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  1. Thanks for that, it seems removing that indexing...

    Thanks for that, it seems removing that indexing did the trick. The whole character comes in clean now. I'm cropping as I go as well, to keep frames smaller in size once in MMF.

    The amount of...
  2. Animation editor won't open png, says file invalid.

    Exactly as title says. I just bought some resources, and MMF 2.5's active editor won't open the png files.

    I will attach a single file of the frames I am trying to import, note that this cannot...
  3. Sub Apps not displaying properly in android builds.

    I've got a quick test to see if sub applications worked. I was hoping they would work out of the box so I could start building a more complex game with many sub apps used as "pop up" control panels...
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    edrt.exe crash during testing

    Ok, I get the behavior where running the test run crashes edrt.exe right from the start of the game opening.

    It's worth noting that the game will be in this "crash at start" state till I make a...
  5. Basic Enemy Spaceship side shooter AI example

    Here's a basic/advanced example of some enemy AI for a space ship type of game. Beginners will probably be able to learn something from this, even if they don't understand all of it right away.
    ...
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    Problem solved, thanks all! Especally thanks to...

    Problem solved, thanks all! Especally thanks to Yves's post here for helping me remember about the JAVA_HOME setting: http://community.clickteam.com/showthread.php?t=68210

    The installer for Java,...
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    I've done an install of the Java 32 bit sdk off...

    I've done an install of the Java 32 bit sdk off their site, and it still won't be recognized or found by MMF2. Same error, no luck.

    One thing I noticed was that Java seems to be on version 1.7.x....
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    Cannot build flash applications

    I can't build any flash apps at all, clicking export results in an immediate java error.

    Here is the error output:

    Error loading: C:\PROGRA~1\Java\JDK16~1.0_2\jre\bin\server\jvm.dll


    I've...
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    Sticky: Re: Post your Flashgames on GameWall!

    It would be fine if it scaled it automatically like you said, but it doesn't. It just cuts off the bottom of the game entirely.

    You can compare the original on Mochi with the window on your...
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    Sticky: Re: Post your Flashgames on GameWall!

    Just a quick note: my game "Smiley Gems" has the wrong height settings. (tested on google chrome, win 7) It's a 600 width by 500 height game. Currently it's cut off a bit on the bottom, which...
  11. Thread: Beta 5

    by 300happy
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    Re: Beta 5

    Thanks for the update Jamie!

    Yeah, after much fiddling and trying to get stuff working, I think I'll join you all in taking a break till 6 is out. This thing has...a lot of broken stuff...to put...
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    Re: joypad example???

    Which joypad are you referring to?

    If it's the onscreen ones MMF uses, they only show up when testing on the phone or in the phone emulator, not when quickly running your level in the MMF exe...
  13. [BUG] Buttons positioned wrong when app is scaled.

    1. Buttons on the MMF2 editor do not line up with where they show up on the actual android device. Since the frame doesn't fill the screen on my device, the progam has a white border around it(just...
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    [BUG] Sound only plays once

    In my test game, I have music playing, and an explosion sound triggered by bouncing on the target objects.

    The first target plays the sound fine. But if you hit a second target after that, the...
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    Sound Bug Report

    Found a bug in beta 5, posted here:

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=242125#Post242125

    I'm also not entirely sure the movements line up on both devices. ...
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    Re: 300happy - Test Reports

    Hey, got to poke around some more.

    I think I found a bug, but I'll wait till tomorrow when I can try the program on my real phone(had an important call today I couldn't afford to miss). I...
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    Re: 300happy - Test Reports

    Have gotten it working in emulator, had some fun testing the different control schemes the android development plugins have to offer.

    It would be cool if we could set up a control scheme to have...
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    300happy - Test Reports

    This week(today, actually), I finally got the time to install the SDK and the beta 5 for MMF2. Got it up and running, and the emulator works fine. Haven't had time to push it to do anything more...
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    Re: Can these flash games run on Android phones?

    LARGE BUMP IS LARGE.

    Any updates on this?

    I just got a Motorola Blur and am trying to figure out how best to develop for it without being able to put in full work days to the projects.

    If...
  20. Re: Collision - 'Add Backdrop' always creates obstacle

    I think I might know what is going on here. In Flash, you cannot "overwrite" the collisions on the backdrop. Example:

    Laying a floor(with collisions) down, and then laying a "Gap" backdrop...
  21. Re: moving actives, or backdrops... or other stuff :)

    You probably enabled the Snap to Grid settings. There are three little grid setting buttons on the frame editor toolbar up top, by the 100% zoom dropbox. They are "Grid Settings", "Make the grid...
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    Re: keep music playing when restarting frame

    Does it work if you use Jump to Frame, and then the same frame as the current level? I think that would avoid the "restart the frame" command while still letting the music play. It's been a while...
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    Re: How to make save game function for flash?

    That is correct, each computer will have it's own individual save.

    If the user for whatever reason clears their "flash cookies" the data will be gone. However, flash cookies are stored in a...
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    Re: Swinging rope physics?

    Wow, um, lemme dig through my notes here to figure out what I was trying to do. This topic is pretty old, and I had long thought the project was just a no-go and moved onwards. But rope swinging in...
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    Re: How do I limit the ammo players have?

    Make a counter at the bottom right of the screen, and set it to be greater then 0(unless they start with no ammo).

    Then in your shooting event, do the following:

    Player pushes "shoot"
    +Counter...
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    Re: Question about alterable values

    If you create objects at runtime, they will be on top of the counter. Try also having an event: Always - Bring Counter to Front (the command can be found under the counter's "Order" menu.)

    And...
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    Re: Swinging rope physics?

    Unfortunetly, till build 150 hopefully fixes it, foreach is kinda out of commission for flash looping. It does...weird and odd things when compiled into the flex/flash output. :( I hope build 150...
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    Re: Swinging rope physics?

    How big is the overhead of the array object, if say...there are around 3 of these ropes each with 20 nodes on the screen at once? That would be around 5 array slots per node(X,Y,length,angle,speed),...
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    Re: Swinging rope physics?

    I tried that in my first attempt. The problem is that to do the physics for the ropes, they need to reference their parent rope(the piece 1 unit above them). The thing is that in a fastloop or...
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    Swinging rope physics?

    I'm a bit stuck on how I would go about making this, so I thought getting some input from you fellow clickers might help.

    I'm trying to make a swinging rope, like those found in a lot of...
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    Re: For Each in Flash bug?

    Yes, rather heavily. The game has targets that all behave in similar fashion, so I used qualifiers to sort them into "things that arrows stick to" or "things that move like X".
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    Re: For Each in Flash bug?

    Actually, the unoffical fix in the thread is supposed to fix that problem. But it instead seems to just junk up the whole flash game. Right from frame 1 of the game everything isn't running all...
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    For Each in Flash bug?

    Not sure where to post this, or who to message about it, so I'll just start a topic here. Besides, then others can find the topic in searches later.

    I tried using the ForEach object in my flash...
  34. Re: Flash - Directional Bug with Vector Movement Type

    Ah, right. I get those two formats mixed up, sorry. Of course I meant the swf file.

    This bug is currently putting a few of my games on hold, so it would be very nice to see it fixed as soon as...
  35. Flash - Directional Bug with Vector Movement Type

    MMF version: MMF2.0 Standard Build 249

    You'll need the Flash Export Plugin to build the file and see the bug in action, I can't upload the fla file(the filetype isn't allowed on the fourm).
    ...
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    Re: Undeletable layers bug

    Thanks, that was fast! You guys rock! :)
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    Undeletable layers bug

    I seem to have made a game with a "phantom" barrel, balloons, and arrow create event.

    The game has three layers. Layer 1 and 2 have phantom objects, for which I have long deleted the create...
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    Re: Droid flash game development?

    Is there a way to make use of the "multitouch" that way? For example, if the user touches two objects at once(with two fingers, obveously), can we get that input using two "mouse click on object"...
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    Re: some Questions

    I can answer 4. The preloader is entirely optional. :)

    Being new to the tools myself, I can't speak up for the other three.
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    Droid flash game development?

    I've been researching into the new flash support on Droid phones, and I noticed that they don't respond to mouse events. Instead flash 10.1 seems to use a new touch screen API(I may have my terms...
  41. Re: Bounce on enemies using built-in platform movement

    One quick way to do it is to have an active object placed at each enemy, that is invisible and sticks up just above the enemy itself. (you'll need to experiment to find the height that works, as...
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    Re: Mochimedia Enabled Games Made with MMF2

    Sorry for the bump, but I thought some publicity over here might help me get a few more plays/views/opinions of my game.

    I just made my first flash game with MMF2, Smiley Gems, and published it to...
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    Domain locking a flash app with MMF?

    I searched the forums, but couldn't find anything relevent. My apologies if this is something rediculusly easy to do in MMF2. ;)

    Is there a way using MMF2 Standard to lock a flash to a certain...
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    Re: Every Other Frame Always Event Suggestion

    Eh, your probably right. It was late, and I was just tired of staring at all the bazillion versions of those add to alterable value events trying to figure out which one was the broken one. (my game...
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    Every Other Frame Always Event Suggestion

    Hey, I just got a brainstorm for a good "expansion" to the system object. Of course, it's 12:30 at night, so I don't know if this idea is really as great as I think it currently is. Anyway:

    You...
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    Re: Saving user data in MMF2 Flash?

    Wow, really? So all INI calls are converted to the equivilant flash code to save stuff when it compiles a fla?

    I don't know why I never thought to actually try that before. :p That's really...
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    Saving user data in MMF2 Flash?

    I'm looking for a way to store and retrieve, much like regular flash games can do, a "flash player cookie".

    There are several games I'd like to make that would be much more fun to play if they...
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    Sound "pause" event trouble

    When my game is compiled into an exe or run using the test game feature in MMF2, the "pause sound" and "resume sound" work fine. (I'm pausing the background music while a jingle is playing each...
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    Re: License for distribution of MMF Flash apps?

    Quick question, where is the logo I am supposed to use?

    Clickteam.com has lots of them under it's downloads, I don't know which is what. The location the manual says(on cd 2) doesn't exist on my...
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    License for distribution of MMF Flash apps?

    The MMF licencing says the following:



    Now, I'm distributing my game:

    -on the internet as a Flash Game(not a .ccn)
    -using the Moochi Games plugins for ads, making it (hopefully) a...
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    Re: Question about Advanced Game Board Object

    Sweet! I've been really wanting something like that for...well, since Vitalize in the old Games Factory days. :)

    This version just keeps getting better the more I poke and ask about it. Awsome....
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    Re: Question about Advanced Game Board Object

    Ok, cool. Also good to know it's constantly being fixed and updated too.

    I think it might be helpful, since not all extensions are working yet, if there was a list of the ones that did work. ...
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    Question about Advanced Game Board Object

    I have the demo version, trying to learn and save up money for the full version right now. It's very shiney and I love all the new features, especally the new look for the sprite editor. But that's...
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