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  1. Replies
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    same as conceptgame.

    same as conceptgame.
  2. Replies
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    same problem with initializing library. a logfile...

    same problem with initializing library. a logfile would be great or can you name the requirements (.NET 4.6, some special libraries that are not included in win7 -8?)
  3. Replies
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    same error. :/ TextToSpeech.Dll refers to the...

    same error. :/

    TextToSpeech.Dll refers to the following Dll's, which do not exist on my computer:
    API-MS-WIN-CORE-SHUTDOWN-L1-1-1.DLL
    EXT-MS-WIN-NTUSER-UICONTEXT-EXT-L1-1-0.DLL

    For this files...
  4. Replies
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    Same error with the fix. :( When i copy the...

    Same error with the fix. :( When i copy the TextToSpeechDll.dll to the Fusion directory an run the bat file. i get the error "TextToSpeechDll.dll not found".
    If i copy the DLL to the .Net directory...
  5. Replies
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    The angle still always returns 0 in Android....

    The angle still always returns 0 in Android.
    Under Windows all is fine.
    Could it be fixed for Android Exporter 2.0?
  6. Replies
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    1,377

    Aquadasoft.org seems to be down (Error connecting...

    Aquadasoft.org seems to be down (Error connecting - Socket error). Did work last week.
    Will it be up again? Are there any other Lacewing servers?
  7. Replies
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    Bug

    The "Set Frame Width/Height" actions in the Storyboard Object don't really change the frame size.
    You can set a counter to the frame dimensions - the counter is changed, but the frame size visible...
  8. Replies
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    @KLiK-iT Here is the updated example without any...

    @KLiK-iT
    Here is the updated example without any extension, should work in Flash now: 9187


    Additional the dragging of a single item is now restricted to the range of the Container box by

    1)...
  9. Replies
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    As far as i know there is no...

    As far as i know there is no Move-the-Group-feature in MMF2.
    You have to build it yourself.

    According to the link i've posted above here is a revised example of
    Drag & Dropping groups without...
  10. Replies
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    This could help for moving many objects:...

    This could help for moving many objects: http://www.create-games.com/newspage.asp?id=3879
  11. Replies
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    Some performance suggestion, change the always...

    Some performance suggestion,
    change the always condition to something like this:

    -repeat while mouse key is pressed
    -value oldxmouse <> xmouse
    or
    -repeat while mouse key is pressed
    -value...
  12. Thread: Public servers

    by Quinto
    Replies
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    64,991

    Sticky: Ledev.org seems to be still offline and...

    Ledev.org seems to be still offline and 99.164.78.31 from LB doesn't work with Flash-Lacewing?
  13. Replies
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    After updating from 255 to 256.34, the Flash edit...

    After updating from 255 to 256.34, the Flash edit box file kcedit.dat is missing.
    The edit box object is there but without scrollbars - Looki's patched kcedit.dat (Flash scrollbar support) doesn't...
  14. Replies
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    Zip with files for the ChildEFPString-error...

    Zip with files for the ChildEFPString-error attached.
    Maybe there is a bug with "StartDrag", after calling the command the Drag is executed once and stops then.
    To get it to work, "StartDrag" has...
  15. Replies
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    With the last few updates the...

    With the last few updates the ChildEFPString-String from the loaded internal or external SWF-file returns always null . :(
  16. Thread: Onu for SWF?

    by Quinto
    Replies
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    344

    Onu for SWF?

    Hello,

    will there be an Onu Port or similar extension for the SWF exporter
    to catch the content of a MP3 file to create games like this?

    http://www.kongregate.com/games/Reflexive/music-catch
  17. Thread: VideoPro issues

    by Quinto
    Replies
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    737

    VideoPro issues

    Hello,

    while testing the VideoPro extension, i noticed some things:


    Video time
    While current VideoTime is displayed, the "vid position HMS" string and "vid length HMS" string returns time...
  18. Replies
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    Would it be possible to 1) have objects/...

    Would it be possible to

    1) have objects/ actives on top of the VideoPro object (like controls, notes, subtitles)?
    2) set the transparency value of the VideoPro as with the ActiveDirectShow object?
  19. Replies
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    2,732

    Poll: Works fine now. :D

    Works fine now. :D
  20. Replies
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    2,732

    Poll: Crash at start. Last Exception Code was...

    Crash at start.
    Last Exception Code was 0xc0000005.

    Video card: ATI Sapphire RADEON HD 4350 PCIe 1024MB


    EventLog.txt:
    (10/15/2011 10:38:01): ====================== SESSION START...
  21. Replies
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    Re: [BUG] Commandline Parser object

    It's uploaded here.
  22. Replies
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    [BUG] Commandline Parser object example

    Here is the MFA-file and screenshot for the CommandLine Parser Bug from this thread.
  23. Replies
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    796

    [BUG] Commandline Parser object

    Hello,

    the Commandline Parser cuts the last character from
    a retrieved filename string.
  24. Thread: Surface Object

    by Quinto
    Replies
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    182,990

    Re: Surface Object 1.5 Beta

    Like with the external files/images plus object. ;)
  25. Thread: Surface Object

    by Quinto
    Replies
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    182,990

    Re: Surface Object 1.5 Beta

    The "load file"-action doesn't work in Flash?
  26. Replies
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    Re: [Beta] Box2D Port

    http://www.smilies.4-user.de/include/Froehlich/smilie_happy_011.gif incredible!
  27. Replies
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    Re: [Beta] Box2D Port

    It has something to do with the angles.
    The more a object is turned to a side, the more the clickable area is outside the object
    (turn 90░ to the right and it is exactly at its right edge, turn...
  28. Replies
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    Re: [Beta] Box2D Port

    Is the mouse drag&drop (mouse joint) bug fixed meanwhile?
  29. Replies
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    Re: Using preloader = blank white screen

    This sounds like a timing error in the loading swf/ flash-exporter.
    Probably it is not checked, if the external preloader is loaded complete(takes a few frames). After a browser refresh the...
  30. Replies
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    Re: Lacewing Build #20

    thanks! works fine now. :)
  31. Replies
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    19,108

    Re: Lacewing Build #20

    Of course. It's server.klikfarm.com.
  32. Replies
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    19,108

    Re: Lacewing Build #20

    The "on connect", "on error" etc. conditions don't work for me.
    I linked them to a "add a line" action for a list object but nothing happens. But when i try to connect twice, i get the message...
  33. Replies
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    Re: [Beta Extension] Flash External files Plus

    Will this be included in the actual update?
  34. Replies
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    Re: SWF Exporter - Update #2 (Pre-release)

    Good news. Will it then support floating point position/rotation of actives?
  35. Replies
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    Re: [Beta] Shared Object

    Thanks for this extension!
    A little question:
    it's not possible for nonMMF SWF's to read the data,
    but the extension can read shared data from nonMMF SWF's.
    Could this be made compatible?
  36. Replies
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    Re: [Beta] Box2D Port

    Wow, thanks! :D
    I hope, there is a way but it looks like only HWA can handle smooth rotations. Even with standard MMF exe it's integer although Box2D provides the angle values in floating point. o.O...
  37. Replies
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    Floating Point Rotations

    Hello,

    In the example attached you see a draggable red active, which gets the angle value from a Box2D object in the background.
    Under HWA the rotation of the active is floating point, but in MMF...
  38. Replies
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    Re: [Beta] Box2D Port

    Hello,

    in this SWF file: http://www.megaupload.com/?d=X8LGQAS0
    you see two bugs. It contains a simple Box2D box:
    http://img832.imageshack.us/img832/2383/boxk.jpg
    If you drag it around you see...
  39. Replies
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    Re: [Beta Extension] Flash External files Plus

    Awesome! http://www.smilies.4-user.de/include/Huepfen/smilie_hops_029.gif
  40. Replies
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    Re: [Beta Extension] Flash External files Plus

    Is there a way to send a string back to the loaded internal swf file?
    I tried the LocalFlashConnection object and SharedObject but didn't get it to work.
  41. Re: 2d Elastic collision of duplicate objects -no exts

    AWESOME and very useful! Thanks! :D Now the bouncing ball movement is perfect! :)
  42. Replies
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    Re: Box2D 2.0.0 Public Beta

    Works very fine. :)
  43. Replies
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    Re: [Request] MMF2 Create Object From Expression

    Upon pressing a key:
    -Create NameFromFixed$( "Create By Name", Fixed( "Active" )) nothing happens


    User clicks with mouse:
    -Create NameFromFixed$( "Create By Name", Fixed( "Active" )) ...
  44. Replies
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    Re: [Request] MMF2 Create Object From Expression

    Created by name extension bugs:

    -immediate application crash when trying to create an object
    -crash of whole mmf2 when trying "record name of object"

    MMF2: latest build, nonHWA
  45. Thread: Surface Object

    by Quinto
    Replies
    569
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    182,990

    Re: Surface Object

    When drawing circles with the Flash surface object,
    the y-coordinate is broken:
    http://img199.imageshack.us/img199/2963/flashsurface.jpg
  46. Replies
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    894

    Re: Importing AVI as Animation for Active

    Isn't H.264 too compressed with lots of lost picture informations (and inflating the mmf filesize)?
    What about Quicktime Animation?
  47. Replies
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    Re: Positions with Floating Point Values

    Isn't there a Sub-Pixel-Tutorial/ -Shader out there to solve floating point movements?
    Dig...ah, look:


    Sub-Pixel Positioning Pixel Shader

    Relative sub-pixel movement

    Relative...
  48. Replies
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    Re: Question about Server security

    Oh, thanks!
    The messages are encrypted with the AESFusion object.
    Diffie-Hellman sounds interesting, i'll try it.
  49. Replies
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    Question about Server security

    Hello,

    besides the option to encrypt the data, how are the informations between Clients transmitted, are they stored on the Servers harddisk before sending or are they going directly from the RAM...
  50. Replies
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    Re: [Beta] Kongregate

    Hm, something is wrong.
    I could connect to Kongregate, i think, after connecting to the server, the getHighScore value is set to "services available", but when i try to get the highscore, the...
  51. Thread: Tails Style AI?

    by Quinto
    Replies
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    1,484

    Re: Tails Style AI?

    Maybe this could be done with the timeline object?
  52. Replies
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    8,178

    Re: [Beta] Kongregate

    Unbelievable! http://www.smilies.4-user.de/include/Froehlich/smilie_happy_043.gif
    I quit work for testing.
  53. Thread: Limited offer

    by Quinto
    Replies
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    3,899

    Re: Limited offer

    Kongregate Statistics API? :D
  54. Replies
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    Re: Email object - need help

    For me it does work fine.
    Maybe you could post your file?
  55. Replies
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    Re: Create Kongregate API extension and WIN 1500 $

    Yeehaaaa!! http://www.smilies.4-user.de/include/Froehlich/smilie_happy_011.gif
  56. Replies
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    Re: Create Kongregate API extension and WIN 1500 $

    Yeah, but maybe for the first time the statistics part of the API ist enough. Look, it's fast and painless:



    What do you want to do this? :cool:
  57. Replies
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    Re: Create Kongregate API extension and WIN 1500 $

    Ohhh, that are good news. :D
  58. Thread: Flash in flash

    by Quinto
    Replies
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    1,758

    Re: Flash in flash

    Sorry, it's more a error or code design thing by Flash itself. If i'm right, a MMF-SWF is build by Flex and after digging for the error codes
    i found out that several people have general problems to...
  59. Thread: Flash in flash

    by Quinto
    Replies
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    1,758

    Re: Flash in flash

    My mistake: i used a AS2-SWF as loader. With AS3 the loading of the SWF is different and produces the error:

    TypeError: Error #1009: Cannot access a property or method of a null object reference...
  60. Replies
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    Create Kongregate API extension and WIN 1500 $

    Lurid title, but true:

    if we had a connection to the Kongregate Statistics API,
    we could participate in the weekly/monthly Kongregate contest
    and would be eligible to win 250-1500 $.
    Further...
  61. Thread: Flash in flash

    by Quinto
    Replies
    11
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    1,758

    Re: Flash in flash

    A MMF-SWF loads only correct in a nonMMF-SWF, when the nonMMF-SWF loads it into its root stage, is thus completely replaced by the loaded SWF. The same goes apparently with a MMF-SWF who loads the...
  62. Thread: Flash in flash

    by Quinto
    Replies
    11
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    1,758

    Re: Flash in flash

    The crazy thing is, when you load the swf with loadclip, you see the loading progress, so the file is loaded but not displayed then and not working also.
  63. Replies
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    Re: Flash Draw [Beta]

    Agree.
    I experience this also with FlashHaxx and Flash Player.
    Meanwhile i have 5 different flex config files and it's really annoying to rename it everytime i use another extension. And i have...
  64. Thread: Flash in flash

    by Quinto
    Replies
    11
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    1,758

    Re: Flash in flash

    You can do this simply by the loadmovie or loadclip command, but then the swf who loads the other is completely replaced by the mmf made one. I tried to load it inside a (new) movieclip, didn't work...
  65. Re: exchanging Variables between non-MMF2-SWF and MMF2

    Oh, thats a great idea!
    Maybe it will be difficult to read the ini, because the sol-file could only be visible by the creating swf and another problem is, the user has to allow local saved data, but...
  66. exchanging Variables between non-MMF2-SWF and MMF2

    Hello,

    i have a non-mmf2-swf and load a mmf2-swf in the first frame.
    Now i want to read a alterable value from the loaded swf.
    How is it possible?
    I tried LocalConnection from the Flash Player...
  67. Replies
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    Re: Molehill API is released (true 3D for Flash)

    Me too :) :D [/quote]
    Me too! :cry: :grin:
  68. Thread: [Demo] Sandy3D

    by Quinto
    Replies
    67
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    15,402

    Re: [Demo] Sandy3D

    The same for meshes from Doom. They load fine in another MD2-Viewer but not in the extension. I placed a counter for "model load complete" but the loading never stops.
  69. Replies
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    Re: Easing object (beta1)

    Great extension, reminds me on the flash transition tweens.
    Can't reproduce the "Error unknown method number", 'Ease OutIn' works fine here.
    What does the parameter mean in the...
  70. clickteam vector movement and floating points

    Hello,

    when i set the direction of a object to a floating point angle, the movement object rounds the value to an integer (although it's able to calculate the correct angle between actives).

    Is...
  71. Replies
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    Re: Active Shape Port

    Oh please, do it! :D
  72. Replies
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    1,478

    Re: This months Wired magazine.

    A dictator is never happy if it doesn't go after his sake. ;)
  73. Replies
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    Re: Bug with mouse movement?

    This is not a bug, this is a feature.
    With mouse movement you have to check the joystick state (firebutton pressed?) instead of "user clicks" for firing.
    This works for single clicks.
    As far as i...
  74. Thread: Surface Object

    by Quinto
    Replies
    569
    Views
    182,990

    Re: Surface Object

    Bugs with the surface object (edit: in the flash version):
    - a circle with border 0 pixel is drawn with border 1 pixel.
    - fine detection doesn't work
    - transparent background doesn't work
  75. Replies
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    Re: SWF Exporter - Update #1

    Cool! :)
    I will post it in the extension thread for others to find it easier.
    *and add the transparent-background-bug ;)
  76. Replies
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    41,439

    Re: SWF Exporter - Update #1

    Bugs with the surface object:
    - a circle with border 0 pixel is drawn with border 1 pixel.
    - fine detection doesn't work :(
  77. Replies
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    3,730

    Re: Want list for Update #2

    5. phizix box 2d object
  78. Replies
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    1,468

    Re: [BUG] FLV object

    Found Bugs:
    -the "is playing" condition is always true
    -"video is playing *negate" is always false
    -the video is always played at start, also when "pause on start" is checked
    -"play from start"...
  79. Re: so can you run lacewing with the flash exporter?

    yesssss, it does! :grin:
    maybe you have to upgrade to the latest lacewing-build.
  80. Replies
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    7,652

    Re: ID3 Object Released!

    Yes, but there IS a id3 info in file, other mp3 players can read it.
  81. Replies
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    7,652

    Re: ID3 Object Released!

    Are there any news about this problem?
    The id3 object could not get ANY information from a mp3 file, no name, no running time, album, nothing... :(
    Tried the id3getinfo-example, placed the...
  82. Thread: Surface Object

    by Quinto
    Replies
    569
    Views
    182,990

    Re: Surface Object

    Hello,

    i get a undefined error with the "user clicks on surface"-condition:

    http://img180.imageshack.us/img180/8436/clickerror.jpg

    This error occurs regardless of the action, it could also...
  83. Thread: Flash Project

    by Quinto
    Replies
    10
    Views
    1,938

    Re: Flash Project

    Where is the problem?
    If he is 14, he has parents whom he could ask.
    Possibly there is a christmas or a birthday...
  84. Replies
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    1,991

    Re: What hapened to my object!?

    Uhhh, this sounds like the old MMF1.5-Bug. Objects disappear or are replaced by other objects.
  85. Replies
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    1,729

    Re: Extension Support

    Any chance to get Phizix Box2D and Overlay Redux flashed?
  86. Thread: web-shop error

    by Quinto
    Replies
    8
    Views
    1,444

    Re: web-shop error

    OK, found the error. Here is the solution:
    There is a special character in the submitted data: ▀.
    ─,Í and ▄ are converted to A,O,U, but with ▀ the site crashes.
  87. Thread: web-shop error

    by Quinto
    Replies
    8
    Views
    1,444

    Re: web-shop error

    Opera 10.01, IE 6, Firefox, Safari...all the same.
    Just googled and found this from...
  88. Thread: web-shop error

    by Quinto
    Replies
    8
    Views
    1,444

    Re: web-shop error

    System: WinXp SP2
    Browser: Safari 3.1.2 and Firefox 3.6
    Yes, it happened with the international store and "click through" had no effect.
    Also a change of the site encoding to utf8 did not help.
  89. Thread: web-shop error

    by Quinto
    Replies
    8
    Views
    1,444

    web-shop error

    hello,

    while trying to purchase the flash-plugin i get this error all the time, both in firefox and safari:

    EDIT: thanks for the link!

    is this a error with my internet-settings or the server?
  90. Replies
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    Re: Active Shape object

    Fantastic! Just tested it (with visible objects) and it works fine. :)
  91. Replies
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    14,192

    Re: Active Shape object

    Ah, see it. Was confused because the angle property is grayed out and with Phizix Box2D it doesn't rotate.
    It doesn't work with Box2D?
  92. Replies
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    Re: Active Shape object

    Nice extension, especially the pattern- and gradient-feature.
    But what the Active Shape heavy needs, is rotation support!!
  93. Replies
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    4,761

    Re: Window Transparency Extension -Beta

    Thank you!
    Very nice extension.
    This could be done before only by strenuous programming with CallDll or .netScript.
    But Looki is right and to avoid misunderstanding, this was meant by "alpha...
  94. Replies
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    Re: [Request] Window Shape Object w/Alpha

    Yes, this would be great.
    And it is definitely possible with windows xp (not 98).
    And if you look at Incredimail there are smooth animations possible also. Very nice!
    But the routines for simple...
  95. Replies
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    2,752

    Re: [HWA] Two tests, post your results

    Applications

    Forest (without HWA): at begin 2, then with more clouds: 0 :(
    Rain (without HWA): 41

    Forest (with HWA): 270
    Rain (With HWA): 384

    System Specs
    Processor(s): Core2 Duo 2.13 Ghz
  96. Replies
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    1,693

    Re: Changing the hot spot

    Depending on your plans for using the hotspot you could define a custom hotspot on a object (should not spin) and save it to the alterable values?
  97. Replies
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    Re: Bug - Memory leak with Sub-Apps

    No significant difference:

    Standard
    First run________9460
    Restart 2________9516
    Restart 25_______9704

    Direct3D 8
    First Run______12.116
    Restart 2______12.240
  98. Replies
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    2,173

    Re: Create Object + Object Selection

    There ist anywhere a thread in this forum about how mmf2's object selection does work and i think it's the same in mmf2 and mmf 1.5.
    If you check a value like "ready to shot", after the first hit...
  99. Re: Quick Backdrop with externally stored image?

    Use the Background Images object (doesn't work with HWA):

    Start of frame:
    -Set pattern mode: On
    -Load Image from file into slot x
    -Display Image from slot x

    With this you can also load PNGs...
  100. Re: Game like "Megarace2" possible? (Prerendered backg

    maybe you could split the animation and load/unload one after another to save memory.
  101. Re: Game like "Megarace2" possible? (Prerendered backg

    Uhhh...what the hell are these crazy guys at the beginning? :grin:

    The gameplay looks more like a static camera in a real 3D world. Sure, it's a background video?
    Don't think, it's possible...
  102. Replies
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    Re: Phizix - Box 2D Public Beta

    Sometimes there is the menu bug again, who makes a restart of mmf2 necessary (latest Box2D version):

    http://img35.imageshack.us/img35/4607/box2dmenubug.th.jpg
  103. Re: 3D lighting shader (2D Normal Mapping) w. 3 lights

    Yeah, pixel saw massacre!! http://www.smilies-and-more.de/pics/smilies/violent/019.gif
    ;)


    @Andos
    ATI Radeon X1900 XT 256 MB
    Catalyst version 08.1
    OpenGL version 6.14.10.7275
    Direct3D...
  104. Re: 3D lighting shader (2D Normal Mapping) w. 3 lights

    Very nice effect!
    But when i start the example, i get this:
    http://img11.imageshack.us/img11/2451/normalmapexample.th.jpg

    The picture is scaled somehow (in frame editor and at runtime).
  105. Replies
    74
    Views
    24,823

    Re: Phizix - Box 2D Public Beta

    If the player is a Box2D object he is linked to the physics an cannot be moved the usual way.
    You need to apply forces, impulses or torque to the player object (Action menu:...
  106. Replies
    74
    Views
    24,823

    Re: Phizix - Box 2D Public Beta

    Thanks! Cool, it works now! :D
    I didn't see it because i searched under "body" and "shape".
  107. Replies
    74
    Views
    24,823

    Re: Phizix - Box 2D Public Beta

    Are multiple Actives/Objects per Body supported?

    I managed to create more than one shape per body
    with
    "Polygon Shape - Set as Box"
    and
    "Polygon Shape - Read vertices from string".

    And i...
  108. Replies
    74
    Views
    24,823

    Re: Phizix - Box 2D Public Beta

    Ah, thanks! ;)

    Here is a serious bug:

    The distance joint using two body id's doesn't work.

    http://img199.imageshack.us/img199/497/fixedidbug.th.jpg

    The boxes at "1" are connected fine...
  109. Replies
    74
    Views
    24,823

    Re: Phizix - Box 2D Public Beta

    Maybe here is another...there is a expression to get the x/y- and angular velocity, but not the linear velocity?
  110. Replies
    11
    Views
    1,929

    Re: Overlay Redux Problem :(

    I think this is cause there is no update action for the overlay in the original mfa, where it's simulated by overlapping by an pasted background.
  111. Replies
    74
    Views
    24,823

    Re: Phizix - Box 2D Public Beta

    BUG in expression editor!

    Nothing critical but disturbing for bug hunting.
    The retrieved data for IDs are reversed in Expression editor:
    "On Event - Get Event Shape ID" pastes the Joint ID and...
  112. Replies
    11
    Views
    1,929

    Re: Overlay Redux Problem :(

    Yes, Active Overlay should be used.
    And you must pay attention to the Active Overlay Bug. ;)
  113. Replies
    10
    Views
    2,750

    Re: MMF2 - Getting Activex hwnd example

    The screenshot looks fine.
    Have really no clue, maybe it is the event order.
    OK, try this. Have the events merged to one line.
    Anyone else noticing this error?

    edit:
    The list box now displays...
  114. Replies
    10
    Views
    2,750

    Re: MMF2 - Getting Activex hwnd example

    Using XP also. SP2, most security updates.
    Have you tried to copy the events to a new application?
    Are any dll errors displayed before?
    Does the dll function work the 3 clicks until crash?
  115. Replies
    10
    Views
    2,750

    Re: MMF2 - Getting Activex hwnd example

    Ok, the mfa was saved in HWA.
    Try the attached file, saved in MMF2 Standard.
  116. Replies
    10
    Views
    2,750

    Re: MMF2 - Getting Activex hwnd example

    Can't reproduce, here works all fine.
    Where do you click?

    For dll functions, goto http://msdn.microsoft.com, there you can search for specific functions ("GetFocus user32.dll").
    Also download ...
  117. Replies
    9
    Views
    1,408

    Re: MMF2 - Getting Activex hwnd

    You don't need a extension.
    Just use the dll object.
    Here is a example.
  118. Replies
    10
    Views
    2,750

    MMF2 - Getting Activex hwnd example

    For this thread.

    Use the Dll object to retrieve the window handle from all windows in foreground and active forms like list boxes, activex and buttons (incl. captions) inside the mmf...
  119. Replies
    74
    Views
    24,823

    Re: Phizix - Box 2D Public Beta

    A-W-E-S-O-M-E!!!
    Gravity Controller reminds me on Katamari. :)


    Bug:
    With HWA there is a immediate crash when mfa is startet with "run application" and frame "collision test" is selected.
    With...
  120. Re: Update [Compiled on 27/06/2009 at 19:18:57.42 BST]

    OK, sorry. ;)
  121. Re: Update [Compiled on 27/06/2009 at 19:18:57.42 BST]

    My Antivir reports a TR/Downloader Trojan in the OINC-Client.mfx in the Data\Runtime-directory.
    It's a heuristic hit and obviously a false alarm (virustotal.com has only 2 hits, antivir and mcafee),...
  122. Replies
    10
    Views
    1,698

    Re: Reading ID3 Data

    What about writing ID3-Tags?
  123. Thread: Public server

    by Quinto
    Replies
    89
    Views
    67,104

    Re: Public server

    Ah, thank you, just read about it, very tricky. :grin:
    This explains the lag with fast movements.
  124. Thread: Public server

    by Quinto
    Replies
    89
    Views
    67,104

    Re: Public server

    Thanks, i will try the "blast".

    I have played some flash online shooters (http://www.darkorbit.com) and noticed in a heavy battle a framerate slowdown but in normal play with 20 ships on the map...
  125. Thread: Public server

    by Quinto
    Replies
    89
    Views
    67,104

    Re: Public server

    Hello,

    just tested the movement example and the online platform game (both with 2 objects) with the servers from Klikfarm and Villy.
    The connection speed is far from realtime, maybe 1-2 fps.
    My...
  126. Thread: Web Object

    by Quinto
    Replies
    158
    Views
    45,535

    Re: Web Object

    The point is, you have to use the embedded IE-ActiveX as it comes without possibility to change the security settings unless you do it directly in IE. The clipboard bug works for me in IE6 but this...
  127. Thread: Web Object

    by Quinto
    Replies
    158
    Views
    45,535

    Re: Web Object

    Very nice Extension.
    But it's based on IE, so it's vulnerable to the IE-security holes like this one.
    To prevent this maybe it should be possible to open the security settings with the web object...
  128. Replies
    2
    Views
    927

    Re: Drag window problem

    Just store xmouse, ymouse at start of dragging and use it while dragging with this formula:

    WindowPosition+(MousePos-Stored Mouse Pos)

    See the Example attached.
  129. Re: ClickTeam Move Controller, Get Vector Direction

    It's the fixed value of the object ("Get fixed value"-expression).
  130. Thread: Rotate Layer

    by Quinto
    Replies
    8
    Views
    2,004

    Re: Rotate Layer

    Bad. Then use the viewport object, this can be rotated also.
    But probably you have to set the dimensions of the viewport lower than width+height of the frame and to display only a part of the frame...
  131. Thread: Rotate Layer

    by Quinto
    Replies
    8
    Views
    2,004

    Re: Rotate Layer

    You could use the rotate shader effect in MMF2 HWA, place a layer object on stage and set the effect parameter fAngle of the layer.
    But it stretches and distorts the layer the more you rotate it.
  132. Thread: Video Pro

    by Quinto
    Replies
    71
    Views
    12,408

    Re: Video Pro

    > not all avi or mov are played, only mov version 2.0

    With the action "a new file via file selector" followed by the "play forward" action the video is played fine but the same with "a new file"...
  133. Thread: Video Pro

    by Quinto
    Replies
    71
    Views
    12,408

    Re: Video Pro

    Application starts fine, videos are played.
    Win XP 32-bit

    Bug?:
    The loading of an avi or mov with the "play a new file"-action (not with selector) produces a error -1 and doesn't play the file,...
  134. Thread: Video Pro

    by Quinto
    Replies
    71
    Views
    12,408

    Re: Video Pro

    No, crash in checking_time_2.exe on startup.
    System: WinXP SP2, MMF2 Dev. latest build
  135. Replies
    2
    Views
    897

    Re: Saving picture to clipboard?

    The Power System Object has a "send image to clipboard" action.
  136. Re: How can I give a character a joint in his elbow?

    Here is another explanation:
    http://www.gotoandplay.it/_articles/2004/12/inverseKinematics.php
    It's about kinematics with Flash actionscript, but i think the code can be transferred to mmf.
    Look...
  137. Re: How can I give a character a joint in his elbow?

    Able i am, but lack of time... ;)
    So look about here:

    Flexible Arm thingy thread
    felxible Arm thingy.mfa
    Mech Arm code
    Simple Chain thread
    Simple Chain.cca (works crazy on MMF2, maybe...
  138. Re: How can I give a character a joint in his elbow?

    Inverse Kinematics.
    There are some examples on create-games.com
  139. Replies
    4
    Views
    1,370

    Overlay: pasting scaled actives doesn't work

    Hello,

    when pasting scaled actives into overlay only the active with original size is pasted. The hot spot is also changed to 0,0.

    Will this be fixed in next builds or exist a workaround...
  140. Replies
    98
    Views
    30,377

    Re: MMF2 HWA Beta #5

    Apparently.
    MMF2 HWA Dev Beta Build 5 opens correct for me.
    Maybe the "looking for updates" causes the close?
    Did you try to open MMF2 with internet connection diabled?
  141. Thread: Sphax AVIs ???

    by Quinto
    Replies
    32
    Views
    5,375

    Re: Sphax AVIs ???

    Wow, this is a great and very useful extension!
    I agree with Atom, a possibility to load also avi's would be a great addition.
    And - maybe a suggestion for a new extension - a feature to edit the...
  142. Replies
    121
    Views
    89,575

    Sticky: Re: List of compatible phones

    Holy crap, since when Rapidshare has these limitations?
    Besides filedropper.com you can also use megaupload.com.
  143. Thread: MMF2 HWA Beta 3

    by Quinto
    Replies
    379
    Views
    338,473

    Re: MMF2 HWA Beta 3

    Cool! :D
  144. Thread: ExtensionView

    by Quinto
    Replies
    74
    Views
    57,169

    Re: ExtensionView

    It's hardcoded. And it's named as it is. ;)
  145. Thread: MMF2 HWA Beta 3

    by Quinto
    Replies
    379
    Views
    338,473

    Re: MMF2 HWA Beta 3

    Works fine here too.
  146. Thread: MMF2 HWA Beta 3

    by Quinto
    Replies
    379
    Views
    338,473

    Re: MMF2 HWA Beta 3

    Since Beta3b the subpixel rotation and positioning from Looki's shader pack is broken.
    Notice the frayed contours and the cut at the bottom:
    http://img18.imageshack.us/img18/2945/subpixelbug.jpg
  147. Replies
    8
    Views
    1,226

    Re: Strange error message

    Do you have a antivirus software running in background?
    I remember a similar problem with Threatfire installed.
    After removing it, all went to normal.
  148. Re: Java error on Motorola Razr V3 [possible Solution]

    It's increasing the size of the jar file.
  149. Thread: MMF2 HWA Beta 3

    by Quinto
    Replies
    379
    Views
    338,473

    Re: MMF2 HWA Beta 3

    Confirmed in HWA Beta 3c, also with standard display mode.
    MMF2 Build 249 works well.

    [Edit]
    Here is a test-mfa for this bug.
    Don't click, just hold the mouse over, the objects have drag$drop...
  150. Thread: MMF2 HWA Beta 3

    by Quinto
    Replies
    379
    Views
    338,473

    Re: MMF2 HWA Beta 3

    This is hot-spot-independent, always right-bottom-corner and affects also the drag&drop-movement.

    And the bug occurs only on objects with fine collision ON.
    Turn it off and it works fine...
  151. Thread: MMF2 Build #249

    by Quinto
    Replies
    235
    Views
    252,110

    Re: MMF2 Build #249

    I know, this build is not for HWA, but...
    the Drag&Drop movement doesn't work in HWA, the drag area is shrinked and moved to the right bottom corner.

    [Edit]
    It's the right-corner-bug from the...
  152. Re: Java error on Motorola Razr V3 [possible Solution]

    The pure MMF jar file without anything, no objects, no code, is already 256 kb.
    The java code generated by MMF is not the optimized one. ;)
    There is the code for all movements, objects and stuff in...
  153. Java error on Motorola Razr V3 [possible Solution]

    Hello,

    posted this here before:

    I couldn't get java mobile with a Motorola Razr V3 it to work.
    Have Motorola Razr V3, created a 176x220-application
    with 3 actives, string, counter,...
  154. Thread: MMF2 Build #249

    by Quinto
    Replies
    235
    Views
    252,110

    Re: MMF2 Build #249

    Very very cooool update! :)

    > - generic qualifiers from 24 to 99 by Nifflas and Hempuli
    Just amazing!!! Sweet graphics!

    > - Create object relative to another object at 0,0
    Very useful! Saves...
  155. Replies
    1
    Views
    839

    Tablet Object: no support for Dual Screen

    Hello,

    with two monitors the tablet object ignores the wacom driver settings for the projection surface (set to only one monitor) and expands always the x-coordinate over the two screens.
    So if...
  156. Replies
    368
    Views
    397,362

    Re: MMF2 HWA Beta 2c

    This are great news to me! Really!
    I thought the overlay object could not be used in HWA?
    Just checked, and i can now see it. Great!
    This combination of overlay and HWA opens cool new ways to game...
  157. Replies
    12
    Views
    5,868

    Re: Multimedia fusion & Flash?

    Very impressive! :D But it needs the latest flash player 10.
    Only this version has HWA and special 3d commands.
    This doom is a very rough version, only walkthrough is possible.
    It remains to wait...
  158. Replies
    12
    Views
    5,868

    Re: Multimedia fusion & Flash?

    Maybe cause of the performance.
    Flash is optimized for vector graphics and with a MMF-game it has to handle hundreds of bitmap-objects.
    As you can see, most flashgames have no real background, just...
  159. Thread: [AND] Operator

    by Quinto
    Replies
    7
    Views
    1,684

    Re: [AND] Operator

    The 'And'-Operator is 'inbuild'.
    All conditions in a line are handled as 'And'.
    Example:
    *Every second
    -If Active A collides with Active B
    -If Alt.A = N
    Do something.

    means:
    Every second...
  160. Replies
    14
    Views
    2,670

    Re: vitalize3! doesn't work with firefox3.0.4 ...

    Firefox 3.0.4: NO
    Safari 3.1.2: WORKS!, but at first time has appeared a warning:"Cannot find the following extensions: NPHISC",
    next time it startet successfully. maybe it was the firewall...
    ...
  161. Replies
    5
    Views
    1,046

    Re: Alpha And Image Both Seperate?

    It works fine, also with multiple Mask objects.
    Nice Effect, but it works only with a white background,
    so real flashlight effects (white light, dark background) are not possible. :(
  162. Replies
    6
    Views
    1,185

    Re: Displaying a webpage?

    Or the MozillaBrowser Class.
  163. Alpha Channel Object, Overlay and PNG-Support

    Hello,

    the alpha channel object help says:

    "The object can also get data from the Overlay Redux object, and save to it too - using the Alpha Channel object, you can add full PNG support...
  164. Replies
    67
    Views
    94,252

    Sticky: Re: Looki's shader pack

    Many Thanks for the Hole-effect. It's just amazing!!! :)
    I've tried to build a spotlight-effect for weeks (overlay still doesn't work with HWA) and now it's possible in seconds.
    Thanks!!!
    ...
  165. [Bug] Sinewave Movement starting angle not working

    Hello,

    it's not possible to set the starting angle of the sinewave movement at runtime.
    Changing the value in frame editor works fine but not when set in event editor.
    Please, could this be...
  166. Replies
    5
    Views
    1,209

    Re: Edit Obj : Font Size : Won't Increase?

    For me it works fine with a counter.
    Inceasing and decreasing.
    But the Counter and the text size are sometimes different:

    always: set counter1 to text size.
    click left: add 1 to counter2 and...
  167. Replies
    1
    Views
    505

    Re: possibly usefull animatin bug

    Cool...animation exploit - execute malicious animations by value overflow. :)
  168. Thread: V-Sync

    by Quinto
    Replies
    9
    Views
    1,929

    Re: V-Sync

    You can use the The Big Box Object with it's screen refresh rate expression. :)
  169. Thread: V-Sync

    by Quinto
    Replies
    9
    Views
    1,929

    Re: V-Sync

    Set the framerate to a value greater than your monitor refresh rate. For example set mmf's FPS to 90 if the monitor has a refresh rate of 85 and the game will displayed smooth.
  170. [Bug] Icon view - editing labels not possible?

    Hello,

    i can not edit the icons label,
    even with 'editable labels' turned on in the object settings.
    Selecting and changing the label works fine,
    but when i confirm the changes (with Enter or...
  171. Thread: Latest beta bug

    by Quinto
    Replies
    3
    Views
    786

    Re: Latest beta bug

    Bug confirmed for Beta 6.
    Fixed in Beta 7.
  172. Replies
    15
    Views
    5,617

    Re: MMF2 Build #248 (BETA 4)

    Great Update!

    Possible bug in this beta:

    Animation editor
    While dragging the hot spot/action point around,
    the screen is flickering extremely.
  173. Replies
    5
    Views
    1,291

    Re: Performance Options

    Watch out the texture size limit in MMF HWA, it's around 5000x5000 pixels.
  174. Replies
    16
    Views
    2,547

    Re: any explanation for save game object?

    MMF2 Dev build 248: All works fine here
    MMF2 Dev HWA latest build: Crash
  175. Replies
    1
    Views
    521

    Screensaver freezes with Direct3D/8-9

    Hello,

    i just created a new application with a frame
    (display mode Direct3D8 or 9), set build type to
    screensaver and build.
    When the screensaver in display properties is set to this build,...
  176. Replies
    368
    Views
    397,362

    Re: MMF2 HWA Beta 2c

    Yes, it's the texture size:
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=80854#Post80854
  177. Replies
    2
    Views
    1,468

    [BUG]TextThreshold: 0-byte-exe

    Hello,

    if i try to build the text-threshold mmf example
    i get a zero byte exe file, the same with a blank
    mmf and the text-threshold object.
    Could anyone confirm this bug?
  178. Replies
    4
    Views
    780

    Re: Dll object questions.

    You call GetSystemMetrics with a number of what system metric you want to know.
    43 is the constant who tells GetSystemMetrics to retrieve the number of mouse buttons.

    More constants here:...
  179. Thread: MAC Address

    by Quinto
    Replies
    11
    Views
    2,019

    Re: MAC Address

    Yes, this could be function. :)
  180. Using dotNet to get the MAC adress from a computer

    Hello,

    this example shows how to get the MAC adress with VB.net.
    So that it works properly the System.Management.dll had to be
    included to the References tab in the .net Script properties.
  181. BonusPack1 - Email update crashes and still Beta?

    Hello,

    have currently installed the new BonusPack1 with the updated EMail object (SSL support).
    The Beta warning message still pops up and if i try to connect to a server (with SSL or not) the...
  182. Replies
    16
    Views
    2,441

    Re: Some Features in MMF that never come.

    Possible by the Sphax Kernel object or dotNet extension.
    Move windows directly by the window control object.
  183. Re: Can I attach a file inside my computer to my post?

    Go to 'file archive' section and create a new topic.
    Now you see under 'post options' the file manager.
  184. Replies
    78
    Views
    13,522

    Re: [3D] Using dotNet to render IRRLICHT

    Works fine with all display modes, including Direct3D8+9. :grin:
    Works fine if build as uncompressed exe (compressed exe crashes). :)
  185. [Bug] 'test position' not editable in event editor

    Hello,
    it's not a big, however a cumbersome bug:
    The 'test position of active'-condition is not editable
    by double click in event editor when set to
    'in the play area' or 'out of the play area'....
  186. Thread: Email

    by Quinto
    Replies
    5
    Views
    1,197

    Re: Email

    You could also use the MooSock Object, which should be available
    for StandardMMF-Users. But it needs knowledge of the POP3-Protocol.
  187. Replies
    5
    Views
    1,198

    Re: [Bug] Failed to Save Document Error

    I've had a similar error, saying "Document not found" while trying to save the file.
    This was caused by the security program Threatfire i had installed before.
    It hooks between Windows and other...
  188. [Bug?] Email Object: no Attachments/ Plain/ HTML

    Hello,

    working currently on a test application for the email beta object.
    When i get some full messages from a server with pop3,
    there is no attachment recognized nor can the mail displayed as...
  189. Replies
    6
    Views
    954

    Re: How can you tell when a loop is done?

    Or you use the Loopindex-Variable as one of the counters:

    n=maxLoops-1;
    if (LoopIndex("loop")==n){
    do something;
    }
  190. Re: [Request] Trackbar Object with immediate update

    Oh no, how could I overlook this? :)
    Nice example, thank you.

    Just check the Direction Option in the Trackbar-Settings. There is horizontal and vertical.
  191. Re: [Request] Trackbar Object with immediate update

    That was it! Thanks!
    Strange thing, i thought "while resizing" means only resizing the window, not changes of controls:
    Check this option and the application will not stop when you resize or move...
  192. [Request] Trackbar Object with immediate update

    Hello,

    the change of the slider can only be detected after mouse up ('value changed' condition). While moving the slider around there is no way to get the actual value.
    This also happens with the...
  193. [Bug] Movement number in event editor starts at 0

    Hello,

    in frame editor the movements are 1-based:
    Movement 1, Movement 2 ...
    In Event editor the NMovement-Expression starts zero-based:
    Movement 1 is 0, 2 is 1 and so on.
  194. Replies
    3
    Views
    826

    Re: Window Shape Object & Alpha Channel

    I think the Window Shape Object cannot display windows with alpha channel but only handle one transparent color.
  195. Replies
    368
    Views
    397,362

    [Bug] Add backdrop doesn't work

    Don't found this note in the Beta 2c Thread.
    The add backdrop action doesn't work correctly with the frame load action of active objects:

    Start of frame
    -start loop "create"

    On loop "create"...
  196. Re: [Bug] Platform movement has no set-strength-action

    Hm...agreed. It's not a bug - it's a no-feature.
  197. Replies
    8
    Views
    1,872

    Re: How do I create a Login Password ??

    You can use the input object, but it is not very flexible,
    i.e. you cannot set it's position and it starts always at 0,0 of applications window.

    Start of frame
    -->Open input dialog

    Input...
  198. [Request] Platform movement "set strength" action

    Hello,

    i just want to do a quick platformer test (nothing difficult, so i used the inbuild platform movement instead of a custom)
    and tried to change the movement-values at runtime. But there is...
  199. [Request] Progress bar for CRC32 and Quick Hash

    Hello,

    while calculating the crc32 or md5-hash of a large file (200 MB)
    the mmf app freezes until completion with both extensions (CRC32 and Quick Hash) and there is no way to see the progress of...
  200. Replies
    368
    Views
    397,362

    Re: [Bug] Direct3D9 crash with large backdrop objects

    > Most graphics cards can't handle textures over 4096x4096.

    Thanks, that would be the reason.
    After splitting the image in smaller pieces all works fine. :)
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