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  1. Replies
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    This looki link doesn't work...

    This looki link doesn't work http://clickteam.info/looki/Shaders/CRT.zip

    How can I download this now? I need it to open my old game.

    Thanks
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    indiegamestand/humblestore/desura/steam/fastspring...

    indiegamestand/humblestore/desura/steam/fastspring/bmtmicro
  3. Replies
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    These are notes I took from...

    These are notes I took from https://twitter.com/gdcon

    MMF2.5 (beta/sale in Q4 2013)

    - Standard + HWA + Uniconde all merged into one, with free limited HTML5 runtime, better UI, and reduced MFA...
  4. BUG: making an object global does not update counter images

    BUG: making a counter object global does not update counter images across all frames.
  5. bump.

    bump.
  6. 255 .

    255 .
  7. It doesn't crash for me, but it loads a black...

    It doesn't crash for me, but it loads a black object instead of the green tick in the main frame.

    https://dl.dropbox.com/u/1024727/images/black.PNG
  8. Ya, just couldn't see an option to delete thread.

    Ya, just couldn't see an option to delete thread.
  9. Doesn't matter, use Surface instead.

    Doesn't matter, use Surface instead.
  10. Overlay Redux pasting doesn't work correctly?

    I'm trying to paste Actives onto an Overlay Redux, but it's not pasting their scale/angle? Is this intended?
  11. Replies
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    This has been a problem for me for many years...

    This has been a problem for me for many years too. Basically a problem in many games that are top-down etc.

    Konidias, that's okay for some games but for many games do require an always sort by Y...
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    I haven't played a huge amount of Xbox games, but...

    I haven't played a huge amount of Xbox games, but I thought most games were done at 720p or less -- so that there is better performance.
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    MMF2 has a lot of junk from previous iterations...

    MMF2 has a lot of junk from previous iterations that has carried on to this program, which is why the premade animation names are undeletable and can't be renamed. You have to create a new animation...
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    Oh fantastic, thanks popcorn. Never noticed the...

    Oh fantastic, thanks popcorn. Never noticed the set current layer action before. :)
  15. Replies
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    Ok it seems to only sort things that are on layer...

    Ok it seems to only sort things that are on layer 1, it doesn't sort them on layer 2 :(
    Is that a bug, or a MMF2 limitation?
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    How to sort pictures by Y axis?

    Anyone know how I can sort my active pictures by their Y axis? For instance a picture that is lower in position should appear infront of a picture that is higher.

    The layer object doesn't work on...
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    Does anyone know Yves email address

    I need to tell him about this bug, since theres no reply on forums.

    http://community.clickteam.com/showthread.php?t=68962
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    I made an example, it's a pretty simple bug. It...

    I made an example, it's a pretty simple bug. It seems to function on Anaconda and Standard runtimes fine, but in HWA DX9 the image isn't being cropped.
    ...
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    Sticky: original post needs reformatting, its hard to...

    original post needs reformatting, its hard to read.
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    Sticky: original post needs reformatting, its hard to...

    original post needs reformatting, its hard to read.
  21. Thanks for looking into it Francois

    Thanks for looking into it Francois
  22. Replies
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    It's a pity MMF2 doesn't have a lerp system...

    It's a pity MMF2 doesn't have a lerp system expression, it's very outdated so you'll have to wait quite a few years for MMF3.

    I haven't used lerp in MMF2 yet, but maybe if you change that 1 to...
  23. That's a crazy bug :(

    That's a crazy bug :(
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    I'm experiencing this bug too, with the active...

    I'm experiencing this bug too, with the active system box.

    I have an image in mine, and I'm just resizing the box to crop the image at different sizes - but it doesn't work with DX9 only standard.
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    Quick "ForEach" question

    I'm doing an always "foreach" loop for an enemy's Shadow. Because I'm pairing it with the enemy Sprite.

    Can I use "on for each loop"?

    Or do I have to use "on for each loop for object shadow"...
  26. [BUG] "bring to front" on Counters - can't have the action more than once per event

    Was talking to Andy (netninja) about this bug I ran into (turns out he ran into before I did too), wondering why only 1 of 6 of my counters was infront of the other objects -- despite each counter...
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    Construct classic is pretty solid at the moment...

    Construct classic is pretty solid at the moment but requires DX9 and Windows, its equivelant to a beta version of MMF3. Construct 2 editor is a huge improvement already, but since it's early in...
  28. Thread: Freeing memory

    by alspal
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    To many years away :(

    To many years away :(
  29. Thread: Freeing memory

    by alspal
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    Will they be able to do it?

    Will they be able to do it?
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    Ultimate Fullscreen is the best extension, wish...

    Ultimate Fullscreen is the best extension, wish it was supported by more runtimes.
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    Check VRAM usage?

    I'm just onedooring whether anyone knows what the Mega Bytes being displayed in that bar means when you test your game:

    http://dl.dropbox.com/u/1024727/mmf/bar.png

    Is it normal RAM? Is it VRAM?...
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    Yeah I forgot I could just loop through (counting...

    Yeah I forgot I could just loop through (counting from end to start) and just copy and paste info from current index cell to the next one. Thanks Pixelth
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    The array I'm using is actually 3 dimensional, I...

    The array I'm using is actually 3 dimensional, I just used that simple example because I'm only wanting to shift values across the X dimension. But you're correct, I guess it is similar to the List...
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    Inserting new array value?

    Anyone have any simple ideas of how to insert a new value in an array? What I mean specifically is this: I have the numbers in a row 5,2,8,6 and I'd like to insert a new value in between one of them...
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    Wow, thanks so much guys! Really appreciate that.

    Wow, thanks so much guys! Really appreciate that.
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    Thanks! Yeah it seems you understand it! Do you...

    Thanks! Yeah it seems you understand it! Do you know an equation or something to help me achieve it though? Sorry, I'm not very good at maths like this.
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    Thanks for the response, but I don't think it was...

    Thanks for the response, but I don't think it was a relevant answer to my question (or maybe I did it wrong?).

    Sorry if I can't explain my self correctly, here is another explanation attempt:
    ...
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    Distance along an angle? (math)

    Its easy to set an Active along the Y axis, you just set the position to "Ymouse". However, I'm trying to figure out how to do that along a line that could be any angle.

    Here is an image to...
  39. Thread: If statements

    by alspal
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    I use the Boolean Object to do "if statements" in...

    I use the Boolean Object to do "if statements" in expressions.
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    If that is the case, just split the image up so...

    If that is the case, just split the image up so the textures are smaller?
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    Forgot to mention in the first post, there will...

    Forgot to mention in the first post, there will be about 100 of each Active1, Active2, Active3. So wouldn't all those hundreds of variable checks add up, especially combined with a loop?
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    Yeah I know about FastGroups thanks. I'm going to...

    Yeah I know about FastGroups thanks. I'm going to be using anaconda. I just thought that all the variable checks combined with the loop would be slow.
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    Help optimising an event

    I'm wondering if this event (2nd one I think) is as efficient as possible (CPU wise), or if it is even an issue to begin with. I'll be performing this almost every tick:

    -Random condition
    >...
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    Ah, it is as I had foreseen! Yes, that is what I...

    Ah, it is as I had foreseen! Yes, that is what I had hoped the array would look like. I am in appreciation of your post.
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    Thank you for reminding me that the default is 1...

    Thank you for reminding me that the default is 1 based, I changed it to 0 based as that is my preference.

    I apologize, but I do not trust your response of what a 0 based array looks like, as it is...
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    What does array look like?

    I am wondering what the Array Object grid looks like. I usually use the Associative Array extension but since it is does not exist in the Anaconda Runtime I am about to commence usage of the Array...
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    Re: CRT/Retro Emulation

    Your intel GMA 950 probably only supports upto pixel shader 2.0. :)
  48. Replies
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    Re: CRT/Retro Emulation

    Looks pretty good, does it look even better when you run it at something like fullscreen?
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    Re: CRT/Retro Emulation

    Recap is a master of this stuff, here's some of his articles on scanlines that may help.

    http://postback.geedorah.com/foros/viewtopic.php?id=1560

    and
    ...
  50. Thread: Rotation issues

    by alspal
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    Re: Rotation issues

    The quality of an external image isn't as good as an active that has been manually corrected, which is my issue.

    I wonder if rotation qaulity is different with the python runtime?
  51. Thread: Rotation issues

    by alspal
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    Re: Rotation issues

    bump
  52. Thread: Rotation issues

    by alspal
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    2,776

    Re: Rotation issues

    Anyone know why loading external images (such as with active picture) is lower quality/thinner than actives? Hope its a bug that can be fixed.
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    Re: HWA compatible extensions

    But I'm pretty sure all MMF2 standard extensions were compatible with HWA?

    I recommend you get this file from the extension development forum:...
  54. Thread: Rotation issues

    by alspal
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    Re: Rotation issues

    I don't really know much about making shaders. :(
  55. Thread: Rotation issues

    by alspal
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    Re: Rotation issues

    Cool. But I want/require the result on the left, which is the smoothest and higher qaulity rotation (aside from the darkening). It looks like that in other DirectX games too.



    Sure, maybe not...
  56. Thread: Rotation issues

    by alspal
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    Re: Rotation issues

    I just found a topic I made a year ago which is the same issue, lol.

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=182490#Post182490


    The only problem I'm having is...
  57. Thread: Rotation issues

    by alspal
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    2,776

    Rotation issues

    I'm wondering if there is a good way to achieve good rotation qaulity. The standard active rotation qaulity is defaultly awful, the antialising is darkened around the edges (its antialising around...
  58. Thread: Surface Object

    by alspal
    Replies
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    183,874

    Re: Surface Object: avi file

    How do I "load from clipboard" at a position? I couldn't figure it out with blits.
  59. Thread: How to do 5▓?

    by alspal
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    View Post

    Thanks Ryan, much appreciated.
  60. Thread: How to do 5▓?

    by alspal
    Replies
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    View Post

    How to do 5▓ (5 to the power of 2)? I can't remember how to do that in MMF2.
  61. Replies
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    Re: Can you Rotate the game?

    What I did was make the resolution 640x640, then resized window to 640x480. Which is good for windowed mode!

    However for fullscreen, the game is changed to the normal resolution size of 640x640...
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    Re: Can you Rotate the game?

    Thanks LB, seems to work well. Pity the effects/shaders only work on windows though.
  63. Replies
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    Re: Can you Rotate the game?

    I tried using a rotate effect on a layer, but it squashes things unless you make the resolution square.
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    Re: Can you Rotate the game?

    It'd be an important part of my game, so I'll probably have to use [censored] instead. It has a "set display angle" thing.
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    Re: Can you Rotate the game?

    Runtime.
  66. Replies
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    Can you Rotate the game?

    I'm just wondering if you can rotate the game or layers? I'm wanting to be able to rotate it by 90 degrees.
  67. Replies
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    Re: Retrieve number of frames

    No need to be snooty. :whistle:
    -StephenL
  68. Replies
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    Re: How to resize an active

    Figured it out, distance/object width
  69. Replies
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    How to resize an active

    I'm wanting to resize an active so that it fits between 2 points. I know you have to use the "set X scale" action, but I'm finding it hard to try and convert the pixel distance to a scale.
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    Re: iniplus extension issue

    edit: fixed
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    Re: Solving HWA artifacts ( short article )

    Ahh, thanks SEELE. Really appreciate that!
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    Re: Only black anti-aliasing?

    That's a pity, the Direct3D 9 mode was superior to the other modes it was so wonderful and smooth! It just suffered the blackness :(
  73. Replies
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    Re: Only black anti-aliasing?

    Hmm, so there's no way to get a nice smooth rotated image in MMF?
  74. Replies
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    Only black anti-aliasing?

    When I change the angle of an active with Quality=1 (maximum quality), the anti-aliasing is always a black colour? Why is that? Is it possible to make the anti-aliasing use the colour of the active...
  75. Thread: Scan lines

    by alspal
    Replies
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    5,168

    Re: Scan lines

    http://dl.dropbox.com/u/1024727/images/lines2.PNG

    I tried changing my XP themes but that didn't help.

    I'd be interested to see what it looks like for you too :P

    Maybe my computer is just...
  76. Thread: Scan lines

    by alspal
    Replies
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    5,168

    Re: Scan lines

    Interesting, maybe it doesn't work on windows XP.
  77. Thread: Scan lines

    by alspal
    Replies
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    5,168

    Re: Scan lines

    That doesn't seem to work?

    http://dl.dropbox.com/u/1024727/mmf/scanlines2.mfa
  78. Thread: Scan lines

    by alspal
    Replies
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    5,168

    Re: Scan lines

    I'm not sure how to use that.
  79. Thread: Scan lines

    by alspal
    Replies
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    5,168

    Re: Scan lines

    Okay.

    http://dl.dropbox.com/u/1024727/mmf/scan%20lines.mfa

    Basically, what I gathered LB was saying is that:

    The window is stretched to x2 the normal size, and then you have a sub-app which...
  80. Thread: Scan lines

    by alspal
    Replies
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    5,168

    Re: Scan lines

    I don't think the window shape object can use alpha channels.
  81. Thread: Scan lines

    by alspal
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    5,168

    Re: Scan lines

    Ah interesting idea!

    I tried doing that:
    http://dl.dropbox.com/u/1024727/images/lines.PNG

    Seems pretty good. Although, I can't really adjust the transparency of those lines can I?
  82. Thread: Scan lines

    by alspal
    Replies
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    5,168

    Re: Scan lines

    My main concern is that I only want to add effects if the window is scaled up from 320 x 240 to 640 x 480 (or something larger). Which I'm not sure is possible, because you can't really add detail...
  83. Thread: Scan lines

    by alspal
    Replies
    19
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    5,168

    Scan lines

    Does anyone have any ideas how I could go about making scan lines? This is an effect usually seen in emulators, because everyone pretty much uses LCD screens these days so it is a handy effect to...
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    Re: Draw object help

    Maybe I'll just use Line Surface and hope that one day Jamie will convert it.
  85. Replies
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    Re: Draw object help

    The draw object seems to be the only object that can draw a line in Java though.
  86. Replies
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    Re: Draw object help

    No doubt.
  87. Replies
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    Draw object help

    Is there a way to get the draw object to work with a screen that scrolls? It seems to go insane when the screen scrolls at all, which is completely uncalled for.
  88. Thread: Java Mac icon

    by alspal
    Replies
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    553

    Java Mac icon

    Does anyone know how to change the Mac icon (standalone Mac application (Java))?
  89. Replies
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    Re: games for iphone ?

    Hopefully that means iPad too.
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    Re: Is there an Event Limit?

    These limits would be useful for the fusion wiki.
  91. Replies
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    Re: Questions on the Flash Export plugin

    To be more precise than the previous posters.

    If you right click on your project in the workspace toolbar, the 3rd option in the menu is clone.
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    Re: one more time homies

    Do you have any other conditions along side the "Z" thing? Are you sure it's not being "set" instead of "add". Do you have any other events that are affecting the counter? What's the maximum of the...
  93. Replies
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    Re: one more time homies

    When Z is pressed: Add 1 to counter
  94. Thread: Learning MMF2

    by alspal
    Replies
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    2,243

    Re: Learning MMF2

    I'm sure that could be explained in a Wiki.
  95. Thread: Learning MMF2

    by alspal
    Replies
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    2,243

    Re: Learning MMF2

    It would be handy to have a Click wiki...
  96. Replies
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    Re: 64x64 or 128x128 App Icons?

    So is 48x48 going to remain the limit?
  97. Replies
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    Bilinear filter?

    Can HWA games have a bilinear filter when the window gets bigger?
  98. Thread: Display modes

    by alspal
    Replies
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    6,220

    Re: Display modes

    OpenGL is the best.
  99. Thread: Display modes

    by alspal
    Replies
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    6,220

    Re: Display modes

    They are the same [/quote]

    If that's the case, then why are they insisting on keeping HWA and standard MMF2 apart from each other?
  100. Thread: Display modes

    by alspal
    Replies
    26
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    6,220

    Re: Display modes

    If you use the "standard" runtime, would it run better than the non-HWA MMF2 standard one? Or are they the same.
  101. Thread: OpenAL

    by alspal
    Replies
    1
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    464

    OpenAL

    Does the Java runtime use OpenAL for the audio?
  102. Thread: Display modes

    by alspal
    Replies
    26
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    6,220

    Re: Display modes

    If you use Direct3D 9 does that require the user to have DirectX 9(is direct3d and directx the same thing?)?
  103. Replies
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    Re: Mapping a joystick / joypad

    This article may be useful.

    http://create-games.com/article.asp?id=1677
  104. Thread: Increase speed

    by alspal
    Replies
    12
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    2,551

    Re: Increase speed

    Use the timer object and do every 30 seconds then for the action, go to set speed for the object. Then type: Speed( "enemy" ) + 5
  105. Thread: Display modes

    by alspal
    Replies
    26
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    6,220

    Display modes

    I'm just wondering if there has been any information regarding the differences between the different 'display modes' (i.e., Direct3D 8/9, DirectX etc.), and if there are any advantages/disadvantages...
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    Question about the event system

    When creating an object, do the actions after it affect only that particular instance? Or does it affect all other instances of that object?

    If I create 2 instances of an object in 1 event, will...
  107. Replies
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    Re: Graphics mode (16 million colors etc.)

    On java:
  108. Replies
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    Re: Picture editor background

    Thank you.
  109. Replies
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    Picture editor background

    Is there a way to change the background grid colour (i.e., the background when there is no image) in the picture editor to a darker shade? In most programs (e.g., photoshop, construct etc.) there is...
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    Re: Can you run MMF2 Dev on a thumb drive?

    I don't see why it wouldn't?
  111. Replies
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    Re: Graphics mode (16 million colors etc.)

    Would it help for Java etc. versions?
  112. Replies
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    Graphics mode (16 million colors etc.)

    If I'm making a fairly low colour game (such a NES or SNES game), is it best to change the "graphics mode" in the application properties to something lower than 16 million colours? Will it actually...
  113. Replies
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    Re: Animation Problem

    You probably should have included this link?

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=174408

    So that people know what you're talking about.
  114. Replies
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    Re: Climbing animation

    It's a very large sprite to animate.

    You could probably just do something like Mario's. Since you don't seem to be using many frames of animation anyway.
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    Sticky: Re: Complex-shaders pack v2

    looking forward to any of these.
  116. Replies
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    Re: Graphics Amplifier Extension

    thanks LIJI!
  117. Thread: MMF Palettes

    by alspal
    Replies
    7
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    1,233

    Re: MMF Palettes

    You should test it for your self.
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