Ok so for some reason:
If you maximize and restore the window on startup, the problem I have occurs, BUT, if you open the game, resize the screen with the thick frame a little bit, and then maximize...
Type: Posts; User: Peeblo; Keyword(s):
Ok so for some reason:
If you maximize and restore the window on startup, the problem I have occurs, BUT, if you open the game, resize the screen with the thick frame a little bit, and then maximize...
Well when I maximize my game and restore the window, it looks zoomed in like if it still were maximized.
Could I be running an outdated version of firefly or something?
Sorry for the wait! I experimented a bit with it for a while and did a different game with Firefly, but the issue remain somewhat the same.
Here
I've figured that out already, doing a few examples and things like that, but what do I do now?
It still doesn't work on any of the Direct modes or OpenGL drivers, BUT, on Software and Software2 it...
Would be cool to have a thread exclusively about Build 294 already or something like that, feels like the hype's died down a bit
I want to make a 3d firefly game that lets you resize the window, or at least just maximize it, restore the window, make it fullscreen... But It doesn't seem to work, the engine stays in one...
And hey, with some good knowledge, I'm sure you can make a proper first person shooter where you jump around and shoot baddies, or some first person psychological horror game.
After a lot of consideration, Firefly definitely can't be used to make the next GTA game or anything like that, but it sure as hell can help your 2d games have a nice 3d flavor to it if you're a 3d...
Yeah hope that's coming soon, don't know how proper active flipping, of all things, is still not in by default in Fusion and for all platforms after all these years.
But hey I don't code, what do I...
I had no idea there was a Firefly discord
Or you could, y'know, let us know you were doing that in the first place after years of radio silence and YVes saying that there was no one developing firefly back in 2020.
I mean you just let us...
next year
Nah just kidding (I hope), it's been said on their discord that they're finishing the implementation of some things that don't work very well at the moment, so, HOPEFULLY (and it would...
We just want usable 3d in Fusion come oooon it's been 10 years
You can do a lot of things with Firefly if you're a masochist, you may be better off with an actual 3d software like Unity or Unreal.
It's annoying and disappointing that not only it will never be...
...Sooo when are we getting actual active flipping? Is it literally impossible to add? Having to duplicate every single animation just to flip them is a waste of space that could be used for...
The update list mentioned something about Frame Editor Zooming being improved.
...does that mean we'll finally get to zoom in & out just like we can on the Event Editor???
I'm Peeblo, I've been a Fusion customer for a few years and I was born and raised in Spain with Spanish as my main language.
There's a lot of spanish people that would feel more welcomed if there...
Nope not yet :( looks pretty complete, could be this month, but when Clickteam doesn't even have an estimate, that's a bad sign.
I have the HTML5 exporter, the developer dlc and the :cf25+: dlc; and I'm making a little game to try it out, but I just can't, for the life of me, wrap my head around how I'm meant to add things...
Loading animations allows you to import animations into an active object that are externally stored, like on a folder on your application's directory. They load almost instantly.
To create an...
I've been trying to use Spriter object with Direct 3D 11, but when I tell the sprite to flip horizontally (with the "Change Horizontal Flipping" option) it just disappears instead.
It's probably...