"Complex calculations involving mixed integers and floating point numbers may (rarely) return a result that is different (but approaching) from the Windows version as the calculation process is...
Type: Posts; User: Mikegames; Keyword(s):
"Complex calculations involving mixed integers and floating point numbers may (rarely) return a result that is different (but approaching) from the Windows version as the calculation process is...
My exported .swf graphic quality is low. Is there a way I can make it better?
Production halted.
Ha ha, thanks. I was going to do all the music myself, too, until I realized the opportunity cost was just too high because I can produce more art and tech design. But there's that fulfilling feeling...
Hey, I've been working on an RPG in Fusion as well, and I can sympathize with you that while it's not easy and requires great planning, designing every aspect is soooo rewarding.
Let's keep it up!
Hey, congratulations for getting your second game out on Steam! That's quite an accomplishment! This looks neat.
Production halted.
I like it! I'm a huge fan of henshin heroes - especially Kamen Rider and Kikaida. In regards to the stats, it seems good to me since I think not much people dig through the concepts pages in general.
I really appreciate it, schrodinger!
I've been working on it for around four years now on my spare time. The first 2 years was just trying to get just the basic battle engine down.
The feel of this really reminds me of Metroid with a good amount of modern-day features - especially the physics!
Production halted.
Production halted.
Production halted.
Hello,
I have trouble playing music from Binary Data on other machines. Here's what I have done:
Option1: EXE play sound fine on desktop. Does not run when the EXE is moved from desktop,...
Hello,
When I use Picture or Active Picture Object to create a collision mask with the "transparent" box ticked under Direct3D Display mode, the game crashes on Playtest or EXE.
Is there...
Thanks DaveC. That works out.
Hello,
I want to automatically move a character during a story segment - i.e. a few steps to the left in a platform game. What is the best way to achieve this?
Before, I used timer conditions...
I still have the same issue with 284.1 with the "Force Load on Call" option not working in the Frame Properties
I appreciate the example.
Is it possible to easily deactivate or destroy an entire layer or set it so that all the objects in the layer are deactivated instead of manually set an event to destroy each object?
Hello,
I created an Active Object with 8 directional movement that has "Stick to Objects" checked. When my objects collide with backdrop, it stops. When I collide onto a backdrop, face down and...
Okay, if it helps to isolate the issue, I did not have any physics engine object or any objects/extensions that are not found in MMF2.
I've taken the 80MB worth of static active objects that are not "Create at Start" and paste into a new blank app. The test play showed 0 object at 85 mb. So I compared the settings between my app and...
They were both tested in Direct 3D. I've tested Standard in both to make sure. My app doesn't use any newer or third party extensions.
MMF2:
Standard: 63 MB
3D: 79 MB
Objects running at time:...
Has anyone reproduced this or experienced similar problems so far?
Thanks, J3sseM
So if I don't want to include any features at all, except maybe Steam DRM, do I still need STEAM extensions, or do I just submit my EXE?
I forgot to mention the problem occurs during EXE more apparently as the time to load the Fusion frame is 3 seconds while the MMF2 DEV takes 1 second.
Hello,
My MMF2 seems to be corrupted or my computer is causing its corruption. I noticed it cannot play certain wavs anymore. When I import or check the info of those wavs, I noticed the "Sound...
Hi, where can I get the updated version of MMF2 DEV? The one in my installation disc doesn't include HWA runtime.
EDIT: Found the product lounge.
Hi,
I noticed Fusion uses more memory than MMF2 Dev on the same frame for playtest, which means longer transitioning/loading time into the frame:
- MMF2 DEV shows 280 objects at 80 MB
-...
Thanks for the tips, Danny. I have already confirmed that it is the objects, not the events, and have already used all the techniques already.
So my general question is, are the runtimes for...
Hello,
I want to know compared to MMF2, does the runtimes of Fusion 2.5 run faster without lags?
In MMF2, I currently have a frame with 277 objects that uses 120 MB at runtime and there's like...
Yes,
I notice this issue as well with my Windows 8 laptop. I use 3D9, but did not crashed my WinXP desktop. It runs all right on my Windows 7 desktops.
Ah, I forgot about the XP nonsupport. It could possibly be related to the graphics card NVIDIA GeForce 2 Integrated display problem?
Other than that, the off positioning String object happens with...
Hello,
I am using the String object to display text in a 640x480 app that is "resize display to fill window size." It appears fine on all HDTVs / widescreen monitors, and laptop screens.
...
Thanks a lot for the clarifications, ouly. I ended up learning a bunch.
Hello,
Let me see if I am understanding it right:
- So the expression Apppath$ cannot be used in CF2.5, but Appdrive$ and Appdir$ can be?
- And is AppDataDirectory$( "FilePath" ) applicable...
Thank you, ouly. You have been a great help.
I previously deleted all INI Objects, but I think the culprit is the HiScore Object in that particular frame. It automatically creates the Clickteam...
Hi,
I have been using a global Array Object with same name and properties across all frames to save data on the Save Menu frame. I save and load with the Array fine with the save file created on...
It seems like there's absolutely no way to rid the icon in the main frame events unless you do the following as it seems:
Make a new frame with all the objects from the previous frame. Copy and...
Hello,
How do I get rid of the basketball icon from showing up at the top in the frame's main events objects listing?
I've tried deleting all instances referring to that non-existing object and...
I see, that's a lot. I appreciate the reply.
I also noticed if you created an "Array" across multiple frames with each of them being either a Number or a Text one, and if you check "Global to this...
Hello,
What is the maximum Array file size limit?
I ran a loop to create 10,000 x indexes - each filled with a 5 digit number - and got about 440 KB in the saved file.
I read INI limit...
Yes, I want to know that, too.
Hey Jack,
I also have been having the same problem along with "creating at start."
Hello,
In my PC test, every counters seem fine and run as they should.
But in the Android version, a counter sets itself to another number, despite it doesn't in the PC version. Also, another...
Hello,
I run MMF2 and see no decimals in my counters, but there are counters with 1 decimal place in the Android version. How do I get rid of the decimals?
My game does uses calculations in...
Thanks Danny.
I was hoping to make the frame permanently stable by cutting down memory. Is it because it is a MMF2/Android limitations not seen in other cross-platform developing engines?
Hello,
I am running a frame with about 200 objects (most are very small, a few screen large) at 95 mb on my Android tablet device. When a previous screen is preparing to transition into this, it...
Thanks for answering my question. So it could be kind of tricky to match with the overall interface with another version then.
@FVivolo: Thank you, the list object works now. Also, I was wondering is there a way I can change how the list object appears in my tablet? I have set a different color background and text for the...
@happygreenfrog: Yeah, I should have for other files in the future that doesn't need MFA, didn't thought to even see that
@ FVivolo: I want to ask what does that new version do? Does that version...
My main concern is about the List Object.
1. When items are added via the Edit Content in properties of List Object, they appear in android.
2. When items are added via "Add Line" in the events,...
Hello,
I have isolated a problem with the layer object and was wondering is it not supported?
My list object comes out with a black box (despite it was set as a white box) and no items appear,...
Thank you Yves and RhysD, I have gotten into admin and downloaded api #14 as well. It seems to be working now. Now I got to do it run it in android.
I have did as such and got another build error below:
Buildfile: C:\Users\MIKE\AppData\Local\Temp\AndD39C.tmp\build.xml
BUILD FAILED
C:\Users\MIKE\AppData\Local\Temp\AndD39C.tmp\build.xml:83:...
@ waw_demmon: Yes, I am going for 4.0+ files.
@Yves: I believe I installed the Java SDK, which allowed the Android SDK Manager to detect it and run. I've tried "C:\Program Files\Java\jre6" as well...
Hello,
In my "Preferences" of the General Tab, I have these paths for the Android Exporter:
C:\Program Files (x86)\Java\jre6
C:\Program Files (x86)\Android\android-sdk\platforms\android-15
...
I have always used just "left click" and open url "www.target.com" in New Window without "http://" - which works perfectly for Locally, Firefox, and Internet Explorer on mine and other computers.
...
I think it could possibly be my build's problem.
Does anyone know where to get Build 252?
Hello,
In my previous installation of Flash Exporter on MMF2DEV, I was able to left click once to open a "www.TARGET.com" website in a new window. However, in my new installation building, I am...
Edit:
Problem Solved. Found out what alterable strings were and they set condition for List choosing.
Thank you for your concern.
Hello,
I have reached the max number of install of MMF2 DEV on my computer. I went to the website to contact Clickteam for a new serial number, but it keeps returning me to the same screen when I...
Thank you for the suggestion. How do I make it so that the active object will not move beyond a certain location, or stop when it hits a certain object?
Hello,
I want to know how to change from "Mouse Controlled" to another type of movement for a player-controlled active object. Because at a certain point, I want the mouse to be visible since...
I have found there were too much objects so I had to redesign some things to reduce resource.
Thanks for the suggestions. I deleted some things, but it couldn't fix. I had no choice, but to redesign the entire level and cut it by half to work.
Edit: Now I can't have objects created in other levels. e.g. Create explosion when bomb is destroyed
Hello,
I have used MMF2 DEV to export a flash swf. All the levels works fine except for one where it freezes - cannot input and no audio. Has anyone encounter such a problem in the past and manage...
@nivram: It will take about 2 weeks based on the progress I've made so far, so it's not that big. For me, big is like 4+ weeks. Btw, I remember looking up your tutorials last week. They're awesome...
I've taken the code into the event. Got it sort of worked. Placed it back in behavior and it worked. I don't know why, but thank you for the help nivram and Shawn!
I've made another application. The shooting uses the action spot of the "stopped" animation instead of the "launch" animation - which is quite strange. When I apply it to my game, it didn't work.
How do you set the shooting to action point instead of the hotspot? Where is the shoot popup in the options?
I'm trying to make my sprite shoot from the gun in an event in behavior. I've set the action point to the tip of the gun, but it keeps launching at the top left corner (0,0). It worked for my other...
I'm looking through it - it's really a lot of stuff, but it works. Very clever.
I am using MMF2 DEV and the platform elements regarding to backdrops in particular seem very bugged in comparison to TGF1 when I had it way back.
- When climbing on ladder, my character goes on...