Hi everyone!
I've made a game that has 39 levels and about 5 menu screens, which include character select and level select. I'm trying to figure out how to make the game save the 70ish global...
Type: Posts; User: GildedManticore; Keyword(s):
Hi everyone!
I've made a game that has 39 levels and about 5 menu screens, which include character select and level select. I'm trying to figure out how to make the game save the 70ish global...
I figured it out! I had to edit the order of the conditions in the row that dictates firing your character and put the direction object X and Y position in the top of the list.
Could it be possible that my android SDK or Java JDK or JRE are messed up? I downloaded Android Studio and am using the SDK that came with it, and Im using the 32 bit Java JRE and JDK from the...
Alright I've registered my Steam account.
Sorry to keep hitting you up, but I've gotta get this sorted out asap. I need to know exactly what you did to make your V2, because I downloaded both V1 and V2, and only V2 works. However, when I...
Well, now it's not working again when I implement your changes into the full game. For some reason your V2 works on my Fire, but when I duplicate the change on the full version it goes back to the...
Oh ok, you got rid of the always condition and that seems to have fixed it. Thanks for the help!
I also tried removing all the mouse commands and replacing them with the multitouch object. Same exact effect.
Yes, that didn't fix it. It doesn't make sense that this doesn't work.
The game isn't yet available for sale, so I don't have a serial number yet. Here is the .mfa. Thanks for the help!
Hi, everyone
I've created a game for pc, ios, and android that allows you to touch or click the screen to fire your character at the exact position you touched/clicked. This works perfectly on...