I'm sure it's not abandoned, but there doesn't seem to be a lot of updates right now. I'm hoping the kinks get worked out soon.
Sloxone, your game is Windows UWP and not Xbox One right? That...
Type: Posts; User: piscesdreams; Keyword(s):
I'm sure it's not abandoned, but there doesn't seem to be a lot of updates right now. I'm hoping the kinks get worked out soon.
Sloxone, your game is Windows UWP and not Xbox One right? That...
Is there any idea when an update can be expected? I've received an e-mail from Microsoft requesting an update on the contract since I haven't signed it. I don't know exactly what type of shelf life...
When can an update be expected? If I had known the UWP export module would be this problematic I'd have waited a while before purchasing.
Is it possible to receive a refund in the meantime?
...
Any updates?
I've received my agreement to receive the dev kits but was hoping to get some insight before signing more agreements.
I've uploaded the mfa for Yves. I'm not sure Jons user name to forward the...
I just wanted to follow up and confirm that Jon is on vacation this week and not last week? I ask because I'm curious to know when an update might be predicted as Microsoft and I are in the contracts...
Thank you Yves. I will leave the mfa link up for reference.
Yves,
Thank you for your response and the 287.3 beta. I was running the 287.2 beta from the Owner's Lounge previously. I apologize that I failed to mention the build number.
I followed your...
I purchased the UWP exporter and am getting horrendous FPS (1 on Xbox One, 9-10 on PC) and load times when running on both local PC and Xbox One. The exe runs at 60fps on my PC outside of Visual...
I haven't bought the exporter yet to test. I was mostly waiting to see how this process went with Microsoft as I know with our game we would definitely need more system resources. Maybe right now...
I'm curious, the additive blending, is it a major problem or isolated? We use a LOT of that.
Yves, I'm also using the Ultimate Fullscreen and Joystick 2 objects that I don't see in the supported extensions list. I presume the game wouldn't properly build in XNA until those were removed,...
I'll double check to verify, but I'm pretty sure all the extensions used were listed on the UWP extensions list. I use Easing, Layer, PMO and a few other common extensions. I'll verify though.
Yves can I send you a link to my game and you run a test to see how it performs on Xbox One before I take the plunge to buy the export module?