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  1. Replies
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    Dang I was hoping for DX 11 support but I'm...

    Dang I was hoping for DX 11 support but I'm pretty disappointed it's dlc and months (?) away. I could understand DX 12 or Vulkan being a paid for option, but 11 is last gen and lots of software are...
  2. Yes, I've been using clickteams stuff since K&P...

    Yes, I've been using clickteams stuff since K&P days (man, thats like...20 years!) and it's very frustrating when things you just don't understand pop up.


    I appreciate you guys confirming that...
  3. I wish I knew why it won't work though as it...

    I wish I knew why it won't work though as it doesn't make any sense.
  4. Qualifier event not working as intended, why?

    I have five buttons (each a seperate Active object with buttons qualifier) and using keyboardkey 1 should select button 1 (by having flag 0 set to on) while deactivating the others (flag 0 off).
    ...
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    Yes, any improvements to performance is very much...

    Yes, any improvements to performance is very much appreciated. Good job!
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    Well I guess I could do the same thing with just...

    Well I guess I could do the same thing with just one additonal array and use it's Z index to compare ID instead. Looking at it now I can't remember why I deemed it necessary to use one array per...
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    Yes your example would basicly be correct. It...

    Yes your example would basicly be correct.
    It sounds simple and maybe I'm tunnelvisioning, but how do you propose the code for dude1 to check in road altval(1) ? A specific dude would always need to...
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    butterfingers Right, I'd post an example but...

    butterfingers
    Right, I'd post an example but stripping out assets I don't want public would take too long, so I don't know how much use this will be but since you ask I will try to explain more....
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    butterfingersCorrect. To clarify, the second...

    butterfingersCorrect. To clarify, the second example is what I'd want (without using an outside loop index).

    I'm glad you confirm that this has potential use because I was so excited when I came...
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    butterfingers Thanks but sorry I should have been...

    butterfingers Thanks but sorry I should have been more clear that I was hoping to do it directly in the expression editor without resorting to additonal objects,counters or fastloops.
    My check is...
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    Yes I want to use it for scoping. There will be...

    Yes I want to use it for scoping. There will be multiple object1 and object2 and basicly object2 will store values (set to the index of "altval a" of object1) for each of object1. I can store this...
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    Can you get altvalN indexnumber ?

    I want to compare Active Objects1 altvalue A with = Object2 AltValN indexnumber, not the actual value stored in that position.

    Is it possible?
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    Reinstalling mmf2

    So I just had a HD crash.
    Fortunetly nothing major was lost and I recently backedup of my whole mmf2 (b249) directory.
    Now I'm wondering if I can/should:

    A) Just copy over my backup dir to my...
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    Re: MMF2 Build 249 - Beta #5

    I would have to agree.
    I've been having some projects waiting for the finishing touches but I rather use the latest stable build for it. If there's no known issues with the patch notes you should...
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    Re: Color Color Color :Important

    Here's an example I made. I converted the ship to 256 colors because I was lazy. But it should be easy enough to do the original one provided that you have the palette for it (you could just...
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    Re: Horrible graphic bug.

    I think this has been adressed in the new build (currently in beta).
    "- Random images : also we might have fixed the problem of images randomly switched in some applications. Hopefully the 2 or 3...
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    Re: MMF2 HWA Beta 1f

    Yes! I've wondered about this myself. I really want this feature if it's not implemented yet.
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    Re: Minimap Object - Public Beta

    ooh. Circular minimap option would indeed be very cool actually.
    Though I suppose you could already fake it by masking the edges of the minimap with an active object shaped like a cutout circular...
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    Re: [bug report] HWA angle issue

    Ah great :)
  20. Thread: MMF2 HWA Beta

    by contra
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    Re: MMF2 HWA Beta

    I think I found an issue.
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=70823#Post70823
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    [bug report] HWA angle issue

    Simple code.
    If mouse if over active object >
    set active objects angle to active objects angle + 1.

    Try changing display mode to standard and it will work.

    Sorry if this has already been...
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    Re: Minimap Object - Public Beta 3

    The active objects has nothing to do with the extension.
    The set position will always lag if you dont use fastloops so theres nothing new there.
    The extension is perfect. Bring it out of beta and...
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    Re: Minimap Object - Public Beta 3

    Man you're working fast and hard! :)
    Just gave it a quick test with the HWA build and it seems to work great even when mapping thousands of objects.

    Maybe this isnt relevant but as fun...
  24. Thread: Minimap object

    by contra
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    Re: Minimap object

    Really? Thats great news!
    Even though I've managed to make a fully working minimap with the overlay object I loved how easy and simple it was with the old minimap object. And it seemed faster in...
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    Re: Strange Animation Glitch

    check your hotspots. ("eye" icon in the animation editor)
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    Re: LIJI's button object?

    ooh bonuspack coming up ? :)
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    Re: Submitting an MMF game to a competition.

    The runtime agreement is pretty clear about this:

    "In order to be able to sell your application, you must include in the software, in the credit page, presentation or end screen, the logo "Created...
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    Re: Toying with physics

    Just wanted to add to the praise and say that this is really cool! Awesome work!
    Oh and please just name it "Physics object" anything else is just sounds ridicilous imo.
  29. Re: Picture editor: color problems in 256 color mode.

    Seems to be working great :)
    Thank you so much for the unbelievably fast work!
  30. Re: Picture editor: color problems in 256 color mode.

    Great! Thanks alot.

    On a sidenote I must say that I am very impressed by the support you have for your products.
    The quick responses and your will to fix and add features are really something...
  31. Thread: MMF2 Build #243

    by contra
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    Re: MMF2 Build #243 (Release Candidate)

    Could you please look into this Yves?
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=24765&page=1#Post24765

    It wont work correctly in this build either.
  32. Picture editor: color problems in 256 color mode.

    Strange behaviour in the picture editor while using a diffrent default palette and 256 color mode.

    Please check the example for a better description of the problem.

    These problems won't occur...
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    Re: V-sync on/off at runtime ?

    Not really. You seem to be working hard and keeping a good pace at new patches/builds but if you could add it within the next couple of months it would be great.
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    Re: V-sync on/off at runtime ?

    Cool <img src="/center/images/graemlins/smile.gif" alt="" />
    Thank you.
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    V-sync on/off at runtime ?

    Is there any event that lets you turn V-sync on/off at runtime ?
    What I want is to let the player choose v-sync on/off as an option but I cant seem to find this selectable as an coding event. Is it...
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    Re: Changing the default palette

    Oh how stupid of me. I was looking for a *.pal file &gt;_&lt;

    And you're probably right about the palette. I think I might actually have changed the default palette in TGF years ago now that I think...
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    Changing the default palette

    Is there any way to change MMF2's default palette?

    I realise that you can load palettes in the frame editor but what I'd really love is to have all my new projects use the old cnc/tgf palette by...
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