Search:

Type: Posts; User: jasonorme; Keyword(s):

Search: Search took 0.00 seconds.

  1. Has anyone had time to take a look.

    Has anyone had time to take a look.
  2. If you haven't already, check out my beat em up...

    If you haven't already, check out my beat em up engine on the clickstore (
    https://clickstore.clickteam.com/beat_em_up_engine

    Check out the video:
    https://www.youtube.com/watch?v=5CCrNWumooQ
    ...
  3. Replies
    6
    Views
    442

    Edit: Delete Please, I posted in the wrong...

    Edit: Delete Please, I posted in the wrong thread. (too many tabs open).
  4. P1 & P2 Conflicting inputs/animation (example included)

    I have found what I think might be a bug, but I'm not sure.
    It's easy to produce so I made this little mfa file.

    If player 1 walking animation is playing and you move player 2 it interrupts...
  5. Replies
    12
    Views
    1,332

    Really impressive and simple.

    Really impressive and simple.
  6. I naturally went to collapse the child events and...

    I naturally went to collapse the child events and noticed I couldn't. So yeah, I'd really like to see that feature too.
  7. The Pro's highly outweigh the cons. This child...

    The Pro's highly outweigh the cons. This child events system.. my God.. where have you been all my life.
  8. I'm having the same problem. I making a pixel...

    I'm having the same problem.
    I making a pixel art beat em up where the enemies names are displayed, but the text is a horrible mess and I can't even clean it up with-the pixel outline shader because...
  9. Can anyone help with converting shaders to DX11?....

    Can anyone help with converting shaders to DX11?.
    I use the pixel outline a lot in my project, but it's DX9.
  10. Can't wait.

    Can't wait.
  11. Of course, I knew it was something simple. Thanks...

    Of course, I knew it was something simple. Thanks guys. I think I better go bed.
  12. Mouse Click On Stacked Actives, But Only Destroy One.

    Quick question, it might be a really simple solution and I'm just being a bit thick but..

    I have a bunch of actives that stack on top of each other.
    I click on them to destroy them.

    Problem...
  13. Replies
    3
    Views
    573

    Active keeps looking at wrong parent.

    Okay so let me explain.

    So say I have an "Enemy" active with a "Gun" active.
    The "Gun" is always positioned to him via a HotSpot (but doesn't always overlap).
    The "Gun" is set to always face...
  14. Replies
    8
    Views
    1,581

    Thanks RhysD.. that's perfect!!! Exactly what I...

    Thanks RhysD.. that's perfect!!!
    Exactly what I needed.
  15. Replies
    8
    Views
    1,581

    Thanks for the suggestions guys, I actually tried...

    Thanks for the suggestions guys, I actually tried many of those exact ideas last night.
    I even tried the get object to try and find a time server (like google) but unfortunatly it doesn't work, I...
  16. Replies
    8
    Views
    1,581

    Sorry, I should have elaborated more. I need the...

    Sorry, I should have elaborated more. I need the time to continue even when the game is closed. I'm unsure if a server would be needed and some sort of mathmatical forumla that checks the last saved...
  17. Replies
    8
    Views
    1,581

    How to do "20 hours to finish building" ?

    Hey,

    I'm wondering how to go about making a game (ideally for tablets) that have completion times. i.e Simpsons tapped out where it takes 6 hours finish "building a building".

    What's the best...
  18. Replies
    2
    Views
    1,133

    Flabby Bird - A Magical Obese Adventure

    My first game on the google play store.
    I know it's nothing new or original and it is just a clone, but I'm just glad I learnt how to use the android exporter.
    ...
  19. Sticky: I am also having a problem where my ad isn't...

    I am also having a problem where my ad isn't showing very often.
  20. Interested in upgrading from 2.5 to 2.5 Dev, but I have some questions.

    I'm just wondering,
    I currently own Fusion 2.5 on steam, but I'm interested in upgrading to 2.5 Developer which is £189.99.

    Is this the correct amount for the upgrade? (is that the cost...
  21. Replies
    1
    Views
    756

    Exporter Upgrades from 2.0 to 2.5

    Hello,

    I'm slightly confused in regards to your exporter upgrade policy for Fusion 2.5.

    I already own a few different exporters for MMF2, but have noticed them appearing on steam for Fusion...
  22. Replies
    1
    Views
    749

    Suggestion: Prefabs/Group Selection

    Something I always thought was missing from MMF that would certainly be handy at times is the ability to store and create multiple actives/backgrounds as prefabs.

    For example, you create a house...
  23. lol, thanks John. What did you do exactly for...

    lol, thanks John.

    What did you do exactly for it to work?
  24. Bump ;)

    Bump ;)
  25. Clickteam's post on facebook "If you are a new...

    Clickteam's post on facebook

    "If you are a new Humble Bundle user for MMF2, it has been decided that if you choose through feb 3rd to upgrade to CF2.5 Standard that will honor the 39.00 upgrade...
  26. Possible Static Physics Movement Directional BUG?

    I've been having a problem which is really stressing me out.
    I don't know if it's something I'm doing wrong or if it's a bug within Fusion 2.5.

    I have a bad guy that uses statics physics...
  27. Replies
    45
    Views
    18,272

    Had any luck?

    Had any luck?
  28. Replies
    45
    Views
    18,272

    Awesome Yves. I mostly just need to copy my...

    Awesome Yves.
    I mostly just need to copy my sprites and stuff over, as I'm making the game again using Fusion 2.5.
  29. Replies
    45
    Views
    18,272

    Fusion 2.5 version?

    Is there currently a version that works with fusion 2.5.
    When I try to open one of my mmf2 games it asks for flash.mfx.
  30. Replies
    668
    Views
    186,675

    Can't wait for my code! gimme gimme gimme!

    Can't wait for my code! gimme gimme gimme!
  31. Replies
    668
    Views
    186,675

    Request sent, I'd love to own this on steam...

    Request sent, I'd love to own this on steam though.. I may just purchase it for the extra $10 just for the convenience.
  32. Replies
    668
    Views
    186,675

    Can't wait for the features list, MMF 2.5 should...

    Can't wait for the features list, MMF 2.5 should really revitalise me into making games again.
  33. Replies
    14
    Views
    2,470

    Will do. Out of interest, how well has Awesome...

    Will do.

    Out of interest, how well has Awesome Land done on Itunes?
  34. Replies
    14
    Views
    2,470

    I don't own an Android phone. Most of my family...

    I don't own an Android phone.
    Most of my family and friends have Iphones/Ipads/Ipods so its easy to get others to play test stuff.
  35. Replies
    14
    Views
    2,470

    Yeah I've been looking mainly at the mini macs.

    Yeah I've been looking mainly at the mini macs.
  36. Replies
    14
    Views
    2,470

    Hey how are you, long time no see. I've been...

    Hey how are you, long time no see.

    I've been pricing up macs on the off-chance that it doesn't work. Seems the cheapest I can find is around £120.
    I have spent over £1000 building my current PC,...
  37. Replies
    14
    Views
    2,470

    There are legal methods that i'm looking into....

    There are legal methods that i'm looking into. Freeware emulation software but you have to purchase the OS.
  38. Replies
    14
    Views
    2,470

    Looks like there are currently two methods of...

    Looks like there are currently two methods of running emulation software on a PC.

    I will find out more tommorow.
  39. Replies
    14
    Views
    2,470

    Mac Emulation Software

    Hello,

    I've been trying to sort out a mac system so I can use this export module, but unfortunatly all I own are Intel chips and motherboards that don't support Mac's.
    So my question is, has...
  40. Replies
    2
    Views
    815

    Mochi Achievements

    Hello,

    With the release of Mochi Achievements i'm wondering if there are any plans on mmf2 adding this feature.
  41. Replies
    15
    Views
    2,925

    Re: Making Money with Mochi Ads

    No, those two games were made by my wife with flash.
  42. Re: The files a company wants me to add to my game.

    Brilliant, I will just have to hold out until then.
  43. Re: The files a company wants me to add to my game.

    I'm currently having nothing but frustration with them, making them understand that my games are not made with actionscript, unyet they are still being persistant and now ask that I send them the...
  44. The files a company wants me to add to my game.

    So, 7k7k.com want me to add their adverts to one of my games.

    I let them know that i'm uncertain if its even possible, they said they would send me some examples files over to see if I had any...
  45. Re: MochiAds, Pay per view or click? and general ?'s

    I'd just like to add to this to give you alittle more encouragement.

    I've earn't through Mochi, $106 this month so far, and $136 last month.
    A total of $518.59 in 133 days.

    The eCPM really...
  46. Replies
    17
    Views
    2,533

    Re: Sponsors & Licenses

    Nice, well that has certainly enlightened me.

    Hope the game does well.
  47. Replies
    17
    Views
    2,533

    Re: Sponsors & Licenses

    how well is it doing?
  48. Replies
    15
    Views
    2,925

    Re: Making Money with Mochi Ads

    http://www.mochigames.com/developer/jasonorme666/
  49. Replies
    17
    Views
    2,533

    Re: Sponsors & Licenses

    Keep in mind all these games are below my normal standards, I can certainly say i'm NOT proud of them. You may even notice G.I Jane & Mr Mine use tgf/mmf library graphics.

    Dizzy Turtle and Ted The...
  50. Replies
    17
    Views
    2,533

    Sponsors & Licenses

    Hello everyone,

    Well first of all i've got 10 games on Mochiads, the oldest being 128 days old, the most recent being 8.
    Now dispite making a total of $491.84 making anything from $5 - $20 a day...
  51. Replies
    15
    Views
    2,925

    Re: Making Money with Mochi Ads

    $491.79 here so far, I only add my games to the sites already mentioned in this thread.
  52. Replies
    15
    Views
    3,355

    Re: Anyone using Mochimedia?

    Thanks,and about 2 months.

    The addition of mochiads is a great idea and has given me a kind of energy I havn't had since I first started making games.

    Keep up the great work guys
  53. Replies
    131
    Views
    42,357

    Re: SWF Exporter - Update #1

    I've tried both and none seem to work... :(
  54. Replies
    15
    Views
    3,355

    Re: Anyone using Mochimedia?

    In regards to them actually paying out, I got my first payment of $202.25 last month via PayPal.
  55. Replies
    52
    Views
    9,311

    Re: When will the 249 version be released?

    Rather annoyingly CPMStar states

    "We are currently accepting only games already sponsored by our premier publishers"
  56. Replies
    52
    Views
    9,311

    Re: When will the 249 version be released?

    Can anyone make an example file that can be opened in Adobe Flash, or a tutorial.

    I do own adobe flash but I don't really know how to use it all too well.

    Also, what if I export 2 versions of...
  57. Replies
    52
    Views
    9,311

    Re: When will the 249 version be released?

    How did you do it?
  58. Replies
    52
    Views
    9,311

    Re: When will the 249 version be released?

    I'd just like to state that I jumped on the MochiAds bandwagon the day of the mmf2 flash release.

    I've made over $250 in 2 months adding old, or simple games.

    But when it comes to advertising...
  59. Replies
    13
    Views
    2,100

    Re: What hapened to my object!?

    Just had this very same problem for the first time.

    I did what the replace object by another as mentioned to fix it.
  60. Replies
    15
    Views
    2,510

    Re: Counter position bug

    I managed to fix the updating of the bar, the positioning is still a problem when running it within MMF.
  61. Replies
    15
    Views
    2,510

    Re: Counter position bug

    Another problem.

    Horizontal bars wont update work at all.
    They dont add or subtract value.
  62. Replies
    15
    Views
    2,510

    Re: Counter position bug

    Just tested.

    When exported into a swf and played, the bars will display correctly.
  63. Replies
    15
    Views
    2,510

    Re: Counter position bug

    MMF2 updated this morning for me... unfortunatly the problem still exists. Its causing real problems.
    Even if I force its position in the events editor it still wont appear.
  64. Replies
    10
    Views
    2,174

    Re: Respawning bug

    Great game by the way, you should have no problem finding a sponsor.
  65. Replies
    10
    Views
    2,174

    Re: Respawning bug

    I had the same problem.

    If my character for example fell into some water half way through a level and was meant to reposition back at the start of the level, it just wouldnt.

    I found that if it...
  66. Thread: Ini?

    by jasonorme
    Replies
    33
    Views
    5,383

    Re: Ini?

    Just letting you know i've tested ini files.

    They do work but while testing your game in mmf they wont.

    I exported it as a swf, uploaded it and played it and the data was stored.

    I then...
  67. Thread: mochi ads

    by jasonorme
    Replies
    75
    Views
    16,993

    Re: mochi ads

    It resets everyday, but will go back to normal after a day.

    It does that to me at 9am (GMT) every morning when a new day starts. It will correct itself in anything from an hour to a day. Don't...
  68. Replies
    15
    Views
    2,510

    Re: Counter position bug

    I'm having that exact same problem.
    I hope this problem gets fixed soon, i'm on a deadline and can't finish me project in its current state.

    Is there anyway of getting the smooth health bars...
  69. Thread: mochi ads

    by jasonorme
    Replies
    75
    Views
    16,993

    Re: mochi ads

    Like MJK said, its goes up and down really, within the first 3 days expect alot of traffic, at which point it may start declining. However if its featured on a frontpage a week later, expect alot of...
  70. Thread: mochi ads

    by jasonorme
    Replies
    75
    Views
    16,993

    Re: mochi ads

    Well I added a game less than 12 hours ago, its been approved for mochiads and distribution and has already earned 27cents.

    Earning me a total of $4.51 today so far with my other games running.
    ...
  71. Thread: Ini?

    by jasonorme
    Replies
    33
    Views
    5,383

    Re: Ini?

    Thanks netninja,

    Where is the ini data stored?
  72. Thread: Midi Support

    by jasonorme
    Replies
    4
    Views
    1,187

    Midi Support

    What are the reason behind midis not being supported?

    Its not a total problem since i've converted my midis into .ogg files, but it is alittle aggravating when exporting a game.
  73. Thread: Ini?

    by jasonorme
    Replies
    33
    Views
    5,383

    Re: Ini?

    I have the same problem.
    Any chance of someone making a basic ini in flash tutorial?
  74. Thread: mochi ads

    by jasonorme
    Replies
    75
    Views
    16,993

    Re: mochi ads

    I've had 100,000 hits in less than 2 weeks and earned over $20.00. The system really does work.
    Here is the game I Submitted.
    http://www.mochigames.com/game/jesus-the-arcade-game_v1/


    See this...
  75. Replies
    36
    Views
    8,905

    Re: Hi-score PHP/mysql in Flash. Question

    Where can I get "get.mfx"?
  76. Re: Collisions Broken in latest MMF2"example included"

    Will do.
  77. Collisions Broken in latest MMF2"example included"

    I'm currently using version 2.0 R249

    I've tested this in both MMF2 without flash extension, MMF2 with flash extension, and the HWA version.

    I've noticed objects are not accurately stopping when...
  78. Replies
    38
    Views
    7,106

    Re: SWF/Flash Runtime Forum

    Yeah, i've been keeping an eye on it.

    It has however just arrived at 20:03pm GMT.

    Thanks guys, looking forward to playing around with it
  79. Replies
    38
    Views
    7,106

    Re: SWF/Flash Runtime Forum

    Hmm.. alot of people have been saying they got theirs in 5minutes of purchasing.
    I've been waiting over 19 hours now.. seems alittle excessive for a direct download.
  80. Replies
    38
    Views
    7,106

    Re: SWF/Flash Runtime Forum

    Still waiting for my download link, this is like waiting in bed in anticipation for Christmas day.
  81. Replies
    38
    Views
    7,106

    Re: SWF/Flash Runtime Forum

    Thanks for the reply, just wanted to make sure that a delay was normal.
  82. Replies
    38
    Views
    7,106

    Re: SWF/Flash Runtime Forum

    I've just purchased the plugin via credit card, my bank has verified the process has completed but I have yet to receive my code or installer. My e-mail address is jason.orme@ntlworld.com.
  83. Replies
    121
    Views
    89,921

    Sticky: Re: List of compatible phones

    Anyone tested it on a lg kp 500 cookie, as i'm planning on getting this phone.
  84. Replies
    6
    Views
    1,796

    Re: jump to frame

    So far i've experienced no graphics glitches in build 247, and its running like it does with HWA.

    Having said that the BETA works great as a sub-app to save your game in to aquire HWA to continue...
  85. Replies
    6
    Views
    1,796

    Re: jump to frame

    P4 , 3.00ghz, 1Gb RAM.
  86. Replies
    6
    Views
    1,796

    Re: jump to frame

    It just doesn't respond to the action as if it was never set to jump to frame.

    Also, I added scanlines onto my game which is somthing that made my game run terrible before using the HWA Beta.
    ...
  87. Replies
    6
    Views
    1,796

    jump to frame

    Seems to be a problem within the HWA Beta where jumping to a frame somtimes doesn't work.

    Its weird as some frames work and other don't.

    I can then re-open it in my original MMF2 and it works...
  88. Crash from Global events to Storyboard editor

    I have had the same problem many times.
    If I am in the Global events editor, and then click on the storyboard editor, MMF2 will crash.
  89. Thread: Global Event

    by jasonorme
    Replies
    11
    Views
    1,450

    Re: Global Event

    Ah-Ha!

    It worked.

    Thank you. <img src="/center/images/graemlins/smile.gif" alt="" />
  90. Thread: Global Event

    by jasonorme
    Replies
    11
    Views
    1,450

    Re: Global Event

    Ah-Ha!

    It worked.

    Thank you. <img src="/center/images/graemlins/smile.gif" alt="" />
  91. Thread: Global Event

    by jasonorme
    Replies
    11
    Views
    1,450

    Global Event

    Well I copied the code from a frame to the global event editor, then deleted the code from the original frame, played it and it worked.

    So, I then made my second frame and placed on it the same...
  92. Thread: Global Event

    by jasonorme
    Replies
    11
    Views
    1,450

    Global Event

    Well I copied the code from a frame to the global event editor, then deleted the code from the original frame, played it and it worked.

    So, I then made my second frame and placed on it the same...
  93. Replies
    1
    Views
    693

    Frame De-selected in Animation Editor

    When in the animation editor, when you click the frame of an animation you want, then start drawing and whatnot, the frame you are currently on doesnt stand out, as in, you don't know what frame you...
  94. Replies
    1
    Views
    693

    Frame De-selected in Animation Editor

    When in the animation editor, when you click the frame of an animation you want, then start drawing and whatnot, the frame you are currently on doesnt stand out, as in, you don't know what frame you...
  95. Replies
    7
    Views
    1,380

    Re: Random Crashes

    []Would you happen to be running Paint Shop Pro at the same time? [/]

    Its more frequent when PSP is open. but it also does it when its closed.
  96. Replies
    7
    Views
    1,380

    Re: Random Crashes

    []Would you happen to be running Paint Shop Pro at the same time? [/]

    Its more frequent when PSP is open. but it also does it when its closed.
  97. Replies
    7
    Views
    1,380

    Random Crashes

    Like MMF, I still receive random crashes during the animation editor. In which MMF &amp; MMF2 will close.

    Are there any specific programs in which closing may help these crashes, as I'm not sure if...
  98. Replies
    7
    Views
    1,380

    Random Crashes

    Like MMF, I still receive random crashes during the animation editor. In which MMF &amp; MMF2 will close.

    Are there any specific programs in which closing may help these crashes, as I'm not sure if...
  99. Replies
    5
    Views
    1,366

    Re: Invert Zoom In picture editor

    Yeah, its just anoying though.

    I'd be using PSP and then moveing stuff to MMF2, and I have to keep scrolling the wheel differently.

    Idealy it needs sorting.
  100. Replies
    5
    Views
    1,366

    Re: Invert Zoom In picture editor

    Yeah, its just anoying though.

    I'd be using PSP and then moveing stuff to MMF2, and I have to keep scrolling the wheel differently.

    Idealy it needs sorting.
  101. Replies
    5
    Views
    1,366

    Invert Zoom In picture editor

    Hello,

    Is there a way to change the zoom using the mouse wheel from being inverted while in the picture editor?
  102. Replies
    5
    Views
    1,366

    Invert Zoom In picture editor

    Hello,

    Is there a way to change the zoom using the mouse wheel from being inverted while in the picture editor?
Results 1 to 102 of 147