any istance of the object on the level) can happen that I can't see that object's properties from the animation editor. Maybe it could...
  119. Replies
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    Re: MMF2 Build #243 (Release Candidate)

    I correct this one, that now reads as follows:

    if I select an object from the list on the left, and there is any istance of the object on the level, often happens that I cannot see the properties...
  120. Replies
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    Re: MMF2 Build #243 (Release Candidate)

    + + BUG REPORT + + (build 243)

    If you copy an image from the picture editor and paste it in Adobe Photoshop CS 8.0, the pasted image results corrupted.

    Didn't happen with MS Paint and Paint...
  121. Replies
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    Views
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    Re: MMF2 Build #243 (Release Candidate)

    + + BUG REPORT + + (build 243)

    After modified the properties of an object FROM THE EVENT EDITOR, it's not possible to see the object's properties from the animation editor anymore.
  122. Replies
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    Views
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    Re: MMF2 Build #243 (Release Candidate)

    ++ shortcut suggestion ++

    In Windows F2 is the shortcut for "rename" a file or a folder.

    Suggest to make the same with objects in next published build: after you select the object, and press...
  123. Replies
    2
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    1,287

    debugger keybord shortcuts??

    In the run options there is the possibility to disable the keybord shortcuts.

    But, where are such shortcuts?) I'd really need'em, but I don't find them anywhere on the help. Also in the shortcuts...
  124. Replies
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    1,079

    Re: How to approximate a value with MMF2?

    Thank you! !
    It works perfectly! :D
  125. Replies
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    1,079

    How to approximate a value with MMF2?

    Hi all!

    I have a value of 29.9953

    I want to approximate it to 30

    How can I do it? With MMF1 I was using the Math's Army Knife, but the extension hasn't been converted to MMF2 yet.

    Any...
  126. Replies
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    Views
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    Re: MMF2 z33z extensions

    Thank you Yves!! :D
  127. Replies
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    Views
    18,988

    Re: MMF2 z33z extensions

    Any news about CtrlX95 for MMF2, Yves?
  128. Replies
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    Re: MMF2 z33z extensions

    For me it's a problem loosing backwards compatibility when UNNECESSARY [cool] .. the extension exists, it just has to be converted!


    Er.. CtrlX95 it's even smaller then CtrlX.. [grin]
  129. Replies
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    Re: MMF2 z33z extensions

    I'd preferer to not lose the compatibility with a whole OS, even if completely out of date.. and by the way it uses a d.mn lot events, and I cannot copy/paste events between CtrlX and CtrlX95..
  130. Replies
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    Re: MMF2 z33z extensions

    Any news about ctrlx95?

    Sorry.. I don't want to bother Yves, but my project is based on this extension and I cannot port and continue it in MMF2 without it.. :(
  131. Replies
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    Views
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    Re: MMF2 z33z extensions

    oh thank you.. I'm gonna do some tests, then :P
  132. Replies
    34
    Views
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    Re: MMF2 z33z extensions

    When we could have CtrlX 95, then? :P
  133. Replies
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    Views
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    Re: MMF2 z33z extensions

    Well, at least this could be a workaround! :)
    How could I detect with MMF the loss of focus? Is there any extension for that?
  134. Replies
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    Re: MMF2 z33z extensions

    Well done!! :D
    Please let us know if Control X is the normal or 95 version.. it's important :)

    Staying in Control X topic.. z33z confirmed me that the extension cannot disable the Windows key.....
  135. Replies
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    Re: Alley Cat 2 Game

    Mighty Alley Cat!!
    Good luck with your project!!!
  136. Replies
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    Views
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    Re: [request] ControlX 95

    Thank you, but the author confirmed me it's impossible to do with his extension XD

    A "disable windows key" extension is definitely needed.. it's not acceptable at all that it's still completely...
  137. Replies
    11
    Views
    3,412

    Re: [request] ControlX 95

    Thank you, but if I remember properly, it can disable only certain key combinations and not the single "alt" key.

    And, I'm sure, any extension I tried, cannot disable the "windows" key. Is the...
  138. Replies
    11
    Views
    3,412

    Re: [request] ControlX 95

    True.. and since we're in topic, is there any way to disable "alt" and "windows" key in MMF1.5?!?
  139. Replies
    11
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    Re: [request] ControlX 95

    Thank you Yves! You are the man!! http://www.clickteam.com/epicenter/images/icons/default/laugh.gif
  140. Replies
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    Views
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    Re: [request] ControlX 95

    I urge to have the possibilities to have custom controls on my MMF Deveoper http://www.clickitaliansoftware.net/modules/Forums/images/smiles/icon_cry.gif

    Is there any chance that Clickteam guys...
  141. Replies
    11
    Views
    3,412

    Re: [request] ControlX 95

    Would be great if it would be possible to disable the Windows key too.. z33z confirmed that this key cannot be disabled by CtrlX95..
  142. Replies
    11
    Views
    3,412

    [request] ControlX 95

    Is anybody going to convert this extension?
    Is the only way (correct me if I'm wrong) to obtain custom controls in MMF and the author is not going to convert it in, at least the short term..
  143. Replies
    4
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    834

    Re: Doubts about ActiveX

    Thank you!!
    I tried to search for the on-line agreement you mentioned.. is maybe the "License Authorware Player only" I can find on http://www.adobe.com/licensing/distribution/ ?
  144. Replies
    4
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    Re: Doubts about ActiveX

    Thank you for answering!
    You mean they have to install it manually anyway? (sorry if I got it wrong)
  145. Replies
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    834

    Doubts about ActiveX

    I want to use the Flash ActiveX on a game.
    But, what happens if I install the game on a computer that doesn't have installed this specific ActiveX?
    Is there a way to install the ActiveX together...
  146. Replies
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    4,072

    Re: Particles in MMF2?

    []There are things you cannot reasonable do with actives. [/]
    I'll make an example. In a game in 640x480 I'm doing in MMF1.5, I obtained an explosion effect with bullet object. It was smooth and...
  147. Replies
    20
    Views
    4,072

    Re: Particles in MMF2?

    []A modern game needs cool particle effects.[/]
    []we don't have the modern 3d, at least the particles...:D[/]
    These are the points.. using actives for particle effects it not only "less...
  148. Replies
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    Re: Particles in MMF2?

    []overlay redux. It can paint pixels, image. It can load images and then you can paste the content of another overlay[/]
    It's not the same at all.. if you for example have a scrolling game (a...
  149. Replies
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    Re: Particles in MMF2?

    Exactly.. you could save a lot of cpu usage if MMF2 in both ways..

    Even a "simple" pixel-drawing extension, if 100% stable, would be great (Game Maker can do that, MMF2 should be able to do at...
  150. Replies
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    Views
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    Re: Particles in MMF2?

    []particles that doesnt effect cpu? magical particles? =P

    as far as im concerned, all particles use cpu.[/]
    Oh come on, I mean: "particles that affect CPU far less than using active objects",...
  151. Replies
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    Re: Particles in MMF2?

    I mean REAL particle effects, that doesn't affect CPU usage, as it was with the "bullet & particle object".

    The object you mention it's just an active object shooter.
  152. Replies
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    Particles in MMF2?

    Something really useful would be an extension who allows particle effects in MMF2. I don't look forward a conversion of the original "bullet & particles object" (rather buggy and definitely poor on...
  153. Replies
    411
    Views
    83,596

    Re: Status of my physics extension

    Wow, all this sounds outstanding!
    Keep up the great work, man!
  154. Replies
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    Views
    83,596

    Re: Status of my physics extension

    Wow, all this sounds outstanding!
    Keep up the great work, man!
  155. Replies
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    Re: Suggestion - Mirror effect in MMF2

    []This mirror effect can be useful, just remember that it doesn't work very well with characters (they become left-handed suddenly for example). <img src="/center/images/graemlins/laugh.gif" alt=""...
  156. Replies
    15
    Views
    1,988

    Re: Suggestion - Mirror effect in MMF2

    []This mirror effect can be useful, just remember that it doesn't work very well with characters (they become left-handed suddenly for example). <img src="/center/images/graemlins/laugh.gif" alt=""...
  157. Replies
    15
    Views
    1,988

    Re: Suggestion - Mirror effect in MMF2

    []you know those old RPG sprites that when they walk sideways, they often used the 'stopped' frame for the point in their walk cycle when both their legs are pointing down, and they do this for both...
  158. Replies
    15
    Views
    1,988

    Re: Suggestion - Mirror effect in MMF2

    []you know those old RPG sprites that when they walk sideways, they often used the 'stopped' frame for the point in their walk cycle when both their legs are pointing down, and they do this for both...
  159. Replies
    15
    Views
    1,988

    Re: Suggestion - Mirror effect in MMF2

    Thank you for the good news, man <img src="/center/images/graemlins/wink.gif" alt="" />
  160. Replies
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    Re: Suggestion - Mirror effect in MMF2

    Thank you for the good news, man <img src="/center/images/graemlins/wink.gif" alt="" />
  161. Replies
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    1,988

    Suggestion - Mirror effect in MMF2

    Hi Clickteam guys!

    Just my 2 cents: since you already implemented rotation of the active objects, I guess wouldn't be too hard to implement a mirror effect on runtime too.

    The advantages?...
  162. Replies
    15
    Views
    1,988

    Suggestion - Mirror effect in MMF2

    Hi Clickteam guys!

    Just my 2 cents: since you already implemented rotation of the active objects, I guess wouldn't be too hard to implement a mirror effect on runtime too.

    The advantages?...
  163. Replies
    288
    Views
    73,064

    Re: MMF 1.5 Extensions that need making for MMF2?

    Would be great to see the "Bullet &amp; Particle" object in MMF2. Or, even better, an analogous object native for MMF2 since the original extension is quite buggy.

    And please don't tell me about...
  164. Replies
    288
    Views
    73,064

    Re: MMF 1.5 Extensions that need making for MMF2?

    Would be great to see the "Bullet &amp; Particle" object in MMF2. Or, even better, an analogous object native for MMF2 since the original extension is quite buggy.

    And please don't tell me about...
  165. Replies
    11
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    1,832

    Re: "find and replace" in the event editor

    O______________O !!!!!!!!!!


    sigh....sigh...

    Please, Yves.. make possible a search at least only for the comments.. you cannot penalize advanced users in that way..

    I cannot become...
  166. Replies
    11
    Views
    1,832

    Re: "find and replace" in the event editor

    O______________O !!!!!!!!!!


    sigh....sigh...

    Please, Yves.. make possible a search at least only for the comments.. you cannot penalize advanced users in that way..

    I cannot become...
  167. Replies
    11
    Views
    1,832

    "find and replace" in the event editor

    Some of you guys wknows where I can find the "find and replace" function in the MMF2 event editor?
    I can't believe that it's not on the sequel.. a "find" function is necessary for orienting in games...
  168. Replies
    11
    Views
    1,832

    "find and replace" in the event editor

    Some of you guys wknows where I can find the "find and replace" function in the MMF2 event editor?
    I can't believe that it's not on the sequel.. a "find" function is necessary for orienting in games...
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