Search:

Type: Posts; User: zip2kx; Keyword(s):

Page 1 of 3 1 2 3

Search: Search took 0.02 seconds.

  1. It's better to use Window Control object since...

    It's better to use Window Control object since UFO isnt as compatible as it used it to be.
    If you base window is 640x360 you can do it like this for pixel perfect scaling:

    * Run this event once...
  2. Replies
    6
    Views
    63

    It's impossible to help you without actually...

    It's impossible to help you without actually seeing anything or hearing what's triggering the slow, but go read this thread on performance optimization .

    If it's frame specific it can be that the...
  3. The DLC is called "Fusion 2.5+" (the plus sign...

    The DLC is called "Fusion 2.5+" (the plus sign haha). Super worth it. Also look into how to make one frame games, e.g. having all your code in one frame and then loading your levels from an array.
  4. Replies
    3
    Views
    583

    Check "Follow the leader" example here...

    Check "Follow the leader" example here http://www.castles-of-britain.com/mmfexamples-e.htm
  5. yikes.. glad you are feeling better and hoping...

    yikes.. glad you are feeling better and hoping for future health!
  6. Replies
    365
    Views
    25,541

    Sticky: if you run off fine collision on your raycast it...

    if you run off fine collision on your raycast it works but then sadly it doesnt work with circles.
  7. Replies
    4
    Views
    1,107

    there is no pop in my samples. This is a...

    there is no pop in my samples. This is a situation of certain frequencies not playing as far as i can tell.
  8. Replies
    288
    Views
    53,692

    hey @ragem , if you wanted to put in...

    hey @ragem ,

    if you wanted to put in rebinding of keys in rpm how would you do it the best way?
  9. yes... yes i can lol can believe i didnt think...

    yes... yes i can lol
    can believe i didnt think of that.
  10. Replies
    4
    Views
    1,107

    Limitations of sound engine?

    Is there any limitations of the sound engine in fusion?
    It seems to be incapable of playing certain low/high frequencies, resulting in some of my samples getting a "pop" sound when they end and...
  11. Replies
    365
    Views
    25,541

    Sticky: Any change we could get an expression reader for...

    Any change we could get an expression reader for the "Set Key" action? Would make key rebinding a lot easier in runtime.

    https://i.imgur.com/pPW2s9M.png
  12. Feature suggestion @Volnaiskra , would it be...

    Feature suggestion @Volnaiskra , would it be possible to perhaps get a debug feature that would lock camera in its current position? would really be useful when capturing footage of a specific thing...
  13. I think that game is done in a 3d engine with...

    I think that game is done in a 3d engine with real time lightning which makes it easier. but you could get something similar darkness can probably be done with masking as Pixel said, color can be...
  14. Replies
    30
    Views
    2,765

    Each room would be its own level, you build and...

    Each room would be its own level, you build and save them to an array and then load them when the player hits certain trigger points. There are examples in forums if you search for "array based level...
  15. Velocity Noodle - Jump, slide & teleport in this fast-paced platformer

    Friends,
    for the last year I've been working on this platformer that focuses on speed and movement. I call it...
    https://i.imgur.com/Yo2h5WF.png
    Psst.. you can wishlist it on steam <3

    You're a...
  16. Replies
    3
    Views
    1,265

    love how this looks :)!

    love how this looks :)!
  17. thx for the reply but sadly no :( Game might be...

    thx for the reply but sadly no :(
    Game might be too low res to handle small movements properly without some sort of smoothing between volcam and crosshairs following the mouse.
  18. Replies
    21
    Views
    1,625

    great stuff as always muddy!

    great stuff as always muddy!
  19. Hey Volnaiskra , dont know if you are still...

    Hey Volnaiskra , dont know if you are still around but i was curious if you ever made VolCamera work with mouse aiming? For 360 aiming for e.g. a shooter.
    I can get it of to kind of work but it has...
  20. Replies
    15
    Views
    775

    well look at that haha i completely forgot about...

    well look at that haha i completely forgot about that. being a bit more knowledgeable these days i wouldnt do that (if it really is possible, i truly dont remember).

    Because end of the day fusion...
  21. Replies
    15
    Views
    775

    i have? i dont remember. I dont use UFO anymore...

    i have? i dont remember. I dont use UFO anymore but ive never seen that feature.
    The best example ive seen of this zooming was one that was in the clickteam reactor patreon (pretty sure its in the...
  22. Replies
    8
    Views
    398

    Either you build an autotile example to creating...

    Either you build an autotile example to creating the correct tile but it sounds more like you want to hide the "walls" if something is above the others? If so you could also check the Y position of...
  23. Replies
    15
    Views
    775

    you would have to add all your objects to a...

    you would have to add all your objects to a qualifer and then scale those.
    Could perhaps fake it with the lens shader but i dont think it will be too good.
  24. Replies
    1
    Views
    241

    you are probably scaling to weird resolutions

    you are probably scaling to weird resolutions
  25. Replies
    5
    Views
    359

    I wanted to do this before since i saw Celeste...

    I wanted to do this before since i saw Celeste have pixelart but HQ portraits and menus. I dont think its possible with fusion sadly. I asked the programmer for Celeste how they did it and basically...
  26. Replies
    5
    Views
    475

    Simple example, hopefully it helps you get started

    Simple example, hopefully it helps you get started
  27. Replies
    5
    Views
    475

    shouldnt be too difficult or different from what...

    shouldnt be too difficult or different from what you are doing now, just move calculations to an objects alt values and set the string to that number :)
  28. Replies
    5
    Views
    475

    Not knowing exactly how you are doing it my tip...

    Not knowing exactly how you are doing it my tip would be to make all calculations and numbers in a seperate object where you can have the full numbers.
    Then when you need to show it to the player...
  29. Replies
    365
    Views
    25,541

    Sticky: the odd part about the virus is that it seems to...

    the odd part about the virus is that it seems to vary depending on who scans. because microsoft defender hasnt said anything for the last 2 updates. maybe some of you actually have viruses?
  30. Replies
    365
    Views
    25,541

    Sticky: Thank you for your hard work!

    Thank you for your hard work!
  31. Replies
    3
    Views
    323

    Try the Flocking exension, i found it recently.

    Try the Flocking exension, i found it recently.
  32. Replies
    9
    Views
    4,624

    Congrats on being funded :)

    Congrats on being funded :)
  33. The latest one is the best, there is no perfect...

    The latest one is the best, there is no perfect build at this moment.
  34. You can use Window Control object to scale your...

    You can use Window Control object to scale your resolution pixel precise.


    Start of Frame
    Window Control : Set horizontal size to ( 640 * windowScale ) + ( WinXSize( "Window Control" ) -...
  35. Replies
    288
    Views
    53,692

    A weird bug that showed up with the latest...

    A weird bug that showed up with the latest update.
    It keeps Dividing the player attribute values every time it leaves the current frame it wasnt like this before.
    E.g. in my current project i have...
  36. Appologies Vol, I mistook my own code since it...

    Appologies Vol, I mistook my own code since it was a while ago i made it. You are correct.
  37. Replies
    183
    Views
    44,354

    Cool update Volnaiskra ! Platform AI is really...

    Cool update Volnaiskra ! Platform AI is really messy, cool methods you outlined.

    I was reading your old posts and was curious of that library you talked about in an earlier post, did you build...
  38. i had this issue too, took me a while to figure...

    i had this issue too, took me a while to figure it out especially since i was using a qualifer which seemed to confuse it even more. For some events i could change them but for other more nested ones...
  39. Replies
    288
    Views
    53,692

    All hail the king! What a fantastic update.

    All hail the king!

    What a fantastic update.
  40. Replies
    8
    Views
    838

    yes i should have added that haha. i moved the...

    yes i should have added that haha. i moved the save events to global too and the frames only have level specfic value events.
  41. Replies
    8
    Views
    838

    Check this...

    Check this https://community.clickteam.com/threads/84185-Array-Level-Builder-for-Fusion-2-5-(variation-on-Shawn-s-example-of-the-same-name)

    Very simple but imo the best way of doing one frame...
  42. Replies
    88
    Views
    9,693

    Sticky: Great update, thank you CT!

    Great update, thank you CT!
  43. triggering fastloops in an event sometimes breaks...

    triggering fastloops in an event sometimes breaks scoping. ForEach dont have the same issues but regular ones often benefit from being in their own event.

    Vol did a great deep dive on scoping here...
  44. Replies
    192
    Views
    19,661

    I too started getting flagged by Anti-virus...

    I too started getting flagged by Anti-virus software with the latest update. Ran a check on virustotal and a couple of different ones are flagging Fusion exe files, even big ones like AVG and...
  45. Maybe its people thinking it's an anti-vacc...

    Maybe its people thinking it's an anti-vacc thread lol
  46. Is circle something you would want to share? Been...

    Is circle something you would want to share? Been wanting to do circular counters for a while now.
  47. Replies
    192
    Views
    19,661

    Found a Bug: If i have 2 windows in tile mode,...

    Found a Bug:

    If i have 2 windows in tile mode, one in event list editor and one in frame editor. Then click on deactivate group event, fusion crashes on the window pop-up.

    Havent been able to...
  48. Replies
    192
    Views
    19,661

    Thank you for the update :) Another QoL...

    Thank you for the update :)

    Another QoL request: Would it be possible to "Pin" layers attributes? So their visibility or lock wouldn't change when you use the All buttons. Would make the workflow...
  49. Best way to handle multi-step dialogue from an external source?

    Hey guys,

    I was curious on what's the best practice on how to handle dialogue in a game? 3 requirements I have is that:

    1) Same NPC should be able to have multi-step dialogue based on events in...
  50. I use the masking way...

    I use the masking way https://www.youtube.com/watch?v=-gKSeZiW0pM

    You can expand it with different sizes of light. I have an additional layer with the same lighting objects but they are colored,...
  51. Replies
    288
    Views
    53,692

    awesome stuff, time to copy paste a bunch of code...

    awesome stuff, time to copy paste a bunch of code and break my game lol

    great work as always rage!
  52. Replies
    640
    Views
    93,567

    I ended up doing that, they were global so if i...

    I ended up doing that, they were global so if i changed the object name in one frame it would change everywhere. But just wanted to ask if it was a bug, but yeah worked around it and i guess this...
  53. I had a similar issue but maybe the solution in...

    I had a similar issue but maybe the solution in my thread can help you. https://community.clickteam.com/threads/107504-How-to-handle-sorting-when-Saving-loading-levels-with-an-array
  54. Replies
    640
    Views
    93,567

    I see, what i was trying to do is e.g. i have two...

    I see, what i was trying to do is e.g. i have two frames. Both have the same string object called "level name" which is set to be global. In frame 1 the string says "level 1" and in frame 2 it says...
  55. Thank you! Must have been tired yesterday so i...

    Thank you!
    Must have been tired yesterday so i didnt fully understand. This way certainly smooths the process, i would still need to loop through all levels after the injected level to shift the...
  56. Replies
    640
    Views
    93,567

    Dont know if this is a bug or by design but if a...

    Dont know if this is a bug or by design but if a string is a global object, global events cant read the string to e.g. write it to a global string. It just takes the first instance of the string and...
  57. Alright, i think thats the main difference, my...

    Alright, i think thats the main difference, my levels are one offs. You select it from a level select and then it loads it.
    Do u mind expanding on that last part? How u save the levels? ("I save as...
  58. Hmm, how do you handle the room IDs though? ...

    Hmm, how do you handle the room IDs though?
    Even if you let a Global Value decide whats going to be loaded you have to reference the room/level somehow, and lets say i injected a room between 4 and...
  59. How to handle sorting when Saving/loading levels with an array?

    Wanting to rethink how i save and load my levels and I need some inspiration and help.

    Currently I have one game frame where all my code is and it loads the levels from an array on start, regular...
  60. Replies
    640
    Views
    93,567

    Thank you!

    Thank you!
  61. UFO is not an option. I've attached an MFA for...

    UFO is not an option.

    I've attached an MFA for any CT staff or anyone else that wants to take a look.

    Edit: Might be a something related to UFO since removing that extensions seems to fix it.
  62. Just to add: the bug seems to be that it only...

    Just to add: the bug seems to be that it only scales the frame to the main monitor.
  63. Game does not fill the screen on one frame of the entire project

    Hi everyone,

    running into this weird issue. In this project im using Window Control object to resize the game window to scale it up using these events:
    https://i.imgur.com/Fv2d14Y.png

    Now, if...
  64. Replies
    640
    Views
    93,567

    Shameless plug for my bug again. Also a...

    Shameless plug for my bug again.

    Also a request, would it be possible to get a search bar in this window?
    28746
  65. Replies
    640
    Views
    93,567

    Seem to have found a bug related to DX11 and...

    Seem to have found a bug related to DX11 and shaders. Showed this to BartekB in the discord and we found out that having a effect on an object makes Counter objects not respect layer order. Ive...
  66. been a while since i played Fruit Ninja but i...

    been a while since i played Fruit Ninja but i dont remember the slicing being dynamic, so a way to do it would be to create 2 sliced objects when you destroy the full fruit
  67. Replies
    4
    Views
    483

    As much as I love CT it would probably be better...

    As much as I love CT it would probably be better to use Unity or Unreal for this.
  68. Replies
    288
    Views
    53,692

    thanks! but damn this is a headache lol i...

    thanks!
    but damn this is a headache lol i changed a lot of your code but really want some of the new tweaks u added.
  69. Replies
    288
    Views
    53,692

    AWesome stuff! I was just about to drop in and...

    AWesome stuff! I was just about to drop in and ask for a the updated volCamera.
    Whats the best way to add the update to an already existing project?
  70. Have u tried this method? ...

    Have u tried this method?

    https://www.youtube.com/watch?v=eYUcOUcDeBQ&t=276s
  71. Silly suggestion but hopefully you know that you...

    Silly suggestion but hopefully you know that you can use shortcuts such as holding ctrl and drag actives to get duplicates (instead of right clicking and selecting the option). U also have the paint...
  72. Congratulations on your success, game looks fun :)

    Congratulations on your success, game looks fun :)
  73. haha it's kind of fun seeing people break your...

    haha it's kind of fun seeing people break your game, makes you think "why didnt i think of that myself".
  74. Replies
    640
    Views
    93,567

    GREAT stuff, thank you CT!

    GREAT stuff, thank you CT!
  75. You dont need to apologize, the forum is here to...

    You dont need to apologize, the forum is here to help.
    Probably a lot of ways do this but two simple ways are that you could take the direction of the player and set the ball to the opposite (minus...
  76. off-topic a bit: looking at that absolute unit of...

    off-topic a bit: looking at that absolute unit of an event makes me curious, is there a big performance hit if you would have split that loop up in parts instead of having everything in one?
  77. Replies
    6
    Views
    2,127

    Congrats on your release!

    Congrats on your release!
  78. Replies
    1
    Views
    650

    It's called camera lerp. Basically you have a...

    It's called camera lerp. Basically you have a camea object between your cursor and player with a set distance it can go and center on that. Here's a good thread with examples...
  79. Hmm concering, i have some memory that this was...

    Hmm concering, i have some memory that this was raised during the beta/initial release and I think someone on the dev team said it depended on what was being done in the event? I might be wrong...
  80. Replies
    11
    Views
    1,806

    How do you bring the XML in Fusion MuddyMole?

    How do you bring the XML in Fusion MuddyMole?
  81. Replies
    11
    Views
    1,806

    I use a timeline of sorts, but it's not visual...

    I use a timeline of sorts, but it's not visual but values.
    I have an object I call values_cutscene and in it I have a value called "Timer" and another called "countdown". Every frame I add 1 to...
  82. Use itch.io like everyone else.

    Use itch.io like everyone else.
  83. Replies
    63
    Views
    8,729

    I will double check exactly how i set it up. But...

    I will double check exactly how i set it up. But now that I think about it, the saturation is actually on a object covering the window size (still on its own layer). I'll double check in a while....
  84. Replies
    63
    Views
    8,729

    Is this not already possible on a layer and...

    Is this not already possible on a layer and object basis? For Baby Redemption I used a top layer for the lighting shader and a separate layer for a saturation shader.
  85. Replies
    63
    Views
    8,729

    +1 would love if it could auto-suggest or...

    +1 would love if it could auto-suggest or auto-complete values/names when typing, probably hard to implement. But maybe making it not select the (" ") when you double click on a word is doable?
  86. Replies
    63
    Views
    8,729

    The tempo of new patches and changes really are...

    The tempo of new patches and changes really are fantastic, thank you CT!
  87. Replies
    228
    Views
    40,593

    Sticky: What does the Collision mask event do?

    What does the Collision mask event do?
  88. Replies
    13
    Views
    1,710

    Nice, I never thought of this. I've just avoided...

    Nice, I never thought of this. I've just avoided Always events as much as I could.
  89. Replies
    12
    Views
    4,291

    Are you asking for how to do guarding? A simple...

    Are you asking for how to do guarding? A simple way would be to have a flag that's triggered when a guard button is pressed. When an attack is landed on the enemy check if the guard flag is on, if...
  90. Replies
    176
    Views
    29,790

    How does one do this?

    How does one do this?
  91. Here you go:...

    Here you go: https://community.clickteam.com/threads/84185-Array-Level-Builder-for-Fusion-2-5-(variation-on-Shawn-s-example-of-the-same-name)

    This is pretty much the optimal way of doing it....
  92. Well you certainly nailed a great trailer lol!

    Well you certainly nailed a great trailer lol!
  93. Replies
    4
    Views
    796

    Another option is to use an Array. It's a bit...

    Another option is to use an Array. It's a bit more complicated to get started with but for me it's more efficient and also much harder to edit/cheat outside the game since the ini is just a text file.
  94. Replies
    4
    Views
    877

    Sorry i missed this. I move my toolbars around...

    Sorry i missed this.
    I move my toolbars around all the time since they refuse to remain in the position i set them in so its very possible. Also I noticed when i split the windows it brought the...
  95. Replies
    176
    Views
    29,790

    +1. Very often i just select a random event to...

    +1. Very often i just select a random event to get back to the event editor so i can drag something on it to replace whatever I temporary selected.
  96. Replies
    176
    Views
    29,790

    This is kind of possible, if you hold shift and...

    This is kind of possible, if you hold shift and click on one of the editor buttons it will open a seperate window with that editor. I dont know if thats what you want but give it a try.
  97. You know I already have the game but wishlisted...

    You know I already have the game but wishlisted anyway, lets go!
  98. Replies
    150
    Views
    34,886

    Shift+Control reset worked, thx boys :)

    Shift+Control reset worked, thx boys :)
  99. Replies
    150
    Views
    34,886

    I see, how do u reset the settings?

    I see, how do u reset the settings?
  100. Replies
    150
    Views
    34,886

    I might be crazy... but didnt fusion remember the...

    I might be crazy... but didnt fusion remember the scroll position of the Event list Editor when switching back to the frame and then back? In my 292.7 versionss it just reset to the top. But when i...
  101. Replies
    7
    Views
    1,578

    I made Baby Redemption not Arcane Golf so i dont...

    I made Baby Redemption not Arcane Golf so i dont know how that went. The experience is easy but it takes a while to set everything up (lots of text that needs to be written and then approved)....
  102. Replies
    7
    Views
    1,578

    If you got 100 bucks why not. Steam rarely...

    If you got 100 bucks why not.

    Steam rarely declines a game totally unless you are breaking their rules. They do give technical reasons e.g. my game page said it supported controllers but the xbox...
  103. Very cool! What are those lines used for in your...

    Very cool! What are those lines used for in your prevous post? They seem to highlight different platformers the character can jump to?
  104. Replies
    1
    Views
    480

    Try adding a condition to your click event to...

    Try adding a condition to your click event to check for visibility.

    Player clicks on camera
    +Camera is visible
    ---->Do whatever
  105. Replies
    288
    Views
    53,692

    Playing around with RPM and its topdown movement,...

    Playing around with RPM and its topdown movement, got two issues that maybe u can look into if u have time?

    Moving downwards in 8 dir and pressing shift gives a slight pause to the movement,...
  106. Replies
    38
    Views
    11,979

    Wow! good job man, good luck!

    Wow! good job man, good luck!
  107. Replies
    150
    Views
    34,886

    Oh wow I've had that issue for months (if not...

    Oh wow I've had that issue for months (if not longer) and I always thought it was on my end haha
  108. Dope update! Pm'd u my order number for itch :)

    Dope update! Pm'd u my order number for itch :)
  109. Very nice, custom fonts will be easier to use...

    Very nice, custom fonts will be easier to use now. Thanks Yves :)
  110. So as long as we select a ttf font for e.g. a...

    So as long as we select a ttf font for e.g. a string it embeds it automatically?
  111. Replies
    41
    Views
    16,256

    Sticky: Very cool, thank you!!

    Very cool, thank you!!
  112. Replies
    41
    Views
    16,256

    Sticky: Can someone convert the Saturation shader to...

    Can someone convert the Saturation shader to dx11? I got lost halfway through.
  113. Replies
    288
    Views
    53,692

    Amazing update :) I'll send u a PM for itch...

    Amazing update :)
    I'll send u a PM for itch version btw
  114. https://i.imgur.com/3IDRLYM.jpg It's out! ...

    https://i.imgur.com/3IDRLYM.jpg

    It's out!

    Thank you so much for the support and feedback over the last year. Even if the thread has been slow, there's been so much help from the discord and...
  115. https://i.imgur.com/q9CfB9C.jpg We got a date!...

    https://i.imgur.com/q9CfB9C.jpg

    We got a date!

    Coming out tomorrow for 4.99 USD but with a launch discount down to 3.99 USD.
    If you haven't already, please wishlist it here...
  116. Replies
    228
    Views
    40,593

    Sticky: Sorry to hijack thread but is there anyway...

    Sorry to hijack thread but is there anyway someone could please update Lookis Saturation shader to dx11 so it can be used in 2.5+? Dx11 works great in my project but it depends on that shader sadly.
  117. Thank you Vol! You were one of the first to give...

    Thank you Vol! You were one of the first to give substantial feedback back then, always appreciated that. Hope you'll enjoy it when it's out.
  118. Replies
    288
    Views
    53,692

    Great stuff, thank you for your work!

    Great stuff, thank you for your work!
  119. Very kind, thank you so much. Releasing in a week...

    Very kind, thank you so much. Releasing in a week or two :)
  120. If you are talking about the same extension im...

    If you are talking about the same extension im using you can use qualifiers to mark obstacle areas when creating your path map. But hard to say without seeing any code.
  121. Baby Redemption - Steam page and launch trailer

    https://i.imgur.com/P0dzOyt.png

    Hello!

    Some of you might have seen me post about the game before, I just wanted to highlight that Baby Redemption is reaching end of development and getting...
  122. If you right click on the object in the event...

    If you right click on the object in the event editor there's a Name expression to get the name of the object, but it will bonk the scoping if you have more than one. You have to give them all...
  123. Replies
    83
    Views
    80,811

    Sticky: https://youtu.be/BckWQanJEoI Launch/Steam...

    https://youtu.be/BckWQanJEoI

    Launch/Steam trailer for Baby Redemption. I'm gearing up for release in early march and would love if you would check out the page and if you are interested maybe...
  124. A common way to do it is to set a value in the AI...

    A common way to do it is to set a value in the AI to the fixed value of the target and make it shoot towards that by checking for match.

    Something like this:

    Every 1 seconds
    Target object alt...
  125. Replies
    3
    Views
    649

    The easiest is probably Event editor and then...

    The easiest is probably Event editor and then scroll to the right looking at the icons. Unless you mean a bug in the code, because there is no shortcut for that.
  126. Replies
    5
    Views
    796

    I dont see why it wouldnt? Just set/read from a...

    I dont see why it wouldnt? Just set/read from a 1px grid instead of 32.

    What are you having an issue with?
  127. Replies
    9
    Views
    2,481

    Ok nice :) i think i got it.

    Ok nice :) i think i got it.
  128. Replies
    9
    Views
    2,481

    Exactly what does AppData do? What if i need to...

    Exactly what does AppData do? What if i need to read in a file from the folder the .exe is in?
  129. I had similar issues but with an array, and that...

    I had similar issues but with an array, and that was because i had 512 y or z dimensions where 95% were empty. I dont know what you are saving to the ini but if it's really freezing it's because it's...
  130. Replies
    9
    Views
    2,481

    I'm using AppPath, havent had any admin issues...

    I'm using AppPath, havent had any admin issues yet but do you know if there's risk for that?
  131. Profiler looks sweet :) Does it always read...

    Profiler looks sweet :)
    Does it always read through the entire app or is it also possible to scope down what it profiles to e.g. a group of events or object?
  132. I would suppose so, since you are scoping down to...

    I would suppose so, since you are scoping down to the ones colliding it has no reason to go further than those two objects.
  133. +1, mihalish shaders are great.

    +1, mihalish shaders are great.
  134. Friday night at freddys (or whatever its called)...

    Friday night at freddys (or whatever its called) was built entirely of prerendered things. If you google there's some interview where the author describes his process which was basically exporting...
  135. Replies
    5
    Views
    760

    Simplest way is to do a manual check if the key...

    Simplest way is to do a manual check if the key combinations to go diagonal is pressed and then cut the speed value in two.
  136. Replies
    4
    Views
    1,484

    Very nice! I played around with something...

    Very nice!
    I played around with something similar a while back, but far more simple than your example. But anytime i try these things scale becomes the bottleneck. I can never get projects to run...
  137. Haha we'll see about classic. Thank you very much...

    Haha we'll see about classic. Thank you very much though :)
  138. Here's are some gifs from recent progress: ...

    Here's are some gifs from recent progress:

    https://i.imgur.com/KezoDff.gif
    Baby rescuing now comes with confetti.

    https://i.imgur.com/g5pV9SP.gif
    If you shoot your exploding mine you can blow...
  139. Replies
    122
    Views
    27,193

    New lightning looks much better. Gives more flair!

    New lightning looks much better. Gives more flair!
  140. Replies
    4
    Views
    841

    When app is closed, save the date/time, then when...

    When app is closed, save the date/time, then when it starts compare them and gets the difference.
  141. Replies
    8
    Views
    1,705

    There is a workaround to get qualifiers in GE but...

    There is a workaround to get qualifiers in GE but it's not supported because there's a small chance of your entire project getting corrupt. I dont remember exactly how to do it but u can probably...
  142. You can't use global values for that since...

    You can't use global values for that since there's no way of seperating the object. Use the enemies alterable values since they are unique to each created object.

    Bullet collides with enemy
    ->add...
  143. Haha thank you so much. I just have to live up to...

    Haha thank you so much. I just have to live up to the hype of that when they press start... lol.
  144. This works well, but might have issues with...

    This works well, but might have issues with instancing especially if you're adding Ai.

    But honestly, what kind of low end phone are you developing for that can't handle two active objects? I know...
  145. New weapon. A crossbow that has high crit chance...

    New weapon. A crossbow that has high crit chance and penetrates targets. I call it Catniss

    https://i.imgur.com/PdUzdx6.gif

    (gif really poops on the quality)
  146. Don't know if anyone follows this thread but I'm...

    Don't know if anyone follows this thread but I'm polishing and adding final features. Got a new art piece and made it into a menu. Added some slight animations to add some depth.
    ...
  147. Sadly not, i asked about this too a while back...

    Sadly not, i asked about this too a while back but at this moment you cant reference groups by a value or string.
  148. Lately I've falled back more and more on this...

    Lately I've falled back more and more on this tweet by Derek Yuu when it comes to what to prioritize when gamedeving. Sometimes it's really easy getting tunnel vision and overcomplicating things...
  149. My way is having an active object that's a global...

    My way is having an active object that's a global object and using its alt values/flags to keep settings.

    E.g.
    click button to hide reticle -> set alt value a to 1.

    then in game events if...
  150. Replies
    4
    Views
    1,116

    Why cant you just check what kind of background...

    Why cant you just check what kind of background object it's overlapping and change that?

    I think you do a test against the RGB value (getrgb()) but it feels needlessly complicated.
  151. Replies
    2
    Views
    693

    Sounds like you dont have the hotspot centered on...

    Sounds like you dont have the hotspot centered on the character. If it's e.g. on the feet or head it will obviously move in a wider circle when you rotate your object.
  152. Replies
    7
    Views
    1,868

    You can bring it into focus with an event, so...

    You can bring it into focus with an event, so even if it's not visible it's "selected."

    Always
    ->Bring edit box into focus.
  153. Replies
    7
    Views
    1,868

    I dont know how you do this but a way would be to...

    I dont know how you do this but a way would be to have a edit box off frame and a string object. Then always set the string to the text in edit box.
  154. Replies
    2
    Views
    718

    You can multiply the distance player is moved...

    You can multiply the distance player is moved with the damage number.

    E.g.

    Player gets hit
    ->set x position to (X("player")+(2*(damage value)/100))).
  155. Replies
    2
    Views
    718

    You can multiply the distance player is moved...

    You can multiply the distance player is moved with the damage number.

    E.g.

    Player gets hit
    ->set x position to (X("player")*(damage value)/100)).
  156. Replies
    4
    Views
    1,360

    CD-Key? You will have to come up with some...

    CD-Key? You will have to come up with some alogrithm that checks it but if your game gets any success it will be cracked anyway to be honest..
  157. I think PMO has builtin feature for jumps if the...

    I think PMO has builtin feature for jumps if the button is held. Double click on the PMO object and one of the values should be for just that
  158. Replies
    3
    Views
    952

    If you take Spread value 0 it will start from 0....

    If you take Spread value 0 it will start from 0. Maybe you have a grid object outside the frame that you clicked "create on start" ?
  159. Replies
    5
    Views
    1,504

    Thank you Banduck, oddly Offset wasnt in the pack...

    Thank you Banduck, oddly Offset wasnt in the pack when I downloaded a long time ago but i found it from a separate source now.
  160. Replies
    5
    Views
    1,504

    RGB Seperation shader for fusion?

    Hello!

    Has anyone ever done a RGB separation filter for fusion? You have probably seen it a lot if you played games these last 2 years or watched any music videos.

    here's a random picture from...
  161. https://i.imgur.com/hjTIYXx.gif New build...

    https://i.imgur.com/hjTIYXx.gif

    New build available


    ​Game modes! Each wave now has objectives instead of just killing (Zone Defense, Safe Invasion and Elimination).
    New sprites
    New...
  162. Replies
    5
    Views
    1,559

    Thanks for the feedback boys. Fusion and scaling...

    Thanks for the feedback boys. Fusion and scaling is a weird thing, i'll play around and see if i can find the best solution.
  163. Replies
    1
    Views
    677

    I guess it all depends on the amount of objects...

    I guess it all depends on the amount of objects and what events that are running through them. You could check this thing out https://community.clickteam.com/threads/103479-On-Call-Tile-Map-Engine
  164. Replies
    5
    Views
    1,559

    Thanks for the tips! I got the word embedder to...

    Thanks for the tips!
    I got the word embedder to work after some trial and error but yeah it's not the smoothest thing.

    I was a bit unclear in the first post, i never used the button object, i...
  165. Replies
    5
    Views
    1,559

    Best way to do UI and scaling?

    Hello!

    here's an issue i havent really thought about before; whats the best way to do UI with buttons and text? Is it better to bake the text into a button image or have a string overlapping the...
  166. cool engine and all but more than anything im...

    cool engine and all but more than anything im impressed with the debugg view haha.
  167. Replies
    3
    Views
    804

    There's no simple way. You will have to pause the...

    There's no simple way. You will have to pause the rest of the game (use a flag or value to decide when objects should be stopped/frozen) and then have an animation play out on the object that's doing...
  168. Replies
    6
    Views
    1,428

    I've always liked the approach of using ads and...

    I've always liked the approach of using ads and then allowing the user to buy an ad-free version. Best of both worlds.
    Or the classic shareware model of having a part of the game open and then...
  169. I never noticed your partner gets an angry face...

    I never noticed your partner gets an angry face during damage haha, great detail.

    As I said on twitter, looks better everytime you show it!
  170. I would try Twitter

    I would try Twitter
  171. Replies
    6
    Views
    1,544

    Aseprite cant do that, Pyxel Edit has that...

    Aseprite cant do that, Pyxel Edit has that feature.

    check this video https://www.youtube.com/watch?v=T-BFtcfzofg

    What I was talking about in Aseprite is editing an object over an animation...
  172. Replies
    6
    Views
    1,544

    Oh sorry i misunderstood, i thought you meant...

    Oh sorry i misunderstood, i thought you meant different frames. If u have a tile over several frames you can link them with. You can link the cels you want (select the cels, right click -> link...
  173. Replies
    14
    Views
    3,241

    Wow how did i miss this! Looks really fun, you...

    Wow how did i miss this!
    Looks really fun, you got yourself another customer. Good job fellow clicker!
  174. Very nice animations on the boss! I'm quite...

    Very nice animations on the boss!
    I'm quite jealous, ive found out the hard way that doing bosses is something i dont really enjoy. Lots of work planning to make it fun and challenging at the same...
  175. I had issues like this before but it was .wav...

    I had issues like this before but it was .wav files, for me it worked if i added the sound as binary files.
  176. Replies
    6
    Views
    1,544

    Do you mean within fusion? Because if you...

    Do you mean within fusion?

    Because if you want seperate apps both Aseprite and Pyxel Edit do this.
  177. Replies
    8
    Views
    2,015

    The only way to pause is to use Fusions built in...

    The only way to pause is to use Fusions built in pause function (under storyboard settings), if you are using your own you have to create your own bullet movement (search for 360 shooting to get...
  178. Replies
    9
    Views
    1,607

    There are tons of examples on this. Just google...

    There are tons of examples on this. Just google "Clickteam saving and loading from ini".
    Here's a video to get you started https://www.youtube.com/watch?v=LqG6Hp6friY
  179. Replies
    25
    Views
    9,212

    Mashalla! Congratulations!

    Mashalla!

    Congratulations!
  180. Replies
    3
    Views
    912

    There's probably a super smart way of doing this...

    There's probably a super smart way of doing this but a way would be to use a separate object as a detector. After every move of your object (or whatever trigger you want to use) do a fast loop that...
  181. Depends a bit how it's laid out' a) You make...

    Depends a bit how it's laid out'

    a) You make seperate arrows for all values. This is the simplest solution, your Strenght arrow raises strenght value etc.
    b) You make the value selectable, e.g....
  182. Let down or not, this is a known issue. If you...

    Let down or not, this is a known issue.
    If you read the thread properly it says there's an option in settings that compresses your game, try unchecking that and see if it works. False positives...
  183. Wasn't there a big thread a while ago, where...

    Wasn't there a big thread a while ago, where schrodinger and a bunch of others tried different things to try to optimize performance, and having different events was less optimal than having fewer?
  184. Several ways of doing this: 1) As mentioned...

    Several ways of doing this:

    1) As mentioned above; global values are a simple way since they stay the same application wide until you either close the app or change them with an event.
    2) save...
  185. Replies
    35
    Views
    7,126

    Great stuff, good job! Generation is cool but...

    Great stuff, good job!

    Generation is cool but has a lot of small details that keep breaking haha, has kept me up a lot at night.
  186. Implemented a new game mode today, which brings...

    Implemented a new game mode today, which brings the amount of modes up to three.
    They get picked at random in every map and have different objectives. The one map that doesnt get changed is the...
  187. Very cool stuff and congratulations for a bright...

    Very cool stuff and congratulations for a bright future!
  188. Replies
    25
    Views
    9,212

    Or you could support him and buy the game.

    Or you could support him and buy the game.
  189. Good stuff :) Hope to see more gameplay soon.

    Good stuff :)
    Hope to see more gameplay soon.
  190. Replies
    4
    Views
    1,282

    Oh you actually meant the counter itself, i had...

    Oh you actually meant the counter itself, i had to youtube to see what you meant. Those animated counters are up to you to draw unless you can find someone that build a counter like that ready to go...
  191. Replies
    4
    Views
    1,282

    You need two values, i usually have a seperate...

    You need two values, i usually have a seperate active object that holds values in its alt values.

    Real_HP
    Current_HP

    Set the enemies HP to Real_HP, e.g. if it starts at 100 and then gets hit...
  192. Replies
    20
    Views
    4,973

    really cool muddymole! The more shaders we have...

    really cool muddymole! The more shaders we have the better!
    There are some impressive stuff here.
  193. Replies
    20
    Views
    4,973

    Yeah i played around with it and thats my...

    Yeah i played around with it and thats my conclusion too. Tried slapping it on another prototype with more colors and the difference was obvious. Do you apply it to the game layer or do you add it to...
  194. Replies
    20
    Views
    4,973

    Sorry to bump, but when i try this shader the...

    Sorry to bump, but when i try this shader the objects just turn black, i put all the objects in the effect folder is there something else i need to do?

    edit: nm, i didnt see the button below it...
  195. Replies
    7
    Views
    1,663

    I have a memory that you can change the icon of...

    I have a memory that you can change the icon of the object if you click on it and then scroll around in the properties.. but i might be wrong?
  196. Replies
    7
    Views
    1,438

    I havent tried this but a way in theory would be...

    I havent tried this but a way in theory would be to match an entry and exit point. Then check if a laser object is overlapping the entry object, create a laser object at the exit object and then...
  197. Replies
    14
    Views
    3,114

    That dev is using unity which has much better...

    That dev is using unity which has much better support for lightning, but you can get similar effects by using techniques and effects mentioned above. Almightyzentaco has a good lightning tutorial on...
  198. Replies
    122
    Views
    27,193

    Your little game sure has evolved :)

    Your little game sure has evolved :)
  199. You can now afflict status effects on enemies,...

    You can now afflict status effects on enemies, you buy these as a permaupgrade between runs.

    Examples of bleed & freeze
    https://i.imgur.com/YEFylyu.gif
    https://i.imgur.com/KeqlaIU.gif
  200. Replies
    246
    Views
    78,338

    Great stuff in here! Cool to see there are...

    Great stuff in here! Cool to see there are efforts to fix micro-stuttering an the high performance option is interesting.

    Good job CT!
Results 1 to 200 of 500
Page 1 of 3 1 2 3