What you need to do is find the centre of the screen. This can be done with:
X Left Frame / 2 + X Right Frame / 2
and
Y Top Frame / 2 + Y Bottom Frame / 2
With this, you can subtract the...
Type: Posts; User: BartekB; Keyword(s):
What you need to do is find the centre of the screen. This can be done with:
X Left Frame / 2 + X Right Frame / 2
and
Y Top Frame / 2 + Y Bottom Frame / 2
With this, you can subtract the...
You will have to implement a version of it yourself or using an already existing solution. One that uses coroutines should be good.
'nil' means 'does not exist'. There is no wait function.
In my opinion, parsing back text to a specific action, condition or expression (A/C/Es) would be difficult. One reason is that there's 100s of extensions which all have different ways they write...
The expression editor does not select objects. You have to choose a condition that belongs to the enemy object. For example, compare enemy position X/Y, or compare enemy alterable value to another...
Someone referred me this problem through Discord, and is doable when using some vector maths.
The shader consists of a single dot product between position (offset by a given value) and the...
The first thing that comes to mind is the debugger. When toggling the profiler on, it is disabled so it won't affect the results. Depending on the project, you may have add to debugger, send text to...
Not necessarily, there's two things you can try:
1. (non F2.5+) Setting a value to 0 then running a fastloop 1 times
The fastloop can contain events that has the overlaps which will set a value...
I'd generally steer away from negated overlapping conditions because (typically) Fusion shouldn't let an event execute if a condition selected no objects of a given type (Overlap has two given object...
You shouldn't ever add/subtract to the RGB coefficient directly. Because RGB coefficient is an integer holding 3 values.
See Dobermann's expression:
This is what "RGB coefficient" is equal...
I found little to no difference between this timer method and the microtimer object personally. Though, I'm guessing the differences will become bigger at super fast framerates like 144hz+.
I had a...
I wouldn't advise using Framerate as a measure for deltatime, because framerate is a gradual change over a second (frames per second) so it won't work well against lag spikes where the game abruptly...
If you'd like to get rid of the brackets, this also pretty much does the same thing:
(1 - a xor b / a xor b)
Operations in order:
- Highest priority: xor gives 0 if both left and right values...
All events depend on framerate. Fusion reads through the event list top to bottom then draws the frame afterwards. This process is done X times depending on the framerate you set.
Exception to that...
That's correct, with the RGB coefficient it is not possible to get a brighter result because colour works in a 0.0 to 1.0 range.
and when you multiply something with 1.0 (white coefficient), you...
Like Volnaiskra said, but personally I like to think of the RGB coefficient as a multiply layer filled with a solid colour (that you pass in) above the sprite, like you could do in Photoshop.
To...
This looks to be an issue with Direct3d 9 drivers, Fusion can't or has trouble figuring out how to communicate with your graphics card.
This also happens to me when I close my laptop lid and reopen...
Groups are a collection of events that can be turned off and on, they don't really work as functions.
What I think you might be referring to is fast loops. You can start a fastloop by name (like a...
The Select Object has a "select frontmost object" condition. You can get it here: https://dark-wire.com/storage/extlist.php (Not in the official extension manager unfortunately)
Volnaiskra Because you have split the actions into two events.
Selection does not phase through events, it is invalidated every time a new event starts. The conditions then re-select the objects...
I'm not sure why you completely disregarded my explanation so quickly without checking but yes, this comes back around to what I originally said, either visibility or flags will do fine (unless...
Both Loopquestion_01.mfa and Loopquestion_02.mfa files had Destroy actions, look at events 2, 3 and/or 4.
https://cdn.discordapp.com/attachments/252131072404488192/757245399944921169/unknown.png
...
Volnaiskra The quote talks roughly about those two ways you've mentioned.
Internally, Fusion only ever has one selection list. You can think of this as a manager that marks which objects are...
When you have multiple instances (duplicates of the same objects), they don't all execute the actions at the same time, instead, you can think of all the actions being copy pasted to the bottom if...
Check event 12 in your example. You run the fast loop and then you set the counter's value, basically overriding what was set by the fast loop. ...
Yes, replace colour modifies the original image which all instances of the object have reference to.
The keyword is reference, the image is not copied for each instance/duplicate there is,...
That's an issue I've touched upon briefly in this thread already:
The keywords here are "one selection list", that is why functionality that nests events is so dangerous, like fast loops, for...
I don't find the scoping misleading at all. The extension was to expand it as currently Fusion hands you very little tools for controlling it, as well as create functions that will simply perform...
If the for each loop would iterate through all objects rather than just the selected, you would not be able to choose which objects should go through the for each loop which becomes a worse feature....
It's very hard to understand what you mean, you keep changing what's happening in your mfa and what you actually want.
From what I understand, this is happening in the .mfa:
For each loop in a...
You can have multiple "On loop" conditions on multiple events, they will be executed from top to bottom. It's entirely possible without 2.5+....
I don't see what you mean, the .mfa works as it should.
A for each loop is an action of the object. Any and all actions inside objects are only run for instances currently selected by the event's...
Removing all references to the changed or removed A/C/Es and then updating will not cause any problems yes.
I will directly message you on discord to give you the extension there :)
Hey Volnaiskra, thank you! :)
I very much doubt that the extension can corrupt a .mfa as all behaviours of the extension happen at runtime (outside the editor), and any bugs that may happen can be...
Hello haoujey, at the moment it is only for Windows. I'm not sure how plausible the extension will be for other runtimes (seeing it has 200+ A/C/Es) but I'll try and look into it.
The only problem...
Hey everyone, today I'd like to announce a brand new extension for Fusion which I have been working on for the past few months.
The Scope Control Object! My second Fusion extension that specialises...
piscesdreams, hey! Thanks for purchasing the shader. My laptop is currently at repair but when it comes back I'll try to make a converted version.
I'd also like to hear if you have any additional...
Fusion's position actions use int() on the final result.
So:
50 + 0.1 = 50.1
int(50.1) = 50
50 - 0.1 = 49.9
int(49.9) = 49
Even if you use 0.00001 you'll get 49:
50 - 0.00001 = 49.99999
BioChan Waffle
Hello, sorry about that, I thought I could get some time to make proper documentation and examples for it, but uni work is holding me back right now. The download link is back up here.
"a single bit can define a boolean value of True (1) or False (0)"
A 1-bit artstyle means that the art piece/game has only two colours, a true colour (white) and a false colour (black).
DRPC, Discord Rich Presence
Display a player's current status within your game so they can show it off on Discord
Let players invite people from their Discord client*
An ask to join...
Hey, my solution uses a fast loop and a for each loop. If they confuse you I should first explain them here so my example makes sense :)
A fast loop has two things for it:
- The Name, it is...
Hey, thanks for making it into an example!
With your iterations downside, you could for each loop an object that requires testing. Then, move all the other possible objects negative delta of the...
casleziro Not related to the question's answer, but have you considered having invisible hitbox actives at 0,0, moving the first object in relation to the second* and checking against that instead? I...
Yes, that's the intended effect.
Since For each loops are actions within an object. Only those currently scoped will execute it.
E.g. Event that doesn't have any "Active 2" conditions. It is...
I've tested your .mfa and my results were quite different.
Tested with a generic gamepad (10 or so years old by now) and a wired xbox one controller, my results were:
- No controllers: 59 to 60...
You can align the counter object however you want by doing this:
Always (or when you change the value of counter):
- Set X Position to: X + Counter Width
https://i.imgur.com/zCHhrWV.png
...
Interesting issue. I also use for each loops extremely frequently (as in, around 95% of lines of code is fast/for each loops) but I have never came across this issue.
An example .mfa file would be...
Do you mean something like this example?
26036
I remember playing the first and the second game with my siblings many years ago, great to see another game. :)
I don't think there's a difference between multiple (always) events and one big (always) event, it is probably Fusion optimising automatically.
It's also not a question of how many always events...
From what I understood, you wanted this sort of thing? 25181
Basically you get two angles: Player's current and angle from player to thug, then you compare them together to find out whether the...
Yes, what you've said is correct. Qualifiers don't have any built-in code attached to them. So an "Enemy" qualifier will work the same as "Decorations", but it makes sense to pick ones with names...
Here's one solution, picking the object with the highest Alt Value A, and identifying it for removal: 25167
I've made this example a long time ago showcasing a "Parent & Child" system people can use in their games, it's rather simple: 25084
If you just want to see a barebones system at work (without all...
If I understood you correctly, you want to read strings from an INI, and get their word count? If so, here's an example I made ( it still requires your ini file you have given ): 25064
Here's a more simple example: 25063
You can place object B on a layer above the layer object A currently resides in to always force the specific order. This can be done through the Layer toolbar (View > Toolbars > Layers Toolbar)
I...
Hey, I would create an example for this, however I don't have time at the moment. But I do have this example similar to this problem (and the mario-ish fireballs): 24958
Also, you don't need to...
AkaiR It is! Seems like the invite just expired. Should work now.
rosse119 I'm not sure if you've made a mistake writing this post or in the expression itself but:
...
Check out the Immediate If Object, with it you can carry out if statements within expressions which is pretty close to what you want, such as for your example:
-1 * CompareIntegers( "Immediate If...
Here's a simple example without using any additional detectors: 24235
Adding to what PBarwich said, OWidth changes depending on scale and rotation (lets say its a rectangle covering the entire object).
So if you scale an object more than twice this will happen (e.g....
I once had the same issue with some frames being invisible when they were clearly visible in the image editor. I had to delete the frames and/or animation to fix the sprites affected. Not sure what...
They are only there for backwards compatibility.
Would I want an improved set of built-in-movements? Not really. No matter what they won't be as customisable as one's own movement.
From my observations:
The collision between two objects or object colliding with the background behaves differently depending on what built in movement you have selected on said object/s. By...
I draw final graphics (or close to, like only needing few tweaks after) if the particular thing is really easy to implement.
However, if the code is really difficult I don't usually bother with...
huh, don't know why the attachment didn't work sorry.
23618
Here is a simple-ish example. The for each loop is not needed but makes things tidy:23614
It is not 100% physically correct (Bullets move faster the more the crosshair is away from the shooting...
I tried setting the bracket to full dark grey texture, there is still a white border/background (meaning the colour doesn't get picked from the texture)
I'm making a dark skin and everything is going well but for one thing, I can't seem to change the folder colour of those white blocks that appear with brackets when you open the folder....
There is a Window Transparency extension at the extension manager or Phi's extension database site. It has an option to work with sub-apps.
Those two events run at the same time at the same frame, so this is what happens:
Left Click is triggered
Alt value is 1 so add 1 to it with a total of 2
Alt value is 2 so subtract 1 from it,...
It's visible now. Thanks for this again, I'll also buy the profiler when I get the chance :)
That looks extremely useful, nice!
Since I can't buy this yet (don't have paypal myself) I wanted to check out the extension, but the other thread doesn't have the download link (and the extension...
You can also set a global value or any value to 0 with an always event, and then checking if anything other than the stopped animation is playing, setting that value to 1: 23214
Fusion follows the same principle of what operation gets calculated first and can be abbreviated as BODMAS or BIDMAS
Brackets
Orders = Exponents (Powers, roots, etc. not in fusion's case as square...
There is,
Event 13
Here's a simple way to do this: 23189
For multiple different actives, you can start the for each loop on a qualifier with all the objects instead.
I think he means something along the lines of: 23188
If I recall correctly, it's impossible to activate/deactivate groups by expression/calculation as group names are only in the Fusion editor and...
Hey, just needed to set up new Top, bottom, left right for the expressions: 23187
1) The array object holds a lot of numbers in coordinates from 0/1 onwards, expanding the further coordinates are used. Arrays are much faster than INI files.
2) As you said, it either stores...
Like so? 23183
It's most definitely because you have an alpha channel for the imported image, which is changed individually.
Click the fish-looking icon here:...
Yes, all enemies/squares will have an individual PMO.
In the condition:
https://image.prntscr.com/image/7b09e2ae592940218c77b2a5b6679f9e.png
The first object is what you're picking, and the...
You can also purchase Fusion from the webstore: https://shop.clickteam.com/uk/game-app-creation/11-fusion-25-standard.html
Which you are given a serial key and a place to download fusion.
For...
Here is an example of making enemies move with for each loops and platform movement object: 23114
My example here shows how each individual object can get a platform movement object and make it...
N64Mario: Yeah, it's an issue that I have fixed with a pretty overcomplicated way, but hey: 23065
For the Level complete image, you can untick "Create at start" on the active object that has the image in its properties:
https://image.prntscr.com/image/442c086b3bc14da69f9afcd3abf76201.png
Then...
Technically all of the conditions on the left of the event editor are If statements, except from green ones which are triggered (functions)
The answer to the third question technically is to make...
Hey, I've made a hopefully simple example on how to do this: 23057
I'm pretty certain Fusion 3 won't be much of a difference to Fusion 2.5, I mean by how you make games, it'll be the same no-code interface. The "C++" part will just let advanced users smooth out...
Perhaps what you're looking for is the Surface Object? You could make it work like a graph creator.
You've mixed up x and y in the atan2 function.
Simply try ATan2( Y - Y2, X2 - X )
...where X and Y is the position of the object, and X2/Y2 is where you want the object to look at.
Saying this...
The "Compare two general values" does not scope anything.
I think if you have one player, then just do a for each loop for all those other actives and put this event in the for each loop.
Pretty sure I have from what I recall (I remember Tri talking about it vaguely) but not entirely sure.
I would make it opensource. However, .mfa corrupted somehow, most of the time when a change is made the app can't ever be executed (freezes at the beginning, sometimes wakes up 5 minutes later).
...
RobV, a rework is planned. Not entirely sure when it'll be done as I have college work to do.
Here: https://discord.gg/NbW8RKy
this redirects to the firefly channel, but there are many which you can switch between in the click converse server.
I'm extremely busy at the moment with college and things (signature shows what I'm currently working on) so firefly world editor has been put away right now, world editor source being corrupted...
Where are the options?
Is there a way to possibly do this / not difficult to implement?
By multiple materials overlaid in one object/node, I mean several materials can be on an object at a time, I don't mean by...
For your information, DeltaTime using FrameRate should not be used. Using the timer variable should be used instead. Example (showing accuracy and how to use deltatime) here:
22754
You can save X and Y position as was said above, but I would say to take a different route: Save all key input changes and apply that to the player. It'll be much smaller in size comparing to saving...
Dev618, you need to select the displayed image in order to change it.
Found in Surface Object: Images: Select Image -> DisplayImage("Surface")
Entirely new actives for each different states is not a good idea. Creating and destroying objects is quite expensive on performance so I don't recommend it.
Anyway, I think what you're asking for...
Hey, am I late? I have this mini example (If I understood correctly): 22528
There is a html document found inside the Clickteam Fusion folder\Tools\Firefly World Editor
However, the files the editor generates can't be loaded into your fusion apps yet and is still worked...
My game's character by default is 12x13. That is original size, so if you count the screen scaling, it would be 60x65
https://cdn.discordapp.com/attachments/252131072404488192/279955253758001153/RandomIcon96.pngPRNG Widget
Pseudorandom Number Generator
A linear congruential generator that does not need any...
Fixed:22031
I have replaced:
Set Player X to
X( "Player" ) + Horiz( "Player" )
to:
Set Player X to
X( "Player" ) + Horiz( "Player" ) / Abs(Horiz( "Player" ))
Your questions were pretty much already answered in this thread, but I will answer them again:
Firefly is better and easier than the OpenGL extension, it also has continuous support and development....
You can use Mouse Pick for this, it returns x y z of the area that is touching the mouse and the fixed value of the object
http://image.prntscr.com/image/b38748698003466a8360554d9e9972db.png
You...
At the moment Firefly is the topmost object in the frame (Meaning all objects are behind it, even sub-apps) because of technical stuff, although there are 2D Image and Font objects to compensate....
Disable / Untick Cast shadows in the Firefly Engine properties, this is known to cause issues.
On some builds of Clickteam Fusion the "Handle background collisions even out of window" is inverted, so if you have it ticked try unticking it.
Firefly is a 3D engine which renders your models and things alike and makes them move. For actual creation you will have to make and animate your models in another program. A free one you can use is...
ah, wait then. Do you have any mfa to show this bug?
You have to run the application, not the frame. F8 instead of F7, or:
http://image.prntscr.com/image/9db1cd0acd644841849add30b84b66e3.png
Try disabling "Cast shadows" in the Engine properties. It might be caused by that.
@faber 21775
If you have more objects, you need to manually add them to engine on start of frame (Just like I did with the Primitive)
The first point:
Materials can be painted on objects by inserting it into a level, selecting it through the explorer and double clicking “Material” in the object Properties. Doing so will make the...
Hello cel, do you have any feature suggestions for the world editor? It's still at an early stage and I would really like a list of things that would make editing scenes easier.
Thanks
Change event 9 to "Bullet overlapping target" instead of "Bullet collides with target", the bullet does not EXACTLY touch the perimeter of the target so this event will only rarely work, so it should...
I also realised the game does not pause when you press esc :P
(The game also bugs out and sometimes crashes when you alt+tab from it and back to it)
Yeah the processor is the weakest part, though...
I have a gtx 970m + i7-6700 2.70Ghz
For the first few levels it looked like I had around 20 - 35 fps, it was not stable
For the other levels, I had more but it still were dropping frames, around 40...
I got a chance to play this game and here are my thoughts:
Controls are easy to adapt to, and levels are easily understandable.
No settings / options menu, why? I'm pretty sure that is a...
http://image.prntscr.com/image/05ba8e40ffbc489c88847df40cb8004e.png
It can be found there, unless you have the free version which it may not include it, I am not sure about that. (Although the...
Oh, you don't set it in Set Direction, you set it in Scale and Angle -> Set Angle
I also swapped the order of YMouse and Y Turret, if you noticed.
Yours: ATan2(Y( "Turret" )-YMouse, XMouse-X( "Turret" ))
Mine: ATan2(YMouse - Y( "Turret" ), X( "Turret" ) - XMouse) + 180
...
Use ATan2(YMouse - Y( "Turret" ), X( "Turret" ) - XMouse) + 180 instead.
I don't see the other problem?
Ah, I forgot to delete them. They were just for testing :P
Here, this just makes the wheels rotate accordingly, as well as inverse when the car is reversing.
21484
I hope Fusion 3 gets a better parenting feature, like folders and items inside it. A parent is a folder which can contain objects, which can also have items inside. If you clone or create the first...
You're not actually destroying the health bars of the destroyed parents, they are just out of frame so they aren't visible, look at the debugger and see how one object is destroyed when you destroy a...
Let's assume your object is this:
http://image.prntscr.com/image/702f47ed1fe448099b6a016d7f0d9914.png
Pixels in blue is the image, in red is the collision mask, in purple are both.
When ticked...
Add ( Player Y Position is lower than Platform Y Position ) to the collision event.
Wow, that just blew my mind.
Yes, that fixes it...
wow...
http://i2.kym-cdn.com/photos/images/original/000/942/791/32b.gif
Simplest answers found in places you'd never search in XD
Ah, I see, your suggestion worked. Thanks! And yes, it's very strange, it does not happen because of slight delay, but the collision code that does it is a bit broken or does not update the right way...
If you have a lot of big images, that might be the issue. I can tell as It's an 79.4MB .mfa file... (And I have slow internet, took me over 10 minutes to download :P)
Images are rendered by first...
The examples are found in the bug tracker link, as I said twice already.
However, I will just post them here... ._.
21143
21144
Fine detection is on for all objects. I am also using "overlapping" not "on collision" event. If what you were describing with the fine detection thing off were true, there would not be active...
I found out very recently that collisions are a bit, to very bugged when you use the Scale and Angle actions.
Here is a screenshot: (If an active touches the black box, it goes transparent)...
15.0/ CURRENTSPEED
Perhaps this?
I'm creating a tool for making levels for games made in Fusion, it will include:
Selection
Transformation ( Moving, rotating and scaling selected objects or grouped objects )
Copy & Pasting...
Is there an efficient way of detecting any key when it is pressed down or released? I tried to use the Control X extension, however there is a bit of a problem with it:
When two or more keys are...
I believe Window Control object has a feature like this somewhere. Go look into it.
Setting to 60 fps should NOT lower performance nor make the game stutter more.
I assume you have Delta Time implemented if you're changing frames per second (By an action in the storyboard object,...
You also have to stop the red bar when the collision triggers, I might edit this post if I figure out your first problem.
Well, what exporter are you using? The built in one (Windows) or the HTML5, or whatever Newsgrounds uses?
We cannot really tell what is happening here, it can be either the software's fault, your...
Set angle to: value * 1.0 / 350.0 * 10.0 + 90
This is a support forum, you don't need the [HELP] in your title.
I've edited your example:
20553
X Velocity is based on: Cos( ShootAngle ) * Speed
Y Velocity is based on: Sin( ShootAngle + 180 ) * Speed
hmm, well then.
This could be a bug on how the backdrops' collisions are calculated, if it does not occur in active vs active collision.
When writing quotation marks in strings, you have to write it twice, so your example would be:
<image filename=""test.png"" x=""256"" y=""256"" z=""25"" />
I have actually never used global events. I make a "gameplay" frame and a level editor which enables me to place same objects in different places and different alterable values.
Also, I think if...
@Del_Duio, "Name exists" is actually checking for a file with the parameter looking like:
"C:\Something\Subfolder\file.ext"
Therefore, it should work.
I have a fix for this issue. This is how you can work around it:
Create two frames in an animation, the first frame being one pixel smaller in width and height, you will have to loop the animation...
This is quite easy using for each loops.
Here's an example: 20516
You can use the File Object and its condition "File name exists?" or something like that.
In order to get Ultimate Fullscreen Object working, you need to press Yes on the dialogue when you first create it or change the options yourself.
Then recreate this event:...
I think you'll need to do this position adjustment in order for it to be in the place you'd like.
(Position - WindowSize/2 ) * LayerCoefficient
You'll need to either add or subtract this...
20484
Here is a different way of achieving a "pin" like effect, while still also being able to move and such.
I believe Standard exe apps do not use the GPU, giving them a disadvantage and will run slower as a result.
Oh, I didn't talk about loading, I was talking about using the ini in conditions. You should be fine unless you have a LOT of events calling it at the same frame. I might have exaggerated a little...
Here is a method of creating 360 degree shooting without any extensions:
20456
I think this is much easier than what you're using now.
@AyreGuitar: Your suggestions will not be 360 degrees,...
What I would do is make an Ini++ 1.5 Object and Control X object inside my frame, make a couple of global values called "left", "right", etc. Then, I will make events to change those values based on...
I've currently have a huge problem with the Surface Object.
It does not want to save images.
This bug might have appeared from the latest builds of Clickteam Fusion.
Can anyone else confirm...
hmm, I made it so there are two images, one RGB valued, one is an alpha channel in RGB channels. Is there a way to have an image inserted into another image's alpha channel?
I will mess around in...
At the moment I'm trying to make it so you can draw on an image. But at the moment, setting the alpha will make the image's alpha disappear, instead, the image's pixels' alpha is either 0 or 255.
...
I got it to work, it was because the hidden colours being transparent so I've set it to check alpha as well, however, it seems like "Set alpha at 0,0 with 255" and any alpha setting tools remove...
I've been messing around with the Surface Object for a while until I've encountered this bug:
Any loaded images get call-backed wrong.
I want to make it so an active object is created if the...
Nothing happens on my end as well.@AyreGuitar :S
By process of elimination I've found out that this action causes the Ghost Object:
http://image.prntscr.com/image/52ee3dd41e2f450a8f12399d1be67fca.png
Start of Frame -> Create object Active 2
I...
I have discovered a way to make a / recreate the ghost object (bug) in your application. I am unsure if anyone else found this.
I've tested it quite a lot so I'm very sure you will be able to...
The GameJolt API has been updated to v1.2.1!
Here is the full changelog:
New foreach loops have been created, enabling you to quickly see if the command succeeded or not. e.g. "login:true",...
I have tried recolouring and redrawing all of the falling sprites by hand through the fusion editor, and this seemed to fix the problem entirely. I cannot recreate this bug anymore (Importing the...
I've encountered a very strange bug today, it involves active's animation frames.
As you can see here, this is a player made up of different actives for customisation, however, the new body object...
I guess this happens because:
The "Object A overlapping Object B" will scope Object A and Object B, making one inventory light up.
However, "Object A NOT overlapping Object B" will probably never...
Ah, I see.
Thanks guys!
Could someone tell me what do the new options for the "Response code page" do?
"From web page"
"Use application language"
"UTF-8"
I only know what the UTF-8 Option does, could anyone tell me...
Instead of removing the thread, you could link the example you found to here so that people who have the same problem can easily find a solution.
You can set an alterable value to pvelocity, and check the alterable value so you can check it for individual instances.
I've made this example a while ago: 20281
In addition, I don't think the objects are paired because of the alt value, they are paired by what they are created on (Relative to parent).
So you can create your own movement with the Static Physics Movement then, you can customise it to your liking.
I just suggested 8 direction physics movement because physics usually have better...
You can use the Physics 8 Directions instead of the Standard one.
Here's an easy example:
20254
You can use xLua extension to do what you are explaining here.
Of course, xLua uses the Lua programming language for its scripts. (Scripts can be started and inserted in the fusion editor and...
I always used "Collision between" and nothing ever broke.
I find using overlapping more buggier than the first option.
I suggest to replace "overlapping background" to "collision with backdrop", it might improve.
Enable the bottom option:
http://image.prntscr.com/image/7ab3fb73a0474564acd2444780c006bd.png
Can we see your .mfa file so we can see what is the exact problem?
This doesn't sound right.
The following boxes get scoped with the Collision, then out of all of them that have been scoped, only one is picked...
Can you send an mfa or upload a screenshot of the...
You can create different versions of the same game in different .exe files (That have either Standard or DirectX8/9) that are run whenever different options are selected.
I guess you can't change...
like so:
http://s32.postimg.org/zc8fe80s5/pickoneof.gif
You can use the condition "Pick one of Box" found in "Pick or Count" to only work on one box in one event (therefore, the player won't accidentally collect 2 boxes)
I've made an addition to my Inventory Example, and works by Inventory Actives, not positions like the example you've provided.
20190
Use the Web Control Object to do this. Not entirely sure if available in Clickteam Standard.
Is it just better to use a For Each Loop instead of a Fast Loop? You don't need to do the "Spread an ID" then.