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  1. Replies
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    Sticky: Thanks for the reply - I note "they" don't give...

    Thanks for the reply - I note "they" don't give you weekends or nights off... terrible.



    No I wouldn't - because I'd just skip that thread all together.



    I did have the experience where...
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    Sticky: Feature Requests Is it possible to open a...

    Feature Requests

    Is it possible to open a dedicated thread for feature requests so that they are kept separate from the bugs? When you do a search for something all these very long 292.xx threads...
  3. I'm confused - that link just takes me to another...

    I'm confused - that link just takes me to another thread with a single example that has no story in it.

    By the way when you have an event that is red - it is because its an immediate event that...
  4. Your solution was probably the easiest. I...

    Your solution was probably the easiest.

    I changed it for you so that if the player shoots the cobweb - only the cobweb that is shot is removed and not all of them.

    If you want to implement...
  5. Your examples don't crash by me. But they have a...

    Your examples don't crash by me. But they have a game icon of a long-ago version of Fusion, so not sure what you're creating them in.

    What you're missing is that you also need to reverse connect...
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    I gave controls on both sides of the keyboard -...

    I gave controls on both sides of the keyboard - so that it would be comfortable for people who are left-handed and also people who are right-handed. The game is written so that you can press any...
  7. I couldn't get your example to work because I...

    I couldn't get your example to work because I don't have a joystick...

    But it doesn't look like "wipe with color" works any more - it might have been a legacy feature that was left in. But in any...
  8. I'm not sure what you're asking - you want the...

    I'm not sure what you're asking - you want the flag to go off after 1 frame, or stay off for 1 frame?

    I've attached an example - it still works if you change the timer to trigger after 1 - 60th...
  9. There is a tutorial on drawing a line between two...

    There is a tutorial on drawing a line between two objects (I downloaded it in 2017 but I have no idea where I got it from or who wrote it and there's no info inside the tutorial, probably in the...
  10. Yes, a selective pause system is definitely...

    Yes, a selective pause system is definitely needed - it doesn't seem like Fusion was ever developed with a custom pause in mind - it's missing a lot of features that other software have in.

    You...
  11. I get around this by having a lot of groups. ...

    I get around this by having a lot of groups.

    The main group has the on group activation event in it and at the end of those events it deactivates itself and activates the next group that has no...
  12. Replies
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    You have to touch the first ball and keep the...

    You have to touch the first ball and keep the touch active and then touch the second ball to move both of them (won't work with a single mouse.)
  13. Replies
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    Attached is an example of 2 objects that can be...

    Attached is an example of 2 objects that can be moved at the same time using the multi-touch object (without using physics).

    For it to work you have to touch the ball on the left first.
    ...
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    I just keep getting errors message that there's a...

    I just keep getting errors message that there's a font missing which makes the .mfa hard to check - also you might be using 2.5+ which I don't have.


    I assume you mean that Fusion must treat...
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    If you want you can post an example here of what...

    If you want you can post an example here of what you're doing and we'd be able to offer better advice.

    But other ways are:

    Put things in groups and activate / deactivate them as needed.
    Make...
  16. Yves, I can test this - I had this type of code...

    Yves, I can test this - I had this type of code in my game and replaced it because it didn't work - it would be simple for me to make a copy of the game and revert the code.

    However, the scoping...
  17. Replies
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    Sticky: I meant - you having time ... (probably was that...

    I meant - you having time ... (probably was that one day back in 1996 when you had time with nothing to do...) ;)

    But thank you for the explanation.
  18. Replies
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    Sticky: I'm just curious, in the history of Fusion, has...

    I'm just curious, in the history of Fusion, has that ever happened?
  19. Replies
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    Sticky: I found another red bug in my game in the place...

    I found another red bug in my game in the place of the create event and when animation is over. I went as far back as I could in my backups to see if I could find this before it happened - which I...
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    You could use a global value. For example set...

    You could use a global value.

    For example set Global Value A = 20

    Left Mouse Click
    + Global Value A > 0
    Subtract 1 from Global Value A
    Add ...
  21. Replies
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    Sticky: Read from Ini File causing Fusion to close I...

    Read from Ini File causing Fusion to close

    I noticed that a particular frame in my game was not opening - Fusion would open it and then show a white page and close it a few seconds later.

    I...
  22. Can you upload an example .mfa rather than a...

    Can you upload an example .mfa rather than a video?

    You should only have to tell it once to follow the path - and then code in what should happen when it reaches the end of the path - i.e. start...
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    On PC - fine detection doesn't make that much...

    On PC - fine detection doesn't make that much difference. Most PC's have enough memory.

    On mobile - turn off fine detective as much as you can - that really makes a big difference in performance....
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    You can set the alpha-blending co-efficient -...

    You can set the alpha-blending co-efficient - this works windows and Android:

    Set a value or flag - and while that value / flag is set - each frame loop add 5 or 10: Set alpha-blending...
  25. An easy way of doing it is to create barriers...

    An easy way of doing it is to create barriers around your frame - left, right, top, bottom and to code in an action when the player collides with it.

    For example if player collides with left...
  26. Replies
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    Sticky: Info about back buffers: When opening my games...

    Info about back buffers:

    When opening my games in Windows - that were written a few years ago - it puts in a default Number of Back Buffers: 2 (I think these games were written before that...
  27. Replies
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    Sticky: The problem is - once you can see / understand...

    The problem is - once you can see / understand what's happening it's easy to fix - but when Fusion deletes everything but that one command, it makes it very difficult to troubleshoot and find out...
  28. Replies
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    Sticky: This part: Previously if I said - end the level...

    This part: Previously if I said - end the level when there are none of these 5 objects left - it would end the level. Now it won't.

    This happened in 2 parts - it happened...
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    Sticky: I didn't think you'd be that brave :-) I've sent...

    I didn't think you'd be that brave :-) I've sent you .mfa




    I went to a backup and could recreate it and sent you the .mfa



    Sure - but that sort of requires me to be able to recreate...
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    Sticky: The Windows version was last updated April 2017 -...

    The Windows version was last updated April 2017 - at that point everything worked. The Android version was last updated Feb 2019 (I could've missed the music issue then if I ran the tests without...
  31. Replies
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    Sticky: Music Issue: I'm updating a game written years...

    Music Issue:

    I'm updating a game written years ago. In that game I have the following:

    If a certain event happens - pause channel 13 - play channel 12.
    End of frame: Stop channel 12.
    ...
  32. Did you tick the block - include external files?

    Did you tick the block - include external files?
  33. If you choose OpenGL 3.0 in Fusion then Google...

    If you choose OpenGL 3.0 in Fusion then Google Play shows OpenGL 1.0 + (in other words it includes also anything higher than OpenGL 1.0)

    Currently what happens is that when you install it,...
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    Sticky: I meant that if you open the .apk in Android...

    I meant that if you open the .apk in Android studio it lists all the sounds in a separate folder - I don't have them like that - they're part of a 3000 sound library and it would take me a long time...
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    Sticky: The MMF Runtime log is there from: 10-14...

    The MMF Runtime log is there from: 10-14 17:00:04.272 10179 31377 31377 I MMFRuntime: onCreate, runtime version: Fusion 292.0

    If you open it in Notepad ++ - it starts from line 2467 and ends at...
  36. Replies
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    Sticky: There is a logcat inside that report - but I've...

    There is a logcat inside that report - but I've made another one and removed everything other than the logcat: https://1drv.ms/t/s!AgVEPtcaHQ02mL5z-PND_ujhrTAUpw?e=UFwQTk

    It starts from when I...
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    The build api should be at least 28. Google will...

    The build api should be at least 28. Google will accept 27 until 1 November when they'll only accept 28.

    Minimum version for Fusion is 4.0 and Target Android Version 8.1 or 9.0 (We can't go...
  38. Replies
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    Sticky: Android Sound Issues on Huawei cell phone: ...

    Android Sound Issues on Huawei cell phone:

    Problem: sounds come and go - they will stop for a few seconds and then start up again - not necessarily all the sounds - but some of them.



    ...
  39. Replies
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    Sticky: Fernando, You can send it to me - I can test it...

    Fernando, You can send it to me - I can test it tomorrow, thanks.

    --------

    I've never been able to get font packer to work - so I only use basic fonts like Arial Unicode.

    I can leave more...
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    Sticky: The attached screenshot illustrates the problem...

    The attached screenshot illustrates the problem more clearly. I've also included .mfa


    27633
  41. Replies
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    Sticky: Android: When you have a counter set as text -...

    Android:

    When you have a counter set as text - there isn't an option to set if the text is aligned in the top, middle or bottom (as far as I can see).
    Previously it seems that it was aligned in...
  42. Right, so the issue with the objects being...

    Right, so the issue with the objects being deleted at the end of frame - that was reported by accident not by design.

    What happened was that when I restarted the frame without having completed it,...
  43. In my actual game, where I picked up this bug, my...

    In my actual game, where I picked up this bug, my objects are destroyed 3 seconds before the frame ends - and a lot more happens in that 3 seconds - although it's mainly a "you win" animation, saving...
  44. There is a bug with restarting a frame and...

    There is a bug with restarting a frame and resetting global objects - see the build 292.14 thread.

    As far as I can determine:

    It depends on how you're creating the objects. If you create an...
  45. The Line Position of YugAi = 2: runs the whole...

    The Line Position of YugAi = 2: runs the whole time that Position of YugAi is = 2. And this line Changes the rooms animation sequence to YUG. Which means that whatever else you're doing - that...
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    Sticky: Mouse-controlled movement: I was trying to help...

    Mouse-controlled movement: I was trying to help someone in the free section with this and discovered I couldn't make the mouse reappear - once the object hides it - it doesn't come back even when...
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    I agree it would be platform and type of game...

    I agree it would be platform and type of game dependent.

    I only play games / make games for the casual games market and the music is mostly just a background tune - often a very repetitive one. ...
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    If you read reviews then you find people complain...

    If you read reviews then you find people complain a lot when the developers haven't given the option to turn the music off and it will be followed by - I had to turn it off via Windows or on my...
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    It depends on your game and your target market -I...

    It depends on your game and your target market -I accept an increase in .mfa but I also work on the assumption that the majority of people will turn the music off so I don't go overboard on putting...
  50. Replies
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    Sticky: This is what I meant: When I create an...

    This is what I meant:

    When I create an object and I need it to be on the exact location - pixel perfect location - Fusion will often be 1 or 2 points out - regardless of the shape of the object,...
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    Sticky: Not that it matters but Fusion is adding 30kb to...

    Not that it matters but Fusion is adding 30kb to a file if you open it again and save it again - without changing a thing - or even if you delete something - the file size increases. That wasn't...
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    You can use a global value or a flag if you have...

    You can use a global value or a flag if you have a specific object.

    For example:

    Upon pressing Space Bar
    Global Value A = 0

    Set Global Value A = 1
    Add 1 to X
  53. Replies
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    Sticky: @Yves...

    @Yves - was all this editing your own post a trick to see if we're paying attention?

    I was? Not really... I had never reported this particular issue because I assumed it would've been fixed...
  54. Replies
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    Sticky: Some people refer to bugs as "undocumented...

    Some people refer to bugs as "undocumented features" and it becomes a "feature" because is isn't going to be / or can't be fixed.

    For me it is unpredictable - and not related to anything I'm...
  55. Replies
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    Sticky: Actually that happens - regardless of the frame...

    Actually that happens - regardless of the frame editor - it often will change the 0 0 values to 1 0 or 0 1 or 2 0 or .... it's painful when you need it to be very precise - because you have to...
  56. In the Event Editor you can right click on the...

    In the Event Editor you can right click on the speaker and select - delete any action in this column.

    If you want to keep the code you can replace the sounds in the Data Elements with a single...
  57. Replies
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    Sticky: Android Requests: 1. Is it possible to close...

    Android Requests:

    1. Is it possible to close the OpenJDKPlatform binary after Fusion has built an .apk? It stays open and uses quite a bit of memory - until I remember to End Task it myself.
    ...
  58. Replies
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    Sticky: I changed my settings as per the description and...

    I changed my settings as per the description and it worked 100%. If it's failing your end, there's something else wrong, it's not the instructions.

    I did note that when installing Android Studio...
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    I load / save my global values to an ini file at...

    I load / save my global values to an ini file at the end / start of every frame. That way if someone stops playing the game at end of Level 3 - they can start at Level 4 next time and pick up where...
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    Sticky: Thanks, in this case that won't help me. I just...

    Thanks, in this case that won't help me. I just need to keep spares that don't export - for example I have 10 puzzles but only include 2 at a time. I need a way to store the other 8 so that they...
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    Sticky: I don't know what OBB mean - sorry, I don't...

    I don't know what OBB mean - sorry, I don't understand your explanation - but this is not only an Android issue.

    It's just including a simple Active Picture Object in a Frame. I was testing this...
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    Sticky: An "Active Picture" is included even when...

    An "Active Picture" is included even when setting: "Don't Include at Build Time" is ticked - this happens whether create a start for the picture is ticked or not.

    (I mentioned this setting wasn't...
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    Sticky: Well ... if it makes you feel any better - there...

    Well ... if it makes you feel any better - there probably are no groups of 81 giraffes in the wild ... they're mostly in small groups... So you probably won't be needing any more ;-)
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    Sticky: I simply name my objects the way Fusion is going...

    I simply name my objects the way Fusion is going to name them - Then in your code use "objectname "+str$("ID")

    It works correctly with the extra space there.
  65. I can confirm that Google Play is accepting new...

    I can confirm that Google Play is accepting new apps built on 292.12 - the only warning I got was optimisation (i.e. I chose not to use an app bundle.)

    Thanks for the additional display settings -...
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    When you get around to figuring this out - here's...

    When you get around to figuring this out - here's some more information:

    Back in December - I had a game that would fail on restart 95% of the time but never failed the first time you played a...
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    They are all set to: Same name & type Old...

    They are all set to: Same name & type

    Old versions? I only discovered Fusion sometime into 2.5 which is still your current version... (Perhaps you mean the earlier versions of 2.5)
  68. Replies
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    Me neither ... but I had endless issues with it...

    Me neither ... but I had endless issues with it in my game - it would automatically rename and I had to rename it more than once before the name stuck, never once got a warning or request to make...
  69. Fernando I went back to 292.11 beta as...

    Fernando

    I went back to 292.11 beta as published (without your Android.zip module of a few days ago) - and I could get every setting right on all my devices by changing the order / sequence in...
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    I use jump to frame because "restart" resets the...

    I use jump to frame because "restart" resets the music. Other than that I expected the results to be the same.

    But those objects are destroyed. You shouldn't be saving values and flags when an...
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    Here's an example .mfa for above post. You...

    Here's an example .mfa for above post.

    You have to run this as an application and press the "restart" string provided.

    The loops that run, when you first run the level, will not run on a...
  72. Replies
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    Flags are not resetting when you restart the...

    Flags are not resetting when you restart the frame even when the objects are destroyed at the end of the frame - it saves the flags in their final state as they were at the end of the frame.

    It's...
  73. Active Picture Object - duplicate names - Feature Request

    When I export to Android and I add in all the active pictures into binary data - it shows them there with their paths and it isn't obvious if I accidentally named two files the same.

    But then the...
  74. My results with api 26 and target Android 8.0...

    My results with api 26 and target Android 8.0 were exactly the same as they were with Api 29 and target Android 9.0. Would you like the screenshots?
  75. No, I wouldn't be able to publish the game...

    No, I wouldn't be able to publish the game anywhere with api 26 and I no longer have it installed.

    Was there some specific reason you'd like me to try that? Because I can reinstall it?

    But...
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    I assume it's part of the problem that I reported...

    I assume it's part of the problem that I reported in the thread 292.10 #65 (Page 7).

    The always command was simply: Group.Good: Force animation frame to a value of Group.Good.

    But...
  77. If anyone is publishing on this beta - I've...

    If anyone is publishing on this beta - I've picked up some display issues which I did report concerning the navigation / status etc. bars covering parts of the display.

    Work around if you're...
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    You can keep ignoring that message for now. ...

    You can keep ignoring that message for now.

    Please see this thread: https://community.clickteam.com/threads/105873-Android-App-Bundle-What-s-happening-with-Google-Play-Can-not-publish-my-APP
  79. It's in the process of being fixed. The updates...

    It's in the process of being fixed. The updates are in testing now.

    The issue was that 64-bit files were included for the popular 32-bit devices and not the less popular devices and Google Play...
  80. @Fernando...

    @Fernando - I can test it for you, if you still need testers.


    @ODineCES - you have to wait for this release that Fernando is working on before it will be accepted by Google Play.
    You can...
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    RichC - Fernando explains this in this thread: ...

    RichC - Fernando explains this in this thread: https://community.clickteam.com/threads/105873-Android-App-Bundle-What-s-happening-with-Google-Play-Can-not-publish-my-APP
    near the bottom of page 2
    ...
  82. I have 29 installed - but in Fusion I can't...

    I have 29 installed - but in Fusion I can't select higher than Target Android 9.0 - so that's probably why I'm getting the target 28 with build 29.

    None of this is a problem for me, I just...
  83. Fusion is showing 29 - because I did press the...

    Fusion is showing 29 - because I did press the newest button. The manifest is showing 28.

    If you look at the screenshot I posted with the Google Play errors - I included my Fusion settings that...
  84. I'm fully up to date on all of that - it's on the...

    I'm fully up to date on all of that - it's on the 3rd screenshot - there was only a very recent revision / update that I hadn't installed. Also on the previous screenshots there's a screenshot of...
  85. I've attached screenshots of what settings I have...

    I've attached screenshots of what settings I have and what's installed.

    I also use GameMaker - that's why you see so many Gradle versions.
    and I think some of the Java versions I needed for...
  86. Yes - this was 292.11 And there are several...

    Yes - this was 292.11

    And there are several people who had this problem - in this thread and others.
  87. Existing Game uploaded in July with 292.3 -...

    Existing Game uploaded in July with 292.3 - screenshot shows request for 64-bit support to be added:

    27461

    Built apk with settings as per above screenshot - 7 minutes ago.

    Uploaded to Google...
  88. It's not the bundle we're having a problem with -...

    It's not the bundle we're having a problem with - it's the standalone .apk

    I can see that the 64-bit libraries are there - but Google Play's computer is not recognising them for whatever reason.
  89. The manifest part you can ignore - because it's...

    The manifest part you can ignore - because it's an assumption on my part - that if the bundles work, then clearly there is nothing wrong with your libraries - only something like a missing entry in...
  90. Google Play isn't recognizing the 64 bit. It's...

    Google Play isn't recognizing the 64 bit. It's telling us that our apps are not 64 bit compliant. It's doing so immediately on loading the .apk that is built with 292.11


    It means we're...
  91. Looking at the .apk in Android Studio - the 64...

    Looking at the .apk in Android Studio - the 64 bit libraries are there - but there's nothing in the manifest to indicate that.

    There's been no response on this issue - it was first reported on the...
  92. I just built an .apk on 292.11 to check this and...

    I just built an .apk on 292.11 to check this and uploaded it on Google Play.

    It's still accepting them - but I did get this message:

    Warning
    This release is not compliant with the Google Play...
  93. I tried your settings 1024x 768 on my pc which is...

    I tried your settings 1024x 768 on my pc which is also 1920 x 1080. In my case it displayed correctly in the middle of the screen. However, if I ticked the block maximized on boot-up it wouldn't...
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    String object: If the block "visible at start"...

    String object:

    If the block "visible at start" isn't ticked then it changes the text into an icon - greys out the sizes and you can't resize it at all - until you go make it visible again. (Which...
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    I'm still having issues with frames / Fusion...

    I'm still having issues with frames / Fusion ignoring commands ... But I think it all relates to a long-standing issue of frames not triggering if they're in a group that isn't active at start of...
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    Correction to this: I saw that Fusion was...

    Correction to this: I saw that Fusion was running a different frame to the one I was on. The frame on the side and at the top are not in sync - so it's not running the frame I thought it was. ...
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    Not sure this is fixable - but if it is: The...

    Not sure this is fixable - but if it is:

    The last few versions when I run a frame it leaves out commands - at random and normally ones I recently changed / updated. This can always be fixed by -...
  98. Replies
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    Fusion crashed on edit font in a comment with...

    Fusion crashed on edit font in a comment with this version:

    Insert comment - change font - it hung - message: not responding - then Fusion crashed in the background but that little text box pop-up...
  99. I'd suggest you post an example .mfa of how...

    I'd suggest you post an example .mfa of how you're using the hi-score object in the Android section so Fernando can look at it. I can't make it appear either.

    I can help you to write your own,...
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    Under the options for the Ghost - Select...

    Under the options for the Ghost - Select Direction - then select - Look in the Direction of Pac Man.
  101. Subtracting is a built-in function - you can use...

    Subtracting is a built-in function - you can use a counter and set it up as a horizontal bar.
    For Adding you would have to create your own animation.

    I've attached an example of both.
  102. Replies
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    I don't think the race car movement was designed...

    I don't think the race car movement was designed to stop. All the movement functions can be overridden but it defeats the purpose of using them.

    I've attached and example for you just showing...
  103. The app optimization size is just a warning at...

    The app optimization size is just a warning at the moment that we can ignore.

    You have to use Google to sign your keystore file to use app bundles -if you opt-out of that, then you still have to...
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    I was doing the full screen wrong. I retested...

    I was doing the full screen wrong. I retested with the status bar:

    I have to tick the block "Display Status Bar" for it to work on my Android 4.2 tablet. Any setting that opens the game, with...
  105. Replies
    63
    Views
    4,633

    When you move a folder in Windows that had linked...

    When you move a folder in Windows that had linked Active Pictures in it, then of course Fusion loses the connection. When you open Fusion and it asks for the new folder, the name is not displayed...
  106. Replies
    36
    Views
    2,382

    I don't know if full screen is set correctly -...

    I don't know if full screen is set correctly - I've never used it before. The only button I could find was under Game Properties / Window: Maximized at boot up - that is the button I ticked.
    ...
  107. Replies
    36
    Views
    2,382

    I tested beta 292.11: Tried a variety of...

    I tested beta 292.11:

    Tried a variety of settings with the game not maximized on boot up - which all resulted in the navigation bar still popping up.

    Ticking the box - maximized on boot up and...
  108. Replies
    36
    Views
    2,382

    Yes. In 292.10 - The navigation bar pops up...

    Yes.

    In 292.10 - The navigation bar pops up when I touch the screen and doesn't go away again - on my cell phone.
    The command show / hide navigation bar doesn't work on my cell phone.
    The...
  109. Replies
    36
    Views
    2,382

    It wasn't a settings issue. If I started in...

    It wasn't a settings issue.

    If I started in full screen mode, the navigation bar would pop up after 2 frames and it wouldn't hide again - it would remain visible over part of my game. It was...
  110. Replies
    36
    Views
    2,382

    Yes - on that page of Android documentation it...

    Yes - on that page of Android documentation it says that. But if you go a few pages past that it says that the approach will not work when you're creating immersive experiences like games / videos...
  111. Replies
    36
    Views
    2,382

    This happened on a cell phone from version 292.10...

    This happened on a cell phone from version 292.10 - but on 292.8 there were issues with a tablet.

    It seems they've changed the navigation bar to be for an app - not the immersive full screen...
  112. Replies
    176
    Views
    16,034

    Yes, I have the same issue - and I reported it in...

    Yes, I have the same issue - and I reported it in the Android section - but Fernando disagrees that there's a problem.

    The show / hide Title Bar / Action bar also doesn't work correctly.
  113. Replies
    36
    Views
    2,382

    Inverting this creates chaos my cell phone - I...

    Inverting this creates chaos my cell phone - I can't then ever get it to full screen and it keeps hiding / displaying the navigation bar every time I tap something. I can't use the code the way...
  114. Replies
    36
    Views
    2,382

    I tried the settings the other way round - If...

    I tried the settings the other way round -

    If it don't tick display status bar then my cell phone will open correctly in full screen mode but I'm unable to switch to window mode - the most I...
  115. Replies
    36
    Views
    2,382

    No, that's not the problem. I am using the...

    No, that's not the problem.

    I am using the Android and Android + objects to allow the user to switch between full screen and window mode i.e. hide the navigation bar or not. In 291.6 this works...
  116. Replies
    36
    Views
    2,382

    The .mfa is also attached - it's right below the...

    The .mfa is also attached - it's right below the screenshots.

    Heading is not ticked.
  117. Replies
    36
    Views
    2,382

    Can't hide navigation bar on cell phone

    With build 292.10 I can no longer hide the navigation bar correctly on my Huawei cell phone.

    It does not hide the top navigation bar - only the one on the side - and the minute I tap anything the...
  118. Replies
    176
    Views
    16,034

    Attached is an example of the object frame that...

    Attached is an example of the object frame that won't change - I've given you 2 different examples - and how I overcome the issue on Frame 2.

    As for the loops: When Fusion can't execute a loop...
  119. Replies
    176
    Views
    16,034

    If you change the frame of an active object and...

    If you change the frame of an active object and it's in a group that isn't active at start - it never triggers. (This is not new.) But would it be possible to change that at some stage?

    It's...
  120. Replies
    16
    Views
    1,589

    It could be a problem with Direct X11 that Fusion...

    It could be a problem with Direct X11 that Fusion 2.5+ uses.

    I have no idea if this will work - but you could try to reinstall 2.5+ and under Runtime Options select Direct 3D 9 and try to run it...
  121. Replies
    5
    Views
    305

    Yes, sorry, I saw the global event but because it...

    Yes, sorry, I saw the global event but because it said alterable value A and your object had a name for it ID - I didn't put them together...

    Also ignore my comment on the jump to frame event -...
  122. Replies
    16
    Views
    1,589

    You could try to disable your anti-virus to see...

    You could try to disable your anti-virus to see if that makes a difference - to check that it isn't closing the game down. (I have a setting on mine to never check an .exe if it was created on my...
  123. Replies
    5
    Views
    305

    The Selected Character code isn't scoping for a...

    The Selected Character code isn't scoping for a particular object. So it will check both and both events are always true for at least 1 object - so you won't see any change.

    If you only have 2...
  124. Replies
    16
    Views
    1,589

    Normally when an object "disappears" it's because...

    Normally when an object "disappears" it's because something is being created repeatedly and Fusion has run out of objects - for example, if your properties are set to allow 1000 objects and Fusion is...
  125. Replies
    176
    Views
    16,034

    Actually you were right - all the objects are in...

    Actually you were right - all the objects are in the "create events" - when I delete them there, it no longer shows multiselection.

    (They're created at start of frame - but then destroyed and...
  126. Replies
    176
    Views
    16,034

    No, some of the objects have create events - and...

    No, some of the objects have create events - and some don't. Some are global objects, some are not.

    Some are large graphical objects and others are just a single 1 colour square.

    They all...
  127. Replies
    176
    Views
    16,034

    It's not a consistent error - it happens at...

    It's not a consistent error - it happens at random. I just checked now, although it happened with objects that have qualifiers yesterday, it's happening with objects that don't have qualifiers...
  128. Replies
    176
    Views
    16,034

    In the Frame Editor - if you select an object in...

    In the Frame Editor - if you select an object in the side bar that has a qualifier - it shows "multiselection" in the object properties even when there is only 1 - which means you have to go find it...
  129. I had gone back to 291.6 - which was the last one...

    I had gone back to 291.6 - which was the last one before Gradle and that one for me was stable.

    However, I think most of the issues you mention are addressed in either the latest beta or updates...
  130. Replies
    5
    Views
    380

    I see you figured it out :) I'm just replacing...

    I see you figured it out :)

    I'm just replacing the movement example I had given to use your movement and not the built-in movements.

    Although Caesar's suggestion would probably be the better...
  131. Replies
    5
    Views
    380

    You can create your own barriers and collisions....

    You can create your own barriers and collisions.

    I've attached an example - in the example I've left the barriers visible - but in your game you can make them invisible and just place them along...
  132. According to the documentation I read, if you opt...

    According to the documentation I read, if you opt out of Google App Signing Service - then you can't submit a bundle - even if you have one - or can make one.

    You just get warning messages and...
  133. Replies
    176
    Views
    16,034

    Thanks. I had stopped reading that thread a...

    Thanks. I had stopped reading that thread a while back because I had installed an earlier version - would've saved me some time if I had read your post.

    I don't need to use the same name, I had...
  134. Replies
    176
    Views
    16,034

    Global Values vs Alterable Values When I tried...

    Global Values vs Alterable Values

    When I tried to use an alterable value in an event I got an error message - too many open brackets - despite that not being true.

    I discovered that it was...
  135. Replies
    176
    Views
    16,034

    Installer: On the screen where it asks for a...

    Installer: On the screen where it asks for a directory - if you click the NEXT button it stays blue and there's no indication that it triggered - it often stays on that screen for a while - if I...
  136. Replies
    2
    Views
    471

    On pressing SpaceBar + counter > 0 Shoot...

    On pressing SpaceBar
    + counter > 0

    Shoot Bullet
    Subtract 5 from Counter


    or if you want there to be at least the 5 then

    On pressing SpaceBar
  137. Danny, as far as I can see they're accepting...

    Danny, as far as I can see they're accepting games - but not other software: https://partner.steamgames.com/steamdirect - last paragraph.
  138. There are many changes between those 2 runtimes -...

    There are many changes between those 2 runtimes - some are unavoidable - others I also get upset about, but not the ones you mentioned.

    1. Window and Android displays have their own settings. ...
  139. Replies
    2
    Views
    486

    When you create an object you can make it global...

    When you create an object you can make it global - it's a setting: RunTime Options - Memory Options - Global Object.

    Then you can copy & paste it into multiple frames and any change you make to...
  140. The specs they gave you has only 1 graphics card...

    The specs they gave you has only 1 graphics card - as does my PC. On my PC it makes no difference if the Use high Performance GPU button is ticked or not - because there's only 1 graphics card - it...
  141. I have a AMD Radeon HD monitor - and my pc is...

    I have a AMD Radeon HD monitor - and my pc is very close to those specs - just an older version of the monitor and a little less CPU.

    I can test something for you, if you want?

    I've not had...
  142. Attached is how I have the settings. The...

    Attached is how I have the settings.

    The Global Value A = 0 is optional. I have a full screen / window setting as a global value and allow the player to choose to play the game full screen or...
  143. But you need to start in window mode and then...

    But you need to start in window mode and then switch to full screen - not start in full screen mode.

    I have no issues with the taskbar when I use Ultimate Fullscreen - nor has anyone ever...
  144. Start the game in window mode and put in a Start...

    Start the game in window mode and put in a Start of Frame event - go full screen. That solves the task bar issue on Windows 10 at least.
    If you use Ultimate Fullscreen - you also solve the taskbar...
  145. I'm not sure what you mean by ghost. I had an...

    I'm not sure what you mean by ghost.

    I had an issue with anything I built on 292.8 not working on Android 4 or 4.4 because all my graphics were rendered as white squares.

    If that is something...
  146. But if you've changed it, aren't you going to...

    But if you've changed it, aren't you going to update the current beta with the new files?

    I still have 292.8 installed - I can test it on the devices I have.
  147. How far back did you have to go to get a stable...

    How far back did you have to go to get a stable version?

    I don't know if it's the same crash that I had - I posted it to the wrong section:...
  148. Has anyone had problems with update 292.5?

    I'm trying to roll back to a prior update that was stable.

    I have problems with 292.6 / 292.7 - I have crash reports on that one that I've never had before.

    292.8 beta doesn't work on Android 4...
  149. Replies
    3
    Views
    385

    Under the paddle - you can select position - and...

    Under the paddle - you can select position - and then is paddle getting closer to x pixels from window edge - and then under the paddle insert movement & stop.

    Where x pixels can be any amount...
  150. Replies
    3
    Views
    385

    You need a ball - and it must have "bouncing...

    You need a ball - and it must have "bouncing ball" movement selected - under its Properties - Movement - Type

    You need a collision event between the ball and the paddle - in that event you'd tell...
  151. Replies
    109
    Views
    11,228

    I don't understand. I don't want to create a...

    I don't understand. I don't want to create a bundle - just a single .apk.

    This app is not released - I'm testing it on my own devices before releasing it. These devices are not rooted and...
  152. Replies
    109
    Views
    11,228

    I'm not using the bundle - I'm using stand-alone...

    I'm not using the bundle - I'm using stand-alone .apk

    Build type: Android / Ouya Application
  153. Replies
    109
    Views
    11,228

    With build 292.8 my games will no longer work on...

    With build 292.8 my games will no longer work on my Android 4.2.2 Proline tablet. They were working fine with build 292.6.

    If I install an .apk built in 292.6 it works 100%. It I install an .apk...
  154. Replies
    16
    Views
    4,885

    I had the error before of a string displaying on...

    I had the error before of a string displaying on PC and not on Android and in my case I discovered that:

    If the size of the string object is too small to display the text correctly - the pc...
  155. Replies
    109
    Views
    11,228

    Thanks chrilley, AndyH - I didn't even know the...

    Thanks chrilley, AndyH - I didn't even know the layers could lock - so never thought to check that (and only saw that it was only 1 layer with the issue when I saw that on the backup - before that I...
  156. Replies
    109
    Views
    11,228

    I deleted everything out of this .mfa - and just...

    I deleted everything out of this .mfa - and just left the "errors" in it. The errors are in layer 1. Any object you create in layer 1 will get stuck - and the objects that are stuck are on layer 1....
  157. Replies
    109
    Views
    11,228

    - Deleted previous post - I only noticed this...

    - Deleted previous post -

    I only noticed this after installing the beta - but it's on every one of my backups too, so this error occurred prior to this beta. There's an area of the screen that...
  158. Replies
    6
    Views
    467

    I always just use the 8 directions movement.

    I always just use the 8 directions movement.
  159. Replies
    6
    Views
    467

    Is this 2D or 3D? I use graphics - create an...

    Is this 2D or 3D?

    I use graphics - create an animation in graphics software and import the full animation into Fusion - rather than create everything inside of Fusion - just don't crop it when you...
  160. I had tested the taskbar on Windows 10. It...

    I had tested the taskbar on Windows 10. It doesn't work on Windows 10 - the game went behind the taskbar and I couldn't get it to come to the front of the taskbar if it opened in Fusion Fullscreen...
  161. Nope. I don't do anything fancy - I use...

    Nope.

    I don't do anything fancy - I use defaults.
  162. I use both. But I don't use low-res graphics at...

    I use both. But I don't use low-res graphics at all.

    If you're struggling with blurry graphics, you're probably creating the game too small. For pure PC game I don't create a game smaller than...
  163. Yes, you're right. If I start the game maximized...

    Yes, you're right. If I start the game maximized then it goes behind the taskbar. If I start it in window mode and use the maximize block then it also goes behind the taskbar.

    But if I start it...
  164. Replies
    103
    Views
    8,577

    I can reproduce this every time with this...

    I can reproduce this every time with this example:

    If you go the Event List Editor and try to copy & paste the level end group that is there, it won't paste ... well at least I tried it now...
  165. Your player moves slowly with the blocks because...

    Your player moves slowly with the blocks because the overlap code is running all the time and that is stopping him - and stopping his gravity and would probably stop everything else.

    Your speed...
  166. If you switch the command to: Player is...

    If you switch the command to: Player is overlapping Crumbling Floor (instead of the collision event) then it works.
  167. I don't protect a user from their own behaviour -...

    I don't protect a user from their own behaviour - like pressing alt-tab in a middle of a game without first pausing it or finishing the level.

    I've only had this issue when the size of my game...
  168. Why do you need alt+tab? Is this something...

    Why do you need alt+tab? Is this something particular in the game - or just general if someone wants to exit your game and leave it running?

    Because the workaround I used in some of my games was...
  169. There are 2 extensions you can try to solve this...

    There are 2 extensions you can try to solve this problem:

    1. Ultimate Fullscreen

    2. Windows Control - this has an option to bring the window to the front - which you can use as Start of Frame...
  170. See if any of this helps you: ...

    See if any of this helps you: https://stackoverflow.com/questions/8894987/android-forgot-keystore-password-can-i-decrypt-keystore-file
  171. Replies
    213
    Views
    21,035

    Sticky: From your screenshot you're pointing Fusion at...

    From your screenshot you're pointing Fusion at Jave JRE - you need to point it to Java JDK - ...\Java\jdk1.8.0_112

    Also check your Android - the directory by me is androidsdk as one word - you...
  172. At a speed of 2 - I can keep it constant even if...

    At a speed of 2 - I can keep it constant even if I stop and start it again - so you'd probably solve your problem by changing your speed to 2 or 3.

    When it picks up a real speed of 1 - the object...
  173. It's something built into Fusion - the...

    It's something built into Fusion - the deceleration triggers even when set to 0. The only way to overcome it is to use an always event - for example

    Always == set object speed = 1
    or
    Object...
  174. Replies
    2
    Views
    238

    If you don't need the physics properties and you...

    If you don't need the physics properties and you just want the object to rotate you can just set its angle.

    For the "rotating speed" you can set the direction speed (Properties - Direction options...
  175. Replies
    150
    Views
    24,885

    In the meantime if you're looking for a...

    In the meantime if you're looking for a workaround for the .gif problem - there's .gif to .png converters - that will convert the .gif file to a sequence of .png images and then you can import the...
  176. The app bundles only work if you're using...

    The app bundles only work if you're using Google's key signing service and I don't use it, so I never get any warning messages. Until they make is compulsory I wouldn't either.

    And the other...
  177. Replies
    3
    Views
    510

    I meant to post this in the Android forum - just...

    I meant to post this in the Android forum - just accidentally posted it here.

    But the difference from those reports is:



    I'm not using any Google Play services / in-app / advertising or...
  178. Replies
    3
    Views
    510

    Crash on Nokia query

    Is this something I could fix? I don't actually have the slightest idea what this report is saying - but it's a crash report that Google Play has given me.


    May 2, 11:53 AM on app version 1...
  179. I can't see how that would work - because you...

    I can't see how that would work - because you would always be activating / deactivating the controls in an endless loop - the first time you press the button you deactivate it, the next time you...
  180. You're welcome. I forgot something - on...

    You're welcome.

    I forgot something - on frame 1 line 3- timer is greater than 4 - you also need to insert in the same event but after it - run this event once. Because it will keep on running /...
  181. I'm not familiar with the game you refer to but...

    I'm not familiar with the game you refer to but there are many ways of doing a delayed-event system using the timer in Fusion - I've given you 2 examples:



    Frame 1 will activate a group of...
  182. Congratulations on your baby :) I amended...

    Congratulations on your baby :)

    I amended frame 3 to do what I think you're trying to achieve.

    This way the object will always be visible except when it's overlapping the green block.
  183. It depends on whether the green objects move or...

    It depends on whether the green objects move or not.

    Attached is an example - in both cases the grey block is static - the green object moves.

    Move the green object with your arrow key to test...
  184. Do the objects move? Fusion has some...

    Do the objects move?

    Fusion has some built-in features that it stops doing things and will only do them again after a trigger - for example if the object has moved. If your objects are static...
  185. Replies
    150
    Views
    24,885

    I picked it up a long time ago - in one of my...

    I picked it up a long time ago - in one of my games - and the .exe and .apk was the same - I had the same issue on both. At the time I solved the issue by deleting that frame rather than excluding...
  186. Replies
    150
    Views
    24,885

    I understand that as that particular frame, where...

    I understand that as that particular frame, where the box isn't ticked, won't be included at all. Except that if you have any background or assets on that frame - it is included. You can try it -...
  187. Replies
    150
    Views
    24,885

    Actually there are quite a few of these little...

    Actually there are quite a few of these little settings that do nothing, and there's no warning, and nothing in the documentation, you just discover them as you go along, for example Don't include at...
  188. Replies
    150
    Views
    24,885

    I can confirm that it has no effect on my Huawei....

    I can confirm that it has no effect on my Huawei. The application won't end if it's not in the foreground - regardless of whether that button is ticked or not.

    However, it works the way I want...
  189. Replies
    14
    Views
    1,270

    Did you check that you have enough space...

    Did you check that you have enough space available to install it?

    Is it installing on the phone or a SD card - and if the option to install on a SD card is checked, is it working? Can you copy...
  190. Replies
    14
    Views
    1,270

    You could try changing the install name. I...

    You could try changing the install name.

    I found that if I accidentally pressed OKAY instead of Install Anyway - it would never again install that app. I had to change the install name so that my...
  191. Replies
    150
    Views
    24,885

    Dobermann - that's not happening by me - but I...

    Dobermann - that's not happening by me - but I have updated to 292.6. I did note that Fusion will now include the lines where the object is in the create event - no idea if that's new or I just...
  192. Replies
    14
    Views
    1,270

    Under Settings - got to Security & Privacy ...

    Under Settings - got to Security & Privacy

    Right at the top is Google Play Protect - Turn that OFF.
  193. Replies
    103
    Views
    8,577

    I modified your example to have it the way I was...

    I modified your example to have it the way I was always doing it - and then yours also doesn't save. I can provide you screenshots as proof if you want.


    I haven't messed with anything inside...
  194. Replies
    103
    Views
    8,577

    Which part will never work that way? Not...

    Which part will never work that way? Not specifying a path? That does in fact work perfectly well. Even the documentation says it’s optional. Maybe someone switched your coffee to decaf and you...
  195. Replies
    103
    Views
    8,577

    @Fernando...

    @Fernando

    There is a file name in the start of frame events on both frames. I've never included a path and it's never been an issue.

    It does not save after you delete a group on that frame. ...
  196. Replies
    103
    Views
    8,577

    Fernando, I sent you a PM with 2 download links -...

    Fernando, I sent you a PM with 2 download links - one for the .mfa and one for the .apk. It's from the game I'm working on, so I didn't want to post it here, but I did remove as much as possible to...
  197. Replies
    103
    Views
    8,577

    Android Ini Save Issue: Prior to this version if...

    Android Ini Save Issue: Prior to this version if the player wanted to start a new game - I would delete the Group in the ini file and directly after that save the settings again (music on / off,...
  198. Replies
    103
    Views
    8,577

    If it helps: The red bugs seemed to be...

    If it helps:

    The red bugs seemed to be created when I was copying and pasting code relating to actives I had previously had on that level but had deleted (because I don't need them - but when I...
  199. Replies
    103
    Views
    8,577

    It's the same issue. Except then it was...

    It's the same issue. Except then it was happening a lot more often when copying lines of events. Since 291 I have the issue more often when I'm copying an entire group of events - and only...
  200. Replies
    103
    Views
    8,577

    Copy & Paste a group = worked 46 times in a row. ...

    Copy & Paste a group = worked 46 times in a row. Stopped working. Close game - reopen game - can carry on.

    Copy & Paste - several events together = worked 46 times in a row. Stopped working. ...
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