Search:

Type: Posts; User: jregork; Keyword(s):

Page 1 of 2 1 2

Search: Search took 0.01 seconds.

  1. The new wall ricochet ability. ...

    The new wall ricochet ability.

    https://i.imgur.com/hPQKQav.gif
  2. Maybe a bit. He was inspired by Sonic and Mario,...

    Maybe a bit. He was inspired by Sonic and Mario, hence the red and blue. The palette for him in particular was inspired by the muted tones of Mario World.



    Will do.
  3. Thanks. Haha, I actually just desaturated those...

    Thanks. Haha, I actually just desaturated those red&yellow pillars in the dice level a bit, too much for the bg.
  4. Polyroll... is back! Early 90s PC inspired platformer!

    After 5 years, and the recent completion of Clash Force for PC, now it's time to get Polyroll out! Originally this was an ios game, but really should have been a PC game all along. So now I'm fixing...
  5. Replies
    6
    Views
    1,788

    Too easy. Wish it cost more than $100. It'd be...

    Too easy. Wish it cost more than $100. It'd be less likely that we'd have to compete with games like "Milf".
  6. Replies
    6
    Views
    1,788

    Thanks! I did do the graphics, but the music is...

    Thanks! I did do the graphics, but the music is by Lucky Lion studios.

    http://luckylionstudios.com/
  7. Replies
    6
    Views
    1,788

    Now on Steam! ...

    Now on Steam!

    http://store.steampowered.com/app/703620/Clash_Force/
  8. Replies
    6
    Views
    1,788

    Clash Force coming to PC!!!

    **Edit, It's out!** http://store.steampowered.com/app/703620/Clash_Force/

    Originally released for ios in 2012, I'm finally getting Clash Force ported to PC! I've been held up by many different...
  9. Replies
    4
    Views
    1,189

    Having same problem! On version 284.10 and I...

    Having same problem! On version 284.10 and I believe I was having the problem on the vers. before that too. Mine hardly EVER works. Most the time it doesn't work at all, and when it does it often...
  10. Replies
    11
    Views
    2,358

    Hmm. The resolution of my game is 384x216...

    Hmm. The resolution of my game is 384x216...
  11. Replies
    11
    Views
    2,358

    Yes the scrolling seems to be the issue. With...

    Yes the scrolling seems to be the issue. With multiple layers, I have the same substantial slowdown issues as I have on ios. As well as certain collision issues (I'll post about that later). When I...
  12. Replies
    11
    Views
    2,358

    How can you control if your game is running at...

    How can you control if your game is running at 720 vs 1080? Ouya performance has been dissapointing thus far (sub ipod touch levels for me), although when I changed the display mode to "centered" the...
  13. Replies
    2
    Views
    3,182

    Connecting Ouya to PC

    Hey, I'm curious if anyone has had any luck connecting your Ouya to your PC using the directions here: https://devs.ouya.tv/developers/docs/setup

    I got as far as the command prompt but it says the...
  14. Replies
    22
    Views
    4,128

    Got mine today.

    Got mine today.
  15. Replies
    22
    Views
    4,128

    Do we not yet have a way to handle Ouya purchases...

    Do we not yet have a way to handle Ouya purchases with the exporter?
  16. Replies
    22
    Views
    4,128

    Still waiting on my preorder as well. This whole...

    Still waiting on my preorder as well. This whole debacle has killed a lot of my enthusiasm for the system, and its chances of success. But I've got an Ouya game in development so I'll stick with it...
  17. Replies
    58
    Views
    27,340

    I don't think their indie program was ever that...

    I don't think their indie program was ever that successful. You can chalk it up to missteps by Microsoft if you like, but truthfully, if you look at a lot of gamer comments about the Ouya, you can...
  18. Replies
    5
    Views
    766

    I'm going to update to the latest beta and see...

    I'm going to update to the latest beta and see what happens. If that doesn't fix it I'll pm you a copy tomorrow.
  19. Replies
    5
    Views
    766

    The ropes are two separate objects. The second...

    The ropes are two separate objects. The second one is used for the camera position (so you can see ahead of where you're going)
  20. Replies
    5
    Views
    766

    set angle, action point wrong

    You can see the problem below. The action point is at the end of the red rope (the opposite side from the hand) and I have an ALWAYS event, setting the position of the eyeball to the end of the rope....
  21. Replies
    28
    Views
    4,238

    Whatever happened with this: ...

    Whatever happened with this:

    http://www.youtube.com/watch?v=vcpwffnt6BA
  22. Replies
    26
    Views
    7,610

    Once available, what is the Ouya situation...

    Once available, what is the Ouya situation looking like? Does releasing games for the console within the first few months of its release look viable? (March-May 2013)
  23. Replies
    2
    Views
    1,016

    Saw your post about sales. You should really look...

    Saw your post about sales. You should really look into indievania and Desura.
  24. Replies
    7
    Views
    1,055

    I've been having similar issues. It's definitely...

    I've been having similar issues. It's definitely a bug that has popped up in newer versions of the exporter. The music that starts at the beginning of Polyroll tends to stop playing at random times...
  25. Thread: ChartBoost

    by jregork
    Replies
    124
    Views
    26,288

    Well, I can tell you guys what NOT to do with...

    Well, I can tell you guys what NOT to do with Chartboost. Just opened one of the first games I bought for my ipod, "Gravity Guy". Well, they've implemented chartboost, and it pops up EVERY TIME you...
  26. Replies
    12
    Views
    2,498

    Definitely getting Alex Kidd Vibes from the...

    Definitely getting Alex Kidd Vibes from the trailer. I'll check it out!
  27. Replies
    14
    Views
    4,843

    inkscape is a viable option. It's a free program...

    inkscape is a viable option. It's a free program that has a vectorizing ability. I haven't found it to be a very good program beyond those couple options though.
  28. Thread: ChartBoost

    by jregork
    Replies
    124
    Views
    26,288

    Granted, I haven't even used chartboost, but...

    Granted, I haven't even used chartboost, but based on the discussion, you would need to do a little more coding to figure out where to place the chartboost code. You'd have to get it to show on a...
  29. Replies
    14
    Views
    4,843

    It's simply not up to their quality standards....

    It's simply not up to their quality standards. Theres an ugly black border around it, and it's clearly been stretched out. You are going to need to design it AT 1024x1024. I have gotten away with...
  30. Replies
    14
    Views
    4,843

    Could you post it? Maybe if we saw it we would...

    Could you post it? Maybe if we saw it we would have a better idea of why it got rejected?
  31. Thread: ChartBoost

    by jregork
    Replies
    124
    Views
    26,288

    The thing to consider however, is that even...

    The thing to consider however, is that even though my paid sales of Clash Force are very low (around 700 sales), I went free with it three times, and actually have around 30,000 downloads. That's...
  32. Thread: ChartBoost

    by jregork
    Replies
    124
    Views
    26,288

    But nothing's keeping you from doing it? I...

    But nothing's keeping you from doing it? I thought maybe it was part of Chartboost's policies the way everyone was talking.

    To be fair, it's more like putting trailers before your dvd, which they...
  33. Thread: ChartBoost

    by jregork
    Replies
    124
    Views
    26,288

    So what's to stop you from using this in a paid...

    So what's to stop you from using this in a paid app?
  34. Replies
    11
    Views
    1,839

    What is the benefit of creating your app before...

    What is the benefit of creating your app before your ready to submit it? Does it have to do with testing game center?
  35. My best experiences: Use 60fps. This is the...

    My best experiences:

    Use 60fps. This is the iphone refresh rate, syncing the fps with this rate caused huge improvements for me.

    Turn off fine detection, and use collision with box on all bg...
  36. Replies
    12
    Views
    2,106

    I didnt even see it til I went google searching...

    I didnt even see it til I went google searching today. I saw My app annie sales report and went WHAA? Someone must have covered my game. A bunch of random sites started popping up and I thought wow,...
  37. Replies
    12
    Views
    2,106

    Thanks. The game gear sonics were a big source of...

    Thanks. The game gear sonics were a big source of inspiration.
  38. Replies
    4
    Views
    873

    Yep. As long as your project is set to xcode...

    Yep. As long as your project is set to xcode project, mmf will block or grey out pretty much anything you can't use.
  39. Thread: mmf books

    by jregork
    Replies
    8
    Views
    1,754

    Well you can of course put them in the app store...

    Well you can of course put them in the app store the same way you would a game, just not in the book store.
  40. Replies
    12
    Views
    2,106

    Lite version just came out today. If anyone could...

    Lite version just came out today. If anyone could download it and 5 star it that'd be awesome. It's free obviously.
  41. Replies
    4
    Views
    818

    I grappled with this issue on Polyroll. While...

    I grappled with this issue on Polyroll. While using a larger resolution with the 16 bit style graphics did sort of take away from the nostalgia look, it was for the best. I have a game called wawa...
  42. Replies
    2
    Views
    1,009

    Just send out the codes.

    Just send out the codes.
  43. Hmm, this is odd. Searching on my ipad running...

    Hmm, this is odd. Searching on my ipad running 5.something, I found polyroll using my search keyword "retro". Granted it was like the 120th listing, but it was there.
  44. The app store exists for apple to make money....

    The app store exists for apple to make money. While I disagree with a lot of apple's decisions, it does keep app store developers up to date. If you aren't making enough money on the app store to buy...
  45. Replies
    12
    Views
    2,106

    Nope. Got lucky I suppose :) they probably saw it...

    Nope. Got lucky I suppose :) they probably saw it on Touch Arcade.
  46. I think we just need a topic that says "if you...

    I think we just need a topic that says "if you plan to build for the app store, you will have to spend $1000 to get started."
  47. Yes there is a reason to buy something other than...

    Yes there is a reason to buy something other than the cheapest mac you can find. Buy an "old" 07 like I have and let me know when you get the latest xcode running. . . You wont because it doesnt run...
  48. You don't need an iphone unless you are planning...

    You don't need an iphone unless you are planning to use its specific features like gps. The minimum you should get is a 4th gen ipod touch (the current 8gb model) and if you want an ipad, any of them...
  49. Replies
    12
    Views
    2,106

    Polyroll made it into IGN's App Store Update...

    Polyroll made it into IGN's App Store Update feature as well as Appadvice's "best apps of the day" feature.
    ...
  50. Replies
    12
    Views
    2,106

    Polyroll is out!

    http://itunes.apple.com/us/app/polyroll/id566408577?ls=1&mt=8

    Introducing Polyroll! A run n' roll, retro platformer! The evil Kaiser Kiwi has kidnapped Polyroll's friends and taken them to his...
  51. Thread: Polyroll!

    by jregork
    Replies
    18
    Views
    2,634

    http://itunes.apple.com/us/app/polyroll/id56640857...

    http://itunes.apple.com/us/app/polyroll/id566408577?ls=1&mt=8

    Introducing Polyroll! A run n' roll, retro platformer! The evil Kaiser Kiwi has kidnapped Polyroll's friends and taken them to his...
  52. Replies
    4
    Views
    961

    Don't take this as gospel, but I believe that if...

    Don't take this as gospel, but I believe that if you are running into issues with that for some reason, you can submit your project as "ios project' just as easily. I think the only difference is...
  53. Replies
    4
    Views
    1,266

    "Is there extensive work that needs to be done...

    "Is there extensive work that needs to be done within the Apple developers program or do we pretty much just export, test, and submit?"

    Depends on what you mean by extensive. But you will spend a...
  54. Replies
    6
    Views
    785

    Ok, thanks. I'm wondering if a lot of these...

    Ok, thanks. I'm wondering if a lot of these issues stem from users using a newer version of Xcode?
  55. Replies
    6
    Views
    785

    Freaking about 6.0 and iphone 5

    Ok, there's so many posts and topics about problems with the new aspect ratio and the new os, I'm lost as what to make of them all. It doesn't help that I'm still using Xcode 4.2, building for ios...
  56. Thread: 6.0

    by jregork
    Replies
    21
    Views
    2,319

    From the "Things to know when creating an ios...

    From the "Things to know when creating an ios application" document:

    "If your game cannot run on such a device, then you should prevent it to be distributed in the
    app store for a 2nd Gen device....
  57. Thread: 6.0

    by jregork
    Replies
    21
    Views
    2,319

    Do you mean MMF will decide? Also, will we...

    Do you mean MMF will decide?

    Also, will we still have the choice to limit the architecture manually? I know my games won't run on pre-3Gs devices anyway, so I always choose armv7 in MMF and Xcode...
  58. Thread: 6.0

    by jregork
    Replies
    21
    Views
    2,319

    So if our apps support armv7 only, there...

    So if our apps support armv7 only, there shouldn't be a problem? I know I select arm7 only in MMF, and also change it to arm7 only in xcode.
  59. Thread: Polyroll!

    by jregork
    Replies
    18
    Views
    2,634

    Submitted! Now I just await finding out I...

    Submitted!

    Now I just await finding out I messed up on some new apple resolution requirement, or that I totally missed some major bug.

    Whatever! I'm taking the rest of the day off.
  60. Thread: 6.0

    by jregork
    Replies
    21
    Views
    2,319

    But even if you don't update, isn't this still...

    But even if you don't update, isn't this still going to be a problem for any players that are running 6.0?
  61. Thread: Polyroll!

    by jregork
    Replies
    18
    Views
    2,634

    Submitting today.

    Submitting today.
  62. Replies
    18
    Views
    1,989

    Well up until the iphone 5, if you were working...

    Well up until the iphone 5, if you were working on a universal app, 480x320 or its retina equivelant were really the only logical choices. My games are both pixel art style, so there's no benefit to...
  63. Replies
    18
    Views
    1,989

    I just take my screens on PC too. Both my games...

    I just take my screens on PC too. Both my games have run at 480x320. Apple requires retina screens, so I just took screenshots and resized X2. In Paint. Paint also allows you to scale with...
  64. Replies
    18
    Views
    1,989

    Ok, good to know. So my game was designed at...

    Ok, good to know. So my game was designed at 480x320. What's going to happen when it loads on an iphone 5? Will it be pillarboxed? I know clickteam are introducing scaling methods for 16:9 displays,...
  65. Replies
    9
    Views
    1,387

    Only on ios that I've noticed (I usually keep the...

    Only on ios that I've noticed (I usually keep the sound down on PC so as not to kill myself after hearing the themesong 20 billion times). The music is in mp3 format.
  66. Replies
    9
    Views
    1,387

    Nah, it's happening with Jump to frame and Next...

    Nah, it's happening with Jump to frame and Next Frame commands. The music starts playing on the "Spicy Gyro Presents" Screen, and is meant to continue playing until you either start a level, or jump...
  67. Replies
    9
    Views
    1,387

    I seem to be having a problem now where it will...

    I seem to be having a problem now where it will cut off my sounds when going to a new frame. It doesn't always happen, but I'd say 20% of the time.
  68. Replies
    18
    Views
    1,989

    I'm trying to remember now, is there a place in...

    I'm trying to remember now, is there a place in itunes connect to upload app icons? Or can that only be done in xcode?
  69. Replies
    18
    Views
    1,989

    Any new apple requirements?

    So the last time I submitted an app was March. But since then, major new apple products have hit. The ipad 3, and now the iphone 5 and new ipod touch.

    What is apple's policy regarding these...
  70. Thread: Polyroll!

    by jregork
    Replies
    18
    Views
    2,634

    Forgot I even made this post. Haven't done much...

    Forgot I even made this post. Haven't done much updating here. Here's a vid:


    http://www.youtube.com/watch?v=PhJA1HpuMyI

    Coming soon!
  71. Replies
    11
    Views
    1,494

    Yeah, I thought that might be a fix. Haven't had...

    Yeah, I thought that might be a fix. Haven't had time to try it out.

    Are there any other situations that could mess with my ini or is jumping to the same frame the only problem?
  72. Replies
    11
    Views
    1,494

    Any headway on figuring out the cause? Right now...

    Any headway on figuring out the cause? Right now I'd settle for a workaround. . .
  73. Replies
    11
    Views
    1,494

    Ok, thanks! Good to know the problem is...

    Ok, thanks! Good to know the problem is reproducable and not just something with my coding.
  74. Replies
    11
    Views
    1,494

    I should also note that there is another ini...

    I should also note that there is another ini value that is saved in the stages. Each stage has a "Gold gem". When the player collides with it, the gem is destroyed, and in value "this level's gem" is...
  75. Replies
    11
    Views
    1,494

    Ok, this has gotten very strange. I added a...

    Ok, this has gotten very strange.

    I added a counter in each stage so that I could visually see what is happening. The counter is "Always" set to the value of that stage's ini value.

    When you...
  76. Replies
    11
    Views
    1,494

    Are you asking if it's possible that it's not...

    Are you asking if it's possible that it's not READING the ini, as opposed to not WRITING?

    It's possible, but the thing is, all the previously cleared stages always show up as cleared. Meaning, if...
  77. Replies
    8
    Views
    1,461

    Just a recommendation, but check out Rick...

    Just a recommendation, but check out Rick Rocketson and see how they handled up and down controls.
  78. Replies
    8
    Views
    1,461

    Looks awesome. Are the up and down buttons on...

    Looks awesome.

    Are the up and down buttons on the d-pad used?
  79. Replies
    11
    Views
    1,494

    INI not saving on ios device

    So I didn't run into this problem at all with my first game. But this time around I've got an ini with more variables in it. Not sure if that is causing the problem, but here's the issue.

    When the...
  80. Replies
    10
    Views
    1,433

    My experiences: Always use Color Reduction...

    My experiences:

    Always use Color Reduction
    Minimal to 0 fastloops
    Turn off Fine Detection (use col w/ box on bgdrops)
    Set to 60fps w/ vsync
    Minimize # of layers
    Architecture: optimized for...
  81. Replies
    2
    Views
    627

    You can add icons and startup images through...

    You can add icons and startup images through xcode once you are getting to submission time. You don't have to do any of it through mmf if you don't want to.
  82. Replies
    65
    Views
    10,056

    Pixel art games are as capable of making money on...

    Pixel art games are as capable of making money on ios as any other type of game. Overall, you are right, making a living on ios is risky and there are no guarantees, but the art style really doesn't...
  83. Replies
    104
    Views
    38,829

    Sticky: I'd been using 50fps due to it keeping things...

    I'd been using 50fps due to it keeping things working like I'm used to since my days of click and create. But I will now suggest that everyone adapt to 60. For Clash Force i used 50fps and did ok,...
  84. Replies
    105
    Views
    33,874

    Sticky: I'd been using 50fps due to it keeping things...

    I'd been using 50fps due to it keeping things working like I'm used to since my days of click and create. But I will now suggest that everyone adapt to 60. For Clash Force i used 50fps and did ok,...
  85. Replies
    20
    Views
    3,851

    How are sales now?

    How are sales now?
  86. Replies
    20
    Views
    2,228

    If you update your ios device to 6.0 or later,...

    If you update your ios device to 6.0 or later, you will need the latest version of xcode, which requires osx Lion, which in turn requires a mac that is as new or newer as what was posted above.
    ...
  87. Replies
    18
    Views
    1,691

    A few big objects is better than a ton of little...

    A few big objects is better than a ton of little objects. The sizes you mentioned are hardly big at all. And if you end up piecing together one big object with a bunch of little objects, youve ended...
  88. Replies
    162
    Views
    18,448

    Change it to Namos: sands of hate. But honestly,...

    Change it to Namos: sands of hate. But honestly, I'd sit on it for a while. Assuming sales will drop as usual, I'd wait for that drop before changing the name. And you can always keep the existing...
  89. Replies
    162
    Views
    18,448

    Sounds like potential BS to me. I'd wait on some...

    Sounds like potential BS to me. I'd wait on some real legal evidence before getting involved with anyone.
  90. Replies
    162
    Views
    18,448

    Any publicity is good publicity. A bad review is...

    Any publicity is good publicity. A bad review is better than no review.
  91. I've tested on ipad 2 and the slowdown is just as...

    I've tested on ipad 2 and the slowdown is just as bad. The collision issue is still present as well.
  92. Replies
    162
    Views
    18,448

    Awesome. I'll be interested to see if sales stay...

    Awesome. I'll be interested to see if sales stay steady. If I had to guess I'd say you'll see even bigger sales on your next day, due to word of mouth.

    I'm excited about this Vita exporter. I...
  93. Replies
    5
    Views
    1,330

    Francois is checking into this for me. I can't...

    Francois is checking into this for me. I can't get polyroll to run at more than about 15% speed with a bg layer. It runs fine with one extra layer (for the control overlay) but if I add more than...
  94. Thread: Trademark Woes

    by jregork
    Replies
    18
    Views
    2,823

    Call it Udder Chaos.

    Call it Udder Chaos.
  95. If you have the latest update on your device you...

    If you have the latest update on your device you will need lion. This stuff is typical of apple. They are terrible about backwards compatibility and stuff. On the plus side, upgrading your OS is much...
  96. Any success?

    Any success?
  97. Manos is public domain, no rights needed.

    Manos is public domain, no rights needed.
  98. I used to read sites like somethingawful all the...

    I used to read sites like somethingawful all the time in highschool. And it's often very funny. But eventually I just got tired of spending time at places where it seems like nobody could possibly...
  99. I personally found the comments hilarious. This...

    I personally found the comments hilarious. This one especially:

    "I hope you fail miserably, for if you succeed it will damage the industry as a whole and devalue the medium.
    **** you."

    That...
  100. Thread: Polyroll!

    by jregork
    Replies
    18
    Views
    2,634

    Polyroll!

    My newest project. Screens:

    http://img823.imageshack.us/img823/8882/polyrollscreen2.png
    http://img854.imageshack.us/img854/9674/polyrollscreen3.png
  101. Has there been any progress with this issue?

    Has there been any progress with this issue?
  102. Replies
    10
    Views
    1,623

    Ha. Totally forgot about that cursor.

    Ha. Totally forgot about that cursor.
  103. Yeah, I use the joystick controls to test on pc....

    Yeah, I use the joystick controls to test on pc. I have two sets of controls, and I just group them and activate/deactivate for whatever platform I'm testing on. Kind of a pain in the ass when you...
  104. I pm'ed it.

    I pm'ed it.
  105. ipod touch, 4th gen. I also have an ipad 2, but I...

    ipod touch, 4th gen. I also have an ipad 2, but I haven't tested on it yet. Tested the game both with the latest beta, and the latest final version (253?)
  106. Collision issue with layers, also still having slowdown problems (with layers)

    My new game is using the Platform movement object (pmo) because I wanted to have more slopes and valleys, not just straight walkways. It works extremely well, but once I got my game onto an actual...
  107. Replies
    78
    Views
    8,560

    There are a lot of writeups on testing on this...

    There are a lot of writeups on testing on this forum and throughout the net. Just find the most recent ones (apple has changed the process several times). You'll need a provisioning profile for...
  108. Thread: Naoki Story

    by jregork
    Replies
    13
    Views
    3,856

    I'm using 5.0 because of the issues with my...

    I'm using 5.0 because of the issues with my version of xcode not working with 5.1. And getting the new version of xcode means two OS updates to my mac (I'm still on tiger)
  109. Replies
    6
    Views
    1,124

    He means the mouse "arrow" stays wherever you...

    He means the mouse "arrow" stays wherever you left it, even if you can't see it.
  110. Thread: Naoki Story

    by jregork
    Replies
    13
    Views
    3,856

    I rotated it and it does help with the initial...

    I rotated it and it does help with the initial problem. But I still find the controls to be very unresponsive. First, I would increase the collision mask on the buttons so that your finger can stray...
  111. Thread: Naoki Story

    by jregork
    Replies
    13
    Views
    3,856

    The arrows are very unresponsive when jumping. I...

    The arrows are very unresponsive when jumping. I don't know what the deal is, but if he's already in a jump and I press left or right it doesn't seem to respond at all. Could be an issue with...
  112. Thread: Naoki Story

    by jregork
    Replies
    13
    Views
    3,856

    used YHAY9AHAX3KJ and AM77HPHMHHKP and...

    used YHAY9AHAX3KJ

    and AM77HPHMHHKP and KLEP3KKNRANW have apparently been used as well.
  113. Thread: Wacky weirdos

    by jregork
    Replies
    14
    Views
    2,119

    Playing on ipad. Will not let me past stage 12....

    Playing on ipad. Will not let me past stage 12. I've beat it several times, but stage 13 stays locked.
  114. Thread: App Exposure

    by jregork
    Replies
    2
    Views
    600

    I thought about doing something similar, but I'm...

    I thought about doing something similar, but I'm too busy actually making my own apps and trying to promote them. This would be great.

    http://itunes.apple.com/us/app/clash-force/id509945872?mt=8
  115. Replies
    137
    Views
    14,119

    Dropping fast per usual. 5 downloads yesterday.

    Dropping fast per usual. 5 downloads yesterday.
  116. Replies
    137
    Views
    14,119

    2nd day after going free - 20 downloads.

    2nd day after going free - 20 downloads.
  117. Replies
    137
    Views
    14,119

    Wow, another 9,800 downloads when i checked...

    Wow, another 9,800 downloads when i checked today. Obviously different time zones make an impact.

    And 29 paid downloads. Going free definitely gives a sales boost. Thats my 3rd highest amount of...
  118. Replies
    137
    Views
    14,119

    My app was free for a day, got about 4,800...

    My app was free for a day, got about 4,800 downloads. It was free for a little while today too, so we'll see how many more I got tomorrow.

    I'll also be interested to find out how many I sold/sell...
  119. Including a demo of a game in another game?

    What are Apple's policies on this? Don't see why it would be a problem but I can't find any info. I think It'd be a good idea to put a demo of my newer game into another. That way people can play it...
  120. Replies
    6
    Views
    1,003

    In general i dont care for game cut scenes. On...

    In general i dont care for game cut scenes. On ios they can be very annoying. Imo, ios games tend to be for shorter bursts of gaming. Play the demo of Shantae for example. Waaaay too much text to...
  121. Replies
    162
    Views
    18,448

    Using an existing, but public domain, property...

    Using an existing, but public domain, property was a really good idea. I had contemplated doing something like that with video, but hadn't thought of doing it for a game.
  122. I think removing apps of people who dont...

    I think removing apps of people who dont resubscribe is a good idea. Theres a lot of crap in the app store and im sure that helps filter out games by people who arent dedicated to it and/or whose...
  123. Thread: Clash Force

    by jregork
    Replies
    18
    Views
    2,993

    Did you switch the control setup to ipad?

    Did you switch the control setup to ipad?
  124. Thread: Clash Force

    by jregork
    Replies
    18
    Views
    2,993

    Clash Force Lite is now up! It'd be awesome if...

    Clash Force Lite is now up! It'd be awesome if you guys could download and rate it.
  125. Replies
    19
    Views
    2,422

    What about upping the price for a day, then...

    What about upping the price for a day, then dropping it? I would assume it would have the same effect of being picked up by the bots and pricedrop sites.

    Btw, which package did you get from Crazy...
  126. Replies
    19
    Views
    2,422

    I'm at around 280ish for Clash Force right now....

    I'm at around 280ish for Clash Force right now. Game was released March 20.

    A lite version is getting launched this tuesday (assuming it's approved in time). We will see how that affects business....
  127. Thread: Clash Force

    by jregork
    Replies
    18
    Views
    2,993

    Just got a review from appspy! ...

    Just got a review from appspy!

    http://www.appspy.com/clash-force-review
  128. Ok, it has passed and been uploaded. From what I...

    Ok, it has passed and been uploaded. From what I can tell, the main problem was in Build Settings under "Packaging > Product Name". I believe that name needed to match the one in version 1.0. Unless...
  129. Ok well now I'm trying to update Clash Force and...

    Ok well now I'm trying to update Clash Force and it's not working. I can barely find any information on doing updates either. I output a new xcode final project. Is this wrong?

    I'm getting the...
  130. Thread: Clash Force

    by jregork
    Replies
    18
    Views
    2,993

    I'm somewhere around 160 downloads now. I'm...

    I'm somewhere around 160 downloads now.

    I'm submitting an update tomorrow with some tweaks to the controls and a new icon. And in a couple weeks I'll be releasing a lite version. I've gotten a few...
  131. Replies
    137
    Views
    14,119

    Yes, it's Clash Force, 99c. It's an. . . ok...

    Yes, it's Clash Force, 99c.

    It's an. . . ok start. . .

    I still have more cards to play, I just haven't been able to dedicate to it full time. I've sent out marketing e-mails to about 20 sites...
  132. Replies
    137
    Views
    14,119

    Day before release - 4 Day 1 - 81 Day 2 - 21...

    Day before release - 4
    Day 1 - 81
    Day 2 - 21
    Day 3 - 7
  133. Replies
    16
    Views
    2,595

    I notice the same thing with my ipad 2. And like...

    I notice the same thing with my ipad 2. And like others said, going to a different frame resets the speed.

    But what is the benefit to having your app iphone only and having to resize 2x? It looks...
  134. Thread: App Promotion

    by jregork
    Replies
    7
    Views
    816

    http://www.pocketgamer.co.uk/ lets you submit a...

    http://www.pocketgamer.co.uk/ lets you submit a video. Just submitted the Clash Force trailer. Go into their contacts section and they have a link to "submit a video".
  135. I later noticed that "required device...

    I later noticed that "required device capabilities" is on the dropdown list already.

    The only issues i ran into with the validate button were related to the itunes connect process. I hadn't...
  136. Thread: App Promotion

    by jregork
    Replies
    7
    Views
    816

    I was thinking we could do a write up for each...

    I was thinking we could do a write up for each others games on Wikipedia. Wikipedia is often the first site that comes up when you search. . . Anything.

    Also, you can create a page for any game on...
  137. Thread: App Promotion

    by jregork
    Replies
    7
    Views
    816

    I recommend not sending out promo codes willy...

    I recommend not sending out promo codes willy nilly. Most sites won't end up responding to you at all and you won't know whether the promo code was used or not. If they are going to take the time to...
  138. Game has been submitted to Apple for review!...

    Game has been submitted to Apple for review! Jesus christ that was a process. Come to think of it, Jesus had it easier then we do.

    Anyway, I'm going to create a writeup of some sort. The most...
  139. K. . . Pretty sure I need to make it say armv7...

    K. . . Pretty sure I need to make it say armv7 not arm7.
  140. Replies
    4
    Views
    557

    When still working on a project, where is the ini...

    When still working on a project, where is the ini saving to? Being able to open the ini and look at it would be very useful for testing ( I'm referring to when I'm working on pc)
  141. Ok, that arm7 thing is what had me confused. I...

    Ok, that arm7 thing is what had me confused. I have it set to Arm7 only in mmf2, but came across some information that suggested that arm7 was 4th gen and up only. Of course I can't find that info...
  142. I did see that discussion, one of the few things...

    I did see that discussion, one of the few things I could find. What I would like to do is limit to 256mb devices only (iphone 3GS and later, ipod touch 3rd gen and later, any ipad)
  143. I actually did a search and came across it, but...

    I actually did a search and came across it, but now I know how to find that damn resources folder in xcode! I'm still not seeing how I can add anything to this list to limit the device generations it...
  144. Ok, I still don't get this resources/info.plist...

    Ok, I still don't get this resources/info.plist thing. When I have my project open in xcode, I click on the project to the left, then the next column to the right shows Project and Targets. If I...
  145. Replies
    137
    Views
    14,119

    I was thinking about the same thing, releasing...

    I was thinking about the same thing, releasing free to build up users. I'm definitely not doing it with my first release though. In answer to your Qs:

    Expect substantially lower scores on free...
  146. But here's what I've got so far anyway (note,...

    But here's what I've got so far anyway (note, I've got so much conflicting info at this point I don't guarantee anything yet)

    Obtain certificate. You should have already done this for device...
  147. Apple should also provide half decent...

    Apple should also provide half decent documentation instead of making its users hunt through YouTube videos of varying quality.

    But when all is said and done I swear I will have an easy to follow...
  148. App submission process. . . And bundle identifier & provisioning profiles

    Ok, are provisioning profiles related to you bundle identifier and the app submission process?

    When I first went to test a game on my iPod about 4 months ago, I set up a provisioning profile....
  149. Thread: Running Free

    by jregork
    Replies
    27
    Views
    4,064

    I tried to leave you a review but it's telling me...

    I tried to leave you a review but it's telling me I must own it. . . Which I do. I'll try again tomorrow. Did you post a release announcement on touch arcade?
  150. Replies
    45
    Views
    4,926

    Is this an adult game? Because the firefly on the...

    Is this an adult game? Because the firefly on the top right looks like he has a giant swinging nutsack =P
  151. Replies
    7
    Views
    1,085

    Ok my confusion is less so now. I reread his post...

    Ok my confusion is less so now. I reread his post and he was using timer based on the enemies because timer based alleviates slowdown (just skips frames) and that is where the problem was.
  152. Replies
    7
    Views
    1,085

    That is what i figured, but then distantj was...

    That is what i figured, but then distantj was having problems with slowdown on older ios devices where the player speed and enemy speed were falling out of sync....
  153. Replies
    5
    Views
    724

    It's a mix of backdrops and quick backdrops. The...

    It's a mix of backdrops and quick backdrops. The black bars are quick backdrops. Obviously layers would solve it, since this is only a cutscene, but I could simply mash everything into one backdrop...
  154. Replies
    5
    Views
    724

    Backdrop objects in wrong order

    Had this problem on and off. No real rhyme or reason to it as far as I can tell. Basically, I'll put one backdrop object on another, and everything will be fine until I get it onto an actual device,...
  155. Thread: App Marketing

    by jregork
    Replies
    4
    Views
    826

    This guy has 4 or 5 very long in depth articles...

    This guy has 4 or 5 very long in depth articles about his experience marketing his game:

    http://bulletproofoutlaws.com/
  156. Replies
    19
    Views
    3,348

    That's what I thought. But are there other...

    That's what I thought. But are there other formats that use hardware decoding?
  157. Replies
    7
    Views
    1,085

    I'm still curious about this. Do we know which...

    I'm still curious about this. Do we know which the PMO goes with? I used a ground up engine on my current game, but am considering moving to the PMO in the future. I'm hoping it's tied to the events,...
  158. Replies
    19
    Views
    3,348

    My concern would still be that any other format...

    My concern would still be that any other format would not be played using apples decoder, even if acceptable to mmf. Is this correct? Dont non-mp3 sounds use up ram allocated for your game, versus...
  159. Super bit dash is something like that. You just...

    Super bit dash is something like that. You just missed it going free for a day. . .

    I've seen it done a couple times but nothing specific. I messed with something like that long ago, it worked ok.
  160. Ah ok. But that's generally the problem I've...

    Ah ok. But that's generally the problem I've expected. Id rather have overall slodown than everything fall out of sync.
  161. Replies
    19
    Views
    3,348

    The very useful (dont people read these?) ios...

    The very useful (dont people read these?) ios writeups from Andos mention only paying royalties if your game makes 100,000 or more. Although mp3 licensing mentions it being needed fore games selling...
  162. Wouldnt using always events that add to values be...

    Wouldnt using always events that add to values be better than timer events anyway? I have always stayed away from timer events due to the machine to machine inconsistencies.
  163. Thread: Frame Rate

    by jregork
    Replies
    5
    Views
    1,274

    Lots of objects cause slodown. Are you using the...

    Lots of objects cause slodown. Are you using the latest beta? Turn fine detection off and see if that improves things.
  164. Thread: Pocket Ninjas

    by jregork
    Replies
    128
    Views
    15,087

    Not sure how apple can judge that... What if i...

    Not sure how apple can judge that... What if i have to quickly fix some minor yet critical bug?
  165. Replies
    33
    Views
    3,543

    Haha i think that's what i remembered. I had a...

    Haha i think that's what i remembered. I had a platform engine on my computer for years.
  166. Replies
    33
    Views
    3,543

    Diablohead, did you used to make sonic fan games?...

    Diablohead, did you used to make sonic fan games? Name sounds familiar.
  167. Replies
    41
    Views
    4,948

    Don't forget the roast hams you'd find under...

    Don't forget the roast hams you'd find under mailboxes. Mmm!
  168. True that it's good as a way to test the power...

    True that it's good as a way to test the power limitations of the device, but changes in hardware do effect other things. Apple recommends testing your game for each new os version because of that....
  169. Replies
    41
    Views
    4,948

    I had much better luck with camstudio. Which is...

    I had much better luck with camstudio. Which is free. Unfortunately I couldn't get it to work on my computer, but it did work on another. I used it to record the video of my game on youtube.
  170. I'll probably end up getting an ipad before...

    I'll probably end up getting an ipad before releasing my game. Money. . . argh! But the plan is to make it back. . . and then some.

    My decision is complicated by the near imminent...
  171. When I tried your game I noticed it only worked...

    When I tried your game I noticed it only worked with one orientation. I figured it was a specific choice, but if you have the latest version of the ios exporter, you'll find that it allows you to...
  172. Replies
    8
    Views
    1,300

    Definitely possible. Read the topic "some memory...

    Definitely possible. Read the topic "some memory questions."
  173. Thread: multi touch

    by jregork
    Replies
    8
    Views
    2,038

    Did you check out the multi-touch example in the...

    Did you check out the multi-touch example in the examples section? That helped clarify how it worked. I didn't use that exact example, but used the concepts from it to build something from scratch.
  174. Replies
    137
    Views
    14,119

    A few things about the free app with paid upgrade...

    A few things about the free app with paid upgrade versus just releasing a new version:

    Pros:
    -Your download numbers continue to add up for the original version.
    -In a situation where the "free"...
  175. Replies
    13
    Views
    1,782

    This is the discussion: ...

    This is the discussion:

    http://www.iphonedevsdk.com/forum/iphone-sdk-development/17507-how-individual-company-account.html
  176. Replies
    137
    Views
    14,119

    Here's something to consider. Releasing your app...

    Here's something to consider. Releasing your app as a paid version. Then later, after sales have fallen off (and if you don't have the money to spend on marketing) release a free version of the game...
  177. Replies
    13
    Views
    1,782

    Yes, you can change from individual to company. I...

    Yes, you can change from individual to company. I have a link to a discussion about it ill post when i get home.
  178. Replies
    12
    Views
    2,090

    That entire topic is a discussion of ways to cut...

    That entire topic is a discussion of ways to cut down on memory and increase game speed.
  179. Replies
    13
    Views
    1,782

    An individual right now but I haven't released...

    An individual right now but I haven't released any games. I plan on changing it to company when I'm ready to release. As I understand it, you must be an official company with proper paperwork to be...
  180. Replies
    49
    Views
    4,524

    Yes, and I think that probably needs some...

    Yes, and I think that probably needs some clarification. Obviously if you're using tons of 640x480 objects, it could cause slowdown if it's causing you to hit the ram limit. But as long as you're...
  181. Replies
    12
    Views
    2,090

    Did you look at this topic? Many helpful things:...

    Did you look at this topic? Many helpful things:

    http://community.clickteam.com/showthread.php?t=68493
  182. Replies
    2
    Views
    668

    Do you mean "Color Reduction"? If in iOS...

    Do you mean "Color Reduction"?

    If in iOS options you select Image Compression: Color reduction, then all objects that say "Image Compression: Default" will use Color Reduction.
  183. Replies
    49
    Views
    4,524

    Level 1 is 5700x320. They probably won't go past...

    Level 1 is 5700x320. They probably won't go past 8000.
  184. Replies
    11
    Views
    1,322

    I asked about resolutions a while ago, and was...

    I asked about resolutions a while ago, and was told that there's in issue with one of the iphone versions or maybe it was the os version, but there was some sort of bug that made it only accept the...
  185. Replies
    49
    Views
    4,524

    Ok I will try that. Most of my tiles are 32x32....

    Ok I will try that. Most of my tiles are 32x32. But since based on xcodes readings, ram is not my issue, I'm guessing the problem is not the size of my graphics, but the amount of individual ones. I...
  186. Replies
    49
    Views
    4,524

    I'm pretty sure it would just need an immediate...

    I'm pretty sure it would just need an immediate 'start of frame' - 'next frame' event.

    I think the 'level complete' frame will serve my purposes well enough.
  187. Replies
    137
    Views
    14,119

    15 hours a lot? You're definitely on a different...

    15 hours a lot? You're definitely on a different plan from me =)

    Not to say there's anything wrong with that. And not to say that me putting several months of work into my game will pay off. It's...
  188. Replies
    49
    Views
    4,524

    Interesting about the blank frame idea. I was...

    Interesting about the blank frame idea. I was just considering whether to have a "Level complete" screen or not. Would a frame with very limited content, such as a small sprite and some "Level...
  189. Replies
    10
    Views
    1,579

    Yeah this is definitely one that needs to be...

    Yeah this is definitely one that needs to be looked into. I had the same problem briefly. I'm not having it anymore but I really can't say why.
  190. Replies
    49
    Views
    4,524

    Obviously collision with box isn't great for...

    Obviously collision with box isn't great for every backdrop. Due to the 8-bit style and tiled nature, all my graphics fill up the entire dimension that they're in. Obviously ramps and stuff wouldn't...
  191. Replies
    49
    Views
    4,524

    Ok, I'm finally ready to continue work on my...

    Ok, I'm finally ready to continue work on my game! For the record, here is what I've had to do:

    Eliminate fastloops. I tried putting one back today, but it did cause slowdown. Not major, but...
  192. Replies
    49
    Views
    4,524

    Ok, first things first. Andos suggested the...

    Ok, first things first. Andos suggested the problem was collisions, and that I should eliminate fine detection from everything. And it helped immensely!! One question in regards to that, when the...
  193. Replies
    49
    Views
    4,524

    DistantJ: I have several objects set to...

    DistantJ:
    I have several objects set to inactivate, but now that I've eliminated enemy sensors, I will check that those enemies inactivate.
    Bullets are destroyed as soon as they hit the edge. My...
  194. Replies
    49
    Views
    4,524

    I have had results getting things to run pretty...

    I have had results getting things to run pretty well. During first testing of this game it ran smoother, but it was very basic. Only a single bullet weapon, 1 character, very limited amount of...
  195. Replies
    49
    Views
    4,524

    It's only slow on the actual device. The...

    It's only slow on the actual device. The simulator runs fine. I'm using an 8gb ipod touch running os5. Brand new white one, latest build.

    I'm going to switch as much over to alterable values as I...
  196. Replies
    49
    Views
    4,524

    Some memory questions

    Is there a benefit to using alt values instead of counters?

    What about Load on Call? The MMF2 help file mentions it for use with big image files, but will it help with ios apps at all?

    What is...
  197. I ran into a similar problem. When my character...

    I ran into a similar problem. When my character died it was supposed to link back to the stage start screen. But it would end the app. I also had problems with it ending the app when you reached the...
  198. Replies
    6
    Views
    876

    Doh! Sorry. yes, the play music action is greyed...

    Doh! Sorry. yes, the play music action is greyed out when you have your project set to xcode project.
  199. Replies
    6
    Views
    876

    MP3s will play using the 'play music' command....

    MP3s will play using the 'play music' command. Dunno about the .IT.
  200. Replies
    1
    Views
    761

    You must be an apple developer. You then have to...

    You must be an apple developer. You then have to go through the steps they have on their developer website to approve the device for testing.

    After that it's just a matter of changing the run...
Results 1 to 200 of 266
Page 1 of 2 1 2