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  1. I think fonts might be the culprit, I use both...

    I think fonts might be the culprit, I use both SourceHanSerifCN(思源宋体 CN) and SourceHanSansCN(思源黑体 CN) in current project, stand-alone exe under DX11 is 75+mb vs 23mb under DX9:
    ...
  2. I tried to disable both but didn't recude much...

    I tried to disable both but didn't recude much loading time, fusion needs about 11~12s to load under DX11 whether I disable them or not.



    Currently My spec is:
    E3-1231 V3
    GTX 960 4G
    24GB...
  3. Significantly slow when starting debug under DX11

    Hi all.
    Recently I’m trying to port my project to DX11 as the old string issue will finally be fixed. After porting all custom shaders, I switch to DX11 and press F5 to start debugging, and soon I...
  4. Well, this is just a workaround, and you cannot...

    Well, this is just a workaround, and you cannot compare the changes in properties or frame layout.
    Still looking forward to native Git support (or built-in version control like office) that allows...
  5. Update: Func B211106

    Release
    - Release Page

    Summary
    - Func is 40X faster than last release!
    - Now it's just 5X slower than fastloop: which means you could use it anywhere you like and don't need to worry...
  6. if I got you correctly, what you need is exactly...

    if I got you correctly, what you need is exactly the same as this thread:
    https://community.clickteam.com/threads/108901-FAde-in-out-Monochrome-Effect?highlight=Alpha+mono
    I made this alphamono...
  7. That's beacuse currently all data in func is...

    That's beacuse currently all data in func is stored by string, and ext will do the conversion every time when you trying to retrieve a value.
    I will try to do some optimizations later this week, to...
  8. Thanks. I will try to port it next year when I...

    Thanks.
    I will try to port it next year when I have plenty time to do so...
  9. Replies
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    Sticky: this workaround only work with some fonts (e.g....

    this workaround only work with some fonts (e.g. SourceHanSans)->this workaround only work with some fonts (e.g. not work with SourceHanSans)

    sorry for the typo.
  10. Replies
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    Sticky: this workaround only work with some fonts (e.g....

    this workaround only work with some fonts (e.g. SourceHanSans)

    https://cdn.discordapp.com/attachments/663950964117733408/905302408547143680/unknown.png

    as DX11 runtime works differently↓


    ...
  11. Did some optimization, now Func is just 7X~8X...

    Did some optimization, now Func is just 7X~8X slower than fastloop (run 100,000 times).
    https://cdn.discordapp.com/attachments/663950964117733408/905104636686499890/unknown.png
  12. Replies
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    Sticky: this is an old issue since the first day of the...

    this is an old issue since the first day of the release of DX 11 runtime
    ...
  13. Known Issue Return a blank string when...

    Known Issue

    Return a blank string when retrieving return value from a nested expression in func's action (while you can get it's return value properly if store it with an alterable value)
    ...
  14. [Beta] Func Object : Call Functions via Expression or Action

    Func Object

    https://cdn.discordapp.com/attachments/663950964117733408/904382893709725746/unknown.png

    Description

    This object allows you to call functions via expression or action, make it...
  15. Thanks! problem fixed here, this make it very...

    Thanks! problem fixed here, this make it very handy to do some quick calculations!
  16. Replies
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    Sticky: I'm now using the steam beta version, R293.8....

    I'm now using the steam beta version, R293.8. After a bit research I managed to reproduce it:
    1. create a new "Test" mfa, insert an active to frame.
    2. drag an active ("char-1001") from another...
  17. Replies
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    Sticky: If "Destroy Object if too far from frame" is...

    If "Destroy Object if too far from frame" is checked (sadly it's checked by default when insert a new active object), load animation action will have no effect

    30689

    Event:...
  18. Replies
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    Sticky: @Yves Thanks for the greate update. But...

    @Yves

    Thanks for the greate update. But unfortunately there still has some annoying issues:



    Actually this issus is not completely fixed, if you use NewLine$ to append a string (e.g. " ...
  19. IIRC there is an action that allows you to set...

    IIRC there is an action that allows you to set loopindex.
  20. Application crashed in some cases when calling an event via expression

    Hi all, I'm now trying to make my own function object (link to the repo).

    Ideally I want to get return values directly from an expression, so I need to call an event via expression.
    Call back...
  21. Replies
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    new UI -> actually I like W10 style tiles more...

    new UI -> actually I like W10 style tiles more
    built-in fancy zones -> you can install powertoys on Win10 as an alternative (not as easy as W11 (hover mouse on maxmium button) dose, you need to...
  22. You need to mul 1.0 to get float, e.g....

    You need to mul 1.0 to get float, e.g. (1.0*R)/255*100 or (R/255.0)*100
  23. Replies
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    Sticky: IIRC F2 is defined in menu, if you delete this...

    IIRC F2 is defined in menu, if you delete this item it will has no effect.
  24. You mean you want to convert hex? Fusion’s built...

    You mean you want to convert hex?
    Fusion’s built in val function can convert hex string (start with 0x) to dec. then you need to do some math to get separate RGB, e.g. val(“0xFFFFFF”) = 16777215, R...
  25. Maybe you an use a string to display numbers and...

    Maybe you an use a string to display numbers and do calculations manually (like A+B problems)
  26. IIRC fusion uses two hwnd to display, one in...

    IIRC fusion uses two hwnd to display, one in rdPtr->rHo.hoAdRunHeader->rhHMainWin is the main window, another in rdPtr->rHo.hoAdRunHeader->rhHEditWin is the frame area. maybe you can use Windows API...
  27. Replies
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    Params : Alpha : Alpha of mono effect, set it to...

    Params :
    Alpha : Alpha of mono effect, set it to 255 = no mono, 0 = mono, 1~254 = semi-mono.
    BG : if BG is checked, mono effect will affect the background of object instead of object itself.
  28. Replies
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    Made a shader for you. 30531

    Made a shader for you.
    30531
  29. Replies
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    Sticky: Event edtior suggestion

    1. Could we get a hint of the comment which is above the "on loop/on each/on timer" condition when mouse hover on a "start loop/start loop for-each/fire event" action? (like you hover on a function...
  30. Replies
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    Gaussian Blur for Fusion

    Spec
    All tests are done in 720P on my seven-year-old E3-1231+GTX960 PC, Windows 10 21H1

    Shaders
    For realtime blur, you can use gaussian blur shader (DX11 ONLY)...
  31. Spaces after NewLine$ are ignored

    @Yves
    Sorry for digging this up.



    Although this issue has been fixed, but if I set a string's alterable string to " "+"Text"+NewLine$+" "+"Text", the spaces inside the first set of ""...
  32. Replies
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    Turn on premulitipled alpha maybe could solve...

    Turn on premulitipled alpha maybe could solve this, at least it works for me.
  33. Thanks, but in this case the culprit is not...

    Thanks, but in this case the culprit is not "Destroy if too far from frame".
    After re-reading simple picture's code and comparing to my code line by line carefully, I found that I forgot to update...
  34. Replies
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    the newest version of EXTENSION. IIRC there is a...

    the newest version of EXTENSION. IIRC there is a bug when getting frame scale Y. I will post it here, hope it will solve your issue.
    30490
  35. Replies
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    Make sure you are using the newest version. ...

    Make sure you are using the newest version.

    Gosh.....
    I can't do everything for you, you cannot make anything by just copy-pasting someone's code.
    It's quite easy to implement this: save the old...
  36. DisplayRunObject routine not called when object leave visible frame from left/top

    Hi all, I'm trying to display something by extension, but I encountered a strange issue:
    DisplayRunObject routine will not be called when object left visible frame from left/top border (I put a...
  37. Replies
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    well, it's not a virus actually. MMF use dlls as...

    well, it's not a virus actually.
    MMF use dlls as extensions (rename it to .mfx), some anti-virus software, expecially 360/Tencent will delete these files silently without user's permission, which is...
  38. Replies
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    Here follows the example: 30476

    Here follows the example:
    30476
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    The easest way to implement this is uncheck the...

    The easest way to implement this is uncheck the "Timer-based movements" in frame properties and set frame rate to a value lower than 60 (by default)...
  40. Replies
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    You are using sub applications. This object won't...

    You are using sub applications. This object won't zoom and change position relative to window size, you need to check on this in properties:...
  41. Still got the same issue without UFS...... Even...

    Still got the same issue without UFS......
    Even click the maximize button also might trigger it.
    :(...
  42. Thx, many appareciate. I have never look into...

    Thx, many appareciate.
    I have never look into fusion's built-in fullscreen functions as someone who uses MMF since 2000s introduced me to UFS the first day I met fusion years ago.
  43. Sorry for digging this up. Just got some time to...

    Sorry for digging this up.
    Just got some time to read and debug the source code of ultimate full screen. I thought this bug may because UFS calculates the rect area incorrectly before, but after...
  44. Replies
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    We already have one made by looki named “Tile Map...

    We already have one made by looki named “Tile Map & Tile Map viewport”, you can download it from darkwire, not sure if it is uploaded to the extension manager.
    This extension works with tiled, but...
  45. Sorry for confusing you, I was away from computer...

    Sorry for confusing you, I was away from computer yesterdayX).

    Step 1:
    Copy the event.
    Note: Copy the full event, not only the condition or action. Fusion refuses to paste single...
  46. IIRC If you purchased 2.5+ you can paste events...

    IIRC If you purchased 2.5+ you can paste events to text, just simply paste events with alterable values to text and then search what you pasted.
  47. Replies
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    Sticky: Actually CT should add expression support to...

    Actually CT should add expression support to there actions/conditions that only accept real value, e.g. creation you mentioned, or test objects in zone.
    For the first one, as scope will be updated...
  48. IIRC find all in 2.5+ does not support...

    IIRC find all in 2.5+ does not support expressions like regular expression and wildcard (Maybe you can ask CT to add it in the next update), but there is always an alternative:
    You can search...
  49. Replies
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    Chris Branch & Jack Webster's chart object I...

    Chris Branch & Jack Webster's chart object I assume...
  50. Replies
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    Could you please attach the mfa here so we can...

    Could you please attach the mfa here so we can check it for you.
  51. Replies
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    Sticky: Still here on my PC. Maybe you can try to reset...

    Still here on my PC. Maybe you can try to reset the toolbars by holding SHIFT+CTRL when launch fusion.
    https://cdn.discordapp.com/attachments/663950964117733408/866700124259221564/unknown.png...
  52. Replies
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    In the runtime options tab of application...

    In the runtime options tab of application properties, please check the pic below:
    https://cdn.discordapp.com/attachments/663950964117733408/865609880516952124/unknown.png
  53. Replies
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    According to the msgbox, seems that you need to...

    According to the msgbox, seems that you need to switch to standrad runtime to use this extension.
  54. Replies
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    Sticky: Just noticed that Fusion now use 192x192 icons on...

    Just noticed that Fusion now use 192x192 icons on android (if I didn't misunderstand it.), but the explanation string in application properties didn't update yet (still 96x96, while the default...
  55. Replies
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    Sticky: Sorry for the double post. Just noticed this new...

    Sorry for the double post.
    Just noticed this new feature in R293.2, maybe I misunderstood something, does this mean that we can change group's activation state directly from action editor instead of...
  56. Replies
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    Sticky: Got it, thanks for the explanation. I will switch...

    Got it, thanks for the explanation. I will switch to space instead of tab to align texts.

    Black box disappears after I enable the premultiplied alpha option.
  57. Replies
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    After a bit research I found the reason. It seems...

    After a bit research I found the reason. It seems that DX11 runtime doesn't do type conversion like DX9 does. So when int type in hlsl file gets the value fusion passes as float type defined in XML...
  58. Replies
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    Texture disappears under DX11

    Hi all.
    I'm now making a custom version of looki's PixelOutline shader, as it couldn't process blend coef correctly(see pics below)...
  59. Replies
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    Sticky: Good to know this issue has been fixed, but other...

    Good to know this issue has been fixed, but other blank character, like Tab, is still ignored:
    https://cdn.discordapp.com/attachments/663950964117733408/861306481357094932/StringIssue.png
    30306
    ...
  60. Replies
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    IIRC you can’t flash white by changing rgb coef,...

    IIRC you can’t flash white by changing rgb coef, maybe you need to write a shader as alternative.
  61. 30261 Simon said this was planned (at least he...

    30261

    Simon said this was planned (at least he had made the proposal) on discord two years ago, but unfortunately the current answer is "no", but AFAIK you can put these events to a global...
  62. Replies
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    IIRC there is a save object, which will dump...

    IIRC there is a save object, which will dump memory when saving and restore it when loading.
    Besides you also can use the built in “save frame position” feature, but this may not work with some...
  63. Replies
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    https://community.clickteam.com/threads/105504-Con...

    https://community.clickteam.com/threads/105504-Converting-DX9-shaders-to-DX11
  64. Replies
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    BTW, when you undo in event list editor, and your...

    BTW, when you undo in event list editor, and your focus is not at the line that going to be undid, fusion won't scroll to there, make it uneasy to know which one is undid when you editing multiple...
  65. Replies
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    IIRC there is a Hue shader, don't sure if it is...

    IIRC there is a Hue shader, don't sure if it is included by default, maybe you need to search the forum to get it.
    I never used it before so I don't know if it has been converted to DX11, maybe you...
  66. Replies
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    Corrupted mfa crashes fusion

    A friend of mine sent me a parody demo of mario, which contain a error that will crash fusion when running inside it with edrt.exe.
    As the new user registrations and passport verfication are...
  67. Replies
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    Clickteam is moving to the new forum system since...

    Clickteam is moving to the new forum system since FEB 2021, and due to some reason of cloud service provider this still remains undone until today.
    So CT reopen the forum but register and passport...
  68. @Yves Please take time to check this, thank you...

    @Yves
    Please take time to check this, thank you for your time.
    :)
  69. Replies
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    Sticky: IIRC if your UI don't have transparent elements...

    IIRC if your UI don't have transparent elements you can use sub-application with windows transparent extension. Although you still need to copy and paste sub to all frames, this method makes it a bit...
  70. [Bug]Some character in the beginning of the string will be ignored under DX11

    Some character like space and tab in the beginning of the string will be ignored when running application under DX11, make it impossible to align texts, e.g. indent the first line by two characters....
  71. Thanks for your reply, good to know this, now I'm...

    Thanks for your reply, good to know this, now I'm up-to-date.:)
    Maybe this old thread needs to be updated also, as it may mislead someone else ↓...
  72. Ordinal not found when debugging with R293.1 2.5+

    I recently moved my extension project to my laptop, everything works fine while building, but I get an error message "The ordinal 58 could not be located in the dynamic link library...
  73. Replies
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    IIRC you can use the bgblur shader in looki’s...

    IIRC you can use the bgblur shader in looki’s shader pack.
  74. I think this might be a bug, Fernando please...

    I think this might be a bug, Fernando please check this.
  75. You can build your own save/load system with ini...

    You can build your own save/load system with ini object or array object, just simply run a for-each loop to traverse through the objects and then save the alterable values that need to save (or you...
  76. Save Background is only available in standard...

    Save Background is only available in standard runtime, while now the default runtime of fusion is D3D
  77. Still looking for an avaliable solution... ;)

    Still looking for an avaliable solution...
    ;)
  78. The dot only shows the fullscreen settings in the...

    The dot only shows the fullscreen settings in the ini file, and the file only be updated when user switches fullscreen state. E.g. last time I ran the game, set it to fullscreen mode(ini file updated...
  79. Thanks for your reply, but excuse me what do you...

    Thanks for your reply, but excuse me what do you mean by "Fixed Screen mode"? Is it a property that I can change it in fusion?



    Even if I disable all events except the codes about fullscreen...
  80. I still can reproduce this issue even after I...

    I still can reproduce this issue even after I remove steamworks and surface:

    https://cdn.discordapp.com/attachments/663950964117733408/785484324131569724/UFSIssue_NoExt.mp4

    MFA without...
  81. Application freeze when switching to fullscreen via ultimate fullscreen

    Hi all.
    If I switch to fullscreen via ultimate fullscreen object(https://community.clickteam.com/threads/65280-Ultimate-Fullscreen), application has a certain probability to freeze with a tear...
  82. I have send one of my players a special version...

    I have send one of my players a special version with Phi's debug object, and this is what that object recorded when application crashed, hope it helps to locate the issue.

    1 -1 18:49:34 *** Log...
  83. I have send you the link of mfa through PM. ...

    I have send you the link of mfa through PM.

    1.Run the game from the first frame.
    2.Click "开始游戏" to start a new game. If it runs properly, the game will load a debug script....
  84. Game crashes when destroying sub-application

    Hi all. One of my players reported a issue that game will crash when destroying sub-application, but I can't reproduce this issue on my PC.
    So, has anyone encountered this issue before? Is there...
  85. .fxc file is used in DX 11 mode of Fusion 2.5+....

    .fxc file is used in DX 11 mode of Fusion 2.5+.
    29686
  86. Replies
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    +1 ...And it would be great if we can open...

    +1
    ...And it would be great if we can open Global event editor/Frame event editor/Behavior event editor at the same time.
  87. Floor(( 2.7183 pow ( -1 * ( ( Value - 47 ) pow 2...

    Floor(( 2.7183 pow ( -1 * ( ( Value - 47 ) pow 2 ) ) ))


    Normal distribution.
  88. Replies
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    Views
    16,119

    Sticky: I'm already in the beta channel, thanks!

    I'm already in the beta channel, thanks!
  89. Replies
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    Views
    16,119

    Sticky: https://media.discordapp.net/attachments/663950964...

    https://media.discordapp.net/attachments/663950964117733408/763425024090308608/unknown.png

    A small spelling issue X)

    unincode→unicode
  90. Replies
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    Sticky: Hello Yves, when will this build available on...

    Hello Yves, when will this build available on steam?
  91. Replies
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    612

    Made an extension to auto calculate this.

    Made an extension to auto calculate this.
  92. Replies
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    612

    Font size issue with DPI scaling

    please check the mfa.

    29418

    I set the font size to 20 in string object's properties, then write an event to set font size to 20, then build the application.
    ...
  93. Replies
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    +2 Many fusion titles have unencrypted folder...

    +2

    Many fusion titles have unencrypted folder with resource files, it's better if fusion can auto pack these assets like unity or other engines do.
  94. Replies
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    663

    If you disable the DPI scaling in application's...

    If you disable the DPI scaling in application's properties, the result will always be 100.
  95. Replies
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    Trojan:Win32/Fuery.C!cl

    Windows defender begins to think my game is a Trojan:Win32/Fuery.C!cl just a few minutes ago.

    https://media.discordapp.net/attachments/663950964117733408/755754993738448936/unknown.png
    ...
  96. For-each loop runs by the reverse of creation...

    For-each loop runs by the reverse of creation order of objects, and sometime this may cause weird bugs, e.g. save and load once by For-each loop will reverse the order.
    If you want to control loop...
  97. Replies
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    Me either.

    Me either.
  98. Replies
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    Oh yeah, shaders, me stupid X)

    Oh yeah, shaders, me stupid X)
  99. Replies
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    Thanks for your reply X) ! Sub application...

    Thanks for your reply X) !
    Sub application doesn't work with fullscreen without manually coordinate adjustment, and if you want to move it you need to turn of VSync in order to avoid tearing.
    I...
  100. Replies
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    How to show a part of a picture

    How to show a part of a picture by Picture/Active Picture object or other objects in fusion?
    If you show a picture by Picture obj and set "picture resize" to fast or resample, fusion will scratch...
  101. Replies
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    Views
    448

    Updates added to the items which you have...

    Updates added to the items which you have purchased.
  102. Replies
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    IIRC CEM can only update e-install extensions.

    IIRC CEM can only update e-install extensions.
  103. Replies
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    Maybe you can check this : ...

    Maybe you can check this :
    https://github.com/defisym/ClickteamFusion_ZH_CN
    Simply just edit the lang code to Russian and modify the localization string following in general section.
    You can...
  104. Replies
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    Views
    25,752

    As now we can set flag by expression, will it be...

    As now we can set flag by expression, will it be possible to compare to one of the flags as alterable values do in the future? This will slightly improve the efficiency, especially when you need to...
  105. Replies
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    Hello, I don't know if this is a bug. if you open...

    Hello, I don't know if this is a bug. if you open "Find all...", keep the "Find what:" editbox blank, then click "OK" to start search, fusion will not be able to open this dialogbox again untill you...
  106. Replies
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    The new feature "Set Flag by Expression action"...

    The new feature "Set Flag by Expression action" is great, but now it won't show the flag's name as other flag operations, which makes it unreadable and unsearchable.
    Could please add it in next...
  107. IIRC if the object you deleted has a "create"...

    IIRC if the object you deleted has a "create" event, then fusion won't show the warning message.
    And you can check here in regedit :


    HKEY_CURRENT_USER\SOFTWARE\Clickteam\Fusion Developer...
  108. IIRC Fusion uses 65536*B+256*G+R for RGB coef,...

    IIRC Fusion uses 65536*B+256*G+R for RGB coef, and there is a "get rgb" expression in special object.
  109. You need to set the effect parameter during...

    You need to set the effect parameter during runtime also.
    BTW, you don't need a shader if I got you correctly, just use "Set RGB coefficient" in the effect popup.
  110. Replies
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    Yes, but you need to add it to your account and...

    Yes, but you need to add it to your account and verify on discord to get the permission.
    https://media.discordapp.net/attachments/663950964117733408/733258909652877332/image0.jpg
  111. Replies
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    1,662

    If you mean looki's Photoshop shaders, the answer...

    If you mean looki's Photoshop shaders, the answer is "Yes".
    Maybe not came out with 2.5+ in April 2019, but now they are all updated to DX11
    ...
  112. Replies
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    Or have regularly update of Looki's tiled map...

    Or have regularly update of Looki's tiled map obj.

    X)
  113. IIRC Edrt and Edrtex are fusion’s runtime. When...

    IIRC Edrt and Edrtex are fusion’s runtime. When you hit F5, F7 or F8 to run your game in fusion, fusion will build your game to a temp folder then run it with edrt or edrtex.
    I also encountered...
  114. Works fine here, 292.22, Dev 2.5+. ...

    Works fine here, 292.22, Dev 2.5+.

    https://media.discordapp.net/attachments/663950964117733408/726098532297343026/unknown.png

    Maybe you changed animation of a qualifier, and missed some obj...
  115. Replies
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    Views
    7,856

    Xenon3000 Hi, Sorry to bother. :) Seems that...

    Xenon3000
    Hi, Sorry to bother.
    :)
    Seems that 9Slice Object only update it's coordinate in the "Handle Object" routine. So if you change the size, then retrieve it's position in the same event...
  116. Maybe you can try asking directly on discord for...

    Maybe you can try asking directly on discord for previous or dev version from staff if you really need it.
    :)
  117. Replies
    640
    Views
    124,938

    So this maybe something on microsoft. X)

    So this maybe something on microsoft.
    X)
  118. Replies
    640
    Views
    124,938

    Maybe an issue of DPI scaling. I also encountered...

    Maybe an issue of DPI scaling. I also encountered this after updated to 2004 a few days ago, but every thing works fine in 1909 before.
  119. Yes. For-Each loop often fires after all actions...

    Yes. For-Each loop often fires after all actions in the same event are executed.

    You can check the "Scoping and forEach loops" section in the link I posted above, where volnaiskra explained this....
  120. Maybe something about scoping. ...

    Maybe something about scoping.

    https://www.sprykegame.com/volblog/whats-the-scoop-on-the-scope-all-about-scoping-in-clickteam-fusion-25

    Please post your mfa......
  121. Replies
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    Views
    9,022

    Keep calm and use Fusion (2.5 or plus) >:)

    Keep calm and use Fusion (2.5 or plus)
    >:)
  122. Maybe you can use Active Picture as an...

    Maybe you can use Active Picture as an alternative.
    IIRC "New Picture" Action can directly download pics from urls.
  123. Maybe a scope issue or something else. Please...

    Maybe a scope issue or something else.
    Please post your .mfa then we can help you further
    :)
  124. Nope, I didn't purchase it on CilckStore ...

    Nope, I didn't purchase it on CilckStore



    Maybe you attached the wrong file in .Zip :( :

    https://cdn.discordapp.com/attachments/663950964117733408/715918884108238938/unknown.png
  125. I'm using the shader you provided in the .zip...

    I'm using the shader you provided in the .zip file, and obviously is not your custom version according to your video cause the shader's parameters are not the same.
    : (
  126. Yes, you can check the video:...

    Yes, you can check the video:
    https://cdn.discordapp.com/attachments/663950964117733408/714877618339709058/IMG_6774_Trim_Trim.mp4
  127. Weird, seems that every thing works fine here : ...

    Weird, seems that every thing works fine here :

    https://media.discordapp.net/attachments/663950964117733408/714831397830787132/unknown.png

    May be you can click the refresh button and edit the...
  128. Your Code: float4 bkcol =...

    Your Code:


    float4 bkcol = bkd.Sample(bkdSampler,In.texcoord);
    float4 O = texture_img.Sample(texture_imgSampler,txcol);


    In addition, you forget to attach mfa in the .Zip file , so I can't...
  129. Replies
    28
    Views
    7,856

    Xenon3000 Hi, sorry to bother, seems that...

    Xenon3000
    Hi, sorry to bother, seems that return "Display Mode" via expression will crash fusion.
    X)
  130. Replies
    640
    Views
    124,938

    It would be great if we can pin some objects to...

    It would be great if we can pin some objects to the object selector, e.g. value holders.
    :)
  131. Replies
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    Views
    280

    You can toggle event list mode even in global...

    You can toggle event list mode even in global events and behaviors if you purchased :cf25+:

    https://media.discordapp.net/attachments/663950964117733408/703605591003889755/unknown.png
  132. Replies
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    Views
    1,670

    Because Microsoft has three DPI settings :...

    Because Microsoft has three DPI settings : HIGHDPIWARE/DPIUNWARE/GDIDIPSCALING DPIUNWARE
    I want to let players change their settings by change game's config.
  133. Replies
    17
    Views
    1,670

    When you run your .mfa in fusion, fusion will...

    When you run your .mfa in fusion, fusion will build your app to a temporary file and run it with edrt.exe (or edrtex.exe in 2.5+)
    This file is located at
    Clickteam Fusion 2.5\Data\Runtime\Unicode
  134. Replies
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    Views
    1,670

    Weird. Works fine here with these events :...

    Weird.
    Works fine here with these events :
    https://media.discordapp.net/attachments/663950964117733408/700183951615983686/unknown.png
  135. Replies
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    Views
    1,670

    https://community.clickteam.com/threads/104567-Hig...

    https://community.clickteam.com/threads/104567-High-DPI-Scaling-Behavior
  136. Replies
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    Views
    2,568

    You can check the help file of fusion. Keyword :...

    You can check the help file of fusion.
    Keyword : immediate condition
  137. That's because click condition will scope...

    That's because click condition will scope objects.

    https://media.discordapp.net/attachments/663950964117733408/697775554275049492/unknown.png

    In line 7, your active (with qualifier Group.Good)...
  138. Seems nothing goes wrong here. Could you please...

    Seems nothing goes wrong here.
    Could you please explain it further?
  139. that's because fusion will scope both objects in...

    that's because fusion will scope both objects in overlap/collision conditions.
    A simple way to solve this is add a "pick one at random" after overlap condition.
  140. Replies
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    Views
    7,856

    Hi, I have replied by PM, please check your inbox.

    Hi, I have replied by PM, please check your inbox.
  141. Remove all 2.5+ features, e.g. Child events.

    Remove all 2.5+ features, e.g. Child events.
  142. Replies
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    Views
    7,856

    "Create new objet invisible if too far from visible area" remain unfixed

    Xenon3000

    Issue "Create new objet invisible if too far from visible area" remain unfixed here in Version 1.0.1
    ...
  143. IIRC "Include External Files" only auto pack...

    IIRC "Include External Files" only auto pack files listed in there :
    28445
    Maybe you need to use binary file, extract and release your rtf files manually.
    X)
  144. Replies
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    Views
    7,856

    Thanks for your reply, me stupid, I thought there...

    Thanks for your reply, me stupid, I thought there should be an individual expression like picture object does.

    X)
  145. Replies
    28
    Views
    7,856

    Two little issues

    Xenon3000
    Two little issues:
    1. Object created by events is invisible if too far from visible area.
    2. Object located at a wrong position, whether enabled "Always center hotspot" or not.
    Please...
  146. Replies
    640
    Views
    124,938

    Thanks ! Found it in expression dialogbox→Misc....

    Thanks ! Found it in expression dialogbox→Misc.
    ( So, is it possible to put Misc. expressions into special object expressions ? )
  147. Replies
    640
    Views
    124,938

    Just found that fusion has built in log/ln/e^x...

    Just found that fusion has built in log/ln/e^x but no x^y ( in Special object→calculation→). Seems that custom fastloop is the only compute method in current version.
    So why we don't have built-in...
  148. Replies
    13
    Views
    1,591

    Fastloop won't break the actions' scope before...

    Fastloop won't break the actions' scope before it, if these actions' object has been scope down to a specific one.
  149. Replies
    13
    Views
    1,591

    Simply you can take this event apart and put all...

    Simply you can take this event apart and put all actions into child events, then put “start loop” action in a single child event. This method may significantly boost the amount of event line, but you...
  150. Replies
    3
    Views
    843

    That's not how "stop loop" Works. Like "jump to...

    That's not how "stop loop" Works.
    Like "jump to frame" action, fastloop will stop after all "on loop" events have been checked.
    You can start loop for more than one times, then you can see the...
  151. Multi-instance Object behaviour Scope Issue

    Usually I think that behaviours work like for-each loops, but recently I found a scope issue shows they don't work like that. It seems that fusion just simply copy and paste all behaviours to frame...
  152. Replies
    640
    Views
    124,938

    Seems that fusion now just simply copy all global...

    Seems that fusion now just simply copy all global events and behaviors and paste them to frame event list (I have just found a scope issue of behaviors shows they don't work as for-each), which...
  153. Replies
    2
    Views
    557

    use nest fastloop to iterate through the array I...

    use nest fastloop to iterate through the array I think.
  154. Replies
    4
    Views
    1,466

    Use a single frame as S/L frame Saving : -...

    Use a single frame as S/L frame

    Saving :
    - Save Local Value
    - JMP to S/L frame
    - Save Global Value

    Loading :
    - Load Global Value
    - JMP to Game frame
  155. Replies
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    Views
    1,466

    Actually you don’t need to care much about the...

    Actually you don’t need to care much about the details, just simply iterate through all objects and save it’s alterable values/position/scale/angle to file, then restore or recreate them when...
  156. Replies
    5
    Views
    1,298

    View Post

    Then you can try binary files…
    Though players still can modify them, it's much more difficult in this case.
  157. limitation. Active object's animation frames are...

    limitation.
    Active object's animation frames are global to all instances.
    You can use active picture as an alternative, or add dummy frames.
    E.g. you need to load three frames, then you need...
  158. [Bug] Layer show/hide issue in frame with fade in transition

    if you add a new frame with fade in transition, and hide a "visible at start" layer at start of frame, then you can't show this layer again by event.
    here follows a mfa to show this issue:
    28002
    ...
  159. Replies
    640
    Views
    124,938

    IIRC you need to build that .mfa as sub...

    IIRC you need to build that .mfa as sub applications first (.ccn)
  160. Replies
    11
    Views
    1,838

    View Post

    simply you can compare file’s modified time.
    (I’m not sure if there is a file time object on android)
  161. Replies
    3
    Views
    500

    Insert a blank frame without transition effect...

    Insert a blank frame without transition effect and drag it to the top of frame list as a jump frame, and use a “start of frame“ condition in it to jump to any other frames.
    In this method you can...
  162. Nearly impossible. You can't compare differences...

    Nearly impossible.
    You can't compare differences and merge them easily.
    Git, but only for backup. Several functions like branch/git blame almost don't work because of this reason.
  163. Replies
    640
    Views
    124,938

    Addition: break works fine if child only has...

    Addition:
    break works fine if child only has fastloop actions:
    https://cdn.discordapp.com/attachments/190559183505063936/649552483823386634/unknown.png...
  164. Replies
    640
    Views
    124,938

    Another bug (maybe) with or condition:...

    Another bug (maybe) with or condition:
    https://cdn.discordapp.com/attachments/190559183505063936/649459296714883096/unknown.png
    If there is a fastloop in a child event, which has "break" in action...
  165. Replies
    640
    Views
    124,938

    https://cdn.discordapp.com/attachments/19055918350...

    https://cdn.discordapp.com/attachments/190559183505063936/649201200251797504/unknown.png
    When child event has an "or" in condition, both filtered and logical, break action seems don't work....
  166. Replies
    640
    Views
    124,938

    1. I found that if you put a "break" action in a...

    1.
    I found that if you put a "break" action in a parent event, while it's also a child event, childs of this event will execute as normal. Does this work as intended? Is it necessary to prevent...
  167. Replies
    6
    Views
    1,078

    You can check this thread:...

    You can check this thread: https://community.clickteam.com/threads/106097-Best-way-for-a-frame-based-level-editor-in-CTF-2-5?
  168. Replies
    211
    Views
    52,153

    Addition:is it possible to scroll to the target...

    Addition:is it possible to scroll to the target line of event when Undo / Redo?
    It is not easy to track this in current version.
  169. Quite easy. X("Player")/CellSize...

    Quite easy.


    X("Player")/CellSize
    Y("Player")/CellSize
  170. Replies
    211
    Views
    52,153

    And it would be uesful if frame folders are...

    And it would be uesful if frame folders are synced with event editor folders and object select dialogue box (pop-up when inserting a new condition /action).
    image if you want to program one object,...
  171. In short, pathfinding has three steps. 1.Use a...

    In short, pathfinding has three steps.
    1.Use a 2D array to describe the map, and tell AI where is obstacle.
    2.Use the algorithm to calculate the path's point sequence.
    (e.g. move from (0,0) to...
  172. Replies
    211
    Views
    52,153

    Thank you Yves for quick reply. :)

    Thank you Yves for quick reply.
    :)
  173. Replies
    211
    Views
    52,153

    Hello Yves Is it possible to add alterable...

    Hello Yves
    Is it possible to add alterable values to string objects? This would help a lot in scoping as we almost can't scope strings currently.
    if I create several strings during runtime, and I...
  174. Replies
    2
    Views
    391

    I don't know whether you create turret...

    I don't know whether you create turret dynamically during run time or just create them in frame editor, but both is easy to achieve your goal.
    Just simply add an alterable value ID to base and...
  175. Replies
    3
    Views
    837

    disable "Fine Detection"

    disable "Fine Detection"
  176. Best way to capture screen in Fusion 2.5 ?

    Hi, I'm now trying to optimize my screen capture system, and need to make sure it works both in windows mode or fullscreen mode (like F12 in steam), and ready for immediate display.
    Captured images...
  177. I think you might need to post your mfa if you...

    I think you might need to post your mfa if you want someone to help you further.
  178. Thanks for your time and advice. I think I could...

    Thanks for your time and advice.
    I think I could modify the codes about coordinates for this case.
  179. Replies
    3
    Views
    1,239

    If your target platform is windows, maybe you can...

    If your target platform is windows, maybe you can check “pathfinding object”. IIRC the example bundled in this extension is based on bouncing ball, so it might not cost much to transplant to your...
  180. Hello Yves , sorry to bother. Could you please...

    Hello Yves , sorry to bother. Could you please check this when you have some time ?
    :)
  181. might because you used some unsupported actions...

    might because you used some unsupported actions in parent events.
    https://community.clickteam.com/threads/106374-BUG-quot-Send-Text-to-Debugger-quot-doesn-t-work-properly-in-2-5
  182. [Bug?] "Load frame" won't update HotSpot correctly for Preloaded images

    I have just found that if you preload an image ( new feature in 2.5+ ), set it's HotSpot to (0,0), then load this image and set it's HotSpot to center, ( use expression (100000,100000) or set to...
  183. Both works fine for me here. :)

    Both works fine for me here.
    :)
  184. Replies
    2
    Views
    327

    This works for events if you right click the...

    This works for events if you right click the target object in event editor:
    27681
    I don't know if there is a method to do the similar in frame editor. But you can "create active" from backdrops by...
  185. I have just did some test : Fusion only embeds...

    I have just did some test :
    Fusion only embeds files when you select them directly from file selector and enable "include external files".
    If you use an expression, either absolute or relative...
  186. Replies
    1
    Views
    850

    IIRC "Apppath$" returns your mfa's path if you...

    IIRC "Apppath$" returns your mfa's path if you test it in fusion (not the path of edrt/edrtex.exe), and your exe's path when you run from the stand-along.
    You can simply send "Apppath$" to debugger...
  187. I just got a similiar issue with magic deque...

    I just got a similiar issue with magic deque yesterday.
    In my project, before one unit's turn start, there is a routine that iterates through all units, uses their "speed" to fill theirs action bar,...
  188. I made a mfa with events like that.........

    I made a mfa with events like that......
    http://bit.ly/30VkTzW
    but I couldn't reproduce the bug you said.

    Weird.

    27658
  189. Fusion will run your events once per frame, let's...

    Fusion will run your events once per frame, let's call this one "event loop", usually that will cost about 17 ms (if your game runs under 60 fps). The event loop won't stop until you end the...
  190. I think it might be a high DPI behavior issue....

    I think it might be a high DPI behavior issue.
    There was a thread solved this by modifying registry, made it possible to change behavior by events, instead of changing it through Windows.
    Maybe you...
  191. Replies
    64
    Views
    12,845

    well, we all know that F3 is a total rewrite, so...

    well, we all know that F3 is a total rewrite, so it might take one year or two to become stable enough, to port frequently used shaders and extensions, to be fully compatible with 2.5, and to...
  192. Replies
    211
    Views
    52,153

    maybe you could use built-in "Play sample file...

    maybe you could use built-in "Play sample file from disk" as an alternative.
  193. It seems that: Jump to frame: save. Restart...

    It seems that:
    Jump to frame: save.
    Restart current frame: don't save, restore last saved values.
  194. View Post

    Hmm……
    I think it's just because fusion will return the latest-created object's fixed value when Red/Blue is overlaping more than one Oranges, and there seems has nothing to do with order.
    BTW, the...
  195. Replies
    3
    Views
    2,812

    There is already an opencv extension (based on...

    There is already an opencv extension (based on 2.x iirc) but I haven't used it before, you can check it on dark-ware.

    (It seems that since 3.x opencv becomes 64 bit only, while fusion and it's...
  196. Yeah I know how to fix this, but it would be...

    Yeah I know how to fix this, but it would be better to add a check routine in extension (or fusion).
    Anyway, thank you all the same.
    :D
  197. Oh, I got you. Now let's call a fastloop in...

    Oh, I got you.
    Now let's call a fastloop in event #4.
    27598
    if there is no operation about object A in the fastloop, it will resets the scope of object A in event #4 to all object As, unless #4...
  198. Replies
    2
    Views
    810

    View Post

    by some math magic.
    ;)
    Use “set counter” instead of use “add” or “subtract”.
    For add:



    ( value( "Counter" ) mod MaxValue ) + 1
  199. iirc if there's no for-each in the fastloop, all...

    iirc if there's no for-each in the fastloop, all diamonds are turned into green. so I think something might goes wrong when fusion returns from for-each then fastloop.
  200. [Bug] Unexpected behavior when moving an destroyed object by easing object

    if you try to move an destoryed object by easing object (nummeric parameter), the last-created object (or the first-inserted object, Base_1) will be moved uncorrectly.
    27587
    Here follows a quick...
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