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  1. Thank you for your kind words. I suspect consoles...

    Thank you for your kind words. I suspect consoles may be the safest bet. Of course it's much more complicated to get a game published on console. You have to port it, you have to go through a...
  2. Well, I think it depends more on the type of game...

    Well, I think it depends more on the type of game than whether it's 2D/3D. If it's a match-3 game or a quiz game, it probably doesn't have too much of a chance on Steam. But there have been plenty of...
  3. I don't know why anyone would want to make mobile...

    I don't know why anyone would want to make mobile games, unless they have a particular love for the medium, or they have a good foothold in the market already. I think it's insane enough to be making...
  4. watch this space:...

    watch this space: https://community.clickteam.com/threads/107097-Automatically-insert-objects-into-frames?p=757358&viewfull=1#post757358
  5. There's no bespoke double-jump feature in...

    There's no bespoke double-jump feature in VACCiNE2, so you haven't missed anything. So you'll need to code it in yourself. Using a cooldown mechanic sounds like the right way to go to me.
  6. If you make an amazing game that's terrific fun...

    If you make an amazing game that's terrific fun to play, and you market it effectively, then you'll get probably get good market share, regardless of how it performs on old devices. If you make a...
  7. As Janette says, testing is the best way. It's...

    As Janette says, testing is the best way. It's good to ask questions so you can learn from other people's experience, but at the end of the day, they can only give you their guesses and speculations,...
  8. Unless you feel confident about doing a lot of...

    Unless you feel confident about doing a lot of the heavy lifting yourself to figure out all the 3d stuff, you should probably get either firefly or P3d by lizardking and use that as your base.
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    Here's one problem. http://bit.ly/2PWYhMW ...

    Here's one problem.

    http://bit.ly/2PWYhMW

    The above event says:

    if dragon is in line with any plane
    & if that particular (scoped) plane is not dead
    then go off somewhere else and fire of...
  10. is there any way to refresh thumbnails in global events?

    When you change the graphics inside an active object, its icon doesn't change in the global event list editor, even if you save and restart. This can be confusing if the icon no longer resembles the...
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    We live in dark times when the Fusion guru...

    We live in dark times when the Fusion guru himself needs to ask for help! :O

    Sounds like you've got what you need, but but I thought I'd also mention a program I've been using myself recently...
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    Sticky: CRASH BUG: For some reason, with this very simple...

    CRASH BUG: For some reason, with this very simple combination of events and groups, the MFA crashes (edrtex.exe not responding) unless you delete a certain group, even though that group is inactive,...
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    Sticky: BUG: There seems to be no way of identifying the...

    BUG: There seems to be no way of identifying the color of a comment font. Let's say you decide that a comment's text color needs to be a bit darker to be easier to read, you can't see what the...
  14. This site may help you decide:...

    This site may help you decide: http://screensiz.es/phone .

    I'm no expert on phones (foldable screens? never heard of such a thing! :o). But my guess is that if you focus on 90% of users without...
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    Sticky: I'm guessing you wanted to be able to...

    I'm guessing you wanted to be able to Activate/Deactivate a Frame's groups from Global Events? Loops are a good workaround for this, though it would be probably a bit cleaner to be able to do it via...
  16. Flags belong neither to the frame event editor...

    Flags belong neither to the frame event editor nor the global event editor. Instead, they belong to Active Objects. So if you have an Active Object called FredFlintstone with Flag 1 on, that flag...
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    Currently, once you click out of the intro frame,...

    Currently, once you click out of the intro frame, it just ends. There are a bunch of frames that have "do not include at buildtime" checked. When you check them (or run them individually) then you...
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    This was recently released, and might be of use:...

    This was recently released, and might be of use: https://clickstore.clickteam.com/simple_tactics EDIT: seems broken at the moment - maybe wait till they update it
  19. Replies
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    The flocking object is great. IIRC SolarB did an...

    The flocking object is great. IIRC SolarB did an extension-less version of it somewhere, which you could potentially modify to include obstacle avoidance (if it doesn't have it already)
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    Sticky: Not a bad workaround. Though actually the...

    Not a bad workaround.

    Though actually the thing that annoys me the most about selecting qualifiers is that their order is so sensitive. So if you select an object with ABCD and another object...
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    Sticky: Yes, "contain" would be the clearer word, not...

    Yes, "contain" would be the clearer word, not "have".

    I get your point that this 'feature' lets you choose whether to select with more precision or less. But here's my problem with that: to choose...
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    Sticky: Great on both counts, Yves. I just ran into...

    Great on both counts, Yves.

    I just ran into another thing that seems like a bug to me:

    Object 1 has qualifiers A B C D
    Object 2 has qualifiers A B C D E

    If you you right-click on Object 1...
  23. Replies
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    Sticky: Hmm, weird. I've tried restarting, closing most...

    Hmm, weird. I've tried restarting, closing most running programs, disabling antivirus, and reinstalling Fusion (via "verify integrity of game cache" on Steam). Still, the problem persists.

    I'll...
  24. Replies
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    Sticky: Fusion application crash (edit-time): when...

    Fusion application crash (edit-time): when referencing an 'imported' object twice in Global Events Expression Editor.

    --create a new MFA
    --create an Active in Frame 1
    --go to Global Events...
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    In terms of zombie/zombie interaction, Maybe a...

    In terms of zombie/zombie interaction, Maybe a bit of randomisation would help prevent zombies being trapped or in perpetual loops (if randomisation would be acceptable for your game type) . For...
  26. Replies
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    Sticky: I think shaders are disabled at certain zoom...

    I think shaders are disabled at certain zoom levels anyway, aren't they?
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    I've been very concerned with this too,...

    I've been very concerned with this too, especially since overlap checks are so expensive. I've been mindful of performance/efficiency since the beginning, and so far I've been relieved to see that...
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    I'm in the process of making AI for my game, so...

    I'm in the process of making AI for my game, so I'm also very interested in seeing what suggestions people have. I think environment navigation is just one part of the problem (albeit probably the...
  29. Replies
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    Sticky: What do you mean? Like a shader that you apply to...

    What do you mean? Like a shader that you apply to the entire canvas at edit-time?
  30. Replies
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    Sticky: Is there any chance of the Frame Editor grid...

    Is there any chance of the Frame Editor grid becoming a bit more optimised? It feels like something that takes up more resources than it should: just some monochrome dots, yet they seem to cause more...
  31. I priced these at $0.99, since they're just...

    I priced these at $0.99, since they're just icons. Though as a result I've made an even-more-pitiful-than-usual return on them, considering how much time I pumped into them. Making an icon that looks...
  32. The problem seems to be here, in this portion of...

    The problem seems to be here, in this portion of your your global events:

    http://bit.ly/31KFfhn

    Events #48 and #50 are combining in such a way that you're essentially telling it...
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    When manually pairing, I like to use "fixed...

    When manually pairing, I like to use "fixed values", as it ends up a bit simpler. Every object already has a unique fixed value, so you're using something that's already there, rather than having to...
  34. Replies
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    Sticky: Sorry, I should have mentioned that this is all...

    Sorry, I should have mentioned that this is all in the Event List Editor. I see now that Bug 1 occurs in both EE and ELE, but Behaviour 2 occurs only in ELE (which I guess confirms that it's a bug...
  35. Replies
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    Sticky: I've finally discovered why bookmarks have often...

    I've finally discovered why bookmarks have often seemed occasionally glitchy to me over the past few years. Until now, I could never put my finger on it. It's the combination of 2 separate bugs (or 1...
  36. Replies
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    Sticky: :cf25+: has definitely decreased my level of...

    :cf25+: has definitely decreased my level of confusion. If only for being able to give custom names and icons to qualifiers, so can know exactly what they are when I look at them without...
  37. Replies
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    Sticky: On a possibly related note to Janette's post...

    On a possibly related note to Janette's post above, I've noticed that the speed of saving/loading a file is very dependent on the other files that are open in Fusion. So if you open Fusion and load a...
  38. Replies
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    Sticky: Great :) By the way, there's another issue...

    Great :)

    By the way, there's another issue that I mentioned a while back, but I'm not sure if anyone saw it. It's an annoying edit-time UI quirk, but one I imagine might be simple to fix. The...
  39. Replies
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    Sticky: Found a quirk - I don't know if it's a bug or a...

    Found a quirk - I don't know if it's a bug or a feature. It seems that at least in some circumstances, qualifers are acted upon later than one would expect.

    In the following example, the 3...
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    C'mon guys, don't argue - it's Christmas X) I...

    C'mon guys, don't argue - it's Christmas X)

    I think it'd be really great to have a repository of these secret undocumented animation features. It's a funny thing, the Clickteam animation system....
  41. Replies
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    Sticky: I couldn't agree more. Over the past 5 years,...

    I couldn't agree more. Over the past 5 years, it's the quality of life updates that have made the biggest difference to me. You, Yves, did a lot of interface fixes in 2015 or 2016 (eg. syncing EE...
  42. Replies
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    Wow, this is so true. It's only a few months...

    Wow, this is so true. It's only a few months after I finished this particle engine, and I've re-read the post below, and I can only barely understand any of it! The human mind is amazing - both in...
  43. Replies
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    Sticky: I've often wished for that. I'm so used to being...

    I've often wished for that. I'm so used to being able to edit an alterable value action (eg. From "set to 1", to "set to 0") just by double clicking it, that it feels awkward that you need to do a...
  44. Replies
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    Sticky: I used to mainly use the macro keys on my...

    I used to mainly use the macro keys on my Logitech G510s keyboard, and then also on a Ducky Pocket. Though eventually I realised that not being able to see which key did what greatly hampered my...
  45. Replies
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    Sticky: I have an ultra-secret build that already has...

    I have an ultra-secret build that already has this feature:

    https://media.giphy.com/media/h6wvnJWeBFX2BJbpj5/giphy.gif

    No, not really X) But I made a macro that lets me do this in one click. I...
  46. Replies
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    What happens if you remove the superscript "1"...

    What happens if you remove the superscript "1" from the name, out of interest?
  47. Replies
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    Sticky: Phi is building a function extension that sounds...

    Phi is building a function extension that sounds promising. You can support his Patreon if you're interested.

    https://community.clickteam.com/threads/105679-Fund-Darkwire-Software-development
  48. Replies
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    Sticky: No crash here. 292.14 (Steam) Win 10.0.18363...

    No crash here.

    292.14 (Steam)
    Win 10.0.18363
    Geforce 436.48
    resolution 2560x1440 + 2 side monitors


    Are you able to turn off most of the system tray programs (incl. antivirus) on your work...
  49. The free version of asana has a pretty good...

    The free version of asana has a pretty good feature set, and I think supports up to 5 team members
  50. I don't have much experience with multiple...

    I don't have much experience with multiple programmers, so I don't have any advice for most of your questions. But I have people for a number of other roles (audio, writing,
    Concept art, etc.) and I...
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    You've probably checked this already, but is this...

    You've probably checked this already, but is this field empty?

    http://bit.ly/2LcCGh1
  52. Never have truer words been spoken. Thanks for...

    Never have truer words been spoken. Thanks for the great tips everyone! Keep them coming!
  53. I think I'll use a system similar to yours, vSv,...

    I think I'll use a system similar to yours, vSv, with internal detectors. Though with a separate object for animation, as that will probably slot in best with my existing systems.

    I think that the...
  54. Fantastic responses. Thanks very much for sharing...

    Fantastic responses. Thanks very much for sharing - I'm learning a lot from reading them.
    vSv: what is the Frame 15 for? Do you first test to see if it overlaps anything at all, and if not, you...
  55. Replies
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    So you have lots of pairs of rectangles and...

    So you have lots of pairs of rectangles and pines, with the rectangles acting as collision boxes for the pines, correct? Or is there just one big white rectangle? I'm not clear on the situation.
    ...
  56. best practices with managing sidescroller enemy movement?

    So far Spryke has only had a few rudimentary enemies. These are either simplistic placeholders with very barebones code behind them, or else they are more complex but each have bespoke spaghetti code...
  57. Replies
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    Sticky: Agreed. Though I can imagine a scenario where you...

    Agreed. Though I can imagine a scenario where you might to use want multiple sounds that have the same filename, as Yves said.

    Have you tried Looki's Sound Player extension? One of its benefits is...
  58. Replies
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    Sticky: You could save all the stuff that comes before...

    You could save all the stuff that comes before the file name as a global string, to make it easier to type.

    For example, you could set a global string called "blabla" to:...
  59. I think you need to manually tell volCAMERA what...

    I think you need to manually tell volCAMERA what dimensions your game is running at (see below)

    What's probably happening is that the camera boundaries are being incorrectly placed. Where they...
  60. Replies
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    Sticky: What I mean is that if you have...

    What I mean is that if you have Behaviour>Global>Frame, then the events will run something like this:

    Behaviour green
    Global green
    Frame green
    Behaviour black
    Global black
    Frame black

    On...
  61. Replies
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    Sticky: This is very nice to have, though it still...

    This is very nice to have, though it still doesn't address the issue that was brought up recently (and which IIRC was the catalyst for this new change being considered), regarding green events not...
  62. Replies
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    Sticky: Yeah, the switching between editors is the one...

    Yeah, the switching between editors is the one that really gets me sometimes
  63. Replies
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    Sticky: And/or this thread:...

    And/or this thread: https://community.clickteam.com/threads/106451-How-to-make-a-sword-attack-affect-only-the-targeted-enemy?p=753191
  64. Replies
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    Sticky: I think it was the issue discussed in this...

    I think it was the issue discussed in this thread:

    https://community.clickteam.com/threads/106356-Bug-with-child-events-filtering-object-instance-on-parent
  65. Replies
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    Sticky: request: When you single-click on a...

    request:

    When you single-click on a [previously selected] flag name in the properties window http://bit.ly/2Oz7olf it toggles the checkbox. This makes it very easy to accidentally change the state...
  66. You need to use a qualifier, like this (the green...

    You need to use a qualifier, like this (the green block icon is a custom qualifier that I use, and which I ensure is used by any OName$ objects that I create in the first action):
    ...
  67. He knows you can select it by index, but he's...

    He knows you can select it by index, but he's saying it's a total pain in the butt to have to manually count down the properties window to figure out what the index of any particular altVal actually...
  68. Replies
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    Probably a dx11 thing. Have you tried in dx9...

    Probably a dx11 thing. Have you tried in dx9 mode? And have you tried a .ttf font? .Otf fonts don't work in dx11 mode unfortunately
  69. Replies
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    Sticky: I think what he means is that if you have an...

    I think what he means is that if you have an Alterable Value A of an object "Fred" that you've renamed Scale5, and an Alterable Value B that you've renamed Scale6, you can currently reference them...
  70. Replies
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    Sticky: Another feature request X) Currently, when...

    Another feature request X)

    Currently, when you open the Expression Editor, the contents are highlighted in blue:

    http://bit.ly/33U0KN3


    Then when you type something in the search box to...
  71. Replies
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    Sticky: dsilvers: dang....that's a much better way to do...

    dsilvers: dang....that's a much better way to do it. Hmm....I'm in a dilemma. I've just about finished my system now. Now I'm not sure if I can be bothered to go back and change everything to the...
  72. If possible, it's definitely best to let users...

    If possible, it's definitely best to let users customise the keys, as different users will have different preferences, so unfortunately you'll probably never find a solution that won't annoy someone...
  73. I got a lot of these types of errors recently...

    I got a lot of these types of errors recently when I wanted to work on my laptop (using all the same files as my desktop, synced with Onedrive, and the same version of Fusion). It got so bad I had to...
  74. Replies
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    Sticky: Something like what you guys are all suggesting...

    Something like what you guys are all suggesting would be awesome!

    As my project gets more complex and I implement and/or consolidate more of Spryke's functionality, I'm finding myself wading...
  75. Replies
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    Sticky: Occasional use of flags can make your code a bit...

    Occasional use of flags can make your code a bit more readable. Turn shield on makes more immediate sense than Set shield to 1, and Toggle invincibility is nicer than Set invincibility to...
  76. Replies
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    Sticky: I would really like this too. Right now you can...

    I would really like this too. Right now you can read a flag as a 0 or 1 in the expression editor, but you can't write to it that way.
  77. Replies
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    Sticky: It's your birthday? Happy birthday for yesterday!...

    It's your birthday? Happy birthday for yesterday! I say "for yesterday" because hopefully you are too busy drinking Bourgogne with family and friends to be reading the forums on the day of your...
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    Are you on a laptop? I remember that on my laptop...

    Are you on a laptop? I remember that on my laptop I wasn't able to properly pan either, but had to press the hand icon first, like you said. A similar thing happened in Photoshop.

    I can't remember...
  79. Replies
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    I can probably convert it to a TTF font using a...

    I can probably convert it to a TTF font using a font editing program
  80. Replies
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    Do you need the EB version of Garamond? The...

    Do you need the EB version of Garamond? The regular version of Garamond (which you probably already own - I think it comes with Windows, or perhaps Photoshop) looks very similar and seems to work...
  81. Replies
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    What's the font? Sometimes fonts come with both...

    What's the font? Sometimes fonts come with both .TTF and .OTF versions. If this one has both, try using the other version. OTF fonts are theoretically superior, though I've found in the past that...
  82. I haven't hit 2000 yet, though it's possible I...

    I haven't hit 2000 yet, though it's possible I will once I eventually finish programming my game and start generating lots of different level and world graphics. 5000 sounds pretty safe for my...
  83. Replies
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    Ah, to be young again, when your time is so...

    Ah, to be young again, when your time is so plentiful it's less important than your money. Those were the days.... XD
  84. Replies
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    exe works here too. Try to isolate the problem by...

    exe works here too. Try to isolate the problem by continually disabling events and editing application/frame properties until it starts working. It seems likely that the Windows Shape object has...
  85. Replies
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    Sticky: This is only slightly related to what you're...

    This is only slightly related to what you're asking, but as I recently discovered, the animation info object can tell you just about anything about an animation, including whether or not its...
  86. I remember having the same difficulty when I was...

    I remember having the same difficulty when I was making it. Getting the balance between 'too twitchy' and 'too laggy' was tough. I remember being satisfied with where I got it to, though it certainly...
  87. Oh, I see. Yes, that's probably the way to deal...

    Oh, I see. Yes, that's probably the way to deal with it. Perhaps you can place the cursor in the centre of the screen periodically (eg. Every x seconds, or immediately after the mouse data is read...
  88. Not sure if this helps, but while "compare two...

    Not sure if this helps, but while "compare two general values" doesn't scope anything for subsequent conditions/actions, it does inherit scoping from preceding conditions. What this means is that you...
  89. Thanks :) I'm curious - what was it? Photoshop?...

    Thanks :) I'm curious - what was it? Photoshop? wacom? gaming? (It wasn't my porcupine juggling for beginners tutorial, was it? If so, you should probably ignore it - turns out my methods weren't as...
  90. I just did a quick test, and it looks like events...

    I just did a quick test, and it looks like events are executed in the following order:

    Frame *green* events
    Global *green events
    Frame regular events
    Global regular events

    In other...
  91. If you want one frame to blend into another...

    If you want one frame to blend into another (rather than A fading from 100% to 0% followed by B fading from 0% to 100%), you'll probably need two actives (or two instances of the same active). One...
  92. I haven't looked closely at your MFA, and there...

    I haven't looked closely at your MFA, and there might be various things you can do. But I have one suggestion:

    Your arrays use strings, which are inherently slow. One option would be to somehow...
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    What are the resolutions of your 3 PCs?

    What are the resolutions of your 3 PCs?
  94. I made a list of icons that work well in Fusion...

    I made a list of icons that work well in Fusion group names. It took a while to collate them, so I'm sharing it here in case someone finds it useful too.

    http://bit.ly/2Jb4a5M
  95. https://www.sprykegame.com/volblog/whats-the-scoop...

    https://www.sprykegame.com/volblog/whats-the-scoop-on-the-scope-all-about-scoping-in-clickteam-fusion-25

    Scroll down to the bit about using fixed values to match the worms with their pears. I...
  96. ok, cool. Doesn't work so great for me though...

    ok, cool. Doesn't work so great for me though because the font looks too tiny, and some other special characters I'm using don't display properly (eg. certain large <space> characters). Also, it...
  97. How do you mean? (your attachment doesn't work...

    How do you mean? (your attachment doesn't work for me)

    When I set


    [EL_Font]
    name = Segoe

    it doesn't work. When I set:
  98. In this case I think so, since it involves a...

    In this case I think so, since it involves a newly created object. If it was split into parts we'd have to store the object's fixed value, and all subsequent parts would need a condition that...
  99. Oh yeah, I realise now that my suggestion was...

    Oh yeah, I realise now that my suggestion was useless. Sorry about that XD Glad you got it sorted
  100. Actually, while looking through Windings, I...

    Actually, while looking through Windings, I noticed something called Segoe MDL2 Assets. These use something called Private Use Area of Unicode, which lets them display alongside regular characters...
  101. Great idea! I won't be able to use wingdings in...

    Great idea! I won't be able to use wingdings in group names, which is where I find using symbols is the most helpful, but I'm sure I'll get some value out of these elsewhere. Cheers!





    Well,...
  102. Have you tried to find them in the debugger, to...

    Have you tried to find them in the debugger, to work out if they're mispositioned, invisible, etc. or actually non-existent?
  103. Replies
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    Actually, not quite, as I discovered to my own...

    Actually, not quite, as I discovered to my own cost recently. I was getting weird bugs in the easing object if my ini values were absent, while everything worked fine if the ini values were 0.
    ...
  104. To be honest, I don't remember posting this...

    To be honest, I don't remember posting this thread, or even that sound player behaved this way. So all I can tell you is what I just read from my 2016 post (which was basically like reading new...
  105. Replies
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    No, I don't think it changes resolution. It just...

    No, I don't think it changes resolution. It just does borderless windowed mode. If my mfa is a lower resolution to my monitor, I can see the difference. In dx9 with change resolution mode, the screen...
  106. Replies
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    518

    I'm still waiting for Clickteam to add support...

    I'm still waiting for Clickteam to add support for true fullscreen ("change resolution mode") in DX11. I won't use DX11 without it.
  107. Replies
    64
    Views
    3,498

    hamstermp I'm very pleased to hear that! I hope...

    hamstermp I'm very pleased to hear that! I hope the rest of your launch goes smoothly!
  108. You know, I actually was wondering at one stage...

    You know, I actually was wondering at one stage whether it was a case of 0 becoming 0.0, but for some reason it didn't occur to me to actually test it, and then the thought passed. Thanks a million,...
  109. That's weird, because this doesn't seem to be the...

    That's weird, because this doesn't seem to be the case with AndyBazooka's example. When I replace "collision" with "overlapping" there, it's still broken
  110. Replies
    211
    Views
    19,567

    Sticky: Yeah, I just meant that I considered it vital...

    Yeah, I just meant that I considered it vital functionality. So I agree that it should be worked into the existing sound object.
  111. Replies
    11
    Views
    578

    And what happens if you place that event at the...

    And what happens if you place that event at the very bottom of the events?
  112. Replies
    11
    Views
    578

    What happens if you add this condition alongside...

    What happens if you add this condition alongside the one I've quoted?

    http://bit.ly/2OyysTo
  113. please help me understand this bizarre bug involving ini++ and easing object

    I've spent half a day hunting a bug. Usually if I'm systematic enough I can isolate the problem and find and understand the culprit (usually PEBKAC, naturally). This time though, I've isolated the...
  114. Replies
    64
    Views
    3,498

    Speaking of DLLs, I remember that long ago I read...

    Speaking of DLLs, I remember that long ago I read somewhere that it helps with compatibility to include xinput1_3.dll in your game folder, which I've always done ever since. Does that make any...
  115. He already is. To fix it, delete the...

    He already is.




    To fix it, delete the condition in red:

    http://bit.ly/30VkTzW

    For some reason, Fusion doesn't carry over the scope from the first condition (collision between...) to the...
  116. Hmm, I don't think I know it. At any rate, How I...

    Hmm, I don't think I know it. At any rate, How I stopped worrying and learned to love the expression editor is probably the best buck I've spent on the Clickstore. It covers trigonometry as well as...
  117. Replies
    211
    Views
    19,567

    Sticky: I've always basically seen the Sound Player...

    I've always basically seen the Sound Player extension as essential, for the same reason. Not being able to reference sounds in expressions makes lots of things more complicated than it otherwise...
  118. Is it sketchy's site (who I think might be the...

    Is it sketchy's site (who I think might be the same person as MuddyMole)? I think that was sketchy.co.nf but that's down at the moment
  119. Replies
    211
    Views
    19,567

    Sticky: That's odd. I believe 292 is the version that...

    That's odd. I believe 292 is the version that came alongside the 2.5+ DLC upgrade, and build 292 itself (even without the :cf25+: DLC) came with performance improvements. So it's weird that you're...
  120. Replies
    64
    Views
    3,498

    It should be noted that in my previous post, I'm...

    It should be noted that in my previous post, I'm merely speculating that they're going to do X and Y axes and leave it at that. But it certainly comes across that way in the blog post.
  121. Replies
    64
    Views
    3,498

    :O OMG, I don't friggin' believe it. :( It...

    :O OMG, I don't friggin' believe it. :( It sounds like they're straight on the path to making the same mistake they made with the xbox gamepad extension. This really peeves me, actually. Clickteam,...
  122. No problem. It's very quick for me to put...

    No problem. It's very quick for me to put screenshots on the forum. It's literally two keypresses: I've set up ShareX so that with one hotkey, it screengrabs a region, uploads it to imgur, shortens...
  123. Replies
    64
    Views
    3,498

    It's interesting that with so much work going...

    It's interesting that with so much work going into dark devotion from clickteam (this as I understand it is the origin of :cf25+: ) they still ignored the gamepad issue. It's bizarre how this is such...
  124. Replies
    64
    Views
    3,498

    Julian82: So there's no way to 'catch' Steam...

    Julian82: So there's no way to 'catch' Steam gamepad configuration with Joy2? Like, say, tell the game to ignore regular xbox controller input if it detects that "Steam gamepad configuration" is...
  125. No sweat. Ok, just to make sure we're on the same...

    No sweat. Ok, just to make sure we're on the same page here, we first do "load frame" like this:

    http://bit.ly/2ong2tX

    Fusion then pops up a windows file selector box, and we choose our first...
  126. You play the animations just the same way you...

    You play the animations just the same way you play any animation (ie. They play on their own; if you stop them manually you then need to "restore animation frame")

    But unfortunately, you can't...
  127. Replies
    64
    Views
    3,498

    This is all well and good if you want just the...

    This is all well and good if you want just the barest functionality from the gamepad. If you want 8-directional, 360-degree, and/or analog movement (eg. the ability to feather the joystick to walk or...
  128. Replies
    64
    Views
    3,498

    I wonder which will come first - Fusion 3, Half...

    I wonder which will come first - Fusion 3, Half Life 3, or Spryke?
  129. Replies
    64
    Views
    3,498

    Well, you'll probably be waiting a long time...

    Well, you'll probably be waiting a long time then...
  130. Replies
    64
    Views
    3,498

    Despite being a PC-only gamer for the past 3...

    Despite being a PC-only gamer for the past 3 decades, I would never play any game with a keyboard nowadays, except maybe something with a hundred hotkeys like Starcraft 2. It's a dedicated Razer...
  131. Replies
    48
    Views
    7,367

    I love twin stick shooters - it's one of my...

    I love twin stick shooters - it's one of my favourite genres - and this one looks like a really good one. I don't see a multiplier system, which is usually a big part of the fun in the genre, but I...
  132. Aren't the 'movement controller' and the 'f1'...

    Aren't the 'movement controller' and the 'f1' lines in the wrong order? It sets direction to angle, but it only works out "angle" after that.

    I'm not sure how that movement controller thing works,...
  133. Replies
    211
    Views
    19,567

    Sticky: Yves: perhaps try referencing the object only in...

    Yves: perhaps try referencing the object only in the parent event rather than the child event as I originally suggested
  134. Replies
    211
    Views
    19,567

    Sticky: [small bug] when you resize the List object...

    [small bug]

    when you resize the List object with a custom icon, the custom icon disappears (from both its properties panel and the event editors) and you must recreate it again. This happens with...
  135. Replies
    3
    Views
    353

    Try the easing object perhaps? (see easing.mfa in...

    Try the easing object perhaps? (see easing.mfa in examples folder)
  136. Well, from a bit of playing around, this is what...

    Well, from a bit of playing around, this is what I found. All objects are created at edittime (create at start):


    frame 1: altVal starts at 0
    frame 1: set altVal to 33
    frame 1: next frame...
  137. You're overlapping 2 objects but asking for only...

    You're overlapping 2 objects but asking for only 1 fixed value. And you're not telling fusion which of the two fixed values you want. So it's inevitable that you'll get this kind of...
  138. Finally had a proper look at this today. Thanks a...

    Finally had a proper look at this today. Thanks a million, chrilley. This is excellent - I like how easy to customise it seems, and that it doesn't require external files. I've never used the list...
  139. Replies
    211
    Views
    19,567

    Sticky: Janette5 just so you know you can close the game...

    Janette5 just so you know you can close the game (or any window/program) with alt-f4
  140. Replies
    64
    Views
    3,498

    If you don't like the idea of having to download...

    If you don't like the idea of having to download a community solution just to get something as simple gamepads working in his game, imagine being the poor sap who had to build a community solution...
  141. Replies
    14
    Views
    800

    I never turn off sound or music in PC games. I...

    I never turn off sound or music in PC games. I have a love affair with games and I want to enjoy them to the fullest. So I'll more likely spend 40 minutes fiddling with settings and ini files to get...
  142. Replies
    211
    Views
    19,567

    Sticky: [minor suggestion] Consider leaving "objects"...

    [minor suggestion]

    Consider leaving "objects" unchecked by default in the Find All dialog. Searching is a LOT quicker without it, but it took me months to discover this, as it was always checked...
  143. Replies
    14
    Views
    800

    You can easily play music from external files,...

    You can easily play music from external files, using the Sound Player extension by Looki. You can load the track into RAM at start of frame (or whenever you like), and play it at will. It doesn't get...
  144. Replies
    14
    Views
    800

    ----double post

    ----double post
  145. Replies
    211
    Views
    19,567

    Sticky: For me, the first version is 53kb, and the...

    For me, the first version is 53kb, and the resaved version is 193kb!
  146. Replies
    3
    Views
    246

    I suspect there's a chain reaction going in. The...

    I suspect there's a chain reaction going in. The user presses space, which adds 1 to value. Then a later event sees that value equals 1 (and that space bar has just been pressed) so it also adds 1....
  147. Thanks chrilley! Your method is 10 times better...

    Thanks chrilley! Your method is 10 times better and is just what I was looking for. The screenshot method is fiddly at best because the screenshot object can only take a screenshot of the screen from...
  148. I'm hesitant to suggest this in case it seems...

    I'm hesitant to suggest this in case it seems crass, but my clickstore product VACCiNE 2 includes this functionality. Moving the mouse will simulate a 360 joystick by returning a value between 0 and...
  149. Replies
    2
    Views
    180

    Why not just set counter to 101 minus...

    Why not just set counter to 101 minus yourSliderValue?

    101 - 1 = 100
    101 - 2 = 99
    101 - 3 = 98
    ...
    ...
    101 - 99 = 2
    101 - 100 = 1
  150. Well all the tests I've run have been very...

    Well all the tests I've run have been very variable. 'normal' events might be 80% faster one time, and then 35% faster a few seconds later. And as I mentioned earlier, changing the framerate makes a...
  151. is there a way to copy the frame from one active and dislpay it in another?

    Is there a way to grab the image contents of one active and paste it into another? Basically, I want to create a visible copy of any Active Object, but without it being 'part of the game' in any way...
  152. ah, good to know!

    ah, good to know!
  153. I'll explain what I mean. If you add a...

    I'll explain what I mean.

    If you add a condition to event #4 that scopes only one Active, then the forEach loop will retain that scope. So here, only one Active has an id of 18, and that is the...
  154. Oops, I kept referring to shaku88 when I should...

    Oops, I kept referring to shaku88 when I should have been saying DavidT. I got my threads mixed up
  155. Looks like another case of fastloops messing up...

    Looks like another case of fastloops messing up scope, as we were discussing in this thread https://community.clickteam.com/threads/106342-Bug-Objects-initialised-and-looped-in-a-same-event

    I bet...
  156. Replies
    211
    Views
    19,567

    Sticky: Ah yes, I see that. I guess that's probably not a...

    Ah yes, I see that. I guess that's probably not a bad idea in some cases. But I think what I'm talking about is really just a rounding error or similar. It's only ever 1 or 2 pixels off, and the...
  157. Replies
    211
    Views
    19,567

    Sticky: Feature? What's the 'feature'? :o I used to...

    Feature? What's the 'feature'? :o

    I used to think it happened sporadically/unpredictably, but I've recently discovered that it's dependent on the zoom level of the Frame Editor. Though perhaps the...
  158. Replies
    211
    Views
    19,567

    Sticky: [small bug/issue] When you add a create new...

    [small bug/issue]

    When you add a create new object or Set position action, and the frame editor is zoomed out, and you click on an object in the frame (to make the positioning relative), then a...
  159. Very useful information, Yves! Indeed,...

    Very useful information, Yves!



    Indeed, when I changed the events so that each level of the hierarchy referenced different objects, child events shot into the clear lead! Without referencing...
  160. Child events seem to be significantly slower than regular events

    I've noticed a number of times since getting :cf25+: that putting things into child events seems to slightly slow down performance compared to leaving things as regular, non-hierarchical events. Of...
  161. That's hilarious!

    That's hilarious!
  162. Replies
    64
    Views
    3,498

    As a control freak, I don't think I've ever in my...

    As a control freak, I don't think I've ever in my life started a game without first investigating the options menu!

    If your players will be using ps4 controllers without checking the options menu...
  163. Replies
    64
    Views
    3,498

    On its own

    On its own
  164. Replies
    211
    Views
    19,567

    Sticky: [small bug]: While in Global Events (Event...

    [small bug]:

    While in Global Events (Event List Editor), when you change the name of an altVal or flag to a longer name than before, events referencing that altVal/flag don't update correctly (see...
  165. Replies
    64
    Views
    3,498

    I can't make any sense of that github text, but...

    I can't make any sense of that github text, but I'd question how useful it is. I can tell you that, last I checked, Joystick 2 detects my PS4 controller's name as just "Wireless Controller" (despite...
  166. Not completely. If you put a make invisible...

    Not completely. If you put a make invisible action in the fastloop like this, then it appears to behave as expected (they all go invisible):

    http://bit.ly/2mXw6BC


    ....but then if we add...
  167. Replies
    211
    Views
    19,567

    Sticky: I know, but don't you think it should be renamed?...

    I know, but don't you think it should be renamed? If someone doesn't know about this historical context, and they are looking through an object's properties, it's very tempting to select "identical"...
  168. Replies
    5
    Views
    339

    If you want the same graphic and properties, then...

    If you want the same graphic and properties, then that's why you shouldn't use "identical" mode. I know, it's crazy. More info here (and in Yves' response further down):
  169. Replies
    3
    Views
    284

    this workaround seems to work ok: ...

    this workaround seems to work ok:

    http://bit.ly/2lvojL4
  170. Replies
    211
    Views
    19,567

    Sticky: Hmm, you're right. If the original author's...

    Hmm, you're right.

    If the original author's not around, perhaps someone from clickteam could port it to the exporters?
  171. Well, you basically can, with a fairly simple...

    Well, you basically can, with a fairly simple workaround:

    http://bit.ly/2mDJBWV
  172. Replies
    211
    Views
    19,567

    Sticky: You can do this with the Animation Info object: ...

    You can do this with the Animation Info object:

    http://bit.ly/2lef2H9
  173. Replies
    5
    Views
    339

    Don't use this mode. Use Same name and type mode...

    Don't use this mode. Use Same name and type mode instead. I discovered this myself the hard way just yesterday. Unfortunately, this won't help with your current problem. I checked, and neither mode...
  174. Replies
    211
    Views
    19,567

    Sticky: I really wish that the global object editor...

    I really wish that the global object editor synchronization type "identical" would be renamed to something other than "identical", since in reality it's anything but. I've just spent the past couple...
  175. Replies
    5
    Views
    377

    I guess there might be the occasional situation...

    I guess there might be the occasional situation where you don't want it to 'stop' (some sort of special platform type that lets certain objects through, or some special powerup that lets your player...
  176. I've never noticed this. Have you tried Looki's...

    I've never noticed this. Have you tried
    Looki's sound player object?
  177. Replies
    211
    Views
    19,567

    Sticky: I posted a few bugs/requests a couple of weeks...

    I posted a few bugs/requests a couple of weeks ago, but it was during the period that Yves was away and I don't know if they were seen. So I'm reposting here. Thanks.


    ⸺⸺⸺⸺⸺⸺⸺⸺
    bug

    If an...
  178. Replies
    5
    Views
    386

    You should upload an mfa with the problem, then...

    You should upload an mfa with the problem, then we can see what the problem is
  179. Replies
    6
    Views
    602

    Do you use Projects?

    Who here uses projects, by which I mean the .mfw files (that are collections of .mfa files)?

    I've always ignored them as I initially found them confusing and preferred to work with single MFAs...
  180. Replies
    211
    Views
    19,567

    Sticky: small bug: -open an MFA that contains an...

    small bug:

    -open an MFA that contains an object that uses a shader (.fx ) that you don't have
    -hit "ignore" and load the MFA anyway
    -find that object and click on effect>edit in the properties...
  181. Replies
    14
    Views
    790

    In terms of the glitchy qualifier icons, it might...

    In terms of the glitchy qualifier icons, it might be caused by alpha channels. I did a bit of investigating of which image formats work best for the custom qualifiers when I was making my super...
  182. Thanks very much MuddyMole. Just to clarify: the...

    Thanks very much MuddyMole. Just to clarify: the xml terms like "wait time", "goto event" or "talk actor" don't do anything on their own, right? They're just made up terms that I would then have to...
  183. Have you tried all these: ...

    Have you tried all these:

    http://bit.ly/2NUo5ZL




    http://bit.ly/2NXr2Zn
  184. What's the best way to do scripted scenes?

    How do you guys manage scripted scenes in your games? I mean in-game situations where movement is temporarily taken away from the player (or not) while certain events take place on screen (eg. a...
  185. Cool :) Though for anyone reading this, you...

    Cool :) Though for anyone reading this, you should know that Fusion won't let you load images into frames that don't exist. So, if you want to load 6 images into the "stopped" animation of an Active...
  186. Consider loading the new image into a different...

    Consider loading the new image into a different animation of the object, and then "change animation sequence" just for that instance.
  187. Replies
    176
    Views
    20,600

    request: please disable the "import as animation"...

    request: please disable the "import as animation" checkbox when importing an image for a custom qualifier. It gets checked automatically if you recently checked that option elsewhere in the program....
  188. oh, I see! I didn't notice the 252x256. Good...

    oh, I see! I didn't notice the 252x256. Good spot. Glad you got it sorted...
  189. The problem doesn't seem to be your icon, but it...

    The problem doesn't seem to be your icon, but it does seem to be your MFA.

    I built this MFA and the icon worked correctly (but when I tried importing the same icon into your mfa, the resulting...
  190. Hi chrilley. It's not just you. I'm on Windows...

    Hi chrilley. It's not just you. I'm on Windows 10, and the same happens to me with your MFA: medium and higher default to the red Fusion icon.
  191. Replies
    6
    Views
    494

    I don't know much about how to use it, but...

    I don't know much about how to use it, but perhaps the Debug Object by Phi could be of use (http://dark-wire.com/products.php - find it on the left nav). It can save a logfile when an MFA crashes
  192. Replies
    176
    Views
    20,600

    What resolution is your MFA supposed to run at?...

    What resolution is your MFA supposed to run at? If it's not a resolution that your monitor can handle (eg. very small, very big, weird dimensions), then I suppose it might explain why the computer...
  193. Replies
    176
    Views
    20,600

    small bug: 1. add a previously-unused...

    small bug:

    1. add a previously-unused qualifier (ie. not used at all in the MFA until now) to a global object
    2. go to the Event List Editor of a different frame (but which also contains that...
  194. Replies
    20
    Views
    2,840

    Sticky: Ah, but through the magic of computer games there...

    Ah, but through the magic of computer games there could be!

    I have indeed seen those small-sized groups of giraffes in the wild, in your native land, no less. (I'm married to a Capetonian). :)
  195. Replies
    20
    Views
    2,840

    Sticky: I guess it's hard to argue with that, but I don't...

    I guess it's hard to argue with that, but I don't like having letters and numbers separated by spaces - it seems less readable to me
  196. Replies
    20
    Views
    2,840

    Sticky: Could you change the way Fusion clones objects,...

    Could you change the way Fusion clones objects, so that it doesn't insert spaces into existing parts of the name?

    When there is no number present in the original name, then adding a space seems...
  197. Replies
    6
    Views
    615

    I do it the way nivram suggests. Though it's...

    I do it the way nivram suggests. Though it's worth noting that deactivating/activating a big group isn't necessarily enough to comprehensively pause everything. In-built movements (eg. bouncing ball)...
  198. If it's easy to do, it would be nice to have. But...

    If it's easy to do, it would be nice to have. But I wouldn't prioritise it too high. If you don't implement it, consider renaming that item to "alterable string content" to prevent confusion.
  199. Oh, ok. Good to know. Is that a bug or feature?

    Oh, ok. Good to know. Is that a bug or feature?
  200. Find all: alterable value content - what does it do?

    What does this checkbox do?

    http://bit.ly/2L8sqWh


    I thought that if I search "259" then it would find objects which have one of their altVals set to 259, like this one:
    ...
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