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    MMF2 wouldn't open, had to reinstall

    Hi guys, just noting a strange bug I ran into. When trying to open MMF2Dev, the splash screen just flashed up for a moment and then went away, not loading the program. When I tried to install the...
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    Sticky: Everyone from the Central Eastern European region...

    Everyone from the Central Eastern European region who would like to attend ClickJam Hungary please give me a shout-out as I'm in the process of organizing the Budapest venue, and preliminary...
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    Sticky: I'd like simple .txt logging please!

    I'd like simple .txt logging please!
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    How to display framerate

    I now have an option to test the same app on multiple devices, so I want to compare different framerates of different phones/tablets. I forgot the expression to get the current framerate of the...
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    Strange crash

    I just put up Android Dialogs to play around with it. Created a Progress Dialog to see what it does. Can't build. No idea what the errorlog means.
    6555
    6556

    EDIT: Oh. I took out the event that...
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    Back in the testing fold! Woo-hoo! Probably...

    Back in the testing fold! Woo-hoo! Probably staying rare but I'm testing bit by bit.

    Haven't tested since around Beta 12-15 (lost count), so I was surprised as how nice my downsized 416x576 app...
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    Store data on SD card - is it possible?

    I never really even heard of this problem before I ran into it -- running out of system space on your Android phone. I don't know how it is for other phones, I've got a Samsung Galaxy Gio, which is a...
  8. [Interesting] Nothing happens if multiple devices plugged in

    Don't know if anyone tried this but I plugged both my Galaxy Tab and Galaxy Gio in in development mode to see what happens if I pressed Build & Run in MMF.

    Well, nothing. :) MMF compiles the apk...
  9. [Bug] GPU_Name$ crashes MMF

    As of Beta 18 (previously had 14 up), one of my projects that put GPU_Name$( "Android object" ) and GPU_Vendor$( "Android object" ) in strings upon launch crashes MMF on start (the test window, at...
  10. [Bug/Feature] Should apps play sound when phone on mute?

    I've ran into this yesterday, my phone was muted, and I launched one of my Android test apps to show to a friend. It came with full sound. It was surprising for me because I thought that the phone's...
  11. So in retrospect it seems that the problem was...

    So in retrospect it seems that the problem was that the x86 version of Java wasn't installed. But doing a clean install of everything solved it anyway, so I'm glad I did it despite it taking some...
  12. Yves, thank you! I now uninstalled everything and...

    Yves, thank you! I now uninstalled everything and put up:

    - MMF2
    - Java JRE 6.30 x86
    - Java JRE 6.30 x64
    - Java JDK 6.30 x86
    - Java JDK 6.30 x64
    - SWF Exporter beta 4 after 253
    - Android...
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    Windows 7 is a vast improvement over XP in every...

    Windows 7 is a vast improvement over XP in every respect. I have 3 Win7 systems (2 desktops and 1 laptop) and even after 1 year, the speed of the system is almost the same as after initial...
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    Problem is, I don't even know where it should be...

    Problem is, I don't even know where it should be on the screen. :)
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    Ls2: no, at this time I'm using just the arrow...

    Ls2: no, at this time I'm using just the arrow keys.
  16. Just bumping the thread, basically, as the...

    Just bumping the thread, basically, as the problem is still unsolved for me. Flash can only export if it's installed on its own, if Android is installed then Flash still gives the jvm.dll loading...
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    Not for me, I can touch anywhere and nothing...

    Not for me, I can touch anywhere and nothing happens.
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    I have the same problem with my MFA. Nothing...

    I have the same problem with my MFA. Nothing appears regardless of selecting Touch Joystick or using the Joystick Control object.

    UPDATE: I even tried switching to Accelerometer control, and found...
  19. Haha! Works now. Thanks for the tip. It was the...

    Haha! Works now. Thanks for the tip. It was the &. The whole thing compiles now.
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    - Sorry, links fixed. - Yeah, forgot ddms there....

    - Sorry, links fixed.
    - Yeah, forgot ddms there. Next time.
    - GPU says Adreno (TM) 200 by Qualcomm
  21. [Bug] Old "unbuildable" mfa still unbuildable even if reduced to nothingness

    There's an mfa I haven't been able to build in Android since day 1. Now I had some time to take away elements one by one, but no matter what I remove I still get the build error. The error message...
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    Experiments in resizing

    I'm experimenting with putting multiple mfa's through "Resize display to fill window size", using a Galaxy Tab 10.1 (1Ghz dual-core, 1280x800) and a Galaxy Gio (800Mhz, 320x480). If resized to any of...
  23. So um, the SDK Manager first updated itself and...

    So um, the SDK Manager first updated itself and then it downloaded everything in about 20 minutes, asked me to restart, then started from scratch. This happened two times.

    [edit] Until I realized...
  24. Ah, my bad, updating everything now, will report...

    Ah, my bad, updating everything now, will report back.
  25. [Bug] Lost ability to build after Beta 12 update

    Hey guys,

    I put up the new Beta 12 update and now get this if I try to build anything. Any idea what this can be?


    Buildfile: C:\Users\Adam\AppData\Local\Temp\And7268.tmp\build.xml

    BUILD...
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    Can testify to that. When switching frames on a...

    Can testify to that. When switching frames on a Galaxy Tab 10.1, a white screen always appears before the frame is loaded.
  27. [Bug] Jump to frame shows strangeness before starting actual frame

    On Frame 3 of this MFA, I have the visibility of three actives set to invisible on start of frame. However, if you launch the app and press "Search for player" (the link leading to Frame 3), there is...
  28. [Bug] Samsung Galaxy Tab 10.1 going to sleep on app launch

    This happened rarely, about 2 out of 10 app launches. When tapping the program icon, instead of opening, the tablet went to sleep. Waking the tablet went to the app immediately.

    MFA:...
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    [Bug] Specific sound not playing

    So as I said, a couple of bug reports on the film prop mfa.

    First, sound. Each frame plays a sound on the start of frame, which works nicely. I needed another sound effect in the second frame for...
  30. Android runtime featured in Hungarian web series

    Hey guys,

    I just wanted to share a piece of good news with you, as the Android Runtime will soon become famous even before being officially released. :) With CT's approval, I developed a small...
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    [BUG] Resolution changes on device

    I have a 416x576 project. When I Built and Run on my Galaxy Tab 10.1, the project's vertical resolution changed depending on the orientation. When Portrait, the resolution of the project became...
  32. Re: [BUG] Can't export to Flash since testing Android

    Christian_Wheel: there's an update on this here, I've done a fresh install and could build Flash up until I first built Android. After I build Android, Flash could never again find the Java SDK. So...
  33. Re: [BUG] MMF2 doesn't build anything, crashes stuff

    Unfortunately, after building Android, I can't go back to building SWF's anymore. It's the same problem, "Error loading: C:\PROGRA~1\Java\JDK16~1.0_2\jre\bin\server\jvm.dll"
  34. [BUG] MMF2 doesn't build anything, crashes stuff

    Hey guys, as promised earlier, I did a round of uninstalling and reinstalling again to see if that would solve build problems.

    I uninstalled:
    - MMF2Dev
    - All Java (6 & 7)
    - All Java SDK's (6...
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    Re: Question about stop/end quit a game

    That's how the operating system works. (I was surprised myself.) Every app opened in the current OS session will stay there unless you specifically kill it. I've had programs, like Angry Birds...
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    Re: Question about stop/end quit a game

    As far as I've seen with the Galaxy Tab there's no actual program closing. Once you load something it never unloads from the device unless you specifically kill it.

    That said, I've seen most games...
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    Re: Android Market vs iTunes, good read.

    It is a good read, I've just had my first visit to the Android App Store and it is a huge mess, with ridiculously buggy applications. About 50% of what I've tried in the Free section (mostly games)...
  38. [BUG] Build error with a new reason (kind of)

    For Beta 6 I tried Building projects again that were crashing or otherwise not working before. With one of the MFA's I'm still having a Build error (so the project doesn't even get sent to the...
  39. Re: [BUG] Can't export to Flash since testing Android

    Hi guys, an update on this problem, which now still persists but maybe the problem can be seen more in-depth.

    I reinstalled the whole package, MMF2, exporters, Java. Now that Android Beta 6 is out...
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    [BUG] Crash on load

    I tried testing again today on the Galaxy Tab. There was a project which previously ran on the Beta 5 up until the scrolling started which caused a crash. With the Beta 6, it doesn't even load before...
  41. Thread: Streaming!

    by AdamDobay
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    Sticky: Re: Streaming!

    Woo-hoo!
    BTW will my thing be streamed on Sunday?
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    Questions for the storytelling workshop

    On Sunday I'll be holding a storytelling workshop right after Nifflas' workshop. Since I'm based in the film industry and usually hold lectures for film enthusiasts, I'm very interested in the...
  43. Re: [BUG] Can't export to Flash since testing Android

    Okay, I uninstalled MMF2Dev and reinstalled. During installation it told me that I do NOT have Java installed (even though I have Java 6 build 26 and Java 7 installed), so it installed Java 6 build...
  44. Re: [BUG] Can't export to Flash since testing Android

    FVivolo, I've tried your suggestion, and uninstalled all JRE's, and reinstalled the new one. But I still got an error message, albeit a different one:

    "Error: could not find JRE
    Error: could not...
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    Re: [BUG] Orientation & mouse crash

    Oh. Okay. It's odd because in the first case the crash happened at the same time that the orientation was changed, that's why I thought it had something to do with it.
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    [BUG] Orientation & mouse crash

    I know Beta 6 is out soon but I got my hands on an Android device again today for an hour or so, so I took the chance to play around, this time with something as minimal as possible. This is also a...
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    Re: Reporting crashes

    I'm just trying this out, there's an enormous load of data being put in that debug monitor, even before I run my app, what and how do I save from it?

    Edit: Found the big E filter for errors and...
  48. Re: [BUG] Can't export to Flash since testing Android

    All right, I just installed the newest JDK (7) and nothing was remedied so uninstall & reinstall here we go.
  49. Re: [BUG] Can't export to Flash since testing Android

    Jacob:
    It's all there. For some reason, I got three: jdk1.6.0_26\jre\bin\server\jvm.dll
    jdk1.6.0_24\jre\bin\server\jvm.dll
    jdk1.5.0_22\jre\bin\server\jvm.dll
    Running MMF2 in Administrator mode...
  50. Re: [BUG] Can't export to Flash since testing Android

    Reinstalled the Flash exporter, same error!
  51. Re: [BUG] Can't export to Flash since testing Android

    Ouch!

    I misunderstood that and reinstalled Flash itself. :D Which is odd because now a couple of my software don't recognize the reinstalled version.

    Anyway, I'll try reinstalling the Flash...
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    Re: FGL - Where are the sponsors?

    RickyRombo & Eliyahu, I've been researching how FGL works and what the sales are and so on, and everyone has a different experience but I commonly hear that
    1. if you make many games
    2. if you make...
  53. [BUG] Can't export to Flash since testing Android

    Hi guys,

    I can't pinpoint the exact cause of the problem but since installing the things related to Android testing for MMF2 (Android exporter, new build, Android SDK's, etc.), my Flash exporter...
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    Re: Compilation error

    I'm only using PMO, and the other applications with PMO compiled okay. I tried switching to 2.1 and it results in the same error.
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    Re: FGL - Where are the sponsors?

    Talking about the same topic with Jacob the other day I did an assessment of the last 12 months, writing up how the months compare in uploaded games, sells and total sale price. I don't think FGL...
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    Compilation error

    One of my projects cannot be built and run, and gives me this error log. I cannot make out what the problem could be.



    I'm happy to supply any further information.
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    [BUG] Active object generation oddity

    Unfortunately I had a very limited access to a Galaxy Tab today so I could only test this for a very short amount of time.

    I generate 2 actives at randomized but high speeds every 30 milliseconds...
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    AdamDobay - Test Reports

    Started testing today, with an emulator until I can get my hands on an actual device. I've started with simply trying to build my four projects as Android projects, which ended up in many crashes and...
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    Re: Getting the 2.0 SDK

    Aaaah, thank you, brilliant.
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    Re: Why no support for MP3 < 128 bitrate?

    Hey everyone, is there any update on this issue? I've seen posts in other threads talk about successfully using <128kbps with a 22050hz frequency, but is that universally true or are we still in the...
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    Re: Why no support for MP3 < 128 bitrate?

    The lowest I could go with one individual project was 112kbps. It seems to vary but I have no idea what the factor is. It'd really be nice to know because of the size limits of game sites.
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    Re: List of Flash Enabled Extentions?

    Also, you can check the FusionWiki extension list and see if the column labeled Flash says "Yes" on a given extension.
  63. Avira and submitting MMF2 as a false positive

    Since a recent update to their Virus Definition Database (about 2-3 weeks ago), Avira Antivir has been reporting the official 249 build update, MMF2b249.exe as containing a "Generic" Trojan. Since it...
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    Re: This is ridiculous

    I added the above solution to the FusionWiki's FAQ section.
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    Re: New extension list open at the FusionWiki

    P.S.: It would also be highly beneficial if developers could add their newly released extensions to the extension list, or update the extension page's information when they release an update. The...
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    New extension list open at the FusionWiki

    Dear Extension Developers,

    Over the course of the past few weeks I have developed a new Extension list for FusionWiki, which is now mostly finished and online at ...
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    Re: click-away ads?

    The example posted by JoKa is really cool and much less annoying than the normal kind of ads.
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    Re: Help with sitelock!

    I've added this example to the FusionWiki Q&A database.
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    Re: MMF2 Build #249 - Final version

    Thanks for the replies guys, I really don't want to take this thread off topic so I might start a new one for this problem instead. (In short, new counter objects are being generated & disposed of...
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    Re: MMF2 Build #249 - Final version

    I've got a minor feature request, I hope it's not big enough so it could perhaps go into an upcoming build. I'm working on a game that uses a large amount (50+) of number-display counters that are...
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    Re: Example files

    Hey MikeB, it's a great app, I already tried it out and works like a charm. I'm working under Win7 x64 so if you have any Win7/64-bit related testing to relay to someone, I'd be glad to help. I...
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    Re: [Request] MOD Extension for Flash

    Excellent news Olivier, thanks for the update.
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    Re: Animation speed/frame bug in an active?

    Hey UrbanMonk, thanks for the help. I forgot about the 0, 1, 2, etc. numbering.
    Anyway, the different direction didn't solve the problem, it had the same error (so I think it's changing the...
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    Animation speed/frame bug in an active?

    I'm doing a countdown animation for the beginning of my main game frame. I have set up an object that has a 1-frame "Get ready" image displayed at first, and then after certain events have passed, I...
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    Re: screen collapses on Windows 7

    Same here.
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    Re: [Request] MOD Extension for Flash

    Hey Noboyuki, I'm aiming for a low filesize, and a two-minute MOD file that's about 100KB translates to about 1.2MB in SWF, which is way too much.

    I haven't tried reducing the MP3 bitrate yet, but...
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    [Request] MOD Extension for Flash

    Hello Everyone,

    I'd like to request an extension that implements MOD playback into the Flash runtime without having to convert .mod files into .mp3's when the .swf is compiled. Currently, with the...
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    Re: Native .mod support for Flash runtime?

    So then is this something I would go and make a bid about in the biding pool, or is this a kind of thing I would just wait around for someone to feel like doing? :)
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    Re: What extensions to start out with?

    Excellent, that's exactly the kind of things I was hoping for. Thank you guys!
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    Re: What extensions to start out with?

    Yeah, I should've said "the two numbered Bonus Packs" :) But I installed the latter two anyway.

    But I kind of solved my own problem when I realized that I primarily want to build Flash SWF's with...
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    Re: What extensions to start out with?

    Thanks, guys, I'll definitely be starting out with the two Bonus Packs.

    Jeff, the reason I was asking for Category #2 was because I've often run into people saying "Don't use built-in function X,...
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    What extensions to start out with?

    Having been recently reintroduced to the world of Clickteam after many many years, I knew that after purchasing MMF2 I will have a lot of new things to learn and that there will be a lot of things...
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    Re: Native .mod support for Flash runtime?

    Yeah, I thought of that too, perhaps I'll play around with how far can I go with lessening the bitrate before sacrificing too much sound quality.
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    Native .mod support for Flash runtime?

    Hey everyone,

    This is my first post here (yay!). So, I've recently bought MMF2 for developing small flash games with my team. The original plan was to minimize file size by keeping to small,...
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