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  1. Replies
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    this one save with ini (frame 1) and arrays...

    this one save with ini (frame 1) and arrays (frame 2)
    i dont know why but the first load with array is a little slow on my computeur29975
  2. Replies
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    values , strings and flags : save / load (10...

    values , strings and flags : save / load (10 first but you can change)29974
  3. Replies
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    this load an save system is great, i think you...

    this load an save system is great, i think you can easily add flags save
  4. Replies
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    i am making a mfa for you for saving all valus...

    i am making a mfa for you for saving all valus and flags
  5. Replies
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    Volnaiskra explain this here: ...

    Volnaiskra explain this here:
    https://community.clickteam.com/threads/108238-Build-293-1-Release-version/page17
  6. Replies
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    Like airways, i think that the only solution is...

    Like airways, i think that the only solution is to save in a .ini with a loop because ther isb't a simple command to do it in fusion, you must creat it.
    When you say "manually save evenry thing" you...
  7. Replies
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    Sticky: hi, is a new version comming soon to solve the...

    hi, is a new version comming soon to solve the problem SAVE/LOAD please? because a must make an .exe without this beug for the march 10.
  8. try on an other computer or post it here if it is...

    try on an other computer or post it here if it is possible for you
  9. Replies
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    agree 100 percent

    agree 100 percent
  10. Replies
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    perhaps on itch.io, find "assets"

    perhaps on itch.io, find "assets"
  11. Replies
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    yes, i never use behavior because i find it is a...

    yes, i never use behavior because i find it is a problem source for me, it doesn't help me then i never use it
  12. Replies
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    i think in your mind you still believe than there...

    i think in your mind you still believe than there is one code by object. in fact the code is transferred in the evenement list at the start of the mfa, then when you deactivate or activate the "run"...
  13. Replies
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    i'm going to ask on a french forum

    i'm going to ask on a french forum
  14. Replies
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    i made this little mfa more simple, i have 2.5+,...

    i made this little mfa more simple, i have 2.5+, and the result is the same than yours29970
  15. Replies
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    when you deactivate "move" group in the...

    when you deactivate "move" group in the behaviour, it don't deactivate it just for this active , all "move" groups of every active are deactivated
  16. Replies
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    your program works fine, exactly like it should....

    your program works fine, exactly like it should.
    line 6 you define "start" off when the active posx >580 but others "start" are on then in the ligne 1 , the group "move" is reactuivated becaus the...
  17. Replies
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    trye to explain what you want your program do...

    trye to explain what you want your program do exactly
  18. Replies
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    line 1 : if flag "start" one of the "active" is...

    line 1 : if flag "start" one of the "active" is on: activate "move" group
    line 6 : if the condition is true: deactivate "move group" BUT when fusion restart the evenements list , line 1 "move" group...
  19. Replies
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    Sticky: hi Actually, is it better to wait for the new...

    hi
    Actually, is it better to wait for the new beta correcting "load frame" or re install older version ?
  20. Replies
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    oups, sorry, I had not verified the sender

    oups, sorry, I had not verified the sender
  21. Replies
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    sorry but i can't see your PM ... send me it to...

    sorry but i can't see your PM ...
    send me it to fred_mumu@hotmail.com if you want
  22. Replies
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    Sticky: "BUG WITH SAVE / RELOAD on 293.1 version" ...

    "BUG WITH SAVE / RELOAD on 293.1 version"



    ok, but i don't understand something, with one on my mfa, "reload" crash fusion 9 times / 10, and with an other mfa it never crash when reload
  23. the probleme with zoom out is with the scrolling...

    the probleme with zoom out is with the scrolling , (with "center on an asset") , there is a shift
  24. Replies
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    yes non problem for me :)

    yes non problem for me :)
  25. Replies
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    can we know what the problem was please?

    can we know what the problem was please?
  26. Replies
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    yes it's fun to do, i don't have discord, paypal...

    yes it's fun to do, i don't have discord, paypal or other thing! just clickteam fusion, this forum and the french one (le comptoir du clickeur) and an email adress : fred_mumu@hotmail.com.
  27. Replies
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    i add a smooth cam i correct a little bug when...

    i add a smooth cam i correct a little bug when walking on the top of the walls
    29944
  28. Replies
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    if you need to modifie something, tell me

    if you need to modifie something, tell me
  29. Replies
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    this is your christmas present ;)

    this is your christmas present ;)
  30. Replies
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    like that ? 29943

    like that ?

    29943
  31. Replies
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    sorry , this one29940

    sorry , this one29940
  32. Replies
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    like this ?29939

    like this ?29939
  33. i searched for a long time a method to do that, i...

    i searched for a long time a method to do that, i found anything but nothing working perfectly, i asked help on different forum but nobody could find the solution
  34. Replies
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    i think you should choose an other method because...

    i think you should choose an other method because i'm pratically sure that it is not possible, you can for exemple compare distance between you and the overlaped object and choose the nearest
  35. Replies
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    i don't know the englaish name but it seems like...

    i don't know the englaish name but it seems like "fix value" (the last line when you choose the obect)
  36. Replies
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    if you delete line "choose one" fusion will...

    if you delete line "choose one" fusion will choose the last object in collision then it will not swap between overlaped object
  37. Replies
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    i think it isn't possible to choose the one with...

    i think it isn't possible to choose the one with the most pixel numbers in collision, you have to choose an other characteristic an add it in your condition
  38. Replies
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    ok i didn't see very well the first time, excuse...

    ok i didn't see very well the first time, excuse me. why there is "TCCT" on top of blue one?
    29933
  39. Replies
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    what? green one is like blue one, or i didn't...

    what?
    green one is like blue one, or i didn't understand what you want
  40. Replies
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    like this? 29930

    like this?
    29930
  41. Replies
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    with "print screen" key? and past into a...

    with "print screen" key? and past into a paintshop or other

    or "capture screen" extension?
    or "surface" extension?
  42. AVI seems deactivate click bouton when cursor overlap

    hello
    i have a video played at screen with "AVI"
    and a code line :"left button is pressed: reload"

    but when cursor is overlapping the video it don't work

    i had an idea: put on the screen...
  43. Replies
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    direct show and avi

    hello
    is somebody know why directshow play my avi files with very "white" colors (avi play with the goods colors, but only accept PCM audio)
    thanks
  44. thank you!

    thank you!
  45. sorry it was because my poor french keypad don't...

    sorry it was because my poor french keypad don't work perfectly, your MFA is very fine and better than mine because very simple

    do you accept to share it on the french forum "le comptoir du...
  46. this method is cool, but you can't go diagonally...

    this method is cool, but you can't go diagonally (but it might not be awkward for this example). I prefer not to move forward if there is an obstacle rather than moving forward and then backing up....
  47. sorry, i don't understand what you want... why is...

    sorry, i don't understand what you want... why is there "detectors" for the counter?
  48. i dont undestand very well what you want, moving...

    i dont undestand very well what you want, moving in a isometric map? because your character dont move isometricaly...
  49. gamepad seems not working on my computer

    gamepad seems not working on my computer
  50. Replies
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    Sticky: sorry, post error

    sorry, post error
  51. Replies
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    Sticky: je pense qu'il faut une boucle un un truc du...

    je pense qu'il faut une boucle un un truc du genre genre reconnaissance par id mais je n'ai pas colorswap pour essayer
  52. heri is an example with qualifier, you can add...

    heri is an example with qualifier, you can add all enemies29909
  53. the raiso of the asset "coup en cours" if =1 then...

    the raiso of the asset "coup en cours" if =1 then it is attack 1 on ennemi 1
    if it is 2, it is attack 2 on ennemi 1
    3 is attack 3 on ennemi 1
    ...
    11 is attack 1 on ennemi 2
    12 is attack 2 on...
  54. please give us a small mfa because i dont see...

    please give us a small mfa because i dont see where is the problem

    29908
  55. Replies
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    the problem is solved, i close fusion and...

    the problem is solved, i close fusion and relaunch it and it works...
  56. Replies
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    problem collision after clone asset

    hello

    until now I cloned my assets "enemies" to give new ones with the same characteristics, without any worries.

    there, just create an extra one for everything to derail, no more collision ......
  57. here is one method you must adjust the action...

    here is one method
    you must adjust the action point of every pictures of brawnos29905
  58. i d'ont see the problem on my computeur, could...

    i d'ont see the problem on my computeur, could you show a small video?
  59. Replies
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    i made this mfa to config joypad, with this, all...

    i made this mfa to config joypad, with this, all joypad will work identically

    29903
  60. Replies
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    i had never problems with joypad 2 it works fine....

    i had never problems with joypad 2 it works fine. the only probleme i found is with differents brands of joypads and buttons are mapped differently, but it's possible to do anything for this . what...
  61. yes if you have sprites , give me and i will try

    yes if you have sprites , give me and i will try
  62. Replies
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    like this 29899

    like this

    29899
  63. Replies
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    when there is an overlaping, it don't need a...

    when there is an overlaping, it don't need a loop, but if there is no overlaping, you need a loop
  64. like this ? 29898

    like this ?
    29898
  65. if you can make a small "schema" , drawing what...

    if you can make a small "schema" , drawing what you want exactly.
  66. when all object are selected press "delete" key,...

    when all object are selected press "delete" key, you can unselect one or more object pressing "shift" key and clicking on objects
  67. just click like this ? 29885

    just click like this ?

    29885
  68. with defisym method, but if it's just for windows...

    with defisym method, but if it's just for windows there is no problems
  69. I had noticed a problem with this method under...

    I had noticed a problem with this method under android, for the modifiable values of the objetcs. If, with a loop we record the first 15 changeable values while one or several were not created, it...
  70. if it doesn't works , it's because one of the...

    if it doesn't works , it's because one of the condition is false, for exemple for the jump you have condition "playercollision overlaps water" but water doesn't exist in frame 2, i already see than...
  71. this one works for 2 players, if you want more...

    this one works for 2 players, if you want more than 2 players you must modifie your own program

    29849
  72. i think you should make 2 different littlke mario...

    i think you should make 2 different littlke mario and 2 differernt big mario
  73. tline 50 you define the goog littlemario but you...

    tline 50 you define the goog littlemario but you don't define the goog "bigmario" then all "bigmario" will be concerned , it should be a problem?
  74. whithout the mfa, i think it's not possible to...

    whithout the mfa, i think it's not possible to help you
  75. fix a value to number of object IN AN AREA

    i don't find issue to fix a value to: number of object IN AN AREA, have you an idea please?
  76. sorry, i don't understand what you want to do

    sorry, i don't understand what you want to do
  77. line 7 you ALWAYS send "value (room)" on...

    line 7 you ALWAYS send "value (room)" on subchannel 0

    then 13 you ALWAYS receive ""value(room) on subchanne 0 , then you ALWAYS create "other client"

    am i wrong?
  78. yes you can isolate the problem to show us

    yes you can isolate the problem to show us
  79. hello, this problem doesn't exist actually with...

    hello, this problem doesn't exist actually with lacewing, could you post the mfa ?
  80. if you wa,t to be sure that direction will be...

    if you wa,t to be sure that direction will be only right and left, you can replace "rebound" by : set direction to Dir( "EnemyRobotBlaster" ) + 16 mod 32. Then the direction is 0 then 16 then 32 (but...
  81. i think it should be easier to see the problem...

    i think it should be easier to see the problem with the mfa
  82. Replies
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    The last version i give you works perfectly, i...

    The last version i give you works perfectly, i don't understand why you don't use it...
  83. super, merci Yves, et est ce que vous savez...

    super, merci Yves, et est ce que vous savez pourquoi il faut ajouter un calque pour que les collisions hors fenetre soient activées lorsque la scene virtuelle est plus grande que la scene?
  84. i don't anderstand where is the problem with the...

    i don't anderstand where is the problem with the latest version i have posted?
  85. View Post

    en choisissant direct 3d 11 ça tourne a fond , essaye et confirme moi
  86. pour le calque je ne comprends pas non plus, j'ai...

    pour le calque je ne comprends pas non plus, j'ai juste remarqué ça un jour...
    en lançant avec f7 ca tourne a fond donc la seule difference quand on lance avec f8 c'est la sous application,...
  87. in this ex it works but it's possible that 2...

    in this ex it works but it's possible that 2 actif have the same "imp" when you press space, but if in your prog you will ghange manually it won't be a problem

    29744
  88. carrement!

    carrement!
  89. Replies
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    like this ? 29743

    like this ?

    29743
  90. i don't know why it is so slowww (30 fps on my...

    i don't know why it is so slowww (30 fps on my computeur)
  91. i had already this problem long time ago, it's...

    i had already this problem long time ago, it's happen when virtuel frame dimensions are differente than frame dimensions. the only thing i found to solve this problem is to create a second "calque"...
  92. ok but 2 imp musn't have same value isn't it?

    ok but 2 imp musn't have same value isn't it?
  93. here is a mfa to show how to compare 29740

    here is a mfa to show how to compare

    29740
  94. ABS is a formula i wrote (i don't know where it...

    ABS is a formula i wrote (i don't know where it is in the drop-down) and the rest of the formula is made with "SPECIAL : compare 2 global value"
  95. i think this is the good one 29737

    i think this is the good one

    29737
  96. Replies
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    Sticky: thnaks for your answer, i didnt know for the...

    thnaks for your answer, i didnt know for the Qualifiers on the global event editor
  97. Replies
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    Sticky: hi, several times i download a mfa on the forum,...

    hi, several times i download a mfa on the forum, i modify it juste a little and the first owner cant't open it (newest version) even if we have both the latest version, i think it's because i have...
  98. sorry this is not the first time .... it's...

    sorry this is not the first time ....
    it's because i have 2.5+ version i think
  99. last version lol with ennemy mask coliders ...

    last version lol
    with ennemy mask coliders

    29736
  100. 29735 sorry here is the mfa

    29735

    sorry here is the mfa
  101. i correct a little in this version, but you...

    i correct a little in this version, but you should use mask collision for the ennemies too because actually collisions with ennemyblockers = problems
  102. 29734 for the detection i think this method is...

    29734

    for the detection i think this method is better (line 61),( now i must correct the mfa for th others things)
  103. in your mfa i don't see the code for the ennemies...

    in your mfa i don't see the code for the ennemies
    sorry i saw now, in global events
  104. Replies
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    i would like to see the result :)

    i would like to see the result :)
  105. Replies
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    cool! i love it i think you should change de...

    cool! i love it
    i think you should change de littles stars animations (behind the projectile) in every directions (with bouncing balls) like that

    https://youtu.be/L7IsxKYhYDE

    (when projectile...
  106. Replies
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    like this?? 29731

    like this??


    29731
  107. it's better to use "create an objet" (bouncing...

    it's better to use "create an objet" (bouncing ball) and affect a direction

    29729
  108. Replies
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    de quel facon le joueur choisira la direction ?

    de quel facon le joueur choisira la direction ?
  109. ok, for me , impossible to see le complete...

    ok, for me , impossible to see le complete link...
    thanks for the explication :)

    in my MFA i have lot of white comments and it isn't a problem...
  110. i think that if you want to solve this probleme...

    i think that if you want to solve this probleme you must code your own moves with colliders detection
    i made this code if you want to learn, you can change speed 29725
  111. thanks janette5, on my computer i can see: ...

    thanks janette5, on my computer i can see:

    https://filebin.net/55ji95rshqufm6gd...mfa?t=wdv5debm

    then the link is modified and i cant click on it
    i use edge too...
  112. Replies
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    29723 i hope it will help you

    29723

    i hope it will help you
  113. why can't i download with this link me?

    why can't i download with this link me?
  114. the link doesn't work (perhaps because there is...

    the link doesn't work (perhaps because there is "..." in the middle and it's not reconize to be a link)
  115. Replies
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    hi, this is something little hard for a beginner...

    hi, this is something little hard for a beginner i think, perhaps i's betteryou finish your gamer and add this fonction when you will be better with fusion? if you want i can give you a mfa doing...
  116. mfa please

    mfa please
  117. Replies
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    and the only beug in sitting on the chair

    and the only beug in sitting on the chair
  118. Replies
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    thanks! i brake my head with this since 1 hour!

    thanks! i brake my head with this since 1 hour!
  119. Replies
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    i think this is a small beug

    hi
    in this mfa, you can see (activate line 1) that "change image" works, but with condition "flad is true", other instruction in the line works except "change image"
    i don't know why...

    i had an...
  120. i dont understand your code because it's in...

    i dont understand your code because it's in english and i am french but this probleme, generally is caused because you need a loop , you also need to create every detector for every ennemi, or just...
  121. Replies
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    i think this is because i have 2.5 + version but...

    i think this is because i have 2.5 + version but i don't use anything from 2.5+ version in this code...
  122. Replies
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    try this one29712

    try this one29712
  123. you should try whith an other android 10 device,...

    you should try whith an other android 10 device, if you want you can post the apk and i will try on my different phones
  124. this is a stupid example but it show how you can...

    this is a stupid example but it show how you can add strings il the name of a loop / timer event
    29706
  125. ah ok moi j'ai jamais eu ce probleme, plus...

    ah ok moi j'ai jamais eu ce probleme, plus l'appareil est ancien et plus ça peut ramer... tu as essayé de changer "charger a la demande / précharger" dans l'editeur de données des sons?
  126. why dont' you add the id value in the loop or...

    why dont' you add the id value in the loop or timer?

    ex:
    during the loop "knockback"
    value ID=X
    - go foward
  127. View Post

    j'ai un peu tout essayé en cochant les différents trucs et en recompilant avec un même programme et franchement je n'ai pas vu de différence ., ces options doivent servir éfficacement dans certains...
  128. Replies
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    View Post

    ah ok, merci Yves, je me débrouillerai pour poster en anglais maintenant.
  129. Replies
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    View Post

    désolé je n'ai pas bien compris comment fonctionnait le site , il me semblait qu'il traduisait automatiquement dans la langue du pays ou on est, (car j'avais lu un banniere disant que le forum serait...
  130. Replies
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    voici un exemple avec colliders 29703

    voici un exemple avec colliders
    29703
  131. Replies
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    flamenko, nous pouvons regarder ton mfa si tu veux

    flamenko, nous pouvons regarder ton mfa si tu veux
  132. je vois ce que tu veux faire mais je ne suis pas...

    je vois ce que tu veux faire mais je ne suis pas sur que ce soit possible, si j'ai bien compris, c'est comme si tu mettais 2 fenetres du meme jeu l'une par dessus l'autre donc la deuxieme vient...
  133. View Post

    c'est un peu compliqué les sous-applications mais xenon3k a fait un exemple simple et pratique le voici au cas ou tu ne l'aurais pas encore.
    29696
  134. sorry , this mfa is made to solve this probleme....

    sorry , this mfa is made to solve this probleme. perfect
  135. warning, if xspeed is "big", pos x actif will be...

    warning, if xspeed is "big", pos x actif will be > startx+xange at the last moment and it'spossible it's a problem.
    ex:
    xstart=0
    xrange=100
    speed is 28

    xpos will be : 0 then 28, then 56, then...
  136. Replies
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    merci, effectivement il faut le coder, je pense...

    merci, effectivement il faut le coder, je pense que punchbird voulait savoir si il y avait un option "calcul" un peu comme pour "sauter a une scene"
  137. change application size windows during program

    hi, is it possible to change during the program the size of the application window ? this is to make an unzoom ,it's easy to make a zoom with lens or viewport but a a unzoom its possible juste if you...
  138. merci beaucoup !

    merci beaucoup !
  139. zoom with looki shaders problem fusion need lens.fxc and only lens.fx in the pack

    hi, i'm trying to make a screen zoom with looki mega shader pack "lens" but fusion need "lens.fxc" and there is only "lens.fx" in the directory. i rename lens.fx in lens.fxc and now i can see the...
  140. Replies
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    View Post

    j'ai fait ça il y a quelque temps, c'est exactement ce que tu cherches
    29685

    il y a un laser aussi
  141. Replies
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    View Post

    voici un exemple simple
    il ne faut pas négliger les evenements enfants car il rendent le programme bien plus rapide surtout sur android
    29681
  142. Replies
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    un petit mfa pour nous montrer peut etre please?

    un petit mfa pour nous montrer peut etre please?
  143. c'est parce que le easing se repete tant que la...

    c'est parce que le easing se repete tant que la contidion est vrai (compteur = x), il faut trouver le moyen de lancer le easing une seule fois
  144. Replies
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    non je ne croix pas qui y ait cette fonction, il...

    non je ne croix pas qui y ait cette fonction, il faut la coder manuellement
  145. Replies
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    ah ok ! thank you !

    ah ok ! thank you !
  146. tu as un mfa? car chez moi easing fonctionne...

    tu as un mfa? car chez moi easing fonctionne plutot tres bien
  147. Replies
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    probleme surface and source blitt

    hello everyone

    in the attached example I do not manage to modify the point of origin of the source of the blitt, to tell the truth I have tried everything (with blitt from, blitt onto ...) the...
  148. View Post

    non malheureusement, ca aurait été super de pouvoir dire:
    si actif1 en collision avec actif1 et que le PREMIER actif1 a la valeur A =0 alors fixe valeur A du DEUXIEME a XXX ou un truc du genre !
  149. View Post

    fusion ne peut pas différencier 2 actif identiques qui entrent en collision , il faut passer par des detecteurs qui ont les meme references que les actifs mais ça fait 2x plus d'actifs (ou avec un...
  150. Replies
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    essaie en tappant joy.cpl dans la barre de...

    essaie en tappant joy.cpl dans la barre de recherche windows 10 en bas a gauche et regarde la configuration de tes joysticks
  151. et qu'est ce qui defini celui que tu voudrais...

    et qu'est ce qui defini celui que tu voudrais detruire?
  152. Replies
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    oui en utilisant autre chose que systeme de...

    oui en utilisant autre chose que systeme de particule ce sera bien plus simples
  153. Replies
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    ça vient peut etre aussi de l'objet particule car je ne connais pas, cela dit ton code me semble etrange avec tes boucles qui me semblent inutiles, je pense que ça pourrait être beaucoup plus simple,...
  154. Replies
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    29673
    comme ça ?
  155. Replies
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    29672

    comme ça?
  156. Replies
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    est ce que c'est des objets physiques? car objet...

    est ce que c'est des objets physiques? car objet physique doit etre en collision avec objet physique , probleme si non physique et je ne pense pas qu'il y ait besoin d'une boucle pour faire ça
  157. Replies
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    un peu comme ça?

    29669
  158. Replies
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    si c'est une courbe calculée, pourquoi ne pas faire le meme travail dans une boucle rapide? si c'est un objet qui se deplace automatiquement avec un mouvement physique, c'est different
  159. Replies
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    par exemple il faut ligne 11 ajouter aux actif...

    par exemple il faut ligne 11 ajouter aux actif "sang" une variable "y stop" et lui donner la valeur posy du qualifieur ,de puis plus tard : set ypos to "y stop"

    mais ce n'est pa un peu compliqué...
  160. Replies
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    line 14, you specifies y top "qualifier", but...

    line 14, you specifies y top "qualifier", but what qualifier? fusion can"t understand what qualifier you want if it's not a collision in the same line or if you don't define it with another way
  161. Replies
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    n'hésites pas a demander encore de l'aide :)
  162. chez moi il ne charge pas les images provenant du...

    chez moi il ne charge pas les images provenant du serveur, dans ton programme il faut que tu remplaces clear with 255,255,255 par fill with 0 (utiliser "calcul")
    29665
  163. Replies
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    voici une version qui semble a peu pret...

    voici une version qui semble a peu pret fonctionner




    EDIT:
    ajoute ligne 32:
    fixer vitesse 0
    fixer vitesse rotation 0
  164. Replies
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    les objet physiques ont du mal a interagir avec...

    les objet physiques ont du mal a interagir avec les non physic
    il faut que tu definisses les trucs bleus en "physic static" , densité 30000 gravité 0 , que tu les redessines proprement et point...
  165. Replies
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    c'est une bonne base ton mini golf, et je suis...

    c'est une bonne base ton mini golf, et je suis heureux de constater que tu es parti de mon jeu de billard posté sur le comptoir du clickeur, ça me fait plaisir. tu pourrais ajouter des tunnels, des...
  166. Replies
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    ça a l'air de marcher comme ça

    29660
  167. Replies
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    non pas beug, il se peut que que soit coché la case "forme de la premiere image" peut etre? ou autre chose du genre, il faudrait plus de precisions ( mouvement phisyque, etc...) et peut etre meme le...
  168. Replies
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    non pas beug, il se peut que que soit coché la case "forme de la premiere image" peut etre? ou autre chose du genre
  169. comme dans cet exemple que j'ai fait il y a...

    comme dans cet exemple que j'ai fait il y a longtemps

    29659
  170. ce n'est pas possible avec un actif standart mais...

    ce n'est pas possible avec un actif standart mais l'effet visuel est tout a fait possible ou alors peut etre avec l'objet surface qui peut se comporter comme un actif
  171. View Post

    si on est rapide ça beug mais uniquement si on coupe plusieurs morceaux avec un seul trait
  172. 29655 peut etre encore quelque beugs mais...

    29655


    peut etre encore quelque beugs mais une bonne base
  173. https://youtu.be/ccUw-m_o5mU

    https://youtu.be/ccUw-m_o5mU
  174. avec un actif tu peux le decouper suivant la...

    avec un actif tu peux le decouper suivant la methode que je t'ai montré avec eventuellement plusieurs angle prédéfini mais je pense que c'est tout ce qui est possible de faire
  175. il faut que tu expliques plus en detail (un seul...

    il faut que tu expliques plus en detail (un seul actif a l'ecran? y a t il un fond ou juste une couleur d fond?)
  176. avec un actif je ne pense pas que ce soit...

    avec un actif je ne pense pas que ce soit possible ou alors avec un code tres compliqué, peut etre avec objet surface mais tout depend de l'utilisation finale
  177. View Post

    29651

    voici une des façons
  178. View Post

    ouio çam'est arrivé, il y avait une histoire de "prechargement" mais je me souviens plus trop
  179. la fonction break sert pour les evenements...

    la fonction break sert pour les evenements enfants:
    imaginons un jeu :

    (evenement parents/enfants)
    si LE PERSONNAGE est sur le labyrinthe
    - fleche droite est appuyé : va a droite...
  180. Replies
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    hello

    mon jeu comporte 3 scènes

    le menu (petite scène)

    la config manette (petite scène)

    le jeu en lui même (très grosse scène de 4000*4000 avec plus de 700 actifs)
  181. Replies
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    fusion crash? ou ça ne fonctionne pas?
    il faudrait voir exactement quel systeme tu utilises, avec un petit mfa peut etre?
  182. Replies
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    we need mfa or video

    we need mfa or video
  183. Replies
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    non je ne pense pas que ça existe , il peut y avoir certaines solutions mais c'est fastidieux, il est plus simple de multiplier les differents masques de collision
  184. View Post

    je viens de t'envoyer un message privé sur ce site
  185. View Post

    desolé je ne peux pas trop t'aider sur ce sujet en particulier car je n'ai jamais utilisé, cela dit sur d'autres points je veux bien, et chose etonnante, j'habite juste a coté de chateau thierry.
  186. Replies
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    on the clicstore there is lot of exemples( made...

    on the clicstore there is lot of exemples( made by patrice, not me )

    i use http://furrtek.free.fr/index.php?a=demofx&ss=6 to make https://youtu.be/E0BTthomjZIhello
    but it's complex...
  187. il y a combien d'actifs? moi je met toujours un...

    il y a combien d'actifs?
    moi je met toujours un compteur et la ligne "change le compteur pour framerate" comme ça sur android je peux voir le framerate
  188. View Post

    comme ça ?29639
  189. line 124 add : pushableobjectdetector not...

    line 124
    add : pushableobjectdetector not overlaping pushableblock + NEGATION
  190. je ne comprends pas ou est ton probleme

    je ne comprends pas ou est ton probleme
  191. j'ai longtemps chercher a optimiser pour android,...

    j'ai longtemps chercher a optimiser pour android, en suivant tout les conseils possible, il n'y a que 3 qui changent vraiment la difference:

    utiliser des groupes activés / désactivés

    utilisé...
  192. demande ajout d'une fonction dans fusion concernant les sons

    Bonjour,
    je trouve qu'il serait utile d'ajouter une fonction dans fusion pour pouvoir choisir comment se lance un son, un peu comme avec les actifs, notamment que ça fasse un fadding automatique...
  193. Replies
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    29630

    comme ça?
  194. 29624 avec platformes qui bougent

    29624
    avec platformes qui bougent
  195. encore un peu mieux : 29623 rattrapage de...

    encore un peu mieux :
    29623

    rattrapage de decalage en monté mais aussi en descente meme si il se voit un peu moins en descente
  196. sinon il y a aussi cette methode sans trop...

    sinon il y a aussi cette methode sans trop changer le programme29622
  197. View Post

    la façon dont les capteurs sont utilisés ici est bonne même si pas très optimisée au cas ou il y a 500 ennemis et ce n'est pas le problème qui concerne l'espace avec collision quand ils sautent.
    vu...
  198. Replies
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    29621 like this?

    29621
    like this?
  199. je sais que c'est pas facile mais si vous voulez...

    je sais que c'est pas facile mais si vous voulez vous pouvez poster le mfa pour que quelqu'un essaie de l'ouvrir et voir si ça marche sur un autre ordinateur de bureau
  200. View Post

    ça doit etre possible d'ajuster la vitesse en fonction de "scale".
    vitesse= scale*x
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