Thanks for info !
Type: Posts; User: anatol; Keyword(s):
Thanks for info !
I'm trying to do the next things :
Start loop A 1000 times
-on loop A
- loopindex A=1
- Print START in string
-on loop A
- loopindex A=999
- print END in the end of string
How to write this formula in expression editor : c*(t/=d) ?
specifically this "/="
All i know, is that the T in this case equal T=T/D, but how to write this in expression...
don't change anything ) Everything is fine now ! fnkycoldmadeanr is right.
Thank you guys. But .. why this worked in 2.5 version ?
Hello there !
So, my problem is:
Before i have updated my CT, everything works fine. But now, this code does not work anymore :(
I think it's because the object is not moving, and there are no conditions to check the collision for the RED object.
That's because you're moving a green object. And you need to check this object for collision
we have updated the game!
Sorry for the inconvenience
Perfect example !! Thank you !!
I can`t understand. Really..
Someone, please explain how to switch between two animations ?
may be like this ?26378
Thank you ! )
Today we finally published our new game. The game is free, so try it, you may like it.
Perhaps the game still has some errors, but we constantly update hope that they are not so...
By the way. eventindex - this is the index of event loop.
I need help guys ((
Trying to create some message event by overlapping my characters. But for some reason the text is written absolutely wrong.
Please download my project. When you run my project...
Постоянно пополняемая страничка группы в ВК https://vk.com/click.team_fusion
Thanks for your help guys .
Ok , here is mfa file
BTW - I use this formula
Help me please. I can`t understand why my trajectory is so bad :(
Thank you for the tips. Anyway I solved this problem.
I don't know how it could be connected, but ... When i changed event ON START FRAME to USER CLICK BUTTON - everything work just fine !
I have Google Play account. Everything is ok, i upload and create Beta version of my game....
But what happens next I can't understand
I create TWO in-app products for testing . Put them in...
Here is my idea.
First - Store whole numbers in one list.
Then pull some numbers from it. And then put back ;)
In this case you will never got the same numbers.
Hope it will help you
did you change the size of the object in the clickteam fusion ?
Anyway - change the settings before transform your image
Thank you !
Extremely helpful reply !!! :)
But i can`t understand what i must write as path to file.
My solution is to make a variable that compares the data from the INI file at frame start.
If the INI file does not exist - it will always return zero.
How to check specific file on Android platform ?
I need to check the .INI file on start application.
I usually do it like this :) :
perfect explanation. :)
Thank you !
i appreciate you help
Hello guys !
I need some help with understanding...What the difference between checking overlap with For Each loops and without ?
Yeah, i know that )) )Just a bit lazy )))
Sorry for offtopic :)
I created some "custom engine" for this situation )) Sorry for the messy comments in the project file.
Hope this would help
Nice style ! ) Congratulations !
This is just ... AMAZING !!!!
wow...after almost 900 hours of my journey in KT , i found this knowledge ))) Thank you !
Simple task, but i can`t understand how to do this (((
When i remove second object - my object do not rescale back to 0.5/
Please look at my GIF down below
Thanks you guys !
Is there any chance to check neighboring objects for similarity of parameters (ID for example)
Like in 3-match game. Look left or right for similar object, then remove them and so on.
I know that...
User press QUIT GAME > Write "exit time" in INI (for examlpe)
User start game > Compare current time with exit time.
I need to do some pause between click and destroy object. So i put some counter here, and if counter is active i need to lock mouse (keyboard, any click)
And now i see same strange behavior - when...
In some cases, on moving object ONE CLICK selecting TWO OBJECTS at once.. (( So placing ONLY ONE ACTION resolve this problem, but add another one :(
Please, look at my example.
I try to create something like "click`n`destroy" action here. But .. get strange problem ((((
Simple logic : click on object > place ID of object in global alterable...
What the difference between this :
> create object A
> create object B
> create object C
> create object D
> create object E
Great examples ! Thank you so much !
Not long ago i asked here about this. But all solutions had the same condition - "Mouse over an object" condition.
But.. here is another situation : try to do this on android :)
So only one...
looks like you are right ... So in this case i see only one solution - generate sounds on 3-4 channels one by one.
Thank you !
Please look at my video. Why "PLAY SAMPLE" plays normal, but "PLAY ON S.CHANNEL" plays so bad ((
This is not a bug )) This is my insomnia ...
Everything is ok now
I had thoughts about creating some counter, but I thought that it will constantly add 1 to counter under this permanent condition.
+ ID of object = 3
+ Scale of object = 0.1
-> Counter: Add 1 ...
Hard stuff for me here )))
I`ve got several object (duplicates) with unique ID numbers.
I need to check them like this :
IF object with ID =1 have scale = 0.1
Yep.. forget about that ) Thanks
Here is my project. My group is always active here.
I deleted the Easing object. I don't need it here because i need linear movement.
Ok. I solve this with group that always active
Someone, help me understand this situation.
can I run the group faster ? Now my rockets fly once in one second approximately.
Thank you people !! You are the best ! ))
I`ve got several object that overlap each other. When i click in point where my object are overlapping - CT removes both of them.
How i can remove only ONE object at ONE click ?. First click ...
I solve this puzzle with help of 2 list objects ))
Now time to optimize this beast )))
Simple task. But i can`t solve this for several hours (((
I have several objects with different width. They have got IDs and Width (in alterable values of course)
How do I place them on the...
MuddyMole - you are my hero ... :D
Sorry guys, but a almost broke my head on this...
Why my first letter "A" has ID "-1" ?? The function "find in string" should return zero.
Where was I wrong in the code ?
Please look at my...
Thank you !!I appreciate your help
I tried to pair my objects by IDs.
So i copy ID from Object1 to Object2. Now both of my object have similar IDs..
Then if :
Id of Ob1 = ID of Ob2
> PosX of Ob1 = PosX of Ob2
But this is not...
Great example !!! Thank you ! :)
Hello there !
My situation is simple ... but i can`t solve one thing.
I have got 10 targets ( 9 dublicates of TARGET object) and when i click on mouse button i create ZOMBI object (dublicates of...
ok.. i found "compare to fixed value" feature ... looks like this should help ))
How about DYNAMIC (dublicates) characters ?
I create some character in my game, and want to change something after 10 seconds after its creation.
How i can do this ? It is possible at all ?
ok. at least i can use sequences of images
Hello developers !
Is it possible to play WebM format in my application ?
Thanks ! I really appreciate your help ! :)
Hm. Ok thanks for info. But how can I check that the cycle (loop) has ended ?
Everything is OK with this. Try it for yourself
Thank you Popcorn !
P.S. - I tried to *1.0 and +0.0
Why it doesn`t work ?
Ok. i rephrase my question ))
i tried to set up SCALE Y to random numbers from 0.1 to 0.9 - but it doesn`t work.
Veeery nice pixelart !! Wish you many installs ))
Awesome !!! Congratulation with release ! :)
Today I learned how to do promo codes :)
They valid until 31 july
Thank you guys ! )
Hello there !
My first game is released :) Having no knowledge in programming I brought this project to the end.
it took 3-4 months to complete.
I hope you like it. Thanks for the great engine ! ...
Thanks, will try a bit later !
Here is my app )) 23307
I don`t want to use flags
I set alt val A to 1 in properties tab
Anyway , with 0 it doesn`t work too
Can`t understand why this is not working
god dammed... Solved this after 10 second ))
Absolutely ignoring set position to Y 13. Why ?
In classic loop i can spread value 0 in ID for example after start frame and get this (for 3x3):
8 7 6
5 4 3
2 1 0
After spread value 1 and
Set Alterable Value A to 'abs(Alterable Value A...
Greate ! :)
Thank you !
Ok. Simple situation with classic Loop :
On group activation
Start loop 10 times
On loop do something
Where loop index = 10
Thank you guys !
How to know that every animations of my duplicates are stopped ?
I have 10 duplicates of my object that play their animations at random times. And i need to know a moment that they all are stopped
I partially solved this problem with next "code"
IF A and B = 10
Deactivate Group A
Deactivate Group B
Set global value A = 1
IF global value A=1
Activate Group A ( at the end of Group A...
Situation is very simple
i`ve got 2 groups of actions.
And here is my "code"
IF A=10 > activate GROUP 1
IF B=10 > activate GROUP 2
In situation where A and B more that 10 - my groups...
Hmmm... I tried yesterday with string parser, but not string tokenizer. may be this is the problem .
Thank you ! Look like i finally got ideal algorithm....
... well. It doesn`t work . Spend several hours to understand why ... but .. i give up
Everything should work . But it is not working
Oh my god...remove this thread ))))
So simple task
How to add data from loop to edit box or string object ?
Start loop 10 times
add "my text"
Brilliant idea ! completely forgot about stringtokenizer ! :)
Hm... everything cool , exept one thing - This worked only in "linear bruteforce".
if i need to check something about A. A+10. A+12 in 188.8.131.52.184.108.40.206.12.17.18 it will receive nothing.
Delete this thread please.
Damn... It is WORKS !! :) Thank you man ! really appreciate your help !
Hello ! it`s me again :)
Today my new challenge is "find pattern in numbers"
I`ve got numbers stored in LIST object, random but nonrepeating and sorted . For example...
and main problems is - how to pair them to each other :( because counter doesn`t have any ID
Hello ! I need you help )
I have 20 counters A (Qualifies ONE) and 20 counters B (Qualifies TWO) , and i try to compare in the loop A and B
So if A<=2 - then B=2
A1=12 set B1=1...
Someone . Please )
Solved with help of the mighty LOOPs :)
Compare 2 General Values - bad idea. Because i work with duplicates
This is from previous topic - https://community.clickteam.com/threads/101009-Compare-range-of-alterables-B-with-the-same-alterable-A-simultaneously
A have this "code"
+ some_value of OBJECT = 0
+ id of OBJECT >=1
+ id of OBJECT <=100
DO = set another_value of OBJECT = 2
Got it ) Thanks !
I tried this variant
Simple question, but i don`t understand why this is doesn`t work
Here is my "code"
+User click on object
+ID of object = 12 or 16 or 18
i thought this work like "ok, user press on object...
Aahhhh ))) Thank you Popcorn !!
It work like a charm !
It doesn`t work.
Where i am wrong ? 22585
Once again - I need to get this :
When ALL object in selected RANGE have POSE=1 - then DO something
NOT some one from RANGE , but ALL in range.
Tried to solve this puzzle for a month... without any luck :(
Here is situation:
I have 20 objects with alterables ID and POSE. So my objects looks like : OBJECT 1 with ID 1 and POSE 0