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    lol okay, I'm sorry, I was misled by the thread...

    lol okay, I'm sorry, I was misled by the thread title. I meant you could do what I said to make it seem like the level is underwater, didn't really read the seaweed part :p
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    just place a semi transparent image on top of...

    just place a semi transparent image on top of everything, so you can see through it. :p it may look like a wave of some sort
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    what runtime you have in mind? For a Windows...

    what runtime you have in mind? For a Windows build you can always use shaders. For other runtimes you can always place a semi transparent image above everything and change scale and angle values,...
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