Thanks for the info on voxels, and thanks for all the examples. Think I know what i'm doing now.
Type: Posts; User: Kingme121; Keyword(s):
Thanks for the info on voxels, and thanks for all the examples. Think I know what i'm doing now.
There's a new video by 2kliksphilip where he explains a way in which he achieved a fake 3D effect in clickteam. I thought it looked pretty cool so I wanted to give it a shot but I haven't been able...
Hey, I have a basic movement system that I like put in place but I wanted a way to add slow motion to the game to use while performing certain actions. I've heard from people that I should be using...
Hello, i'm using the xbox gamepad as a controller for my game and the only option for detecting when the a button is pressed is "when the button is pressed" this works in a way similar to "repeat...
Hello, sorry for one post after another but I seriously can not figure out how to change the jump height depending on how long a button is held. I'm using a custom movement and would prefer to keep...
Solved: for whatever reason putting the upon pressing jump at the top of the conditions fixed it
Hello, I am using a custom platform engine and am almost done with the movement. All I need to do now is make a walljump. Right now I have it set so that you slide down walls and can jump off but if...
how do i get the player to type without clicking the edit box?
Is there any way around this. The edit box simply isn't there when playing in fullscreen mode.
ugh, is there anything else I can use or am I being forced on a long journey of developing my own physics?
I finally finished my small game that i made for the X-Box and I used the Box2D engine for physics since im not a good programmer. When i went to build the application it gave me this:
Warning: the...
Thanks a lot that works :)
Hi. How exactly do i convert an X,Y value into an angle? If you could help it would be greatly appreciated.
I want to make it so that when the player presses right on the D-pad it switches to the next character however when i put this in [ DPad right button of player 1 is pressed ] it acts like the [...