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  1. [Bug?] "Load frame" won't update HotSpot correctly for Preloaded images

    I have just found that if you preload an image ( new feature in 2.5+ ), set it's HotSpot to (0,0), then load this image and set it's HotSpot to center, ( use expression (100000,100000) or set to...
  2. Both works fine for me here. :)

    Both works fine for me here.
    :)
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    This works for events if you right click the...

    This works for events if you right click the target object in event editor:
    27681
    I don't know if there is a method to do the similar in frame editor. But you can "create active" from backdrops by...
  4. I have just did some test : Fusion only embeds...

    I have just did some test :
    Fusion only embeds files when you select them directly from file selector and enable "include external files".
    If you use an expression, either absolute or relative...
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    IIRC "Apppath$" returns your mfa's path if you...

    IIRC "Apppath$" returns your mfa's path if you test it in fusion (not the path of edrt/edrtex.exe), and your exe's path when you run from the stand-along.
    You can simply send "Apppath$" to debugger...
  6. I just got a similiar issue with magic deque...

    I just got a similiar issue with magic deque yesterday.
    In my project, before one unit's turn start, there is a routine that iterates through all units, uses their "speed" to fill theirs action bar,...
  7. I made a mfa with events like that.........

    I made a mfa with events like that......
    http://bit.ly/30VkTzW
    but I couldn't reproduce the bug you said.

    Weird.

    27658
  8. Fusion will run your events once per frame, let's...

    Fusion will run your events once per frame, let's call this one "event loop", usually that will cost about 17 ms (if your game runs under 60 fps). The event loop won't stop until you end the...
  9. I think it might be a high DPI behavior issue....

    I think it might be a high DPI behavior issue.
    There was a thread solved this by modifying registry, made it possible to change behavior by events, instead of changing it through Windows.
    Maybe you...
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    well, we all know that F3 is a total rewrite, so...

    well, we all know that F3 is a total rewrite, so it might take one year or two to become stable enough, to port frequently used shaders and extensions, to be fully compatible with 2.5, and to...
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    Sticky: maybe you could use built-in "Play sample file...

    maybe you could use built-in "Play sample file from disk" as an alternative.
  12. It seems that: Jump to frame: save. Restart...

    It seems that:
    Jump to frame: save.
    Restart current frame: don't save, restore last saved values.
  13. View Post

    Hmm……
    I think it's just because fusion will return the latest-created object's fixed value when Red/Blue is overlaping more than one Oranges, and there seems has nothing to do with order.
    BTW, the...
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    There is already an opencv extension (based on...

    There is already an opencv extension (based on 2.x iirc) but I haven't used it before, you can check it on dark-ware.

    (It seems that since 3.x opencv becomes 64 bit only, while fusion and it's...
  15. Yeah I know how to fix this, but it would be...

    Yeah I know how to fix this, but it would be better to add a check routine in extension (or fusion).
    Anyway, thank you all the same.
    :D
  16. Oh, I got you. Now let's call a fastloop in...

    Oh, I got you.
    Now let's call a fastloop in event #4.
    27598
    if there is no operation about object A in the fastloop, it will resets the scope of object A in event #4 to all object As, unless #4...
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    View Post

    by some math magic.
    ;)
    Use “set counter” instead of use “add” or “subtract”.
    For add:



    ( value( "Counter" ) mod MaxValue ) + 1
  18. iirc if there's no for-each in the fastloop, all...

    iirc if there's no for-each in the fastloop, all diamonds are turned into green. so I think something might goes wrong when fusion returns from for-each then fastloop.
  19. [Bug] Unexpected behavior when moving an destroyed object by easing object

    if you try to move an destoryed object by easing object (nummeric parameter), the last-created object (or the first-inserted object, Base_1) will be moved uncorrectly.
    27587
    Here follows a quick...
  20. [Bug?] Call For-Each via FastLoop doesn't work as intend.

    If you have two individual for-each loops of an object, and put the first one into a fastloop, then call the fastloop and the second for-each loop in the same line, the latter only runs once....
  21. Because 360 in some sense is a rogue software...

    Because 360 in some sense is a rogue software X)......
    There is a joke said that "you can solve 50% problems on your computer by installing 360, and the other 50% by uninstalling it."
    For example,...
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    Sticky: I think it's better to make it a built-in like...

    I think it's better to make it a built-in like for-each and create by name.
    (PS: Since I just mentioned "Create by Name", I really wish there is a function that allows me to create an object from...
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    Sticky: thank you Volnaiskra, but this extension seems to...

    thank you Volnaiskra, but this extension seems to be Windows only.
    :(
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    Android Camera Object comes with fusion. I think...

    Android Camera Object comes with fusion.
    I think you need to purchase for a standard copy with android exporter.
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    Sticky: [Feature Request] # Return Animation Direction:...

    [Feature Request]
    # Return Animation Direction:
    We all know that an active object has two directions in fuison, direction and animation direction.
    As it depicted in help documentry, if you change...
  26. [BUG?] "Send Text to Debugger" doesn't work properly in 2.5+.

    I have just found that if "Send Text to Debugger" is the only action of a parent event, then it's childs won't work in a STAND-ALONE.
    It looks like a bug, not a feature that allows users to...
  27. fastloop is not an object but a built-in...

    fastloop is not an object but a built-in function, so it should support all exporters, including Android.
    here is an quick example for you.
    27553
    (I didn't find a "List Box" object so in the...
  28. ...maybe you can simply traversal through the...

    ...maybe you can simply traversal through the list via a fastloop and then compare the string gets by LoopIndex using "Compare two general value".
  29. I have just solved this a few days ago with a...

    I have just solved this a few days ago with a simple expression.
    Code:

    ( ( ( Dir( "Character" ) mod 29 ) + 3 ) / 8 ) * 8
    My character has four “actual” directions, so I need to divide (32 / 4) =...
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    May because of fonts. Frames have strings that...

    May because of fonts.
    Frames have strings that use Microsoft Yahei will definitely cause crash on my PC when application runs under both DX9 or DX11.
  31. I had met this issue too. I think you can use...

    I had met this issue too. I think you can use active picture instead as a temporary resolution if you just want to show a single frame like user avatar.
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    Thank you Yves. Since it's a global cache, does...

    Thank you Yves.
    Since it's a global cache, does this means the cache won't be released when I jump to another frame even I loaded files to a non-global object?
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    "Preload Image File" in 2.5+

    Sorry to bother:
    There's a new feature called "Preload Image File" in 2.5+:cf25+:.
    27511
    The question is, If I preload a image file to active A, will the same file also be load faster in another...
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    If I got you correctly.........

    If I got you correctly......
    (X_Coordinate/Grid_Size)*Grid_Size
    :)
  35. You can retrieve them ONLY after you add them in...

    You can retrieve them ONLY after you add them in active's properties.
    ;)
  36. I've done the same thing like yours. Try using...

    I've done the same thing like yours.
    Try using two string parser objects.
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    Actually it's called as "parent & child", and...

    Actually it's called as "parent & child", and there is an official Guide (PDF).
    I forget where I downloaded it.
    27168
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    In DX11 mode, the layout of String objects will...

    In DX11 mode, the layout of String objects will be wrong, spaces in the beginning of the strings are ignored in runtime, while it works properly in DX9.
    This bug has been in existence since 2.5+...
  39. https://en.wikipedia.org/wiki/Alpha_compositing...

    https://en.wikipedia.org/wiki/Alpha_compositing
    I think you can find what you need here.
  40. About two monthes for me. 27067 27066

    About two monthes for me.
    27067
    27066
  41. "Don't Include at Build Time" really will be very...

    "Don't Include at Build Time" really will be very useful!
    Imagine now you are designing your game's UI and all your levels are generated in runtime, you need a reference picture to make sure objects...
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    For me, most of the features are very practical...

    For me, most of the features are very practical and stable.
    The only problem is that in DX11 mode, the layout of String objects will be wrong.
    This bug has been in existence since 2.5+ release:
    ...
  43. I think "Create object from another application...

    I think "Create object from another application by name" will be useful also.
    e.g. save big animations in another mfa (like library does) and keep main mfa/exe smaller
  44. I don't know if I have understood correctly.........

    I don't know if I have understood correctly......
    1. Spread value will spread from new object to old object, ID of an object won't change if older's aren't destroyed.
    2. If you want to destroy or...
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    According to steamwork documents: This means...

    According to steamwork documents:


    This means that steam doesn't care the quality of your game, they just need to make sure it is a game.
    You know, it's much easier to upload to steam by steam...
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    I think the leak is mainly due to FireFly 2D Text...

    I think the leak is mainly due to FireFly 2D Text Object, I still got a leak even I stop the engine and destroy everything. if remove it from the frame, although memory usage is still growing, but...
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    I think it might because they forget to release...

    I think it might because they forget to release some of allocated memory in DestroyRunObject() routine (like other extensions)...
    As we all know, 3D engine is much more complicated X) .......
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    Memory Leak in FireFly ?

    I found this issue by accident.
    26817
    The example .MFA is based on firefly example : Basics - Splitscreen.
    26816
    Add a new event :


    * timer > 2000
    storyboard controls : Restart the...
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    Only 4 frames per second here...... i5-6200U,...

    Only 4 frames per second here......
    i5-6200U, 8GB, GT 940M.
    :(
    I think it's time for me to buy a new laptop.
    X)
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    Clipboard I think. 26774 Sub thread do the work...

    Clipboard I think.
    26774
    Sub thread do the work and send through clipboard, Fusion receive it and sent control messages to a file, which is checked by main thread......
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    of cause fusion supports... 26767 check this? I...

    of cause fusion supports...
    26767
    check this? I have made this effect three years ago.
    https://steamcommunity.com/sharedfiles/filedetails/?id=780957109
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    1. you can try to find it here:...

    1. you can try to find it here: http://dark-wire.com/store/extlist.php
    2. copy mmf2u.exe and rename to mmf2.exe. it works sometimes.
  53. Thank you for your hard work. :)

    Thank you for your hard work.
    :)
  54. Seems no one else have noticed this problem. :(

    Seems no one else have noticed this problem.
    :(
  55. no. Actually, there is a debug layer, which...

    no.
    Actually, there is a debug layer, which should be hidden (Or shown, control by event).
    One way is to show it and hide in events, another is hide it and show it in events.
    The first works, but...
  56. weird, it really works for hiding. but, if you...

    weird, it really works for hiding.
    but, if you uncheck "visible at start" in layer's properties, and event like this:

    * Start of Frame
    Layer object : Show layer "Hide"

    layer reappears,then...
  57. Hide layer don't work properly in frame with fade in transition

    * Start of Frame
    Layer object : Hide layer "Hide"

    If frame has a fade in transition, this event won't work properly.
    (e.g. a layer with debug parameters, show or not controlled by a global value...
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    scope directly in the expression I think. e.g....

    scope directly in the expression I think.

    e.g.



    int return_fixed_value(active* active);
    int return_object_X(int fixed_value);
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    Click the file name of the selected file. P.S....

    Click the file name of the selected file.
    P.S. you can always rename a file by press F2 in Windows Explorer, and other places in fusion (e.g. rename object in frame editor), but you can't use it...
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    I don't think so

    I don't think so
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    Global-Frame-Behaviors IIRC. You can simply use...

    Global-Frame-Behaviors IIRC.
    You can simply use a "start of frame" event in each event page to change a global string to see the ordering.
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    Sticky: Yes it's in Windows SDK. You can check this...

    Yes it's in Windows SDK.
    You can check this thread:https://community.clickteam.com/threads/105517-Fusion-2-5-DX11-Shader-Compile-Tool-Custom-By-Defisym
    XD
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    So we don't need font embed object in DX11 ?...

    So we don't need font embed object in DX11 ? cool:D
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    View-Toolbars-Customize-Keyboard 26612 Note:...

    View-Toolbars-Customize-Keyboard
    26612
    Note: 2.5+ features' shortcut currently could not be changed cause they aren't added in.
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    I think child event is something like syntactic...

    I think child event is something like syntactic sugar (e.g. *(a+i) and a[i] ), you don't need to worry about where to use it, cause you can use it everywhere.
    Besides, if you have already got used...
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    string parser object can access a specific line...

    string parser object can access a specific line if you use line break symbol as a delimiter.
    Note: maybe slow when your text file size is large.
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    Just delete the files. X)

    Just delete the files. X)
  68. Try this? 26388 A Stupid Solution...... ...

    Try this?

    26388

    A Stupid Solution......

    26387
  69. View Post

    Maybe like this……?If I didn't misunderstand……
    26358
    Search for 10 times cause Fusion now only have 10 alterable strings.
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    Just convert counter's current value to a...

    Just convert counter's current value to a string,use string object for display,start a fastloop that loop times depend on the length of the string,then use extract sub string function to add ",".
    :)
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    Repost I tried to send an e-mail to clickteam...

    Repost
    I tried to send an e-mail to clickteam but until now they didn't reply it
  72. Try using alterable values of the object as the...

    Try using alterable values of the object as the counter, and use behaviours instead of frame events
    XD
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    you can get it in expression and you'll find out...

    you can get it in expression
    and you'll find out it's just 0 and 1
    25444
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    May be you forgot to set the parameters

    May be you forgot to set the parameters
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    objects disappear after adding shader

    I add a string object in the frame with pixeloutling,use fastloop to change alterable string and creat Multiple options,and it works well when run the application from CF 2.5
    if run as stand along...
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