I like Fusion 2.5+ , but...
Type: Posts; User: TGeorgeMihai; Keyword(s):
I like Fusion 2.5+ , but...
elvisish Yes, I try to emulate sub-pixel positioning. Is this the only way ?
I know about Ultimate Fullscreen, thank you :D
Hello, here is my plan:
In my project each object is made from at least 2 actives (1 for box collision and 1 for animation).
The animation is smaller (32px) but upscaled to the size of box...
I'm also struggling with this issue.
Yves I understand that somehow the Zoom object is hard to port due to having to scale again the collisions box and other mumbo jumbo legacy code.
JohnArtbox explained very well.
Another way would be to compare the distance from each player to another, determine the 2 players that have the biggest distance between them and place the camera...
Sorry for the offtopic, I didn't want to start a new thread only for this question:
In the Frame editor, when you enlarge an object, it automatically upscales the sprite/animation.
Is there any...
Sorry for the offtopic, but what is the correct way to hide the header and the status bar for a fullscreen game ?
I'm confused because there is the Android object, the AndroidPlus v2.0 and...
Thank you, I didn't know that :D
Unfortunately it only works in Frame Events. It doesn't work in Global Events or in Behaviors.
Back to topic, I use a global active called "gameEngine" and store...
Dropbox has stopped rendering Html content since 2~3 years ago. From what I know, Google Drive didn't had this feature, so no Html5 games hosting on neither.
Here are the easiest options:
Can someone post some screenshots or a video with the beta, or is it forbidden at the moment ?
I would have a few requests that I consider important:
Like other users said, please make...
Can you give an example of a Html5 game with in-app purchase ?
It "can" be possible, but for sure it would be a nightmare to implement. Also, for Html5 games the ads are the preffered monetization...
@no7mac I would like to create an object, but I can't understand the Sdk documentation (very little to begin with).
I will try to post a public example soon, but at the moment I dont have enough...
Will Fusion 2.5+ include improvements in all the exporters or Windows only ? I'm asking especially for Child Events.
Does anybody know where can I find details about the player movement in Mario Bros. Arcade ? If not, at least for general 2D Mario.
I've found something similar to what I need, but for Sonic:...
DinnerSonic Unfortunately, I don't have an iOS device to test. Can you test the game without ads ? Also can you make a blank app, only with ads to see if the ads were the problem ?
From what I know,...
I've got it working.
Only the following code needs to be added inside index.html
Everything else is made using the...
To answer my own question: Yes , it is possible to create similar games and normal multiplayer games, but only if I manage to get WebSockets working in Html5 Runtime.
Hello, I paused this project a little because of lack of time. I plan to release a video tutorial if everything works fine, but it will be in at least 2-3 months.
There is no Kongregate plugin, so you will have to do the integration manually.
Use this method to input more easily the JS scripts:...
Hello, I think this is how the browser behaves on low power, reduces the resources used.
The same thing with minimizing the browser tab, it reduces the framerate drastically.
I learned this the...
OpenGL - Once implemented on one platform, can be ported later to others.
Also, for HTML5, an alternative can be Babylon.js
Are online games like Agar.io and Slither.io possible in HTML5 runtime ?
I've read about WebSockets Extension , but I couldn't find a tutorial/example.
Phi Any news regarding Lacewing Blue for HTML5 ?
Based on this article, I need to make more smaller actives and "stick" them.
How I can group/stick more...
Hello, I use SubApps to get a split-view. After a lot of tries, I've selected the following settings:
Stretch frame to object size
Display as sprite
1) The key setting...
Reviving this thread
I have the multiplier variable ( 1 is the normal speed, more is faster, less is slower) . What are the PMO values that need multiplied in order to achive more speed (jump and...
What do you mean by html5 app ? Not website with the game embedded ?
I think you are referring to favicon
Many thanks 1Ombra1 :D
I will try it when i get home. From what I tested a little, it looks like exactly what I needed.
Even if the issue is solved, I'm letting this link here, maybe it helps...
I want to know the formula for x2 y2 from that image.
I know the values for x1 y1, height of the total figure, the center of circle and the radius.
Basically I want to "roll" o line of actives...
Really detailed information, I managed to implement it and works, but it seems that I was wrong in first place.
I really need to use Angular fisheye , not Hemispherical :(...
Koji_Kabuto It doesn't look that hard to implement scores, but I will be very busy next month, so no promises.
Thank you very much, I will try it when I get home :)
How can I determine the linear distance from a point to the edge of a circle ?
Please see the following image (I want the distance of the blue lines)
I have something that works, but...
I'm really interested to run JS code directly from Fusion ;D
I created this thread in order to work together and get our games on Facebook Instant Games platform.
24817 24818 24819
It would be nice to have a plugin, but I would not...
I'm sure it is possible, but not "profitable" if you compare the time/programmers needed to edit a big part of CF2.5 core engine, especially since C3 is near the corner ;)
However, Clickteam could...
After some brainstorming I've come with the following solution:
shape (has qualifiers 0, 1 and varA)
If qualifier 0 collides with qualifier 1
If qualifier 0 has varA = 0
If qualifier 1 has...
Lets say I have the active "shape" and the following instances of it:
shape (with varA = 0)
shape (with varA = 1)
How can I do the following:
If shape (with var A = 0) colides with shape...
I have a curiosity as how should the events are structured, if it affects the performance :o
Normally I create events the following way (this is just an example):
Upon pressing "F":
After it falls and reaches the ground, how can I check when a physics object is stationary or is moving very little ?
This should do the trick
Thank you very much ;)
Sorry for my late reply. I want something like this:
green - start point
blue - end point
yellow - curve made from smaller actives
I've also found these...
2018 just started :(
I still can't figure it :(
Thank you, but it doesn't really help me.
I know how to make a straight line (from here and here ), but I don't know the formula for a curved one.
How can I create a curved line made from smaller actives ?
I want to make something like the following, from one point (x1,y1) to another point (x2,y2)
Anybody ? ;)
I use some of the default controls and Platform Movement Object. I want to make the overall game speed move faster or slower (objects movement are multiplied by a speed variable, 1 being the...
Yes, It works if I make a separate fastloop that deletes the objects.
I've tried before a "for each object" loop and it also didn't work.
I am working at an level editor and I have the following:
Upon pressing "L"
-- Destroy Group
-- Clear Array
-- Load array from file via file selector
-- Start loop "loadLevel" for...
Firefly at 25€ https://www.fanatical.com/en/publishers/clickteam
I am searching for something like Pick instances in Construct (especially Pick by comparison or Pick by evaluate)
I use multiple instances of objects noted by fixed value, or by an variable named...
It doesn't need to be "Super Mario" ... It can be "Super Jumping Plumber" ;)
1. If resources mean money, why not make a Kickstarter or Indiegogo ? If we vote with money, not only with words, we guarantee or not the demand. Simple as that.
2. Fair point, you lose time and...
Voted "Average" . It could be better.
And this after coming from Construct that had a similar structure. As a new user I would say "Poor -> Average (at best)". I mean you can usually find what...
There are different ways to do this. The easiest is to watch almightyzentaco's tutorial:
He has a lot of other useful tutorials ;D
It works, but:
1. On Windows I need to keep the files in the same directory. How can I "include" them in the .exe file ?
2. On Android/HTML5 it works, but I have another problem...
Does this works with other exporters (Android, iOS, UWP) ?
How to include an array saved file (.arr) inside a CF2.5 game ?
I've tested the Data Elements -> External File and it works, but I don't want the files to be external, I want them to be included...
Yes, my bad.
Layer Show/Hide works in Android.
For layer transparency I've had to manually select all the objects from a layer and apply Effect -> Compatibility -> Semi-transparency
Hello, can you tell me more about this method, maybe a tutorial ?
The following functions don't work in Android runtime:
Please note that the functions above work in Windows runtime. Also Android runtime...
Yes, HTML5 export is the way to go.
You will need to upload your game online, or test it on your PC with XAMPP...
For a few days I'm trying to solve this. Basically, since the viewport extension is only for PC, I use sub-apps to split the screen in 4 zones.
I figured out how to "trick" the camera inside the...
Is there any way to rotate or flip sub-apps without shaders ?
To answer my own question: Yes we can, just tested it on Android :O
I was confusing Sub-Apps with MDI apps. Now I can make somewhat split-screen games without the Viewport object...
Wait a minute :O We can use sub-apps in all exporters ? Does this mean that split-screen is available in all exporters ?
I've attached the .mfa file and an .apk file.
Also tested on LG G5 SE (Android 6.0.1) and has the same issue.
Also, on devices without hardware buttons, the software buttons remains onscreen...
How can i use "Every" with frames instead of time ?
I don't use "Machine-independent speed" and if there are slowdowns, the events that use "Every X seconds" are triggered faster then intended....
In the Android build (with "Display status bar" disabled), the header of the application reappears after an interrupt (minimize, lockscreen... etc).
Samsung Galaxy S4 - Android 5.0.1...
Thank you, that is the workaround that I am using, but I was wondering if there was any other official solution.
Thank you. I've always wandered what virtual width/height does.
But it only works in right and down of the frame. It doesn't work with scroll to -x, -y .
I don't think so since PS4/Switch does not accept HTML5 games (or at least not for now)
Is there any way to scroll outside the frame (to show content outside the frame) ? I am referring to something like Unbounded scrolling in Construct 2/3.
Congratulations for Firefly, it really looks nice.
I know that you have put a lot of work, time and effort for it, but I will tell you the reasons I will not buy it (at least...
Same problem here, it looks like a downscaled resolution, something like 320p. Any fix for that ?
I was asking wrong the question. The question was: Is PMO automatically checking collisions like the fastloop bullet method, or I still have to implement the fastloop.
And if I have to implement...
Hello, in my game the player will receive an power-up like the star from Mario or invincibility from Sonic. During that time, the player will advance very very fast. I want to know if PMO supports...
Found the "culprit".
I can't change frame's width or height in "Window Control Object" while "Resize display to fit window size" is activated. Any info about this, maybe a bug ?
Also ... Why...
By default you see this:
I want to see this if I enlarge the window:
Not the following:...
That is what I want, but instead of black bars, I want too see the rest of the game.
I know that this question has been asked before, but I couldn't find a clear answer for my needs.
I am looking for something like Scale outer mode or Scale inner mode...
Android Studio and the new SDK are not compatible with CF 2.5 Android Exporter. You will need the older Android SDK:...
I need to make a big rotating circle that is transparent inside. I have the following methods:
Is clear that the second method consumes less resources...
1) It doesn't work for me, or I've implemented it wrong
2) Is a good idea, but I need fluent zoom so I need to use floats
3) Setting object's scale to zoomFactor + 0.01 seems to have done the trick...
I can't f**king believe this, there is no cross-platform zoom in/out object ... Actually I couldn't even find a way to zoom for Mac and Android ! Seriously, how hard it was for Clickteam to port the...
Since actives can collide only if they are on the same layer, I've made the following workaround:
I placed the objects in different layers in the frame editor. Each object (active) has a variable...
1) Interesting solution
2) Yes, I was using antique OpenGL ES1.1 (I will try with OpenGL ES2.0 since the minimum requirement for my game will be Android 4)
3) I will do that
4) and 5) Is there any...
Here are the .mfa and .apk files
I've tested it on Samsung Galaxy S4 i9505 (display 1920x1080, Android 5.0.1)
The window of my game is 1280x720 and my tiles are 48x48 actives.
There is no official solution for seams ? So the walkaround would be to increase each tile (active) with 1x1 or 2x2 pixels at the...
How can I fix the seams that appear in the Android and HTML5 builds ? I've read several threads, but I couldn't find any direct answer. The closest is...
This :D I can't believe I didn't noticed it sooner. Thank you.
The funny part is that in my walkaround I did indeed used "overlap".
Got it with an walkaround. I am using an animation (separate sprites from smaller to big).
But is possible that on a weaker PC or if there is a frame skip, to skip a part of the animation (that...
I've found out that the collisions are not registered if one of the objects is scaling. Please note that the collisions work if the screen is scrolling.
I've attached an example with my issue. Is...
While I'm not actually interested in Firefly right now (I'm still learning the basics of Fusion 2.5), I would like to know the following:
1. Will it support other platforms than Windows ?
@schrodinger Thank you :)
And yes, child events are similar to sub-events and will be of great use.
@Sparckman Thanks, this will come in handy in future.
@schrodinger Now I understand that are 2 types of loops (fast and for each), but I still can't figure how to do what I want with layers (the...
I still need some help.
While I can spawn a <player> for each <qualifier: Good>, only the first <player> gets it's value from <qualifier: Good>.
11. How can I make the spawned object to inherit a...
The solution was more simple ;D I'm still used to Construct 2's events.
Start of Frame
--> Create <player> at (0,0) from <qualifier: Good>
--> <qualifier: Good> Destroy
Something is not right here:
I have the following actives: player, spawn1 (qualifier: Good), spawn1 (qualifier: Good)
Start of Frame
On each of the <qualifier: Good>, loop name ""
@zip2kx Thank you
1. I've found a method to use PMO for more objects here: http://community.clickteam.com/threads/82410-Using-the-Platform-Movement-Object-for-multiple-instances-of-one-enemy-help!...
Thank you :)
(Sorry for the poor title, I can't think of a better one, and I don't want to spam the forum with small questions)
I am moving from another engine to Fusion 2.5 and I need help to adapt. I have...
Hello, currently I am using Construct 2 and is great except it basically exports only HTML5 (it is an advantage but at the same time a disadvantage). I've known about CF 2.5 for some time, but never...