@Looki
I was able to get the header file with Yves.
Just a question, have you managed to use the function "pEffectEx->SetParamSurfaceValue" ?
I'm always getting a black texture displayed...
Type: Posts; User: ricko_max; Keyword(s):
@Looki
I was able to get the header file with Yves.
Just a question, have you managed to use the function "pEffectEx->SetParamSurfaceValue" ?
I'm always getting a black texture displayed...
Phi, I don't know if I'm using actually HWA surfaces, but when compiling with HWA target on EDIF SDK, I get a performance boost and all my shaders work. So I suppose it's using HWA at all.
Hi.
Fusion has this binary data/external files area where user can manually add files to the application build.
Is there any documentation on how save/load binary data or external files via the...
Thank you.
I see it still needs the CEffectEx type declaration.
I'll ask Yves for that :)
Hey. Thank you.
Unfortunately, Yves doesn't receive PMs.
Hi.
Anyone knows if it's possible to set the object effect parameter via C++ at runtime?
I see there are action parameters that has something to do with setting effect parameters, like:...
Hi.
Does anyone know if it's possible to send a cSurface pointer to a D3D9 Image shader variable?
My extension is generating some internal images that I would like to be able to use into a shader.
Hi. While trying to debug the template EDIF extension from Visual Studio, Clickteam Fusion crashes when hitting the breakpoint.
23943
My specs:
Windows 10
Visual Studio 2017
Clickteam...
When a MMF2 application is running using DirectX, is there a way
to get the handle to the Direct Draw object that it's using?
Hi,I'm new in extension development
and I'm developing an extension for MMF2 and have some
questions:
* When I get the pointer to : "mV->mvHEditWin" I'm
getting the handle to the frame editor...